Board Game Design Day: Board Game Design and the Psychology of Loss Aversion

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GDC

6 років тому

In this 2017 GDC panel, Mind Bullet Games' Geoffrey Engelstein examines board games and other relevant game-like experiences to explore framing, regret, competence, and other effects, and their relation to the concept of loss aversion in gameplay.
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КОМЕНТАРІ: 148
@ModularLanding
@ModularLanding 2 роки тому
The problem with economists calling such choices “irrational” is that they’re assuming a lot of things, like the ability to reiterate at no cost, which isn’t realistic. The example he used at the beginning with the volunteer shows this: if he loses the $20 wager, he doesn’t eat lunch. If he wins, he gets $40-so what? So he can buy two lunches? He doesn’t need two lunches to prevent going hungry. So his choice to reject the 50/50 offer is absolutely rational from an evolutionary psychology POV. Ignoring real world needs like this is one silly thing economists often do. Another example: would you wager your car if you need it to get to work and keep your job? Who cares if you win a second car, if you’re risking your job to do so? This is okay in board games of course because there’s nothing at stake related to actual survival.
@christianhickey8613
@christianhickey8613 Рік тому
Yes! Came to the comments to say this. I would argue that it can be applied to board games as well. As a player, I’ll take the guaranteed $3000 as opposed to the chance at $4000 in the hopes that I can make up the difference in the estimated value by playing more skillfully. Another situation to consider is if a player is winning by a margin of $2000, they can afford to take the $3000 when the other players don’t, however taking the gamble could allow another player the chance to win if they’re unfortunate enough to land on $0.
@ModularLanding
@ModularLanding Рік тому
@@christianhickey8613 Absolutely! It definitely also applies to board games. The key thing is context: you can't ignore it. You can't reduce the payoff to the simple monetary value as if nothing else is at stake. Usually, many other things are at stake, and these represent hidden costs / benefits that need to be taken into account.
@coreymorrow332
@coreymorrow332 Рік тому
Yes thank you! So glad this is out here. I’d make a small amendment or perhaps further context to your statement, it’s not economists per se but a specific subset that developed the concept homoecenomicus, the idea that all humans are completely rational developed from an a priori position and then “reasoned” further without regard to real world evidence and of course real world contexts. They took the mathematics and said “good enough” and completely left out the things that matter far more that can’t fit into a neat little formula, most notably the factor of incentives and second order effects. It reminds me of a little joke I heard one time: a physicist, a psychologist, and a statistician are playing darts. The physicist shoots and misses three inches to the left, the psychologist shoots and misses three inches to the right, and the statistician yells “bullseye!”
@revimfadli4666
@revimfadli4666 Рік тому
Don't some economists address that with utility theory?
@Xenmas021
@Xenmas021 11 місяців тому
I feel like he brushed upon this with the Deal or No Deal example. You show up with the intention to make the most impact to your life, not to make the most money--ignoring the entirety of the world, 1 is exactly half of 2. But in the context of our world, $1 is barely different than $2.
@confidentinterval3603
@confidentinterval3603 3 роки тому
When he's talking about tracking, the best part was me having removed that emotional evaluation from my brain after years of competitive magic. It's the same reason people hate mill in magic, but as a competitive player, you learn the actual benefit of cards like tracking and the almost always insignificant loss that comes with mill.
@meathir4921
@meathir4921 2 роки тому
Exactly, I winced when I read those comments. What were people thinking!? I get the best card of 3, and those 2 cards that were worse I no longer have to see (which often means they’re worse than a lot of cards in my deck).
@revimfadli4666
@revimfadli4666 Рік тому
Reminds me of how people who have adjusted against gambler's fallacy suddenly think that self-balancing randomness (especially ones that lean into gambler's fallacy for psychological convenience) are unfair
@fcat2148
@fcat2148 3 роки тому
Holy crap this is one of the most useful things I've ever heard. Not just in game design.
@OGNoNameNobody
@OGNoNameNobody 2 роки тому
Jeff is good for that. *Really* good.
@papercavegames
@papercavegames 2 роки тому
One of the best GDC talks I've ever watched. It reminded me of how in Potion Explosion, nobody ever wants to use the -2 point tokens that allow them to take an extra marble on their turn because nobody likes losing points. But taking an extra marble can be game changing.
