In Killzone 2 and 3 the player raised the gun every time you were close to a wall. Those games are jewels 😢
@AlphaKabungaМісяць тому
i regret selling my PS3 and KZ2
@darleschickens372626 днів тому
Wish they would make another killzone, such good games. Also side note, I like the touch that battlefield V makes the player bend their legs at the knee in prone, rather than clipping, don't think I've seen that in any other game
@marscaleb23 дні тому
@@AlphaKabunga I wish Sony would make a PS5 with a hardware PS3 emulator so I could play all my Playstation games on one console.
@godw1ll993 дні тому
first time i played killzone the gun play was clunky as hell but i grew to love it.
@sovietunion1422 роки тому
"Sir, the enemy is attacking!" "Yeah, so?" "They're all blue beans."
@Jartran722 роки тому
Nobody responds with "yeah, so?" to a military strike. That is not a casual event someone would be indifferent to.
@Marianne-Bachmeier-Extremist2 роки тому
@@Jartran72 If you look at early Barbarossa it appears so tho
@CANADAKRUSH12 роки тому
@@Jartran72 Yeah ok so?
@TheFaithfulAnon2 роки тому
is it just me or is that bean looking kinda *THICCC*
@SiklistaCabauatan2 роки тому
@@Jartran72 So?Its a comment only not military so?
@rhomayyann46912 роки тому
So every character in every game ever is just a fat blue bean... good to know.
@kaiserwilhelmii.90762 роки тому
Yeah but mostly in single player games. And the bean can also be red, white, green and potentially any Color you want it to be
@NBM91632 роки тому
Waiting for cold war to add a blue bean operator
@youraveragegamer88322 роки тому
Amogus
@littlefishbigmountain2 роки тому
@@boghinovel ujualy
@CaliVercetti2 роки тому
@@littlefishbigmountain 😂😂😂😂
@christinemarcelo11419 днів тому
Others:doesnt going inside of the wall Roblox:allow me to intreduce myself
@LazyAndrewМісяць тому
There are also other gamrs like arma that doesn't separate the rendering of the gun, the character, and the world. Instead, to avoid gun clipping, they make the gun as an extension to your character, meaning you couldn't put your face right on the wall because the gun is blocking you. This is also the reason why you couldn't go through a door if you are pointing your long ass rifle parallel to the doorway
@supermarinespitfire9282 роки тому
"FIRE!" "I can't sir, my gun is in a different universe." "Oh."
@tobyzapruder43642 роки тому
this is underrated for sure
@pmdchi2 роки тому
Lmaooooo😂😂😂🤣
@minrathejunglist2 роки тому
This was the comment I was looking for lol
@wasdfgtvbyun74952 роки тому
😂
@QkFrosty2 роки тому
I am your 1000th like. Congrats.
@faust5072 роки тому
"This is a gun, clipping through a wall." "No." "There's more" "My god."
@IamW4RL0RD2 роки тому
Other way around tho I got the reference
@HanzTheTanker2 роки тому
This is a gun Dear god There’s more No
@dragontouched68482 роки тому
TF2 meme XD
@nin80532 роки тому
Never ask an woman her age A man his job soldier WHERE HAVE YOU HAVE YOU BEEN SENDING
@jarednodrip78902 роки тому
R.I.P Rick May😞
@poke-maniacchris2965Місяць тому
The funniest example of having the arms and gun be part of the world is TABG where you can run into a wall and the gun will be forced in a different direction because of the physics. Hilariously, this allows you to blind fire with one handed weapons like handguns, small shotguns, full auto Barrett 50cals, and flintlocks by mashing your face into a wall next to an opening
@stanfinchem4314 місяці тому
I like how in Starield’s first person perspective your character clutches your weapon closer, folding it against your chest when you are near an object or person. It’s not so much a center axis relock (CAR)- it looks more like you are avoiding ‘flagging’ close team members, but I’m sure it’s just a way to illustrate that you are close to an object/person in front of you and makes more sense than just butting your barrel into the wall. In tight quarters it’s nice to at least feel like you aren’t sweeping your team members with your line of sight, tho!
@raiden2332 роки тому
That is why I can't hit my shots in Apex Legends, my gun is in a completely separate Universe.
@xgames25722 роки тому
Self roast those are rare -some guy on the internet probably.
@championastartes2 роки тому
Ah yes, just mindlessly no scoping a family at the dinner table in the 5th dimension
@KingYoshiSurfer2 роки тому
@@championastartes the usual
@OriCorio123Extra2 роки тому
And Valorant too
@-Etty2 роки тому
@@championastartes just a day in the neighborhood
@Laban61122 роки тому
"It exists in a completely separate universe" also known as top layer
@jeffbrownstain2 роки тому
This video gave me brain cancer and AIDs
@awesomeaustenkitty2 роки тому
@@jeffbrownstain don’t joke about that
@jeffbrownstain2 роки тому
@@awesomeaustenkitty It's not a joke. This videos poor quality made me terminally ill.
