how i think about lifetimes. hope it helps! the article: smallcultfollowing.com/babyst... discord: / discord
КОМЕНТАРІ: 153
@mikkelens6 місяців тому
Love these videos! I'm tired of content talking about this language as if the viewer hasn't heard about it, there really needs to be more higher concept stuff out there.
@Master595144 місяці тому
I watched the whole video through and haven't even touched Rust yet and enjoyed it. Planning on diving in completely in the upcoming few months, but I've been holding off to mentally prepare since it sounds.. different haha.
@hyper73546 місяців тому
This is by far the best understanding of lifetimes I’ve ever heard. So much easier to understand by lifting the hood a little bit
@laurenlewis41896 місяців тому
I thought I understood lifetimes, but this completely reframed my understanding. Well done!
@amagicpotato55116 місяців тому
Dude you did hella well with this video. The pace at which you speak, the visuals and the way you explain make this perfectly enjoyable and helpful. Please keep doing this
@leddoo6 місяців тому
dude, you're too kind :D i do have some more vid ideas lined up, aiming to publish the next one in 1-2 months. in the meantime, my focus is getting my language usable (haven't posted about that one yet, it does have a borrow checker though 👀).
@DB-go6rv42 хвилини тому
As a pretty senior developer coming to Rust, this explanation in terms of memory was really helpful to grok the concept. Nice examples, clearly annotated too!
@Atheismo16 місяців тому
Thanks. What I found really helpful about this explanation was being shown lifetimes as compound objects. That there are "atomic" lifetimes only correspond to a single variable and that other lifetimes are compounds of these.
@matthias9166 місяців тому
Wow, this is so much easier to understand than how rust by example explains it. Awesome video!
@eldarshamukhamedov45215 місяців тому
This was great. The way lifetimes are usually taught felt like learning some incomplete mental model/abstraction to me. Having to think of "time", aka the temporal aspect of execution, is always hard, whether it's concurrency, event loops, networking, or, as they are taught, lifetimes. Thanks for providing a better mental model that is not as dependent on time.
@jm-alan6 місяців тому
I smashed head-first into the lifetime system about a year ago when I was working on some WASM stuff Tl;Dr I was trying to make a builder pattern struct that carried a reference to a canvas render context for efficiently batching stroke calls I wound up drowning in
@arielalon41566 місяців тому
That was the best video about lifetimes I've ever watched! Thank you, leddoo!
@leddoo6 місяців тому
thanks so much! 😄
@yosephjeong32836 місяців тому
I'm currently learning Rust, and to rethink lifetimes as not just time, but memory space makes it so much clearer to what they mean! I like this explanation :)
@marcoantonio76486 місяців тому
please continue the series, it's good to learn new things based what others discovered through great effort
@leddoo6 місяців тому
i have 2-3 more vid ideas around borrow checking. they won't come before december/january though :P
@jessebracho19856 місяців тому
marvelous, magnificent, stupendous - my brain has expanded thank you
@andr61925 місяців тому
Great video! I think a very important note about ‘static is that it also refers to owned values when used as a trait bound. That tripped me up when first learning, thinking I effectively required leaked resources if adding that bound
@voluptua6 місяців тому
Man that was a good explanation! I skipped lifetimes a bit while learning Rust but this really helped me understand it.
@magikmw13 днів тому
This is awesome, you have a way of breaking down complex things and using comparison that resonates with me. Looking forward to the borrow checker video.
@nirajpaudel607216 днів тому
This video explaining Rust's lifetimes is the best I've seen! Looking forward to more from you! Keep it up!
@paulmaccormick6 місяців тому
Awesome video man! I feel like I couldn't fully wrap my head around lifetimes as explained in the official docs, but after watching the video I now understand the other half of the picture. Thanks for sharing your knowledge!
@SkegAudio6 місяців тому
Good timing. I'm taking freshman-year classes and one of them is discrete computational structures the moment you mentioned lifetimes as subsets of other sets it finally clicked! 😂 two years and I finally fully understood them. Thanks for that!
