In this video, I compare a simple C program with the compiled machine code of that program. Support me on Patreon: / beneater
КОМЕНТАРІ: 4 100
@quaxiscorporationforresear55578 років тому
I don't care what other viewers say. Keep using paper! Sometimes you have to go the extra mile to make a point. I like your teaching style. Thanks for the videos. Very good info here!
@HarmonicaMustang8 років тому
+JP Aldama I agree. There is something I love in making notes on printed text. Plus, you can explain something so much quicker on paper because drawing and organising information is quick and intuitive, whereas doing such on a computer takes time to plan out.
@ianhamilton3507 років тому
They don't teach us that because the last forty years of computing history has been all about NOT reinventing the wheel. People got tired of having to start over every time a new computer came around, so we standardized our hardware, and operating systems (most notably, Unix) became portable between CPU architectures. Developers (the vast majority of them, at least) stopped caring about the low level stuff because they didn't need to anymore, and the computer science world progressed towards higher level things. They don't teach us how to actually do it because to go from nothing to even just a bare bones, functional shell environment by yourself would take years and years of development. So they just teach us the theory behind how it works and leave it up to you to do that stuff, if you want to. I feel where you're coming from, though. I used to feel the same way and I tried to learn things from the bottom up, but trust me; you'll be a lot better off if you start with the higher level systems and work your way down. It gives you kind of a bigger picture to see where the little things fit into.
@ianhamilton3507 років тому
It's not a problem, though. Nobody teaches 8-bit assembly because nobody uses 8-bit assembly anymore except hobbyists, and hobbyists already have many resources available them to learn from. Not to mention that most people interested in 8-bit assembly grew up with computers that ran it, and thus already know it! In fact, we have access to all the resources they did and more with the help of the internet. We can't expect the world to cater to our extremely niche interests. That's why we're all so grateful to Ben for sharing his knowledge and guiding us through the process
@markhesketh94677 років тому
In the UK assembler is taught as part of A-level electronics. The kids love it
@ricardocolon51227 років тому
Not just hobbyists. Assembly language can also be useful for hacking. I'd imagine it be really useful for reverse engineering, finding certain exploits, and malware development.
@hattrickster334 роки тому
As a web dev, watching this makes me feel like I just swallowed the red pill and saw the real world for the first time.
@pyrookil4804 роки тому
Yeah I know how this feeling too. It just kicks in like "Oh we evolved all the way to here, jeez"
@NPC-rq9tp4 роки тому
As an electrical engineer this makes me say "here we go again".
@dasemmiyogurt62884 роки тому
@@hattrickster33 you could say that c is one of the closest to the metal in the high language class.
@deschia_4 роки тому
@@hattrickster33 well compared to other languages, C is probably the closest thing to machine code, but C itself is still a high level language
@jimruby96574 роки тому
@@deschia_ We did testing on it back in college, comparing hand-coded assembly, C, Fortran 77, PL/1, and last (and least) Cobol. C and Fortran compilers did a reasonable job of producing something pretty close to what we did in assembly. PL/1 threw in some extra overhead which I think was related to memory management. And Cobol created a scary pile of machine code that we decided not to look into too deeply. I think it was summoning something from Cthulhu.
@RolandGustafsson2 роки тому
When I first started programming in C (mid 80s) I wanted to make sure the compiler was doing a good job and would always check the assembly for timing critical code. After doing this for a while I realized I could write the C code in such a way to influence the compiler to output very efficient assembly. Nowadays, the few times I do this, I'm amazed at how good modern compilers have gotten at optimizing for speed.
@dukeelma7alaРік тому
this guy is the real dela
@user-iu8ps1yo1wРік тому
I would like to learn to make the compiler more efficient. But I just started whit c and c++.
@The_Codemaster144kРік тому
@@user-iu8ps1yo1w theres not much you can do now in days lol. Also not really worth it imho because of how good compilers have gotten. But there are some reserved keywords in C and C++ that can tell the compiler certain things. All i really know about is marking functions inline can speed up the compilation process sometimes and can boost performance. Again, its not really worth doing that because the compiler should do all of that for you when necessary (if you mark the compiling command with -O3) its pretty easy to look up and youll eventually get the hang of it when you code more
@squizex746310 місяців тому
@@user-iu8ps1yo1w Why would you? What's wrong with your compiler that you want to upgrade it already as a beginner? Maybe you should just try another one? Msvc, mingw or clang.
@grenadier16539 місяців тому
@@squizex7463 Maybe just due to curiosity? Or because a man wants to understand things better or just keen to do hard things? By your logic, one doesn't have to do anything because all the good things, by which you can do your software, are already written. So all you left to do is use them, which's boring af
@awuuwa2 роки тому
7:05 you can actually notice how each variable takes 4 bytes of memory from the way they are located always 0x4 apart from each other
@SreenikethanI2 роки тому
same thought!
@aurelia80282 роки тому
Ah, I thought that the memory adresses were just chosen "ranndomly" by the compiler". But this makes me wonder though... how does the computer know how much space a variable takes up? Nothing in the machine code in the video shows that. What if the variable took up more than 4 bytes?
@SreenikethanI2 роки тому
@@aurelia8028 in many languages you determine the datatype right? in "int x = 2;" an "int" is for example always 4 bytes and "double y = 5.4;" would make it 8 bytes etc *edit:* the size also depends on your platform... as mentioned by another commenter below, an int may be 2 bytes as well
@TeoTN2 роки тому
@@SreenikethanI Sort of, it depends on hardware and/or compiler. `int` can be 2 bytes as well.
@SreenikethanI2 роки тому
@@TeoTN oh right yeah
@randomoffspring5617 років тому
Idk why but there's something so satisfying about seeing terminal output on paper. Especially C code and disassembled code. Mmmmmm.....
@randomoffspring5617 років тому
Too bad its at&t syntax though. Eww.
@natetwd19907 років тому
yea lol intel 4ever
@user-dl9cw8mi3f7 років тому
random offspring Ikr
@massimookissed10237 років тому
random offspring , you deserve a stack of tractor-feed paper with alternating green & white lines :)
@MrBruno74477 років тому
IKR can't explain it either, but it just looks so satisfying and perfectly organized. something like asmr
@craig12314 роки тому
The instruction at 0x10000f63 is moving the result of the printf function (the number of characters written) to a location in memory (even though it isn't used)
@mrwensveen4 роки тому
Thank you! This comment should be pinned.
@ChiDraconis4 роки тому
I never figured out what the printf() was supposed to be; It is implemented in 16-bit code that has to keep two registers pointed to the same address; It runs much much slower than what makes sense to me; A data-block like 1024 or whatever shroud be alloc at init; Like above while ( int ) I found much established C/S to be Horror Code of the Damned written by relatives of the Munsters to prevent use of sanity checks like if do while which works much much better due to zero based indexing
@craig12314 роки тому
@@opus_X And I get paid well for it 🤣
@osmarmartinez11744 роки тому
@@craig1231 how much time u spend in learning machine code, i want to learn too!! Its cool
@louislebel29954 роки тому
So you're saying the code was suboptimal in execution time?
