How to Program in Unity: Observer Pattern Explained

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iHeartGameDev

iHeartGameDev

День тому

Learn the fundamentals of the Observer Pattern in this new video break down and create a dynamic narration system just like in the game "Bastion" by SuperGiant Games!
This tutorial will teach you how to program and design systems in unity that communicate seamlessly while remaining easy to debug, scale, and maintain. Learn the power of decoupled code and elevate your game development skills to the next level!
This is a new episode in a growing series on this channel: Programming for Production. In this series, we take relatively complex software development topics and try to explain them in easy-to-understand ways. Let's take our programming skills to the next level!
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►TIMESTAMPS:
0:00 Intro
0:49 The Problem and Solution
1:24 Coupled Code Explained
1:52 Pseudocode Example
3:43 The Observer Pattern
5:00 Implementing the Observer Pattern
7:58 Bastion Narration System
13:45 Handling Multiple Actions
14:17 Final Result
14:52 Outro
Thank you for stopping by and checking out my tutorial -- Hope you all enjoy! Please feel free to leave any questions & feedback you may have. This will help shape the direction and style for upcoming videos!
Thanks again for watching!
#indiegame #gamedev #indiedev #2023

КОМЕНТАРІ: 379
@iHeartGameDev
@iHeartGameDev Рік тому
✨ Before C# and UnityEvents there was… THE OBSERVER PATTERN! ✨ Let’s level-up our programming skills and break down another design pattern to create an awesome gameplay feature and gain an understanding of how these built-in event systems were created! I also have to say that as an avid fan of both Bastion and SuperGiant Games, this new video has been an absolute blast to make! I hope you all love it too! The project files for anyone who wants to get hands on the project without building the whole thing yourself: www.patreon.com/posts/project-files-to-77632739 Smash that like button if you can't wait to learn! Cheers!🍻 -Nicky
@artistaartificial5635
@artistaartificial5635 Рік тому
I have another complex solution: GPT-3 + VALL-E or another Text2Voice AI. GPT-3 generate a text when the observer notify sending a prompt to GPT-3 and VALL-E generate the audio.
@chris.davidoff
@chris.davidoff Рік тому
@@artistaartificial5635 Killer idea :P
@ZeroSleap
@ZeroSleap Рік тому
​@@artistaartificial5635 A probably incredibly inefficient idea because you are introducing 1.A dependency on the GPT service and you dont really know the outcome,and 2. A slow response time cause we talking about an AI calculating a response and receiving it.
@pitchblack5422
@pitchblack5422 Рік тому
I wanna see the advanced narration system at some point in the future
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you for the support, Pitch Black!
@anupamkumar4109
@anupamkumar4109 Рік тому
Me too
@thiagofloreste9114
@thiagofloreste9114 Рік тому
same!
@soul_avc4691
@soul_avc4691 Рік тому
DEFINITELY!!!!
@andressmartin8372
@andressmartin8372 Рік тому
Me too!
@mody1710
@mody1710 Рік тому
Great stuff! However, small note: there's no need to implement the observer pattern in Unity since C# Actions exist. The observer pattern was made for non-event driven languages like C++. You can even put an Action in an interface. I'd do that and use [SerializeReference] on a list of the subject interface with maybe a custom property drawer. That way your class doesn't have to inherit from a subject class either.
@somerandomchannel382
@somerandomchannel382 Рік тому
show code Examples
@EvgeniPetrov
@EvgeniPetrov Рік тому
UnityEvent is even more powerful as it gives ability to hook them up inside the editor
@johnandbuddy
@johnandbuddy 10 місяців тому
Hey, would you mind elaborating on this, or giving me a search term that I could use to find more info, I tried searching C# actions, Unity C# Actions, Why Observer Pattern is not needed in c#, and I got some info, but still am not super clear on it. Thanks
@EvgeniPetrov
@EvgeniPetrov 10 місяців тому
@@johnandbuddy Not sure if this comment is targeted at me. UnityEvent has enough info on the net.
@johnandbuddy
@johnandbuddy 10 місяців тому
@@EvgeniPetrov hey thanks for the reply, no I was asking the op of the comment. But I have since learned about unityEvent and love it. I was more asking what was the commenter talking about with Actions.
@chris.davidoff
@chris.davidoff Рік тому
Thank you for previewing the end goal idea. It drives me crazy how many videos/tutorials are out there that don't show the end result at the beginning, it is what hooks me in!