@friendlyfire7509
@friendlyfire7509 4 роки тому
TL;DR loss aversion takeaway 8:05 Framing 20:00 [Player improvement] 29:00 Regret & competence 31:25 Endowment effect 37:00 Q & A 43:30 Personal comment: when I played FF, loss aversion was a thing for me; I would grind through game without using alot of the good stuff unless it was for a big boss fight I thought I would need it for. Thanks for the video.
@AsTheOceansBurn
@AsTheOceansBurn 3 роки тому
I absolutely agree about the loss aversion in video games. I would use things more freely when they were abilities with a cool down than if they are an object that is lost after use. I hoard objects from a mindset of potential regret, but I strategize cool down abilities that would do the same thing.
@tsuna666
@tsuna666 2 роки тому
I cannot believe this man pulled out the trolley problem at 18:00
@Goozeeeee
@Goozeeeee 2 роки тому
You’re a saint for these stamps 👍
@jeffreyallers336
@jeffreyallers336 3 роки тому
Geoff's "Achievement Relocked", which goes deeper into loss aversion and it's applications to game design, is one of the most fascinating books I've read.
@Heemiez
@Heemiez 17 днів тому
Another note about level draining in DND; not only was it emotionally devastating, it also was a pain in the ass when it came to calculating character stats, especially in a crunchy game like 3rd edition. I think that's a bigger reason why it's been removed. It never felt quite as bad in the video game adaptations like Neverwinter Nights
@westronic
@westronic 3 роки тому
18:00 "A deadly disease is rapidly spreading." Little did he know he was predicting the future.
@Salisbury2015
@Salisbury2015 2 роки тому
This was a deeply fascinating talk. It's gotten me to think a lot more about how I practice loss aversion in ways that aren't always logical.
@ollieknoxx
@ollieknoxx 2 роки тому
12:29 level onDraining - What a lot of people don't realise is that in early DnD combat was to be avoided - a lot of game was about NOT having physical conflict as it was so dangerous. Undead were TERRIFYING as they could Drain Levels! The worst thing a monster could do was to take the precious XP...HOWEVER also in early DnD Clerics were amazing against undead. They were a 'hard counter', and so the reason Turn Dead was sopowerful was because Undead were so powerful. Gygax was a clever guy
@nchastan
@nchastan 2 роки тому
One comment on the Level draining ability, especially in 3E: I'm more uncomfortable with recalculating all those modifiers, remembering which feat was gained at which level or for spellcasters redoing the entire spell selection (on a Sorcerer that's even worse) and basically having to redo the entire sheet from the ground up is faster. BUT you can technically exploit this for respecing, which is standard starting from PF so the only useful role is lost. Speaking from experience that wasn't drained
@Draenal
@Draenal Рік тому
Yeah, even completely ignoring the actual loss, it's just fuckin' tedious to remove levels in D&D. Even in 5e where characters are radically simpler, you still would have to remind yourself that you don't have a particular spell or ability any longer.
@mitomon
@mitomon 5 років тому
Wow, that was an amazing talk on the topic
@Fjuron
@Fjuron 4 роки тому
Great talk about of a lot of important psychological principles applicable to game design!
@voxelheart
@voxelheart 6 років тому
On the comment of player vs player compared to player vs game for emotion in the QA, my thoughts... Players will always associate loss to the game unless it is a player choice. Let's say your playing a game and you have to gain victory points. Your opponent draws a card that says "opponent loses 1 victory point." So you lose a point, whatever, it's on the game. Now let's say that card said "Gain 1 victory point or remove 1 opponent victory point." If they remove one of your victory points, it will feel a bit more personal only because it wasn't the game that did it to you but the player's choice. However it is still primarily on the game since either way, it creates a 1 point difference. Granted the player always had a choice. I mean he could just not used the card, but there is an 'expected loss.' I mean players, especially competitive ones, will feel more upset if your opponent didn't use the card at all. Why? Seeing an opponent detriment themself is also upsetting because it starts to invalidate your win. Let's take this more extreme. The card says "gain 2 victory points or an opponent loses 1." And they chose to let you lose a point? Oh now there is a lot more on the opponent for that loss because the opponent made a choice that was bad for them and worse for you. Having players sacrifice their own gain to shut you down hurts far more and takes entirely away from the game.
@DaikoruArtwin
@DaikoruArtwin 6 років тому
In the casino part of the mobile game I'm playing, you have to play Double Up 10 times in a row for the most efficient earnings. You always choose Low or High depending on which one is the most probable, but when you stand on a 8, it's 50/50. I got so sick of always choosing the wrong choice, that I litterally just decided to ALWAYS pick High on a 8, regardless of what my guts feelings tell me. Feels much better that way.
