FIXING The Most HATED Special In Splatoon 3

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ProChara

ProChara

День тому

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Trizooka is the most hated special in the game right now, so today I want to highlight all my issues with the special and how I would change it to be more fun and more well balanced.
Modded Zooka Footage From: / terretbutdumber
Zooka Reload Sounds: / @ritznblitz
Edited By: / logicreates
Art In Video By: / 92kyuni
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Thumbnail By: / maskavado
Corner Gif: / cephalorock
Outro By: / tanglerine
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Music List:
♪ Crazy Chili Dog / Street Fighter III: Third Strike
♪ Mob / TEKKEN 4
♪ Battle! (Arven) / Pokémon Scarlet & Violet
Issues With Trizooka - 0:00
The Goal Of Changes - 3:11
Nerfs - 3:52
Reworks - 5:13
Buffs - 6:12

КОМЕНТАРІ: 363
@SecretOrg09
@SecretOrg09 16 днів тому
Chara is really rolling the dice by putting this up days before a patch - but tbh we may not get stuff to fix it anyway but would be pretty funny if it is immediately fixed in some of the ways he talks about Also giving an extra shot for directs seems a bit extreme considering getting a direct is good already. Maybe a max cap of 1 extra shot because otherwise that could get out of hand?
@lottiye
@lottiye 16 днів тому
are there consistent days where patches come out? when’s the next one?
@SecretOrg09
@SecretOrg09 16 днів тому
No not really we just know it is around the middle of the season so most likely sometime next week
@xraenon1664
@xraenon1664 16 днів тому
I don’t think being able to earn multiple extra shots like that would be that big of a deal. Remember, the special ends regardless after 7.5 seconds, and even if you wipe the enemy team with directs, you have to wait out a respawn timer before they’re back in play. (And if they have Quick Respawn from Tacticooler and jump in, it’s their own fault if they picked a bad spot to jump to.)
@SecretOrg09
@SecretOrg09 15 днів тому
@@xraenon1664 I guess but you never know how creative players can get (especially competitive) and I think it would block a very obvious loophole that might get exploited later down the line in advance so we don’t have to deal with it for at least 6 weeks (bc that would be a LOT worse than what we have now)
@tiesvanleeuwen3280
@tiesvanleeuwen3280 15 днів тому
​@@xraenon1664 You could run Special Power Up so that the duration is longer. But in that case if you miss your shots you would be stuck in the special for longer. Could be an option?
@Bazzoka
@Bazzoka 16 днів тому
I'm just imagining if they added this reworked Trizooka to Salmon Run and you could get shots back from splatting boss salmonids. That'd be so fun and satisfying
@Theonewhom6148
@Theonewhom6148 16 днів тому
So if you do it into a crowd of salmonids you just get like 15 shot
@trickygamer555
@trickygamer555 16 днів тому
Trizooka more like A-Gazillion-Zooka
@SecretOrg09
@SecretOrg09 15 днів тому
Now that’s a place we will always take buffs to weapons. But you would be to susceptible to smallfry you wouldn’t survive
@Ideenloser
@Ideenloser 15 днів тому
Bye bye king salmonid 🫡
@anarkuu
@anarkuu 15 днів тому
Boss salmonoids, not just regular salmonoids​@@Theonewhom6148
@z_alexolotl
@z_alexolotl 16 днів тому
fans: _really creative idea on how to rework the special so its not completely impossible to play against_ nintendo, probably: i think we should just keep it how it is 😊
@sabbatage1870
@sabbatage1870 16 днів тому
Nintendo: Hmmmm.... our players seem to really hate Trizooka. *decreases Reefslider radius back to its pre-buff size
@Galiaverse
@Galiaverse 16 днів тому
Nintendo: ...But just in case... (Insert another Stamper nerf here)
@HeDronHeDronHedron
@HeDronHeDronHedron 16 днів тому
really glad nintendo's going to change something this patch. im so excited for trinouveau 220p i cant wait
@user-zw3on4bx2t
@user-zw3on4bx2t 15 днів тому
I still love this game, but is it just me, or were they somehow better at SSBU and MK8D nerfs than S2 and S3. Actually, nevermind. Rollers are still meta in MK8DX. And have been for 10 years.
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 15 днів тому
"Playing against it" is looking at the issue wrong. If you generally position yourself safely, and are aware of where enemies are/could be, then you drastically reduce your odds of being hit in the first place. And besides, the fact that it can kill you quickly isn't in and of itself indicative of it being overpowered. Chargers can do that too.
@JosephHartfield
@JosephHartfield 16 днів тому
1:41 I like the fnaf jumpscare sound lol
@Jamal_DX
@Jamal_DX 16 днів тому
I agree to all of the changes, but I would also reduce it's damage to 180 so it can't kill trough spawn armor anymore because I think nothing should ever be able to do that (we could also make the spawn armor work like ink armor from Splatoon 2 so you can only take 80 damage trough it, that also fixes the problem)
@MKJBlewis
@MKJBlewis 16 днів тому
I honestly think dying to, or even killing someone, with spawn armor should induce respawn punisher upon your next death. Spawncamping discouragement of any kind would be greatly appreciated in this game.