@krenzzie72902 роки тому
@@jeffbrownstain Yep
@Harley928202 роки тому
@@awesomeaustenkitty first day on the internet?
@waynecoolzystudios21362 місяці тому
"Bro Can you Hand me the Gun?" "Hold on my Gun is in a Different Universe" ☠️
@godw1ll993 дні тому
you dont see it clipping through the wall but your enemies sure do.
@noahmorgan89112 роки тому
“Most FPS shooters” Tarkov: “No comrades gun must always be realistic, gun must hit wall and turn to side”
@Blaze5x5x52 роки тому
My first thought ngl tarky knows whats up
@AmIL0st2 роки тому
was my first thought too
@loudpackornopackbussdownsz84562 роки тому
My thought exactly love getting barrel blocked on the the dorms stairs railings
@RealKacho2 роки тому
Same lol Other fps games are the same for me as well. I dont play cod or csgo lol
@fudgeYoutube2 роки тому
Facts
@rockorsario2 роки тому
Crysis was smarter than this. The character holds the gun up when it's close to a wall.
@kackpopel2 роки тому
Ye as it should be. A lot of games still have these animations. These are just explanations for really lazy devs.
@boxybox1002 роки тому
Same with red orchestra 2/ rising storm
@LordVader10942 роки тому
Same for Insurgency
@the204cool2 роки тому
Just last night I noticed this in Dead Island
@Tw0Dots2 роки тому
@@the204cool aw shit, now I gotta go play that game again
@YuritarkovМісяць тому
All fps games are literally just two arms floating
@desertdude54018 днів тому
Trespasser was an interesting twist on this, with one Anne's one noodle arm and two "other appendages", one of which had the notorious inverse health bar (starts at 0% and you die at 100%). Postal 2 had a great parody of this, where something like 20% of all female NPCs had the low-cut T-shirt, twin flotation devices, and a heart tattoo that's 95% full. (Wow, she's only at 5% health, she must be in a lot of pain. I'll fix that with my shotgun.)
@nicholaschapman57005 днів тому
"Private we need back up!!!" "Gimme a sec captain, firearm stuck in the 4th dimension"
@meanmugging2 роки тому
"Scientists hate him! See how he alters reality with this one simple trick"
@mightye2 роки тому
Alter reality yourself in less than a week
@themenacedemonkiller48672 роки тому
Our reality is doomed everyone to the boomerang
@dcpanam2 роки тому
🤣😂
@shehnaazgilladmirer4302 роки тому
ukposts.info/have/v-deo/sapqaaODp7Bmo6c.html
@abdinhuda30072 роки тому
Add 3 inches in this universe in just 3 weeks
@Mac-nw3uc2 роки тому
The downside of this is that if you press your character up against the wall or into a non collidable object the weapon looks hilariously small
@iveryfunny74052 роки тому
@fouoii gyhh bruh, as a game designer, your comment is cringe asf
@Feuervix2 роки тому
@@iveryfunny7405bruh, as a person who is nothing, your comment is Pretty cringe you didn't take it seriously right?
@Cheesepuff82 роки тому
@fouoii gyhh It is a problem cause it looks weird and unrealistic, and it doesn’t stop the gun clipping from any other perspective, there are games that fix the problem by having the character move the gun out the way of the wall like in real life
@dec58472 роки тому
@@Feuervix It's hard to take something seriously when you state that you have absolutely no credibility in the first seven words. On the contrary, iVeryFunny immediately established credibility, and I agree with the sentiment as an amateur game designer, so I see literally no reason not to take it seriously.
@dec58472 роки тому
@@riotknifecombatshield5266 I directly responded to the question in the read more as a fundamental part of my reply. This is something that, had you literally read 5 words in to my comment, you would have realized. Then again, I guess I can't expect much from someone who's name is "Riot Knife Combat Shield."
@JaiSaxena017 днів тому
Seeing enemies coming* "Wait,they're just dickheads lmao"
@novemecas93737 місяців тому
Normal FPS games: Bean VR FPS games: Floating hands
@serious51092 роки тому
"In many FPS games the character looks like this" Dani fans: *B E A N*
@michaelowenchandras2 роки тому
Thicc
@yo-it2xk2 роки тому
?
@nac98802 роки тому
@@yo-it2xk Dani channel. He is a game dev
@findmyphone40202 роки тому
Exactly what I said
@jomo34802 роки тому
Literally what i thought about
@stimps16112 роки тому
These things are called viewmodels, as you said most games use this by having 2 cameras working at the same time to make things look better, but some games like, for example the incurgency series actually move the gun backwards/away if you are sticking it into a wall.
@Dragon20C2 роки тому
you could say there is two ways of doing it, the one in the video or sticking it away from the wall, of course both of these have their advantages and disadvantages for example the video version would require a little more performance compared to having the gun just move away from the wall, and the gun move away from wall well obviously cant fire in that state, really depends on what kind of fps you want.
@Dragon20C2 роки тому
@@akselisiili3228 hmm maybe I dont really see why you would have both though.