@BobZed3 роки тому
One of my college profs was in the Navy and needed to write assembly for the Navy to optimize COBOL code. He wrote it in FORTRAN and turned in the assembly. They had strict goals on lines of assembly to be written and debugged per day. He always met his goals. His reasoning was that FORTRAN was a pretty efficient language, and so he probably couldn't do much better. The Navy never knew they were converting their COBOL to FORTRAN.
@draconianTL9 місяців тому
You’ve reminded me of a talk I gave this year showing how some fortran code appeared in assembly. Fortran is still widely used in my field (supercomputing) and understanding the impact of such things like compiler optimisation is very helpful.
@mohamedrh40934 місяці тому
I think we had the same college professor
@geekzombie87953 місяці тому
@@mohamedrh4093lel
@18890426Місяць тому
@@mohamedrh4093 of what college?
@mohamedrh4093Місяць тому
@@18890426 aui ?
@counterleo3 роки тому
I like how the compiler optimised the while(1) into an unconditional jump instead of actually evaluating the expression "1". I know compilers have been doing that for decades, also it's a very basic optimisation, but I enjoyed seeing it on paper :D
@_yakumo4202 роки тому
Except it didn't optimise anything. This was without any optimisations
@somebodyelse91302 роки тому
@@_yakumo420 I think it is pretty interesting that even without any optimization, it became an unconditional jump, rather than test whether the int 1 evaluated to 1 (I'm pretty sure that's how while(..) works in C). I guess it's common enough that the GCC developers just hard coded that optimization construct into the compiler?
@splashhhhhhhhhh2 роки тому
C doesn’t have booleans… so 1 == True
@counterleo2 роки тому
@@splashhhhhhhhhh Yes indeed but that wasn’t the point. The compiler detected that it’s a tautology and optimised it even without the optimisation flags set.
@williamdrum9899Рік тому
Even without optimizations on there are some optimizations that will always take place, such as not using hardware multiply/divide/modulus on powers of 2 etc
@ironfox73634 роки тому
In only 10 minutes, you made me want to learn assembly language. Il looks so simple when it's explained so well. You did a great job, Ben Eater.
@boggeshzahim37134 роки тому
Hahaha......
@pawncube20504 роки тому
Go for it. Sure a fun language, you start seeing everything the compiler or interpreter does in background for your happiness
@khaleds17924 роки тому
I always thought assembly is useless and just a waste of time and money to take that class in uni but after I finished the class I realized how important it is, this might seem like an exaggeration but Assembly made me finally understand how Computers actually work and its diff one of the most important classes in CS . also its really useful for reverse engineering a TA in my uni showed me how to crack a program just by understanding assembly
@pawncube20504 роки тому
@Adam Richard lol so true, I tried making more elaborated programs and instantly gave up. The fact it might be very different for each processor one might have makes it very discouraging. Or just raging, don't even need the "disco"
@AllenKll4 роки тому
The real question is which flavor? Arm? Intel? 68000? PIC?
@LudwigvanBeethoven24 роки тому
0:20 how did you get that infinitely long paper?
@younlok10814 роки тому
it's a vector h ah ahaha iam bad , iam going to commit a suicide,bye world, sorry people that were actually hurt by this joke
@zhigong60994 роки тому
Coz while(1) is an infinite loop
@louislebel29954 роки тому
I would rather call it "indefinitely long" :P
@guillemvidal19584 роки тому
its still being printed out, he just cut out a part of it
@rorymax4 роки тому
I was wondering the same thing. Wizardry?
@lesliedellow15332 роки тому
The eax register will contain the return value of the printf function. Evidently it is being stored on the stack in the expectation that it will be needed later. Presumably you had the optimiser turned off when you compiled it.
@theshermantanker70432 роки тому
I'm genuinely surprised C makes so much use of the hardware stack, since if you looked at the C2 compiler in Java for example it absolutely hates using stacks and almost always does everything in registers unless it has no other choice
@somebodyelse91302 роки тому
@@theshermantanker7043 If you compile on any level of optimization, it usually doesn't make as much use of the stack. By default, GCC compiles with absolutely no optimizations on, though. I find it's easier to make sense of the compiler's assembly on -O1 (the lowest level for GCC), because it puts things in registers a lot more, like a human would.
@johnshaw67027 місяців тому
@@theshermantanker7043Originally that is what the register keyword was for. It told the compiler you wanted it to store variables in registers if possible, but it was just a request and not a given.
@Brahvim7 місяців тому
@@theshermantanker7043 THIS. THIS is a comment I like. I wish I had a save button like Reddit here... I'm replying instead. Thanks!
@theBigNine7 місяців тому
I see, thanks for pointing that out, its interesting that the compiler still consider that [printf] would need to going back to where it come from even when it see that the loop is infinite
@WickedTwitches3 роки тому
I understood in theory how C went up to other languages. Now I understand how C goes down to bits. Awesome work.
@dameonsmith9377 років тому
Regarding, moving eax onto the stack. eax contains the return value of the printf call. It's not actually needed by this example. It's probably saved to help a C debugger display what was returned and is likely a nuance of the compiler.
@Collidedatoms7 років тому
So basically, it's almost like the compiler turned "printf ("%d ", x);" into "int oX14 /* I chose the name as a mock of the memory location shown in the above assembly */ = printf ("%d ", x);"?
@baconology7 років тому
Dameon Smith this was going to be my guess
@JaapvanderVelde7 років тому
This makes sense, but I was wondering why this instruction only occurs after the prior 7 lines instead of right after the call instruction? I'm guessing this might be because the cmpl instruction will actually overwrite the value of eax to store the comparison result. Does this have to do with the compiler not being able to look ahead to see if the value will be referenced and just postponing storing the value for future reference until it absolutely has to? Also, this would mean the instruction wouldn't be there if the routine wouldn't reuse eax and just returned instead, correct? What code could have followed and still use this value at this point, without explicitly assigning it to a variable right away? Can you give an example?
@JaapvanderVelde7 років тому
Thanks for the explanation, but I'm still unclear on part of it. I understand that eax/rax contains the return value of the printf function and by the time "movl %eax, -0x14(%rbp)" gets executed, that's still the value of eax. From what you're saying, I get that trying to access -0x14 from assembler code would be a mistake, and I get that, but I don't see why the value needs to be kept around at all - it's clearly not referenced anywhere in the source code? What use is the return value of the printf function at that point? And why does it only get moved to that address at that point in time, instead of sooner?
@JaapvanderVelde7 років тому
Yes, I suppose so, in that I agree with you: it's really a question about the compiler and not so much about the program either in C or assembler. I'm a software engineer myself, and having written compilers, as well as tinkered with command interpreters in the age of DOS on an 8086, I can strongly relate to what you're saying. My curiosity was raised by the question raised in the video, about the meaning of that particular instruction - which was answered above by +Dameon Smith: it's the return value of the printf function that's being saved for whatever reason, independently of the program under consideration. I suppose I could look into the inner workings of the GCC compiler to find out, I more or less hoped someone might have an intuitive (and therefore short) reason off the top of their heads. But I agree with you, that's likely not the case - and certainly not the topic of the video, as the author rightfully stepped over the problem and seems to have taken some care to write their C code in such a way that the assembler would be as clean as possible for demonstration purposes.