@woodlauncher
@woodlauncher 6 років тому
Great talk! Enjoyed it a lot.
@abefroman81
@abefroman81 3 роки тому
This was a fantastically interesting watch
@eggplantjim
@eggplantjim 4 роки тому
Great topic and presentation! Good on you!
@yurimorroni
@yurimorroni 4 роки тому
Great talk!!
@cc_tronny
@cc_tronny 3 роки тому
Tracking would be a staple in every deck in Yu-Gi-Oh!
@Summer_Tea
@Summer_Tea 2 роки тому
Is it not a strictly better pot of duality?
@paulmorphy4674
@paulmorphy4674 2 роки тому
@@Summer_Tea they changed tracking in standard so it no longer discards probably for that reason
@angerock49
@angerock49 2 роки тому
What a fantastic lesson!
@bivibuddydan
@bivibuddydan 3 роки тому
1 of the best lectures that l have never attended!
@Miriel_Lind
@Miriel_Lind 6 років тому
It's extremely interesting, I wish I could access more study about it. I will look for them but do you have any references named in the video?
@CardboardBones
@CardboardBones 5 років тому
The main source he is referencing is from David Khanamens book "Thinking Fast and Slow". It is a phenomenal book that addresses all the economical/psychological points he brings up, and much much more. The author is a great writer, which makes its 400+pages as entertaining as it is fascinating. I highly recommend!
@U40U50U60
@U40U50U60 5 років тому
Great talk. Interesting about Catan as an example for endowed progress. You start with two victory points because villages are worth 1VP and you start with two, so you aren't just endowed with 2VP for the sake of 20% progress as manipulation to feel invested, it's more for narrative effect that your people have just settled on the island and have a base to begin expansion. The game goes up to 10 instead of 8 for easier score counting. Getting 2 free villages and roads at the start definitely creates the effect of endowed progress but I don't believe it was designed with that in mind.
@jeffreyallers336
@jeffreyallers336 3 роки тому
That's a good point, although I would bet that it was Teuber's intention to give the game BOTH a stronger narrative AND endowed progress. There's definitely something to be said for providing both in game designs, where possible.
@Mel-mu8ox
@Mel-mu8ox Рік тому
I think this explains a lot about the community reaction to Mojang not adding glow bugs... or showing their concept art for birch forests.. the only difference being fungi on trees and taller trees. the taller trees were added in world gen... but they said it was just concept art and not a promise.... ppl felt they had had something taken away, and focussed on that more than what they had gained
@angellm8192
@angellm8192 Рік тому
BRO this is exactly whats been annoying me, i feel like every single youtuber, i feel like even the nice ones like ibxtoycat have been boosting the community to get mad at mojang at such trivial things, they suspect something is srsly wrong with the company for no reason (altho nowadays theres the whole ban thing so the community might be onto something, as i am used to a lack of updates from other games that rarely update)
@Mel-mu8ox
@Mel-mu8ox Рік тому
personally I unsubed from toycat a year ago. found his content had became to contradictory. for example, he was the main supporter for the cave update. he said he'd rather it be done right, and take longer. but changed that view. he would often make suggestions on how he thought it could be done right, and if they did it, he would then find fault :/ its not just mojang this has happened to, youtubers have found they can get multiple clicks on vids if its a 'hate' video :( all it takes is one small clip of info, and the rest is all assumption. there are a few youtubers fighting against this kind of thing. they go in depth and research he subject in full... (outside of redit XD) 'xisumavoid' is one of those for minecraft. but I've also seen a few others, such as 'karl jobst' for the 'dream' situation. and 'gamefromscratch' along with 'let's talk game design' for the that game engine makes bad games rubbish theres a host of subjects that have youtubers 'hate vid' making, and there are those who make well researched videos, unfortunately, the well made videos can be hard to find in the flood of clickbait. and have started using contradictory titles themselves in order to get 'haters' to click the vid in order to feed the 'hater' more accurate information XD if you don't want to become apart of the 'hate parade' simply DO NOT comment on the video. however, if you really like a vid and its content, a simple comment on it supports the creator hugely in terms of the algorithm and being seen : )
@thorinkafka8904
@thorinkafka8904 5 місяців тому
Really good talk, but at the questions segment I perked up because "wait a minute? Was that Pip from SUSD podcasts?"
