Buildify - FREE Building Creator for Blender!

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The CG Essentials

The CG Essentials

День тому

In this video, we check out Buildify - a new geometry node add-on that can procedurally create buildings with modular pieces in Blender. It can also generate complete cities using the Open Street Map add-on as well!
DOWNLOAD BUILDIFY
paveloliva.gumroad.com/l/buil...
OSM ADD-ON TUTORIAL
• Easy CITIES IN BLENDER...
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Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
TIMESTAMPS
0:00 - Introduction
0:45 - How to download Buildify for free
1:10 - How to use Buildify in Blender
1:40 - How Buildify uses geometry to create buildings
3:00 - How to apply the modifier to a new shape
3:39 - How the modular parts of the building create a full building
5:23 - Using modular buildings from other sources
5:53 - Creating buildings with Open Street Map data and Buildify
7:56 - Randomizing the OSM buildings

КОМЕНТАРІ: 180
@TheCGEssentials
@TheCGEssentials Рік тому
Hi everyone! Let me know what you think about Buildify in the comments below! :)
@ayu_anime
@ayu_anime Рік тому
Where is your (whatssss uuup guys) in the intro? I literally subscribed because of that, btw thank you for sharing this stuff, cheers :)
@ebelesaurus2
@ebelesaurus2 Рік тому
5:30 *_YES PLEASE_* there’s a desert town adobe clay house pack on blender I bought on blendermarket place a few years back that would work so well with this lol. Actually I think there’s a clip of the assets in the pack being used at the beginning of video and even in the thumbnail.
@irocklalot
@irocklalot Рік тому
how do you export fo fbx? can´t find how to do it
@deadmikehun
@deadmikehun Рік тому
When i apply the modifier on a plane that i generated a building from, it leaves me only with a plane. I was trying to use a couple of generated buildings for a particle system but i only get the base planes. Any idea how to fix that? Thank you!
@peterbelanger4094
@peterbelanger4094 Рік тому
UGH, OMG, this thing is terrible!!! It's not a proper add-on, load the blend file, it messes up the UI, the documentation is really weak. i think it's just a marketing trick to get people to buy megascans stuff. How about a proper add-on, that operates like all the others. This thing sucks!!!
@radioactiveag2531
@radioactiveag2531 Рік тому
It's free but toss that creator at least a cup of coffee. This tool set is totally worth it.
@TheCGEssentials
@TheCGEssentials Рік тому
TOTALLY!
@esochibuike8477
@esochibuike8477 Рік тому
Sure
@Juvxii
@Juvxii Рік тому
I'm good
@melodypodsapp
@melodypodsapp Рік тому
Thanks Justin. I was initially confused with this not being an add-on but your video made it clear for me. Im hoping to create a number of different city styles with this tool. A great opportunity for world creators.
@zubyyynaijaaa2677
@zubyyynaijaaa2677 Рік тому
I just heard about this one couple days ago. I think it's better than the other addon you talked about not only cause it's free but because of the blender osm partnership
@hyoungrockkwon964
@hyoungrockkwon964 Рік тому
So cool! Thanks for introducing i'll give it a try !
@JeromeADavis
@JeromeADavis Рік тому
Excellent tool, going to use this to create a small island for a game prototype. Changing the base assets is rather time consuming but worth it.
@AKFFPV
@AKFFPV Рік тому
Wow! Huge game changer in creating maps etc. Need to try this it really looks simple to use and modify 🤟🏼
@TheCGEssentials
@TheCGEssentials Рік тому
It's not bad - I may circle back to it after the Blender Market sale ends this week :)
@travissmith7471
@travissmith7471 Рік тому
I can see a future use for Buildify in my work... Thanks for sharing...
@pavelolivaart
@pavelolivaart Рік тому
Thank you so much Justin for making this video! ❤
@TheCGEssentials
@TheCGEssentials Рік тому
Thanks for an awesome tool - this is really great! :)
@darkdoom907
@darkdoom907 Рік тому
Thank you mister for your AWESOME TOOL!!!!!!!!
@chuctanundaspiderbone5407
@chuctanundaspiderbone5407 Рік тому
This is fantastic, thanks. I would love to make my own assets to plug into this. I am definitely going to try it out.
@TheCGEssentials
@TheCGEssentials Рік тому
Love to hear how it goes!