@leddoo6 місяців тому
that's awesome! yeah, for me, reading that article (link in description, you might enjoy it) was also the first time, i actually understood lifetimes :D
@hansdampf22845 місяців тому
I will try to use that model in the future let’s see how it goes. Having some more examples would be helpful in those videos I think
@jotch_76276 місяців тому
nice explanation! i would recommend closing down your aperture and turning off continuous autofocus and autoexposure during the whiteboard scenes. that way both your face and the drawings can be in focus without any unexpected shifting during the shot
@leddoo6 місяців тому
those sound like some really good tips, will try those, thank you!
@Dygear6 місяців тому
Ok. The first three minutes of this video is exceptional!
@roscopetracula6 місяців тому
Great video this is probably the clearest explanation of lifetimes I've heard. I think the spatial metaphor is incredibly helpful thank you so much
@leddoo6 місяців тому
look mom, there are actually people who think like me!
@calisti93086 місяців тому
I think what’s really missing is the for
@mikemardis2 місяці тому
Newbie here, struggling (of course) with Rust concepts. I really like your alternate approach to understanding lifetimes. It helped me a lot.
@RevHardt6 місяців тому
I'm new to Rust, and ended up developing similar intuition regarding lifetimes. Thanks for validating it - can't wait for the follow up videos. Excellent stuff!
@mnemotic5 місяців тому
Great video! For me as a Rust novice, this interpretation of lifetimes is very intuitive and useful! Looking forward to your next vid!
@genericcheesewedge48706 місяців тому
This was actually very helpful, thank you
@xshady29673 місяці тому
true
@laundmo6 місяців тому
this is probably the best explanation for lifetimes i've seen. its rewiring my brain.
@Howtheheckarehandleswit6 місяців тому
Very insightful! I thought I had a pretty good grasp on lifetimes before watching this video, but it still managed to get looking at them in a completely new way.
@Gabzim24 дні тому
man, what a great video. subscribed! 100k subs with this level of quality content is inevitable.
@rampoudel6606 місяців тому
This one is gold. Give the perception to view the lifetime. Please make more video about lifetime please
@MasterHigure6 місяців тому
The part about subtyping and outliving of lifetimes is so often overlooked an unexplained. The rewrite you start at 9:35 is, in my opinion, crucial and something that should have been done in The Book. I have done basically the same code (with an attempt at subtyping and variance explanation) in several youtube comments on other "What are lifetime" videos which were lacking.
@lucvaroqui27543 місяці тому
Very nice alternative view on lifetime understanding, I'll try to apply it in my day to day Rust thinking and see how it helps! Bravo 👏
@giahy1055 місяців тому
Thank you! This is the only video that actually makes me understand the concept
@ChainOfCommand126 місяців тому
very competent pedagogy, thank you.
@playerguy26 місяців тому
While less rigorous, I've always read them as "implements" or "at least", as in ... where T "implements" AsRef or ... where 'a (lives for) at least 'b so in the `longest` example: 's1 lives for at least as long as 'out 'out's actual liveness can be determined by the compiler, I'm just making the connection (or even "chain of responsibility") between the out value's lifetime and what it relies on: the inputs.
@DiogoBaederМісяць тому
Really nice video, man, it helped improving my understanding of lifetimes. Thinking of memory regions made more sense to me.
@kenneth_romero6 місяців тому
sick ass video bro. i was thinking the same thing to with set theory and then you just bring it up. Really gave me a new perspective on it
@Ubervisor_6 місяців тому
great video, u have a great way of explaining concepts, keep it up! :)
@AK-vx4dy6 місяців тому
Incredible explanation. You are genius man 🤯
@ryutenchi6 місяців тому
Fantastic! First time lifetimes have really clicked for me! Thank you!
@LeviNotik2 місяці тому
Amazing explanation and presentation. Keep 'em comin!