@PaulPaulPaulson
@PaulPaulPaulson 6 років тому
50:00 Is that Pip from Shut Up & Sit Down?
@Naeddyr
@Naeddyr 5 років тому
I was wondering the same thing!
@tiagodarkpeasant
@tiagodarkpeasant 4 роки тому
"so you are telling me there is a chance ?"
@pocket83squared
@pocket83squared Рік тому
Immediately my math-brain begins to consider which are the _rational_ decisions, and then I stop, remind myself of his warning not to over-analyze my options, and concede; I'm shamefully forced to admit that-by default-I'll willingly decide to decide exactly the same way everybody else does. Even though I know better, give me a safe gain and a gamble to avoid loss every time!
@richardfiske3522
@richardfiske3522 Рік тому
Fascinating talk, applicable to areas other than board games. Are casinos and online gambling companies applying these techniques? The odds are already stacked in their favour!
@RglMrn
@RglMrn 8 місяців тому
Really great talk. Thanks!
@OGNoNameNobody
@OGNoNameNobody 2 роки тому
15:00 CORRECTION: Values range from one _PENNY_ ($.01) to 1 million($1,000,000).
@revimfadli4666
@revimfadli4666 Рік тому
"a singed companion cube comes into the last scene of the game" Did Geoff just predict Alyx?
@MajkaSrajka
@MajkaSrajka 6 років тому
29:15 Not really, not if people can invest money in some way and get profits from it before they have to give money back. It could be pretty interesting idea for the game - where you have basically predict your future capabilities ;) I know that it is pretty obvious but it is worth pointing it out that you cant use this trick for a long term, or if players have free access to a ways of spending money.
@tiagodarkpeasant
@tiagodarkpeasant 4 роки тому
you could basically buy a better car in the mean time, still fail the 3 turns and get debit, but you just improved your car anyway, now if there is also interest it could lead to a loss by bankrupcy
@difenderu
@difenderu 4 роки тому
OMG. I played HS for a five years and never thought that Tracking removes other two cards from the deck. Silly me. XDDD
@PaulPaulPaulson
@PaulPaulPaulson 6 років тому
If i had to chose someone randomly, i would also pick Rob Daviau 😊
@byeguyssry
@byeguyssry 7 місяців тому
31:35 Does anyone know what this study is called? I can't find it and I find it hard to believe that 10% of people still won't switch if it's 10x the amount Also I don't think that the advice on sticking with your gut feeling if you're not sure to change, is wholly because of this. I think that there is merit in that advice because you could be overthinking things
@revimfadli4666
@revimfadli4666 Рік тому
Is positive interaction(Race for the Galaxy, Mottainai, Keyflower) processed that much differently from negative take that(even in cases that are mathematically similar)?
@raphaelnej8387
@raphaelnej8387 Рік тому
about tracking discarding the 2 other card is actually much better than keeping them in your deck. Playing a 28 card deck is stronger than playing a 30 card deck.That is the reason why there is no « 0 mana draw a card do nothing » card. It would be auto include in every deck. I didn’t like tracking when i first played the card. But when you stats building becks, you realize that the 29th and 30th card are the worst cards of your deck, and that it would be stronger to have a 28 cards deck.
@tibbsgaming7460
@tibbsgaming7460 8 місяців тому
I know what you mean but this isnt entirely accurate. A 28 card deck is better than 30 because you can pick the 28 best cards and you dont have to use 2 worse cards to fill up to 30, as you pointed how. Tracking does not negate this, however. When you discard 2 cards, its not guaranteed to be those 2 bad cards that you were forced to use to fill up to 30. It could be 2 good cards. Now, Im not arguing that tracking is bad or anything. Its a good card. Im just saying that using tracking is not the same as starting with 28. Because when you start at 28, you pick the 2 cards you dont want to have. In tracking, youre given 3 choices (all of which could be good) and you have to get rid of those 2.
@MajkaSrajka
@MajkaSrajka 6 років тому
Talking about Loss Aversion and not even mentioned WoW's "rested" mechanic? Basically they created mechanic where if you farmed a lot you became "unrested" and got 50% exp penalty. Noone liked it. Then they flipped it and made penalty exp standard, and made rested "you get 100% more experience" - everyone loved it.
@thnderleg
@thnderleg 6 років тому
The industry is full of good examples to use, can't use all of em. Good pick tho, I would have also picked that example.
