Developer Q&A: Al Rilma Update

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AutomationGame

AutomationGame

День тому

Join the Automation team for a Q&A session, answering questions asked by our Discord community in relation to the Al-Rilma Update, which is currently under development at the time of upload! We were joined in this session by:
- Caswal (Co-founder of Camshaft Software and Lead Programmer on Automation)
- Killrob (Lead Designer and Producer on Automation)
- Endfinity (BeamNG exporter programmer)
- MrChips (Community Manager)
Like what you see? Subscribe to our channel for the latest information on Automation: The Car Company Tycoon Game!
Check out Automation, for sale in Early Access on Steam!
Steam Page: store.steampowered.com/app/293760
FAQ: steamcommunity.com/app/293760...
Stay connected with Automation!
Discord: / discord
Instagram: / automationgame
Twitter: / automationgame
TikTok: / automationgame_official
0:00 Welcome, and a quick discussion of new environmental effects and why we need them.
3:09 Multiplayer progress!
5:40 When will public beta testing of the new update begin?
7:38 What is the status of AI turbo tuning?
9:35 Will the new features affect game balance and behaviour?
12:27 Cylinder deactivation?
15:24 Working on a new engine export package for BeamNG!
17:03 Will we have player control of the new environmental effects?
18:25 Fun question - if you could make a car in Automation and make it real, what would it be?
20:19 Will we ever see advanced emissions control equipment (EGR, secondary air injection, etc) added?
23:48 Will there be custom scenarios in multiplayer?
27:17 Adding lots more difficulty to multiplayer scenarios with a limited testing option
29:21 Multiple superchargers on engines?
30:50 Will there ever be a torque limiter?
33:33 Will players be able to "license" AI car designs in Campaign mode?
35:00 Are there any major changes coming in Campaign Mode in Al-Rilma?
38:33 Will superchargers be available in the early game?
39:38 Increasing/decreasing boost curves?
41:06 Twincharging?
41:50 What limitations will superchargers have?
42:57 Will the track editor be public, and will you host design competitions with them?
46:46 Supercharger parasitic losses
52:18 New body and fixture content in Automation
54:27 Boost controllers in BeamNG exports?
57:10 Reliability stat revamp - not quite ready to share yet!
58:02 How do we generate engine sound in Automation?
59:06 Text/voice chat in multiplayer?
1:00:49 Any limits on supercharger sizes?
1:02:37 Transaxles?
1:03:41 Animated fixtures in BeamNG exports?
1:06:50 Small/large engine DLCs?
1:13:35 Experimenting with wider bore/stroke ranges
1:15:15 More granularity in exhaust sliders?
1:17:14 More discussion on variable boost.
1:19:33 AI driver improvements in the test track simulation.
1:22:39 Launch/acceleration logic of clutches, torque converters, etc.
1:27:41 Any plans for more engine design choices?
1:30:02 Possibility of a suspension revamp?
1:33:19 Are we planning on adding more fixture materials?

КОМЕНТАРІ: 146
@burgir250
@burgir250 15 днів тому
Finally my muscle cars will have a replacement for displacement
@AutomationGame
@AutomationGame 15 днів тому
666cc I3 with a compound turbo? xD
@ElChasco_official
@ElChasco_official 15 днів тому
​@@AutomationGame427, but not CUI, if not cm³
@jwalster9412
@jwalster9412 15 днів тому
710CC TT V10 with insta boost and 800Nm. ​@@AutomationGame
@miguelgameiro8063
@miguelgameiro8063 15 днів тому
Twincharging will help boost power numbers because I’m no longer worry about turbo lag
@manitoba-op4jx
@manitoba-op4jx 15 днів тому
great now i can use a massive supercharger too eek another 4hp out of my 10 liter v8 and small eco carb builtd
@TheInfinityzeN
@TheInfinityzeN 15 днів тому
Updating the BeamNG export would be great. Fix those issues like little engines reacting like they are massive V8s. Also actually getting the amount of boost you designed the engine for in Automation would be nice. EDIT: In the last 20 years there are roots superchargers that go to 22 psi/1.5 bar boost efficiently (I owned one, though only went to 17.5 psi/1.2 bar). Twinscrews have some that go to 30 psi/2 bar boost efficiently. Having a clutch and valve makes a massive difference, since it lets you run larger superchargers with aggressive ratios that do not destroy the off boost performance.
