How to Create Professional Materials

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Kaizen

Kaizen

День тому

In this video I'll show you how to create smart materials in Blender! This will help you take your shading skills to the next level.
🆓 FREE Sci-Fi Crate model; bit.ly/3z7Keuj 🆓
#b3d #blender3d #kaizentutorials
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⛩️ Join the Patreon to support the channel; / kaizentutorials ⛩️
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My FREE 3D models: than.gs/u/1157780
Join the Kaizen Discord: / discord
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➕ Addons You Need:
Fractal Machine - bit.ly/bnfractal
Sanctus Material Library - bit.ly/3TWhKMe
Botaniq Foliage Library - bit.ly/BotaniqKaizen
Physical Celestial Objects - bit.ly/PCOkaizen
Physical Starlight Atmosphere - bit.ly/PSAkaizen
Gobos Light Textures - bit.ly/Gobos
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📚 My Favorite Blender Courses:
Blender Launch Pad - bit.ly/BlenderLaunchPad
Hard Surface Game Asset Course - bit.ly/HardsurfaceBlenderBros
Cubic Worlds - bit.ly/cubicworlds
Master 3D Sculpting in Blender - bit.ly/3VLxwtW
Intro to Motion Graphics - bit.ly/MotionGraphicsDucky
The Art of Effective Rigging - bit.ly/3XbwfxE
Alive! Animation Course in Blender - bit.ly/3XbwfxE
Master 3D Sculpting in Blender - bit.ly/3VLxwtW
Master 3D Environments in Blender - bit.ly/MasterEnvironments
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Chapters:
00:00 Intro
00:22 Starting the Basecolor
02:20 Creating a Curvature Map
03:24 Setting up an Edge Mask
04:37 Creating an Ambient Occlusion mask
05:31 Setting up our Smart Material Basecolor
07:25 The finished Basecolor setup
07:41 Adding our Metalness map
08:03 Setting up the Roughness map
09:55 The final value - Normal map
10:31 Why is this a 'Smart Material'?
11:00 Outro
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound
share.epidemicsound.com/73h5ua
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Some links are affiliate links on which I receive a kickback

КОМЕНТАРІ: 1 500
@KaizenTutorials
@KaizenTutorials Рік тому
For anyone curious this is an image of the final node setup for this material: imgur.com/a/mxDlzUS And while you're here; if you wish to support the channel, please join the Patreon -> www.patreon.com/kaizentutorials
@I_am_Spartacus
@I_am_Spartacus Рік тому
Thank you for taking the time to do this Jesse! There was quite a lot of different parameters that needed changing from the video, but my main issue I spent all morning trying to solve was getting some of the edges to remain yellow paint, which I solved by removing the clamp box in the first map node, so easy to miss.... but all good now :))
@KaizenTutorials
@KaizenTutorials Рік тому
No worries, glad it helps. And yeah that’s usually what gets ya haha one single small thing!
@matthewpalmer8068
@matthewpalmer8068 Рік тому
Great tutorial! Thanks for posting the image of the final node setup. I followed the tutorial carefully, but wasn't getting the same results. After adjusting the settings, the results are much better. Wasn't seeing any bare metal on the worn edges originally.
@JRHainsworth
@JRHainsworth Рік тому
Also keep in mind that unless the Ambient Occlusion node is set to only local, it's dirt map will change every time you move it or objects around it.
@KaizenTutorials
@KaizenTutorials Рік тому
Good addition, but yeah that's absolutely true!
@michaelsoto9869
@michaelsoto9869 Рік тому
Good call, thanks
@Carlos-ux7gv
@Carlos-ux7gv Рік тому
That's why I like to bake the Ambient Occlusion data, either manually or using an addon.
@avivfishman8947
@avivfishman8947 Рік тому
jack jack jack... youre everywhere ..
@gabrielesilinic
@gabrielesilinic Рік тому
you could bake the texture in order to fix the issue
@JaredTheStrange
@JaredTheStrange Рік тому
I appreciate you describing what ambient occlusion actually is. A lot of people these days only describe it as a shader to get dirt in crevices, but that's really a secondary popular use.
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks! Yeah ambient occlusion is so much more. In gaming it’s the perfect, cheap, way to get great depth and additional shadowing. I always turn it on in every game setting if possible haha
@RickHenderson
@RickHenderson Рік тому
Yeah I learned it as the shadow made by an overlapping object, or where two objects meet. The dirt use seems a bit weird to me but I need more experience.
