How Indie Games Texture EVERYTHING

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Smeaf

Smeaf

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Today we are looking at Pixel Art and why this one art style has started to appear in almost every game!
Here is the full node tree for the Pixel Art Setup👇
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КОМЕНТАРІ: 264
@Smeaf
@Smeaf Рік тому
The first 1,000 people to use the link will get a 1 month free trial of Skillshare: skl.sh/smeaf02231
@ThefamousMrcroissant
@ThefamousMrcroissant 9 місяців тому
This video was about 10 times longer than it needed to be.
@water1705
@water1705 Рік тому
A notable example I'd like to mention is the first Doom game where they actually use clay model and real-world things to make the sprites.
@DJL3G3ND
@DJL3G3ND 9 місяців тому
yeah Im surprised he didnt mention that, thats what all the old fps games used to do, and some others like mortal kombat used actual actors for the sprites
@CubesAndPortals
@CubesAndPortals 2 місяці тому
The Titanfall games also work like this. They had a crazy talented kitbash guy putting together models of the pilots, titans, etc. before scanning those into the game. Really enjoyed watching him build the titans.
@afrancis7475
@afrancis7475 Рік тому
The video starts at 5:02
@Emery_Pallas
@Emery_Pallas Рік тому
Some other notes: Pseudo pixel art 3D like dead cells isn’t the most common, in fact Dead Cells is one of the few games I can think of that do this. Fully drawn pixel art is still the standard when it comes to pixel art indie games, with recent hit Pizza Tower being an example of such, though in a lot of cases other old techniques are used Oddly enough, dyanamic lighting in Katana Zero uses a much simpler method, using a few sets of monochrome highlight sheets for a character which are coloured when a light shows up. This is often used for assets that can have their colour altered, with my first time seeing this being the portals in the Mario fan game Mari0 Meanwhile undertale is hand drawn, but uses layers of individual segments to create its smooth battle animations. This method is particularly common in older games, with examples such as the Mecha Dragon from Mega Man 2 (where sprites make up moving parts of his sprite and all stationary parts are a static background which scrolls to make the illusion of it flying around), and most bosses in Super Metroid (with Ridley’s tale being an example of this at it’s finest). These save on resources immensely (since static elements of the animation don’t need to be animated with the rest of the sprite) but also allows for smoother motions that would be extremely costly if drawing every frame (again, see Ridley’s tail and how it’s pretty much just segmented circles). These are really fun techniques to work with and help speed up animating immensely
@andreteixeira1106
@andreteixeira1106 Рік тому
kinda clickbait, indie games don't texture EVERYTHING with this method, truth is that most games still uses the traditional method, can be more time consuming but you have more controll on what you are doing at pixel level.
@composerjalen
@composerjalen Рік тому
I'm pretty sure the title and thumbnail was just a way to take some traffic from people who thought they'd be watching a StylizedStation video
@LikuidStudios
@LikuidStudios 2 місяці тому
@@composerjalen Who you are how did you know that, I am calling the police right now!
@anonimowelwiatko9811
@anonimowelwiatko9811 2 місяці тому
You also don't learn "how to do pixel art" but how to use shaders and different techniques to imitate pixel art. It's not the same.
@mapron1
@mapron1 Місяць тому
@@anonimowelwiatko9811and you don't really learn anything meaningful either.
@overdev1993
@overdev1993 Рік тому
7:00 those are not imposters, they are called 'billboards' imposters are also flat planes, in general you take a picture every X degrees of an object, put it into a texture sheet and the imposter changes the texture to the correct one depending on the angle you are looking at
@maxmustermann3938
@maxmustermann3938 Рік тому
A single billboard can still be an impostor, just not a very good one. What you are describing as impostors is still using the billboard technique, it just switches out the billboard. Billboard is just the concept of a flat plane, impostor is the concept of using simple geometry with textures to fake a higher detailed geometry. Impostors typically use billboards, but not every billboard is an impostor.