@garbaj2 роки тому
it might be difficult to make the gun move out of the way correctly in every single scenario. Using both methods would ensure it looks good all the time
@gerblesh_6742 роки тому
I think insurgency has weapon FOV stuff so I think it's just for effect. If you have any sort of weapon FOV it almost always uses this trick. doom eternal does this, yet it still has weapon FOV, i'm pretty sure insurgency sandstorm does the same here. Edit: if you don't know what weapon FOV it essentially means the FOV displayed on the second gun camera is different than the one in the world camera. This is used to prevent animation breaking and make the guns look good at higher and lower FOV
@7kAndyy2 роки тому
@@Dragon20C it makes it look smooth and realistic
@DEOXY7772 місяці тому
The pill-shaped character holding the gun looks 🔥
@CebGINМісяць тому
Always for developpement is used capsules as place holder for the player or just as final if it will not be possible yo see it in game
@goldngamer1365Місяць тому
New Karlson model lookin' goood
@sterben76564 місяці тому
i appreciate games that has some reality where the gun is either pushed into the character or swung in a different direction then again it can be somewhat annoying shooting over cover and the geometry detects it as near a wall even tho the muzzle is clearly over it
@androsforever500Місяць тому
aka trying to shoot in PUBG when you're close to the ground on over a window
@Denkin_Donuts2 роки тому
“…because it exists in a completely different universe.” Fuck that really put it into a perspective.
@wearebacon62362 роки тому
@serry ciok fuck that all my homies play Halo
@christiantaylor14952 роки тому
It's just on a other layer
@NotDingse2 роки тому
Dimension would be more accurate
@CarrolTheCat2 роки тому
Ye
@Hashiriya112 роки тому
Yep hahaha
@cirious17032 роки тому
"In many FPS games your character looks like this [cylinder]" People who go berserk about Hitboxes: 😳😠😡🤬
@therealsourc32 роки тому
Well they probabl don't know that this capsule component only collides with WorldStatic and that hitboxes are either physical or dynamic components...
@justsomedude44692 роки тому
The hit boxes exist. That's why head shots and body shots do different damage they are 2 different boxes the head is a smaller box which is why it's harder to hit but you dont have to shoot exactly on the head because the boxes have leeway and go out of the model a little bit
@connoralexander76642 роки тому
9AM said he 9PM
@SonicDavid2 роки тому
Not in most fps games, in like a few really basic or old fps games
@pranshu052 роки тому
Bro it's called capsule collider not "hitbox"😒😒
@andiemano3555Місяць тому
Another trick that most fps games use is that the gun can shoot things
@InspireRiseMotivation86 місяців тому
collision enters the chat
@Pixelcraftian2 роки тому
Is that Soldier from TF2 in the real world? Who would’ve knew!
@YakouHikoichi2 роки тому
Who could've knew!
@Thawhid2 роки тому
Who went've know!
@outgoingblur2 роки тому
@@uditbisht9878 no it's Jane Doe
@noahmerkley3982 роки тому
How do you have the time to comment on every single UKposts Short? I see you everywhere. You're like those people on IG who comment on all the top posts to be recognized.
@mr_edys2 роки тому
@@noahmerkley398 he kinda is
@MoreDeiftwaser2 роки тому
"The character you control looks a bit like this" I dont remember seeing a bean in Call of Duty
@kreszenz5152 роки тому
Same 😨
@DR_WALLSTREETРік тому
What do mean?! I see them all the time
@erenyayger3840Рік тому
@@DR_WALLSTREET what y see everyone like beans?
@NoodleSoup23Рік тому
@@erenyayger3840 Yeah? Thats what you do in COD, shoot beans. What else would you see?
@bobthebuilder1360Рік тому
@@NoodleSoup23 pop em
@RealRushinRussian2 місяці тому
A lot of older games (e.g. previous counter-strike titles) also took advantage of this by making detailed first-person weapon models with animations etc and separate "world models" with less detail and little to no animations. This allows your gun to look cool and still to render other people's guns fast. It probably doesn't matter much in the modern day though, idk if they still split it up.
@Kyliannbault229 годин тому
dani: the player is a BEAN
@bootleggreenthanos59442 роки тому
"The gun exists in a completely seperate universe." That one guy who always spawn camps: well you see it isn't me that's killing you, it's actually just an extradimensional force
@f1shyspace2 роки тому
Joe kiLLED yOU not m3 1!1!1
@SaulBadman2 роки тому
@@f1shyspace Joe?
@maxine28382 роки тому
@@SaulBadman Joe mama was killed by candice
@Agrawalgmail2 роки тому
Why you all always comments something savage no matter what he/she explaining in the video
@doomknight75592 роки тому
@@Agrawalgmail ???
@danielshaw8173Рік тому
Gun: "I am 4 parallel universes ahead of you!"
