Easy Moon Terrain In Blender (Only 4 Noise Textures)

  Переглядів 10,821

Samuel Sullins

Samuel Sullins

День тому

A quick way to generate a pretty convincing lunar surface in Blender, using Geometry Nodes. This setup is simple, straightforward, and easy to complete.
Works great for generating quick rocky terrain-you'll even learn to build a super-simple Moon Rock material.
P.S. Learn the 1-step moon lighting setup here in this old episode of The Blend (totally free):
blend.beehiiv.com/p/moon-ligh...
Happy Blending!
Chapters:
00:00 New Intro!
00:12 Starting
01:02 The First Noise
03:11 The Second Noise
04:04 The Third Noise
05:24 The Last Noise
06:55 The Material
09:25 Epic Lighting Setup

КОМЕНТАРІ: 33
@Marcelmikael
@Marcelmikael Місяць тому
Thanks Sam Sulek, awesome stuff. Never thought i'll see you here, from the gym to blender, physical and mental pumps, thats awesome. 💪
@rage8673
@rage8673 Місяць тому
you are probabaly the only guy who is properly providing a tutorial on self creating moon surface with the materials have, thanks alot.
@AINIMANIA-greenscreen
@AINIMANIA-greenscreen 2 місяці тому
Gonna try this out, looks cool. Thnx
@namdhis
@namdhis Рік тому
Beautiful! Love your work! 😍
@samuelsullins
@samuelsullins Рік тому
Thanks for taking the time to watch @namdhis!
@hrushikeshjoshi4751
@hrushikeshjoshi4751 7 місяців тому
Loved it
@samuelsullins
@samuelsullins 6 місяців тому
Oh good.
@apatsa_basiteni
@apatsa_basiteni 6 місяців тому
Amazing work
@samuelsullins
@samuelsullins 6 місяців тому
Thank you! Cheers!
@saturnv7204
@saturnv7204 Рік тому
I needed this. I wanted to make a moonscape using geometry nodes so I was looking for some tutorials and found this one. Thanks
@samuelsullins
@samuelsullins Рік тому
I'm so glad it was helpful! If you ever need a tutorial on a topic, drop a comment and I'll give it a shot (if I can!)
@brianresco
@brianresco Рік тому
Nice tutorial!
@samuelsullins
@samuelsullins Рік тому
Thanks for watching @brianresco, means a lot!
@shaarts7366
@shaarts7366 8 місяців тому
nice one Brothorrr💯
@samuelsullins
@samuelsullins 8 місяців тому
Thanks 🔥
@damiandimez3643
@damiandimez3643 Місяць тому
In blender 4.0 such geo nodes as SUBSTRACT are included in some other nodes i think., since u can't find them via search.
@TimothyVonDerPutten
@TimothyVonDerPutten Місяць тому
Somehow a different Principled BSDF is showing up for me, one without CGX and Random Walk.
@Figurebyte
@Figurebyte Рік тому
great tutorial! i didn't find a link to your newsletter
@samuelsullins
@samuelsullins Рік тому
Yikes! Good catch, thanks! Here you go: blend.samuelsullins.com
@swordwithfragrance5187
@swordwithfragrance5187 2 місяці тому
6:21 what is the toggle button? thx🙏
@Anomaly-Project
@Anomaly-Project 17 днів тому
Can you please share the blend file?
@172Aviaton
@172Aviaton 2 місяці тому
When i search up multipy in the thrid noise. it doesnt come up...
@samuelsullins
@samuelsullins 2 місяці тому
It’s a Math node or maybe Vector Math node set to multiply
@theNEWTful
@theNEWTful Рік тому
For some reason the Scale and Vector nodes don't come up in my search
@samuelsullins
@samuelsullins Рік тому
The Scale node is a Vector Math node set to Scale.
@172Aviaton
@172Aviaton 2 місяці тому
What keys in the beginning of the video to get the grid? I’m a beginner at blender
@samuelsullins
@samuelsullins 2 місяці тому
Shift a, add a grid node. In geometry nodes.
@boltiphoto
@boltiphoto 8 місяців тому
how to make this forground
@samuelsullins
@samuelsullins 8 місяців тому
I just scattered icospheres everywhere
@boltiphoto
@boltiphoto 8 місяців тому
@@samuelsullins did you made a new plan and how did they are on the surface mine are just floating above or below the surface
@azynkron
@azynkron 8 місяців тому
@@boltiphoto You have a couple of options: 1. You can paint it yourself with the scatter tool 2. you can use the particle system with hair and render it with your object
@samuelsullins
@samuelsullins 6 місяців тому
I instanced them with Geometry Nodes. I’ll make you a video about it this Thursday.
@gordonbrinkmann
@gordonbrinkmann 2 місяці тому
Cool result, but why are you starting with such a redundant setup? First of all, why subdivide the grid twice? Just increase the number of vertices from the start, no need for subdividing. Maybe add one Subdivide to switch between fine detail and a more responsive workflow. And the first Noise node: why use a Vector Math node to subtract 0.5 on XYZ? You set XY to 0 anyway and for the moon surface, the value of Z does not matter if your displacement goes from 0 to 1 or from -0.5 to 0.5 and so you simply could have used the Fac output like on the second Noise and then with a normal Multiply node plug into the Combine XYZ node.
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