Coding Adventure: Boids

  Переглядів 1,558,415

Sebastian Lague

Sebastian Lague

День тому

Trying to create some flocking behaviour, and getting a little distracted by spirals along the way...
Links and Resources:
Project source: github.com/SebLague/Boids/tre...
Boids paper: www.cs.toronto.edu/~dt/siggrap...
Points on a sphere: stackoverflow.com/a/44164075
Fish shader: github.com/albertomelladoc/Fi... and www.bitshiftprogrammer.com/20...
If you'd like to support the creation of more programming videos, I'd greatly appreciate your support on patreon:
/ sebastianlague
Chapters:
0:00 Intro
0:26 The three rules of being a boid
1:44 Obstacle avoidance
3:03 Getting sidetracked by spirals
6:12 Back to obstacle avoidance
6:55 Obstacle course and optimization
7:47 Swimming with the fishies
Music:
"Beauty Flow" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...

КОМЕНТАРІ: 1 800
@jamesmnguyen
@jamesmnguyen 4 роки тому
When you combined the boids and underwater marching cube projects. My mind got blown.
@Sparrow420
@Sparrow420 4 роки тому
all that's left now is to put this water/fish system into the eco system he did.
@SplashProductions556
@SplashProductions556 4 роки тому
I said out loud "Thats so fucking cool!"
@bsicyaroix
@bsicyaroix 4 роки тому
Then you definitely will like ABZU game.
@ap1evideogame44
@ap1evideogame44 4 роки тому
@@Sparrow420 I think he could make CoD Ghosts now, he has fish ai!
@ohboy1113
@ohboy1113 4 роки тому
I would buy that no cap.
@Danidev
@Danidev 4 роки тому
That's so cool! Math and nature is crazy man, damn
@SebastianLague
@SebastianLague 4 роки тому
Thanks Dani! :) Yeah that stuff boggles the mind
@ullwy9269
@ullwy9269 3 роки тому
Dani?
@ullwy9269
@ullwy9269 3 роки тому
Martino Ericsson ik
@Adamimoka
@Adamimoka 3 роки тому
Hi Dani you got me into coding and I’ve watched nothing but coding for days. :)
@xcxp3226
@xcxp3226 3 роки тому
WOAH IT'S THE REAL DANIIIIIIIIIIIIIIIIIIIIIIIIIIII
@brandongreenland9632
@brandongreenland9632 3 роки тому
"Me and the Boids at 2AM" was literally the first thing that popped into my head. Jokes aside, it looks fantastic!
@pikachu-jf2oh
@pikachu-jf2oh 3 роки тому
Or maybe you copied
@grownman9984
@grownman9984 2 роки тому
@@pikachu-jf2oh or maybe this is the original
@devesh7582
@devesh7582 2 роки тому
@@grownman9984 or maybe this is the simulation
@RASD87
@RASD87 2 роки тому
Actually watching this at 2am
@felipegutierrez3477
@felipegutierrez3477 Рік тому
@@RASD87 2,05
@haph2087
@haph2087 4 роки тому
Would that be called "Obstacle Aboidance"? I'll let myself out.
@benardnguyo6817
@benardnguyo6817 4 роки тому
@Haph try and aboid making such dad jokes in the future.
@arnav9009
@arnav9009 3 роки тому
@@benardnguyo6817 Ha, his jokes are so bad, his mind must be a boid.
@Squishy_yhsiuqS
@Squishy_yhsiuqS 3 роки тому
boids will be boids...
@azaroma
@azaroma 3 роки тому
Don't let the door hit you on the way out.
@NStripleseven
@NStripleseven 3 роки тому
H
@artem_hilia
@artem_hilia 4 роки тому
Ok, now this series is really turning into Subnautica development
@KjipGamer
@KjipGamer 4 роки тому
This goes faster though
@WildAnimalChannel
@WildAnimalChannel 4 роки тому
Making the game is the easy part. The hard part is the other 99%.
@tomohawk5411
@tomohawk5411 4 роки тому
I really really like this comment
@andimakes
@andimakes 4 роки тому
@@tomohawk5411 i like it too
@bobobenniify
@bobobenniify 4 роки тому
I truly apreciate this picture (your profile image) very, very, very much.
@Rafale25
@Rafale25 4 роки тому
Me and the Boids, watching a new great Coding Adventure
@SkylerMaki
@SkylerMaki 4 роки тому
lmao
@EctoMorpheus
@EctoMorpheus 4 роки тому
Cracking open a cold one with the boids
@Elliot.2591
@Elliot.2591 4 роки тому
You watch that new amazon prime series, “The Boids”?
@Rafale25
@Rafale25 4 роки тому
UGE Those Twitch ads are so annoying
@Elliot.2591
@Elliot.2591 4 роки тому
Rafale25 I binged it all it’s a good show. Flixtor.to is a website like Netflix but has EVERYTHING YOU COULD EVER WANT. I bought vip for rlly cheap.