@Chariot_Rider
@Chariot_Rider 6 років тому
Geoff is a board game designer, not a video game designer so I am not sure how familiar he was with that mechanic. He is much more well versed in the tabletop gaming world, hence his tabletop game examples.
@baelof419
@baelof419 5 років тому
They made the default exp standard and kept the rested mechanic.
@isdariel9080
@isdariel9080 4 місяці тому
Regarding the experiment at 30:00 : The participant's unwillingness to switch to the other cup seems kind of rational to me, if you factor in information asymmetry and trustworthiness of the experimenter. After all, the experimenter might only give the opportunity to switch to participants who made the correct choice in the first place, enticing them with more and more money until they switch - and lose.
@Kevin-qh1ve
@Kevin-qh1ve 3 роки тому
Meanwhile, Yu-Gi-Oh! players: "Lose 10 cards from your Deck to draw 2? Good deal!" (Pot of Desires)
@myVIDdump
@myVIDdump 6 років тому
You're playing deal or no deal, there are two boxes left. One box contains £1 million and the other a penny. The phone rings, it’s the banker, he offers you half a million pounds do you say no because it's half a penny less than the average value of the boxes?
@Saborabi
@Saborabi 6 років тому
Well, this kind of happened. Watch this video: ukposts.info/have/v-deo/gGl0hamaro5z1WQ.html
@myVIDdump
@myVIDdump 6 років тому
Thanks for that man. The way I see it he's right to say no deal because the average value of the two boxes was higher than the offer, but for an average person the offer is life changing and the difference between the offer and the average isn't too much so maybe he should just take the money.
@MatteDeiMatte
@MatteDeiMatte 5 років тому
In deal or no deal the banker knows what's inside the boxes, this changes everything.
@bakaky0
@bakaky0 5 років тому
@@Saborabi Bonus points for the fact that he was offered to exchange the boxes and he refused
@gkutch6505
@gkutch6505 5 років тому
You say yes, because the box you have is worth far less than half a million pounds- assuming there were 30 boxes at the beginning, the box you chose has only a 1/30 of being correct while the other box has a 29/30 chance containing the million, and for the same reason you should definitely switch if given the option. This is basically a larger version of the Monty Hall problem- betterexplained.com/articles/understanding-the-monty-hall-problem/ or ukposts.info/have/v-deo/iGmIeoGkg4FhxZc.html
@Elfos64
@Elfos64 Рік тому
Something I've noticed that no one really comments upon is that opportunity cost isn't a real cost when it involves an infinite resource. How can it be seen as a lost opportunity when by all logic it's still there? With deals involving the infinite resource against a finite resource are struck, loss only works in one direction. How do trade-offs work with one-sided post-scarcity?
@binky777
@binky777 9 місяців тому
This is very interesting.
@DanielDroegeShow
@DanielDroegeShow 2 роки тому
I feel like I am one of the 10% outliers in the regret section. I'm constantly 2nd guessing myself and would jump at the opportunity to switch because it would feel worse to have that fear validated.
@sea_triscuit7980
@sea_triscuit7980 2 роки тому
Trust me you aren't alone, I wasted my entire 20's that way
@DanielDroegeShow
@DanielDroegeShow 2 роки тому
With casino chips being abstracted from money, it takes that a step further with digital chips in online casinos.
@mitchderise73
@mitchderise73 5 років тому
Losses are also mathematically more significant than wins. Consider a base of $10. A loss of $5 sets you at $5 which is 1:2 ratio A win of $5 sets you at $15 which is 2:3
@DanielDroegeShow
@DanielDroegeShow 2 роки тому
To the last question about rewards/lose aversion, I think Monopoly does that great. Rolling doubles lets you go again, but roll doubles 3 times in a row and wind up in jail. Everyone feels like that player (even when it is themselves) deserves to go to jail because they are going too fast.
@jch8376
@jch8376 3 роки тому
I must be old school, because I'm ok with losing stuff in games . It's part of the game.
@midasgold9379
@midasgold9379 2 роки тому
it's a cool talk and i believe what he's saying, but i also chose the opposite choice for a lot of scenarios he mentioned
@TheVeriOra
@TheVeriOra 5 років тому
Is this loss?
@santiagoremedi7385
@santiagoremedi7385 2 роки тому
you could've said "the unhappiness of losing the $20 is/feels more intense than the happiness of gaining the $20
@qin2500
@qin2500 2 роки тому
Every time i see "80%" I think to myself ""Those are Hydro Pump odds" and go for it.