@learntobecomeananimator
@learntobecomeananimator Рік тому
amazing information in this tutorial .. Thanks 😍
@carlamarieromano4319
@carlamarieromano4319 Рік тому
Hey! Thanks so much for this video!
@akentiev
@akentiev Рік тому
Your video is very powerful. Thank you.
@anigroove
@anigroove Рік тому
Would be great if you could do a tutorial on Buildify and how to replace and modify buildings with Quixel modular building parts. Keep up the good work!
@anigroove
@anigroove Рік тому
I figured it out, its mainly import and move the part to the corresponding collection, then apply the scale to 1, scale it to fit and make sure your pivot point is at the bottom center. It is quite time consuming. Wonder if there is an optimal workflow in this.
@ebelesaurus2
@ebelesaurus2 Рік тому
@@anigroove hey we’re you able to figure out the orientation? I through in some walls from a modular desert pack and their rotation is all over the place.
@avatr7109
@avatr7109 Рік тому
@@anigroove For me the Quixel models don't import inside blender
@thenoobdev
@thenoobdev Рік тому
@@avatr7109 you could import them free in UE, and export as fbx 😊
@muhammadsamit6487
@muhammadsamit6487 Рік тому
@@ebelesaurus2 same here, some walls from a modular desert pack and their rotation is all over the place. 1
@dakotagarcia997
@dakotagarcia997 Рік тому
I’d love to see a quick breakdown and tutorial on how this could be used to generate custom layouts with custom architectural kits like Kitbash 3D or what have you
@jamesmurphy7115
@jamesmurphy7115 Рік тому
I was finally able to get the Materials to export to FBX. Add a "Realize Instances" Node between the last 2 nodes.. between the Join Geometry and Group Output. Then once you have the building selected in Object Mode choose Object, Convert to Mesh. Then File, Export and Choose FBX.. change Path Mode to Copy and click the little button next to that drop down to Embed Textures and click Selected Objects under Include. Great job on this video, I love your work !!
@irocklalot
@irocklalot Рік тому
you sir are a champion. spent a lot of time investigating why it didn´t work. it´s dumb that it doesn´t work from the beginning
@antonis2029
@antonis2029 Рік тому
Thank you so much! :D
@wolfiedgr8t
@wolfiedgr8t Рік тому
This is just too cool 😎
@paulmay7946
@paulmay7946 Рік тому
Here's a request for an "Incorporation of Megascans Models in Blender" tutorial. I liked the Buildify tutorial. You made procedural model generation digestible. I am experiencing mixed results when leveraging Megascans assets, however. I hope you get more requests to make creation of that tutorial, worthwhile.
@MG619Day
@MG619Day Рік тому
How do you export the buildings as an object? I tried exporting it as fbx and gltf files but I don’t get the building. I only get the pieces inside the middle of the building.
@aleemmohammed7794
@aleemmohammed7794 Рік тому
This looks great, how do you use the megascans assets with it? I would like to use it with Unreal Engine.
@ZUnknownFox
@ZUnknownFox Рік тому
I'd like to see a tutorial or guide to creating custom building types with this, so instead of just uniform style buildings that look so bland what if we wanted like custom houses or buildings that aren't the standard cube like for example a church or something with some variety.
@BrownHuman
@BrownHuman Рік тому
Exactly what i was thinking. As for a simple workaround i can think of is to delete manually a few blocks from the city layout and then add another geonodes setup in those missing parts which uses different modular assets. But if you need really niche and stylistic buildings like churches and stuff maybe thats a bit too complicated to build procedurally
@ishakatan5544
@ishakatan5544 Рік тому
I feel you!
@jacksaripper
@jacksaripper Рік тому
I would love some more tips on working with Buildify!
@sempreblu_official
@sempreblu_official Рік тому
Hi, I like your lecture very much. I have a question. Is there a way to bring up a building made like in a lecture from a sketchup? As a result, only the floor squares are extracted.
