I played Naval so you don't have to | War Thunder

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Tymptra

Tymptra

5 місяців тому

War Thunder's Naval mode isn't as bad as I thought it'd be, but it does have some problems that prevent it from having the same magic and addictive qualities of air and ground.
Also UKposts destroyed the bitrate on this video lmao. Going to need to look at uploading in 1440p.
Second channel: / @tymptraafterdark3021
Twitch: / tymptra
Twitter: / tymptra
#warthunder #warthundergameplay #warthundernaval

КОМЕНТАРІ: 570
@Although_Myst
@Although_Myst 5 місяців тому
bro really spent $90 on a vid with only 260 views
@maxheck3945
@maxheck3945 5 місяців тому
you gotta start somewhere lol
@jasonbenjamin401
@jasonbenjamin401 5 місяців тому
So? He got a good ship. Also you shouldn't judge quality on views. The "Elsa-gate" vid's had millions of views my man!
@nicholasleon7819
@nicholasleon7819 5 місяців тому
ratiod
@firefly9838
@firefly9838 5 місяців тому
Its got 3.1k now
@Robert-Edwin-House.
@Robert-Edwin-House. 5 місяців тому
Pin of shame. Cry more coward
@starexcelsior1135
@starexcelsior1135 5 місяців тому
Some lore on why Bluewater and Coastal are separate trees: They used to be in the same tree with a very weird research path, the aim was to let you quickly get to the type of ship you wanted to play and grind out those. The problem was Gaijin included their minimum researched vehicles required to unlock the next rank mechanic and set that number to the same number of vehicles in that rank. Making the grind extremely long. Also, gaijin was only planning to have naval be coastal ships but the players kept asking for larger and larger ships since no one really wanted to play random torpedo boats. But when they did add the large destroyers and cruisers the players started complaining that they had to play the small torpedo ships when they wanted to play destroyers and up. So eventually gaijin split the trees to satisfy these players, and it was a good move because the RP cost on ships at the time was incredibly outrageous (kinda looked like the heli grind does right now). Would it make sense if a naval tree was structured more like the ground and air trees? Yes, it would. Will gaijin bother changing it again? Probably not.
@Talos827
@Talos827 5 місяців тому
Yes..I had the first Destroyer by the time it became reserve anyways xD
@vbvol
@vbvol 4 місяці тому
Was going to say they used to be in the same tree
@Fiasco3
@Fiasco3 3 місяці тому
Ya that wrecked a lot of people, and the jumbling of the research tree so that you had to go back and research ships they stuck behind those you'd already got. My Coastal tree was a mess.@@Talos827
@DintheDinster
@DintheDinster 3 місяці тому
@@vbvolsameeeee😂
@lucasmoreno2154
@lucasmoreno2154 2 місяці тому
Just made a comment on that but you put it much better. New players might find it annoying to havd separate trees but us that were on the first days of naval know how bad the single tree was lol.
@torrom9207
@torrom9207 3 місяці тому
BRO being a torpedo boat, rushing a destroyer and torping them is the best feeling in war thunder
@retardedpotato1897
@retardedpotato1897 3 місяці тому
Dats what im sayong
@galilelollel9658
@galilelollel9658 3 місяці тому
I ussually wait for the battleships to come around a corner and then rushing them while theire under 500 meters away and just releasing my Torpedos in theire face...... took a dark turn
@brainiac10
@brainiac10 Місяць тому
He’s judging them off the same way everyone plays the pt boats at first. Pt boat is the snake in the grass. Hidden from sight until the time is right. I got 45k sl for killing a dd with a reserve pt boat lol
@jamesbroughton2199
@jamesbroughton2199 5 місяців тому
Naval player here, yes, the learning curve is a lot steeper than with the other modes. Also, realistic aiming is difficult at first, but once you get the hang of it, you have far more control over where you land your shots. I personally dislike naval matchmaking games, so i usually play on the weekends to get naval EC which is extremely fun. You play 16 on 16 in massive maps, allowing you to maneuver and sail for extreme distances
@corvuscorax8459
@corvuscorax8459 5 місяців тому
Yeah EC is amazing. Me and one guy in USS Alaska/IJN Haruna ended up racking up easily 750k SL during an EC match this weekend.