@romannavratilid
@romannavratilid Рік тому
@@RickHenderson its because where two objects usually meet as you wrote, thats where you get "dirt" in real life... since if its on "plain surface", it gets washed out by water/rain, or blown out by wind etc. But "where two objects meet" there is already some "barrier" to prevent the dirt/dust etc. from getting away... Thats why its usefull to use ambient occlusion map for "dirt"
@iam_GOMPA
@iam_GOMPA Рік тому
"I'm gonna put some dirt in your eye"
@maxleveladventures
@maxleveladventures Рік тому
Solid video. The only suggestion I'd make (aside from cutting the gradient mask and separating the the two colors into their own materials so it can be used on more than just this specific object), is that "Distance" is a better way to adjust the intensity of bump maps, not "Strength." Strength makes the slopes shallower while Distance only affects the height of the effect (which is usually what we want).
@KaizenTutorials
@KaizenTutorials Рік тому
Great tip! Thanks for letting me know, I didn’t know ❣️
@DarkSwordsman
@DarkSwordsman Рік тому
First of all, thanks for compacting this info into a single video. I was effectively trying to make materials like this in other ways without realizing it, so it's nice to have a solid method for this. To extend this method further for importing it into video games: You can bake the texture using the UV map. Firstly, make a new image node in the texture that is not connected to anything and make sure it is selected. For every new image you make (diffuse, normal, etc.), you'll need to generate a new one. Then, under the Render Properties tab (while using Cycles) and "Bake" section, you can set the "Bake Type" to "Diffuse" and select only color to get color, and there are other modes there to extract your AO, shadow, normal, roughness, gloss, etc. You can also use this method to generate a new UV map for re-mapping an existing texture. I do believe that for most of these though, that you do need to have even world lighting. You can do this by going to the World Properties tab and then just setting the color to pure white. I use this method with an orthographic camera to generate a color and normal map to have 3D-looking images as planes. These are a bunch of things I learned from Kaizen and others, and I felt like it's a good segue from this video to show what you can do next.
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you! And thanks for the in depth comment on baking. You’re absolutely right and it’s great to be able to use these materials in other engines. The only thing that I would like to add; you need to bake the EMIT value for each texture map. This will make sure you get solid colors without lighting. So if you have lighting in your scene it doesn’t matter at all! I baked this scene with all lights in it for example but they didn’t change my texture at all ;-)
@Miner.
@Miner. Рік тому
@@KaizenTutorials it would be great if you do a tutorial on this!
@KaizenTutorials
@KaizenTutorials Рік тому
I have one on my channel 🙌🏻 it’s focused on a different type of material but the same principles apply 🙏🏻
@Miner.
@Miner. Рік тому
@@KaizenTutorials great! Thanks for answering! Keep up this amazing videos!
@jagergfc9649
@jagergfc9649 Рік тому
@@KaizenTutorials dude, you're a God in 3d!
@Igor-ug1uo
@Igor-ug1uo 10 місяців тому
Thank you so much. I'm a beginer and this really helped me to make my textures much more realistic. I was strugling with making an old wooden church, but I had no idea how to make it look old and worn out. Now it looks like an actual building and not just a pristine plastic building with a wood texture. :)
@KaizenTutorials
@KaizenTutorials 10 місяців тому
Glad I could help! 🤗
@RetArm
@RetArm Рік тому
New favorite channel!! Of all the other blender tutorial channels I've watched. This is the first one that has actually been useful. I feel like anyone can pick up modeling easily, but shading and rendering a nice looking model is the real hard part. Can't thank you enough for sharing this.
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks a lot for the kind words. Glad my content helps you improve as an artist! 💪
@sonicbelmont300
@sonicbelmont300 Рік тому
A modeled a little low poly robot that I planned on hand painting to look rusted and worn out, this just saved me so much time. A smart material and a bake to a lower res texture will do beautifully. Thank you!
@KaizenTutorials
@KaizenTutorials Рік тому
Awesome! Glad I could help :-)
@vikaskumar-lr4cn
@vikaskumar-lr4cn Рік тому
Wow your starting screen is awesome
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks!
@No-cc1fq
@No-cc1fq Рік тому
Its professional
@Tientanium
@Tientanium Рік тому
U mean his thumbnail?
@RTDTim
@RTDTim 11 місяців тому
Yeah
@dakotaridge
@dakotaridge Рік тому
Pointiness only shows up when you're viewing in rendered mode so if you're seeing just one solid color for the curvature map, make sure you switch to rendered viewing.
@KaizenTutorials
@KaizenTutorials Рік тому
Yeah that's true! Good one.
@danielrugu
@danielrugu Рік тому
Thank you, I was wondering what was wrong
@erixon2012
@erixon2012 10 місяців тому
Thank you! That's what happened to me!
@ShoSeijuro
@ShoSeijuro 8 місяців тому
Very useful, thanks
@HONDOMACLEAN83
@HONDOMACLEAN83 6 місяців тому
Thanks for this, I ran into this trying to follow along
@mind_of_a_darkhorse
@mind_of_a_darkhorse Рік тому
Great video and explanation on how to create various aspects of the masks to help in achieving a more realistic look for your models! Well done!
