How 2 Cybergrind (ULTRAKILL guide)

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Skeleblood

Skeleblood

День тому

Sections:
Intro 0:00
How Cybergrind works 3:04
Movement 4:47
Weapons 8:23
Style 14:57
Enemies 16:27
Strats 28:57
Here is a guide to Cybergrind, compiling most of my general knowledge on it and how to play it. This guide should help you survive waves up to 50 and beyond.
queckquack's channel: / @queckquack6298
ultrakill wiki: ultrakill.fandom.com/wiki/Home
Twitch: / skeleblood
Discord: / discord
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Second channel: / @skelebloo

КОМЕНТАРІ: 594
@CrayfishLord
@CrayfishLord Рік тому
The best way to kill a swordsmachine is forget he's there until the better enemies are dead and slowly punch him to death afterwards because he can't do anything about it
@skeleblood
@skeleblood Рік тому
Most accurate comment I’ve seen yet
@Artameful
@Artameful Рік тому
@@skeleblood or Maurice them all
@elynolamat674
@elynolamat674 Рік тому
use him as a moving saw trap
@theoverseer1775
@theoverseer1775 Рік тому
Yeah, it's really sad that the enemy version doesn't get rage when parried, that just makes it such a pushover
@theoverseer1775
@theoverseer1775 Рік тому
@@skeleblood your pfp is pretty much the response to this comment
@aunnamedinternetuser9362
@aunnamedinternetuser9362 Рік тому
23:46 "Stay on high ground and in open spaces when facing malicous faces" BARS 🥶🥶
@justsomegamingdude
@justsomegamingdude Рік тому
WOAH
@thesilliestcookieeater
@thesilliestcookieeater Рік тому
no autotune
@CxsmicKiller
@CxsmicKiller Рік тому
GOES HARD
@theytookmypfp
@theytookmypfp Рік тому
🔥🔥🔥
@prototype_11
@prototype_11 Рік тому
WE MAKIN IT OUTTA HELL WITH THIS ONE 🔥🔥🔥
@gen2mediainc.577
@gen2mediainc.577 Рік тому
You think people love ULTRAKILL too much, then you play it and realize it truly is the most perfect feeling of any game
@jamalsiddique1362
@jamalsiddique1362 Рік тому
Just wanted to mention that green railcannon is very useful on mind flayers for safe kills as they cannot teleport. Prolly niche but worth mentioning and keeping as an option
@dennisyukhanov1672
@dennisyukhanov1672 8 місяців тому
You can one shot a mindflayer using one malicious railcannon
@dennisyukhanov1672
@dennisyukhanov1672 8 місяців тому
Green rail cannon is useless
@jamalsiddique1362
@jamalsiddique1362 8 місяців тому
@@dennisyukhanov1672 i said for SAFE kills, you also dont need the malicious railcannon to one shot them you can projectile boost, so imo that would be a waste of resources. green is mostly useless but its worth pointing this out.
@notsusanna7485
@notsusanna7485 6 місяців тому
@@jamalsiddique1362green also gives you like half the Railcannon charge back by the time it stops dealing damage
@randompersonontheinternet3735
@randompersonontheinternet3735 4 місяці тому
It now deals half of the mind flayers health when punched at anytime making an ok instant damage option i think
@somethingfromargentina
@somethingfromargentina Рік тому
I honestly can't believe how underrated this video is, it is an amazingly complete resource that no one should miss. You even make it enjoyable and entertaining to watch. Thanks a lot for the tips and knowledge!
@littlehorn0063
@littlehorn0063 Рік тому
The video just came out and it's made by a person with a small following, how can it be underrated in this case?
@somethingfromargentina
@somethingfromargentina Рік тому
@@littlehorn0063 It wasn't getting as much views as it has now, although the algorithm definitely seems to have done its job
@ScreenEN
@ScreenEN Рік тому
indeed
@NAFProjects
@NAFProjects Рік тому
It might be because views are based on if the viewer watched the video for over a minute, and the intro made the whole video look like a Cyber Grind montage
@CarnivoreSINISTER
@CarnivoreSINISTER Рік тому
Nah everyone's too busy losing braincells on tiktok
@theoverseer1775
@theoverseer1775 Рік тому
The reason you find masses so difficult to kill is because you neglect the nailgun (more specifically, the sawblade). Putting a magnet on the stomach of the mass and then spamming the 10 sawblades makes them be in the perfect position to all hit the mass's tail. This will install it in a few seconds and you can just walk away after shooting them.
@peterpeladon
@peterpeladon 3 дні тому
Even magnet + regular nailgun dices a hideous mass in well under 10 seconds and usually heals you a ton.
@caram3lo57
@caram3lo57 Рік тому
I have a faster trick for insta riding try this: First look a little lower then Freeze, shoot and dash at the same time then unfreeze its a faster and more precise way to insta rocket ride
@SlippyUnwell
@SlippyUnwell Рік тому
agreed
@Red_Biker_Dude
@Red_Biker_Dude 11 місяців тому
I learned it and I really like doing it even if I don't get it every time. Thanks.