@AutomationGame
@AutomationGame 15 днів тому
Yes, pressure ratios of 2.5 to 3.0 are certainly not unheard of with modern roots / twinscrew :) Cheers!
@jamesrichardson645
@jamesrichardson645 15 днів тому
Additionally, the BeamNG export has issues with the towbar - the towbar beam gets strained by the weight of the trailer, and 'bends' it (lowers it) until the trailer hitch is dragging on the ground.
@lilbiskut5465
@lilbiskut5465 14 днів тому
@@AutomationGame Even old. The old 3800 Supercharger could handle 40psi. (Not stock but with a little tuning) If yall need any real-world statistics, don't go to google, ask your audience. We bought this game to make builds without blowing up our bank accounts.
@Sedan57Chevy
@Sedan57Chevy 15 днів тому
Best devs and community out there. Love how much nerdery there is, both in terms of cars but also game design and balancing. This was great to just sit and watch after a long day! Looking forward to the update.
@AutomationGame
@AutomationGame 14 днів тому
Thanks for the kind words! We're looking forward to sharing the update with you all when it's ready!
@Shinkaaaa
@Shinkaaaa 15 днів тому
I'd love to see support for Engine Simulator with Automation for engine sounds. Just a quick thought.
@AutomationGame
@AutomationGame 15 днів тому
That would be awesome, yes! :)
@Armi1P
@Armi1P 12 днів тому
Yeah, especially considering the sounds are the main reason we can't get above 12k RPM, this would solve it.
@wumbology72
@wumbology72 15 днів тому
glad to hear about everything here. bigger engine options is great to me as somebody that likes to simulate diesels, hopefully a 15 liter I6 will finally be possible.
@AutomationGame
@AutomationGame 15 днів тому
That is a beefy engine that! Yes, we'll see if the expansion of the range works out or not.
@manitoba-op4jx
@manitoba-op4jx 15 днів тому
@@AutomationGamei've been wishing for single and twin cylinder engines since i started playing 6 years ago...
@RJARRRPCGP
@RJARRRPCGP 13 днів тому
@@AutomationGame I came across an article, where they are going to be trucks using 15 liter I6s with LNG, IIRC! UPS has such now, if I saw correctly. Looks like LNG is where we should have gone to years ago! Due to limits still in place, I had to do a V12 for that LNG honker!
@makaze8818
@makaze8818 15 днів тому
Thank you for another super update. You really are a superb team. Keep your efforts going
@AutomationGame
@AutomationGame 15 днів тому
Thank you! :)
@makaze8818
@makaze8818 15 днів тому
I really love cars and your game allowed me to do things no other game can. It is really wonderful
@kalle5548
@kalle5548 15 днів тому
Would be cool if we could export just engines to BeamNG drive by having a preset lenght, width, height for every BeamNG car that could be accest in the size meny, and then an export button in the last screen of the engine designer. And the mod would be avalible for every car that it fits in. On the BeamNG side they could have like "Automation engine mounts" in the vehicle engine selector that allowed all export engines, also an "Unlimited Automation engine mounts" that would fit any engine into any car (Pigen with V16). I realize it would take a bit of cooperation with BeamNG devs but wouldn't it be awesome to have great engines in great cars, Also it could be lauched as BeamNG & Automation cooperation, part 2 Thanks in advance, absolutely love this game
@AutomationGame
@AutomationGame 15 днів тому
Engine-only exports are on our wishlist for the exporter, yes :) it is however not a priority yet!
@kalle5548
@kalle5548 15 днів тому
@@AutomationGame Jippie, Finally after years of suggesting things I have something that might make it into the game :) or maybe interiors could be considered to be in the game, something you guys dissmissed back in 2018 (daim its been long)
@AutomationGame
@AutomationGame 15 днів тому
Interiors are still not really in the game considering how much of a pain they are to make xD
@_.incredible_magnum._291
@_.incredible_magnum._291 15 днів тому
i love this game. I get to make my own cars and trucks and drive them in beamng. You guys are awsome! Please continue to make this game better and better.