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you, glad you like it 🙏🏻
@Bad_Chad
@Bad_Chad Рік тому
About as clear and in depth as one could ask for. Great stuff, as always. Thanks again!
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you, appreciate it! 🙌🏻
@Danish3d
@Danish3d Рік тому
The way you manage all the nodes and their uses is very much appreciated and hope you will do more and more on shader in a blender. Cheers
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks, will do!
@same0pinion
@same0pinion Рік тому
wow
@goku_dunker_420
@goku_dunker_420 Рік тому
Very useful video, and I actually feel like I'm slowly getting the hang of how the texture nodes work because I've had trouble with them for so long. Great work man
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you! Glad this video helped you out a little. 😁
@me.account9690
@me.account9690 Рік тому
How’s useful, what did you learn ? Texture? So did you apply it on your model?
@Linkario86
@Linkario86 Рік тому
Hands down the best texturing tutorial I have seen in a long time. Subbed
@KaizenTutorials
@KaizenTutorials Рік тому
Awesome, thank you!
@newoether7877
@newoether7877 Рік тому
Thanks a lot! I was searching for some approaches to make realistic materials all in blender with the shader nodes. This video really helped me a lot❤
@KaizenTutorials
@KaizenTutorials Рік тому
Great to hear and glad it was helpful!
@davideblonda6159
@davideblonda6159 Рік тому
One of the best blender channel out there, i'm really using this tutorial to sharpen my skill, thanks!
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks a lot for the kind words!
@user-lz4sq5wg1o
@user-lz4sq5wg1o Рік тому
As a thank for this useful info - quick tip from a pro sound guy. To reduce unwanted low- and mid-low frequencies reverberation on your voice you can EQ it a little bit to remove some resonances of your room. For instance in DaVinci - on your voiceover track double-click on EQ, set Equalizer type to "Ice", on the Band 3 section set the Frequency knob to 155 Hz, Gain to "-8.0" dB, and Q Factor to 5.0. Then go to Band 4, switch its frequency to ML, set Frequency parameter to 260 Hz, Gain to "-7" dB, and cranck the Q Factor all the way up to 10.3. Feel free to play around with these values (but very careful with frequencies), but they are a good starting point for your particular voice, mic, and room. Of course, it's better to sound-treat the room or use more advanced plugins, but EQ is a quick and free method to make these resonances less audible.
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks so much! I’m almost done with the new vid and just switched to davinci from premiere. And I was looking for ways to improve my audio! So this is perfect timing. 🖤🙏🏻
@higorcampos655
@higorcampos655 Рік тому
Isso é algo inacreditável! Eu não sabia que tava pra fazer tanto coisa só com um tutorial de 20 minutos! Muito obrigado!
@KaizenTutorials
@KaizenTutorials Рік тому
No problem! 🙌🏻
@I_am_Spartacus
@I_am_Spartacus Рік тому
This is fantastic!! I was actually considering doing a video like this myself as there isn't one that's this concise on YT... it brings all the shaders and masks together which is perfect... really happy you did this !! :)
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you! Glad you think so and yeah I hope this is a quick and simple showcase on how to set up and obtain the powers of smart masks and materials 💪🏻
@I_am_Spartacus
@I_am_Spartacus Рік тому
@@KaizenTutorials Just built your shader network this morning, there's a few changes you don't mention in your video, always hard to miss when you're editing... but it would be great to see your final shader network at the end, just to cross reference anything missed.. but learn't loads doing this.. cheers!
@KaizenTutorials
@KaizenTutorials Рік тому
@@I_am_Spartacus Thanks! Yeah I made it look as good as possible for the final result. I don't want these videos to be to long + I want to inspire people to just tweak the values and play around with it. This way you learn the most I think! And yeah could be I maybe missed a few minor steps, sorry!
@curiousity271
@curiousity271 Рік тому
Lost for words... Just to say your wealth of knowledge to educate us all about the nodes to tweak for bringing the desired result never gets old - I keep this tutorials for posterity... Thanks a million... 👌👌👌👍❤️
@KaizenTutorials
@KaizenTutorials Рік тому
Wow, thank you!
@tmoneygamestudio
@tmoneygamestudio Рік тому
This was one of the best material tutorials I have seen on using Blender. And I know probably the best smart material tutorial using any software other than Substance products. Also, it was a great math primer on sine and cosine explanations of the shader nodes. Now I’m going to have to subscribe to this channel. ❤❤❤😮😮😮
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks! Glad to hear you like it and thanks for subbing!
@alibeckarinov
@alibeckarinov Рік тому
Incredible tutorial, thank you a lot! The Map Range settings turned out to be crucial for metallic edges
@KaizenTutorials
@KaizenTutorials Рік тому
Yeah the map range can be quite difficult to get right, but it makes ALL the difference in the final result.