@fumoaddict3526
@fumoaddict3526 Рік тому
some notes about whiplash (one of the most useful tools in cybergrind imo) 1. whiplash has aim assist. just throw it in the general vicinity of an enemy and it'll connect. 2. holding the whiplash button for longer extends its range, and whiplash won't start pulling until the button is released. 3. punching, jumping, or whiplashing while grappling will cancel the grapple while preserving momentum. Useful if you've hooked an enemy and realize you don't actually want to go there. You can also chain whiplash jumps on light enemies to stay airborne. 4. Dashing while whiplashing does NOT cancel whiplash. Useful if you want to get out of the way of incoming projectiles without cancelling the grapple 5. Whiplashing into a maurice and shooting it twice with shotgun + red fist punch kills it extremely quickly + heals you for a ton + is likely to cause collateral damage from the falling head. An enraged malicious face dies in one shotgun blast + punch. 6. Whiplashing into a mind flayer right as they use the homing attack will make the homing balls miss (initially, at least) 7. (not about whiplash) like all explosions, knuckleblaster's explosion reflects projectiles, INCLUDING YOUR OWN, so if you fire your shotgun at the same time as a point blank knuckle blast, your shotgun will do 0 damage. This is why malicious faces sometimes survive getting shotgun swap + KB'd - just don't knuckleblast or time the blast so it doesn't come out at the same time as the 2nd shotgun blast. 8. DASH STORAGE: Dashing, then quickly sliding before your dash i-frames run out, will make you invincible for the duration of the slide. You can find a safe spot on the edge of the arena to land, do a dash-stored slide across the whole arena, overpump blast, fall off, and rocket ride back up to repeat as many times as needed. AzrilAdni's video of them making it to wave 180+ features this a lot; using this will vaporize ground enemies and cause a fair bit of collateral damage to mindflayers and malicious face while maxing your style and healing you to full.
@SenyiKimmo
@SenyiKimmo Рік тому
in fact don't use the blast of the knuckleblast at all vs maurice cuz maurice is fully immune to explosives
@kevynpacthatguythatdraws
@kevynpacthatguythatdraws Рік тому
everytime i whiplash a maurice with the shotgun i always get them 1 shot with the shotgun knuckle blaster combo (no parry). another thing to note about the whiplash is that you can grapple your core ejects and rockets but i don't see much use for that. (also knuckleblaster fact: you cancel the swing speed with whiplash or swapping fists this also counts for the reload)
@SenyiKimmo
@SenyiKimmo Рік тому
@@kevynpacthatguythatdraws whiplashing core is obnoxious and kinda pointless but whiplashing rockets is actually kinda pog since whiplashed rockets travel way faster than vanilla rockets just don't forget to hold it down so you don't accidentally reel it back in also it makes for one of the more consistent quickmounts if you aim down and snag a rocket
@kevynpacthatguythatdraws
@kevynpacthatguythatdraws Рік тому
@@SenyiKimmo another thing about rocket riding is that you can actually ride one without stopping time, but thats literally just almost impossible and i usually just do it accidently, most consistent way to do it was shooting the rocket at the same time as you slam but still really useless
@SenyiKimmo
@SenyiKimmo Рік тому
@@kevynpacthatguythatdraws recent hotfix changed it so that vanilla rockets can never be mounted, they have to be frozen or lashed first
@Draycos324
@Draycos324 Рік тому
If you get harpooned by a Hideous Mass, you can look down and punch it with the Knuckleblaster to remove it more quickly. Overheat Saw can chunk them with good magnet placement if they’re out in the open (screw the one that spawns by some stairs).
@skeleblood
@skeleblood Рік тому
Didn’t know you could punch harpoon and wish I knew sooner
@Draycos324
@Draycos324 Рік тому
yeah, they’re still scary to leave alive because of how much they constrain your movement with those fat shockwaves and 50dmg mortars, but they stopped being what directly ends my runs after I learned you could KB the harpoon. I usually just choke when dealing with multiple Mindflayers/Sisypheans at once since I don’t enjoy fighting offstage
@SenyiKimmo
@SenyiKimmo Рік тому
@@Draycos324 also slam storage is pretty funny for dealing wiht hideous mass if you can't land an instakill for some reason, since most of their attacks- scratch that, ALL of their attacks can be easily dodged by lazily drifting through the sky
@Draycos324
@Draycos324 Рік тому
yes, slam storage is strong in CG in general, even after the introduction of sentries/virtues/ferrymen
@gnomehead2073
@gnomehead2073 Рік тому
if you put the magnet on their chest it will spin the sawblades into their tail and instakill.