@AutomationGame
@AutomationGame 15 днів тому
Thanks! Will do! :) Cheers
@crom2349
@crom2349 15 днів тому
I have almost 1.1k hours played now. keep up the excellent work y'all, looking forward to what the future holds for the game
@AutomationGame
@AutomationGame 15 днів тому
Many more hours to come! :D Cheers
@TheInfinityzeN
@TheInfinityzeN 15 днів тому
Huh, beginner.😉
@tradefederation3847
@tradefederation3847 15 днів тому
Bit of an odd question but would it be possible for the devs to implement a feature where you could freeze the shape of a fixture when in 2D mode and then when you switch it to 3D have it maintain that shape without snapping back into it's default form?
@GapiszMiSieNaBebech
@GapiszMiSieNaBebech 15 днів тому
would love that!
@ShittyUserName
@ShittyUserName 15 днів тому
about the torque limiter, I always spend most of my building time optimizing the torque curve to be as flat as possible and end up sacrificing a lot of efficiency for it. one easy trick to do it is valve lift at 0-3 and VVL lift at as high as possible, usually 40-60 but sometimes as high as 70. intake size also needs to be quite high but there is a lot of fine tuning between the curve and efficiency just in intake size
@AutomationGame
@AutomationGame 15 днів тому
There definitely are ways to make for a very flat torque curve! But having a few more tools for that wouldn't hurt for sure :)
@RoadKing412
@RoadKing412 15 днів тому
i love your game it just perfect
@AutomationGame
@AutomationGame 15 днів тому
Glad you're enjoying it :D far from perfect though haha
@luisgoncalo6166
@luisgoncalo6166 14 днів тому
Since there was some suspension rebalancing mentioned in the Q&A, i'd like to suggest the implementation of a rollover stability calculation. As it is now, it's possible to make a car that has very desirable suspension settings in automation yet it's undriveable in beam ng because it rolls over as easily as a reliant robin, if it happens to be narrow and have a very high ride height. It's not that difficult to do, you'd just add a little box to the roll angle graph and calculate the weight transfer that corresponds to the maximum lateral grip the car can develop. As simulator already knows track width, cg height, roll angle and doesn´t consider roll center height, the only tricky bit would be to figure out the jacking effect (the effective increase in ride height) of a car hitting the bump stops if it rolls too much for the available suspension travel. You could then rate it as very unsafe (grip>max, reliant robin tier), potentially dangerous (1.2 * grip > max, could induce rollover in a elk test without esp like 1st gen a-class or most offroaders/trucks), or reasonably safe (1,2 * grip < max). I'm using 1,2 as reference based on nhtsa studies related to the static stability factor. As a side note, i would also point out that the hydropneumatic calculations are wrong, when you load up an hydropneumatic suspension with twice the weight the "spring" rate increases 4 times , so the ride frequency is multiplied by the square root of 2 while the damping ratio is divided by the square root of 8. Maximum load for any height adjusting suspension (pneumatic or hydropneumatic) should not depend on the suspension itself, but on how much weight the tires can cope with.
@AutomationGame
@AutomationGame 14 днів тому
Interesting! Thank you for sharing that, I'll copy it into my notes for when we look at suspension balance. Cheers!
@caiomac2477
@caiomac2477 12 днів тому
helll yeaaahhhhhh every automation update just gets me more excited, the future of the game seems very bright lets gooooooooooooo
@AutomationGame
@AutomationGame 12 днів тому
And to think, the best is still yet to come!
@flakey7832
@flakey7832 15 днів тому
I can't wait for this update
@UncleVenz
@UncleVenz 14 днів тому
man i love the automation devs so much
@AutomationGame
@AutomationGame 14 днів тому
And we love our community, and our content creators too! :D
@4O4NameNotFound
@4O4NameNotFound 9 днів тому
I cant wait to make a 1920’s/1930’s car with an WW2 aircraft engine, especially with the new superchargers and extra bore and stroke sizes.
@AutomationGame
@AutomationGame 8 днів тому
If the expanded bore/stroke ranges make it in, that is!
@K31TH3R
@K31TH3R 13 днів тому
While watching I was creating an Automation abomination (kei pickup with a turbo Hayabusa engine) when I heard at 1:17:23 there was an advanced transmission menu that allows individual adjustment of gear ratios. I wanted individually adjustable ratios for so long and did not know this was already implemented and when I found the menu I literally yelled "HELL YEAH!". It's exactly what my terrifying creation needed, and it's a hoot in BeamNG! Ya'll are AWESOME!