@roderik1990
@roderik1990 4 роки тому
At 11:07, I would hate that change to the card as it's strictly worse. In the original situation you have knowledge over which cards you no longer have in your deck, in the alternate version, you lose that information, but still have 2 cards you lost. EDIT: ah, you mention this seconds later.
@danacoleman4007
@danacoleman4007 Рік тому
Jeff!!!!!
@michaelharrington6698
@michaelharrington6698 5 років тому
His example of the 20 dollar bet demonstrates marginal utility and diminishing returns. Loss aversion is emergent behavior of those principles at best.
@michaelharrington6698
@michaelharrington6698 5 років тому
His commentary on economics is a bit elementary and incomplete.
@razzendahcuben
@razzendahcuben 4 роки тому
Disagree completely. His example is not a good one for marginal utility or diminishing returns. A good example of both of these is getting another copy of a magazine.
@Elwirfy
@Elwirfy 2 роки тому
Funny how we get the companion cube back at the end of Portal 2
@samanthabyrnes1354
@samanthabyrnes1354 Рік тому
nice
@chrisman8757
@chrisman8757 2 роки тому
7:40 no it's not. It's better over all for a large group not for a individual person. It is far better to get something slightly lesser them to have nothing
@pushpendersinghparihar753
@pushpendersinghparihar753 4 роки тому
Hello gdc. Great content as always.i have one doubt Can we repaint game and character of game and publish it in other language with same mechanism . Is there any copyright issue for that from designer or developer of that game?
@Hafgandil
@Hafgandil 2 роки тому
Oh boy, the deadly disease part didˋt age very well, did it? But great talk nontheless.
@ClemensLode
@ClemensLode 2 роки тому
People were told that you lose some of your freedoms for a chance of 1% not to get sick and die. Maybe it should have been worded as "By wearing a mask and get vaccinated, you safe X thousand people"?
@ClemensLode
@ClemensLode 2 роки тому
He told the person he won $5 but then have it sit there for an hour, keeping him on his toes whether or not he will actually get it :p
@lodepublishing
@lodepublishing 4 місяці тому
The issue with the expectation value is that from the perspective of the participant, it is unclear how the probabilities are REALLY implemented. There could be cheating involved. So, guaranteed to get $3000 is better than 80% $4000. Because who knows what that 80% really mean and who throws the die.
@luipaardprint
@luipaardprint Рік тому
Calling cutting off the longest road with a settlement in Catan an edge case, clearly hasn't played enough Catan 🤣
@punkseth1
@punkseth1 2 роки тому
47:05
@WadWizard
@WadWizard 2 роки тому
Am i the only person who didnt care about the companion cube? Tbh i thought it was a joke, i had no qualms about incinerating it, though i did look around if there was some trick just out of having been told i had to do something, being a puzzle game i thought maybe there was a clever little puzzle to it...
@ericbuchner2982
@ericbuchner2982 2 роки тому
I played portal well after it's release and had run into a reference to the cube that made me suspicious of it for some reason. So I went through the level waiting for it to betray me somehow, and didn't have any attachment to it at the end.(although I did wait until I though I heard all of glados' messages.)
@CortVermin
@CortVermin 2 роки тому
50:40 because there was no question asked, that was just brabbeling
@billyte1265
@billyte1265 7 місяців тому
So loss aversion like this is not actually irrational in many cases. One of those being the diminishing marginal utility of money as mentioned in this video. Its COMPLETELY rational to take 100% of $1 million vs a 50% chance of $3 million for that reason alone. But there are other reasons. Take this game for example: ukposts.info/have/v-deo/l3amqY-KhG2qsKM.html . Average returns of playing is 15% gain per play. However, for any number of plays, the majority of players will end up losing money. The massive winnings of the few pull the average up. So expected value isn't everything. People rationally realize they're not the chosen one and won't likely do better than average. Even if this is subconscious. Its a modern double-myth that loss aversion is irrational. Too often we hear "oh that's actually a myth" and assume someone saying something's a myth is more likely to be correct than the person propagaing the actual myth. In this case, the idea that its a myth, is the myth.
@derraldlosey1118
@derraldlosey1118 2 роки тому
Level drain is worse than death in some ways. Player death feels like an end, a conclusion to that characters story. Level drain feels like the time the player spent building up the character is lost. With the additional penalty of having to remove all the gains of those levels and recalculate stats. It also doesn’t make thematic sense for most monsters that have it. Early versions were even worse because it all depended on the DMs roll.
