I tested out the difference in all nades in the Counter Strike 2 Limited Test. The new utility in the CS2 Beta will completely change the game, even if they're mostly subtle improvements.
КОМЕНТАРІ: 1 300
@jptbfРік тому
WarOwl: *shows 3 flash bangs one after another* Also WarOwl: "excessive exposure to flash bangs can cause migraines in some users"
@mogaplusgaming6357Рік тому
Warowl likes dark humor confirmed.
@reevus2558Рік тому
😂🤣
@disposable3167Рік тому
ima be honest, anyone who gets ACTUAL migraines from a 2 second white screen shouldn't be playing competitive fps's... chances are theres a whole lot more that will fuck with them.
@SplarkszterРік тому
To me the reverse flash was worse.
@Wintervixen96Рік тому
But having the darkmode works well, there is games out there that replicates this effect by giving you a black screen instead of a white flash screen
@osbee_Рік тому
The biggest improvement to smokes is the fact that every single player sees them in the exact same way.
@TheMrKeksLpРік тому
So much this. I always hated one-ways
@tommymack3210Рік тому
That’s huge
@fcukugimmeausernameРік тому
What do you mean? Smoke looks different to other players?
@rlckyrlcardoРік тому
@@fcukugimmeausername in cs:go, smokes would appear inconsistent among players, so one person could see an area is totally smoked off, while another player can sit inside the smoke and still have almost unhindered clear vision of the other team. in CS2 this is improved upon, the server lets everyone see the same exact smoke regardless of position or angle etc
@osbee_Рік тому
@@fcukugimmeausername Yes. In cs:go, smokes appear differently to other players. CS2 update fixes that.
@phando3729Рік тому
instead of the hinge smoke you can now smoke the doors directly which covers the whole spot
@JohnsmithhjoeРік тому
Yeah lets all upvote this comment instead of pointing out how completely broken it is that a single smoke that is extremely easy to throw will now completely block off all of mid. "its okay because you can shoot holes in the smoke and clear it with nades". You guys have definitely been playing high level CS2 and totally aren't complete bot ret*rds
@iMeteoxРік тому
It's very likely that the fluid simulation shader on the molotov bottles are pulled straight from Half Life Alyx. It's an absolute masterpiece of a shader - there are no fluids in the end result, it's only a 2D effect being rendered on the surface, so it's super optimal, yet looks so real!
@Joel-pl6lhРік тому
Yes, Alyx was made with their new game engine Source 2, and csgo2 too
@deathtidegameРік тому
it probably comes from left 4 dead
@Emperorhirohito19272Рік тому
Yeah that effect is actually surprisingly easy to achieve. Don’t need any kind of complex simulation
@mfaizsyahmiРік тому
Of course. The problem with it is that there's no rag rendered inside the bottle.
@randomcatdudeРік тому
@@deathtidegame nah, L4D uses a much more primitive solution in the form of actual transparency with a mesh of the liquid inside, rigged to a jigglebone. this is pretty yucky and bad for many reasons. the liquid shader is a much superior solution
@TheWarOwlРік тому
I tried a video a day, but it took me 3 days to make this video. worth it!
@fightingtableРік тому
Damn
@maniacaldude98Рік тому
@@parhamizady8616 First ever CS2 stream???
@px8Рік тому
i love you sir
@baietanaugustin678Рік тому
I love me some WarOwl videos 😅
@mayankbhaisora2699Рік тому
I hope i get access to cs 2 sooner and get to play with warowl
@mcp866Рік тому
One thing with the flashes that I've seen in other videos is that if you're near a flash in CS2 but not looking at it, you can still be deafened even though you can still see.
@Fantastic_Mr_FoxРік тому
makes sense realistically speaking. Actually, realistically speaking, anyone near a flashbang would be blinded and deafened wether or not they looked at it or covered their ears, or so I've been told. That's because flashbangs are used in enclosed spaces and that makes them even more insanely bright and loud
@TheWarOwlРік тому
you still get deafened in CS:GO, but the deafen effect in CS2 is much more pronounced and last's a set amount of time as shown in the video at the AK shooting part. It's the same, but the sound effect is different.