@CrystalLily13025 місяців тому
Just getting into rust and one thing I wish was clearer was a way to cleanly tell the compiler "this reference will be valid during this scope" i.e. fn foo(bar: impl Iterator) does not compile but for some reason fn foo) does compile and I don't really understand why that lets the compiler accept it I appreciate that this lets it compile but I haven't guaranteed any information about that reference, only named it, but maybe this will enforce that the references in the iterator cannot go out of scope during this function call, if that is the case then I wish that was more obviously written in the lifetimes documentation.
@japedr6 місяців тому
To me the way to think about lifetime annotations, from a practical perspective, is that they are just a mechanism to tell the compiler the dependency between function arguments and returned value/s; the only case where is no such dependency is when a 'static reference is returned (i.e. the use of global variables as escape hatch). The use of annotations somewhere else is too artificial and unusual IMHO. Also lifetime annotations are only used on references, so, in structs, the annotations are indirectly being applied to inner reference-type fields, possibly under some nested layers.
@0xrafaelcosta6 місяців тому
Game changing for my understanding of lifetimes. Thanks *so much*!
@hotdog2c6 місяців тому
This video is amazing, great job!
@Starwort6 місяців тому
8:33 I'm pretty sure 'a is the *intersection* of 'x and 'y, not the union as stated and drawn. That is, the largest lifetime which is fully contained within both 'a and 'b, rather than the smallest lifetime which contains both 'a and 'b
@leddoo6 місяців тому
that section of the vid assumes you're thinking of "lifetimes" as memory regions. then, "the output can point to whatever the inputs can point to". so, "both input regions need to be contained in the output region" -> union. the intersection of the "memory regions" 'x and 'y would be empty, cause they point to different strings. (technically their intersection would be the 'static region, cause all regions contain 'static)
@zactron19976 місяців тому
10:54 I understand what you're saying here, but I personally find Rust's trait system a better way of explaining this syntax. 'a: 'b means 'a implements the trait 'b. What does a lifetime mean as a trait? To implement 'a is to be valid for 'a. 'static is therefore only implemented by 'static, and 'static implements every lifetime. Otherwise, great explanation!
@DesyncX5 місяців тому
I never coded anything in rust and I was only aware of lifetime/borrow checker existence but never guessed them to be this deep. Your video is super good nonetheless since I think I got an intuitive understanding of the issue. Thanks! :) In "example_1", I got that the lifetime of r starts when it is being assigned and also an implicit dependency is made to x's "memory region" to be valid (r is only valid if x is valid and usage outside of x being valid causes an error due to attempting to extend r's lifetime outside of x's valid scope) And in "longest" example, I understood that the lifetime of 'out depends on both the lifetime of 's1 and 's2 (both shall have valid "memory region" for 'out to be valid; value of 'out can be anywhere between 's1 and 's2 but not outside of them -> usage of 'out outside of either of 's1 or 's2 valid scope will cause an error due to attempting to extend 'out lifetime where 's1 and/or 's2 no longer have valid "memory region") One thing I don't get is why multiple lifetime parameters in functions (9:33 in video) can't also have their dependency deduced by the compiler instead of requiring explicit outlives constraints? It's more verbose and clearer for me as a reader that s1 and s2 should be allowed to have different lifetimes ('a on both makes me think their lifetimes are linked but it's not since it also has 'a on the output?). I would like to have multiple lifetime parameters but still have the compiler attempting to deduce the lifetime relations itself. Why not both? If I really want to actually tie the lifetime of s1 and s2 then I could use 'a on both but am forced to use something else (e.g. 'out) on return just to be different? And I also lose the compiler's help in deducing the lifetimes relations just because I want to tie s1 and s2's lifetimes? (for whatever reason) Wouldn't it be super simple for the compiler to do this deduction with one less lifetime even?
@lukdb3 місяці тому
You really helped me out with this one. Thanks.
@frankxxx21121 день тому
Thank you, this video is a life-saver.
@cos25183 місяці тому
wonderful lecture! thanks
@sefumiesМісяць тому
Excellent, clear and concise! Thank you!
@adante2705 місяців тому
great little video, thanks!