@huntresskira
@huntresskira Рік тому
Oh my GAAAAD. My mind is blown everytime I learn something new about nodes. Thank you so much! That was a great tutorial.
@KaizenTutorials
@KaizenTutorials Рік тому
You're very welcome and thanks for the kind words!
@stonbax
@stonbax Рік тому
what you don't say is that these materials are not textures unlike substance. You can't just export them to another program. If you need to create a lot of game assets quickly, this is not the best solution as you will need to bake everything and if you don't have a beast pc, it can take minutes or hours just for the baking part
@KaizenTutorials
@KaizenTutorials Рік тому
You’re right that they’re actually procedural. I think that’s why they’re so great. Baking can take some time but it’s the only way to do it I guess. Baking (exporting) in Substance also takes time + substance is pretty heavy in itself. So to me it’s about equal in that respect. Substance is easier to work with though and has many more options! So for professional level assets I’d stick with Substance. But this is perfect for background assets and stuff where you want to create some simple differentiation! 🙏🏻
@stonbax
@stonbax Рік тому
@@KaizenTutorials I was just talking about game workflows but of course when we talk about renders and building blender-only scenes, then your tutorial is awesome 👍
@NightVisionOfficial
@NightVisionOfficial Рік тому
@@KaizenTutorials actually, i don't have the fastest GPU, it's a 4gb one, and Substance runs smoothly. The baking? Record time compared to Blender. Yes, depends on the material on Blender, but still, for complex masking and with many 4k texture, substance is unbeatable. But it's another workflow and it's another use :), i like some Blender materials more, for that procedural generation tho, and would like to have them on SP (i don't use SP, i have school (fake) license, nothing more than trying it on my PC right now, I'll probably buy the 2023 version on steam when it will come out)
@KaizenTutorials
@KaizenTutorials Рік тому
@@NightVisionOfficial Yeah it's right to say they both have their uses in different scenarios. Substance is truly amazing and a real gamechanger. Just the fact that the materials in Blender require 0 UV unwrapping is very powerful though. So it has a future, especially looking at AI generated models.
@NightVisionOfficial
@NightVisionOfficial Рік тому
@@KaizenTutorials If even just UE5 would allow for something like that to be used, it would be awesome. The problem right now is that even tho we have this option, you either don't need to export (use only blender to render scenes and what not), or you make UVs and bake :/ . I'm an UE user, also the market is better than just having Blender as the running program. I hope they get more in touch with each other, and make this happen. Imagine taking Sanctus materials and use them natively on UE xD. But i guess it's not really a thing when it comes to Gaming, since procedural materials that are not baked, means they take time on the render and not really easy to run
@craigbaker6382
@craigbaker6382 Рік тому
Awesome. I was JUST looking at an addon which would help me to really complicate my texturing/shading knowledge in Blender (you can likely guess which one ). This tutorial gives an awesome concise perspective on just how actually valuable such an addon might be. It seems that, with just a bit of effort and understanding of the workflow you present here, most of what I thought I needed to buy an addon for is actually doable for free like this in Blender as is. The addon might let me manage many layers of what you have shown here but I am not at a need level that requires something like that at the moment.
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks! Yeah I agree that at a basic level this works perfectly. Addons can make your life a lot easier since they’ll save you time. But that’s only a must if you do this enough!
@mr_pike4609
@mr_pike4609 Рік тому
Materializer? :D I've been doing materials in a way similair to this video. But since I got that plugin it saved me a lot of time. Yeah it can all be done for free but for me it's 100% worth it.
@NORDNightingale
@NORDNightingale Рік тому
You could also get substance painter lol :D
@nathitappan
@nathitappan 5 місяців тому
This is brilliant! Thanks for taking the time to teach the concepts instead of just a step by step deal. So much more valuable! I feel like I can recreate this smart masks node groups to anything else! 🙃
@KaizenTutorials
@KaizenTutorials 5 місяців тому
Thanks for the kind words and glad to hear you like the more broad approach. :-D
@GabrielRibe
@GabrielRibe Рік тому
just incredible!👏👏👏 love your videos Kaizen!
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you, appreciate your support! 🖤
@thomlaurent
@thomlaurent Рік тому
Quick note about ColorRamps, if you can use a MapRange instead switch to that because ColorRamps adds up to shader compute time (although ColorRamps are pretty handy)
@KaizenTutorials
@KaizenTutorials Рік тому
Very true! I tried using as few as possible but sometimes you just need them for ease of use or control 🙌🏻
@tiredguy2753
@tiredguy2753 Рік тому
Though I much prefer Sub Painter for texturing, it is very cool to see that Blender can pull off great textures as well. I think the hardest thing for most people will be deciding if working with layers or nodes is easier to pick up.