@ducc9816
@ducc9816 Рік тому
Making sprites from 3D renders results in a cool style that has worked well for many games, but I feel that it would be misleading to suggest that they are a faster way of achieving the same result as more traditional pixel art workflows. In general, 3D renders being used instead of hand-drawn/plotted art will appear uncannily on-model and perspective-correct in motion. Consider the difference between asking an artist to perform a 3D projection and asking an algorithm to do so: the artist favors appeal and readability over technical accuracy. By my reckoning, the audience similarly disagrees with the naïve mathematical approach to making a cartoon person move around the screen, and would easily recognize 3D character animations as being "3D-ish". Now, the artist COULD manually add squash and stretch, smear frames, and Xrd-style hand-tweaked vertex normals to the animations, but at that point you risk losing a lot of the time savings of the 3D approach. Also, even if this additional work has been done, the differences in shape and motion between products of 2D versus 3D workflows will still exist to some extent. These differences mean that using 3D renders is a commitment to a particular set of styles that would appear jarring in Undertale, Shovel Knight, or Celeste - so you're just not going to get the same look at all.
@twerdeffan1080
@twerdeffan1080 Рік тому
thank you for actually saying this. dude shows Undertale at the start as if to imply they use this method lol. this title is a straight up lie
@PaonSol
@PaonSol Рік тому
Well, Dead Cells proves that it absolutely can be a much faster way to achieve really good looking pixel art. All that he does is take the key frames and add interpolation and VFX, and the whole process takes minutes as opposed to many times that even for a talented pixel artist in Aseprite.
@roach9136
@roach9136 10 місяців тому
The point isnt really to achieve the same look of handmade pixel art 1:1, just more convenient + a pixel shader would make it look better than the original 3D It is 100% way less tedious and time consuming than handmade pixel art
@NihongoWakannai
@NihongoWakannai 7 місяців тому
Sure there are styles in traditional pixel art that can't be replicated perfectly. But it's still a much faster way to achieve a similar style If they want to add a new axe to the game, all they have to do is make a low poly model for it and then boom they're done. No animation needed at all
@ouchhurts
@ouchhurts 6 місяців тому
make a 2d game then 2-3 years later you have all the assets to make the same game 3d risk of rain did this.
@Brax_animation
@Brax_animation Рік тому
Smeaf’s UKposts videos cured my acne, saved my marriage and made me a better human being.
@Smeaf
@Smeaf Рік тому
A true blessing
@Vertigo97
@Vertigo97 Рік тому
Same
@Bogdan_Team
@Bogdan_Team 8 місяців тому
Didnt save my father from cancer tho
@KaizenTutorials
@KaizenTutorials Рік тому
I love normal imposters! They’re such a neat trick. Great vid as always 😎💪🏻
@Smeaf
@Smeaf Рік тому
Thanks man!
@empplayz
@empplayz Рік тому
This is so helpful I am actually working on a pixel art styled game in unity right now thanks man!
@Smeaf
@Smeaf Рік тому
That’s awesome!
@PatelByDesign
@PatelByDesign Рік тому
This video had me dying. I love your sense of humour and delivery. I don't even use blender that much but that shit slaps
@naejimba
@naejimba 6 місяців тому
Yes! Talking about workflow and the most efficient way to do something. THAT'S the sort of thing I'm looking for; I feel like I waste so much time trying to learn how to do everything and I need to speed up the process.
@mythicalhacker5
@mythicalhacker5 Рік тому
I love your videos, there are both entertaining and informative.
@iChumpy
@iChumpy Рік тому
Your videos are always so informative yet entertaining! Thank you so much for posting these. The node tree is super helpful too, keep up the great work dude!
@Smeaf
@Smeaf Рік тому
Thanks! They take a while to put together, but I really enjoy it 😅
@StephenTheSuipod
@StephenTheSuipod Рік тому
You can't imagine how much this information will help me in developing my future projects. Thank you, sir.
@lmmffn
@lmmffn Рік тому
5:20 yea i tried it for my second project in blender a year ago, but i didn't cut colour palette and i also used a sprite sheet method but for environment, like grass and flowers/bushes and i liked it now im about to mix it again with my current prj with unreal engine too
@Mikelica69
@Mikelica69 11 місяців тому
Dude your editing is fucking great and hilarious, i love you dude ❤😂
@Smeaf
@Smeaf 10 місяців тому
Hard work is paying off 💪
@alexhydron
@alexhydron Рік тому
Video starts at 5:00 you're welcome :D
@blender.creations
@blender.creations 5 місяців тому
Your videos are a masterpiece Truly a work of art!
@earthbound9999
@earthbound9999 Рік тому
You know you don't *have* to use limited palettes for method 1, right? Also understanding color theory would still help regardless of which method you use. That's just good knowledge to have regardless.