@MikeKrasnenkov6 місяців тому
Subtyping can be unintuitive, but it makes perfect sense for lifetime outlives semantics. Subtype can be naturally used in place of its supertype, much like a reference with outliving lifetime can be substituted in place of another one with lifetime it outlives (assuming covariance). What I found missing about regions is that they still should carry notion of where in code they are alive, and determining what region a reference can point to would still be ultimately determined by liveness and usage. In that sense, this model seems like it would do the same but with an extra step, maybe.
@leddoo6 місяців тому
yeah, the models are different sides of the same coin. both liveness and aliasing matters. since the official rust learning resources emphasize the liveness aspect, i decided to focus on the aliasing aspect for this video.
@chiefmaxauralМісяць тому
Duddeeeeee! You are awesomeee!
@polares81876 місяців тому
Great video. It refined my understanding of lifetimes
@angeldude1016 місяців тому
This makes it look like the lifetime is actually a part of the _value_ of the reference rather than the _type,_ which feels _weird._ In example 2, I'd expect it to only be valid if one of the two reassignments was a let-binding, shadowing the previous r with a new r with a different lifetime, meaning a different _type_ according to the model I expected. In most places in Rust, lifetimes are seen as type parameters (either to a struct or a reference) or type constraints, so the lifetime being attached to the value is non-intuitive unless you make references the only values with polymorphic types. Then again, there are higher-rank trait bounds (for
@leddoo6 місяців тому
interesting observation! yeah, the "lifetime" is in fact a part of the value, cause that's a lot more flexible. or if you think about code from more of a "functional perspective", reassignment just creates a new `let` binding, that later uses bind to. you can also make it make sense with functions, as those are "generic over" lifetimes. so you could imagine them being monomorphized for the specific lifetimes at the callsite (or you could imagine them being equivalent to their inlined body). where it perhaps gets a little weird is in structs. although you could imagine those being replaced by their aggregate parts. regarding traits, i think of them more as requirements for the type. and even though T: Trait, T: 'a, 'a: 'b use the same syntax, i think of them as completely independent things.
@hacktor_925 місяців тому
some folks: "rust has no manual memory management" 'a: 'try, 'me
@thereclaimer36346 місяців тому
I still don’t get it…
@raeplaysval5 місяців тому
i don’t know rust so i thought this was some cryptic philosophy take
@martinfilteau86685 місяців тому
Well done!
@kollpotato6 місяців тому
lets gooo!!! a new video :D
@dingalong146 місяців тому
I appreciate the pun in the title.
@mohaniya156 місяців тому
Dude i made a video JUST like this i love this perspective of looking at lifetimes
@flflflflflfl6 місяців тому
I can't help but read fn as 'f*ckin' whenever I look at Rust code
@mikkelens6 місяців тому
this is real as hell
@merlindru6 місяців тому
thanks now i can never unsee this
@flflflflflfl6 місяців тому
@@merlindru my pleasure, that's fn awesome!
@carlosmspk6 місяців тому
fn your(member: FamilyMember) ...yes, I'm a man child
Amazing stuff! May I know what tool are you using for presentation?
@theopantamis91846 місяців тому
I always had this thought when considering the reversed subtype relation with respect to lifetime duration that there was some kind of "duality" here (in maths when you have subset relationship, you get the reversed relation when considering the "duals" of sets instead) You put it very well with the electron analogy, memory region are like the "dual" of time when considering the lifetimes, this was the missing piece I was searching for. Thank you for the enlightment 😁
@leddoo6 місяців тому
that's awesome :D imma have to look into duals of sets, that sounds interesting!
@theopantamis91846 місяців тому
@@leddoo Just to be sure you won't be confused when looking at it, "duality" has a lot of meaning in math and there is no clear definition of "dual sets". You can define the dual of vector spaces in linear algebra or the dual of functions in convex analysis, they are related but not the same. The main idea is that you can associate an action on others for each element of a space and the "dual space" is a set of elements that act on the set you are considered in a special way (for example the inner product of the associated element with any element of your set is always of the same sign). The more constrained the base set (smaller), the easier it is for an action to act "in a special way" (to keep the same sign) on it, so more elements are in the "dual". This is how subset's relationship ends up reversed in dual space. Hope you enjoy the food for thought haha !