@iHeartGameDev
@iHeartGameDev Рік тому
Thanks for watching Chris! Good to know that sharing the preview is a good idea at the start!
@ZeroSleap
@ZeroSleap Рік тому
Thing of note,as hinted in the pinned comment, is that C# provides this functionality with its Events(not Unity Events).So if one sticks with C# they can use C# events instead of making their own implementation. I understand that this video may be made for any language user that doesnt have events like C# but thought i'd let people know.
@ilonachan
@ilonachan Рік тому
also, not really relevant to Unity, but Godot's own language GDScript also has first-class support for Signals, and I imagine it works very similarly.
@KousseilaMd
@KousseilaMd 2 місяці тому
i like how you cover multiple subject in just one video, one can learn a lot of things from it, Basic Audio Handling, Observer Pattern, Enums etc in one video that s great ngl
@iHeartGameDev
@iHeartGameDev 2 місяці тому
Thanks so much!!!
@gabagpereira
@gabagpereira Рік тому
I would say that the method you've explained here is still kind of coupled, since it requires a direct reference to all of the subjects that need to be notified. If you were to delete one of the subjects from the scene, it would end up causing an error. Plus, this is not scalable for games that rely on a multi-scene architecture. However, this was a great introduction to the topic! I'm sure you'll get into more details in future tutorials. Speaking for myself, I am a huge fan of the ScriptableObject based event pattern. Keep up the good work! I love your channel and the way you lay out your videos to explain the topics you cover in a highly-detailed and beginner-friendly way.
@omritahar-yakimgames4212
@omritahar-yakimgames4212 Рік тому
Your videos are works of art Nicky. Their quality is simply unparalleled.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you Omri!
@faridbehrouzi6228
@faridbehrouzi6228 4 місяці тому
Best video about the observer pattern I found so far. Thanks a lot.
@iHeartGameDev
@iHeartGameDev 4 місяці тому
Wow, thanks! That's quite the compliment!!
@ZebulonsPi
@ZebulonsPi Рік тому
Subscribed! This was GREAT... probably the finest tutorial I've watched on a programming pattern. Not too fast, not too slow, not too heavy on theory. Would LOVE an advanced tutorial, as well as more videos on other patterns. Looking forward to everything you do!
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you so much for the kindness, Jason!!
@Kitsune001Kei
@Kitsune001Kei Рік тому
Can't wait for this one. I found your channel 2 days ago, and this is the most valuable Unity channel I have ever seen. I'm glad you explain everything in an easy way. Please keep it going. I hope, you gonna get more subscribers soon.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you, Kitsune! I’m glad you’ve enjoyed my videos and I hope they have helped you out on your gamedev journey! 😊
@Agent-Spear
@Agent-Spear Рік тому
same I just found this channel and it's tutorials are phenomenal!
@drunkmancz6575
@drunkmancz6575 Рік тому
A pretty nice overview indeed! I feel like knowing both how to allow observing multiple subjects and also how to have one subject to be observed for different reasons as the subject now has just one list of observers.
@tamilmaran4000
@tamilmaran4000 Рік тому
Great video as always. I recently participated in a game jam and in 48 hours I made a mess of my game folders and did a lot of coupled code. You exactly targeted the problems I saw and provided the cleanest solution. I'm definitely gonna implement this in my next game jams and have a peaceful life adding features
@PauloHSousa237
@PauloHSousa237 Рік тому
This one ir the best unity Chanels. Hi from Brazil
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you so much Paulo! I hope you like this new video :)
@PauloHSousa237
@PauloHSousa237 Рік тому
@@iHeartGameDev my english is not that bad. I was running on the treadmill
@danielruizleyva3825
@danielruizleyva3825 Рік тому
Ill love to see the next part of this project. Excelente job!
@emilsitell5484
@emilsitell5484 Рік тому
Finally! I've been searching for not just an explanation but an implemenation. Great video!
@leosalazar9213
@leosalazar9213 Рік тому
I have seen other vídeos about the topic but i feel this is the first and only time i could understand it xp
@khicontocvang
@khicontocvang 9 місяців тому
best game dev tutorial channel I've ever watched. Thank u so much for giving me easy-to-understand content and your easy-to-hear voice
@darkmaigo
@darkmaigo 9 місяців тому
I'm interested to see more advanced projects in near future .... Awesome video and really helpful .. *Subscribed*
@PukiPuki
@PukiPuki Рік тому
This was hands down the best tutorial/educational video I've seen in programming overall. I appreciate you so much, looking forward for more videos! Here's my sub!