@bleepboop
@bleepboop 4 роки тому
"I don't need math, i want to make games" :D
@TheAero1221
@TheAero1221 4 роки тому
\*creates entire physics model\*
@TheAero1221
@TheAero1221 4 роки тому
@Holy Spiritual Practices Good to know. Imma keep it the way it is though, so people understand your comment.
@Selestrielle
@Selestrielle 4 роки тому
Tbf I make games and I'm completely lost with the above.
@Yamyatos
@Yamyatos 4 роки тому
@Holy Spiritual Practices It's not commented out tho. It's two nested opened multi-line comments... so this is not even the comments' final form!
@blasttrash
@blasttrash 4 роки тому
@@TheAero1221 backslashes? guess you are a diehard windows fan lmao. :P
@6Twisted
@6Twisted 3 роки тому
I love how you can put a few simple instructions into a computer and get something complex in return.
@DBR9009
@DBR9009 3 роки тому
"simple instructions"
@Jack-cw8bw
@Jack-cw8bw 2 роки тому
That's emergence for ya
@N3onDr1v3
@N3onDr1v3 2 роки тому
Emergent behaviour is almost always amazing
@basicallybrand
@basicallybrand 2 роки тому
Try doing it yourself. IT'S NOT SIMPLE.
@marcospatricio8283
@marcospatricio8283 2 роки тому
@@basicallybrand Specially if you remove some degrees of abstraction. The generation of points (the first part of the video) is rather simple in C. Try making that in assembly. Or take a look at how the video card interprets them. Making something complex from the most simplified instructions is the bloody purpose of computers.
@daniausimon8674
@daniausimon8674 4 роки тому
This sphere raycast system using fibonacci sequence blew my mind, this is really awesome and very well explained ! Great series, please continue like this !
@SebastianLague
@SebastianLague 4 роки тому
Happy you enjoyed it :D
@DrOptix
@DrOptix 4 роки тому
@@SebastianLague Chapeau for your great explanations. I don't know why I feel that those coding explorations are actually really great dev logs and we may get a kick ass game after a while! Keep up the excellent work. I'm learning a ton from you and you inspire me to learn even more on my own.
@wupsje1
@wupsje1 4 роки тому
Yeah i’d love a more elaborate video on that!
@zedfalcon6972
@zedfalcon6972 4 роки тому
@@SebastianLague I saw something similar a while back, ukposts.info/have/v-deo/qqeHk5p4o42Iz6s.html video titled "N Equidistant Points on a Sphere"
@parasiticangel8330
@parasiticangel8330 4 роки тому
Should have just used spherical coords-choose angle1, angle2
@TheBrotherhoodofCadendale
@TheBrotherhoodofCadendale 4 роки тому
When you realize "boid" is just "bird" being spoken in a new jersey accent
@TonyWhitley
@TonyWhitley 4 роки тому
Spring is sprung, the grass is ris. I wonder where the boidies is? The boids are on the wing. Now isn’t that absoid? I always tort the wing was on the boid!
@notsure1969
@notsure1969 4 роки тому
Jersey birds are just pidgeons with bad attitudes.
@kinker31
@kinker31 4 роки тому
You catch on quick. Eggs? What about the eggs? Plastic! Yes, plastic, in whatever color you can think it!
@chessboy00
@chessboy00 3 роки тому
Craig Reynolds said the term is a contraction of birdoid... boid!
@easydarkunity9781
@easydarkunity9781 3 роки тому
Let the boidies hit the floor!
@OutlawJackC
@OutlawJackC 4 роки тому
i could do this in my sleep i learned ' print("Hello world") ' yesterday so im pretty much a expert
@jasondeng7677
@jasondeng7677 4 роки тому
stop flexing on everyone 😭
@BeardedButter
@BeardedButter 4 роки тому
Ikr made a calculator... pretty much a god now
@nathann1445
@nathann1445 4 роки тому
@@BeardedButter I made a calculator in python that makes sence at the time. I remade it after I mastered python and it wont work
@TheAtlasRises
@TheAtlasRises 4 роки тому
@@nathann1445 lol
@RegahP
@RegahP 4 роки тому
bro how
@xianchen1935
@xianchen1935 3 роки тому
3:25 I can't get over how you drew this phi so beautifully
@Craig_Anderson
@Craig_Anderson 4 роки тому
The auto-generated subtitles at 0:05: "I'd like to play around with some boys" Well ok then
@kontoname
@kontoname 4 роки тому
Just saw this - legend :D
@ambrosxa
@ambrosxa 3 роки тому
Those are girls
@kakyoindonut3213
@kakyoindonut3213 3 роки тому
oh shit
@mystisification
@mystisification 4 роки тому
This is so cool, do you have plan on brining the boids, worlds and ecosystem together to create a little planet ? Thanks for your work
@gustavowadaslopes2479
@gustavowadaslopes2479 4 роки тому
Maybe add even "land boids)
@FlyingDominion
@FlyingDominion 4 роки тому
@@gustavowadaslopes2479 Or rabbits and foxes.