@alexanderwilton3154
@alexanderwilton3154 15 днів тому
It kills through spawn armour because it hits multiple times, changing the damage won't fix it.
@dav4224
@dav4224 15 днів тому
​@alexanderwilton3154 it does tho. Stamp throw kills through spawn armor cuz it does 220
@alexanderwilton3154
@alexanderwilton3154 15 днів тому
The damage first breaks the armour, than kills you with the second 180 hit
@alexanderwilton3154
@alexanderwilton3154 15 днів тому
The amount of damage won't change it because if it does less than 100 it becomes the worst special in the game and will still kill through armour because 100x3 is obviously 300, max spawn armour protection is 180, Soo ultimately suck it buttercup, this ain't changing
@justanoreo2.0
@justanoreo2.0 16 днів тому
Special id love to see a video on is super chump personally, it feels like there is a idea there but is just a bit weak
@Calypso-zw2cn
@Calypso-zw2cn 16 днів тому
I had the same thoughts about Ink Vac actually
@babywizard9027
@babywizard9027 15 днів тому
I feel like they really fumbled with the whole "fake super jump" idea. When i first heard of it, i was super excited, because it seemed like such a unique and fun concept, but in practice, it never actually comes into play. Super Chumps are effectively just a minefield that you can launch to a desired location, that just happen to look like super jumps for no real reason. If i had to rework the special, id put way more emphasis on this concept by allowing the player to have the option so super jump alongisde the Chumps, landing in place of one of the chumps. That way, every time you see a set of Super Chumps, youd have to guess if an enemy player will land alongside the chumps or not. This would make the special much more fun to use, more of a threat to enemies, and also make it a really interesting mind game for the enemies, having to guess if a player is jumping in with the Chumps or not.
@justanoreo2.0
@justanoreo2.0 15 днів тому
@@babywizard9027 yeah, it really feels odd since they have your teammates name on the little landing circle like a regular super jump. Probably give like a press A to jump to it, also if it was good image the splashdown combo it would have lol
@babywizard9027
@babywizard9027 15 днів тому
@@justanoreo2.0 Yeah. It really feels like the whole "fake super jump" concept was only used for the visual of the special, and has no real gameplay function. In the entire time that it has existed, I don't think I've ever seen Super Chump actually be used to hide a super jump, and I've personally never been tricked by it. To me, it's just a portable minefield that happens to look the same as a super jump, but this really doesn't make a difference.
@justanoreo2.0
@justanoreo2.0 15 днів тому
@@babywizard9027 I do agree although now I'm wondering if this would be overpowered with the whole squad getting in on one location especially with the other chumps still being there to help, I'm not sure about the other two but splat zones and clam blitz would probably be a bit too good in.
@kinfmin443
@kinfmin443 16 днів тому
1:41 - Nice Fnaf jumpscare lol, it does really feel like that when you're locking in and zooka kills you out of nowhere... 💀
@magic3734
@magic3734 16 днів тому
Video 55 of commenting on Chara videos till brella is good
@adrianoctavio
@adrianoctavio 16 днів тому
Does sorella tent being good count
@Icewater003
@Icewater003 16 днів тому
@@adrianoctavioI think they mean the regular brella.
@netizen10008
@netizen10008 16 днів тому
I don’t think it’ll happen this generation
@OctopusPrince
@OctopusPrince 16 днів тому
Sir this is not the plaza 😂
@magic3734
@magic3734 15 днів тому
@Icewater003 Yeah. Maybe next game it'll be good
@terretro3623
@terretro3623 16 днів тому
I remember you telling me about this concept and this came out amazing! Glad I was able to contribute a Zooka clip (the one with the smaller spiral)! :D
@jackbob83
@jackbob83 16 днів тому
Doesn’t talk about trizooka one-shotting through respawn armor
@ProChara
@ProChara 15 днів тому
I get this complaint but this is less to do with zooka and more to do with spawn armor, slider and hammer throw can kill thru armor too, i think this would be more a tweak that reverts the armor to s2 where it doesnt have a cap and can always tank 1 hit. Is that better or not eh idk
@metayoshi1712
@metayoshi1712 15 днів тому
Armor - only gives 100 additional HP. Specials that do 220 damage. 🤡🧠
@Nathan11107
@Nathan11107 15 днів тому
I like how Chara's 7 Zooka problems are the same colors as the 7 chaos emeralds. 3:12 Also those clips were YIKES.
@MeloniestNeon
@MeloniestNeon 16 днів тому
Splatoon 3's devs not nerfing Trizooka or Pencil yet makes way more sense after the Worlds promo video, seeing as they STILL somehow think BP is meta (they are working off of almost year-old footage for all of their buffs and nerfs)
@jpuc5568
@jpuc5568 16 днів тому
It’s Nintendo why would they ever understand how to run an online game
@mintystingmoon4787
@mintystingmoon4787 15 днів тому
don’t worry, reeflux will just get nerfed again
@FinnishArsonist
@FinnishArsonist 15 днів тому
not neccecarily, remember they did nerf shot and zooka. I think it was more of a case of more resources being on Side Order.