@Smeaf
@Smeaf Рік тому
Yes
@pomponi0
@pomponi0 Рік тому
You don't have to, but pixel art looks better with limited palettes.
@earthbound9999
@earthbound9999 Рік тому
@@pomponi0 wouldn't say it *always* looks better. Really comes down to how well you understand color theory
@Wyi-the-rogue
@Wyi-the-rogue Рік тому
Lol u funny, from a pixel artist.
@IAmBael
@IAmBael Рік тому
@@pomponi0 Link's hair in A Link to the Past is purple because of the limited palette. I don't think anybody thinks that looks better than adding in an extra shade.
@stickguy9109
@stickguy9109 Рік тому
There's also a method by a UKpostsr aarthifical. He uses traditional spritesheet animation but every pixel is a lookup for another texture. This you only have one character animation but it is infinitely customizable
@hiiambarney4489
@hiiambarney4489 5 місяців тому
Yeah but that game is so low resolution, for a pixel art professional it's probably faster to repixel every skin or apply some shader techniques for different colors. Like her leg is literally 1px wide. I can do a sprite sheet of that caliber in minutes, a complete edit after it's finished in seconds (using Aseprite). I don't mean to flex here or anything, just thinking, realistically, how much customization is needed to make a complex system like this worth it and is it even feasible to implement this on larger sprites? That remains to be shown. (Because that kind of system would be a BANG for Stardew Valley like games. I had a client that made me do this. It's the most repetitive boring work I've ever done...)
@Attucky
@Attucky Рік тому
What a fantastic breakdown. I love how you approach this theme, keep up!
@Smeaf
@Smeaf Рік тому
Thanks! Will do 🔥
@JewelOfSoul
@JewelOfSoul Рік тому
I'd also like to express that I like your videos. The voice, the editing, the memes, the cap, the mustache and beard. Oh and the info, indeed.
@Ghaithzezo
@Ghaithzezo Рік тому
Great Video🔥
@Smeaf
@Smeaf Рік тому
Thanks 🔥
@chrisaitan
@chrisaitan Рік тому
You need more subscribers. So underrated channel
@Smeaf
@Smeaf Рік тому
Thanks!
@Hollowdude15
@Hollowdude15 Рік тому
Indie games are so cool and nice video dude :]
@playerpogg
@playerpogg 5 місяців тому
Nice to see Dead Cells getting recognized, such a beautiful game in many ways Anyhow, that's a pretty interesting video!
@teabagNBG
@teabagNBG Рік тому
i really enjoyed this video
@brandonstam626
@brandonstam626 2 місяці тому
i almost skipped the sponsor placement until i heard that sweet Blinx Shop music, good taste :)
@matthardy123
@matthardy123 Рік тому
Broooo this is such a informative video ....especially that normal map point is mind blowing...Keep it up Smeaf
@Smeaf
@Smeaf Рік тому
Thanks! 🙏
@SinaNouri21
@SinaNouri21 Рік тому
Thanks for your tutorials, I have been watching your videos since morning ❤ But sir can you send me your blender theme ? 🥺 I fell in love with it
@kukukachu
@kukukachu Рік тому
There's an H game coming out REALLY soon that I'm excited for that used method 1 I believe to make their game. I cannot wait to see if that game is gonna be as good as it looks.
@amongusvr
@amongusvr Рік тому
I love this style of editing a lot more than the videos with crazy fast edits. Nice
@Smeaf
@Smeaf Рік тому
Thank you 🙏
@StarstriketheVigil
@StarstriketheVigil 2 місяці тому
I was mad at how you kept me at the edge of my seat then sponsored, and then I heard the Blinx music and it was A-okay. You're a chill dude
@DragonaxFilms
@DragonaxFilms Рік тому
Just tried this myself and it's easily one of the most useful things I've ever learned. Saved me a huge amount of time :D
@zillaquazar
@zillaquazar Рік тому
Sothern Shotty made a great video on turning your 3d renders into 2d all in blender
@paranoidpumpkin98
@paranoidpumpkin98 Рік тому
As an aspiring pixel artist this was pretty helpful
@treymtz
@treymtz Рік тому
I feel like its worth noting Dead Cells absolutely still looks like it was made on top of a 3D image, and doesn't truly encapsulate that pixel art bite something like Celeste has. There's usually some hand made imperfection within pixel art that is either deliberate compromise or happenstance choice by a person.