@AutomationGame
@AutomationGame 12 днів тому
Glad you like it!
@onlycars-et6ti
@onlycars-et6ti 3 дні тому
I appreciate a lot all your hard work😊 keep it up! I would like to see highter rpm limit in next updates... now its set to 12k rpm, if it could go up to 20k i would love it! Hope it will come in next updates... Thank you all
@AutomationGame
@AutomationGame 3 дні тому
We talk about this in our FAQ, but due to our engine sound generation system, we are hard-limited to 12,000 RPM. Moreover, 12,000 RPM gives you the ability to recreate all but two (at the time of writing) production car engines easily.
@susybaka6335
@susybaka6335 15 днів тому
lets gooo twin charged cars!!!!
@lavafish7660
@lavafish7660 15 днів тому
Love what you guys have planned and am excited to be able to play it when it's out. Will it ever be possible to add some kind of in game system for campaign mode to manage sub brands? Like you have your main brand that you started with, and then have sub brands for specific models targeted for certain places or demographics?
@AutomationGame
@AutomationGame 15 днів тому
From both a functional and design standpoint, sub-brands are something that is possible and things have been designed with that possibility in mind. If it will make it to the game we do not know yet :)
@schaenderdesabschaums9023
@schaenderdesabschaums9023 10 днів тому
Will you do some work on the dual clutch system. It takes an eternity to shift gears after flooring the throttle or the rpm the gearbox shifts?
@AutomationGame
@AutomationGame 10 днів тому
It's something we're going to have a look at; like we said in the video, the test track simulation is only in the first phase of a major revamp!
@jhowe67
@jhowe67 15 днів тому
Something i would like to see, is Either boost by gear, or simply the ability to Deregulate/ De-tune the engine at lower gears. That way we could make vehicles that have a high power but dont just blow the tires off if you're not using drag radials.
@AutomationGame
@AutomationGame 14 днів тому
Boost by gear is a hugely complex rat's nest for us to solve; boost by RPM would be a lot easier!
@tehbone8604
@tehbone8604 9 днів тому
Super chargers was the right move for the game. Now that it’s here. I’m looking forward to v-twins, flat12s and if we are lucky. W style in some mega dlc pack (25$ for w12 and w16). Also some type of wind tunnel system for aero development post 90s would be cool. But I’m not sure if the game engines compute that stuff. (Btw the campaign has serious potential)
@AutomationGame
@AutomationGame 8 днів тому
W engines are unlikely even as a DLC; we'd need to do a lot to the backend of Automation to get them to work properly. Wind tunnel stuff doesn't really make a whole lot of sense from a gameplay perspective; your car body has a set Cd/CdA that you can only influence with cooling sliders, aero quality and wing, lip and splitter fixtures. Plus, for it to be useful, you'd need something like an exaflop-class supercomputer to run the calculations xD
@mark-sd9br
@mark-sd9br 14 днів тому
Glad to see the devs care about the community so much! I currently have 666 hours in Automation. I have 2 questions. 1. Will there be "double" sequential/coumpound turbo setup option for engines that can have 4 turbos? Will be able to put 2 small and 2 big turbos on a V12? 2. Superchargers said to be not that good in early game. Will they have acceptable quality in the sixties? Will be able to build a supercharged small-block V8 for a muscle car that is better than a big-block V8?
@AutomationGame
@AutomationGame 14 днів тому
Heyya! 1. Yes, 2 sequential (one per bank) will be possible. 2. The aim is to have realistic supercharger performance / quality. If things worked in a certain way in the 60s, then the goal is to be able to replicate that. :)
@Powertampa
@Powertampa 15 днів тому
Can't wait for the game to be finished when I retire in 2075
@AutomationGame
@AutomationGame 15 днів тому
It will be a glorious retirement xD
@TheLtVoss
@TheLtVoss 15 днів тому
​@@AutomationGame at that Point in time we will talk about Automation 2.0 with a new calculations and New 3d engine and disels. hybrids mabye even electric cars 😅 and more crasy but still kinda realistic stuff also campaign markets mabye competition stuff too boost sales and so on I keep on dreaming for a bright future
@kalle5548
@kalle5548 15 днів тому
And a simulation date beyond 2020 :D (Crazy how 2020 felt like far into the future.. and now its 4 years ago)
@Finnjaymakes
@Finnjaymakes 15 днів тому
459th hour of playing Automation :) (TURBO POWA!)