@theghostcreator776
@theghostcreator776 15 днів тому
Not really, they just used footage they have full licenses too, which was last year's worlds iirc
@eonstar
@eonstar 15 днів тому
I don't think the same people making the patches is the ones who made that video. At least I'd hope so
@shortcake1458
@shortcake1458 16 днів тому
glad someone talked about how flukey the special feels pressing the right stick and then either killing 2 people in .1 seconds or doing nothing does not feel satisfying imo and every "zooka changes" thing i've ever seen doesn't address that also the hex-zooka is terrifying
@Pepperknight341
@Pepperknight341 16 днів тому
One idea I had for Trizooka is it's interaction with SpPU. Instead of increasing it's duration, it reduces the arc of the shots, trading the ability to fire over obstacles for more precision.
@yukioacumora4430
@yukioacumora4430 16 днів тому
Spu is so underutilized **please** nintendo
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 15 днів тому
Removing the arc doesn't make it more precise. If you learn the arc, then the arc is the exact same at a given angle every time. Making it a straight line makes it objectively worse, even if it would be a bit easier for a newcomer to use.
@iandanielo
@iandanielo 16 днів тому
RITZNBLITZ MENTIONED!! 6:52
@ChristochatBTW
@ChristochatBTW 15 днів тому
You know what was consistent had a skill based hitbox and thus fixes 2 if these issues? The original inkzooka
@MysteriousStranger50
@MysteriousStranger50 15 днів тому
Yeah it’s nuts how the new version is just so fundamentally flawed. They could’ve easily made it one big main shot and two, consistent, angled shots to keep the tri part in too.
@jetbluefinjames9952
@jetbluefinjames9952 16 днів тому
I honestly love the reworks and ideas, most of the time when I use trizooka, I feel like I’m aiming blindly. The guide and the impact shots just sound so much better and it gives the trizooka more counter play.
@lunarcowboy
@lunarcowboy 15 днів тому
6:52 ayo? Ritznblitz mentioned??
@lenzeru
@lenzeru 15 днів тому
AYO?!
@silvadic2207
@silvadic2207 15 днів тому
I’m honestly excited to see how Chara fixes Ink Vac, it’s honestly my favorite special because of the counter attack potential. That and getting 2 triple kills (with one having a follow up Charger shot for a team wipe) is really satisfying.
@tacenda3250
@tacenda3250 15 днів тому
It just needs to be able to fire whenever you want by pressing R
@medom3710
@medom3710 15 днів тому
Remember the times when Trizooka was considered weak due to being inconsistant?
@FemmeEnby3
@FemmeEnby3 15 днів тому
i love that detail of it's direct dealing 220 dmg when the original zooka was a 220p special
@Hario338
@Hario338 15 днів тому
I would love it if nintendo just hired some comp players to give advice for this kinda thing, chara out of anyone has some amazing ideas for how to fix these things
@MacZephyrZ
@MacZephyrZ 15 днів тому
Some game companies other then Nintendo have tried iirc, and while it sounds great on paper there tends to be a huge conflict of interests when competive players have sway over a game's balance. Especially when that player is actively competing. I don't think this would be a problem for Prochara specifically but top players can also tunnel vision on high level play, when the gane should be balanced for all levels of play.
@HeDronHeDronHedron
@HeDronHeDronHedron 15 днів тому
@@MacZephyrZthe games already perfectly balanced for low level play though
@NorthernDruid
@NorthernDruid 16 днів тому
I really like the idea of tightening the bullets' total hitbox, and in general I think focusing the changes on making the special less spammy is a good take. I'm really unsure about giving it extra shots in any capacity though, that seems like it would bring as much feel-bad as it would feel-good. (for one it would be more taxing to count the shots if you have to pay attention to how your ally went down, getting sniped by a shot you didn't realize they had doesn't seem like it'd feel great. Another is getting a shot refresh just as the duration ends.) But overall, really inspiring video to watch, there's so much innovation that could be had.
@platy4700
@platy4700 16 днів тому
Can’t wait for the devs to completely ignore this video (and everyone else’s complaints) and nerf Stamp while giving Zooka another buff lol
@hyperion284
@hyperion284 15 днів тому
The extra shot on direct would be very fun. If it would happen I would love to hear a very satisfying sound effect like the Double Donk sound effect for the loose cannon in TF2.
@Iinneus
@Iinneus 15 днів тому
I like the new weaknesses this special has in this rework! It's so often that it feels really obnoxious to fight against this special, and any time I get to take advantage of its weaknesses, it feels very interesting. It's the kind of thing where just about every other special really makes you rethink how you approach an opponent, but Trizooka is like "well let's just hope this one goes ok"
@gnilraps8392
@gnilraps8392 15 днів тому
one more buff we should totally give it is to use it like in splatoon 1 where we could super jump while using it, hitting clips like that is so satisfying
@Angel..L
@Angel..L 16 днів тому
2:34 I think this is more of a problem with the Maps. A lot of those one ways drops and abysmal cover makes it hard to retreat .once you get hit by one outside hit you don’t really have a lot of options to move out of way. Many times I’ll see the second shot coming and I just can’t go anywhere bc there’s little cover or I can’t move away as easily. Personally I’d slow down the fire a tiny bit . So my idea is Nerf-Fire rate a tiny bit. Nerf -S1 start up time Nerf -Brief indicator of impact (Or louder activation sound) Buff- Land a direct hit on the first shot and ONLY the first shot you get an extra shot . Buff-Use sub weapons Buff -Use trizooka while super jumping
@Spaghettitron
@Spaghettitron 15 днів тому
logi you absolutely cooked with the editing in this video!