@gustavowadaslopes2479
@gustavowadaslopes2479 4 роки тому
@@FlyingDominion They felt kinda stiffy compared to the boids. I guess if they get slightly deeper behaviors (camouflage, hiding and maybe tracking/smelling.
@memeymeemerson5426
@memeymeemerson5426 4 роки тому
@@gustavowadaslopes2479 I would love to see the ecosystem expanded on with more realistic behaviors.
@gustavowadaslopes2479
@gustavowadaslopes2479 4 роки тому
@@memeymeemerson5426 Yeah. I think seeing some sort of "ecosystem" for a game or simulation game being done animal by animal followed not only by evolution but also by new behaviors implemented and new environments. It would be like seeing a documentary about evolution on earth, but being able to use completely new environments and systems, while keeping everything considerably simple and engaging.
@SkyTheLeafeon
@SkyTheLeafeon 4 роки тому
You're like the 3blue1brown of coding. You explain everything in a manner that can be understood very easily, and I like that. 3blue1brown does math, while you do code.
@LabGecko
@LabGecko 2 роки тому
Bob Ross + 3B1B + Code Edit: Although 3B1B is kind of Bob Ross + Math, and (good) code includes math anyway, so I guess we can remove that overlap.
@writethatdown100
@writethatdown100 Рік тому
@@LabGecko I feel like coding train is more like Bob Ross
@lewisnorth1188
@lewisnorth1188 Рік тому
I love that the fish move out of the way when you get close to them
@cartelrusso5992
@cartelrusso5992 4 роки тому
I like how you explain the algorithm in every video so enyone can implement it in any language (dx, opengl, vulkan ...) or engine.
@scattershotshow
@scattershotshow 4 роки тому
This is one of your best videos! The step-by-step visualizations as you implement each part of the code is seriously next level, and makes these really complex ideas far more palatable. Can't give enough praise for your work on this format. It's seriously fantastic. Keep up the awesome work! Also didn't realize you had a Patreon. Please give it a shout out in your next video so people know they can support you. Im signing up right now.
@SebastianLague
@SebastianLague 4 роки тому
Thanks so much :)
@qm3ster
@qm3ster 4 роки тому
5:32 - God DAMN When that distribution got corrected, I FELT that!
@SaadTheGlad
@SaadTheGlad Рік тому
I just noticed that your editing is absolutely masterclass. The effort put in to have what you say sink in to what we see is commendable. You're the best Sebastian Lague.
@altaudio555
@altaudio555 4 роки тому
You should add an enemy (e.g. shark?) like the rabbits and the foxes
@altaudio555
@altaudio555 4 роки тому
Xaracen for sure but if that would it would be mad
@Yamyatos
@Yamyatos 4 роки тому
@@xaracen7207 Not so sure about that. While it would eat quite a bit of performance, it should be doable on a decent computer if optimized accordingly. He does most things on the GPU since he learned about compute shaders, however there are also ways to utilize the CPU efficiently. The rather newly introduced Burst Jobs in Unity for example. Not only are they a comparably easy (and completely safe) approach at multithreading, the speedups are also pretty ridiculous. We are talking in the regions of factor 10-50x speedup. Properly utilizing the CPU with burst jobs, plus the GPU with compute shaders, would definitely allow for a pretty darn complex simulation to run smoothly. How complex or how smooth exactly will depend on the hardware, as always.
@DouglasEKnappMSAOM
@DouglasEKnappMSAOM 4 роки тому
@@Yamyatos Really it would not be that intensive. The eroded terrain would be baked. The bot code could be done with collision spheres triggering the code.
@ethanolcarbonyl4025
@ethanolcarbonyl4025 3 роки тому
Im not an expert in programming but i think that that would be easy... you just need to program the sharks to avoid obstacles and catch the nearest boid (group of things) and program it to do at random time
@official-obama
@official-obama 2 роки тому
Add shark hunger systems
@krisztiannagy4953
@krisztiannagy4953 4 роки тому
Fun fact: the original Half-Life game includes a boids implementation. It can be seen in a scripted sequence as flying critters in Xen. If you search UKposts for "half-life boids" the first video shows this.
@carlosmspk
@carlosmspk 3 роки тому
Yeah but they went with the "leader" approach, which is not as realistic. Still, great stuff to watch
@Breadzticks
@Breadzticks 2 роки тому
When you make cool lookin stuff like this, make the showcase at the end longer please. The serene visuals and music were kickin, wish i could have watched that for a minute or 3.
@ThePond2023
@ThePond2023 Рік тому
I wanted more of that end also, the stuff he makes is amazing.
@breezingwing7513
@breezingwing7513 4 роки тому
COD: *Revolutionary Fish AI!* ... Sebastian Lague: *Three lines of code*
@jabruli
@jabruli 3 роки тому
Came to the comments looking for this... To make it look even more real just add a huge repulsive force whenever something big happens in the game like shooting or so...
@JohnMcChungus
@JohnMcChungus 4 роки тому
I love these videos, I learn so much neat stuff from them! This is my favourite coding series, I can't wait to see what's next.