@MajkaSrajka
@MajkaSrajka 6 років тому
About Theory of Choices - did you knew original doom had precisely 7 types of the enemy? :)
@koalabrownie
@koalabrownie 6 років тому
7 enemies? No it doesn't. Zombie soldier, zombie sergeant, Imp, Demon, Spectre (invis demon), Lost Souls, Cacodemon, Baron of Hell, Cyberdemon, Spider Master Mind
@michaelboucher1023
@michaelboucher1023 Рік тому
Wheres proper captions?
@TheDJLionman
@TheDJLionman 3 роки тому
i dont see how taking an 80% over a sure bet on a gain is the wrong financial choice the thing 20% chance to loose might aswell be 100% because there is no garentee you can easily be the 20% who gets nothing, the problem here is none of these questions have context which the human brain uses to make all of its descions so by asking me if i'd rather make a sure bet or a risky one without asking me my financial situation before hand- its meaningless information without the context of the thinking behind the descions.
@metal4k787
@metal4k787 2 роки тому
All those negative emotions are bad for a person's well being and also feed the Archons.
@paultapping9510
@paultapping9510 Рік тому
Alright King Mob, calm down. Do you even know what Manichaeism is?
@sharktos3218
@sharktos3218 3 роки тому
This guy doesn't measure the personal situation into his things. I gain access to way more things with free $3000 than I would with an extra 1k and a chance to get 0. One is a sure 3000, the other one could end you with 0. If you played the game like 10 times, yes, choosing B would be almost always right.
@albertusagung4461
@albertusagung4461 2 роки тому
That's why all this time people are still agonizing over the death of Aerith.
@MajkaSrajka
@MajkaSrajka 6 років тому
27:31 Shots fired at League of Legends (well, and TBH entire of the industry standard).
@brendan4272
@brendan4272 2 роки тому
Difficult to get past 17:41 in 2022
@__________Troll__________
@__________Troll__________ 2 роки тому
ikr
@maxmuellerm
@maxmuellerm 4 роки тому
Someone hasn't watched A Beautiful Mind.
@ItWasSaucerShaped
@ItWasSaucerShaped 25 днів тому
um choice A in the first example given is not 'better for you overall'. it might be better on average for 10~ participants or whatever, but the fact that it mathematically abstracts out that way only demonstrates the limitations of that kind of abstraction. the people who are part of that average that walk away with $0 are not going to feel better about it because on 'average' everyone walked away with $3,200; not unless everyone agrees to pool and split the proceeds evenly this shit is just so disconnected from reality like, the only way you can make sense of someone arguing that the choices made are paradoxical is if $3,000 is literally nothing to them, and ergo it is always worth the risk of walking away with nothing because if you do oh well who cares? and it makes all the sense in the world that the same person who sees meaningful value in a guaranteed $3,000 is going to take the odds on losing $4,000 or losing nothing because losing $4,000 and losing $3,000 is exactly the same thing to them: it would mean they are so fucked that nothing else would matter. being $3,000 vs $,4,000 in the red is a laughable distinction, but at least with the second option there is a 1/5 chance you'll be okay the talk gives the impression of someone that has never once experienced money problems
@justthink124
@justthink124 2 роки тому
I understand the intended affect of ripping up cards in legacy games, but there is another angle to it- you can never "start from scratch" with another group or hand it off to someone else, making it really a one-time-shot sort of game, devaluing it in that sense. As a player who buys their games very selectively and wants to keep them in mint condition, I will NEVER listen to you if you tell me to destroy something I bought, it's a rather presumptuous ask.