@SolFuture
@SolFuture Рік тому
I wanted to take my take to say out loud how much I do appreciate your work in your channel. As you may have heard before, its not only how good are the subjects and professionalism in the production of the content, but even more fundamentally the way of explaining things. The way that you code things and later change it for a more optimazed way explaining why and how it works. I could write pages about how great in general your channel is and the amount of things and abstract concepts I have learned thanks to you. The best of luck, keep the good work and the energy!
@iHeartGameDev
@iHeartGameDev Рік тому
Hey Jose! Those kind words mean a lot. It's super reassuring to read that the time and effort I put into each video is actually worth it. It's been a while since this last upload, but I'm hoping that the next video I release can match the quality!
@jacksoundwave2091
@jacksoundwave2091 10 місяців тому
This channels deserves way more subscribers
@Jesh31G
@Jesh31G Рік тому
Man... The observer pattern explanation is top notch!
@iHeartGameDev
@iHeartGameDev Рік тому
Thanks so much Jesh! :) I tried to make it as beginner friendly as possible
@AbdullahGameDev
@AbdullahGameDev Рік тому
Thanks so much. I was making a game and put all Observers in Subject 😅 and ask my self how to solve this and suddenly find your video Thanks to Observer Pattern my subject now is clean. Thanks Again👏.
@iHeartGameDev
@iHeartGameDev Рік тому
Glad I could help!
@brockthebug
@brockthebug Рік тому
This is interesting! I've actually started using the observer pattern and loved it so much that I decided to drop the singleton pattern altogether. I've also recently discovered that Scriptable Objects can be used to implement this observer pattern and make super complex event systems that are even capable of passing values between objects!
@codeFriendlyART
@codeFriendlyART Рік тому
This is really cool stuff man and as usual, you nail it yet again by taking really complex subjects and break them down in such a way that makes them seems like if they are 'easy'. I just love the consistent style and formatting of your videos as well. Always learning from you man, keep up the great work and thanks a LOT!!! 👊😁 And I definitely would like to see how you do explain and introduce the Scriptable Objects and the Command Pattern implementations your style! I bet it would be awesome as well! - in a personal note I do find a little bit difficult to understand how to use Scriptable Objects - I've seen a few videos around from others, but to be fully honest with you, none of them has already explain their usage in a way that makes click to me.
@CollinPatrick
@CollinPatrick Рік тому
In recent projects, I have adopted the use of scriptable object events that can be plugged into a variable in the inspector in the object that calls it (subject). I then have a seperate component that can listen to an event (Observer) and pass it along to anything subscribed to an exposed UnityEvent than can be populated in the inspector as well. This allowed our designers to create custom interactions based on different game states without ever having to touch the code.
@iHeartGameDev
@iHeartGameDev Рік тому
This sounds like an optimal implementation! Thank you for sharing!
@gamemacher87
@gamemacher87 Рік тому
Thanks again for turning abstract gaming patterns into real examples. You are amazing!
@iHeartGameDev
@iHeartGameDev Рік тому
That is the goal! Thank you for the kindness!
@ShinStalk
@ShinStalk Рік тому
Would gladly watch the continuation of this character’s adventure in the observers world
@iHeartGameDev
@iHeartGameDev Рік тому
Awesome thank you!
@maybetall
@maybetall Рік тому
Thank you. Yesterday I built a system that should have used the observer pattern. Time to decouple. This also gives me an idea on how to handle audio, which I'm trying to work on right now. I was trying to avoid coupling.
@james7491
@james7491 Рік тому
event Actions are also a great implementation of the observer pattern, I use them a lot for decoupling
@iHeartGameDev
@iHeartGameDev Рік тому
They are! 😄
@puntalic
@puntalic Рік тому
The advanced system is exactly what there need to be more of. Nice, clear tutorial. Thanks.
@NightStudios
@NightStudios Рік тому
An amazing video, the dedication you put into it is admirable, the way you express yourself is unmatched. All your videos are educational and of a quality above what can be found in many universities.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you for such kind words! It truly means a lot!