@cadencase5216Рік тому
Underrated
@G3RMANlРік тому
Underrated
@danganronpamediasource6193Рік тому
Underrated
@FifyKaqiqiPainРік тому
Underrated
@justsomenormaldoodРік тому
Underrated
@Hexachromatica10 днів тому
A trick i used in Unity was using two cameras, one that renders only the gun and one that renders everything else but the gun. This way, the gun actually exists in the environment and gets affected by lights and won't clip
@jagorjurekovic16977 місяців тому
notable thing to mention is that it is not just a picture slapped on the screen, because it wouldn't abide by the lighting of the game world, it actually renders a second screen where nothing except the weapon is visible and slapping that video on a separate render of the game
@mumujk2 роки тому
"The gun exists in a completely separate universe." The most complex explanation of a layer I have ever heard 😂
@mullafacation2 роки тому
In mathematics and from my analysis of dimensions coincidentally being yesterday or the day before, a dimension must continue without hitting any other dimension because it is separate being. In the case of a first person shooter, the world that you are in is a third dimensional game and so perceiving the gun as being "in front" of the rest of the gameplay would be incorrect. In reality, you cannot percieve fourth dimensional objects but to understand or represent them you will need to lower the dimensions equally. In the case of the two dimensional screen, you cannot see what is behind the gun because we see in the third dimension. A totally black sphere would be a circle for any point that we stand looking at it; it is the shadow (Edit: how the photons react with the sphere and light has access to it) that causes our perception of depth which is, in fact, an illusion. An open door is an irregular parallelogram. Look at the top, its angle is slowly elevating. A cat will move their head around to get multiple viewpoints to paint a picture in their head of the 3D nature of the world which we do not see because our eyes are in a fixed point. In the case of the game, a fourth dimensional object is created as it fulfills all 3 other dimensions: it has an x, y and z coordinate as it can get further and closer while also having a fixed t position which I am using for 4D. All dimensions should work like this. I used "t" because 4D is usually considered to be space-time probably because it is another position that can also define the placement of an object [e.g I am at cooirdinates 0.5, 4.3 from the Greenwich x-Equator point (x,y) at an altitude of 10m off the ground (z) on Thursday the nth of Nonvember (t)]. From this perception I (and probably many others before me unless I am wrong) consider the 5th dimension to be the "other dimension" concept you hear in movies and such media as UKposts Stories or maybe alternative timelines. You can now be in 0.5,4.3 at 10m altitude on a Thursday in Reality No. 8080, where humanity roams the earth instead of being a Sontaran colony. This dimension that exists separately I had to imagine as a screen where there is depth but all of these four dimensions were confined to the same two dimensional not moving object and things had to leave the game reality in order to have any more depth in this scenario. In this case, there are two 5D universes directly above each other and interacting through the fifth dimension but both moving forward constantly (as in a fixed and equal rate) in the fourth dimension except for game lag etc. In reality, as I said before, these things cannot exist as they are ultimately just two dimensional drawings hypothetically layered on top of each other which even that is a lie. The "real world" we perceive is a lie, but what we see is true if not truth itself in its full three dimensional, distant past and future fourth dimensional and fifth dimensional glory. So in reality as we know it, according to these completely non-research and non-peer reviewed conclusions from a person on the internet with no credentials and a seeming abundance of time on their hands, tl;dr: it's a layer
@therealslimshady5672 роки тому
ALERT! THERE IS A FURRY IN THE BASE
@HoloScope2 роки тому
@@therealslimshady567 I don't think that matters
@skrobie2 роки тому
@@mullafacation what the fuck did i just experience
@alxalxo2 роки тому
@@therealslimshady567 lmao what does that have to do with anything my guy
@RavenOnATree2 роки тому
“In most FPS games, your character looks like this” Halo: *beanster chief*
@DaChiba2 роки тому
Is it just me or is beanster chief kinda *T H I C C*
@feh2play7552 роки тому
I miss you
@DotDotEight2 роки тому
The arbeanter
@RL-DarkSpark2 роки тому
Doom Eternal (with Rtx off): *The BEAN SLAYER*
@P3Lemon2 роки тому
Or maybe its an weird shaped egg
@cowboysfan19967 місяців тому
funny how you can identify what tf2 class that was just by the viewmodel
@soakedcookies2 місяці тому
BOO-YAH
@stonesword69522 місяці тому
@@soakedcookiesYou were real good son
@Chartls2 дні тому
Really wish it was more common to just show the clipping in PvP games, so you can have a reference if your barrel is sticking out or not if you’re hiding
@decafpoem12012 роки тому
Him:In many FPS games the character you control looks like this The Character: 💊
@pivotanimatorstudios78092 роки тому
Bruh stolen
@null3602 роки тому
Bean
@Endabro392 роки тому
@drewskidewsk GNHYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA (I HATE DREAM)
@pelusouwu2 роки тому
Underrated comment
@danielkoontz67322 роки тому
It's Drix!