@Pokenopoly5 років тому
At Uni I made a Snake game in Assembly IA-32 for a course. Never again, thanks.
@rkan24 роки тому
Github? :P
@slowvomit4 роки тому
I wrote the a-star pathfinding algo in x86-64. Just for fun...
@nearbygamerfanable4 роки тому
I feel terrible for you. I tried messing with assembly once but i couldnt get anything working
@xaiano7944 роки тому
Play shenzen io
@nearbygamerfanable4 роки тому
@@xaiano794 i dont need to buy shenzen i/o to experience the pain of assembly
@captainoblivious_yt3 роки тому
The type of video that makes you ask "How did people come up with this?"
@PrimiusLovin3 роки тому
The type of video that makes you ask "about the type of people that came up with this?!"
@saulgoodman56623 роки тому
@@hiotis75 Ελληνάρα
@quintongordon60243 роки тому
The crash course yt channel has a series on computer science. Clears a lot of things up.
@MrFiyaka3 роки тому
Of course aliens taught these people lol
@HG-Pilot3 роки тому
I guess it's tightly related to how memory and cpu work internally. And it is very limiting due to the binary nature as well as a frequency ceiling of the transistors. Dead end if you will in my opinion. Invention of multiple cpu cores bought us some time I suppose but the future is somewhere else.
@davidchukwuocha5912Рік тому
Scrolling through your videos i can see the depth of your knowledge , its brilliant and inspiring. I just subscribed.
@galier24 роки тому
Just a little remark for people wondering why the code generated by the compiler contains strange and unuseful constructs. It is simply because the code was generated with the -O0 parameter which means, no optimization whatsoever. This means that the compiler basically does a nearly 1 to 1 translation of the C code to the assembly, without considering if the operation are redundant, unused or stupid. It is only when optimization is enabled that the compiler will generate better code. In this example, for example, it is stupid to read & write x, y, z continuously from memory. An optimizing compiler will assign register in the inner loop and will never write their values to memory. The spilling of the printf return value 'movq eax, 0x14'bp)' will of course not be emitted/
@zoomosis4 роки тому
Interesting that clang -O2 results in the output values (1, 1, 2, ... 144, 233) being hardcoded into the binary. The clang compiler is evaluating the result of the loop at compile time.
@garad1234564 роки тому
@@zoomosis Hahaha, thats very interesting. I've always thought compiler does so complicated stuff that Im not gonna even try to understand it. So I always assume that they can do pretty much anything. I wish to write my own compiler one day, very simple though.
@lukasseifriedsberger32084 роки тому
Can you define what you mean by 'spilling'? I mean, yeah, the return value of printf is loaded into this memory location, but it is never checked for success anyways, so why isn't it redundant?
@trevorvanbremen47184 роки тому
@@lukasseifriedsberger3208 That 'redundant' store of the printf() result _IS_ the 'spilling'. The 'prototype' of the printf() function shows that it returns an int so, by default, the compiler will SAVE that value somewhere (even though the value is never used!) If the source code is compiled with some degree of optimisation (eg: -O1, -O2 etc), then it will remove this redundant store of the printf() result since it's never USED! For further reading, what does the returned value of the printf() function actually mean!!! (Not many people have ever USED this printf() return value, so they don't know what it actually signifies - It's probably more relevant for sprintf() or fprintf())
@samuelglover76854 роки тому
Thanks for that info... This excellent video's inspired lots of useful comments!
@RaquelFoster4 роки тому
I taught myself BASIC then Pascal then C++. Learning was actually fun with some of the books they had in the '80s. I got a C64 for my 8th birthday, and I got the C64 Programmer's Reference Guide. It's just amazing the things that were in that book. It went from teaching you BASIC to showing you the memory maps, the pinouts for all the chips, and how to do graphics and sound. But it also had a 100-page chapter teaching assembly! It confused me because it made cryptic references to an assembler called 64MON which I had no idea how to get, but that made it more intriguing. The assembler class I took in college was also one of the only interesting classes I ever took. But I'm pretty weird. I was such a nerdy kid that in middle school I wrote letters to Brian Fargo and John Carmack asking for career advice.
@captaincaption2 роки тому
That is seriously awesome.
@RaquelFoster2 роки тому
@@captaincaption Brian Fargo actually wrote me back! That would've been about 1990 or 1991. I don't know what happened to the letter. I really loved Bard's Tale III and Wasteland. And today, 21 years later, I'm doing 2nd round interviews for L5 (senior dev) at Google ... but I just wanted to see if they offered anything interesting.
@draconianTL9 місяців тому
@@RaquelFoster great stories! It sounds like you’re doing well in your career and interest. That’s always good to read!
@ankurgokhale55643 роки тому
Your video is still helpful in 2020 and I'm sure other people would also understand concepts from it in coming years. Subscribed!
@PatricPuola3 роки тому
This is an excellent video that was easy to understand. You also managed to not skip anything seemingly trivial, which is rare for these types of videos and should be appreciated. Good job, man.
@Suppboio7 років тому
you didnt mention why y is allocated in 0xC. That is because integers have a sizeof 4 bytes so 0x8 + 4 = 0xC
@lisamariefan7 років тому
Technically a long. :P
@zubirhusein7 років тому
that's only in C definitions
@Cortex4037 років тому
Same for z: 0x0C + 4 bytes => 0x10
@Bvic37 років тому
Zupprezed And why does it starts at 8 instead of 0 ?
@timojarv7 років тому
Bvic3 Notice that something is being already saved to the position 0x04 at the top. And the number is basically an offset to the base pointer (%rbp) so 0x00 would be the base(?) of the stack frame. I don't know, maybe something is stored there
@piyushkumbhare5969Рік тому
This is so cool, and I think this would be a way more fun/efficient way to learn Assembly than what's taught in colleges. It's way easier to see where these commands come from and what they mean if they're being directly compared to an actual C program. Much harder if a bunch of Assembly terms you've never heard are tossed at you and all of a sudden you're expected to code a program like this.
@johnshaw67027 місяців тому
Try coding in machine language, now that was a chore. Assembly is just a higher level language that is converted/compiled into machine code. I originally started out studying electronics, so we had a course in machine code and had to write a program using it.
@wa57s5772 місяці тому
@@johnshaw6702assembly is machine code put in a readable way for a human.
@tgsvampire25 днів тому
Fr 💀
@tgsvampire25 днів тому
@@johnshaw6702 That might be interesting to know how those 0s and 1s run your Processor right ?
@lazarus69833 роки тому
This came up on my recommended. I remember using this video the night before my computer architecture exam several years ago back in college. Thank you, Ben Eater, for saving me on that one question.
@paulgriffin85663 роки тому
Many thanks for a wonderful and insightful tutorial. I have been writing code for more years than I care to remember but this is by far the best explanation of how machine code relates to back to it's source code. Fantastic video.
@thiago_1016 років тому
Man, well done to you, you perfectly explained in 10 minutes what a professor in University had 6 months to demonstrate and still wasn't able to. Really interesting.