@skyhi9992Рік тому
you get the sound in global offensive too
@sandiego1663Рік тому
@@TheWarOwl bro please reach out to the devs we need global voice chat back in half time and at the end of a game
@Ravo92Рік тому
@@sandiego1663 No, we dont :D
@nicolasfigueroa4429Рік тому
I FUCKING LOVE THAT WAROWL SEEMS MOTIVAVED DOING THESE NEW CS 2 VIDEOS! much love to you warowl c:
@dylan777Рік тому
c:
@XanderNilesРік тому
I think it's cool to have a counter to the smoke. Smoke counters the molotov and now the grenade counters the smoke. Shifting the meta around is quite interesting and will bring new ways to play the game.
@NitroMikeРік тому
And the flashbang counters my migraine
@LelebeesРік тому
Actually, that makes me think, would nading a smoke allow a mollie to be thrown there shortly?
@tacohead8543Рік тому
@@Lelebees oh my god, you're right. that'd be so cool.
@benlucgoro1445Рік тому
@@Lelebees doubt it, in the video it seemed that the smoke came back after a short delay so that wouldn't work
@PyxytyРік тому
Now all we need is an energy shield to counter nade damage and also absorb damage from bullets and it'll be a perfect game
@cosy_sweaterРік тому
I like new smokes. They look way nicer and don't go through walls
@jordanlimantara1814Рік тому
No more vertigo heaven retake :O... It's pretty useless anyway, I haven't seen it used to success.
@alksmdlaksРік тому
but they do go around corners, which is cool. So if you put it near a doorway you can can still get a similar but more realistic effect
@JohnsmithhjoeРік тому
@@alksmdlaks Nothing about the new smokes is more realistic. Smokes grenades IRL don't deploy a 100% opaque sphere and are NOT affected by bullets. jesus
@theburgundynetwork3432Рік тому
@@Johnsmithhjoe But they do go around solid objects and not through them.
@xxXXPurifiedSpiritfallXXxxРік тому
@@Johnsmithhjoe Just wait until you see Valorant.
@PanagiotisPolyzoisРік тому
I think it was a good idea to make the HE disperse smokes. That way it becomes much more useful, especially on T side. That way we have smoke beats molly and HE beats smoke. Also long time no see Warowl.
@michaelplaczek9385Рік тому
I imagine it would be used on CT side after Ts use smokes to take a bombsite. I think it will be used to get a sneaky pick
@DreycanРік тому
I personally disagree, what's the point of smokes then if you can gain info they're supposed to deny? This is taking away their main purpose
@waswРік тому
but rn it removes smoke, if it also adds smoke then that nullifies the removing smokes part at least a little bit
@mrcheese5383Рік тому
@@Dreycan obviously you can use the smokes to force them to use nades
@fanshi5302Рік тому
@@Dreycan its not like smokes take away info? the moment you see a smoke from an opponent you more or less know where they are. also you can hear nades pretty clearly so prefiring the smoke or taking cover is not an issue. i feel like this is going to get rid of annoyance that waiting for the wall of smokes to go down when you already have everyone nearby and that's a good thing.
@melc311Рік тому
My favorite improvement to the molotovs is how there is now a more obvious burning sound and that they no longer spread randomly. I hated how in CSGO, you'd think you are safe from the fire only for it to spread and start silently damaging you for like 50 hp.
@thatoneguy-7387Рік тому
Yeah, I learnt some Molotov lineups a while ago and I wouldn't know if I was getting it wrong or if the game randomly decided to not spread it to the right places that time.
@asldfkhjaslkРік тому
You mean S P R E A D
@dankah3834Рік тому
LOVE the idea of the flash making the screen go dark instead of pure white. I am one of those people that get really bothered by it.
@matomatic4599Рік тому
Since smokes in CS2 are different colours for CTs and Ts, I think it would be a cool change to have different colour flame tinges for molotovs and incendiary grenades as well.
@yellowskrubРік тому
Yes
@yessir6427Рік тому
no
@yellowskrubРік тому
@@yessir6427 Gay
@shadowjgaming6502Рік тому
It only took three messages above me to perfectly describe the internet
@augustin9272Рік тому
no
@MrLevtasticРік тому
All hail the return of S P R E A D
@davewxcРік тому
Current cod has the black flashes and it works great. Less tiring on eyes and safer for photosensitive conditions. It wouldn't break anything in the competitive cs meta so just add it. If the majors want the audience to wear sunglasses, they can always disable it on the big screen.