@speedy94952 роки тому
This is bad for some games because there is no depth perception and you don't know if your gun is sticking out of cover ( CSGO )
@egg98502 роки тому
That’s actually a valuable part of learning the game, you can troll defusers and fake them out infinitely if you know exactly how long your gun sticks out, I used to do that all the time hahahahaha
@cozycarry2 роки тому
@@egg9850 yeah but its not intuitive, since its portraying you the wrong perception...giga frustrating
@chaimunga262 роки тому
ukposts.info/have/v-deo/ZYJym6KwrmyqtJ8.html
@luisapaza3172 роки тому
Hmmmm nice point
@egg98502 роки тому
@@cozycarry there’s a term for that you’ll always get told “ get good “
@rickseth92077 місяців тому
Please the way far cry 4 has this figured out so well, the action when you are near a wall, tree or something is so cool!
@SubOptimal_5 днів тому
explains why people can wallbang you through a door when they see your gun clipping through the door
@potaterjim2 роки тому
This creates problems with perspective though, especially in games where your hands are visible. Whenever you interact with objects up close, they can look gigantic.
@burnsy962 роки тому
When you compare the first person and third person view models the first person one is massive hahaha
@rayyanshaikh55912 роки тому
If your hands are visible, then your arms and hands will be on a separate layer. And with multiplayer perspective, it is a challenge. As a game developer, it is difficult to make the gun only show up for the player on a separate camera but show it normally for another player.
@burnsy962 роки тому
@@rayyanshaikh5591 have to ever used Unreal Engine 4? Their rendering pipeline prevents the use of multiple cameras rendering on top of each other so you have to use custom shading that ignores geometry and culling
@Ihere1232 роки тому
Now everyone knows why they keep getting shot from nowhere: YOUR GUN BETRAYED YOU. [EDIT] Holy sht. In three days, already got 3.8k Likes! I guess everyone's gun DID betray them to their enemies!...
@fatallykinky88862 роки тому
Phew thought you had a boku no pico pfp 👀💦
@DefinitelyNotAFerret2 роки тому
The ice cream in the car- 🤢
@ssga70812 роки тому
Thats why i hid my gun inside the wall when camping corners 😂
@Ihere1232 роки тому
@@ssga7081 Yeah, make sure not on "thin" walls! And by "thin", I mean "Someone behind this wall, guys!"
@Ihere1232 роки тому
@@fatallykinky8886 Boku no pico? You mean that gay anime? To be honest, I'm not. So, get your mind out of the gutter. 😜
@user-ov2kx8ql5i7 місяців тому
That's why when you camp always mind the distance of your gun, they might be clipping to a wall or their barrel is sticking and giving away your position
@killerkram13376 місяців тому
thats one of the reasons i like star citizen. the "camera" so to speak is just sitting where your characters eyes are so when you aim down the sights or do anything the animations match for you and for people you are playing with. Also when you walk up to the walls your character moves the gun so it doesn't hit the wall. star citizen is not the only game that does this but it does it really well
@OutrageousLilKillers2 роки тому
Makes it even more impressive that it can still have it’s own light system based off what’s happening around it even though in a way it’s disconnected from the rest
@rainbowgang18072 роки тому
That's because light is an external later in most games that affects all the layers regardless Layer 1 (Scene), Layer 2 (Gun Model), Layer 3 (Lights) atleast that's how I think it works... I only need around in Blender a bit so I'm not totally sure
@terminalferret68992 роки тому
Modern titles usually don't use this method for that reason. You would end up needing to recreate the environment in the seperate "universe". Instead, just set the gun to render/draw last so even if the geometry is clipping, it is still drawn on top of the level.
@dpsheals2 роки тому
Just plugging a full layer that can interact In different ways! “Universal” in a way
@OutrageousLilKillers2 роки тому
That makes sense when you guys put it that way - cool thanks
@zwenkwiel8162 роки тому
I think they do render the gun in the scene only when the image gets drawn to the screen that layer is just always on top. So it can be affected by the lighting in the game normally.
@thermitty_qxr5276Рік тому
"The player looks like this" *B E A N*
@docecksdee5262Рік тому
just how it was meant to be… like in bean battles
@sultanofthesun2072Рік тому
Dani memes
@thermitty_qxr5276Рік тому
@@sultanofthesun2072 yes
@ThisAccountIzMineРік тому
Blue pil or red pil 🗿
@lulub517Рік тому
That’s it they’re no longer called capsules, they’re called beans.
@maxthebear776529 днів тому
rainbow six siege takes this a step further by animating the character for other players by putting their hand up against the wall and moving their gun backwards
@T0nziii73453 місяці тому
subnautica was like ”fuck it”
@TocyBlox2 роки тому
Meanwhile in rainbow six siege: Gun havring a seizure while stuck in the wall.
@suppenjunge2 роки тому
But also if you lay down (feet in front) your Gun seems to be tiny
@mr.averagegoat2 роки тому
Also body parts. You'll see only a torso and head on one side of the wall while on the other is a whole bottom half of a body
@acielhaidir2282 роки тому
Pubg too btw
@Graphics_Card2 роки тому
One time, the guns were floating like a natural phenomenon, and it happened on favela. Which seems to be a coincidence because a natural phenomenon also seems to be happening IRL there in Brazil. Spiders seemed to be floating in the air
@zingycloud37432 роки тому
Apex noice
@maidoinheaven7765Рік тому
"that bean looks kinda t h i c c" Dani 2021.