@cintranielli_lime5889
@cintranielli_lime5889 Рік тому
12:38 As a Stock Nailgun kon-o-sooer, i'd say that it is not a trash weapon and it is actually freaking good for covering your **midrange**. To any Sawlauncher enjoyers reading this copium-ridden commenter's rebuttal, I will have to apologize in advance as I don't use it and would have to leave that job to someone else. Yes, shotgun swapping has much higher dps and whiplashing to enemies makes it significantly easier. The main weakness it has is that you are functionally confined in a small area when doing this to larger enemies, particularly the ones that stand still. The stock nailguns cover this weakness by giving you a larger area to work with to keep shooting while moving and dodging away from projectile spam which is way more prominent in higher waves. Virtues are also way less cancerous to take out with the nailguns compared to peppering them with your revolvers, whiplashing to them with shotgun swaps or overpumps, or just seeing them line up for the perfect railcannon shot. Virtues take extra damage from nails and can be combined with magnets so that you don't waste damage with the nails and/or you can stockpile frozen rockets on the damn thing to home into it as you move on to the next virtue. The nailguns don't do a lot of damage and are generally mid for taking out groups, but they recover freshness for your other weapons FAST, so that those freshened weapons can take out the groups for you. This makes it easier to achieve S+ style ranks as you wittle down the enemies with the nails (or any other weapons) and finish them off with your railcannons and shotguns as the style meter rewards more style with kills than the damage you dealt. (It is why nukes can still make you jump up to S rank or higher even when it gets dulled after the fact.) The fact that you didn't even mention overheat cycling circumventing the ammo issue entirely since the green nailgun's ammo is technically infinite, or even the magnets' synergy with the rocket launcher shows how much you are gimping yourself by sleeping on the nailgun. I know i am kind of not in the position to say this as i average low 40s and only recently *reached* wave 50, but y'all really should use the nailguns more or I will take all your mothers out to dinner and commit Spy Team Fortress 2 with just my fingers.
@skeleblood
@skeleblood Рік тому
Good points, didn’t know about the increased damage to virtues and after testing, it is technically faster than shotgun swaps due to their knock back unless you land a parry, also didn’t know overheat cycling so thanks for the info!
@TheNameIsNobody
@TheNameIsNobody Рік тому
I use the Nailgun because I don't know how to get the saw gun and I use it mainly on Maurices because it shreds them and the alt variation does a lot of damage in close range to big ones. It's not as useless as it seems, maybe it's just not as good.
@42carlos
@42carlos Рік тому
Sawgun still better lol I use sawgun like 80% of the time because of the traps that just destroy half the ground enemies, and switch to an overheat nailgun because for some reason the sawgun charges the overheat for it lol
@randompurpleslime8963
@randompurpleslime8963 10 місяців тому
Personally as a saw user while I have seen the potential of the nails my adhd brain requires dopamine and heals
@cyanideytandcuriousseadogg4160
@cyanideytandcuriousseadogg4160 29 днів тому
The nails should be used to murk heavy threats?
@alessiodoomboy6192
@alessiodoomboy6192 Рік тому
Few notes: Movement: I'd recommend learning the fast rocket ride. It's looking down slightly, right click, left click, dash, right click (extremely fast). It's a lot easier than it seems at first, trust me, it's like a free +10 waves once you learn it since it's basically infinite mobility, especially offstage. Stick either to the side of the stage or just off of it entirely, especially when you are low health. This means that you only have to deal with attacks from one direction and there's gonna be more friendly fire, rather than getting demolished by everything at once. Weapons: Nailgun is extremely good, and pretty vital for when you're in waves 60+ since it allows you to 1v1 enemies at mid range with damage quite similar to the shotgun. If you shoot from the blue nailgun, the overheat on the green one will fill up. If you fire a green overheat and then switch to blue and shoot once, the green overheat will recharge, allowing for infinite overheat. Overheat does around 11 DPS (The railcannon does 8 damage, and the default pistol does 1, for reference). The saws are more for setting traps at the start of waves - not as good but it's free. I'd recommend at least 1 nailgun for that mid-range DPS. This is probably ppart of the reason why mal-faces are so high on your list. Coin punching is useful as it allows you to use a coin without depleting it's charge and the damage stacks, meaning a coin will do more damage overall. If you're a GOD you can punch the coin and then just shoot it but I tend to punch a coin, throw another coin, and shoot that instead. Nukes should be 100% of your railcannon uses unless you're doing some coin tricks with the blue one. It does 14 damage in a huge radius. Again, the standard blue railcannon does 8ish. Enemies: Sword Machines in Stage 2 are actually more threatening than stage 1 by a little bit since they learn to throw their swords, giving them some attack that's threatening when you aren't ground level. Ferryman will die spontaneously. Listen to their spawnsound and look for +zapped popping up for no reason in your style meter. Also, that lightning attack can be chargebacked, meaning you can throw a coin upwards and the lightning will re-divert to the nearest enemy. Mal-faces are much easier when you pay attention to their attacks - zooming in for a shotgun swapping attack when you know they /aren't/ gonna be shooting projectiles. They actually become actively helpful for the player at a certain point because parrying their charge attack is easy and refills health even when everything is sanded, and their projectiles don't have tracking, meaning you can dodge it by simply moving. Hideous Masses aren't so bad - yes, they have huge map control, but the thing is; you shouldn't be on the map anyway. Their attacks are slow and their lack of mobility makes them easy targets for high DPS attacks. It does impact strategy too much, since you should already be playing extremely mobile and edge-camping, which is the counterplay to the HiM. Also, the aforementioned railcoin combo means you should only ever be dealing with one at a time. The Mindflayer is THE most threatening enemy in the game right now. Instakill her as soon as the wave starts by exploding her orbs as she summons them. You show the instakill in this video, but it's important to say that that is the best counterplay against her. You can also instakill her by waiting for her to teleport to you in under that red layer where all enemies get instakilled consistently on some maps. Do that, if you can. A good combo is an overpump instakill, and if it fails, then a nuke right in her face should be enough to finish her off.