@jakedizzleРік тому
BF2042 has it as well.
@DGARedRavenРік тому
Hmhm, I don't think the "white effects" are the problem, really. The "no afterimages" disappearing faster are. I can see "black flashes" being a feature that's spectator-only, but in-game? That would be a hell of a fine balance.
@guildedcharr7459Рік тому
@@DGARedRaven There's nothing stopping the afterimages from still being there though the fade back in might look strange.
@jordanlimantara1814Рік тому
But all faceit lvl 10 players> has monitor brightness set brighter than flashbangs on normal monitor anyway :P
@DGARedRavenРік тому
@@guildedcharr7459 That's my point, kinda. I mean, I *get it* - but at the same time, it would just look... very strange. But hey, if it can be balanced AND work for the people that need it, I'm here for it.
@edg4rallanbro753Рік тому
Black flashbangs are just better as a QOL feature. We use dark mode for the same reason, too much brightness suddenly just isn't easy on the eyes. Valorant has dark flashes and flashes there aren't trash tier (at least when I played it), other games like Tarkov has realistic flashes that have a bright white spot and everything else is extremely dark (like if you stare at a lamp for too long), I think everyone else has shown that dark flashes aren't a problem.
@Drag0nvilРік тому
That's a funny picture! And that practice server mode for smokes is amazing.
@Zman6258Рік тому
As opposed to a completely dark or completely white screen, I love the more "realistic" method of handling flashbangs: a dark screen with a bright white spot on the screen where the grenade actually detonated. Not only is this a good compromise for visibility, but it can also add some small amount of extra information on where exactly the flash came from; not super useful for high level players who will already have all the map knowledge and game sense, but fantastic for new players who can more easily understand where a flashbang was when it detonated.
@denivulic6456Рік тому
As i remember that is how flash in valorant works bright white spot comes on screen from flash where is denotaded.
@markgeorge447Рік тому
So you mean like valorant flashes?
@Zman6258Рік тому
@@markgeorge447 Dunno, never played Valorant. Most of the inspiration I had comes from Tarkov in this case.
@markgeorge447Рік тому
@@Zman6258 you can search valorant flashes and how they look but I guess they kinda match what you described here from my experience playing valorant 🤷♂️
@umer_rsРік тому
I'd take a grey screen personally, white is just too bright.
@dukey6948Рік тому
Amazing work WarOwl, I love your videos, you always keep them coming and especially with CS2 right around the corner I’m happy you got to share this info, you’re awesome, much love
@austingordon3159Рік тому
your content is getting GREATER by the hour, keep it up war owl !
@spvite1146Рік тому
0:15 maybe u can use the new smoke to fill that spot!
@D0riftoРік тому
bro did him like my father who left 💀
@FrostDzNzРік тому
Cant wait to see ropz pull some insane pixel perfect HE lineup out his ass to clear the nuke cross smokes or ruin an a site mirage execute
@salewasagooseРік тому
cs2 has me so hype for your channel WarOwl!! Keep up the awesome videos
@jericosha2842Рік тому
This was a great comparison. You really spread out some great info.
@lachiehopkins216Рік тому
Hello WarOwl
@alexandrt4076Рік тому
i have a great idea for flash grenades. what about instead of changing your whole screen to a color, your screen freezes and becomes black and white and then fades in like usual
@geisonmcdРік тому
cool
@homelaptop4510Рік тому
A mistimed peek, like somebody walks in before it goes off, would show on the freeze, hence giving away valuable info
@-aku2805Рік тому
@@homelaptop4510 I guess you could just omit all player models from the still image?
@UrbanAgent423Рік тому
Thats how Insurgency Sandstorm does it. No idea if it would be a good fit for CS because I simply don't play it enough, but it is less stressful on the eyes
@BenM2291Рік тому
could work if the image was frozen like you said but very blurry perhaps?