@LorenzoValente
@LorenzoValente Рік тому
Gamedev here. The concept of decoupling is super important and this is clearly the right approach to deal with a one-to-many situation. BUT I would not recommend to create a Subject class that extends MonoBehaviour and force all your components that need to follow this pattern to be a subclass of Subject. Instead, just use C# events, which embed by definition the observer pattern, can be fully customized with the parameters you need and most importantly let you define them by composition and not by forcing you to inherit a specific class. And also they're super easy to use: "myEvent += myListener" to subscribe, "myEvent?.Invoke(parameter)" to fire the event!
@iHeartGameDev
@iHeartGameDev Рік тому
You're definitely not the only person to recommend this! And I agree!! But my reasoning for this tutorial is that I think that by creating our own observer pattern implementation, we gain a deeper understanding of the underlying concepts of event-driven programming and the observer pattern. And we can start to see how C# events and UnityEvents came about in the first place. That will make it easier to understand and work with Unity's event system. That's personally how I like to learn, at least. The use of UnityEvents is intended to come in the "advanced" tutorial :)
@Andrew-tl9gk
@Andrew-tl9gk Рік тому
Did you guys ever heard about ReactiveX? It makes observables easy to use and comes with all operators you can think of. At least for JavaScript it is genius and makes life easy and the code clean and bug proof. I saw there is an implementation for Unity aswell called UniRx.
@GrahamOfLegend
@GrahamOfLegend Рік тому
Excellent tutorial as always! Keep em coming please, you're def one of the best on UKposts 🙏🏽
@iHeartGameDev
@iHeartGameDev Рік тому
Graham! Thanks so much for the kind words, bro!
@Russellgamingstudios
@Russellgamingstudios Рік тому
I’m currently making a Christian horror game thanks for all of your videos they helped me out
@iHeartGameDev
@iHeartGameDev Рік тому
Happy to help!
@felfurion8624
@felfurion8624 Рік тому
Great. Yes to the advanced tutorial on this topic would be welcome and I'll look forward to the procedural animation video.
@everlastingmedia
@everlastingmedia 7 місяців тому
This is some of the most calibrated and well explained content I've seen on the subject in a long time.
@ThanhNguyen-po7zy
@ThanhNguyen-po7zy Рік тому
Thanks. Super nice explanation. I am exhausted of waiting the advanced observer Pattern.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you! I’ll get to the advanced version at some point!
@TheKr0ckeR
@TheKr0ckeR Рік тому
I always wondered your way of handling Observer Pattern! That a great one. Thanks for your effort on this video. This is diamond.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you so much! This was a fun one to make!
@travellerinthedark
@travellerinthedark Рік тому
I loved this look at what seems to be the theory behind Events. I'd love to see more on this topic like you asked at the end. Also, I love Bastion and Supergiant games in general too.
@iHeartGameDev
@iHeartGameDev Рік тому
That was the intention! Now when people look into Unity Events they'll have a good understanding of the general concept and purpose.
@rehrocks
@rehrocks Рік тому
Ive Just pause the video to say, you are awesome, the way you show and solve the problem is perfect, thank you
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you so much, Redley!
@Ironlionm4n
@Ironlionm4n Рік тому
Fantastic channel and looking forward to binging on your content
@AngelCnderDreamer
@AngelCnderDreamer Рік тому
Omu, I never thought programming is way complicated, I know it was but dang this just has a whole new level of coding! I am so happy I saw this, this actually showed up the right on time just what I need because I plan to rewrite my player code for my game to make it nicer and relearn the ropes of coding. I'll have to keep this in mind when i start writing the new code. Also I'd love to see more stuff like this, an advance and more in dept with audio narrators would be cool to see. :3
@MafiaSniper
@MafiaSniper Рік тому
Awesome! Easy to understand. Would love the advanced tutorial. Thanks!
@abdou2247
@abdou2247 Рік тому
Programming for production sounds pretty interesting! Looking forward to more content.
@diegoreis3474
@diegoreis3474 Рік тому
Nice video, but keep in mind that you should check if the list and the observers has null values when inserting, removing or notifying objects. This prevents the Subject class to notify or remove an object that already has been destroyed on scene. Even if you unsubscribe a observer from the Subject events in OnDestroy method, there is no way to know if the Subject already has been destroyed. Use null check to prevent this also.
@iHeartGameDev
@iHeartGameDev Рік тому
Very good point!! :D
@wicgamesdev
@wicgamesdev Рік тому
Thank you for the Knowledge!