@konyuna4756
@konyuna4756 15 днів тому
I'm surprised that you didn't mention that the Trizooka with Object Shredder will break - and kill through - the respawn armor in a singular shot. I thought more people would find that problematic.
@Linkfire360
@Linkfire360 16 днів тому
Tightening the shot spread should also mean that you manage to curve a bullet around cover it‘s more likely since the weapon was aimed at and edge or corner of the cover. Which at high level could be a nice little bit of skill expression and adds a little bit of a which side should I aim for mindgame
@octo_gab
@octo_gab 15 днів тому
ok but the editing of this video goes fucking crazy
@rhikke07
@rhikke07 16 днів тому
This is probably one of the most interesting but also insane reworks I've seen on this channel. Giving shots back on it's on to me just sounds absolutely bonkers to think about.
@a_shrxydud
@a_shrxydud 15 днів тому
that would be a very fun change to zooka, reminds me of the 'one more' system in persona
@treehousegames7903
@treehousegames7903 15 днів тому
I was today years old when I learned that each of the swirling blobs in a Trizooka shot was a separate projectile
@shinyhero306
@shinyhero306 15 днів тому
I think this rework is remarkably elegant. It makes trizooka stronger in the way that it feels like the devs were trying to make it powerful Namely 1. Directs 2. Collateral directs The reason this is the way I think the devs intended it to be is because design wise this special’s primary strength is its ability to wipe teams from across the map. That is is integral to the special’s design, however with patches and with the current state it’s in it has become more about this generalist special that can wipe teams rather than it’s specialist capabilities to wipe teams without being very mobile or being very effective at managing closer targets. This rework makes that niche shine and it’s great.
@josiahtheawkward6008
@josiahtheawkward6008 15 днів тому
I would love to see a video like this on Ink Vac
@KiwiUwU9090
@KiwiUwU9090 16 днів тому
Oh my god wow i didnt expect my clip to actually be used in a prochara video :0
@abra_escaped
@abra_escaped 15 днів тому
I think a change that could make it feel a lot more fair without being nearly as drastic as this is to simply make the shot one big hitbox instead of three smaller ones (without changing how the projectile visually looks). Thay way it would at least be more consistent feeling and wouldn't be able to get, or miss, kills for seemingly no reason. That plus more startup and either a radius or indirect damage nerf would put it in a good spot I think
@BlueLeef
@BlueLeef 16 днів тому
Big fan of the idea of dual mechanics for specials. Too many splatoon specials feel one note and the direct shot refill is a great upgrade in that direction, Ink vac comes close with its protection and retaliation, but its one of the few to implement the idea in part. hopefully we see more diverse special usage in the future! (I know super chump could use something in this area for sure...)
@spaceace9103
@spaceace9103 15 днів тому
The direct hits reloading ammo sounds great for a single player campaign, like a skill tree upgrade.
@light6666
@light6666 8 днів тому
A neat buff i would give it is the ability to tighten the spread by holding the fire button this goes up to the point where it feels like your firing one large bullet of course your *really* vurnable if you go for this and you cant charge hold it
@Placeholder501
@Placeholder501 15 днів тому
The swirling around opponents explanation explains a lot.
@yggdrasilsaltar
@yggdrasilsaltar 16 днів тому
a nerf i would do is less of a actual nerf and more so a visual thing: reduce the screenshake when a a shot hits the ground near you. i get its meant to showcase its impact but it can be really disorienting sometimes and i think reducing it somehow would help alot!
@B4FT
@B4FT 16 днів тому
I'm not a game designer or good player, but I think an interesting change could be making the shots weaker and have them start more spread out before converging over distance. making the weapon less effective as a panic button and weaker against enemies behind cover. and placing it more as tool for dealing with ranged enemies
@nick3805
@nick3805 15 днів тому
We desperately also need a Video like this for Ink Vac. I like the Idea of a defensive Weapon that works on Range and allows Movement, but I feel like that almost never works effectively. Rarely I've had Success using it as a Way to destroy the Barrier in Rainmaker or to escort fellow Players in that Mode or Clam Blitz, but given how many Backliners and Long Range Weapons have that Sub (Jet Squelcher, 96 Gallon, Charger, Ballpoint) you hardly ever get in a Situation where you escort others in close Proximity while it doesn't really work to protect yourself either (you die before you equip the Special even after activating it, you die before you are able to shoot your Shot, you get killed by a frontal Attack despite the Special being activated because the Opponent in close Proximity shoots below the Cone in which the Ink is sucked in, you are easily outmaneuvered in open Terrain due to the Vac slowing you down, yet it is of little Use when you are cornered too and when you are facing more than one Opponent you are effed anyways etc. pp.). An Idea of mine I could see working is to abandon the Opinion of the long-range Shot in Favour of a close to mid Range Attack that activates automatically (maybe something akin to basicly a larger Blaster Explosion or multiple smaller explosive Shots being fired off in a Fan-Shape). The Idea is that Enemies could be sure that your Shot - if charged - will go off in any Case and quickly at that, making it more attraktive for them to run instead of lurking around to kill you when you'll have to fire and aim your Shot. It would basicly a Panic-Button Special that doesn't aim to kill, but still helps the Player by forcing Enemies into a certain Distance. But it could also kill if someone is foolish enough to stay in its Range or in Synergy with some other Specials like Killer Wail 5.1 or Tenta Missiles that could cause an Opponent to move into its Range or make him unable to flee.
