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The result of me messing around with the neo cosmos update for the last day or so. This idea seemed easier in my head, but as it turns out, triple planet levels are... kind of hard to make.
The normal rules of loops, and horizontals are onbeats, doesn't... always line up. To explain this, a 300 degree turn is twice as long as a 180 degree turn, and thus a simple 2 beat tile suddenly makes your "onbeats" no longer on a horizontal plain.
(Btw, has the 360 degree hotkey been removed? I can still make them with some track finagling, but it's not as straightforward) (Update: Found it. Well... unlocked. I think it's hidden behind completion of the One forgotten night tutorial. I completed it ages ago, but lost my data after getting neo cosmos, so I didn't realize)
These can be fixed with some quick patterns, or switching to 2 planets, but these 3 planet levels seem like they'll require a lot more care to produce. (And a lot more trial and error) Plus... sight reading them is pretty hard.
Also swing... thankfully, I made a handy chart that lets me know which angles to use, but even trying a few common patterns within the 3 planet system creates a huge visual issue. They're just not easy to sight read. Not like regular 2 planet patterns.
(Like, they're readable in level, since the 3 planet "quarter note" is mapped to a 240 degree angle, but if they were mapped to a 180 degree angle, it wouldn't be as nice.)
I don't know if anything I've just written makes any sense at all.
(Should I even bother uploading a level? It's just Jungle city, but remapped...)