@sudharsansaravanan5401
@sudharsansaravanan5401 Рік тому
I have an unreal license for megascans. Thank you for reminding me bro. Love your work 👍🎁
@TheCGEssentials
@TheCGEssentials Рік тому
Note that those are only licensed for free for use inside of Unreal Engine itself. If you're getting them straight for Blender, the license terms state that you need to pay for them
@sudharsansaravanan5401
@sudharsansaravanan5401 Рік тому
@@TheCGEssentials I am not stating that I use megascans assets with that license in blender for making final render. But I use them in blender to make assets and import them into unreal engine and make final renders. Is what I am doing correct❓❔
@TheCGEssentials
@TheCGEssentials Рік тому
@@sudharsansaravanan5401 Good question - I'm not a lawyer, so I can't give you a definitive answer. Based on this response on their QA (help.quixel.com/hc/en-us/articles/360003457057-I-am-on-the-Unreal-Unlimited-plan-Can-I-use-tools-other-than-Unreal-Engine-) I think you're probably ok as your final output would be coming out of Unreal, but I don't know that for sure.
@kevinlapierre7889
@kevinlapierre7889 Рік тому
Thanks Justin
@StevenFrancois-or9nz
@StevenFrancois-or9nz Рік тому
Hello thanks for the video ! One thing where can i change the roof for add gabled, hipped or others roof form please ?
@lemapp
@lemapp Рік тому
More on replacing the building modules would be great. Perhaps even different types of roofs. Like Mansard for a Paris style look.
@pavelolivaart
@pavelolivaart Рік тому
All about module replacement is described in the documentation. Buildify does only support flat roofs for now :)
@sebastianosewolf2367
@sebastianosewolf2367 Рік тому
@@pavelolivaart of course but tbh it would be way more easier also for beginners who are not so familiar to see some examples of replacement in a video instead of reading and try to understand
@sebastianosewolf2367
@sebastianosewolf2367 Рік тому
@@pavelolivaart btw i figured out after some testing, I put another Pillar to the collection but after this ( scale rotation is applied and pivot point is set) the ground_floor_pillar_CV_0.5m is out of bounce a bit and now I have gaps on the corners I changed the walls and this works well so far
@HarryClipz
@HarryClipz 11 місяців тому
@@pavelolivaart It would be better to make video tutorials on your UKposts channel on how to better use your addon and how you combined the addon Buildify with the Blender-OSM addon. You have a good addon but without any video tutorials people like me who are more visual won't know how to use it. I saw that you have it all in the documentation but it's recommended to make videos
@pavelolivaart
@pavelolivaart 11 місяців тому
@@HarryClipz Hello Harry, I am sure it would be better, unfortunatelly I didnt found much time to make one as making tutorials for me as a non-nativ speaker takes a lot of effort.
@maha23
@maha23 Рік тому
That's awesome 🤩✨✨✨✨
@TheCGEssentials
@TheCGEssentials Рік тому
Thank you 🤗
@nickfai9301
@nickfai9301 Рік тому
Thanks for sharing about this add-ons. My I know, can I randomized the buildings color?
@erdbeerbus
@erdbeerbus Рік тому
thank you for the nice introduction. great! only in rendermode my building appears in red ... using the normal preset blender file frm that guy ... is that an issue at my graphiccard? thx in advance!
@jamshidm2218
@jamshidm2218 Рік тому
Thanks for the tip, can you make full tutorial on building a city based on OSM premium and Buildify ? please
@robertlauzon1910
@robertlauzon1910 Рік тому
i must say you are the best at explaining ,my problem is when i duplicate the building and i want to select one both are selected in the same time,how can i do that
@Breznak
@Breznak Рік тому
Don't worry, you pronounced Pavel's name correctly. Thanks for the review!
@jonggoon51
@jonggoon51 Рік тому
Thank you for creating a useful geometry node! But I tried to fix the sign on the window, but it's too hard because I'm not good at it. Could you please modify it so that it is created only for that wall instance if you insert a regular empty wall or a specific wall object instead of a window?
@seanli2184
@seanli2184 Рік тому
Hi, Thank you for the fantastic tutorial, I try to use the osm method to create the city but with every step, I followed, the building just doesn't generate at all, but many chimneys were placed in the building area. Does anyone have clue about that? I am using 3.2 blender
@RoniStudio
@RoniStudio Рік тому
Awesome!
@TheCGEssentials
@TheCGEssentials Рік тому
Glad you think so!
@kimopuppy
@kimopuppy Рік тому
How did they make the Node area look so neat and organized
@wraithship
@wraithship Рік тому
I've been wanting to make a fantasy city render and this tool looks awesome for that Do you have a tutorial for How you could make/use your own city layouts rather than using OSM?