@therealthermicРік тому
nice
@VortyxZeroРік тому
dead meme
@therealthermicРік тому
@@VortyxZero nah
@zerokoolsentenals4281Рік тому
I thought I thought I would never see anyone talk about b e a n
@DaciaSandero_1.5DCiРік тому
Aha.
@ruski77День тому
My favorite games are the ones where everything you see in first person is how it exists in the game world. Like you see your gun, your arms, legs, , body, etc. the same as someone observing you would see.
@thewoodpeckers6553 місяці тому
This is also how skyboxes render(at least in source since that’s what I’m familiar with), except it’s kinda the opposite effect, since the skybox will render behind everything else as a 16x magnified projection, since you’d have a limited space for the world, it allows for some massive landscapes that are incredibly optimized, while when done correctly can look like a seamless connection between the game space and the outer world.
@knifegun10648 місяців тому
-Sir, hand me the murder weapon -I can't, it has it own separate universe
@mikkelbreiler89167 місяців тому
Case dismissed ?
@thisisimportant66585 місяців тому
As you’re clipping the gun through their head
@joshuabrigden48204 місяці тому
schizophrenians be like*
@saccorhytusМісяць тому
@@joshuabrigden4820YOU CANR BE HERE! YOURE DEAD! YOURE DEAD!!!
@generalemmder15Рік тому
Man legit said “to answer that, we need to talk about parallel universes.” 😂
@retrokoh1507Рік тому
Now I am going to watch THAT video😁😂
@SargonPG3DРік тому
When you are asked how you returned after defeating Dharkon:
@generalemmder15Рік тому
@@SargonPG3D I understood that reference
@dunkleosteusterrelliРік тому
I understood that reference.
@zig8737Рік тому
*file select theme plays*
@goomyman237 днів тому
When games do things right like moving guns out of the way of walls it really stands out
@rubiin1522 дні тому
I first saw this a long time ago, but I'm back and I have to say, is it just me, or is that bean looking kinda T H I C C
@errorsyntax404wontworth6Рік тому
I like to imagine that when I do this, the gun magically just shrinks in my hands so it doesn’t clip.
@ShwappaJРік тому
Actually there probably are some games that use that method
@Thesupremeone34Рік тому
Games will combine a static gun overlay, shrinking the gun, pulling the camera, putting the collision of the wall slightly in front of the wall, and warping the wall to solve this visual effect
@pattyryopotybuttongamer3063Рік тому
@@ShwappaJ I was able to find a decent photo of the board on iFixit and it doesn’t go to ground. It looks like a “NC” pad to me. Meaning “not connected.” Like someone else said, they’re there for mounting/alignment purposes. I know pin 9 on an SD card is a data pin but that missing pad isn’t pin 9. PCBs can be hard to read sometimes. The labels on the board can be misleading because they aren’t always as obvious as you would think.
@ShwappaJРік тому
@@pattyryopotybuttongamer3063 who are you and why are you talking about SD cards in a conversation about video games?
@nindoninshuРік тому
@@pattyryopotybuttongamer3063 ??? Wrong video?? Completely separate universe?????
@michaelrichards6692 роки тому
"Every character you play as in a FPS ... Should look like a giant Viagara pill" what games is this guy playing???
@xdsmile53592 роки тому
Ita obviously fallout Las vegas
@NoobMicesters2 роки тому
I mean it wasn't that literal.. It was more the concept of a character holding a gun. If this was a very clear joke please excuse me its 3am and my hay-fever won't let me sleep I'm very tired
@ZarHakkar2 роки тому
Technically speaking nearly every character in a every FPS game is gonna have a hitbox (for terrain collision) shaped like that.
@MkLC042 роки тому
@Max Spies so you know how viagra looks like uh?
@michaelrichards6692 роки тому
@@ZarHakkar hitbox... That's what she said 👍
@ThetruekitmakerМісяць тому
What you said is basicaly right but technically. The gun is not in a separate universe (scene) It is just being rendered through a different camera in the scene, The game environment(terrain, folliage, buildings and enemies) is rendered by the main fps camera while the gun is rendered through an additional camera In some games this is also used for the HUD I should know cuz I'm a game dev Great video bro please continue to grace us with your amaizing content
@Tosoks6721 годину тому
There are FPS games at which the character either lowers the weapon or the weapon moves back when colliding with a wall
@yasserboumediane10102 роки тому
" Sir what do we do, the guns are clipping through the wall! " " Just turn them into multidimensional beings "
@siliconhawk92932 роки тому
This has gotta be the most big brain moment
@dalynferguson25822 роки тому
Seems like the simple answer. My dumbass would have a whole game where you can’t get that close to the walls cause your gun bumps into it😂
@shehnaazgilladmirer4302 роки тому
ukposts.info/have/v-deo/sapqaaODp7Bmo6c.html
@kamrhd2 роки тому
Multidimensional beans
@yasserboumediane10102 роки тому
@@kamrhd multidimensional beings used by multidimensional beans
@zed70382 роки тому
Now that you've pointed it out, fps guns will always look weird to me.