@chuckchuk14
@chuckchuk14 Рік тому
Fantastic video, as always! You're the new GOAT for good game dev practices. Love your videos.
@iHeartGameDev
@iHeartGameDev Рік тому
Thanks so much Chuck!
@marcusgray3525
@marcusgray3525 Рік тому
Great explanation of the observer pattern, along with creating an example. Would love to see an advanced narrator tutorial video!
@Twelveoglock1
@Twelveoglock1 Рік тому
This was amazing! Great video, would love to see you keep going.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you so much!
@levildd
@levildd Рік тому
This was great even as a beginner it was understandable and easy to follow! So glad I saw this thanks for posting this awesome video! Can't wait to see more!
@iHeartGameDev
@iHeartGameDev Рік тому
I LOVE to hear that. I try hard to make my videos as approachable as possible, so it means a lot that it’s beginner friendly. Thank you for sharing!
@HarshaKarteek
@HarshaKarteek Рік тому
bro the explanation is top tier really amazing 👏👏👏👏👏
@postman428
@postman428 Рік тому
I never knew i need this tutorial, So helpful, Thanks!
@iHeartGameDev
@iHeartGameDev Рік тому
Happy to help!
@hpzero4207
@hpzero4207 Рік тому
Your animation tutorial is insane! I really enjoy your emotionality and how you explain difficult things in plain language! Thanks for your work! From Russia with love
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you so much!
@bnaZan6550
@bnaZan6550 Рік тому
You could use an event or delegate that other classes subscribe to. I mean you basically created an interface and a class that does what an event does.
@iHeartGameDev
@iHeartGameDev Рік тому
This is true! Unity Events are great! But implementing the observer pattern ourselves can help us to understand the pattern better and help to become more proficient in coding
@Hector-bj3ls
@Hector-bj3ls Рік тому
The observer pattern is a nightmare in a large codebase. If you have multiple devs with varying levels of skill over a period of years this will turn into the worst spaghetti mess you've ever seen. In my day job I work on an application with 600k+ lines of code. We have this pattern and while it does decouple things it easier to introduce bugs, harder to debug, difficult to schedule operations and easier to accidentally do work more than once. Just remember: coupling isn't always bad.
@UnityProgrammerAaron
@UnityProgrammerAaron Рік тому
Love all your videos continue continue continue I am working on an MMORPG and seeing videos brushing my skills up thank you, and I am using that model in the video as my player as well :D lol
@hurshwardhannashine6128
@hurshwardhannashine6128 Рік тому
dude ill try and implement this in my multiplayer game thanks, id love to see the more advanced one
@dahstroyer
@dahstroyer Рік тому
I really like these design pattern type videos
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you Dahstroyer! I like them too
@MaximumSpice
@MaximumSpice Рік тому
Learnt so much from this man, your editing and script work is insane. You will most certainly be a huge game dev channel soon bro
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you so much Maximum Spice! The channel just hit 50K!!
@MaximumSpice
@MaximumSpice Рік тому
@@iHeartGameDev I saw bro, your on your way to over a million easily bro with content this well made!
@james_coleman
@james_coleman 4 місяці тому
Great lesson. I'd love to see that advanced narration system tutorial!
@diligencehumility6971
@diligencehumility6971 Рік тому
Good video, well explained, if I were a beginner, I certainly would learn a lot. My two cent: This observer pattern is a very "Java thing", but implemented in C#. Nothing is wrong, but since we are in .NET, I would probably start with a public static Action OnDamageTaken { get; set; } in the Player script. This way, you communicate outwards from your player "hey, I took damage", and then all the systems that needs to react to it, can subscribe to this event. And build a system based on this. C# has "Action" and "Func" build-in for situations like this. But again, nothing is more right or wrong, do the system the best fits you. And for beginners; this is a legitimate pattern used in many languages.
@iKeaght
@iKeaght Рік тому
Bro your content is awesome ! Keep it up I’m glad to be subscribed
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you 🙏
@petteriblomqvist8309
@petteriblomqvist8309 Рік тому
Command + Observer implementation(s) definitely sounds like something I'd like to see more about, seems like something one would want to know how to apply efficiently. As if the rest of it really, but mostly that; I can see myself wanting to apply such for, well, probably 90% of whatever projects I might come up with. Generally anything that goes past the surface when it comes to the more common design patterns would be great, for those "Oo, I know what I could use that for " moments :D
@sergiohere12
@sergiohere12 Рік тому
Amazing video! Hope to see the advanced narration in the system, that would be super helpful for me! Keep the good work :)
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you very much Sergio!