@jwalster9412
@jwalster9412 15 днів тому
2K hours..
@tech_of_steel20official
@tech_of_steel20official 14 днів тому
1. Will we be able to make Top Fuel engines in this new update (something I've always wanted to do) I ask because achieving 10k hp with any engine is already a struggle to keep running at all currently. 2. Also will we ever see modding capability to attempt player made diesels or other type of engine? 3. Will you guys be fixing problems with fixture clipping? (for example sometimes you'll see the exhaust or intake pipes clipping with other parts) 4. As a follow up to the generation of engine sound would you guys ever be willing to do something like Engine Sim being created by AngeTheGreat, quite well known for being the most accurate simulation for engine sound.
@AutomationGame
@AutomationGame 14 днів тому
1) Not really; Automation is focused on production cars, not extreme outliers like Top Fuel drag racing. 2) No. 3) We are always working on improving our art assets, and stuff like this comes as part of it. 4) We are exploring the possibilities for an engine sound revamp, but what form that takes and when it happens is still to be determined!
@Xalatesh
@Xalatesh 15 днів тому
on the question about variable boost, if you make it like having sliders like on transmissions, wouldnt that make more sense to add a boost by gear Controller? so you can define how much boost on what gear is applied.
@ragingbull94mtx
@ragingbull94mtx 15 днів тому
I do that all the time in BeamNG with exported cars. And even though it is a thing in modern production cars to improve drivability and/or reliability, I doubt there's enough gameplay value to justify adding a feature like that. Anything's possible though!
@AutomationGame
@AutomationGame 15 днів тому
Boost per gear is a massively more complex thing than boost per RPM, because for every gear you will have to store full engine results.
@Xalatesh
@Xalatesh 15 днів тому
@@AutomationGame damn ^^ didn't thought about that ^^
@schaenderdesabschaums9023
@schaenderdesabschaums9023 13 днів тому
Will it ever be possible to choose more specifically where we want to place the engine in the engine bay. For example to place a boxer engine right behind the drivers seat?
@schaenderdesabschaums9023
@schaenderdesabschaums9023 13 днів тому
This would be great to adjust the weight distribution
@AutomationGame
@AutomationGame 13 днів тому
With the way that bodies are created in Automation, that is not possible. You can adjust the weight distribution slider to simulate moving the engine, and you can also move it visually with the Advanced Trim Tools.
@asleepyyoutuber
@asleepyyoutuber 15 днів тому
i was unavaliable during the time of this sadly, but will we ever see an MGU-K type of tech for turbos in the future?
@AutomationGame
@AutomationGame 15 днів тому
That is not planned, no. Is that tech on any factory road car from before 2020?
@informitas0117
@informitas0117 15 днів тому
I just want to know when the Engineer positions will be a thing. I just want to be able to hire a reliability expert and build a tank. Especially with the reliability rework mentioned.
@AutomationGame
@AutomationGame 15 днів тому
That is something we're considering adding for the Grand Campaign, so in the updates that come after the Supercharger Update suite.
@MyHandleIsGood
@MyHandleIsGood 15 днів тому
Is there any chance that we will be able to choose not to sell cars in certain markets as a way to avoid saftey/emissions regulations?
@AutomationGame
@AutomationGame 15 днів тому
Absolutely, that is a feature we have planned but are not sure if it will make it into the Al Rilma update or if it has to wait till the Terso update.
@wahidtrynaheghugh260
@wahidtrynaheghugh260 13 днів тому
Opposed piston engines? I understand there are no plans for diesel, but I would love if there was at least some way someone could mod in diesel, 2 stroke, opposed piston, nitrous, etc
@AutomationGame
@AutomationGame 13 днів тому
Not possible, no.
@SubSpaceFrequency
@SubSpaceFrequency 7 днів тому
Please when are rotary engine? There very simple to make. (1-8 rotor) then (10-16 rotor dlc)
@AutomationGame
@AutomationGame 7 днів тому
Please refer to our FAQ :) Rotary engines are not planned for Automation.
@camrongoodall
@camrongoodall 15 днів тому
How feasible are more broad bore and stroke ratios? Could I make a 1000cc v16 in the future?
@AutomationGame
@AutomationGame 15 днів тому
Why don't you listen to the answer in the video?