@alessiodoomboy6192
@alessiodoomboy6192 Рік тому
(Least pretentious Ultrakill Player btw)
@tafu4049
@tafu4049 Рік тому
yes, thank you, this should cover just about anything, tho i disagree that HiM can be pretty annoying, at least when there's 2 of them i havent reached wave 40+, however this is super essential stuff
@GiovanniDrunkard
@GiovanniDrunkard Рік тому
About hideous mass, it’s weak point deal 3x the damage in cyber grind version. btw I hear this from eren, that one guy who made cool guide
@doug2555
@doug2555 Рік тому
Damn, does overpump do that much damage? I never new it was actually sometimes a viable option
@aidenpersohn4212
@aidenpersohn4212 9 місяців тому
​@doug2555 when you dash you are invincible for a few frames so right when you shoot the overpump charge dash out the way and you should not take damage
@LighningSnake64
@LighningSnake64 Рік тому
I agree with the assessment of nailgun being an underpowered weapon, but I will vouch for its usability. I'm still stuck around wave 38, and it has been very useful for when I need to slow my play down and assess the situation. Throw a magnet into a group of enemies, repeat overheat-storage as I take it all in. It's not the best DPS, but it's a great way to let people hang back and assess the situation whIle they're still becoming familiar with the behavior of cybergrind waves as a whole.
@grimgrahamch.4157
@grimgrahamch.4157 Рік тому
Yeah, I prefer to use saw blade traps to deal passive damage while I focus on more immediate threats. Sometimes I switch to the overheat nailgun to blast Andre or a virtue in the face. Even if it doesn't take them out, the nails add conduction damage with the electric rail cannon.
@Simatale18
@Simatale18 11 місяців тому
im not even at 20 wave and on wich difficulty
@ResinUdongeInaba
@ResinUdongeInaba Рік тому
Here’s the thing with the ferryman. The only good move that it has, the lightning strike, can be nullified with a single coin toss…
@EreNyn3
@EreNyn3 Рік тому
Before I knew it, the lecture was over. Extremely entertaining and informative video dude; this’ll be one of my go to recommendations for newer players. It's awesome that I still manage to learn some juicy bits of info with guides like yours.
@SenyiKimmo
@SenyiKimmo Рік тому
for nailgun i usually run blue nail / green saw, since blue nail is surprisingly useful in taking out virtues (and specifically virtues), and with a hotswap, you can set up an overheat saw trap in under a second which fits the bursty nature of the game screwdriver is also surprisingly good in cybergrind due to cybergrind counteracting screw's main weakness: lack of thicc bois to screw with it. it can save you in a pinch due to the ridiculous healing radius it has, and if you play CG at all you know the amount of cerberus and swordsmachine in higher levels gets fucking ridiculous
@redactedgamersgd1788
@redactedgamersgd1788 Рік тому
funny i've ran the polar opposite the green nailgun and blue saw launcher as i believe its pretty effective to make one cerb into a walking sawblade trap to either lure them to kill masses or make killing other cerbs easier
@Canalbiruta
@Canalbiruta Рік тому
also a thing that i find interesting of the blue variant is that the magnet can also be used to direct rockets towards it if it is pinned to an enemy (usefull to deal with hideos mass while not having railcanon), saldy it got nerfed for only 3 rockets T.T (to be honest that was pretty strong)
@robothecoolguy
@robothecoolguy Рік тому
Blue saw green nail 4 life
@Canalbiruta
@Canalbiruta Рік тому
@@robothecoolguy i used to play like that, but i noticed i was using blue saw even less than nail.
@redactedgamersgd1788
@redactedgamersgd1788 Рік тому
@@Canalbiruta i think you should start using those because the amount of easy crowd control you can do with it, specially on 4-1/4-3 secret/5-3 when theres a dual wield upgrade
@JetSetDman
@JetSetDman Рік тому
tip: you don't have to click repeatedly to fire during a shotgun swap, you can actually just hold down the fire button and tap E, and the shotgun will fire automatically when it comes out.