@TheCGEssentials
@TheCGEssentials Рік тому
Probably just draw a bunch of 2D boxes and add the modifier to them?
@wraithship
@wraithship Рік тому
@@TheCGEssentials yep that makes sense
@thesoundfromthestudio3567
@thesoundfromthestudio3567 Рік тому
Absolutely love this, would be great to see it's integration with Unreal which I guess is already a part of the licensing issues with Quixel. Would it be possibly to use Unreal Marketplace modular content with this tool?
@TheCGEssentials
@TheCGEssentials Рік тому
I doesn't INTEGRATE with anything. It WORKS with any prefab assets, including Quixel assets, but in no way does it imply any kind of license to use those assets without paying for them.
@thesoundfromthestudio3567
@thesoundfromthestudio3567 Рік тому
@@TheCGEssentials sorry if I have the impression I was wanting to use pirated assets, that isn’t the case. It seems a remarkable tool.
@theforest8882
@theforest8882 Рік тому
Nice
@ifoundmyfingerboard
@ifoundmyfingerboard Рік тому
I would like more videos of this please.
@actiongamemaster8082
@actiongamemaster8082 11 місяців тому
I wonder if we can model custom assets for this to recreate things like mount beanpole from Super Mario 3D World?
@candycode6010
@candycode6010 7 місяців тому
can I change style of others prob?
@Instant_Nerf
@Instant_Nerf Рік тому
Blackshark ai is using Maxar very high imagery to build a digital earth every time you fly in Microsoft flight simulator. And it looks gorgeous. Right now they are working on driving thru any street in high quality 3D models never before seen in real time. All the pipelines are being built right now. Very exciting. Would it be possible to use a photo kind of what facebuilder does for making a 3D head and build a house and buildings .. or is there a addon that does “housebuilder” using phots so that we can create digital doubles.. any suggestions ? My project includes thousands of homes :/ waiting in black shark to release their unreal engine addon.
@alan.smitheeee
@alan.smitheeee Рік тому
I'd love to see how this works with Megascans!
@afrosymphony8207
@afrosymphony8207 Рік тому
like you said, you need to do a seperate video on the modular pieces especially using your own modules...i tried using mine nd oh boy i ran into some fristrations
@asifsolanki2667
@asifsolanki2667 Рік тому
Hi, can I use them in my youtube videos? Are they NCS components? Thanks
@MadioxxUE
@MadioxxUE Рік тому
Is there a tutorial on how to add the created city to Unreal? From just the documentation I can't seem to fix it.
@NirLondon-gl9cy
@NirLondon-gl9cy 8 місяців тому
for some reason the osm doesnt work when i press import.. it says (A valid directory for data in the addon preferences isnt set) can someone help ?
@breadop67
@breadop67 Рік тому
When exporting as a FBX, the buildings show up as floating and 2d, how would I fix this? (I'm on 3.2.1)
@spittingame4241
@spittingame4241 Рік тому
*Yes* , can you make a video about how you add the modular pieces in
@TheCGEssentials
@TheCGEssentials Рік тому
Trying to get one made
@spittingame4241
@spittingame4241 Рік тому
@@TheCGEssentials that's cool. We need that one
@MurderMittenGame
@MurderMittenGame Рік тому
can you please make trap houses and Urban Looking Houses, Apartments! ID BUY IT ASAP
@ninjogo5338
@ninjogo5338 Рік тому
Can you make medieval buildings as well?
@KseniaZaks-cr6mq
@KseniaZaks-cr6mq Рік тому
can someone tell me if this tool is useful for archviz? can i change the the look of the building? I mean replacing the windows\doors? thanks
@kevinc.k9728
@kevinc.k9728 Рік тому
yessir
@TheCGEssentials
@TheCGEssentials Рік тому
:)
@additiveartificer9365
@additiveartificer9365 Рік тому
Ohhh me god i dont need to make it from Skratch now Thank you
@tjeezyAYE
@tjeezyAYE Рік тому
I'm using blender 3.2 and the geometry node setting is not showing in the osm tab as shown in tutorial. Please help
@blakestrikelander
@blakestrikelander 9 місяців тому
nova york is now a thing to make
@protraxaudioentertainment112
@protraxaudioentertainment112 Рік тому
My Buildify does not have the example file.. lol has the others if you tick the display off but no erxample building
@SolusArcticWolf
@SolusArcticWolf 10 місяців тому
How can I append the buildify blend file to an existing project?