@ertelmisegi
@ertelmisegi Рік тому
The title says that pixel art is an art style. But is it a style or is it an art form? All the games you mentioned have their own unique style and in some cases the only common thing between them is basically just the pixelated nature.
@earthbound9999
@earthbound9999 Рік тому
Yeah it's a bit weird that he only focused on Dead Cells when pixel art is so varied and diverse. Smeaf is clearly a talented guy, but a shorter video just can't cover a topic as broad as pixel art while doing the topic the Justice it deserves.
@ne_kitk_a
@ne_kitk_a Рік тому
Yeeessss As pixel artist im just so tierd of people calling a whole media just "style"
@ronaldsuki8267
@ronaldsuki8267 10 місяців тому
insane video
@eliodonvito9252
@eliodonvito9252 6 місяців тому
Hi Smeak, I really love your content, thank you ! I dont understand how to bake normal map from the 3D model and place it on a 2D image 😮
@TimtamYoutube
@TimtamYoutube 3 місяці тому
as someone who only does pixel art for video games and mods I do find it tedious at times but its not very hard or annoying, I think it's fun
@visamalog
@visamalog 2 місяці тому
Bro... I just found out thanks to this video that Motion Twin developed El Bruto (very popular when I was a kid) and they're also the developers of Dead Cells... My life is complete now
@JuhoSprite
@JuhoSprite Рік тому
Personally I think just learning how to do some basic pixelart is gonna give you a better result than trying to learn blender and convert them into pixelart, cuz its easier to learn pixelart than 3d. Also the two give some very different vibes, its not the exact same. But if you like it or wanted to have the same deadcells style anyway its fine of course I guess.
@PutineluAlin
@PutineluAlin Рік тому
The workflow differs you can also use more specialized tools that do a great job with the filters making it really hard to think it was a 3D model. This workflow is to save time on objects that should not take 4-5 days to animate a flag or a windmill, in GDC there is also a talk using 3ds max for environments on a isometric strategy resource game. All those units you see from far away had to be animated by hand and the artist took a lot of time to do even the basic foot soldier. Now what is best is to prioritize for example you have better character design and pixel art on the hero characters the order of importance. Hope this helps the production is tied to the game development and optimizing the workflow is par for the course. All this so that the game won't become a one man passion project but more of a product for everyone.
@lpcurse3042
@lpcurse3042 Рік тому
This video is a little deceptive. He's not saying traditional art is outdated, just that it takes time. I feel like this method is much more useful if you already know 3D but don't know or want to learn pixel art. People have different skill sets, but sometimes you want a specific style and don't have the time or motivation to learn how to create that style the "traditional" way. Making good pixel art is like making good 3D models. If you're willing to take the time to learn pixel art, then I recommend the traditional way. However, if you're a 3D designer who wants a pixel aesthetic for their game, then definitely consider this option.
@egbert5871
@egbert5871 3 місяці тому
@@lpcurse3042 true , but also time is MONEY. Also for games, if want updates need speed as well, why do you think the Cuphead DLC tock so long... all hand drawn traditional animation (and even that they colored digitaly since actuly painted them for Cuphead would have takeken WAAAAY longer and cost way more
@Garounaking
@Garounaking Рік тому
Awesome
@seinfeld2495
@seinfeld2495 4 місяці тому
"This workflow is insane" -Guy who UV unwraps and rigs on a regular basis
@Danger_N00dle
@Danger_N00dle Рік тому
There's another way I saw somewhere. Basically, the character is made out of a bunch of different parts and each parts have their own "UV" aka textures. Each limbs can be modified in shape or colors at will to create varieties without having to remake all the sprites. So all the devs have to do is to design the individual limbs and create textures akin to a 3D model.