@DallyFoxician
@DallyFoxician 15 днів тому
I had an idea of making the meter work like how Tenta missiles work. A 6 second cool down before you can build another. You basically are locked out of recharging special for a few seconds after spaming shots, and Cooler no longer saves your special further reducing out put. A narrowing spiral for the shots was also a good idea I thought of a while back. Slightly nerf the start up too. And I feel like Zooka is a bit more fair to face and use. My balancing idea was to reduce random deaths, give more reaction time, and reduce the special out put which has been my three problems with it.
@nmotschidontwannagivemyrea8932
@nmotschidontwannagivemyrea8932 15 днів тому
The Twitter example is silly. A charger would have killed him in the exact same way. The zooka user said that before that clip, the guy had tried rushing in that exact same way multiple times. Acting in a predictable manner can get you killed in any shooter. I'm not saying the special doesn't need changes, but I am saying that the argument of "there's no counterplay" is flawed.
@osimdra1063
@osimdra1063 16 днів тому
I think showing th location where the sots are gonna land is a bit too much, however, when you activate your special, a special sound could be heard by the ennemy team informing them that a trizooka has been used
@blunderbus2695
@blunderbus2695 15 днів тому
A sound when an enemy pops a Trizooka is already in the game, and I think it got made more obvious pretty early on. It's just that it's still unreactable because zero startup
@knehzoo
@knehzoo 14 днів тому
really good editing
@Ideenloser
@Ideenloser 15 днів тому
I just want to yay that i love your videos, they're just so fun to watch 👍
@Garomasta
@Garomasta 15 днів тому
For me some of this feels needlessly complicated. Instead of being forced to carry the zooka after all 3 shots, giving it swim glow and the ability to use subs I'd just make it unable to swim.
@ASpaceOstrich
@ASpaceOstrich 15 днів тому
Ah, I was going to suggest the one shot detonating with a big AOE. Refunding ammo on one shot is a great idea.
@DotApricot
@DotApricot 15 днів тому
How I understand trizooka is that the biggest problems it has is no startup and the damage being too high on the aoe. This seems to only need two changes in my mind - increased startup - a weaker outside hit box (like EVERY OTHER EXPLOSION IN THE GAME)
@Zorconic
@Zorconic 15 днів тому
1:20 yo is that a Zorconic reference?
@delitaheiral3268
@delitaheiral3268 14 днів тому
I think adding a start lag + a bit more lag between shots would solve a lot of issues. Also remove the ability of holding the button to fire the 3 shots would help a lot
@Ballistic2770
@Ballistic2770 16 днів тому
I thought it was going to be reef slider ;-:
@thewhttt
@thewhttt 16 днів тому
slider isnt hated its just sad :(
@yggdrasilsaltar
@yggdrasilsaltar 16 днів тому
that special is hated but not like “grrr i hate you” but moreso like “this doesnt even work”
@SaltyToad00
@SaltyToad00 16 днів тому
That's not hated. It's just bad.
@MKJBlewis
@MKJBlewis 16 днів тому
@@yggdrasilsaltaryeah I hate using it not fighting it lol
@ProChara
@ProChara 15 днів тому
@@thewhttt Slider and splashdown could be their own vid if its requested, my idea involves combining them.
@darrinfix199
@darrinfix199 15 днів тому
agree with a few of these. biggest change it looks like needed is fixing glitches. how many of those shots went through whatever cover instead of into them? understand the spiral shot but needs to be better on actual misses.
@yukioacumora4430
@yukioacumora4430 16 днів тому
While I tend to agree with Chara most of thr time thisnis something I never really agree on. Specials are supposed to be these big and powerful weapons you pull out and so they should be generally really strong and potential tide turners if used right. It's why so many disliked platoon 2 a lot bc the specials were all so limp and niche in what they were capable of. Usually requiring multiple specials to be used at once unless it was one of the few that could be effective by itself. This being said I would like it to be more consistent snd maybe have the splash damage slightly reduced, although I feel explosions have really restrictive and at times ineffective hitboxs...zooka I would feel more fine with being a little more precision based even if thr explosion size and visuals suggests it shoukd do way more. Is quite strong already so I coukd live with that.
@nick3805
@nick3805 15 днів тому
While this is true, they also shouldn't be too powerful either. They should be strong, but still have Drawbacks and be able to be avoided if you play cleverly.