@frozendude7077 років тому
Old video, but I still want to remark that you can add the "-S" switch to make GCC output assembly directly into the output file.
@ulilulable7 років тому
Nice tip, thanks!
@siliconpenguin7 років тому
frozen_dude - Yeah, I was hopping to have "otool" installed, but I didn't. I looked around and found this: stackoverflow.com/questions/137038/how-do-you-get-assembler-output-from-c-c-source-in-gcc There are lots and lots of ways to get gcc to output the intermittent stages of compilation. I love gcc! If people have never walked through the stages of compilation, I highly recommend doing it.
@dbolorkhuu7 років тому
or > otool -tv main > main.s
@siliconpenguin7 років тому
I thought I'd throw an example of the complete compilation stages out there... I guess because I find it interesting and informative. So when you compile a C source file, the process goes through 4 stages: Preprocessing, Compiling, Assembling, and Linking. 1. Preprocessing: 'gcc -E example.c -o test.i' < The example.c file is preprocessed with the include files, and other directives, #ifdef, #include, and #define. 2. Compiling: 'gcc -S example.i -o example.s' < The source file is compiled into assembly. 3. Assembling: 'gcc -c example.s -o example.o' < The assembly file is converted into an object file, a machine code file. 4. Linking: 'gcc example.o -o example' < The machine code file is linked together with other machine code objects and/or object libraries into an executable binary file. The *.i and *.s files can be examined in your favorite text editor. The *.o file and the final binary file are both binaries, so you'll need a hex editor to view their contents.
@FUZxxl7 років тому
otool is an OS X program. On Linux, use objdump -d.
@KrazeeKrab3 роки тому
great video. When I learnt about programming languages, I always wanted to somewhat understand how computers treat the information we feed them, but looking at assembly on your own is just like *question marks* comparing it side to side to C is really insightful!
@MultiClittleРік тому
this brings me back to my assembly class at university, in 2002. i liked that class a lot, but i've never used it again since i didn't go into a career in embedded
@deepkarmakar5346Рік тому
Can you tell me what does the 0000000100000f2e under _main: means
@SnarkapotamusРік тому
@@tamny9963 - So you think that because someone can't remember something from 20-years ago that they're automatically lying? Or, are you just looking for attention?
@radon-spРік тому
@@deepkarmakar5346 virtual address (image base + VA = full address) of the instruction ?
@deepkarmakar5346Рік тому
@@radon-sp thinku
@MultiClittleРік тому
@Jonathan Dahan you okay?
@woodywoodlstein95195 років тому
This is a valuable analysis. Knowing what’s going on at this level I think is fundamental to truly understanding computing. And code and architecture. Great.
@lowellthoerner1209Рік тому
"Back in my day we had to compile code by hand"
@GodotEnjoyer3 роки тому
Is it just me or you are feeling excited as well when you see machine language? I was learning python and working on stuff with for like everyday in 8 months. I started learning C and now it just feels a lot of fun language to work with! I even gave a break to python for the time being. Watching assembly feels interesting as well.
@thecoolnewsguyРік тому
Yeah same I'm having more fun learning assembly than the high level languages maybe that's because I'm a computers' nerd lol
@konstantinospalapanidis6414Місяць тому
My 14 year old self back in 2003 would be extremely excited and thankful if someone would explain machine naguage in such a clear way. Thank you and well done!
@troidberg6 років тому
to any one doing c++ exams on paper.. do a table with all variables and update their values like the code says.. this way you keep track of everything
@parrotraiser65415 років тому
AKA "dry running", in the days when computer time was horribly expensive. It's still the best way to understand what's going on in code, and uncovering places for code optimisation, if performance is a problem. Don't optimise code before you've considered the algorithm, though.
@dowrow68984 роки тому
I had to do both courses of programming (Pascal and C) on paper, and there's no time to do that (if you want the highest grade)
@thewhitedragon41844 роки тому
@@dowrow6898 When writing code or answering what a block of code gives as an answer?
@dowrow68984 роки тому
@@thewhitedragon4184 they give you a block of code with a lot of unusual stuff and you have to answer what it outputs, or what are some elements of an array or something similar
@thewhitedragon41844 роки тому
@@dowrow6898 I have the feeling we attended the same collage because it's the same garbage here 😂
@glidingbutter58994 роки тому
I feel calm when people use paper to explain :) very educational and relaxing
@muudus_tv3 роки тому
Very impressed the way you explained with the amount of knowledge you had with that assembly code.
@MrChrismeenan2 роки тому
Just fantastic to see how efficient the code produced by the C compiler is. I spent years writing assembler as a kid and used to have competitions with other on how fast and small we could make our code..
@user-yd7ds6po4lРік тому
Spilling every value (including even the unused printf return value) on the stack isn't exactly the most efficient thing to do-however, that's exactly the thing to expect when compiling with optimization disabled.
@forbidden-cyrillic-handle11 місяців тому
@@user-yd7ds6po4l Well, with optimizations it managed to surprise me. It managed to compile: x = 3 * x + 1; into a single instruction.
@user-xq6cu3it9s4 роки тому
Your teaching is great, informative and esthetic. I loved watching it. Thanks!
@garydunken79347 років тому
I appreciate your effort to make this teaching video to share what you know and honestly say don't know to things you don't know. Well done. I'm not sure either what's the point of moving the contents of eax register on to stack.
@0623kaboom5 років тому
so it can be formatted loaded and printed ... it has to strip the format out of the print ... the the data pointer then the data then print it ... and a stack is the best place to do that from as you can shift left and grab the format ... and then shift left and set format up then load the next chunk and shift left ... read data pointer ...and shift left ... load data .. shift left and finally print ...
@cyrillebournival23282 роки тому
This is by far the best series explaning how computers works inside. Amazing work!!
@vanman1183 роки тому
This is a good example on why learning coding without understanding how computer technologies layer on each other seems so daunting. Just learning a coding language is not really that difficult. But coding is complexity built on complexity, and each layer down it become exponentially more complex. From an outside perspective, like when when I first started learning code, it feels like you don't just need to know the top layer of knowledge, be it python or c++, but you need to understand what makes that work and how something else makes that work. At the end of the day Id have the impression I was going to have to learn how electricity works to understand the chipsets or ram to understand the next layer to understand the next layer all the way up to my code. The great thing is that these languages were made so we don't have to do that. OOP and modern tech has almost made everything so independent and modular that you can learn the end result without knowing fuck all about how it works. You don't even need to know to code to write games anymore.
@nickharrison37483 роки тому
if you want to know what hardware is doing, learn Computer architecture
@NormHen54133 роки тому
Like the Techmen from Foundation. They knew how to work on nuclear power plants but had no idea how that shite worked
@zes38133 роки тому
wrg, no such thin gas dauntingx
@MrFiyaka3 роки тому
You are right but there is one thing.. I dont think learning OOP or coding language is easy .. They are also difficult because if you want to learn really well they steal a loot of time from you :(
@carocs18863 роки тому
I was thinking this exactly today! I was wondering how much do I need to know about this stuff and how may It help me. Although I know I don't need to know all of this stuff is so interesting to me and I think It can give me a better understanding of computer science as a whole, so I'm planning on at least do some research. It's only been 8 months since I started learning Web Development but I am fascinated with everything related to computer science.