@bensmith9253
@bensmith9253 4 роки тому
This video is FANTASTIC . Thank you so much for what you do! LOVE your work.
@ebreiny
@ebreiny 4 роки тому
I love watching these videos as it greatly inspires me to continue working on my projects and to get coding and learning more. Keep up the incredible work!
@cinnamon9390
@cinnamon9390 4 роки тому
None of the senior thesis presentations I saw (before lockdown) were as interesting or as well done as this... and it looks like you make these videos super regularly. Subbed!
@Aoredon
@Aoredon 4 роки тому
I'm really happy that you're back, can't wait to watch this :)
@GiannyDev
@GiannyDev 4 роки тому
Amazing video Sebastian. Flocking behavior is really an interesting subject. This leads to an Emergent behavior... How an object can react exclusively to its neighbor behavior. Awesome as always!
@thellamacorn8902
@thellamacorn8902 4 роки тому
The underwater scene you made at the end was so amazing! Even though it was just a simple and not very detailed map and some simple fish it really did feel like you were underwater! Amazing!
@geraldlouis5099
@geraldlouis5099 4 роки тому
Wow, you have no idea how seeing these two projects together felt great. I dont know if you had that in mind from the beggining of this project, but it really adds up to the channel. Please continue building things that go along with those two.
@Visigoth_
@Visigoth_ 4 роки тому
I really *REALLY* like the way you present what's going on in these videos (I'm not a programmer, and my math skills absolutely suck - but even I'm able to follow along with your logic progression). This is awesome!
@whoisj
@whoisj 4 роки тому
As a person who makes their living writing software professionally, I feel the need to tell you that programming is more about solving logic puzzles than about having solid math skills.
@sergeboisse
@sergeboisse 3 роки тому
Creating and evenly distributed set of points inside a disk is called phyllotaxis. Here is a javascript function that returns a function that gives the coordinates of the ith point in a phyllotaxis, ensuring that each point is separated from its neighbors by a distance d: function phyllotaxis(d) { var theta = Math.PI * (3 - Math.sqrt(5)); return function(i) { var r = d * Math.sqrt(i), a = theta * i; return [ r * Math.cos(a), r * Math.sin(a) ]; }; } // enjoy !
@stomachcontentz
@stomachcontentz 3 роки тому
Outstanding work. Your humility makes trying this myself infinitely less intimidating. Thanks for taking the time to make these videos Sebastian.
@zaraf
@zaraf 3 роки тому
This is one my favorite coding adventure episode! It is just so satisfying to watch a computer simulate real life to such precision.
@EnraEnerato
@EnraEnerato 3 роки тому
Those fishes behavoir patterns look suprisingly real, this is rather fascinating!
@trjrMedia
@trjrMedia 4 роки тому
the underwater exploration at the end looked super relaxing, i'd probably buy it if you added a few more features and sold it for like $10
@JNCressey
@JNCressey 4 роки тому
Looks like a good candidate for VR.
@geoffcunningham6823
@geoffcunningham6823 4 роки тому
Get Subnautica - it's awesome.
@noamweiss2244
@noamweiss2244 4 роки тому
Something like this? media.giphy.com/media/2xEAuD1mqqjk7ul1Pp/giphy.gif Beyond Blue is an underwater exploration game releasing this year on PC, Xbox1, PS4, and on Apple Arcade, if all goes well :) Come follow us on twitter.com/BeyondBlueGame (I can't speak to the actual price, probably a bit more than $10 but less than full priced)
@jamesmnguyen
@jamesmnguyen 4 роки тому
@@geoffcunningham6823 Yeah, but the simple graphics are really refreshing.
@adammontgomery7980
@adammontgomery7980 2 роки тому
This is definitely the coolest mix of art and technology around. I don't think I would have thought to put those two projects together. It's obvious once you've done it, though I think you deserve credit for that apart from the whole.
@KingOmarcO
@KingOmarcO 4 роки тому
I’m learning to code on my own, and seeing what you can do with it I really motivating and enjoyable ! Thanks a lot , please continue !
@aikatheshibainu3994
@aikatheshibainu3994 4 роки тому
Damm your coding skills are amazing! My favorite unity related channel on UKposts 👏
@grandmajojo5211
@grandmajojo5211 3 роки тому
Is nobody gonna talk about how mesmerizing it is. It looks like a school of fish.
@irregular1430
@irregular1430 3 роки тому
I remember that when this video came out it was what introduced me and finally helped me understand rays in coding and stuff. This is still so cool to watch!
@michaelbeeler7461
@michaelbeeler7461 4 роки тому
I have always been fascinated by boids and recently became enamored with spatial partitioning techniques. Great video
@Music7Ada
@Music7Ada 4 роки тому
I just watched a man man virtual fish and honestly, amazing doesn’t begin to describe this.
@OrangeC7
@OrangeC7 4 роки тому
This is remarkably good for simulating fish! How interesting!
@Kioselis
@Kioselis 4 роки тому
You're really inspiring, love these challenging little adventures, opens up your eyes.