@commando4481
@commando4481 5 місяців тому
@@corvuscorax8459whats EC?
@Grizzly-qw9bt
@Grizzly-qw9bt 4 місяці тому
@@commando4481enduring conflict
@van3158
@van3158 4 місяці тому
I wish EC was RB. I dislike AB
@bobkile9734
@bobkile9734 3 місяці тому
@@van3158it is. Just not every day. I think right now, sundays are realistic EC.
@praevasc4299
@praevasc4299 3 місяці тому
Still, battles are decided by coastal ships even in the highest tier. Sometimes a side does not have a single coastal ship, so one fast PT boat can capture 2 zones which are far from the bluewater ships, and win the battle alone.
@Fiasco3
@Fiasco3 3 місяці тому
Yep, and because 75% of the Ship community never even move to re-capture the game is over. Most just sit in the back with heavy cruisers and battleships farming SLs. Hard to tell what is a bot ship and a player, usually the one moving is a bot.
@boniakarlo
@boniakarlo 3 місяці тому
As an italian naval player, It sucks how bad the first 2 eras of costal are, it's basically impossibile to grind... I just use the fast and swift deepblue italian options like the Montecuccoli or Attilio Regolo as a costal sub.
@bradenhagen7977
@bradenhagen7977 2 місяці тому
​@@Fiasco3doesn't help that your options are a 10minute cruise across the map to cap or waste 10s of thousands of SL just to J out. It's a rough system.
@unwrittenwizard910
@unwrittenwizard910 2 місяці тому
@@Fiasco3 i'm always on the move, it bugs me that players just sit back
@robertharris6092
@robertharris6092 2 місяці тому
You can use floatppanes to capture points so a lot of players can do so with pretty mininal risk.
@Fiasco3
@Fiasco3 3 місяці тому
It's actually knowing a ships uniqueness that helps you. Size of gun, reload speed.. anti-aircraft armament.. do I have mines, what is my torpedo range and arc. Depending on the year they were employed and refits, even ships of the same type are different. What is my armor like, does the ship close range brawl or is it better sniping. There's even consideration on what CAS you run.. do you go for a big high-flying bomber, torpedo plane, dive bomber or heavy cannon/rocket strafer, plus pontoon hydro-planes for stealing cap points.
@Rosaslav
@Rosaslav 2 місяці тому
You can use hydro planes for capping?! OMG dude I gotta try
@jordanwilliams2557
@jordanwilliams2557 4 місяці тому
5:15, you have to check those ships with X-ray in the menu and learn to aim for the ammo rack and end the battle early
@van3158
@van3158 4 місяці тому
Or hitting the ammo elevator
@elijahtj278
@elijahtj278 3 місяці тому
Easy ships to ammo rack are 90% of us techtree.
@rightsideup6304
@rightsideup6304 3 місяці тому
The trees used to be merged but after some evaluation (and rightly so) Gaijin finds that combining them just makes the entire naval aspect a slog and not to mention, pretty boring since it takes a while until you can get to the most basic of pre-war destroyers. And thinking about it, splitting them makes sense since development of blue water ships is pretty different compared to brown water ships. A destroyer can't operate as well in an environment where the PBR excel in thanks to the low clearance and shallow waters. Same with how a PBR can't go to the sea that well since the sea will just tear it to shreds.
@Chicky_Lumps
@Chicky_Lumps 2 місяці тому
Brown water ships? I didn't know the Coast Guard patrolled sewers.
@rightsideup6304
@rightsideup6304 2 місяці тому
@@Chicky_Lumps Rivers. Think Vietnam rivers and the PBR and you’re there.