@Pyrobaconstudios
@Pyrobaconstudios 15 днів тому
yeah, i agree. i feel like this is one john the competitive community continually makes that gets on my nerves(and is why imo we have a ton of extremely underwhelming to use feeling specials like kraken royale or as i like to call it the "please hit me while i go through a entire dragon ball z transformation sequence oh and don't worry too much about running away i'm actually going to be slow as hell have a near useless jump attack and my charge attack will be so heavily telegraphed you'd have to be blind not to see it coming long before it reaches", zipcaster(it's basically just a limp version of inkjet), most of the specials in splatoon 2 as you said, etc.
@miningboy
@miningboy 15 днів тому
Omg imagine Chara talking about Reworks for stuff like Ink armor and Sting Ray, that would be interesting
@micaiuslucian
@micaiuslucian 14 днів тому
The getting extra shots on direct seems scary to me, but if you can see where the shots are going beforehand then yeah I guess that'll be pretty fair
@octoguygmod
@octoguygmod 16 днів тому
I feel like if the tri-zooka was replaced with the regular inkzooka from Splatoon 1, with some tweaks, and no one would have a problem with it. Chara's 7 issues (mostly) fixed with just having the inkzooka in S3: 1. The 3 spiraling shots doesn't exist with the regular inkzooka meaning there's no broken hitboxes 2. Again, no broken hitboxes, no problem (unless i'm missing something). 3. I'm not really sure about the start-up time of inkzooka in S1 so idk about this one. 4. Inkzooka (as far as i'm aware) doesn't have an explosion so, no explosion, no broken 2-shot hitbox 5. In S1, when you shoot the inkzooka, it just has creates a line from where it got shot from, and if you got hit, tough luck. 6. Inkzooka was made to spam so this issue isn't fixed sadly. 7. I don't think there was even a slowdown when swimming with inkzooka but Nintendo can tweak that.
@FaisalBashir1
@FaisalBashir1 16 днів тому
When I started playing this game, I thought the marker for where you could shoot your trizooka was very inconsistent. I don’t mind it too much, but it could definitely change.
@timabbott5698
@timabbott5698 15 днів тому
In addition to the changes suggested, what if instead of 3 spiraling bullets, you have 1 larger one? The larger bullet would paint the same amount and have the same hitbox size, but then you eliminate the randomness of directs not hitting and the ability of bullets to curve around cover. Plus, one larger bullet is thematically more accurate for a bazooka
@frozenflame1723
@frozenflame1723 15 днів тому
I guess when called it "tri"-zooka, they really obsessed over 3s instead of fair game design
@neodragonwyvern
@neodragonwyvern 15 днів тому
I think it should have a start up sound effect. Something letting others know it was just popped out. Can't tell you how many times I was blind sided by multiple users
@frozenflame1723
@frozenflame1723 15 днів тому
There is one actually, but it can be pretty difficult to notice. Maybe if the shot velocity was toned down a little bit, that would help as well.. Alongside startup frames
@Noxireee
@Noxireee 15 днів тому
Bro that REALLLLLY long startup is absolutely broken, there's no way this guy infront of me can just pop zooka right away and obliterate m-
@sailingsential
@sailingsential 16 днів тому
the old inkzooka was better, ngl tornado's make everything better
@user-zw3on4bx2t
@user-zw3on4bx2t 15 днів тому
I've had enough of tornados after fighting Meta Knight and Galacta Knight in the Kirby games.
@cosie1336
@cosie1336 15 днів тому
I think it would be funny if instead of there being a light you were a big lump of ink while swimming because the trizooka is huge.
@desmondruhling
@desmondruhling 15 днів тому
I love your reworks for the special!! However, there are a few super specific things relating to brellas that I would have loved to see- -If any of the trizooka shots hit a brella shield, all of the shots will be destroyed and no damage will be dealt to the user. Sometimes when fighting against the special, especially when using a splat brella can feel dumb because you lose your brella AND you get hit for 53 damage :/ -Trizooka shot indirects will only slightly damage splat brella and tenta brella shields To the best of my knowledge, you can hit an indirect on the brella shield with a trizooka and still break the entire thing which feels super silly and I think it shouldn’t be that way -It will take two direct shots from a trizooka to break a tenta brella’s shield I don’t know it kind of feels wrong to me that a single shot will break the entire shield when it’s supposed to be the beefiest one in the game Anyways those are some of my hopes, (can you tell I play brellas?) I just hope Nintendo changes the special at all 😭
@theghostcreator776
@theghostcreator776 15 днів тому
Shields tanking more than one shot of a special is waaay too strong for being a main weapon, especially non tent weapons since they can pull up said shields super quickly
@desmondruhling
@desmondruhling 15 днів тому
@@theghostcreator776 yeah, that’s why I only made tent do it
@SJrad
@SJrad 16 днів тому
Prob still be nice to add some additional lag between shots (aka fire rate nerf) for additional counterplay
@DualTheEggist
@DualTheEggist 16 днів тому
I would also give Zooka the ability to superjump, it could do it in s1, might as well add it to s3.