@leddoo6 місяців тому
@@theopantamis9184 i'm not gonna pretend i understood the middle section yet, but i do appreciate it haha, thanks :D
@leddoo6 місяців тому
so that basic example on wikipedia with the complement of a set makes sense. i guess what's a bit weird is how with lifetimes, one perspective is based on sets of program points, and the other based on sets of borrows. so they have different "types". i wonder if there's some deeper reason for why the subsets are reversed in this case 🤔
@theopantamis91846 місяців тому
@@leddoo sets' complement is a bit "too simple" and not very insightful 😅 This is closer to contravariance for function argument: the more arguments you allow as inputs of your function, the more constrained the function is if you want it to have a certain behavior (which is what you want as a dev). I think we can put it that way: as you have shown, lifetimes are some kind of typed memory regions that must satisfy certain constraints (which are coded in the types relationships) but the usual way we look at it is through their dual: programs point are how you act on it, so we are often talking about functions on lifetimes, so on memory region. That's why subtype relationships hold for the memory regions and is weirdly reversed when considering lifetimes as program points ! Obviously, this reasoning is not fully correct but reflects what I was thinking about 😁
@stercorariusМісяць тому
you did a good job on this one! what do you use to create / edit your videos?
@meka49963 місяці тому
Very clear! Thank you
@NDValle4 місяці тому
Great video! Thanks!
@maximus11725 місяців тому
Outstanding !! Please more videos centered around this covering various cases that might arise. Also just wondering how would we apply this thinking in this example from the lifetimes chapter in the book: fn longest y.len() { x } else { y } } fn main() { let string1 = String::from("long string is long"); { let string2 = String::from("xyz"); let result = longest(string1.as_str(), string2.as_str()); println!("The longest string is {}", result); } } I mean how we define what region 'a is pointing to?
@calisti93086 місяців тому
You always need to think lifetimes in terms of ownership of the pointed-to variable. The data is dropped once the variable goes out of scope. Any lifetime pointing to it must live no longer than the scope of the owned value.
@clonkex6 місяців тому
I don't use Rust. I find it great on paper but tedious in practice (although I haven't put much time into it). I still found this video useful and interesting.
@user-rk9rp2ni9lМісяць тому
Great video! Keep it up
@enriquegarciacota39146 місяців тому
“So let’s think about lifetimes by using the wave-particle duality, a concept that puzzled scientists for decades.” 😅 Thanks for the video
@jhager034 місяці тому
Very useful, thank you.
@loucadufault65495 місяців тому
Great video 🙏
@der.Schtefan6 місяців тому
This is a great video, it really is, and I am sure there are people who don't immediately get a seizure and fall onto the floor when they have to read
@C2H6Cd3 місяці тому
I get your point, lifetimes are very unique, not seen in any other languages, that's why it can be quite annoying for me too. But it's OK somehow because a lot of people struggle with it. What really upsets me is anonymous lifetimes at the end of function signatures, I don't understand them at all.
@shiva.sharan3 місяці тому
Great video 🤘🏽🤘🏽
@kleinmarb43624 місяці тому
Very nice!
@Lena-qg8bd6 місяців тому
'static isn't just leaked allocations/the .data section of the executable a 'static lifetime constraint is also valid for any lifetime always guaranteed to outlive anything in the function/struct
@williamragstad6 місяців тому
I like to explain lifetimes as ranges on a timeline, where some ranges contain others. This way we can visualize the whole program as a “tree” spanning the duration of the program.
@cameronrutherford17656 місяців тому
How do you make the animations you have in your videos? I’m working with manim for math stuff, but your coding visuals are very slick
@leddoo6 місяців тому
i have a pretty silly workflow right now :D prepare code in neovim, take screenshots, arrange in google slides, take screenshots, put over audio in davinci resolve and add orange highlight rects. the "memory to subset" animation was made with motion canvas.