@koper072
@koper072 4 роки тому
Wow this exact thing was one of my university assignments like a year ago - it's amazing to see what we did similarly and what we did differently. In the end your solution seems to be a better one all around - well you live and you learn.
@flaagan
@flaagan 2 роки тому
It would be interesting to see how the behavior changed if you added a predator with its own set of instructions and had the boids add in some sort of "avoid getting eaten" rule to their existing rules.
@tfrascaroli
@tfrascaroli 4 роки тому
aaaaand 3 lines of code later it looks like magic, again. Why can't I code like that?!?!!?
@individuotipo
@individuotipo 4 роки тому
I think it is not about the code itself, but what he was coding. His starting point was a paper. His coding is beautiful, but the idea of coding a studied behavior is even better.
@bobshoaunng2038
@bobshoaunng2038 4 роки тому
Because if your code is well written in the first place, adding new features can be just as simple as adding couple of lines
@micaiahstevens8840
@micaiahstevens8840 4 роки тому
NOT to discredit Sebastian amazing work, but some of this is well documented code, he is adding his own flare for SURE. That's why its simple yet elegant its like taking 10 sebastians and making amazing code. He listed out some of their names. Including the original author of the Boids code. Almost like the author of Cellular life. IE the Game of Life, by Conway I think.
@pearz420
@pearz420 4 роки тому
probably too much grovelling and not enough study
@tfrascaroli
@tfrascaroli 4 роки тому
Sure, I get all of your comments. I'm a programmer myself, and we regularly code from papers (specially geometry stuff). But still, the fact that you can put < 50 LOC and get schools of fish freaking floating around your marching cubes terrain and avoiding your submarine... well, that's something else.
@Nkrasart
@Nkrasart 2 місяці тому
Man, I really enjoy your content. Pure professional and pleasant.
@YasnaKo
@YasnaKo 3 роки тому
I`m absolutely in love with this channel, it`s very inspiring and my big thanks to Sebastian!
@dan0_0nad76
@dan0_0nad76 3 роки тому
I think I've just watched the coolest thing of my life.
@Adrian_Fleck
@Adrian_Fleck 4 роки тому
best, do you want to make an erosion video in voxel space ?? would be super cool
@micaiahstevens8840
@micaiahstevens8840 4 роки тому
I may be off, but that is what his underwater scene was all about. Maybe your asking for a different technique.
@PKMartin
@PKMartin 4 роки тому
@@micaiahstevens8840 As I recall the terrain in the underwater scene just comes from using marching cubes to render a surface on some 3d perlin noise. Erosion is a technique for modifying terrain using simulated weathering processes to generate features that you don't see in pure noise-derived terrain (like sharp mountain ridges and valleys)
@micaiahstevens8840
@micaiahstevens8840 4 роки тому
Awesome thanks PKMartin. He did make an erosion video, but with meshes not voxels as well. NOT say I don't want more videos from Lague hehe!
@peterroe2993
@peterroe2993 4 роки тому
And the natural selection simulation built into the fish boids.
@tnkspecjvive
@tnkspecjvive 4 роки тому
Man maaaann... Your teaching ability is insane. My respect, stunning job!
@michaeldougherty6036
@michaeldougherty6036 3 роки тому
Simple concept, elegant execution, insightful explanation. Brilliant! Subbed.
@AceTheBlue
@AceTheBlue 4 роки тому
I must confess that thanks to you I have a newfound love and passion for using Unity and Compute Shaders for my simulation projects. If I may make a suggestion, would it be possible for you to go back to your planet generation code but maybe add a tectonic plates simulation to see how the planet would change its shape with time?
@leecaste
@leecaste 4 роки тому
WTF?! yesterday I was thinking exactly the same after watching those same videos. This would add another layer of realism to procedural planet generation. 🤤
@AceTheBlue
@AceTheBlue 4 роки тому
@@leecaste I wholeheartedly agree! Though from the few papers I've read regarding that, it seems quite convoluted.
@marklondon9004
@marklondon9004 2 роки тому
I read somewhere that each bird only needs to be aware of 7 nearest neighbours. They probably estimate to remove the blind spot, too.
@AissurDrol
@AissurDrol 4 роки тому
Not sure why this popped up in my recommendations, but it's actually very useful to me. I haven't looked up coding or math videos in a very long time, but today I'm doing some programming on a project involving lighting and the point distribution stuff will be very helpful to me. Thanks for uploading!
@jasonguest6516
@jasonguest6516 3 роки тому
That's gotta be one of the coolest programming projects I've seen, gonna try this now thanks
@timecubed
@timecubed Рік тому
It's so fascinating to see little tiny cones swimming in air.
@akenny4308
@akenny4308 4 роки тому
8:10 if I could bottle up the feeling of excitement, pleasure, and satisfaction I got when this part came on, I’d be a millionaire. Seriously, well done
@octosaurinvasion
@octosaurinvasion 2 роки тому
Every minute of the video, you're going the extra mile. Wonderful!
@altaudio555
@altaudio555 4 роки тому
Absolutely amazing, that’s actually mad, please never stop!