@lochinvar004654 роки тому
Remembering my first programming. You looked up the op codes and entered them on a keypad in Hexadecimal. This literally was writing the cpu instructions directly. I miss the 6502.
@roysmith59024 роки тому
Way back when I was in school, we had a lab course working with the M6800 (6800, not 68000). I used to write my programs in C then hand-compile them into M6800 assembler. And of course, hand convert that into machine code, which then had to get toggled into the machine.
@GaryWirsching3 роки тому
Hey me too man! Learned Basic on my Apple II and when I wanted to include some heavy-duty math subroutines, I'd POKE the hex code into a memory location then call it when needed. Even on that old 8-bit processor it ran blazingly fast!
@heinzk0233 роки тому
The 6502 instruction set was very nice and clear, as was the Z80's to some extent. The intel instruction set was ugly in comparison. ARM assembly language is even worse, it's not meant for humans. Every instruction can do something and can also do something completely different, depending on some weird prefixes. I hope no human being was ever forced to write ARM assembly code.
@uraxii29446 років тому
Ohhhhh this helped me for my malware and reverse engineering final. THANK YOU!
@santiagotodisco26683 роки тому
I'm studying IT, and coursing a few subjects that include C, C++, Assembler and Pentium processors architecture. And this is one of the best, and more interesting video that I've seen. Great work!
@matheusrodrigues-kf6pj3 роки тому
gz on the video, man. i like how you are humble to tell people when you're not sure about.
@c0ldw1nd276 років тому
This brings me good memories from my first semester in college when I worked with MIPS assembler code. Probably one of the most interesting things I have studied so far.
@redxonegaming54367 років тому
Really enjoy your videos, started my programming journey, if you will, about 5 years ago with the idea of wanting to make video games. i later found assembly programming and electronics engineering FAR more interesting than game design. I have been learning 8086 ASM on DosBox lately hoping i can get enough experience to understand how computers work entirely, i am currently in the process of learning how different IC's work on a breadboard and hope to build my own 8bit computer soon. Thanks for getting me started on such a fun hobby i hope to make my job someday, keep up the excellent videos! Hope to see your channel continue to grow :)
@susanins10005 років тому
Redxone Gaming How is your progress if you don't mind asking?
@abiduzair1835 років тому
Yes I am interested to know too. I would like to build 8 bit computer too.
@rojirrim72985 років тому
Please answer us bro!
@8a41jt4 роки тому
Maybe he figured out that using machine language in software makes your product un-portable. There are many reasons *not* to write in assembler. And there are distinct instruction sets for different CPU architectures, so you can learn one ISA (inst set architecture) or you can learn all of them; compilers *do* have their advantages. All digital computers work the same way (registers, storage, interrupts, etc) but the devil's in the detail level you can't avoid in assembler. Everybody should *know* what compilers do and appreciate that today's compilers (I've been doing this for 40 years) are very, very good. You should also understand the overhead of interpreted languages like Java & Python (and the list goes on) before you make an implementation/design decision. Knowing the heart of how most of your customers' machines work (x86_64 for {lap,desk}tops, ARM ISAs for phones/tablets) is a valuable datum, should motivate us all to write code that's as efficient as possible. I still check my assembler output most of the time, but I'm about ready to retire ... probably an "old skool" type. But today's typical bloatware sucks. *Fight it.* Take pride in your work, know what you're delivering :-) _and good luck on your autodidactic journey!_
@Chevifier11 місяців тому
I loved every second of this. Ive been recently learning C++ and viewed the asembly code and was lost this helped so much to see whats actually happenning
@andyhawaii2819Рік тому
I did assembly the first 5 years or so of my 45 years in IT and SW dev. Great foundation. Your explanation is pretty good.
@antonnym2145 років тому
Minor correction, because I used to program in 8080 and Z-80 Assembly: Those instructions from the disassembly are more properly referred to as assembly code instructions. Machine code would be represented by nice hex numbers for the opcodes and operands.
@AlessioSangalli5 років тому
Actually Z80 machine language is relatively easy to program by hand, for each opcode there are few bits of prefix and then register addressing etc. Then you convert all the bits in a hex number and done
@totallynotabot1515 років тому
Early textbooks used to make a distinction between assembly mnemonics and machine code. Looks like those days are long gone and the terms are used interchangeably.
@RogerioDec5 років тому
Z80... My computer life started programming a TK-82C at 1982... Good times... 15 Minutes to load a 15 KB program from a cassette tape (after many attempts)...
@trevorvanbremen47184 роки тому
Since we're being pedantic here about the difference between assembly code and machine code, it doesn't HAVE to use 'nice hex numbers'. Some CPU architectures were more suited to OCTAL representations, and technically, binary would be equally valid! Footnote: Check out the MODR/M byte in x86 code and you'll see how well-suited it is to use octal in this specific case! Having said that, I willingly admit that I'm predominantly a binary and hex man... LOL
@iosefka77744 роки тому
The mnemonics directly represent those hex numbers. If he did print out the instructions in hex, you may as well then complain that it's not really machine code because it's not stored electrically in a computer, but printed with ink. It doesn't matter how you represent something, it's the same thing.
@FUZxxl7 років тому
The compiler emits movb $0,%al because printf() takes a variable number of arguments. The ABI specifies that when calling such functions, %al must contain the number of floating point arguments. There are no floating point arguments passed to printf() in your example, so %al is set to zero.
@Hamled4 роки тому
Which ABI are you referencing? I tried to look for an appropriate OS X ABI that would cover the cdecl calling convention, but nothing I found mentioned this approach to counting floating point arguments.
@philippenachtergal60774 роки тому
@@Hamled Personally, I just assumed that the string has to be null terminated. But I have no idea what that %al stands for.
@somebodyelse91302 роки тому
@@Hamled The System V ABI, I'm pretty sure
@jardahybner92274 місяці тому
Too late in this discussion, but the zero inside "movb $0,%al" is just an information, that the printed value should go into stdout stream (in normal circumstances it means that it will be printed on the screen). Anyway, this video and discussion have returned back a lot of memories... And last but not least, If anybody would like to, source codes for printf() are available, but be warned this function is really complicated one, because of a posibility to use variable list of of arguments with all kinds of types, formats and architectures.
@CheshireCab7 місяців тому
When I was a newbie programmer back there in 2000, playing around with assembler, memory and registers really helped me to get a grasp of what pointers and references are.
@slavenpenava54139 місяців тому
8:30 after googling around for a bit im about 60% sure its just an assembly representation of "while" because the %eax(Extended Accumulator" - used for arithmetic and logical operations, as well as for storing return values from functions.) is preceding the cmpl of x to hex of 255. I dont really have much experience in assembly but this is my best amateur educated guess but if theres any assembly experts pls explain what that line would mean
@ederbarrero558514 днів тому
It's storing the return value of printf into the stack, this is because the code was compiled without optimizations so GCC included the superfluous store in the final code too
@noway28315 років тому
8:15 I believe that line puts tge x value to the aex, where it can set a flag. The next line sets the flag, and the next line uses it to determine wether to jump or not.