@monishrules6580
@monishrules6580 8 місяців тому
Holyfu k does ghi
@hugoguh1
@hugoguh1 5 місяців тому
For me i feel it helps with the rhythm for projectile boosting but i could try
@johnadams9486
@johnadams9486 Рік тому
The real way to get to wave fifty is to make a custom layout with no enemies and play that on repeat
@adarte
@adarte Рік тому
this is a certified cybergrind classic
@funboiun0276
@funboiun0276 Рік тому
I love when there are 4+ Cerberus's and you kill one and just +ENRAGED +ENRAGED +ENRAGED +ENRAGED +ENRAGED
@seventhspud
@seventhspud 16 днів тому
hey, i mean, free 250 style per +ENRAGED
@xinderx1039
@xinderx1039 Рік тому
Personal recommendation: set the weapon variant swap to your scroll wheel to make shotgunswaping faster, it will also make it easier to access the other variations when we get red pistol, shotgun, and nailgun.
@ZedDevStuff
@ZedDevStuff Рік тому
Or if you have more than three mouse buttons, use mouse4, its way more intuitive
@grimgrahamch.4157
@grimgrahamch.4157 Рік тому
I just use the scroll wheel. It's not too hard so long as you can memorise which variant is scroll up and scroll down.
@42carlos
@42carlos Рік тому
@@ZedDevStuff There's that damn feature where if you're already using, for example, the revolver, and press 1 again, it swaps variants. It's kind of annoying but I've gotten used of it and it's my primary way of switching variants now. I kind of wish i could turn that off though
@mysterym6757
@mysterym6757 10 місяців тому
“I am a mindflayer, and I’m here to take your undivided attention while actually threatening enemies kill you” -mindflayer
@extrascript6622
@extrascript6622 Рік тому
this was actually a really good tutorial, and the production value was WAY higher than i expected props, man, you deserve more subs
@JO-hn9vt
@JO-hn9vt Рік тому
Really great video! Truly shows how Ultrakill is in a whole another level
@teodorpachkov6750
@teodorpachkov6750 Рік тому
Pov: you are watching this after the cyber grind update
@reccatimes2
@reccatimes2 Рік тому
Fantastic guide. Exactly what I have been hoping to see.
@Mister_Doodles
@Mister_Doodles Рік тому
The editing in this made an educational video simultaneously entertaining. Incredible job, honestly bravo
@SapphirePhoenix7
@SapphirePhoenix7 Рік тому
Absolutely amazing video, deserves wayyyy more than 200 views
@donvasiliev6607
@donvasiliev6607 Рік тому
Idk if it's niche or unknown, but a thing I sometimes do on Malicious Faces is use the shotgun to parry. You can parry the laser beam right when it flashes if you're at point blank, dealing lotta damage and giving style since it's a parry. Also, lazy way to deal with sentries: ground slam to launch in the air, knuckle blaster to yeet them to the Shadow Realm
@Storse
@Storse Рік тому
Shotgun parrying is very common
@zowlastname191
@zowlastname191 Рік тому
ayo great video man, got a lot of useful info out of it!
@ashleylust1271
@ashleylust1271 Рік тому
Really good video! I completely agree on the nailgun thing, but I think just a slight buff like making it's shots spreading less would make it a good weapon for dealing with enemies at medium range For now the saw is better
@SenyiKimmo
@SenyiKimmo Рік тому
i think magnets might be broken rn
@ashleylust1271
@ashleylust1271 Рік тому
@@SenyiKimmo Only with the saw, I don't see a lot of use on the normal nailgun
@bitronic6706
@bitronic6706 Рік тому
@@ashleylust1271 saw + magnet is pretty much just free style and chip damage in later rounds, you plop a magnet and saws in the middle of the arena and it'll kill fodder and potentially damage bigger enemies. it's pretty much a molotov in the middle of the arena, better than the nailgun's measly shrapnel mine.
@grimgrahamch.4157
@grimgrahamch.4157 Рік тому
​@@ashleylust1271 conduction. While I don't do DPS spreadsheets, I do know that more nails (up to 999) will stack to release more damage after an electric RC hit. It also gives it's own bonus too.
@ericantonian4926
@ericantonian4926 Рік тому
I think green railgun is still good for hideous mass and mindflayer on some really rough waves. Being able to easily take one out without needing good setups or to wait for a certain attack can be helpful.
@grimgrahamch.4157
@grimgrahamch.4157 Рік тому
Exactly. I think the benefit of the nailgun is its simplicity. Same goes with the screwdriver tbh. Plus, conduction damage is a nice bonus to railcoining.
@goatgang6461
@goatgang6461 Рік тому
wow this is probably THE best ultrakill guide on the entire internet. not just for Cyber Grind but as a whole! thankssss
@Micha-Hil
@Micha-Hil Рік тому
how to kill the hideous mass fast 1: get up close 2: shotgun swap and keep punching it with the knuckleblaster if you need style do core > pump > rocket launcher > repeat
@Arrow_Sucks
@Arrow_Sucks Рік тому
Video unironically helped me a lot, thanks bro
@sdge2075
@sdge2075 Рік тому
I was trying to find a good introduction video pretty recently I have less than 40 hours and damn I could've used a video like this a while ago, Awesome stuff
@_Krush
@_Krush Рік тому
Great video and information! I feel educated now.
