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In this second video, I continue sharing "save time and stress" tips in Unreal Engine 5.
We create shadows from glass objects, fix bad textures, center the pivot axis on a model, change exposure quickly, and hide area light visibility from specular surfaces.
Let's dive in together!
00:00:00 intro
00:00:09 TIP 01: glass shadows
00:00:56 TIP 02: bad textures look
00:01:33 TIP 03a: axis pivot not centered
00:02:12 TIP 03b: modeling tool
00:02:51 TIP 04: change Exposure quickly
00:03:20 TIP 05: hide Area Light visibility from specular surfaces
00:03:50 thanks for watching!