@Smaxx2 роки тому
Just because of this? Ever considered how most FPS games handle aiming down the sights?
@LedoCool12 роки тому
How about he fact that held guns in fps games usually are the size of the player or bigger?
@etmasikewo2 роки тому
Not always. Have a look at how some games like GTA V or Metro Exodus handle standing against a wall. I think they do render the first person view in the world cam.
@alvanprathama3752 роки тому
@@etmasikewo and tarkov too
@etmasikewo2 роки тому
@@alvanprathama375 There is a fair few, yeah
@NinjaOnANinjaМісяць тому
It's not just guns. It also effects 3rd person games too.
@luistrevino16896 місяців тому
In halo 3 you can see a very detailed reloading animation, but if you change to 3rd person in theatre mode you'll see another animation. They might have done two rendering animations since the first person hands could not match the 3d model in 3rd person.
@grengrengrengren2 роки тому
It's only down side is that the gun looks smaller when compared to details on the wall, like a bullet size from a 9mm is as big as an Assault Rifle
@grengrengrengren2 роки тому
@I identify as an ARAK-21 you know what I am talking about
@lakethefemb0y2 роки тому
@I identify as an ARAK-21 good
@sharpieton2 роки тому
ITS SO WEIRD
@MisterCasket2 роки тому
Yes! Many times the illusion breaks when you see the scale of the gun compared to the wall/door/tree. Same as backing into a corner and look straight down... You float!
@kimgkomg2 роки тому
@I identify as an ARAK-21 play team fortress 2 and you'll never leave comments like this again
@spartankongcountry67992 роки тому
Even bigger brain moment when the developers shift the gun closer to your body, so it doesn't look like it's scaling smaller in size.
@fennic68922 роки тому
R6 siege does this
@hkoizumi31347 днів тому
This is similar to a game I made on TI83 back in the 90s. It was a strategy game with space ship. I had space ship layered on top so when there were explosions, the ship will always render back after the explosion clears. Basically, the ship exists on different plane than all special effects I threw at it.
@AdityaPlayzz2 місяці тому
Yes , you can see this effect in third person mode if that game has that feature
@aurin_komak2 роки тому
If you want to make everything more complicated and annoying for yourself, you can animate the gun actually colliding with the wall realistically
@prabas81902 роки тому
I tried it once and its sh!tass difficult
@aurin_komak2 роки тому
@@prabas8190 i believe that
@Mx-tm2di2 роки тому
Have you tried to eft they really did that and soooooo much other things people wouldn’t think about
@LinkLegend02 роки тому
@@Mx-tm2di what's eft?
@daciannation58472 роки тому
@@LinkLegend0 Escape From Tarkov
@alanlyfeld35422 роки тому
"The gun exist in seperate universe" *Then how did i just kill that guy?*
@GDPlainA2 роки тому
@@poleve5409 i dont think you get what he is saying imo
@goldenexperiencerequiem47142 роки тому
You killed him using D4C
@feresepel2 роки тому
Because the bullet is inndifferent
@redhoodplays7682 роки тому
@@goldenexperiencerequiem4714 Jojo references!!!
@redhoodplays7682 роки тому
@@goldenexperiencerequiem4714 that would mean that everyone is a stand user...
@shouldntgivename39944 місяці тому
In battlefield 1 there is the gun your character is holding which everyone sees and a gun plastered on your screen over that one. Sometimes when the screen shakes you'll see both and its weird because you can tell the gun rendered on top of the actual model is lower detail than the real thing. You hardly ever notice it though
@pharoah327Місяць тому
You could also ignore the depth buffer while drawing the gun. Same effect.