@rixxey2048Рік тому
I missed these videos so much you have no idea
@Daniel-fi7jpРік тому
No need for a video a day, im glad you’re enjoying making the content and that’s enough for me to keep watching whenever
@ki7royРік тому
i think there should definitely be an accessibility feature related to the flashbangs, as long as it doesn’t grant and competitive advantage of course (other than protecting ur eyes long term XD)
@ParasocialCatgirlРік тому
Flashdark would not give a competitive advantage (besides 'not hurting your eyes')
@hoonterofhoonters6588Рік тому
Personally, I prefer not being repeatedly subjected to a simulation of blinding lights. Make my character temporarily blind, not me.
@rreprah9515Рік тому
@@ParasocialCatgirl It kind of would though, fading from black makes it a lot easier to get your bearings earlier than fading from white in my opinion.
@KelvikazeРік тому
I’m really excited for the Awportunities with the smoke clearing. You can smoke off chokes and set up an awper for a sneaky shot
@BenadylРік тому
ty for always getting straight to the point
@phillyp3682Рік тому
Thanks for all the great content warowl, subscribed when I was in 8th grade and now I’m almost done my first year of college, how time flies! Cheers buddy
@alexanderlammers6980Рік тому
They absolutely should add the dark flash mode. Its also better for your eyes I would assume
@hawkeyestone2122Рік тому
i hate that. I will now see face and rethink life and get depressed and just get no energy to play anymore. worse than white.
@alpkaankutal386Рік тому
Imagine a ct is clearing a long cross smoke with a HE and another player pop flashes at the same time and the 3rd guy peeks from ct and kills everyone. Imagine the teamwork and the SPREAD.
@sieevansetiawan4792Рік тому
Wouldn't the HE stun the 3rd guy? 🤔
@naan-oyobizniz3168Рік тому
Man, I love you for including that picture! Wait no, I love you because you're a great UKpostsr and guy!
@ShirkyyРік тому
The video we needed ! Thank you warowl, even if you still have no closer
@isaks3243Рік тому
I'm actually really starting to look forward to this. hopefully there will be few to no bugs on full release because that would show the rest of the industry how good a fully functioning game at release is.
@dusannestorovic5699Рік тому
The smokes are great It's tricky to use bullets to see trough without giving away postition Also, getting a nade perfectly in the middle to clear it is also tricky because the smoke is wider Also also, the effects when players run trough it are amazing
@chaon93Рік тому
The bullet cut seems to be more useful for maintaining a shot on a target that was revealed by a nade or caught entering the smoke, so more about KEEPING someone revealed.
@kiwitroll177Рік тому
Awesome content warowl been a big fan for a long time.
@BuRnOuTTHE1Рік тому
glad you got the game :) thx for content over the years
@cosmobiologyРік тому
Warowl, your case hardenend in CS2 can we talk about it for a video?
@TheWarOwlРік тому
yeah I don't like it, but I can't just change AKs, I have like 70k kills on this thing.
@WayStedYouРік тому
@@TheWarOwl if only they had skme kind of stat trak number transer item...
@FayrwelРік тому
Great to see your videos!
@michieloudhuis8191Рік тому
Good to see you are still alive and you got pushed to my youtube front page! Havnt been here in ages
@ToastedWaffles_Рік тому
The inverse flash feature is in the new CoD. It should be a thing you can choose, white on displays is actually a very bright blue which if anyone doesn't know is really bad for eyestrain. So everyone switching over isn't a bad thing I'd do it to reduce the eyestrain, but I also suffer from migraines.
@amunak_Рік тому
I'd really love to see the smokes from the perspective of another player when someone is standing in it, when you're planting and get a nade thrown in there, etc.
@MrtweedayРік тому
great video as always x
@danosgaming7450Рік тому
Im so hyped for cs2. Keep the content sink flowing.
@st1ngplaysРік тому
I typically play late nights in a dark room, the flashes going dark wouldn’t be a competitive advantage or disadvantage. I believe it ultimately boils down to if your objective throwing a flash is to physically pain your opponent that likely has a screen with cranked brightness, or is it to remove some of your digital senses momentarily?