@KaizenTutorials
@KaizenTutorials Рік тому
Yeah, I think both have their usecases. Painter will always be better for texturing because it's a specialized tool vs. a more general tool like Blender, which needs to be good on too many different aspects. But yeah choosing between the two can be difficult, especially seeing the Substance price lol.
@infyprog
@infyprog Рік тому
so many shading videos I have watched none can compare to this. Thanks a lot
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you so much 😀
@soolenia9844
@soolenia9844 Рік тому
Wow this is actually amazing, really clear and straight to the point, thanks dude it helped a lot!
@KaizenTutorials
@KaizenTutorials Рік тому
You’re welcome, glad to hear you like it! 🙏🏻
@GloriaTheAnimator
@GloriaTheAnimator Рік тому
a tip for this is to also use vertex color to isolate certain areas of the mesh, and use that as masks too
@KaizenTutorials
@KaizenTutorials Рік тому
Great addition!
@xanzuls
@xanzuls Рік тому
That wouldn't be procedural anymore nor act like a smart material.
@jessekinkman5623
@jessekinkman5623 6 місяців тому
​@@xanzulsthat's not true
@titan2969
@titan2969 Рік тому
dude ur so awesome. thank you for helping the community. moddeling and shading in blender. just awesome
@KaizenTutorials
@KaizenTutorials Рік тому
No problem! Happy to help :-)
@NightVisionOfficial
@NightVisionOfficial Рік тому
I was waiting for this video. I'm getting started on the material editor, and i needed some more tutorial like this :)
@KaizenTutorials
@KaizenTutorials Рік тому
That’s great to hear. Thanks and happy Blending!
@Matt-fo4gg
@Matt-fo4gg Рік тому
Great video, always find these kinds of materials are excellent for things that aren't "hero" assets too, like making generic metals, plastics etc to populate a scene faster. And saving a general wear/tear or surface imperfections node setup to apply to new materials. Also fun when you change the main diffuse colour based on object ID too, as well as the offsets for noises/roughness imperfections, so every time you duplicate something it's a new variation! I'm curious what the render time difference is of the procedural node setup vs when you bake them out as images? I've had mixed results with this, sometimes the nodes actually perform faster than image maps depending on how complex things go there's a sweet spot for sure.
@KaizenTutorials
@KaizenTutorials Рік тому
That’s a great idea! Also really like the object ID thing as a way to randomize stuff more. Like you said it’s perfect for background asset stuff. Obviously hero assets deserve a quality, specialized texture 💪🏻 Rendertimes for these we’re a total of about 13 seconds per frame at 2560x1440, 4096 samples, 0.1 noise threshold. I did bake the maps as well but then I did EEVEE renders which took about 0.5 seconds per frame. I believe I tried Cycles as well but there was no obvious difference on the render time vs the procedural setup!
@Matt-fo4gg
@Matt-fo4gg Рік тому
@@KaizenTutorials It's pretty fun solving these kinda problems and then it also being efficient memory/re-use wise. Definitely a lot to learn from games for these tips and how they construct levels efficiently out of modular pieces or how they deal with tiling, large assets, and variations. I learnt a lot from the latest Kitbash 3D free pack too, mostly about texturing large assets effectively with trim sheets/tiling maps 👍especially the cargo ship if you ever check it out, very clever UV's and use of textures. Ah nice, that's good to know! I'm sure there's a threshold where maps will be faster but it seems like it'd take a lot to reach that then which is great news. I love being lazy with procedurals and not unwrapping things 😂
@KaizenTutorials
@KaizenTutorials Рік тому
@@Matt-fo4gg Yeah there's tons to learn from the Gaming industry for sure. And cool, maybe I'll check it out soon. Procedural is really cool for sure. I think it will always be lighter on VRAM vs. textures. But I'm not sure. Computers are just made for tons of calculations and procedural stuff is mostly mathematics!
@hintze_r
@hintze_r Рік тому
Thank you for uploading this!! Jumping between programs is a pain in the butt. I love shading in blender so I will start using these tips in my next renders
@KaizenTutorials
@KaizenTutorials Рік тому
You’re welcome! Glad it was useful to you
@joe_fabricator
@joe_fabricator Рік тому
This will be a great reference, thank you. Nodes of any sort are probably my biggest challenge.
@KaizenTutorials
@KaizenTutorials Рік тому
No problem, glad it helps. Nodes are difficult, for sure. But once you use them enough you’ll get the hang of them.
@thesymphonicsquirrel
@thesymphonicsquirrel 11 місяців тому
What an epic video! Thanks for posting it. Before watching this, all my textures were so bland but now, they can look awesome!
@KaizenTutorials
@KaizenTutorials 11 місяців тому
Thanks a lot!