@user-bk8wg7hk2b2 роки тому
Simple and interesting explanation, I have experience with assembler, and C ++ is my main language, but I tried to watch this like i'm a beginner. And in my opinion, that was very easy to understanding. Big respect!) Sry for my bad eng)))0
@qwertyuiop-gn5vi9 місяців тому
I found your teaching so understandable by non programmers and beginners. I dont know to do programming and wanted to learn. I have interest in c programming and now assebly. Thank you for video you are great teacher
@kuroexmachina3 роки тому
as someone who works on high level programming, your channel really brings me back and piques my interest again
@coenfuse3 роки тому
In my last year of college. I now finally understood this! Thank You! What I realised is that the teaching (at my was good but they didn't put enough efforts to link this to higher level of programming we were practising daily. But now it makes sense. Thank you again!
@TheBcoolGuy4 роки тому
This actually makes sense. As mainly a C# dev, C isn't actually hard, first off. Pointers and such can get a bit complex, but they make sense. This code is certainly simple. The assembly makes sense too. It is beautiful how simple it is and how it uses such sinple functionality in order to create more complex end results. This helped my understanding of Assembly and it might be one of the things that help me finally make a PS2 game one day.
@Alberto-sv1ou4 роки тому
Not to be the party stopper but ps2 is a dead thing of the past
@1pcfred4 роки тому
Sure it is all simple. But it takes a genius to appreciate the simplicity. Shamelessly paraphrased.
@IM-qy7mf2 роки тому
It seems simple, until you have to do implement data structures in C; then you find yourself crying for days on end, because you can't seem to resolve the clobbered memory errors that keep popping up on you!
@mariocamspam722 роки тому
@@IM-qy7mf structs are very trivial....... if you have massive experience
@sourestcakeРік тому
@@IM-qy7mf AddressSanitizer makes this significantly easier to debug, though. It's like a plugin for compilers that instruments code using the compilers' own semantic information. You should also get in the habit of writing asserts for potentially incorrect or dangerous code.
@neosmith1663 роки тому
I always wondered how the C program looked in Assembly language. Today I got to understand how it all works. Great video!
@Franschisco3 роки тому
Dude this has shed light on so much stuff amazing vid
@MaartenRonteltap5 років тому
Sorry for the noob question, but isn't this actually assembly? I thought machine language was basically just ones and zeros?
@xfivezerofive5 років тому
Yeah, you're correct; machine code is literally just binary. Otool seems to be a disassembler; it tries to format the machine code into something a little easier for a person to read Trying to read an executable written for an operating system through a hex editor or something would leave all the header information and such in the output; making it a little more difficult to see what's going on
@coolbrotherf1275 років тому
I could be wrong, but the actual machine code would be 1s and 0s of the low level language the CPU uses. The code shown in the video is that code translated into a kind of assembly.
@heyarno5 років тому
Assembler code is human readable, the assembler program turns it into machine code.
@0623kaboom5 років тому
Machine Code is binary ... The nemonic we use LDA ... etc is assmebly language and in hex because 255 ones and zeros take up a ton space on a line ... while ffff doesnt converting from binary to assembly you run an ASSEMBLER and to convert a langauge like C++ you compile it into assembly language then assemble it in to machine code ... because sending ffff is easier to handle than 255 ones and zeros in a line
@iProgramInCpp5 років тому
It is x86 (-64) assembly. Machine code is literally just bytes.
@BigBadWolf1st7 років тому
I don't know C nor assembly but I watched this from start to finish with my mouth hanging open. So interesting.
@vishnuvithala69022 роки тому
Gives a true appreciation for compilers! So many layers built upon layers to translate everything into machine code.
@ivanangelov88252 роки тому
That was awesome! This is something I was never ready to dig in, and now this explanations is so good, that it makes it look easy!
@MSTendo643 місяці тому
Compilers were invented in 1952. People in 1951:
@realchrishawkes3 роки тому
Nice video bro!
@jimhalpert98033 роки тому
Chris!
@andrewtate46353 роки тому
why your not verified
@Vegabrielml3 роки тому
I like it too!!!!!!
@xIreland2k7xРік тому
you can tell the presenter really has a finite grasp on the information when he says 'i'm not sure what this other thing is' but hey i'm really glad you enjoy this hobby of yours
@tahmidhussain60353 роки тому
i didn't understand much but i really liked your approach of going to the roots of the system,hope you gonna keep continue doing this.Thanks a lot.
@kenmolinaro5 років тому
I miss programming in assembly. The first code I ever wrote was 6502 Assembly on an Atari 600xl. I also programmed in the following assembly languages over the years: 8088, 80286, IBM 360, R10000 and MIPS. After 20+ other languages over the years, assembly is still the one I liked best. It just felt natural. When I first learned C and was using the Turbo C compiler, I often wrote the function headers and variable declarations in C, and just inlined the guts in assembly. Those were the days...
@photopicker5 років тому
I don't. At all. I wrote Railsounds II in Assembly because the processor (Microchip 17C42) had 2k code space and 160 bytes of ram. It ran at 4MIPS and at the time (93) was the fastest micro on the market. I couldn't wait until I could rewrite in C. Which we did. The hardest part was convincing Neil Young, my client, that we needed to do that. The rest is history. Over a million units sold.
@thomasmaughan47984 роки тому
Agreed. Very creative, very obedient. CPU does exactly what you tell it; nothing more, nothing less. If errors exist nobody to blame but yourself; and maybe the standard libraries which for assembly are minimal and usually just the startup code. I also wrote assembly for Honeywell DPS 8 mainframe; now THAT was programming!
@Winnetou174 роки тому
@@thomasmaughan4798 Not so much on the obedient part. I remember seeing in a presentation that intel's 486 was the last x86 processor to simply run the instructions, in their order. After that came the out-of-order execution optimisations. And things like processing both outcomes of a check in the time the required value is fetch from memory and then simply using the correct outcome. So, nowadays, you don't really know what and how are things actually executing inside of a processor. Sometimes a less optimized code can be better optimized by the CPU optimzer.
@VithorCasteloTutoriais5 років тому
THATS SO COOL, i always programmed in C and was thinking about how it worked inside of the processor
@DrakenRolle3 роки тому
Thank you so much for this tutorial. Thanks to you i understand those concept now. Please make more of those C vs Assembly Tutorials. You are explaining it so good :D
@JustinParrot7 років тому
Your channel is awesome. Ta chaîne est géniale. Merci
@Madcowe4 роки тому
This is the kind of programming videos I've been looking for, how programming in a language converts to machine instructions, awesome! THAT BEING SAID, your handwriting is abysmal oh my god xD What have you done to that 0x8 at 4:29!?
@ikartikthakur2 роки тому
After ignoring 5 video ..I subscribed this guy . He's worth sharing and learning from.. thanks bro
@shivabreathes11 місяців тому
Oh man! This is awesome. This takes me way back to early software engineering classes at Purdue in the 90s. We used C. Great to understand how it compiles into machine code!