@camrongoodall
@camrongoodall 15 днів тому
@@AutomationGame I didn't watch the video :( I'm sorry
@ValentineC137
@ValentineC137 15 днів тому
1:13:35
@camrongoodall
@camrongoodall 15 днів тому
​@@ValentineC137:)
@Lucky_MiTo.
@Lucky_MiTo. 15 днів тому
Will flat 12 engines ever be added? (Maybe part of a large engine dlc or something)
@AutomationGame
@AutomationGame 15 днів тому
Check out the FAQ, link in description, and the relevant section in this video for the answer, timestamps in the description.
@informitas0117
@informitas0117 15 днів тому
1:06:55
@manitoba-op4jx
@manitoba-op4jx 15 днів тому
@@AutomationGame will we ever get slant engines so we can cut 12 and 8V engines down to slant 6es and 4s to save R&D?
@SuperHumanError
@SuperHumanError 15 днів тому
Any plans for the rally/off-road test track?
@AutomationGame
@AutomationGame 15 днів тому
No concrete plans, but different road surfaces is something we're considering in the revamp of the track calculations.
@gp8666
@gp8666 15 днів тому
aw i was hoping for centrifugal superchargers to be available from the start considering how much more popular to turbos they were at that time, do we know when centrifugal superchargers come out? i assume its slightly earlier than turbos?
@ragingbull94mtx
@ragingbull94mtx 15 днів тому
Centrifugal superchargers should be available from the start of the game. Not only are they easier on parts because their boost is dependent on RPM allowing for cast parts to survive more easily, a number of pre-war cars had them such as the Auburn Speedster, Duesenberg SJ, and more. They were especially popular in the 1950s with a number of production cars from Ford, Packard, Kaiser and Studebaker offering them. The only supercharger that should be introduced later in the game is the twin-screw design. Although patented in the mid-1930s, twin-screws weren't really used on automotive applications until way later in the 20th century.
@AutomationGame
@AutomationGame 15 днів тому
We're going to look into the unlock dates when we're done with the implementation of the calcs :)
@DuckyQuackyStudios
@DuckyQuackyStudios 13 днів тому
Will there will be a 2 Wheel or 3 Wheel I mean, Will there will be More or less wheels On a Car? I couldnt Find the answer.
@AutomationGame
@AutomationGame 13 днів тому
We're only allowing for four-wheeled automobiles in Automation.
@AndrewSidorowicz-fd1fx
@AndrewSidorowicz-fd1fx 14 днів тому
Finally my drag cars will be able to touch 5 seconds in 402 meters!!
@AutomationGame
@AutomationGame 14 днів тому
Might even be able to do better than that, haha!
@grantdylee
@grantdylee 15 днів тому
Any VVTI crossover sound?
@AutomationGame
@AutomationGame 15 днів тому
When we revamp sounds probably :)
@daundredemars5028
@daundredemars5028 15 днів тому
Will we ever have the ability to put torque limiters on engines? So we can have 100% flat torque curves just under the max torque for the internals? Nvm you guys answered
@jeremiahheaven1941
@jeremiahheaven1941 15 днів тому
What about headers ? I'm tryna do a BMW M style exhaust for my inline 6 engine.
@AutomationGame
@AutomationGame 15 днів тому
What about the headers?
@yeetmeme6027
@yeetmeme6027 15 днів тому
I think hes asking about making different exhaust sounds ​@AutomationGame
@jeremiahheaven1941
@jeremiahheaven1941 15 днів тому
@@AutomationGame bmw n51/52 engine uses i3 headers that connects into a single exhaust. I just wanted to know if we would be able to design our own exhaust as the exhaust sometimes doesn't take the best path to the exhaust tips.
@AutomationGame
@AutomationGame 15 днів тому
Ahh right, dual exhaust for inline engines. That is not planned at the moment due to how much effort it is vs. how little it impacts the game.
@Stork2204
@Stork2204 15 днів тому
Any chance for electric superchargers? Either way love the game and update so far
@AutomationGame
@AutomationGame 15 днів тому
They are not planned, no. Cool tech though :)
@Stork2204
@Stork2204 15 днів тому
​@@AutomationGame Damn, thanks anyways
@schaenderdesabschaums9023
@schaenderdesabschaums9023 15 днів тому
Will there be new flat engines like flat 12 for example?