@SirLithen
@SirLithen Рік тому
Would be awesome with a follow up tutorial showing how to export this material as texture maps that can be used in Eevee, Unity, Unreal etc.
@KaizenTutorials
@KaizenTutorials Рік тому
I have a tutorial on baking procedural textures in Blender! It's a bit older and obviously not related to this specific material/mesh, but the concept is the same and can be applied to any material (like this one) in Blender! 💪 You can check out the video here; ukposts.info/have/v-deo/f2Wko39_q22gx4k.html
@noastraeus
@noastraeus Рік тому
*Hot take:* I'm not against the idea of blender getting a paid tier but NOT for limiting features! Something like unreal engine where if you're a big corporation you need a license if you're gonna make a profit while using their software :) I think this could help the blender team push more and better features. To make it fair, it could be a percentage of the creators revenue going to the blender foundation.
@KaizenTutorials
@KaizenTutorials Рік тому
It's not a bad idea! But I do feel like they'll add everything eventually anyways, for free. Just might take a bit of time!
@UnderfundedScientist
@UnderfundedScientist 11 місяців тому
I use blender every day professionally and there is so much good packed in this video , great work , solid subscribe
@KaizenTutorials
@KaizenTutorials 11 місяців тому
Thank you and thanks for the sub, appreciate it!
@IgorGavalda
@IgorGavalda Рік тому
Maaan thank you so much, I've been struggling for so long and that vídeo helps a lot
@KaizenTutorials
@KaizenTutorials Рік тому
Glad to hear it!
@MrTalixx
@MrTalixx Рік тому
In Blender 3.41, Mix RGB is now called: Mix Color
@KaizenTutorials
@KaizenTutorials Рік тому
Yess! No idea why they changed it, but they did. Thanks for sharing!
@safwanm3377
@safwanm3377 Рік тому
@@KaizenTutorials yes, but if we connect the nodes using node wrangler, the older Mix RGB one pops up
@mystery_guy
@mystery_guy Рік тому
@MrTalixx I've got 3.41, there is no Mix Color
@mystery_guy
@mystery_guy Рік тому
I found it, Search does not work, do an Add, Color, Mix Color
@test606
@test606 Рік тому
@@mystery_guy Thank you!
@Uprank
@Uprank Рік тому
As of blender 3.4 the "Mix RGB" node is no longer available to use, really annoying. other than that great tutorial!
@KaizenTutorials
@KaizenTutorials Рік тому
It’s probably changed it’s name. I can’t imagine they removed it!
@mariabr8954
@mariabr8954 Рік тому
This is amazing! I’m gonna need to go over it a couple times but this is a master class! Tnx kaizen!
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you, appreciate the kind words!
@locklanh
@locklanh Рік тому
this video is amazing! i thought this was so hard, i had no idea it was so straightforward! thanks man
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you liked it! Thanks!
@lavatr8322
@lavatr8322 Рік тому
Isn't all this easier in 3D coat, Quixel etc?
@KaizenTutorials
@KaizenTutorials Рік тому
Yes and more flexible! But this is procedural. No need for UV unwrapping and it updates automatically on your mesh. So it’s a pretty convenient way of working in Blender 👍🏻
@lavatr8322
@lavatr8322 Рік тому
@@KaizenTutorials right 👍
@myztazynizta
@myztazynizta Рік тому
If you've never used the ambient occlusion node, the first time you use it, blender will be stuck loading render kernels for like 8 minutes. Just wait. It will eventually go back to normal.
@KaizenTutorials
@KaizenTutorials Рік тому
Haha yeah good one! Loading render kernels can take pretty long, even on powerful machines.
@vladimirharamincic1204
@vladimirharamincic1204 Рік тому
My head almost blown up with what you where doing, in other words i got confused but also impressed as i am an Indie Developer im faling in love with Blender every day and want to learn more.
@KaizenTutorials
@KaizenTutorials Рік тому
Haha sorry I made your head hurt! Glad you like the vid and Blender though.
@whynotanyting
@whynotanyting Рік тому
2:42 Wow, that single-handedly does a great job explaining what each output is. I need to play around with those outputs more.
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks!
@kxsdoo
@kxsdoo 6 місяців тому
Sorry, I've been using Blender for three months for work, but this tutorial is completely confusing to me.
@KaizenTutorials
@KaizenTutorials 6 місяців тому
Sorry to hear that. Is it too fast or…?
@kxsdoo
@kxsdoo 5 місяців тому
@@KaizenTutorials A little. I still don't understand where all the nodes fit in the end, where I put Ambient Occlusion, and the others. I'll watch the video more closely, however, your tutorial is great.
@lucacervellera
@lucacervellera Рік тому
I'm new to blender. This is amazing stuff. Thank you for sharing your knowledge. Gonna try this right now.
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks! Glad I could help you get started on your journey 🤘🏻 happy Blending!