@incarnatemus
@incarnatemus 8 місяців тому
aarthificial banger
@przemyslaw_teo_kocyba
@przemyslaw_teo_kocyba Рік тому
I came from an older video. Great channel btw, I love the work you put into every video and how informative and captivating they are. BUT - and I mean it - BUT FROM WHICH CIRCLE OF HELL HAS YOUR AVATAR CAME FROM?! It gives me nightmares and every time it appears on the screen, it throws me off xD
@logame3
@logame3 6 місяців тому
I always wondered if they made EVERY sprites for every characters skins, now i have my answer
@legometaworld2728
@legometaworld2728 Рік тому
The quirky Earthbound-inspired indie RPG about serious subject matter with a pixelated art style
@Smeaf
@Smeaf Рік тому
Yes
@simondavis750
@simondavis750 3 місяці тому
Back in 2015 at animation college we were given a task to make a character sprite sheet. I can not draw to save my life and didn't know what to do. So I modelled a character and posed it then took renders and put them in. The lecturer didn't know if to fail me or praise me. I got the job done in about half the time it took the others because I can model, rig and pose faster than they could draw. I didn't think much of it, it was just a solution to my inability to draw. I also used this technique when doing concept art and character design sketches. Now it turns out I was onto something without knowing what I was doing. I still have no idea what I am doing but now feel better that I could accidentally be a genius.
@anoukk_
@anoukk_ 3 місяці тому
The quantization step for the color palette can be done a lot more effectively by creating your own color palette and boundary values.
@DenisZaharenko
@DenisZaharenko Рік тому
Im supposed to make pixel art for a game but i actually suck and they don't known yet. Thanks so much brother.
@magnus1383
@magnus1383 Рік тому
I did a character spritesheet for a mobile game once. Had I been better versed in 3D, I probably would have been able to do it more like this. Luckily, it was a very simple character that wouldn't change much and didn't have different light sources, so 3D could have very well been too much effort.
@LoganLatios
@LoganLatios 3 місяці тому
0:00 whats the name of this song? doesnt seem to be in the song credits that were linked
@AppleHair
@AppleHair Рік тому
Let me tell you something, many indie devs use pixel art because IT BARELY REQUIRES ANY SKILL. You still need to know color theory, shading, and stuff like that, but those are things every visual artist must learn in order to make reasonable art, and i'm talking about PIXEL ARTISTS, ILLUSTRATORS, AND 3D MODELERS ALIKE. When you make pixel art, you don't need to struggle with "making the right line" or "getting the right pressure with your brush", because you are already working with a limited range of colors and pixels. Fixing a line in your pixel art can be as simple as erasing a pixel in one place and putting another pixel somewhere else, and fixing your colors can be as simple as just changing them in the palette. When you make pixel art, you have the ability to express yourself in a variety of ways, but also have a way to control your art more easily than in any other visual art medium I've ever encountered, and thats why so many indie games use it. Taking a random 3D render and doing some math on it will never be pixel art, and will never look like pixel art. The technique dead cells and other indie games use is much more thought-out, and they actually manage to make something that looks like pixel art, and not like a ugly compressed 3D render.
@twerdeffan1080
@twerdeffan1080 Рік тому
I mostly agree but I don't really think making bad pixel art is easier than making a bad drawing. Both are equally easy if you have no idea what you're doing. Although maybe to the average person, bad pixel art is more charming than a bad drawing, lol
@TheChairmanZero
@TheChairmanZero 3 місяці тому
As a former Fine Art and Graphic Design student, someone who's done art in almost every medium... I can safely say, with confidence, that Pixel Art is the single most intricate and difficult type of visual artwork to design and execute correctly. If you've created any pixel art, you'd know firstly its hard to get natural shapes, once you've got your basic shapes, adding shading, texture and colour appropriately is still a nightmare with knowledge on colour theory. Making sprite sheets is just extra head work on top of it... Evidently if you think it requires "barely any skill" either you're taking hard drugs pretty consistently, or you simply haven't even attempted it.
@alirezajakson9436
@alirezajakson9436 Рік тому
can we use this technique for characters but also draw regular pixel art for other static things like walls, pillars and etc.. and use them in the engine together? great video btw👌
@Smeaf
@Smeaf Рік тому
Yes! There's no limit to it :)
@psychicchicken5263
@psychicchicken5263 2 місяці тому
I know I'm replying a year late but Dead Cells does exactly that.
@mikethegamedev
@mikethegamedev Рік тому
(*THINGS I LEARNT FROM THIS VIDEO*) 1) Make pixel art with low budget and in short period of time: -Model it in 3D workspace, then rendered out into spreadsheets (If want to make it more pixel-art like 5:09 in blender using nodes) 2) Optimizing your game: -If the object is very far away from your perspective view, in 6:52 *render a flat plane image* of that object (Mostly used in 3D games) Great video btw👍
@wrillywonka1320
@wrillywonka1320 11 місяців тому
Soooo how do you render 2d planes with displation maps? Im a super newbie but this info would be very helpful, as well as how to populate/seed them as background assets for video enviroments.