@parmesancheez6087
@parmesancheez6087 4 місяці тому
one thing I noticed with naval is that the grind seems really stupid, like rank 5 ships are the same rp as researching a top tier jet
@robertharris6092
@robertharris6092 2 місяці тому
Did you look at the reward rates?
@looke3392
@looke3392 Місяць тому
It also takes a lot longer to research ships in naval
@looke3392
@looke3392 Місяць тому
@@robertharris6092 reward rates are bad in naval lol, due to the length of time battles take, lack of possible rp that can be gained in a battle (damage is especially a problem) and just overall bad rp requirements and multipliers
@robertharris6092
@robertharris6092 Місяць тому
@@looke3392 600% SL rate is pretty good to me.
@randomuser5443
@randomuser5443 5 місяців тому
Ive been playing war thunder since before naval. The pt boats used to be in the main tree however it was weird. The boats started on the left with the cheapest and the right was the most expensive ships. Like you get 1.0 pt gun boat and below is a 2.3 torpedo boat and has a submarine hunter next to it while the pt gun boat has an anti aircraft barge
@elijahtj278
@elijahtj278 3 місяці тому
3:00 Trust me i say this, Naval was a hell hole before the separation of costal and blue water, the only way people were able to play cruiser and Destroyers were after 2 years of grinding or just buying the packs.
@itszilo7436
@itszilo7436 3 місяці тому
Thank you for genuinely giving it a try. I love naval and there is nothing more annoying then people who know nothing about naval calling it a trash game mode. I can accept criticism when it comes from a place of genuine understanding
@yureinobbie68
@yureinobbie68 3 місяці тому
I'm glad to see someone actually putting in the effort, instead of just saying "naval sucks". That being said, in my experience a lot of the frustration about coastal vessels comes from wanting to play them together with bluewater ships. I mainly play coastal, because I love the faster paced gameplay of it. Once you get to bluewater ship BR, you can easily take on the early DDs, just because you've gotten yourself a feel for your tiny boat and what it can and can't do. Your point about arcade being more fun in naval is true, imo, especially since it allows you to get a torpedo lead indicator. While learning to aim in air RB is a thing of seconds, it`s far more frustrating to learn to aim with torpedoes. You have either a long reload, or no reload at all in RB.
@mikeporter1005
@mikeporter1005 3 місяці тому
Maybe something has changed or something but I play naval in rb and I get a torpedo lead indicator as long as if fire my torps 1 at a time
@yureinobbie68
@yureinobbie68 3 місяці тому
@@mikeporter1005 Sweet, thanks for the info. Guess I'll give it another shot.
@Fiasco3
@Fiasco3 3 місяці тому
The boats have their uses, when not exposed they can get in fast (usually through an island chain) and grab cap points then harass bigger ships.
@yureinobbie68
@yureinobbie68 3 місяці тому
​@@Fiasco3Definitely, just waiting a few seconds for a DD to tunnel vision on one of my teammates has gotten me so many torpedo kills. And a cruiser sitting behind an island in the back may put out damage, but I've yet to see one reach a cap point in time
@kkang2828
@kkang2828 3 місяці тому
But RB also has torp lead indicators. What are you talking about? RB is infinitely better for smaller boats, as they are not as easy to spot without markers.
@seanmccusker2282
@seanmccusker2282 2 місяці тому
I was playing when naval released, I have a few comments on the points made in this video: -It is definitely possible to learn the differences between different naval ships, especially since different nations have different weapon designs. A British DD gun is much different than an American DD gun. -Realistic does have a steeper learning curve, yes, but I would say it's something you can get used to. Partially an acquired taste type situation. -Coastal and Bluewater got split so people didn't have to spend 100 hours farming pt boats to get the reserve DDs (american coastal grind pain) Overall, I still think your opinions are valid since I know I'm just a bit weird and have a hyperfixation on warships. Sorry if I sound like a "that guy".