@lebronzejames9738
@lebronzejames9738 11 місяців тому
This is perfect! Thank you so much for this vid, I've been looking for this for ages!
@KaizenTutorials
@KaizenTutorials 11 місяців тому
You're most welcome, thanks!
@saturn_in_blue
@saturn_in_blue Рік тому
OMG you are a texture GOD. Wow, I am using these principles for so many things. So awesome. Thanks!
@KaizenTutorials
@KaizenTutorials Рік тому
Wow, thanks!
@markokovacevic3225
@markokovacevic3225 Рік тому
Excellent tutorial! Thank you so much for sharing!
@KaizenTutorials
@KaizenTutorials Рік тому
You're very welcome!
@dedsetproductions9262
@dedsetproductions9262 Рік тому
How is this not talked about more?! I just learned the answers to so many problems in under 12 minutes 😂 Brilliant!
@KaizenTutorials
@KaizenTutorials Рік тому
Haha thanks! Appreciate it.
@yes-sh3qc
@yes-sh3qc Рік тому
good work king, love you
@unknownguy2680
@unknownguy2680 Рік тому
I found your channel recently and i am loving your videos. Thanks a lot for the videos ❤️🔥
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you, I appreciate that! Glad you like the content.
@magistrcooldayn233
@magistrcooldayn233 Рік тому
Result looks really good. Thank for the tutorial
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you! Cheers!
@pikula13312
@pikula13312 Рік тому
Thank you so much this is one of the most helpful tutorials I've seen.
@KaizenTutorials
@KaizenTutorials Рік тому
Happy to hear that! Thanks.
@williamtorres9781
@williamtorres9781 Рік тому
Awesome video!!! this type of content that makes Blender Community the best!! Perfect Tut!!
@KaizenTutorials
@KaizenTutorials Рік тому
Wow, thanks!
@bazebaze2657
@bazebaze2657 Рік тому
incredible incredible tutorial, most useful one i have seen in a looong time, thank you very much!
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you enjoyed it! Thanks for the kind words.
@fazums
@fazums 3 місяці тому
This is the ultimate tutorial to rule them all. Love it
@KaizenTutorials
@KaizenTutorials 3 місяці тому
Wow, thank you!
@valtabohm
@valtabohm Рік тому
So I had kinda headache when he jumped to geometry nodes but all I can say is THANKS. Because I've watched countless tutorials about texturing and they always get so detailled that they will make a 2 hours video only for one step but YOU, my friend..... explained it straight to the point and in a easy way to follow. Thanks bro, can't thank you enough.
@KaizenTutorials
@KaizenTutorials Рік тому
Glad to hear you like it and found it useful!
@photoshoptutorials8790
@photoshoptutorials8790 Рік тому
Thanks you just made my day. An amazing tutorial.
@KaizenTutorials
@KaizenTutorials Рік тому
Glad to hear that!
@asain101g7
@asain101g7 Рік тому
Thanks so much for such a straightforward and helpful video, really saved me a lot of texturing time lol
@KaizenTutorials
@KaizenTutorials Рік тому
You’re welcome, glad you like it!
@ComplexTagret
@ComplexTagret Рік тому
Thanks so much for the tutorial, it's exactly the same I was looking for!
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you like it! Thanks 🙏🏻
@LuckykyunArt
@LuckykyunArt Рік тому
this is a bomb to my brain as a trying to learn 3D but those layering (nodes) is somehow can be very helpful for future use so I'll keep it on my list and force myself to feed my brain with all of this information. Thanks!
@KaizenTutorials
@KaizenTutorials Рік тому
Haha sorry! But yeah I think there’s some decent knowledge to be had here 🤗
@edgymushroom
@edgymushroom Рік тому
This is sick. Well explained and short/to the point
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you, appreciate it!
@Strudelbrain
@Strudelbrain Рік тому
Brilliant! Thanks for sharing!
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you enjoyed it!
@serjdaher
@serjdaher Рік тому
INVALUABLE TUTORIAL! Thanks Kaizen 🙏🙏
@KaizenTutorials
@KaizenTutorials Рік тому
Glad it was helpful, my pleasure!
@Choncua
@Choncua 3 місяці тому
So fantastic! Perfect tutorial. Thanks
@KaizenTutorials
@KaizenTutorials 3 місяці тому
Thank you, appreciate it!
@artekal3d
@artekal3d Рік тому
up until now i used to think those textures were hand painted! This is so amazing and would save a lot of time. I believe other surface imperfections like glass fingerprints and cracks are also possible with this technique! Smeaf and you should do a competition about who can make more memeified blender tutorial videos lol
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you! Yeah you should be able to add about anything using these principles. And haha yeah well I know who would win that battle hands down, and it ain't me ;-)
@LeevickZJU
@LeevickZJU Рік тому
This video is reeeeeeeally helpfuuul! thank you buddy!