@t90gamemakervietnam8
@t90gamemakervietnam8 9 місяців тому
It's so really cool. Big thanks to you
@raigautista
@raigautista Рік тому
That's a really great great explanation :D
@silenceplease6069
@silenceplease6069 Рік тому
Great video, gave me good insights.
@ewwitsantonio
@ewwitsantonio Рік тому
AWESOME! Def interested in the advanced version you mentioned :)
@buddhadebgreat
@buddhadebgreat Рік тому
Amazing informative video can't wait to see the advance narration system. 🤩🤩
@iHeartGameDev
@iHeartGameDev Рік тому
Noted! It seems like a lot of people do. Thanks for watching :)
@pratikdeshmukh7508
@pratikdeshmukh7508 Рік тому
Great stuff dude. Your explanation is really great, it's like a friend explaining me without making me feel like a noob XD. Would like to see the advance narration system. Thanks and keep it up!!
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you Pratik!
@Departageance
@Departageance Рік тому
That's really interesting. Thanks for this video. Multiple subjects would be a topic I'd like to see in your next video.
@iHeartGameDev
@iHeartGameDev Рік тому
Sure thing! Thank you!
@GordonArber
@GordonArber Рік тому
fantastic. can't wait to see the comman pattern
@iHeartGameDev
@iHeartGameDev Рік тому
Thanks Gordon! I have a command pattern video already actually!
@paulembleton1733
@paulembleton1733 Рік тому
My code isn’t merely coupled, its polygamously married to everything and even death doesn’t part them. This was far easier to follow than Microsoft’s documentation. Many thanks.
@xrqton
@xrqton Рік тому
Waw outstanding work, thank you so much - best design pattern course at the moment :)
@iHeartGameDev
@iHeartGameDev Рік тому
Wow, thank you!
@andressmartin8372
@andressmartin8372 Рік тому
YES PLEASE I would love to see an advanced version of this! I had so many ideas while watching this, like making it more generic to use different enums, avoiding inheriting Subject for more versatility, maybe making the events static... so many cool possibilities.
@Andrew-tl9gk
@Andrew-tl9gk Рік тому
I think using ReactiveX there is no need to integrate of this yourself
@reaperdev9857
@reaperdev9857 Рік тому
I 100% want to see the Advance Narration System as I just so happen to be working on a passion project in Unity that would benefit from understanding how all this works better.
@evanknowles7543
@evanknowles7543 Рік тому
I have no idea why UKpostsgorithm pushed this at me, but this was a great Observer pattern explanation.
@iHeartGameDev
@iHeartGameDev Рік тому
Blessed by the algorithm 🤘 thanks for watching!
@nadav13IOY
@nadav13IOY Рік тому
Wow this video is amazing, so detailed and easy to understand. I learnt a lot from it, thank you :)
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you Nadav!
@Maverickkk
@Maverickkk Рік тому
Another great video Nicky, keep doing what you're doing - you're proving to be an invaluable resource to the Unity community.
@iHeartGameDev
@iHeartGameDev Рік тому
Thanks so much Shaun!! :)
@weeb_trassh52
@weeb_trassh52 6 місяців тому
this was a brilliant vide, really easy to understand
@iHeartGameDev
@iHeartGameDev 6 місяців тому
Thank you so much!
@BonaMors
@BonaMors Рік тому
it's a really useful content. Great explanation with working examples, so you can figure out why and how you can use a pattern for game architecture. Thanks
@iHeartGameDev
@iHeartGameDev Рік тому
You’re most welcome! I’m glad you liked it!
@ahmadel-baher8429
@ahmadel-baher8429 Рік тому
Great video as always! The implementation you showed is elegantly simple and I think can make for a great base to improve upon. For starters: generics can potentially be used to define OnNotify with different types of arguments (though working with generics can sometimes be tricky!) Normally I use C# events with EventArgs to pass custom data, however this video inspired me to find a way to generalize my approach even further - Imma give that a shot when I have a chance!
@iHeartGameDev
@iHeartGameDev Рік тому
Happy to hear that you had the idea of generics! Funny enough, the project files include a version of the pattern with generics that I was experimenting with :)
@BarcelonaMove
@BarcelonaMove Рік тому
This is a great tutorial mate
@iHeartGameDev
@iHeartGameDev Рік тому
Cheers, Loladín! :) Thank you!