@g00dvibes474 роки тому
rax is a 64-bit register eax is a 32-bit register which refers to the lower 32-bits of rax ax is a 16-bit registers which refers to the lower 16-bits of eax ah is an 8-bit register which refers to the upper 8-bits of ax al is an 8-bit register which refers to the lower 8-bits of ax gcc -S -masm=intel program.c ATT syntax is ok, but I prefer Intel personally... you’re welcome and thanks for the good video!
@wh79884 роки тому
where do u learn all of this? any good books or websites as I want to understand how the machine runs c programs better
@b4n4n464 роки тому
AH, ok
@architvis32434 роки тому
@@wh7988 Pick a processor, read the documentation, the documentation will tell you what commands there are and what they do. You can look up youtube videos or books for the processor and how to program in assembly for the processor. The class I am taking right now has us using code-warrior (ide) for programming the HCS12 (mircro-controller). I am assuming going with an arms processor would be a better idea though, they are more popular.
@g00dvibes474 роки тому
School! A good (but expensive) Assembly book is "Assembly Language" by Kip Irvine. You can use Visual Studio, admittedly a "long" process to set up, to write, run, and debug MASM. Give it a go.
@manda3dprojects9664 роки тому
T-rex is a dinousaur-bit
@fezkhanna69003 роки тому
This guy is beyond words. Cannot describe how grateful I am; I found the video channel I have been looking for
@FabbrizioPlays3 роки тому
You know, I come and go from watching this channel, but you are probably my favorite youtuber, period. When I try to learn programming or programming-adjacent skills, I always find myself frustrated by the way it's taught. I learn better by knowing what's going on under the hood and accounting for it, than rote memorizing things and "just accepting that they work that way". If I "just accept it", I basically cannot wrap my mind around how to use it. But people who teach programming tend to not understand that well enough to explain it, so I find myself not actually being able to learn the subject. I had almost given up. I thought it was just something I couldn't do. You almost exclusively do videos explaining the things that have given me road blocks on my tech journey, and it's a cathartic release to have the chance to watch them. I could almost cry. It's like removing a nasty splinter.
@williamdrum9899Рік тому
This pretty much sums up why I couldn't do python. My next language was 6502 Assembly.
@Chibchombia1003 роки тому
Legend!!! Thanks mate...I became one your best followers...sending regards from Colombia
@cagedtigersteve5 років тому
Using paper. I've gotta give you a thumbs up.
@mtutoriales3 роки тому
@LoveLiveKillBillLife Paper is a technology bruh
@harveynorman87874 роки тому
I also check the assembly output of my c++ program to check the efficiency of the compiled code. Also sometimes I'm curious to see how will the compiler optimize polymorphed codes (vtables, etc)
@Mateusz-Maciejewski3 роки тому
Thank you for a nice explanation. It's great that the compiler generates so clean code. Of course it could do better, that is the registers should be used to x,y and z variables, but it probably would with optimisation option. One remark: The addresses of x,y and z differ by 4 (0xc-0x8=4 0x10-0xc=4, since the long type is used, so each variable takes four bytes.
@LuisMolinaAl3 роки тому
We need more of this maybe for every instruction that you know
@jessicahaines7263Рік тому
Thanks for the video! Glad to find others who think this is super cool. I just finished my assembly course and I'm sad its over. I'm pretty sure I'm the only student who actually did my assignments and didn't just find code to poach on stack exchange. I'm even more sure I was the only one who really enjoyed the class and preffered it over C++ and way more than Visual Basic. My C++ teacher has been giving me a hard time. Assembly is "neat" he says, but VB can make "real world programs" Humph. I figure if I love something that most people dislike, even if I don't do it directly, there's a market for doing that kind of thinking....???????
@Michael-iw3ekРік тому
Visual Basic, ewww!! :)) Yes there is a big market for assembler and c programmers - think hardware controllers and other fancy things.
@jjc75019Рік тому
Tell your C++ teacher he is an idiot (you can quote me). VB is the worst for making real world programs. Create a Hello WOrld program in VB and compile it. You get a program that is >10K. Do it in assembly and it is 128 bytes..... He must have stock in storage manufacturers.... I'm CIO that used to teach machine code/Assembly when the first PC's came out. Wrote games on C64's until the C compiler couldn't comile them anymore and switched to (macro) assembler. You don't know programming until you have done that at least once for a larger project.
@snesmochaРік тому
visual basic is dead. it hasn't had a real application in literally decades
@oldskulziom7 років тому
wtf am I doing here, I can't even code
@hellschatt6 років тому
I don't know why, but this video is very satsfying to watch as a programmer. It's very logical and makes sense. Like if you'd suddenly have a partial look into a womans brain and actually start understanding something.
@seditt51466 років тому
Why, I think everyone learns backwards, If they would start at low level which is cold hard logic memory movement and work up the chain I believe they would learn how to program much faster. Lang like basic trigger bad habits that become hard to break such as never clearing your memory or initializing variables and things like C++ have turned into a cluster fuck due to the Total Over use of OPP everyone seems hell bent on these days. I would suggest if someone wants to learn to code go back to DOS, Get Turbo C and use that, It was a great lang with great documentation to help you telling what every single command did ect.
@seditt51466 років тому
If he tried to learn Java before ASM hes going to be crying like everyone else on this video is about how hard ASM is to understand when its WAYYYYYYY easier to understand then any lang I have ever used including Basic. I think the Fail comes with most people because they don't comment their code and lose track of whats what but its simple top down programming that can be traced with ease.
@seditt51466 років тому
I know I will catch a mess load of flak for saying it because I still get a lot of flak for using it from time to time but I honestly believe DarkBasic is one of the better things for a programmer to start in.... Hear me out before yall hate on me. Starting off a programmer wants results, ASAP. With darkbasic its as simple as Sync On Make Object Cube(1,10) Position object (1,0,0,0) Position Camera (0,100,0) Point Camera (0,0,0) do control camera using arrow keys 0,1,1 loop wait key That code above will draw a cube on the screen and point the camera at as well as allow you to look around with the arrow keys, it which is a great starting point for most hobby programmer since the will feel the excitement going right away with a 3d object they can manipulate. This same code in say C++ for instance would literally take hundreds or thousands of boiler plate code just to setup the engine to draw the cube and accept the input. Look into darkbasic. Its old but its effective and its fun as all hell to toy with.
@skeggjoldgunnr31676 років тому
I started on a TRS 80 Model 1 with 2k ram and a cassette tape player. Basic. Then a Commodore 64. Commodore Basic. Then C on my BSD systems at home, took online local community college courses for Visual basic .net and C - grew tiresome. Right about then it became evident that code monkeys had to compete with $3/hr dev teams in India. Writing on the wall was that the money would be in Java. I stuck with sys admin needs; Perl and C. FEAR of Java, FEAR of having to think about this stuff, FEAR of actually applying what I've learned in school... NEVER learned these basics. (been TAUGHT it many times!) Never formed this solid foundation. In other words; I can't code to save my life...but I have worked for years making money doing it. Flying by the seat of your pants every day...making it work, doing the seemingly impossible. There is reward in that, at least. It feels good to actually DO this stuff in the real world for real world paying client needs. I can't even last in a programming conversation for two minutes. My point? - Just *do* *it*.