@KaizenTutorials
@KaizenTutorials Рік тому
Glad to hear it! :-)
@BensBlenders
@BensBlenders 5 місяців тому
Awesome tutorial, explained perfectly, thank you Kaizen!
@KaizenTutorials
@KaizenTutorials 5 місяців тому
Thanks a lot for the kind words!
@tronspace
@tronspace Рік тому
Bro this tutorial is insane, thank you so much
@KaizenTutorials
@KaizenTutorials Рік тому
No problem 💪🏻💪🏻
@rana-3d
@rana-3d Рік тому
Really appreciate 😍
@usamahibrahim2201
@usamahibrahim2201 Рік тому
Finally, a tutorial that won't take too long to watch, I've done other videos but they're hard to follow
@KaizenTutorials
@KaizenTutorials Рік тому
Love to hear it!
@denny2060
@denny2060 Рік тому
for real, You got me clicking on a new video after every video I watch. This is so cool mann. and of course, I followed up from another video HEHE
@KaizenTutorials
@KaizenTutorials Рік тому
That’s awesome, thanks! Glad you like my videos 🙌🏻🤗
@ZettXXII
@ZettXXII Рік тому
thanks for the tut, it helped a lot
@KaizenTutorials
@KaizenTutorials Рік тому
You're welcome!
@Blaxpoon
@Blaxpoon Рік тому
Amazing tutorial ! Thank you so much !
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you enjoyed it! Thanks!
@LisandroAguilera
@LisandroAguilera Рік тому
I have been going backwards and forwards so many times in this video that my smooth brain knows the entire script now 😂 The knowledge shared is great. The rhythm, edition, and script structure are just awesome. Keep up the great job!
@KaizenTutorials
@KaizenTutorials Рік тому
Hahaha nice! Appreciate the kind words. 💪🙌
@tanishq6731
@tanishq6731 Рік тому
Great tutorial, as always!!👏👏
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks a lot 😎
@friolle
@friolle Рік тому
this is so amazinggg
@KaizenTutorials
@KaizenTutorials Рік тому
Thankssss!
@MikeHavill
@MikeHavill Рік тому
Your videos are so helpful! Thank you!
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks, appreciate it!
@BigWallsy
@BigWallsy 9 місяців тому
Thank you for this. Appreciate it.
@KaizenTutorials
@KaizenTutorials 9 місяців тому
No problemo
@user-pi5dh9mt5u
@user-pi5dh9mt5u Рік тому
Thank you for this tutorial.
@KaizenTutorials
@KaizenTutorials Рік тому
Welcome 😊
@conradlitwin5489
@conradlitwin5489 4 місяці тому
Hey I have been an on/off Blender user . after seeing your videos. i am getting inspired to make my own Blender World .. THANK YOU !!
@KaizenTutorials
@KaizenTutorials 4 місяці тому
Great to hear! Good luck on your journey
@pZq_
@pZq_ Рік тому
Your tutorials are amazing! Thx!
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you like them! Thanks.
@MicDoesThings
@MicDoesThings Рік тому
Brilliant as always!
@KaizenTutorials
@KaizenTutorials Рік тому
Grazie mile Michelangelo!
@JustMe-bx1iv
@JustMe-bx1iv Рік тому
You've just earned yourself a new subscriber (Amazing tutorial btw)
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks for the sub and kind words. Welcome to the club! 💪
@aerobladee
@aerobladee Рік тому
this tutorial is soo amazing, very well done and explained. sub well earned
@KaizenTutorials
@KaizenTutorials Рік тому
Thanks a lot! Welcome to the club 💪🏻
@jagergfc9649
@jagergfc9649 Рік тому
The coolest information, thanks!!!
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you think so!
@welfare_ninja
@welfare_ninja Рік тому
amazing tutorials, subbed and notifications on 👍 tyvm
@KaizenTutorials
@KaizenTutorials Рік тому
Thank you, I appreciate it!
@schizoscope8703
@schizoscope8703 Рік тому
Clear and to the point. I'll going to subscribe
@KaizenTutorials
@KaizenTutorials Рік тому
Love to hear it, thanks and welcome to the club!
@vrharh
@vrharh Рік тому
Thanks for the great ground texture, from your blender file.
@KaizenTutorials
@KaizenTutorials Рік тому
You’re welcome!
@finn3721
@finn3721 5 місяців тому
Thanks for this sum up :)
@cubio_7743
@cubio_7743 Рік тому
Lot easier than I thought, thanks bro! 👍
@KaizenTutorials
@KaizenTutorials Рік тому
No problem 👍
@michaelsoto9869
@michaelsoto9869 Рік тому
Really great tutorial, super helpful tips!
@KaizenTutorials
@KaizenTutorials Рік тому
Glad you think so!
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