@AutomationGame
@AutomationGame 15 днів тому
Answer in the video
@schaenderdesabschaums9023
@schaenderdesabschaums9023 15 днів тому
Not everyone has the time to do so
@schaenderdesabschaums9023
@schaenderdesabschaums9023 15 днів тому
A simple yes or no doesnt take much time
@AutomationGame
@AutomationGame 15 днів тому
It is not a simple yes / no answer. Read the FAQ or watch the relevant section in the video, timestamps in the description!
@jonahfastre
@jonahfastre 15 днів тому
1:07:00 they wanna finish the core game first, afterwards the campaign and after that it might happen they’re missing the artwork for different engines, but have the sounds already, ~2025, smaller engines would be easiest to add
@wahidtrynaheghugh260
@wahidtrynaheghugh260 13 днів тому
Very excited for the engine stuff, very frustrated that my full carbon fiber LMP with a billet V16 weighs 4300 lbs. like what kind of garbage carbon fiber is this that the car weighs this much?
@AutomationGame
@AutomationGame 13 днів тому
Well, you've got a pretty huge engine in there, and even engines with billet parts weigh a lot - especially V16s. Second, if you've got a lot of horsepower, your drivetrain weights scale with that too.
@kezza20det
@kezza20det 15 днів тому
Hey devs just an idea.. would it be possible in future to have a different exhaust note depending on header/extractor design? Perfect real world Example# RB20DET ( 25DET etc) exhaust note with The factory cast log turbo manifold has the typical deep burbly Japanese straight six sound as we all know. Now change out the cast log unit for an Equal length - long tubular header (typical top mount turbo setup) , and the exhaust note will change dramatically to a smoother yet higher pitched song - Think of fast and furious Paul walkers r34 skyline exhaust note ❤
@AutomationGame
@AutomationGame 15 днів тому
Engine sounds are really damn complex unfortunately, there is only so much we can do with how engine sounds work in Automation :(
@DuckyQuackyStudios
@DuckyQuackyStudios 15 днів тому
CSR?
@lilbiskut5465
@lilbiskut5465 14 днів тому
The old 3800 Supercharger could handle 40psi. (Not stock but with a little tuning) If yall need any real-world statistics, don't go to google, ask your audience. We bought this game to make builds without blowing up our bank accounts.
@AutomationGame
@AutomationGame 14 днів тому
We'll take everything into consideration, don't worry!
@lilbiskut5465
@lilbiskut5465 14 днів тому
@@AutomationGame I believe you will do amazing. Excited to see where you guys take this project.
@GapiszMiSieNaBebech
@GapiszMiSieNaBebech 15 днів тому
I want Diesel engines :(
@AutomationGame
@AutomationGame 15 днів тому
I want world peace :(
@informitas0117
@informitas0117 15 днів тому
One of these are possible.
@kalle5548
@kalle5548 15 днів тому
Hmmm... I choose diesel if I can only have one
@LMixir
@LMixir 13 днів тому
@@kalle5548 Hey, give peace a chance! ;-P
@ryanvia347
@ryanvia347 15 днів тому
inline 7s wen????
@AutomationGame
@AutomationGame 15 днів тому
I think when 7 becomes an even number! :D
@_TrueDesire_
@_TrueDesire_ 15 днів тому
​@@AutomationGame but but inline 5 😂
@AutomationGame
@AutomationGame 15 днів тому
Hrrmm, okay, so maybe when I3 +I5 = V8 then...
@jonathoncouchey7151
@jonathoncouchey7151 15 днів тому
v8s are added when? ... i know they are I n the game jk jk
@AutomationGame
@AutomationGame 15 днів тому
The real question is... were YOU around when we didn't have V8s in the game yet? :D Cheers
@juhoppaxx9429
@juhoppaxx9429 15 днів тому
We need diesel engines in this game. Can we get diesel engine update
@AutomationGame
@AutomationGame 14 днів тому
Have a look in the FAQ, link in description :)
@aquatic4425
@aquatic4425 15 днів тому
globalism.
@AutomationGame
@AutomationGame 15 днів тому
More like protectionism when it comes to the various taxes and regulations that we'll be able to put in with these changes xD
@aquatic4425
@aquatic4425 15 днів тому
@@AutomationGame more like global cultural marxism.
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