@spartianaleck
@spartianaleck Рік тому
I too would be interested on seeing an advanced example narration system with command pattern being used in the future as well! Greate educational video by the way! It clearly made me subscribe to your channel as well :D
@iHeartGameDev
@iHeartGameDev Рік тому
Thanks so much Aleck!
@cypherparadigm3428
@cypherparadigm3428 Рік тому
Very well put together video. It was concise and very informative. I myself am learning to be a developer and this video not only helped me with the observer pattern but gave me a better idea of what enums are. Which i have in a noise library but have never coded myself. So thanks a bunch. Liked and subscribed.
@iHeartGameDev
@iHeartGameDev Рік тому
Hey! I love to hear that! Best of luck on your programming journey 😄
@cypherparadigm3428
@cypherparadigm3428 Рік тому
Thanks. My biggest issue is still understanding the logic behind the codes. But with videos like these they get clearer and clearer. Edit: What I mean is video tutorials are nice to follow along and practice writing code, but it's these shorter videos that focus more on understanding that really help. So thank you again.
@SHA3DOW_
@SHA3DOW_ Рік тому
yess! advance narration system plzz.
@samuelhugo3387
@samuelhugo3387 Рік тому
your hae to be the best, litterly no one else makes these kinds of ideos talking about these ery important things
@iHeartGameDev
@iHeartGameDev Рік тому
That means a lot Samuel! Thank you 🙏
@NEEDCheese
@NEEDCheese Рік тому
I love this channel. Thank you for the great videos.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you for watching!
@adventuretuna
@adventuretuna Рік тому
This is a really great introduction to the observer pattern. I think it's important to point out that observers should only be used in non-critical context. In this example, it is possible to stall the player's jumping logic if one of the observers does some intensive work, which may cause stuttering during gameplay. This might be frustrating to debug when it happens. Personally, I only use the observer pattern if the task that needs to be done can be discarded and not that critical to the gameplay (i.e. it's ok if the task does not happen or can be retried later). I've seen code bases that used this pattern to handle entire game states and that was not fun to debug.
@XadegamerOfficial
@XadegamerOfficial Рік тому
Sure will like to see it
@vladyjokey5790
@vladyjokey5790 Рік тому
Great video, I would also like to see the advanced narration pattern in the future.
@iHeartGameDev
@iHeartGameDev Рік тому
Thank you Vlady!
@hex9219
@hex9219 Рік тому
awesome job
@toni9305
@toni9305 Рік тому
The way I like to implement the observer pattern is by using delegates and events, which are already part of C#, you create an event public property backed by a delegate and add listeners through the public property, this is waaay better than writting an interface and a Subject class for different needs, since Action already has template versions
@chris.davidoff
@chris.davidoff Рік тому
The only thing I wish you added to this was showing the `event` keyword. It's the observer pattern in one line, basically :) It's not serializable, but Unity does provide the UnityEvent type which is, if you really want to use the inspector. but otherwise, this is a very killer and informative video, thank you!!
@iHeartGameDev
@iHeartGameDev Рік тому
Awesome -- I'm pretty confident UnityEvents will be what are used in the "advanced tutorial" but I think learning about the Observer Pattern _first_ allows developers to understand the built-in implementations from a base level. Now when we learn about UnityEvents, (I think) things might make more sense than they would have otherwise.
@chris.davidoff
@chris.davidoff Рік тому
@@iHeartGameDev This is very true! You're right, it's best to show how to diy first :)
@Chris-sd6sb
@Chris-sd6sb 11 місяців тому
For anyone who may have heard of the PubSub (publisher subscriber) pattern, the Observer pattern is the name used in the book, Design Patterns, by The Gang of Four. Great book. Definitely recommend it for newer programmers.
@AlexBlackfrost
@AlexBlackfrost Рік тому
I wish these videos had been available when I learnt about programming patterns. I'd like to see an implementation of observer pattern/events using scriptable objects as the middle-man, I don't know if that's what you had in mind, though 👀
@iiropeltonen
@iiropeltonen Рік тому
Achievement implementation would be fun 🤘😂
@senacheshmehkaboodi6867
@senacheshmehkaboodi6867 Рік тому
Great video! Would love to see the more advanced version as well.
@iHeartGameDev
@iHeartGameDev Рік тому
Awesome :) it will definitely happen!
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