@joshcal7370
@joshcal7370 Рік тому
Is there a way to set it up so it only creates one door and you can control it's placement?
@TheCGEssentials
@TheCGEssentials Рік тому
Not really - you'd probably have to use a boolean and add your own manually
@OfficialGooseGames
@OfficialGooseGames Рік тому
When I export this as an object It just shows up as a 2D flat bottom of the building. how do I export this as an object?
@thenoobdev
@thenoobdev Рік тому
Amazing tool! Though, for the OSM data most buildings will get imported like a mess :( Been trying different locations, and all of them have issues with it... Still, amazing tool and would also suggest to donate towards the developer, he/they really deserves it! =D
@03urukhai76
@03urukhai76 Рік тому
When i try to apply addon it generates flat plane into the scene. And i tried to export without applying modifier it still looks like flat plane in Unreal Engine. I'm stuck.
@DayZcustomMods
@DayZcustomMods Рік тому
"extruding" what is that what keys are being pressed to do that how do i apply textures to this so i can export it as an fbx. this way i can again modify it in object builder and upload to dayz
@graysontheovercomer
@graysontheovercomer Рік тому
For some reason, when I extrude, it messes up the building and it doesn't generate more mesh. Any answers for that?
@heresmynovel331
@heresmynovel331 Рік тому
Hi How can I use it in ue5???? 😕😕😕
@joelalvarez5322
@joelalvarez5322 Рік тому
the building_base mesh is the same as it is in the video and the modules are where theyshould be but the building mesh is just not apearing,does anyone else have this problem?
@danielespinoza5633
@danielespinoza5633 Рік тому
same problem cant get it to work
@joelalvarez5322
@joelalvarez5322 Рік тому
@@danielespinoza5633 I figured it out,you're probably using a too old version of blender,it should work on a newer one
@Pizzacake20
@Pizzacake20 Рік тому
how do you export the buildings as a 3d model?
@PersonalAccountIndeed
@PersonalAccountIndeed 10 місяців тому
Did you figure this out? When exporting as FBX it only exports the rooftops. This is due to the modifiers being applied and for whatever reason that removes all of the actual meshes other than the plane.
@dookie7299
@dookie7299 10 місяців тому
Why do I have to open the file to get this add-on to work? Its not showing up in my add-ons.
@enricciardi
@enricciardi Рік тому
Not working on Blender 3.3 or 3.4: I see just the base and the modules; no building at all. Any hint?
@TheCGEssentials
@TheCGEssentials Рік тому
No idea - when I tested this it was on Blender 3.2. Check back and see if there's a new version?
@enricciardi
@enricciardi Рік тому
@@TheCGEssentials tnx for kind reply. I got the latest available... Maybe I'll check the nodes for some missing link! Cheers.
@user-yw1ey8tx7j
@user-yw1ey8tx7j 3 місяці тому
how do i add a light to the window?
@Ver2ion
@Ver2ion 9 місяців тому
everthing is pink. it it colored when the lighting is turned off but goes pink when i render or turn lighting on
@hussarion6297
@hussarion6297 Місяць тому
Go to World -> Surface, and change to Background. I had pink as well and this solved my problem.
@roboforce4397
@roboforce4397 Рік тому
How to permanent the changes and export them?
@tamtrily
@tamtrily Рік тому
When I opened up the file the props were there but I couldn't see the building. I tried turning on and off the display in the modifier window but it didn't work. Anyone else have this issue or have a fix?
@Auzyyyyyy
@Auzyyyyyy Рік тому
same
@Auzyyyyyy
@Auzyyyyyy Рік тому
actually just realized we probably have an older version of blender i think it said it needs to be blender 3.2 or higher I was on 2.9
@tamtrily
@tamtrily Рік тому
I’m on the latest blender.
@pavelolivaart
@pavelolivaart Рік тому
Hello, maker sure to use Blender version 3.2
@tamtrily
@tamtrily Рік тому
Whoops it turns out I was on the wrong version of Blender. Thanks.
@bobafett877
@bobafett877 Рік тому
when I export it as fbx,it only show the basic assets..