@iNapaa
@iNapaa Рік тому
Loved the video, Thanks man.
@SarisWinterwisp
@SarisWinterwisp 10 місяців тому
In my personal experience the mindflayer is easily the most dangerous if not handled, as someone who only gets to rank 25 consistently. The combination of indefinitely breathing down your throat (putting the virtues to shame), staying out of sight through teleporting requiring constant camera panning and reassessment, and huge health bar make them incredibly difficult to track, remove, or escape. Virtues though obnoxious are incredibly fragile, and the HiMs can be ignored through kiting. The mere presence of a mindflayer and trying to keep it downsight is enough to cause numerous problems.
@elatkercola6635
@elatkercola6635 Рік тому
Insanely good video keep it up
@Balagnugnes
@Balagnugnes 3 місяці тому
Even though theres been like a thousand updates since this video comes out most things you covered here are still incredibly valid Really shows how well made this was although i'd really suggest making a revamped video covering radiance and the violence enemies alongside the new weapons
@LunaXCBN
@LunaXCBN Рік тому
You're not only informative, but also REALLY funny
@FiuffyDaisy
@FiuffyDaisy Рік тому
Awesome Video, Awesome Edits and Awesome advice It's a shame you don't have more views a crime even!
@Cosmikon_
@Cosmikon_ 8 місяців тому
You know its a good game when “disrespect” and “friendly fire” gives you points
@bradens.3125
@bradens.3125 28 днів тому
god i love the editing in this video
@itsalez1435
@itsalez1435 Рік тому
Great vid, subbed
@bloopyblooburt2800
@bloopyblooburt2800 Рік тому
youre a lifesaver, man, thanks
@geoffreyprecht2410
@geoffreyprecht2410 Рік тому
Keep screwdriver equipped on railcannon 3rd slot. It's useful for a fire-and-forget way to almost entirely deal with a Hideous Mass, and it pins Mindflayers in place so you can unload on them with shotguns or nailguns. Also, nailgun isn't bad, you just need to learn how to quick swap it to extend the overheat. I run both nails in CG and can unload an overheat nailgun burst into a Malicious Face in under a second, almost totally resetting other weapons' freshness. It's a good tool to use for added style points and the magnets help maintain accuracy at range if you use them right. Good for clearing out Virtues too, in between railcannon charges and overpumps. Great editing and delivery, one of the better Ultrakill guides out there other than the wrong opinions listed above. Definitely earned a subscriber here. Keep up the good work!
@lilith282
@lilith282 Рік тому
the overheat nailgun can be used with a thing called "overheat storage", if you shoot one nail with the blue one, it insta charges the green one, and if you use the overheat and swap back to the blue one and back to the green, it goes back to full and you can continue to chain these to keep the overheat theoretically forever
@_laryssa
@_laryssa Рік тому
Finally, i needed this
@dextra_24703
@dextra_24703 5 місяців тому
If I can make a point for the saw blade launcher on the first variant it is very good to charge the green version as only a few shots are necessary to get it to full strength and Cleaners that run after you like to dodge to the side so if there would be a saw trap they would dodge into the incoming saw and die otherwise. Attaching a nail to a low danger enemy that runs after you and using him as a murder ball is quite funny in the earlier waves.
@neurolight
@neurolight Рік тому
One thing you forgot: Ferrymen, in addition to being glorified swordsmachines, kinda just die. If you go anywhere near the edge of the arena, they just roll off. And if that somehow doesn't happen, Maurice them. Basically, I just hear the bells then watch a blue corpse fall off the arena.
@gmodlocus7309
@gmodlocus7309 Рік тому
astounding video
@lassebq1
@lassebq1 6 місяців тому
I was hard stuck at wave 30, after learning the "more style = less hard damage" I immediately changed my strats and I was easily able to get wave 33 on the next attempt. Thank you skeleblood
@yododraes4348
@yododraes4348 Рік тому
This is a piece of art
@BeeZedits
@BeeZedits Рік тому
Crazy good video
@CrowFGC
@CrowFGC Рік тому
Magnet + Rocket Launcher makes mindflayers trivial
@ryujinnchair
@ryujinnchair Рік тому
6:09 this is the greatest use of testaments theme i've ever seen.
@chr0matic556
@chr0matic556 Рік тому
this video is really nice!! tysm!! very funny and im bad at the game so ty
@superpops8600
@superpops8600 Рік тому
Cool video! I am happy to be your 1000th subscriber.
@skeleblood
@skeleblood Рік тому
🎉🎉🎉
@Lystr0saur
@Lystr0saur 10 місяців тому
26:03 you can actually punch the harpoon (2 times with feedbacker; 1 time with knuckleblaster) to release yourself early. This is a life-saver if you get mysteriously harpooned whilst rocket-riding or otherwise off-stage, as it is the onlt thing standing between life and falling into the void
@frobud
@frobud Рік тому
I have now learned how to officially cybergrind
@MysticHunterRed
@MysticHunterRed 10 днів тому
4:50 Skeleblood caught trying to parry with the knuckleblaster!!