@aydensaviation92492 роки тому
"Your gun exist in a completely separate universe" My brain cells: ight imma head out
@justarandomcereal83862 роки тому
Underrated lmao
@GAxelic2 роки тому
the gun you see is only visual, the real one isn't rendered in your view
@bug28432 роки тому
BIG BRAIN TIME
@tripledeath88412 роки тому
I was so lost
@1.1kSubChallengeWithoutAnyVidРік тому
Wait for me
@donnydew03252 роки тому
Though there are some games that actually make it more immersive by putting your gun down and out of the way so it visually looks both from 1st person and outside perspective that your gun isn't clipping
@chikin56632 роки тому
I believe doom eternal does this iirc
@AdamY72 роки тому
Far cry 5 does this too
@MTRelaxation672 роки тому
✅
@billrobote12812 роки тому
ukposts.info/have/v-deo/l3yIhX6eioVhwH0.html
@DylanB052 роки тому
So does Fortnite :)
@dakotafrazier29857 місяців тому
The weird part is the 3d render of the gun still clips through the wall. That could be fixed if the animators made the character hold the gun different when against a wall. You can have the character point the gun toward the sky or the ground while still having the overlay in the proper position. It would just look better from another POV. Like in Apex when a teammate walks up to you, theyd see you holding the gun differently but the player themselves wouldnt
@horriblypink6 місяців тому
Honestly I think Mech Warrior Living Legends is the only game I have played where the gun is really there, its a physical 3D model and when you go too close to a wall it detects and your arm actually lifts the gun up as you would in real life
@QuarkGamingLLC2 роки тому
“To answer that, we need to talk about parallel universes”
@thenightjackal88762 роки тому
And spend 12 hours building speed
@ZekSanchez2 роки тому
333rd like
@masterchad792 роки тому
Hey, vsauce, Michael here
@mwmwmwmwmwmwmwmwwmwwmwwwwmwmwm2 роки тому
@@thenightjackal8876 l0l ) 010l0(0l00)0l0l0l 0lp
@Greyartzzz2 роки тому
Developer: How we solve the clipping gun? Game designer: S H R Ö D I N G E R ' S G U N
@extrem24972 роки тому
It exists but same time its not
@farel94762 роки тому
Lmao
@admiraladmirably2 роки тому
Same pfp lol
@farel94762 роки тому
@@admiraladmirably lol
@Mr.HughMungusМісяць тому
This is one of those shorts you have seen many times but watch it fully everytime
@mr.hashundredsofprivatepla37114 дні тому
Garbaj: “available methods: letting the gun clip through the wall, pushing the gun back, scaling the gun down” Kid named no depth test:
@GiveSic2 роки тому
Games that have a custom animation where they move the barrel of the gun in accordance to the distance of the wall/terrain are the real MVP
@GiveSic2 роки тому
@Arda K the more recent Far Cry games, Fallout 4 and RDR2. Maybe GTAV but I'm not positive. There's definitely more I can't remember at the moment
@jeremyfreeman84662 роки тому
@Arda K Escape from tarkov
@DragbobInAgar2 роки тому
@Arda K battlefield does this
@DragbobInAgar2 роки тому
@Arda K atleast the newer ones
@vaishnav_mallya2 роки тому
Crysis
@john5150.2 роки тому
In the Xbox game Brothers in Arms, when you walk up to a wall, your gun actually backs away from the wall and moves lower from your field of view. Neat realism addition there.
@thc_freebaser2 роки тому
More games should have this, or play like Hunt Showdown in that you lower the gun while sprinting or crouching, or to melee, then you raise It to fire. It also helps with people spotting your weapon clipping through walls.
@_playa_2 роки тому
I also remember some cods doing that
@Breadlootgoblin2 роки тому
Most milsim/hardcore games have this as well, some examples are SQUAD, insurgency sandstorm, ready or not and ground branch, where your character actually raises your gun when you're touching something with the muzzle, in ground branch you can actually raise and lower your gun manually to get in low ready or high ready positions, and in RoN you can get in low ready manually to walk a little bit faster.
@TheLinposterIsSus2 роки тому
In the roblox game Arsenal, there is almost zero realism as you can shoot a pez dispenser as well as a box of pizza at people.
@milkandjug31622 роки тому
@@TheLinposterIsSus and it kills them
@WreckItRolfeМісяць тому
This was really noticeable in older games with longer rifles.
@lonewolf-04597 місяців тому
They render the gun model in front of the geometry but that doesn't necessarily apply to the glow from iron sights or optics.
@samtasmic152 роки тому
That’s why sometimes it looks like the gun is way smaller than it should be when ur near another player
@CommanderShadowLord2 роки тому
Ark is like that the shotgun looks like normal size and when you switch to 3rd person its alot bigger then it should be. Guess you need a big gun to take down a dinosaur.
@hueyfreeman31032 роки тому
Lol this happens on Black ops 1 Zombies lol. The weapon’s can end up looking smaller than a person’s hand even though it was meant to be a full sized 12 gauge shotgun
@Hax-vj2hq2 роки тому
I was wondering why he was saying “frames per second” games, until it clicked in. I’m so dumb
@co96812 роки тому
It’s ok we all have that moment sometimes lol
@SorcererAC02 роки тому
Who isn't dumb? It's not exclusive we've all been there.
@wellshit94892 роки тому
I once saw someone say "fps shooters" in a sentence so you're all good.
@chaimunga262 роки тому
ukposts.info/have/v-deo/ZYJym6KwrmyqtJ8.html
@Fafr2 роки тому
I once thought FPS Game means Fast-Paced Shooter Game
@stoidatdaeva31976 місяців тому
the better implementation that most High-Quality games use is to scale the gun by a huge factor (like 200 times smaller than it seems) and put it in front of the camera at super close range, that way because of the perspective gun appears as big as normal and don't need the the a different render target or render pass . much more optimized.
@pst_normal3 місяці тому
For people doesn’t understand: it works like that one hacked roblox kfc kind of game(that “you can’t leave”) which one statue appears on screen even if you go behind