@exenerate6407
@exenerate6407 4 роки тому
How do you even come up with these things? Like, you start with a known example of individuals moving together in groups(boids), and end up with something that can be used as a 3D pathfinding solution.
@programereniscool
@programereniscool 4 роки тому
I did a Game Development study in Amsterdam and we covered most of these things (apart from the ecosystem). Next thing would be a particle-based fluid simulation. If you have an interest in this kind of topic you quickly find these fun challenges. He does go really in-depth into the topic which makes it really cool!
@tushargupta764
@tushargupta764 4 роки тому
@@programereniscoolwhere to find these fun challenges
@programereniscool
@programereniscool 4 роки тому
​@@tushargupta764 Unfortunately, school is a big factor. Teachers really think their courses through. You can look for it yourself. If you see something interesting try to make it yourself. I personally really like optimizing, rendering and voxels. So now I am building my own game framework in C using Vulkan and Octrees. If I learn something new I apply it to this playground. Now you got to decide for yourself and create time to do some fun things that keep you motivated. Why did you get into programming in the first place? What inspired you?
@kaksspl
@kaksspl 4 роки тому
@@programereniscool What if someone wants to learn it all but can't go to programming school?
@programereniscool
@programereniscool 4 роки тому
@@kaksspl You can always learn by just doing. The hard part is figuring out what to learn next and to stay updated. Personally, if you are really serious about it you can check out the Open Source Computer Science Degree (github.com/ForrestKnight/open-source-cs ). This page has a lot of different courses that you can follow or you can use it to find out what courses you should know more about. Hope this helps a little!
@Arnatious
@Arnatious 4 роки тому
Definitely try using a discretized vector field for performance gains - divide the space into voxels/pixels and assign a vector to each voxel. Each entity goes to neighboring voxels and adds a vector from the center of that voxel to itself, with magnitude falling off with distance. When a boid tries to find its neighbors, it subtracts its own field from the global field and averages the vectors of its neighbors. This gives a nice "pheromone" style approach like in ant colony simulations.
@ricardsvilipsons2988
@ricardsvilipsons2988 4 роки тому
These things are so fascinating, i love these series
@Cauks1
@Cauks1 4 роки тому
Gosh this is so beautiful. I've never seen something like it. Not just a coder, an artist.
@matthewspencer6669
@matthewspencer6669 4 роки тому
Whenever I watch Sebastian I realize I am a trash programmer. But what I have to remember is that Sebastian is world-class. It's like comparing yourself against Usain Bolt in running. Strive to be the best you can be and learn from giants, but don't compare yourself.
@GezGean
@GezGean 4 роки тому
What I exactly feel :(
@simonisenberg4516
@simonisenberg4516 2 роки тому
There is no linear scale of how "good" a programmer is. We're all made up of different strengths and weaknesses and tendencies. Sebastian has a very inquisitive and creative mind that drives him to dive deeper into lots of little aspects as many would and finding fun new experiments on the side. And he has(or rather takes) the luxury of having time and allowing himself to go off on tangents which often are rewarded with deeper understanding or snippets that can be used later or for something different or inspire a whole new project. I don't know what his job is or how much "professional" development he does but in some regards he might be considered a "bad" programmer. When he doesn't stick to a deadline, the scope get's bloated, maybe he has a difficult time concentrating on the task at hand, his code, while creative and doing what it should, may not fit well with others from a team or cohere to certain standards, might lack motivation when the project isn't challenging or interesting. There's just so many aspects and different coders are better suited for different tasks. Find your niche and strengths and decide if you really want to earn money with it or rather try to keep the passion alive as a hobby. Not that it's impossible to work on a passion project and make money with that but that's the holy grail of most professions or activities. Like right as I bought my first DJ equipment, I decided I never wanted to do that for money despite investing money into it. (actually DJed two weddings of family/friends, swearing never to do so again after both :D )
@hejsandu1215
@hejsandu1215 Рік тому
@@simonisenberg4516 I'm honestly saving this for when I need it, nicely explained!
@rutgertenbrinke7827
@rutgertenbrinke7827 4 роки тому
I got distracted at 3:30 by the mesmerizing way the vortex moved
@mehdimo6306
@mehdimo6306 4 роки тому
maaaan you are the boss !!! Haven't seen anything rapped up that clean before !! thanks for being there !!! 🙌🏽🙌🏽🙌🏽🙌🏽
@florianestour3233
@florianestour3233 4 роки тому
I don't know what is better : Your animations and teaching, or your ideas and skills. Anyway, you are really smart and entertaining ! I really enjoy your genius videos !
@rubenleejohnsen2037
@rubenleejohnsen2037 4 роки тому
I love your visual studio colour theme! Which one is it?
@weckar
@weckar 3 роки тому
I come back here every few months just to hear Seb say 'boiiids'.
@lantinghsueh5537
@lantinghsueh5537 3 роки тому
I'm really enjoying your videos! I'm not a coder, but it's beautiful to see how you play around with the code.