@hasselhoff5734
@hasselhoff5734 Рік тому
I wish the contant had more to offer. The topics you select are interesting but the video is only surface level and a 1 minute CGmatter video manages to show how to do the exact thing in blender. Another probably more entertainment focused channel would be Stylized Station. The videos are informative and provide tons of information while still being interesting. All of this comes from the perspective of an 3D artist who wants to learn more and gets clickbaited into an entertainment video. The videos are well made and I get that it's a lot of work but every time I click on them I'm annoyed about the clickbait/ information
@muniz9046
@muniz9046 Рік тому
ok thats the best editing ive seen in a looong while, really engaging pace, great comedic timing and sweet transitions, my compliments to the chef
@Smeaf
@Smeaf Рік тому
I'll let him know 👨‍🍳
@fogryu
@fogryu 2 місяці тому
If only it was that simple! ^^"
@mind_of_a_darkhorse
@mind_of_a_darkhorse Рік тому
Great video on the inner workings of pixel art game creation! I always wondered how they did the Donkey Kong Island game and got it to work on the SNES!
@Smeaf
@Smeaf Рік тому
It’s pretty wild, they were ahead of their time!
@mind_of_a_darkhorse
@mind_of_a_darkhorse Рік тому
@@Smeaf Yes, they were! It is a big help with you showing the inner workings of game-making!
@lolcat69
@lolcat69 Рік тому
me being an indie game seeing that not everyone texture everything like that: 👀
@rcecrfrcr8368
@rcecrfrcr8368 Рік тому
Will you talk about the techniques used by techniques in his game Astortion?
@hubster3055
@hubster3055 7 місяців тому
Based use of Blinx music during the skillshare ad
@PandaJerk007
@PandaJerk007 2 місяці тому
Its interesting how the Dead Cells team created this 3D -> pixels workflow and chose 3ds Max to do it. Do you know their specific steps or a tutorial? I also love that program ^_^
@progCan
@progCan Рік тому
7:38 DUDE I TOUGH U WAS GONNA SAY SKILLSHARE
@ciaaie8215
@ciaaie8215 Рік тому
mood 🎉
@Smeaf
@Smeaf Рік тому
🔥🙏
@BRblazegaming
@BRblazegaming Рік тому
can someone tell me what the song at 6:10 is? I've been wondering for days now
@kinesta
@kinesta Рік тому
Baking normals onto 3d objects for import into games... Gotta look into that thanks!
@Grand_Alchemist
@Grand_Alchemist Рік тому
I wouldn't really call it pixel art, more like low res. Pixel art would be closer to what it sounds like -- pixel by pixel hand drawn art. This is low res with a limited color palette.
@TheChairmanZero
@TheChairmanZero 3 місяці тому
So Low-Resolution as in Pixelated? Pixel art is exactly as its name would suggest, Pixelated Art... nowhere in the name does it sound "hand drawn" because almost no pixel art is "hand drawn" its done using a computer like 99.99% of the time. I want to know who your drug dealer is.
@noti_am_fancypanda4234
@noti_am_fancypanda4234 Рік тому
Love the Dk 64 music.
@lazycreator7794
@lazycreator7794 Рік тому
You're responsible for my late sleep. Coz you're making too good contents ...
@Smeaf
@Smeaf Рік тому
Lmao 😂
@DozerMane
@DozerMane Рік тому
sick so all i have to do is learn 3d modeling to make 2d sprites
@Entikai
@Entikai Рік тому
Hey Smeaf, can I ask something, it's ok if you don't wish to answer. How much do you charge your sponsors, given the current size of your channel? I was thinking of looking for sponsorship sometimes in near future so I was just wondering.
@767corp
@767corp Рік тому
Over 9000!
@ackleey
@ackleey 8 місяців тому
What's the back song on 1:47?
@jjackVII
@jjackVII 3 місяці тому
Another very nice example is Factorio.