@pavelolivaart
@pavelolivaart Рік тому
Hello, in the documentation enclosed within the file there's a topic how to do it :)
@SoulSync16
@SoulSync16 11 місяців тому
Hi! When I open the blender file there's no building at all, does anyone know why? it's the latest version of blender
@Salvag3dHalos
@Salvag3dHalos Рік тому
would like to see how to plug in other stuff
@TheCGEssentials
@TheCGEssentials Рік тому
Thanks!
@johnnierockit5302
@johnnierockit5302 Рік тому
I am not sure if I am missing something but when I try to edit bottom shape - it only lets me select faces and not edges - anyone else having this problem? Thanks for the video too!
@Znop
@Znop Рік тому
I had this problem, I just switched back to the layout tab
@TheCGEssentials
@TheCGEssentials Рік тому
Are you in edge select mode inside of edit mode?
@oldmemories987
@oldmemories987 Рік тому
In my characters animation there were can't see keyframe
@kareemtamer4559
@kareemtamer4559 Рік тому
when I open it the example building is not visible
@Nadz203
@Nadz203 6 місяців тому
How is this tech not integrated into City Skylines 2?
@ccjmusic
@ccjmusic Рік тому
Has anyone actually rendered anything with this? I can see all of the elements in the viewport, but when I try rendering, I see nothing at all, no matter what rendering engine I use. Any ideas what I am doing wrong? I am using Blender 3.2.2
@baljazz
@baljazz Рік тому
Can you 3d print it?
@pavelolivaart
@pavelolivaart Рік тому
Yes, check the documentation ;)
@vetaramudu2147
@vetaramudu2147 Рік тому
How to plugin new assets
@trxcksterr
@trxcksterr Рік тому
Could you import these buildings into unreal engine?
@evilkoolade
@evilkoolade Рік тому
Would be great if you could do a tutorial on Buildify and changing the assets I see its been figured out but i learn best by watching
@lucian6172
@lucian6172 Рік тому
Download is not working.
@unhelpfullmedic4758
@unhelpfullmedic4758 Рік тому
this looks like a wonderful tool...... but I need to make insides of buildings too.......
@abdullahaloudi
@abdullahaloudi 4 місяці тому
Colosol order can use this
@darkdoom907
@darkdoom907 Рік тому
Make our own custom modular assets for Buildify
@muhammadsamit6487
@muhammadsamit6487 Рік тому
Please make a video on using dessert kit with Buildify 🥺🥺🥺🥺🥺🥺
@Shattered3582
@Shattered3582 Рік тому
my buildify isn't working 😠. it keeps hiding the house and won't let me add one. could someone tell me what is going on
@pavelolivaart
@pavelolivaart Рік тому
make sure to use Blender 3.2
@Shattered3582
@Shattered3582 Рік тому
@@pavelolivaart thanks
@betjoy
@betjoy 9 місяців тому
um its broken when I go into blender☹
@bcxstudio8048
@bcxstudio8048 9 місяців тому
i havent started eqarning .. if i will make a donation soon to the devloper...
@user-mb3ug9iq2k
@user-mb3ug9iq2k Рік тому
my buildify isn't working :(
@TheCGEssentials
@TheCGEssentials Рік тому
Not enough info
@bitsurface5654
@bitsurface5654 9 місяців тому
That is a very nice addon, but buildings are planed by architects and the elevations and floors of planed buildings make sense, but the elevations of buildify does not because you can randomize them. So for me it is not a very good solution because each building of a city should make sense to the inhabitants. This is very hard to achive with buildify. Maybe this could get better if you could have such tools like in city engine for example, where you can plan diverse quarters and diverse buildings. And even this cannot replace the architect, it can only come close to the reality. To change the seed works very good for objects in nature, but these are objects made to function for the humans who live in. You have to be very, very good in math and geometry nodes and also should have knowledge of architecture and urban design if you want to make a city look like real world only with buildify.
@TheCGEssentials
@TheCGEssentials 9 місяців тому
If you're trying to design a real working city, sure. For MANY applications you're just looking for context models without having to build buildings manually - visualization, etc, the don't need a fully designed "working city". There are multiple tools for Unity that do this, so I think the thought behind this tool is more for quick context generation.
@smh4960
@smh4960 Рік тому
This feels like cheating... I love it 😆
@TheCGEssentials
@TheCGEssentials Рік тому
That means it's the RIGHT tool! :)
@BelgorodPROteam
@BelgorodPROteam Рік тому
To tell beginners how to install it - no to tell how to use the simplest node that is intuitive no
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