@maify13
@maify13 2 роки тому
Very nice. I find very amazing that you can combine Math and nature. It seems so fun and interesting to watch you.
@KsizaBoid
@KsizaBoid 3 роки тому
Damn. It took me 12 years to find out. But now I finally know the meaning of half of my nickname.
@mikaxms
@mikaxms 4 роки тому
[Dunkey Voice] Procedural Subnautica baby!
@techgamer1597
@techgamer1597 3 роки тому
Sebastian really makes some interesting and cool videos and makes them look easy using Unity which everyone can get for free. Much respect for this guy.
@MrBoardNS
@MrBoardNS 3 роки тому
This is exactly what I been thinking about to do as a project for a very long time. Thanks for the inspiration! I found you by finding your video about stimulating nature with rabbits and foxes a few days ago which kept me up until 3am to do the same but in 2D. Still much work left but thanks for an inspiration!! :)
@levifzephyr
@levifzephyr 3 роки тому
Hi @Sebastian, don't know I you ll read this, but I just loved the ending, going from completely off track abstract Fibonacci sphere to... Actual usage for fish behavior! Just drop my jaw! I loved both the idea and the result. Enjoy your deep sea journey :) 🕊️ => 🐟 🐠 !? 🤯 ... 😍
@Blaxpoon
@Blaxpoon 4 роки тому
5 episodes later: recreating the entire Earth
@shifanahmed3990
@shifanahmed3990 3 роки тому
this comment aged well
@l0k048
@l0k048 3 роки тому
@@shifanahmed3990 indeed xD
@leonbishop7404
@leonbishop7404 4 роки тому
i wish there was more content on the internet like this. pure quality
@SnoBroW
@SnoBroW 3 роки тому
Hypnotic. Your videos, and especially this one, are amazing.
@123eee555
@123eee555 4 роки тому
That raycasting object avoidance solution seems really performance intensive I wonder if there is a better way
@ThePC007
@ThePC007 4 роки тому
Maybe you could loop through all nearby objects (using the spacial partitioning scheme shown in the video) and just calculate the distance and angle towards their center?
@bigboobmasterbaiter69
@bigboobmasterbaiter69 4 роки тому
more intense than twice your existence
@bearwynn
@bearwynn 4 роки тому
@@ThePC007 looping is pretty intensive, the less you can do the better. The best solution for performance is to calculate the raycast vectors at the start, so that you only ever have to calculate the directions once. Then, whenever a boid checks for a direction it's not doing all the turn fraction stuff and instead is just looping through an array of vectors. You can also adjust how many directions would be generated at the start if you wanted a less detailed obstacle avoidance, decreasing the amount each one would loop. The most performance intensive part other than calculating neighbours is actually iterating through each boid and applying their new movement vector.
@ThePC007
@ThePC007 4 роки тому
@@bearwynn If you use the partitioning scheme the looping shouldn't be _that_ intensive and depending on how you store the coordinates of the boids (preferably in an array consisting of only the coordinates themselves (and not a pointer to their object or anything)), then you could loop through them with very few cache misses, which would make it pretty fast. Calculating their distance and angle should be fast as well, since (I believe) you could even drop the square root part of the distance formula entirely.
@hi_im_a_kookie
@hi_im_a_kookie 3 роки тому
There aren't many optimizations if we want to keep using rays in a classic "does the ray hit the triangle" way. But in this case we don't really care about precise surface collisions, just a rough idea of whether or not e.g a random background fish is about to swim through a wall or something. So we can optimize this significantly by by precomputing a 3D grid or octree and simply marking a given cell as solid or empty. Now we only need see if a vector passes through any solid cells, which is much easier than looking for ray-triangle intersections. Of course, once we have a simple integer-aligned grid like this, we can make a bunch of additional assumptions and optimizations. But I'll leave this as an exercise for the reader.
@cakeboy6422
@cakeboy6422 Рік тому
I may be a 7th grader but that won't stop me from trying to understand These equasions.
@kirbymia6209
@kirbymia6209 4 роки тому
This is so brilliant! Thank you for the explanation. I definitely want to try this out!
@khaledtribes
@khaledtribes 4 роки тому
So extremely educational, I absolutely love this series!
@thegreatwarrior1239
@thegreatwarrior1239 4 роки тому
Hey its Cod Ghost and we want our fish AI back.
@boredman4687
@boredman4687 4 роки тому
I swear Sebastian. You could recreate the universe if you tried. Make a randomly generated spherical planent (which you've done), add an also randomly generated ocean (also done) apply Darwinism to the fish you've made. Calculate your rain water erosion with real time clouds and plop a third person character on said planet. Combine all the things you've already done and you've got a game far better than all those AAA games. Make it an Rpg simulation game charge $20 and you'd make millions. You've been my coding hero since High school. Keep at it, your videos always make my day :)
@rohingosling
@rohingosling 3 роки тому
I love your work. So clean and elegant.
@Yamyatos
@Yamyatos 4 роки тому
Thanks for giving me so many great things to think about and learn from. This reminds me a bit of cellular automata, just instead of cells, here you have individuals acting upon a small set of simple rules.