@frozenflame1723
@frozenflame1723 15 днів тому
Would be cool to let other specials superjump while we're at it. I think splashdown is the only one that can in s3, and even then its nerfed while jumping specifically 😭
@Vwemmy
@Vwemmy 15 днів тому
I agree with pretty much every except the reloading mechanic, I feel that it might be really unhealthy but I’m unsure
@johndelanie3649
@johndelanie3649 15 днів тому
I just need it to not come out frame 1, literally every other special has a window on startup where you're vulnerable, but a zooka can just panic pop it and shoot you before you can even register it's been activated
@DanielP-jq4dj
@DanielP-jq4dj 15 днів тому
I really like these ideas
@Manoli_
@Manoli_ 15 днів тому
Maybe put a limit on extra shots because in some positions that could be pretty hard orherwise Maybe a max. of 2 extra shots if you get a direct kill
@The21stGamer
@The21stGamer 15 днів тому
Just in case, I'd add a cap to the amount of shots it can get from hitting directs. Like, maybe at 5 or 6. Otherwise zooka spam could get a hit ridiculous.
@lilharm
@lilharm 15 днів тому
the movement penalty hardly feels like a drawback considering you can’t hold onto it for very long anyways
@Kahmie
@Kahmie 15 днів тому
Maybe some sort of vague indicator but not a full on laser I don’t think. Other than that the rework seems lovely.
@Champeonic
@Champeonic 15 днів тому
Trizooka is just the sharingan special, fuckin broken 😭💀
@Prismark
@Prismark 15 днів тому
I dunno how I feel about the idea of extra shots. I find the idea of rewarding for direct hits great but for those with exceptional aim this can lead to new problems. If the player has to have the Zooka in it's hand until after cooldown and all you mentioned I would rather have it like this: A splat grants you an additional projectile for your 4th shot. Depending if you are splatting 1 to 3 enemies your 4th shot will either have 1, 2 or 3 of a normal Trizooka shot projectiles. So in the end you either get nothing if you don't splat, or a weakened 4th shot or a normal one.
@GamesAndAnimes
@GamesAndAnimes 15 днів тому
If Tri-Zooker get a shot for a direct, then I want a some ink back for Chargers and Stringer hitting with a 100+ damage shot.
@hennill3336
@hennill3336 15 днів тому
I think a cool gimmick to add would be recoil damage from the heavy shots, and then having more startup lag ofc i think that would fix the biggest issue with it while Also giving it a silly waekness
@kintri27
@kintri27 15 днів тому
This sounds like it would be great and not extremely broken
@GlassMelon
@GlassMelon 15 днів тому
The additional shot adds more problems. Youd need to add it for all the specials too then. Something similar. Everything else was pretty giod though.
@FlynnKendall-zq2ck
@FlynnKendall-zq2ck 15 днів тому
4:44 I saw that Omega clip
@Me_Myself_Maly
@Me_Myself_Maly 15 днів тому
Honestly the kill streak type idea is really cool if not….ambitious to say the least.
@MxJynx
@MxJynx 14 днів тому
tbh, i would have made the zooka shots similar to the rm shots because those are able ro be reacted to
@Koopa126
@Koopa126 15 днів тому
You sure came up with a lot of ideas on fixing specials. In fact, Nintendo could you hire you to help make Splatoon 4.
@StevenConning
@StevenConning 6 днів тому
What about charging it like the rainmaker? I really like the laser idea, but if you also had to hold it to charge for full-range+damage, it would limit its effectiveness in close combat while increasing its duration between across the map shots. It makes you more vulnerable while you’re charging it making rushing the user a risk/reward play. Sure, they could spam to go back to their main weapon, but then the shots would barely travel and be weaker. Or they could spend more of their duration charging to full power and trying to hit around cover.
@synthwavesun2450
@synthwavesun2450 16 днів тому
I would love to see these changes for Trizooka. It would make the special much more fun to use and less annoying to play against.
@MasterKnightDH
@MasterKnightDH 15 днів тому
Hiya. Although I haven't played Splatoon 3, I can commentate about Trizooka because if its velocity isn't already slow by Splatoon 3's own standards, I feel that that would be a more inventive weakness to add to it. Low projectile velocity damages the projectile's effective range as a result of being easier to react to and everything. It shows in Kid Icarus Uprising with both the Club and Cannon families where that's a common (if not 100% consistent) drawback to make up for the key points of their Shots. Cannons are still longer range because of explosions, but lower velocity allows reaction time. I have more experience with Club Shots being more utility-based to actually make use of the lower velocity, but the Cannons can use some of the key points I've come up with to help push on their own strengths, and Cannons aren't shut out of using the Spin Shot technique to working effectiveness with the Dash Shots' velocity fixing effort. I bring this up because you call out about Trizooka having needlessly short windup. Getting back into comparison with KIU, Cannons have their Neutral and Side Shots come out on frame 14, their Forward Shot on frame 12, and their Back Shot on frame 6. These are actually late Shot releases, except for the Back Shot being the earliest of any family's. What I'm wanting to bring up at any rate is that balancing involving windup lengthening VS velocity decreasing. I'm obviously on the side of the latter. If I'm judging that Twitter example correctly, that out-of-nowhere hit wouldn't necessarily care about windup lengthening, because the shooter doesn't have to be close to begin with, which windup lengthening would be less effective against than it would be with close range capability, and more importantly, their location would still likely be masked. A projectile velocity nerf would encourage the shooter to be closer to guarantee a hit, at which point they'd be easier to find, dodge around, AND hit all at once. Of course, this wouldn't necessarily fix every issue, since you do bring up busted hitboxes for one, but I feel that velocity nerfing would invite innovation in this case at the very least.