@anbraxas
@anbraxas 2 місяці тому
So, I don't know why this hasn't caught on yet but you don't need sprite sheets anymore. If you design your characters modularly you can use kenemstic bones to animate them. Saving tons of space on sprite sheetz
@sebastienmorin1858
@sebastienmorin1858 7 місяців тому
The video is well presented, informative and well edited, but I kind of disagree on the point being made. Rotoscoped or pixelized 3D model don't look like pixel art, especially in motion. Pixel art is more like 2D hand-drawn animation. And though I find Dead Cell super good looking and smooth, it's just not the same feel as a game handmade (not worst or better, just different), as in animated frame by frame. I think the reason it looks so good in Dead Cells is that, not only they mastered that technique but they almost only use that technique in the game's visuals. Except in a game that mix lots of different flavors of visual styles (like Paradise Killers for example) when you start making actual sprite pixel by pixel, you are kind of stuck with having to animate everything like that. Or you run the risk of having the visuals of Attack On Titans where in most seasons the 3D models of the titans don't really mesh with the rest of the visuals...
@AraizHasan-ue1bj
@AraizHasan-ue1bj 3 місяці тому
Bro your memes almost kill me every time. The LONG Wayyyy....
@egoalter1276
@egoalter1276 10 місяців тому
Rotascopimg was first uaed in prince of persia. Doom rather famously used scanned clay models. Rare might have been the first to do it with CGI, but its an ancient technique.
@Peas3D
@Peas3D Рік тому
Hello back again commenting to increase your retention. Hope you have a good day Mr Shmeem
@Smeaf
@Smeaf Рік тому
Peas has come through with the goods, thank you Mr Pea
@lpcurse3042
@lpcurse3042 Рік тому
Plenty of game engines have filter options that allow 3D models to "look" like pixel art, plus you don't need to worry about lighting problems. However, this style is much more interesting to look at and is a lot closer to true pixel art. As someone who has never rendered a 3D image before (and doesn't have any dedicated external storage), I do want to ask, how much space does it cost? Like having a basic running animation would probably be fine, but having to render out thousands of frames to make an entire sprite sheet sounds costly in terms of computer storage.
@monkeybtm6
@monkeybtm6 Рік тому
Very little, with the right file formats. Color palletes and resolutions of most sprite renders, most sprites are less than 20KB per frame. But even full color images can be less than 40KB. Thousands of frames can fit in the size of a single music MP3 if using a reduced color pallete. One frame of the cacodemon sprite from the original DOOM is 4KB at a resolution of 63x66. So the above examples are on the very generous side.
@lpcurse3042
@lpcurse3042 Рік тому
@@monkeybtm6 That does seem pretty compact. Thank you for the info, I will consider it in the future.
@tiacool7978
@tiacool7978 2 місяці тому
I miss Donkey Kong country, the game and the music was really good.
@DeozWorld
@DeozWorld Місяць тому
1:09 you don’t need to create those sprite sheet by hand! There’s some ways to export them automatically.
@Hollowdude15
@Hollowdude15 Рік тому
Wow
@archebeats
@archebeats Рік тому
that used t o be my photoshop technique!
@dixonmatt7235
@dixonmatt7235 Рік тому
breh, videos are funny lolol
@antara7603
@antara7603 Рік тому
What about pixelation like on t3ssel8r Videos? i would loooove a breakdown of that style
@kuronblue
@kuronblue Рік тому
7:31 wait sans is that you?
@cpab27
@cpab27 Рік тому
i think that this pixel art would look better with a cartoon shader and anime style normals.
@Smeaf
@Smeaf Рік тому
Yes
@USP45Master
@USP45Master 3 місяці тому
7:05 Hello this is Nanite, how may I help you today
@TheSnaKerz
@TheSnaKerz Рік тому
6:11 what is the name of the song here
@schoonerthedog
@schoonerthedog 2 місяці тому
Not the Rapid99 music from JSRF at 0:51!
@crybaby6781
@crybaby6781 Рік тому
0:35 is that northernlion? Lmao
@saeedby7497
@saeedby7497 Рік тому
Please say how we can make a cloudy sky. Clouds for near
@Smeaf
@Smeaf Рік тому
I’ll have hunk about it
@braaaps6175
@braaaps6175 Рік тому
is that J.S.R.F. in the background!!
@Smeaf
@Smeaf Рік тому
Correct
@robo1540
@robo1540 Рік тому
im smeaving out rn
@Smeaf
@Smeaf Рік тому
Bro just Smeafed everywhere!
@robo1540
@robo1540 Рік тому
@@Smeaf oops! sorry about that!
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