@jay-tbl
@jay-tbl 4 роки тому
Coding Adventure Guy: I want to program many individual objects to move around the field as if they were alive. Coding Adventure Guy, 2 minutes later: haha spirals
@bartekm3878
@bartekm3878 4 роки тому
Wow! Amazing video. I love those coding adventures. I've got 3 questions: 1. Wouldn't it be easier if you used the Job System instead of compute shaders? 2. Where do you get the ideas and inspiration for coding adventures? 3. When is the next episode of the neural network series coming?
@AramilAnakir
@AramilAnakir 4 роки тому
It definitely wouldn't be faster using JobSystem. It spreads things on CPU Threads. There are far more on GPU. The rest of questions... I don't know :D
@bartekm3878
@bartekm3878 4 роки тому
@@AramilAnakir Thanks for the answer.
@noamweiss2244
@noamweiss2244 4 роки тому
The Job System is definitely easier than compute shaders. It's also extremely fast when using the Burst Compiler. Compute shaders still have the potential for much more performance, if done right. We're using the Jobs+Burst for the same thing (but not entities), and using compute shaders for occlusion and indirect instanced rendering. I've been wanting to move the Boid code as well but haven't had the time. Right now I can get 50k+ fish reliably, I'm temporarily blocked by some data copying (yeah, take time!) and a bug with the GPU sorting that limits me to 65k instances for now. Here's an example of how our game looks: media.giphy.com/media/2xEAuD1mqqjk7ul1Pp/giphy.gif Beyond Blue is an underwater exploration game releasing this year on PC, Xbox1, PS4, and on Apple Arcade, if all goes well :) Come follow us on twitter.com/BeyondBlueGame :)
@bartekm3878
@bartekm3878 4 роки тому
@@noamweiss2244 Woah! Such a smooth transition between answering a question in comment to promoting your game. You clever.
@minorseven8134
@minorseven8134 11 місяців тому
Very inspiring to watch + cool result + cute dog profile picture = perfection. Thanks for creating this
@maugb17
@maugb17 4 роки тому
Godamn, this is so cool. Lovin’ this coding adventures man, awesome work👌👌
@slyguy8808
@slyguy8808 4 роки тому
Usually when watching these videos, I do not understand half of what he says. Does it get better over time? Still, they are very interesting to watch.
@maugre316
@maugre316 3 роки тому
5:44 looks like the start of some pretty cool spiral galaxy rendering. Maybe a future part of your solar system series?
@lickow3820
@lickow3820 Рік тому
Bro i just love this channel, for just few days i have learned some goegraphy,coud placement and fluid movment, how birds tend to form shapes, how was terrain formed, how does many cool ways of solving some programing problems work, lots of simulations on some math problems, and sooo on in just few days and it was all while showing us how to program all that and implement into a game, and all this was soooo iterestingly expalied that even i with adhd was soo drawn to his channel more that i would have been to some series, and i nearly forgot electronics how gates work how pc works how graphics card work and not just that but showed you how he learnd it so you can too and show you how to do it your self step by step, i mean im just blown out how usefuul would it be for children to learn from you cuz this whould be perfect knowlage for futre kids.
@xxxtencioncord6074
@xxxtencioncord6074 4 роки тому
The final result was incredibly similar to the real thing.... wow. Your videos are incredibly inspiring.
Coding Adventure: Coding a Coding Game
4:38
Sebastian Lague
Переглядів 582 тис.
Coding Adventure: Simulating Fluids
47:52
Sebastian Lague
Переглядів 1,5 млн
Teenagers Show Kindness by Repairing Grandmother's Old Fence #shorts
00:37
Fabiosa Best Lifehacks
Переглядів 18 млн
Артем Пивоваров х Klavdia Petrivna - Барабан
03:16
Artem Pivovarov
Переглядів 6 млн
The Bubble Sort Curve
19:18
Lines That Connect
Переглядів 301 тис.
Coding Adventure: Ray Tracing
37:58
Sebastian Lague
Переглядів 1 млн
Better Mountain Generators That Aren't Perlin Noise or Erosion
18:09
Josh's Channel
Переглядів 228 тис.
Coding Challenge #124: Flocking Simulation
42:27
The Coding Train
Переглядів 321 тис.
Coding Adventure: Ant and Slime Simulations
17:54
Sebastian Lague
Переглядів 1,8 млн
The Trick I Used to Make Combat Fun! | Devlog
8:12
Game Endeavor
Переглядів 1,5 млн
Optimizing my Game so it Runs on a Potato
19:02
Blargis
Переглядів 234 тис.
How to Create a Neural Network (and Train it to Identify Doodles)
54:51
Sebastian Lague
Переглядів 1,8 млн
The Continuity of Splines
1:13:50
Freya Holmér
Переглядів 1,3 млн
Teenagers Show Kindness by Repairing Grandmother's Old Fence #shorts
00:37
Fabiosa Best Lifehacks
Переглядів 18 млн