@theghostcreator776
@theghostcreator776 15 днів тому
Slow trizooka would actually be unusable in high level play We've already seen something that slow with Splatoon 2 splashdown, it's just ineffective once players know to just move out of the way
@MasterKnightDH
@MasterKnightDH 15 днів тому
@@theghostcreator776 What would stop Trizooka players from leading their attacks to begin with if the attacks are slowed down enough? I didn't exactly see Clubs in Kid Icarus Uprising spray the battlefield, yet something like Skyscraper Club, which has *_ABSOLUTELY ABYSMAL_* speed stats across the board, can actually hit people for the massive reward involved. And let's not forget that Kid Icarus Uprising is fast-paced enough, to where I have seen it be ranked as faster paced than the bulk of the Smash titles except for Melee and Ultimate. I very much doubt Trizooka would be incapable of adapting to losing displayed ability to cheaply snipe people, especially at the point where it's doing things like getting around terrain cover anyway.
@theghostcreator776
@theghostcreator776 15 днів тому
@@MasterKnightDH kid Icarus is a single player game. And again, we've already seen how bad slow specials are. S2 Splashdown.
@MasterKnightDH
@MasterKnightDH 15 днів тому
@@theghostcreator776 "kid Icarus is a single player game." Check my channel streams. I was clearly playing against other people outmaneuvering their usage of things like Aries Armor. That is NOT a single player game. Also, I never stated how much nerfing to Trizooka's velocity would be warranted. I'm simply making clear that the way its speed is nerfed does matter in how it would play out post-nerf. ProChara already suggested a speed nerf to it either way as well, so Trizooka clearly has overtuned speed for the way it's designed.
@theghostcreator776
@theghostcreator776 15 днів тому
@@MasterKnightDH chara suggested start up being increased not the projectile being slower. Also, dying on a hill as someone who's never played the game is some hella hubris. Splatoon has seen something slow before, it doesn't work. People can react to it and completely dodge it. One shot chargers don't have slow projectiles for a reason. Even something like blasters are considered super slow, which is made up for by other qualities due to how fast the game is.
@Aegisdex
@Aegisdex 16 днів тому
I think a nerf to a lot of specials is that there should be a hard duration nerf similar to missles and rain where even if you die the special still drains so we dont have people abusing cooler to get 2 shots off, die and have half a meter left for more shots.
@cielwolf4603
@cielwolf4603 15 днів тому
honestly, okay firstly ik I don't comment a lot on these but this video really highlighted some problems that I didn't even notice are with zooka, and the changes I think are honestly fair! I really like the decreased in spacing for the shots so they can reward actually hitting the one shot, something I personally like to go for anyway so having THAT be more consistent. Which is what I've BEEN wanting, would be nice cause holy fuck the amount of times I see ppl either phase or just miss by the shots, causes me actual agony.
@NamenloserX28
@NamenloserX28 15 днів тому
Big bubbler needs a rework next
@sink1959
@sink1959 16 днів тому
Really love the ideas but i think i would cap the amount of times u can gain an extra shot so in total you caan only have 5-6 because zooka can go through spawn armor Edit: nevermind i noticed that time the special is active caps it naturally already if you don't give binus time for a direct
@meta4240
@meta4240 15 днів тому
Yo chara, I've got a question. So I'm doing my senior project on how pencil is a huge problem right now, and I'm wondering if I can use your sendouQ usage rates chart in my project. Just trying to do the right thing and get permission first
@LogiCreates
@LogiCreates 15 днів тому
Oliy posted them on his Twitter for people to use! Just make sure you give credit 👍
@meta4240
@meta4240 15 днів тому
​@@LogiCreatesthank you so much! My teacher isn't requiring me to have a works cited, but I'll make sure to write that down in case he wants me to provide proof. Have a good morning/day/evening/night!
@thatgreyhat2208
@thatgreyhat2208 15 днів тому
nintendo needs to straight up hire you to do reworks, this is tremendously better than what we have
@quillows
@quillows 15 днів тому
I like everything except for being stuck in trizooka even if you fire all the shots, and the shots reloading on hit. Those two things feel like they'd just wind up more annoying than anything else.
@thecrownfighter7189
@thecrownfighter7189 16 днів тому
I actually really like the Trizooka. Yeah it can be annoying when an opponent splats you when you don’t see it coming soon enough, but when you do it to them, it’s really satisfying!
@X-A-Z
@X-A-Z 15 днів тому
Duration buff- I think the current duration is fine, but going along with your direct-reload buff, give it an additional 2 seconds for every direct you hit.
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