@geisonmcdРік тому
Exactly, I feel actual real life pain on the eyes when a flashbang explodes on my face, I'm 32 and wear glasses, I wouldn't have this problem 10 years ago, so the game is punishing me for being old and having bad vision I guess
@Fantastic_Mr_FoxРік тому
COD already has this and I don't think they were the first either
@bamf7286Рік тому
If you use this feature, your whole room would turn completely dark for 2 seconds, window of opportunity for boogie man monster from your closet. Take care.
@grqfesРік тому
Turn the light on
@mackerel987Рік тому
@@bamf7286 amazing clutch from the boogie monster
@arthurscastroРік тому
2:34 this actually happened to me. I was playing so much CS:GO in 2019 that I got tinnitus. And I never abused the volume. Sad.
@nartouthereРік тому
good comparison video!
@RabbitConfirmedРік тому
0:15 this is the content I've been wating for!
@josephrobinette8609Рік тому
Could you elaborate on your issues with the movement in another video? I remember when csgo came out a lot of source and 1.6 veterans complained about the movement being too "slippery" with your character not coming to a stop the instant you let go of the movement key. Is this still the case in cs2?
@manupainkillerРік тому
Yes, I am sure it still is. And "counter-strafing" is the worst mechanic that has ever come in the CS-franchise. The idea that you can dance-in-place and still shoot accurately because you "counter-strafe" ruined the experience for many. One of the reasons for why CS 1.6 is still massively-played today. I love CS GO, but some aspects of it (like this one) are laughable. It favors movement and silly things ; while in older CSs, standing STILL and aiming accurately is KING.
@alexander_b_greatРік тому
I was worry about those ugly big holes in the smoke, but in-game they look realistic! good job valve
@unfa00Рік тому
I don't think shooting holes through smoke is realistic, but it looks great :D
@rulo4taciudadРік тому
really interesting and useful content as always, thanks!
@GamingBTРік тому
Quick and straight to the point! Love it
@felipegirottoРік тому
I think a cool add to molotovs would be adding the liquid mechanics to the fire spread. Like, the fire from a running throw molo going further 'forward' than the one from a standing throw molo.
@vibaj16Рік тому
there are no actual liquid physics, it's just a shader applied to the texture of the bottle
@Nors2KaРік тому
For flashbangs, I think Tarkov or Valorant like visuals would work the best, though it would have gameplay implications as it would show where the flash was popped. Cause just pure #FFFFFF white is kind of ridiculous, really.
@jrthamРік тому
Let's go more CONTENT baby!!!
@norXmalРік тому
I could see it beneficial in some certain situations to partially uncover the smoke while using it as visual cover on another side, but as you said, I do think it will be more useful for CTs than Ts. If halted by smoke as a T while pushing B, you could partially uncover the left side instead of going completely blind, still very situational and could end up making it worse on yourself. Could probably also be used as a strat to trick the opponent that you are committing a push.
@FloofysTVРік тому
I'm so excited to get into the beta. Everything I've seen so far just has me excited. I do wish we could switch between CSGO and CS2. Knowing that CSGO is actually going to die makes me feel sad somehow. But I can see the reasoning.
@omppusolttu5799Рік тому
Please note that CS2 is an update to CSGO, it's just a big one.
@erixccjc2143Рік тому
@@omppusolttu5799 Csgo was literally just source with crossplay for consoles and we got a different game I hope they don't entirely remove it, some people (including me) will definetly come back to csgo from time to time. I still have cs source installed and it's community servers are much more chill than the ones in csgo, deathmatch's there are more focused on fun rather than on aimtrain, you respawn in the default spawns and attempt to take a bombsite with infinite lives, it's fun I doubt they'll remove the ability for people to play csgo's community servers, but It's completely understandable to stop hosting official servers + Even if they remove csgo completely from steam, players who want to play it will just find a way to get it working again on steam, no matter what they do
@SplitDipРік тому
@@erixccjc2143 Also another thing about CS:S is it seems so much easier to find specific servers. Even though both games use the same community server browser something about the search function in CS:GO's just doesn't work for me, I spent almost an hour looking for a surf server with below 100 ping the other day but the only servers that kept coming up were random 350+ ping Russian zombie escape servers or DM servers. While in source I type surf in the search bar filter by ping and immediately within 5 minutes max I can find a server with good ping. I still miss the old days of source community servers though, DDTS Minigame and Jailbreak servers mainly. Just seem to not get nearly as good interactions playing on CS:GO community servers compared to CS:S ones.