@Schweppese6 місяців тому
Awesome work, great video! I have an oftopic question. Do you mind sharing the font and color scheme you used for the code example. I find them very easy on the eyes and easy to read, something that I struggle with many other color schemes.
@leddoo6 місяців тому
thanks! color scheme is ayu mirage 👌 (i replied twice, cos "something went wrong")
@Schweppese6 місяців тому
@@leddooThank you very much! Do you mind also sharing the font name? It's really close to "Hack Font" but not quite and I really like it.
@leddoo6 місяців тому
@@Schweppese should be SF mono (nerdfont version). if not then Source Code Pro. editor is neovim ;D
@Schweppese6 місяців тому
@@leddoo Thanks again!
@Cstore9995 місяців тому
Lifetimes is actually a generics, but generics for variable scopes instead of types
@rasib1016 місяців тому
Moreee please
@ahm_d37624 місяці тому
here how the 'r can point to &x or &foo while x out of scope? 5:40
@n3y5 місяців тому
January can't come soon enough
@structuralcoverage6 місяців тому
nice video👍
@10inall285 місяців тому
pls do other two videos now
@voncth5791Місяць тому
Still dont understand completely but the regions of memory example is far easier to understand
@luigidabro2 місяці тому
But wouldn't a lifetime be atleast the same size as the largest sub-lifetime, instead of larger than the largest?
@carlosmspk6 місяців тому
To be honest, the explanation near the end was helpful, but I fail to see how it differs from the "particle" perspective of lifetimes.
@leddoo6 місяців тому
i mean, they're two sides of the same coin. for me, coming originally from c++, thinking about memory is just a lot more intuitive. one thing that's a bit weird/counter-intuitive in the "particle perspective" is that `&'a T` is a subtype of `&'b T`, if 'a lives "longer than (or equal to)" 'b. and in 'a: 'b, 'a is the "bigger" lifetime. whereas in the region/set perspective, 'a is the "smaller (or equal)" set. so you have subtype if subset. if that makes sense.
@oglothenerd6 місяців тому
Hello, world!
@leddoo6 місяців тому
hello, oglo!
@oglothenerd6 місяців тому
@@leddoo Hello!
@yingliu42035 місяців тому
The region concept is confusing (an error?) at 8:40 and 10:23, The outer region means the shortest lifetime of a set of inner regions - calling this relationship using set and subset is the problem: the outer lifetime should be a subset of the inner lifetime. Both the box drawing and subset mean exactly the opposite: outer is a subset of any inner.
@user-wb4qq7kf6m5 місяців тому
yes, a bit misleading
@broom72946 місяців тому
10:58 shouldnt it be 'b in 'a because as far as i know 'a: 'b reads as: 'a outlives or lives atleast as long as 'b
@leddoo6 місяців тому
no, that's the thing, it's flipped! with memory regions the thing on the left is actually the smaller thing, like you'd expect (or what i'd expect, anyway :D) when something takes &'b T, you can pass &'a T, if 'a lives at least as long as 'b, or 'a is a sub-region/sub-set of 'b.
@broom72946 місяців тому
@@leddoo sorry if im misinterpreting (english is not my native language) but according to you this code: fn some_fn
@leddoo6 місяців тому
@@broom7294 right, when thinking about the lifetime, the thing on the left of 'a: 'b is greater. but when thinking about regions of memory, the thing on the left is smaller. your example doesn't compile, cause you're trying to return 'b, but 'b is not "in 'a" (what you're trying to return). that's why you need 'b: 'a in this case. then: returning a is fine, cause it already has region 'a. returning b is fine, cause it has region 'b, which is "in 'a".
@loucadufault65495 місяців тому
1:40 but they have? By your own admission later, the scopes do not change, but the lifetimes do. I understand the motivating example, but the critique seems odd
@NonstopFire6 місяців тому
At first I had no clue you were talking about coding lol