@stevecox4033
@stevecox4033 Рік тому
"A bird in the hand is worth two in the bush." ~ useful adage .....Saying that taking the 80% chance to get $4,000 or nothing is in our "financial interest", over getting $3,000 for sure, is a bit of a slippery slope. Let's say you choose to roll the dice and you get the $4,000, what about rolling again for an 80% chance of $5,320 or nothing. And what about rolling for an 80% chance of $7,075 after that? And $9,410 after that? And $12,516 after that? In a vacuum, if it is in our "financial interest" to take the deal at $4,000, then it will always be in our interest to take the same deal for the same percentage of gain for the same probability. If you follow this logic you will eventually bust and be left with $0, even though each individual deal was in our "financial interest" to take. At what point, then, does it become rational to take the 100% chance of less money? I would argue that in context, it is hardly ever in our "financial interest" to take the deal, despite probability being in our favor, because the potential gain is only useful to a very small portion of people's starting wealth. For example, if someone starts with only $100 wealth, $3000 represents quite a substantial increase, a 3,000% guaranteed gain, while $4,000 only offers a 29% potential increase beyond that when you consider that the $3,000 is considered to be already in the bank. In context, that is the only valuable comparison here, 3,000% guaranteed gain ($100 to $3,000) vs 29% possible gain ($3,100 to $4,000). You would be foolish to take the deal in this case. On the other end of the spectrum, if you start with $1 million, $1,000,000 to $1,003,000 moves the needle much more than $1,003,000 to $1,004,000, the latter of which would have hardly any impact on overall wealth. You would have to really dig somewhere in-between to find an edge case where the potential increase of wealth is worth it over the guaranteed gain.
@egoalter1276
@egoalter1276 3 місяці тому
Comparing certain outcomes to statistically superior outcomes in the individual case is nonsensical. The person on the gameshow, or in whatever other situation will only experience a single instance of the statistical event. It cannot be accurately avaraged out. With simple reductio ad absurdum the value if a single 50% all or nothing deal is not one half of all, because while the avrage may be numerically comperable to a certain outcome, the relation of the 50% chance of falioure with any concrete guaruanteed sucess is a division by zero. To put it more accurately, with the 3k dollars, 80% chance of 4k dollars thing, on awrage you might make 6.6% more on taking the chance, but on a single instance you have an avrage 50% chance of 6.6% gain, and a 20% chance of a numeriaclly infinite loss. So the calculation is either a non sequitour, or if you want to use infinites, infinitely biased against whatever margain of superiority the gamble provides. The more instances you look at the further the chance of a total loss in each case diminishes, also teending to infinitesimal, but it will only actually reach it in an infinite nuber of cases, so the purely rational choice is to never take a gamble with a chance of total loss unless you are taking it an infinite number of times.
@invaderjay
@invaderjay 3 роки тому
"Uhm" - Geoffrey Engelstein 2017
@savagesalvage9449
@savagesalvage9449 3 роки тому
So my thing is, with regards to the "receiving $3000 or 80% chance of receiving $4000", there's another factor that I consider that I can't be alone on, and that's the validity of the random chance. I would need to see the guts of the mechanism that is determining the "80% chance" before I could fully believe it. If some guy walks up to me and gives me the above option, I would also say I want the $3000, only because I don't really believe that I have an 80% chance if I go the other way. I could very well have a 0% chance because I'm just taking the guy on his word that I have that 80% chance, AND it would benefit him if my chance were actually lower or non existent. Whenever there is something for someone to gain from lying to you, it's best to assume they will lie. Funny enough, some of the only circumstances in life where I actually believe I have the chance I'm told I have, is in the realm of a video game I've already paid for and that has no extra content I can purchase to "enhance" my game. A setting where no one has something to gain from lying to me.
@FrancoisTremblay
@FrancoisTremblay 3 роки тому
The way this is framed is bad. If Choice A guarantees me 3000$ and Choice B gives me a 80% chance to get 4000$ and 20% chance to get 0$, it's perfectly reasonable to choose A, especially if you are poor (in general, the more value you give to the money, the more likely you are to choose A). The concept of taking averages as the "rational" thing to do is very abstract and doesn't really relate to game situations or real-life situations at all.
@joaopedrocruz6432
@joaopedrocruz6432 2 роки тому
It is the way economics sees the world, context is made optional until someone contests the results.
@ZoidbergForPresident
@ZoidbergForPresident 6 років тому
Sigh, and again it's all about the money when we speak about gain and loss. :/
@CardboardBones
@CardboardBones 5 років тому
Well, I mean, I get your sentiment, but money is the easiest quantifiable thing to study people's reactions to gains and losses. It would almost be silly if you didn't use money as a base to talk about the topic. From there, as a game designer, you can then start considering the "monetary value" or utility of the items, actions, victory points (etc) that you expect you players to find value in. Right now, I'm debating the value my players will put being safe and havinv essentially a shield, or expending that shield to use its energy to take more actions. It is a difficult thing to navigate, and we would need more context to continue talking about it. But money? We can talk money.
@revimfadli4666
@revimfadli4666 Рік тому
Sigh, what would be your better alternative to money?
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