@bjornroesbekeРік тому
It looks like valve took inspiration from the game "rock, paper, scissors", where each item can defeat one and be defeated by another. "molotov, smoke, nade", yeah, this could be a fun game at lanparties.
@Fantastic_Mr_FoxРік тому
do molotovs defeat nades? 🤔 idk not a CS player
@bjornroesbekeРік тому
@@Fantastic_Mr_Fox * smacks hand against forehead * No, no they don't. But what if...
@Fantastic_Mr_FoxРік тому
@@bjornroesbeke Maybe molotovs cause grenades to not explode? idk lol
@daniellostlundРік тому
Dark flashbang option, awsome idea!
@valentinweckesser1193Рік тому
Thank you Warowl for explaining the new SPRREEAADDD of the smokes in the new version.
@LootyStuffРік тому
I think the dark flashes would be matter of personal preference, and should be added. As someone that has struggled in the past with bright flashbangs, and therefore has to play the game on reduced brightness, I don't see why my ability to play the game should be hampered by an easy to implement accessibility feature not being added.
@ozzyspitfireРік тому
plus both Tarkov and MW2 2022 have either a dark flash mode or are that way by default
@sanarek188Рік тому
invert your monitor colors
@LootyStuffРік тому
I have tried to mess around with monitor colours but it almost always ends up being much harder to play the game.
@lynxovskiРік тому
Warowl just explained it in the video: "Because then it would just become THE way to play CS2 and make the game look goofy".
@SaurygielРік тому
@@lynxovski bad argument
@MatheusCamposdaSilvaРік тому
Nice video! I don't think dark flashes will be meta, it's literally just a color change, the player will keep on not seeing anything relevant for a limited amount of time. Totally worth it
@Spherehead123Рік тому
with the way cs2 being brght, its going to be hella meta because theyre more visible now.
@theweaponstealr5917Рік тому
Payday 2 actually does the "blackflash" as an accessibility option. They also have an option to disable the tinnitus sound effect from flashes and blowing yourself up.
@HaasTheFirstРік тому
Can't wait to watch 45 more of these videos in the next couple of weeks :D
@eduflmРік тому
Can we use the decoy "explosion" to shake smokes?
@dimidiumvitae-Рік тому
no
@cali6662Рік тому
no
@WayStedYouРік тому
By the time it blew up the smoke would already be gone
@outsidergameing921Рік тому
WAIT THERES CS 2?!?!?!? WHEN??? WHERE?? HAVE I MISSED SOMETHING?
@Drag0nvilРік тому
See Warowls previous vids ;) Long story short, build on source 2 engine. Currently in closed beta, you can see or you're whitelisted in the main menu of cs:go. Don't get your hopes up. Expect to get access somewhere this summer instead
@jonasba2764Рік тому
They announced it a week ago, it will be launched in the summer. It's in a Limited Test mode right now, if you open your CS:GO there's a very small chance it will notify you that you have access.
@WayStedYouРік тому
How much is the rent on the rock you live under?
@AR15andGODРік тому
That dark mode flashbang is the greatest idea I have ever seen
@-cactus.raven-Рік тому
The smoke/nade preview visually appears (idk how it feels/functions) like the overwatch Ana nade lineup workshop. I like it as a CS noob who hasn’t played enough or studied enough to learn key lineups
@Xyos212Рік тому
I love that grenade preview. I think it should be in ranked as well. Maybe the preview window could not render players so you can't use it to get information but still can use it just to setup a throw. Its one of the pain points for most casual players and this would really encourage more smoke use overall by all skill levels. They really put some thought and effort into advancing CS without compromising the core of what makes it great. I also think the 'crosshair follows recoil' option is going to be a game changer and think you should give it a chance for a full game. I felt like it was a nice bit of feedback added to the experience and made it easier to see the recoil spread and control it.
@kangriad7564Рік тому
I’m loving the frequent uploads. We need more Warowl.
@rekt0roРік тому
I love that black screen flashbang idea to be in the game as a option.
@Fractal_32Рік тому
7:20 Thank you WarOwl, this was my favorite bit. XD
@VanillaPlaysРік тому
Watching warowl brings back a lot of memories! We're back baby!