@shortbr3eaf
@shortbr3eaf Рік тому
the editing on this vid is that of a pyrocynical video without like a million breaking bad references love it
@cenfre2866
@cenfre2866 Рік тому
For the harpoon from the hideous mass, you can look down and aim two punches from the counter arm with it to break it. An easy way to kill them is to fire a magnet and a saw from sawblade, switch to overheat nailgun, run up to their squishy part, right click once, dead. This is the only reason I still carry overheat nailgun.
@aironicoman9717
@aironicoman9717 9 місяців тому
Bro mastered the gaming skill tree
@Leffrey
@Leffrey Рік тому
Personally I like to use the overheat sawblade with the blue nailgun, since the blue nailgun does extra damage against maurices (sometimes I just don't have the health to get up in their face.... or everything in this case) and the overheat saw is a great for just damaging swordsmachines, cerberi and streetcleaners by making a certain zone yours. Many maps have good spots for placing a magnet and overheat saw to lure enemies in without breaking it with bouncing. If a swordsmachine goes down while being hit by the saw it's basically already dead unless it breaks
@foldervtolvr
@foldervtolvr 9 місяців тому
In my opinion the best way to deal with fodder and Streetsweepers is pretty cool, slam jump, whiplash the Streetsweeper (if they dodge just try again), then knuckleblast them into the fodder, causing them to explode, giving you a massive style bonus for all the friendly fire bonuses as well as being cool as shit
@edibleplastic1347
@edibleplastic1347 Рік тому
awesome video!
@wax_vcm1113
@wax_vcm1113 Рік тому
A counter to the hideous mass hook is when you get by the harpoon, you hit it with the knuckle duster
@morinor1340
@morinor1340 Рік тому
The nailguns main purpose is increasing your damage by what i'd call 'storing damage'. You shoot the enemy while you shoot the enemy. its not meant to be shot at enemies while you use high-damage combos, but whenever you're not doing those, you put some magnetic ouch (that also refreshes your style meter very effectively!) somewhere - and that's how you maximize your dmg potential.
@hydroks902
@hydroks902 Рік тому
God bless the algorithm, nice video!
@mikeoklong-wy1jk
@mikeoklong-wy1jk 2 місяці тому
I love how bro just roasted my whole load out
@McFlubberBubber
@McFlubberBubber Рік тому
this vid is class
@thatlittlemonstrosity
@thatlittlemonstrosity Рік тому
Nailgun is a nice addition for me. Yes shotgun can do a lot of what nailgun can but if I’m a bit out of reach and have no style to back up my whiplash, I leave a magnet on any tanky enemy, do a quick overheat and get back into action. Also it’s great for taking out hideous mass if you have no railgun since the tail is the weak spot and easiest way of dealing a lot of damage there is throw a magnet and shoot few nails with one or two overheats. Overall, nailgun actually needs a rework, maybe faster firing speed to catch up with other damage dealers or at least not staying too much in the screen
@Matthew-uv4fq
@Matthew-uv4fq Рік тому
My favorite combo is to slam store into the stratosphere, spin around, throw coins, shoot them, and dash while blasting the ground with pro boost, rail cannon, etc
@DizDizaster4
@DizDizaster4 Рік тому
I completely agree with your summation of the Nailgun, but there are a few applications in which it’s better than other weapons in the Cybergrind. You can take out Hideous Masses in under 2 second with the overheat and just blasting his tail (before you say you can do that with Railcoining, yes, you can, but you waste your Railgun shot and 2 coins). If you mess up the Mindflayer instakill, slam-storage your way into the air, Whiplash to her when she teleports, then unload with the overheat Nailgun at point-blank range. Virtues at point-blank are just straight-up super weak to the overheat. Whiplash, point-blank, overheat. Fastest way to kill them with proportion to resource (they are not worth the Railgun shot). I can’t find a good use for the sawblades or magnet so far, though. There’s maybe one good use for the sawblade launcher on this configuration of the stage in which there’s a long, narrow hallway in which you can fire sawblades down and kill a bunch of common enemies really quick, but that’s situational at best. However, I’m always looking for more ways to incorporate it into my play style. This is unconnected to the Nailgun, but a good opening move to the start of a round is slam-storaging your way into the air, looking directly down, toss all of your coins, wait a second for them to sing, then shoot one. It’ll get rid of 5 drones on the higher rounds (not that big, but I find drones annoying) and give you a bit of time to breathe and assess the battlefield at the beginning of the round, since you’ll be above them all. Great tutorial, though. Can definitely imagine this helping out some people who are new to the Cybergrind and maybe giving some more experienced players a bit of extra knowledge
@creativecreepyturtle1562
@creativecreepyturtle1562 11 місяців тому
0:24 bro pulled the smoothest transition ever
@gametram6139
@gametram6139 Рік тому
About the screwdriver railgun variant, yes it is usless in the cybergrind but it is legitimatley super effective on ingame bosses like gabriel.