@thtuskey6 місяців тому
This brings back the nightmares from writing mainframe assembler in college in the mid 80's. It was frustrating, fun, gave me an excellent appreciation for what's going on behind the scenes, and here I am 40 years later and damned thankful I haven't ever needed to program in assembler since ♥.
@marioguzzi74663 роки тому
Excellent simple explanation. I will refer to your video in a comparison discussion between classical CPUs and Quantum Computers. For those commenting on the efficiency of the assembled code, (correct me if I am wrong) the C compiler options did not seem to specify optimization options. Optimized code can be more difficult to relate to the original C code and would not have helped the simple explanation. What you should expect with using the optimizer is that registers would be used instead of memory where possible and unused code removed (among other things). Before optimizers were standard, we used to deliberately assign registers to key C variables by using the "register" C modifer.
@asdfasdfasdfasdfadsf6 років тому
gcc is likely an symlink to clang on 2015 macbooks. otool is specific to OSX's mach-o executable format. On Linux, you'd use binutils' objdump with `-d` to disassemble. The line you drew to separate the assembly separates the "prolog" which backs up the previous frames' base pointer onto the stack, then sets the frame pointer to this stack pointer so that the current stack pointer can be advanced for the call to printf (think of the base pointer as being the base of the current stack frame, while the stack pointer is adjusted for local variables, and will be the future base pointer for child stack frames, like printf in this case). The movb %0x0, %al is to specify that the variadic function printf is not receiving any floating point arguments as per the sys-V ABI. I can't work out what's being stored at -0x4(%rbp) or -0x14(%rbp) though, and why 32 bytes was allocated to the current stack frame (the stack needs to be 16 byte aligned on x86 to invoke calls, but idk why it didn't just allocate 16 bytes since we only need room for 12 bytes, rather than allocating 32 bytes (0x20 == 32)). I wonder if the assembly had stack canaries (I seem to recall OSX adding them) and the author removed some code, but not all of it (missing -0x4(%rbp) or -0x14(%rbp))? %eax would be retaining the return code from printf at that point, but based on the source code shown, it's never used so there's no point to repeatedly only write it to the stack and never check it. Otherwise, I don't think this is actually the disassembly from the source code shown (close, maybe a slide modification where the author removed some of the assembly, but not all of the parts they should have). The epilog is omitted, but the compiler may have noticed that there's no return from main(). The prolog is still needed otherwise printf() and functions it calls cannot allocate things on the stack correctly. Well, just the stack pointer adjustment, the frame pointer on x86 was meant for debugging, but is not used with optimizations turned on (and you'd probably just want to use DWARF tables to unwind the stack anyways, not as fast at unwinding, but faster happy path, smaller code, less instruction cache pressure, external to program). Great video though!
@jticklemaker12657 років тому
Almost a year late... On x86-based computers, eax is usually for return values. Don't forget that printf is not void, it returns a length. The compiler is a macro-assembler so it stores it on the stack anyway. What you can do is ignore the stack & use only the registers ebx, ecx & edx to store x, y & z, so in theory, it should execute faster. If i remember well, if you only want 8 bits, you can use even bx, cx & dx, or even b, c ,d
@plaisthos6 років тому
ax, bx, cx, dx are 16 bit, the lower and upper half registers al, ah, bl, bh, cl, ... are actually 8bit. Obscure knowlege FTW!
@mdlindsey6 років тому
Came in the comments to find out what this line did. Thank you sir.
@xCwieCHRISx5 років тому
you can use the register keyword in C then it will compile like that
@blackboxlearning12 днів тому
finally ! i can understand some assembly code now. Thank you for this
@hkhj13910 місяців тому
Thank you so much and very beautiful way of making things clear
@Marc_WolfeРік тому
Wonder if he tried deleting that "eax" line or replacing it with a no-op or something to see if it mattered, or if it was eronious compiler overhead.
@larswadefalk64234 роки тому
I've always regarded C as a sorts of macro generator. You can almost see the result in asm when you write C. Although with any level above O1, things get totally too much for a human to read, unless you wrote the compiler.
@ramppappia10 місяців тому
thank you, I don't know a single programming language but I wanted to see how compilers translate code because it blows my mind, this was very useful! what's happening inside a modern PC is 1000000 times more complex, but at least I can vaguely picture it now :)
@ninamira57552 роки тому
Incredible video, the most useful channel on UKposts for computer science students
@severusfumizuki99347 років тому
this also nicely demonstrates how intelligent the c compiler is written. the last line that contains the "jmp" order to go back to the infinite while(1) loop doesn't check any conditions...the compiler knows that this is an infite loop and thus just places a jump command. Also, its nice to see how all the programming textbooks tell you to "AVOID GOTOs! OMG GOTO IS THE WORST!" ... when under the hood of the compiled machine code, all the nice and orderly loops, and ifelse and break and continue statements...are just GOTOs :D
@TheJamesM7 років тому
Severus Fumizuki The textbooks advise against goto statements is that they're less readable than higher level structures. Of course it ultimately all compiles down to gotos - the program has to live back and forth through memory - but it's not useful to have programmers wasting time chasing around opaque labels or constantly updating line references.
@miroslavmalesevic96596 років тому
It is not GOTO's but how you use GOTO's that is the problem. Using while and for is using GOTO's in a disciplined manner.
@EvenTheDogAgrees6 років тому
+Severus Fumizuki: yeah, I kinda wish he addressed that in the video, as it's a nice illustration of your compiler optimising the program rather than translating straight from C to machine code.
@BrightBlueJim5 років тому
Juan Rial: this is not a matter of optimization. There is no such thing as a "while" instruction in any computer architecture - "while" is just a way of specifying a loop, and the normal, un-optimized way of constructing a loop is with a jump back to the beginning of it.
@SinZ1635 років тому
In high level languages, there's almost never a usecase where you need a goto. Most use cases are covered by the basic IF, WHILE, DO-WHILE, SWITCH, FUNCTION, FOR, CONTINUE, BREAK, RETURN statements. In some languages BREAK will even take an argument that says how many layers to escape from, but languages that don't, that is one of the few last surviving use cases for a GOTO provided you have a good paragraph explaining why you are using a GOTO in a comment next to it. It all goes back to documenting your code, and high level constructs are self documenting code, a goto is a wildcard and does anything so you need to document it
@m.ermanuruk49415 років тому
Must be a professor or something. Your expression is great Ben. Thanks for the good work.
@Palexite2 роки тому
For a person very interested in how computers manage to function through tasks, you really pleased me.
@smrtfasizmu61612 роки тому
This is so cool. This makes me want to learn the basics of assembly and be able to make simple programs like this in assembly.
@TesterAnimal13 роки тому
When I was a C developer I always used the compiler's option to output the assembler code it was creating to check it was creating good code. There are lots of ways of coding and hints that you can give the compiler to help it understand what you want and to help it create good code.
@Noah-nj5ct3 роки тому
Could you elaborate on those ways? or like name something i could look up to read more about this?
@w300x3 роки тому
@@Noah-nj5ct add `-S` to gcc, like `gcc -S hello_world.c` ; it will write the asm to `hello_world.s`