@soumyaneelmanna3097Рік тому
War Owl's 'spread' never gets old
@6p.9yt71Рік тому
"Thanks so much for watching im the war owl and i will catch you in the next one" that sounds like a good outro
@dipanjan_royРік тому
Loving the content!
@jandevochtРік тому
Yes, he’s back in his element! This was a nice preview for the next 5 years of content
@ravensword3919Рік тому
Loving the content! I am really happy to see this video get to above 550K views in a day. Let's go Warowl!
@twingolordРік тому
inverted flashbangs are suuuper nice. one of the basically "must-have" mods in payday 2 is black flashbangs (until it became vanilla)
@ATadLazyРік тому
That "spread" made me laugh more than anything today. Thanks for that WarOwl Dad
@snakedrake1420Рік тому
2 videos a week is a solid upload schedule
@TheBaxesРік тому
The liquid effect was originally used in HL:Alyx and it's so good!
@stigurnaРік тому
the dark sounds like a good idea
@tykers.Рік тому
Great video, Mr. Owl!
@bobzandvlietРік тому
Wow black mode on flashbang would be so great for people with migraine (me). I use black or "night mode" on everything i use.
@BandiCatРік тому
I really love that you included going dark instead of seeing all white
@KugelschreiРік тому
"Fixing the shaking" on the smoke trajectories is easier said then done. I recently tried to implement trajectories in a game i am working on, and in order to get a fully accurate arc, you need to simulate the full smoke throw, or you need a formula that accurately descibes the flight path. Depending on the implementation of the throw, the second one is most likely not available, since the smoke could be influenced by drag and other physics. "Predicting" it is really hard, because you'd need to solve differential equasions during runtime, or use an analytical approach, like Runge-Kutta 4th order (sounds like some Star Wars thing, but its actually just lots of trajectory estimation, frame for frame). Thus i get why its shakey right now, although that could be the sympthom of a problem unrelated to accurate trajectory estimation.
@KA54theРік тому
the fire knows where it is at all times, it knows this because it knows where it isn't. by subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater,) It obtains a difference or deviation
@MarikoRawraltonРік тому
A slight change I noticed to the flashbang is that the CS2 sound is easier to track with the 3D audio, meaning you'll be able to tell where it landed when it goes off.
@bastian2littyРік тому
bro turned "and i still have no closer" into a closer and thought we wouldnt notice
@Sarsour_Рік тому
I love your content, I agree with pretty much everything you said, specially the part about how the practice nade mode should work. I'm not with you on the bullet holes in the smoke angle being centered, the visual dynamics of a gun being held in the hand should have some linked reference to the angle or trajectory of bullets leaving the gun from your perspective (though this can get complicated for left handed people). in general though, its not as easy as making the holes in the smoke be straight from your vision, its linked to the fact that bullets in the game have always fired from the right side of your vision.
@user-bv8wr3vw4xРік тому
7:35 Valve introduced those liquid physics 3 years ago with HL:A 1.4.
@HavesomepizzaРік тому
Modern Warfare 2 (2022) actually just added that black-flash option, and even as someone with no migraine condition, it’s so much nicer to have the screen go black rather than bright white.
@Leonardo_D19 місяців тому
Flash turning image to black instead of white is actually an advantage because it affects less the eye I started to use it in some games and I can recover and get kills much faster
@QuessenРік тому
HE grenade removing smoke grenade was an idea I came up when they introduced napalm/molo into csgo and that smoke grenade had mechanic to put out napalm/molo. It took them over 10 damn years to implement It...
@MihzvolWuriarРік тому
About flash blackening, I get anxiety attacks from constant high pitched noises, I simply can't play games with that, so any games that don't mute flashbangs are unplayable for me, and that's why I love Insurgency Sandstorm, not only it does mute the high pitched ringings, but it does reduce the amount of sound you can hear when there would be the ringing, so if you got flashed, you wouldn't get the ringing, but would still not be able to hear anything.
@OviaSkyРік тому
I'm excited for these improvements. I would love the flash dark mode as I suffer from migraines and the flashes do really mess with me when I end up not looking away in time.