@Blahaj_Gaming847
@Blahaj_Gaming847 Рік тому
The algorithm is strong in this one. good things shall come [edit: told ya]
@Kofetere
@Kofetere 14 днів тому
Every time this best youtuber says "sadly rocket launcher has one variant" and etc I pause, inhale, and when say "IT HAS 3 VARIANTS"
@alejandroolazabal7995
@alejandroolazabal7995 Рік тому
Welp, time to find my nearest asylum cause I love using the alternate pistol on the marksman
@aPerson1943.
@aPerson1943. Рік тому
The Nailgun has one use, with the blue version you can hit a magnet onto the mind flayer and it will stay there even after it teleports. This makes so much easier to hit without even getting close because the nails will go to the mind flayer even after it teleports.
@b2048_
@b2048_ Рік тому
also useful is your green rail if you need time to breathe, but usually it’s better to save the rail charge for a blue one to railcoin
@mirdav7954
@mirdav7954 7 місяців тому
What I sometimes find easier to do is to hold the fire button while shotgun swapping. Then it's only about timing the swap.
@aarepelaa1142
@aarepelaa1142 Рік тому
Im pretty sure you can hold the variant swap or shoot button so you can shotgun swap even lazier, and its still very fast.
@rune_creeper5403
@rune_creeper5403 Рік тому
Nailgun users typing their comments faster than the overheat fire rate
@anasain6590
@anasain6590 5 місяців тому
14:05 on the cybergrind the screwdriver isn't always optimal but does have some niche uses on the mass and mindflayer. In the standard game the screwdriver is great for bosses like Minos Prime, Gabriel (more so the second one), and the leviathan because being close to a screwdrivered enemy deals blood and regens your hp which is great for bosses you get pretty close to like Minos Prime.
@Spoden
@Spoden Рік тому
New style ranking for that intro: GODFIST
@TeethSkylark
@TeethSkylark Рік тому
Can't wait for an update to this when the Cybergrind Update comes out April 27 2023
@sillylilguy
@sillylilguy Рік тому
I stopped worrying about Hideous Masses as much after I started using slam storage to bounce up before using a charged piercer shot + a shot from the electric railgun on it's tail, a couple follow-up shots from the marksman or another piercer shot will usually kill it right after.
@theyurislava
@theyurislava Рік тому
Im here on the behalf of the sawblade launcher, the sawblade launcher should be used to override your attractor nailgun. Personally i use it to take out groups of enemies if my core eject nuke is on cooldown, because it makes a big circle of damage plus it adds style meter, it also does critical and fatal damage to enemies like filth and the other 3 peashooter enemies, making them spill more blood, while yes its a much more riskier option for health, it should mostly be used to deal with smaller enemies if you are busy with stuff like the malicious faces or mindflayers.
@Storse
@Storse Рік тому
Saws if placed correctly can basically kill a HiM instantly paired with red arm shotgun to the chest, to leave you able to perform a more costly instakill on the other one
@themiddleman5763
@themiddleman5763 Рік тому
love the pyro august incident reference
@thepotatotaxi2430
@thepotatotaxi2430 Рік тому
6:08 TO BE THE WINGS OF THE FLIGHTLESS RATHER THAN THE BREATHLESS VASTNESS OF THE WORLD
@bena4316
@bena4316 Рік тому
You can punch the hideous mass’s harpoon with the feedbacker or the knuckle blaster by looking down and punching
@namek_flixd3098
@namek_flixd3098 Рік тому
26:36 btw you can perry the "thing",and if the "think" grab you,you can punch he
@blujay-xyz
@blujay-xyz Рік тому
11:35 "hold up pause" had me rolling
@psychologemelone44
@psychologemelone44 Рік тому
there is a way to Spam the overheat nail gun, which would be heat storage heat up the overheat nail gun, start the barrage of nail but let it not finish, that can be accomplished by switching to the attractor nail gun or sawblade launcher, a few nails from said gun and then switch back to the overheat and you will see, the heat bar is filled up again do that fast enough and you have heat spam
@gametram6139
@gametram6139 Рік тому
another tip about slam storage: strafing into the wall while slamming is much easier to preform than juming off it (imo)
@Salemander5000
@Salemander5000 Рік тому
I use slab with the marksman, and I'm very much enjoying my stay at this asylum.
@somniad
@somniad Рік тому
I definitely think the nailgun is great at single-target (magnet, fire for a bit, switch, dump an overheat railgun, repeat, railcoin is enough to consistently P-rank the first V2 fight very rapidly!), but needs some way to be more useful outside of single-target situations.
@grimgrahamch.4157
@grimgrahamch.4157 Рік тому
Well by default it melts husks, but that's not something to worry about later in the grind. Personally I use the magnet saw launcher to set up an AoE zone for taking out melee enemies while I focus on bigger things. It only takes one magnet too so you can use the others for focus firing.
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