@ContraGrain
@ContraGrain 5 місяців тому
There are a few videos on reconfiguring your controls for Naval overall, and doing it makes a HUGE difference. You should always be using stuff like the ranging shot which makes aiming EXTREMELY easy as you can volley for various ranges. I would recommend you look into it and try again, again.
@leighdonough6107
@leighdonough6107 4 місяці тому
When it comes to realistic, you must set your range to ur middle mouse button, when you can adjust aiminh with the scroll to make it more accurate
@fryeman98
@fryeman98 3 місяці тому
Back when naval was new before they changed aiming there was no up and down aiming at all there was only side to side and scroll wheel for distance. I much proffered that to the current aim as I accidentally aim up and down sometimes with my mouse which then changes the range my shots land at. Before with the aiming I just did lead and then figured out enemies distance and could easliy ammo rack an enemy boat.
@Bamiyanbigasf
@Bamiyanbigasf 3 місяці тому
Ships are definitely interesting and unique there just confirms within the shape of a boat unlike a plane or tank ships can’t really vary from being a boat at the end of the day if you really get into it different countries have vastly different ships and every battleship is mostly unique
@theartisticspartan4488
@theartisticspartan4488 3 місяці тому
I enjoy your videos, they’re pretty informative for someone like me who’s getting back into the game. Keep up the good work!
@cleytonnicelferreira4429
@cleytonnicelferreira4429 3 місяці тому
You need to feel the sensation of takedown a big battleship with a small G-5 or other torpedo boat. Small boats are challenging to master but become a dangerous opponent with good players.
@ericwilson2923
@ericwilson2923 3 місяці тому
played like 3 games in arcade to get the hang of things, switched to realistic and yeah, was confused with aiming but in the span of a single match I got the hang of it, I’m enjoying naval so far
@MagnumLoadedTractor
@MagnumLoadedTractor 23 дні тому
Well my boosters ran out so I guess I'll have to see if anyone wants to play naval RB cause I haven't played it in like a week lol
@abhijitnair8631
@abhijitnair8631 5 місяців тому
Nice Video overall, but I have some stuff to add. You can Absolutely hit specific components in naval and 1 shot things... Just takes practice with aiming. After grinding for almost a year I can pretty much just knock off the enemy captain's cigar off his mouth from over 10 kms away while both ships are actively maneuvering lol. I will however, suggest learning to aim with realistic. I actually feel NRB better coz I can decide to aim a bit higher or lower on the deck or waterline for the gun knockouts or the juicy ammo racks. I love playing DDs coz its the best mix of maneuverability and knife-fighting; as well as rapid fire to readjust aim and providing supporting fire from range. Coastal Vessels usually decide the fate of the match (other than float planes). I usually spawn in a fast coastal boat, take a cap, launch torps if i have them and then leave vehicle and rejoin in a bigger ship. Usually both sides' players are too busy fighting other big ships and it comes down to a stalemate. Having that 1 cap usually wins me quite a few games. I am not writing this as a hate comment or a showoff even if it might come off that way. I love naval warfare in general and I think Warthunder naval really captures naval warfare pretty well. Naval is supposed to be boring coz its all about what you did 5 minutes ago and not what you are doing now lol. I like the slower pace. That said, Great video. Keep it up! o7
@kyarailumi
@kyarailumi 4 місяці тому
what nation are you playing
@abhijitnair8631
@abhijitnair8631 4 місяці тому
@@kyarailumi I'm playing USSR and moving towards the Kronshtad.
@drakevimes2033
@drakevimes2033 3 місяці тому
I think whether ships are as cool as planes and tanks depends on person/community a lot. It just, that there are probably more tank nerds around, than ship nerds. And like you said with train fans. I personally can't tell difference between tanks except of very famous ones, like Tiger or Sherman. But I can tell you all possible ship classes from memory and classify nation, type and maybe even "tech tree" of 1900-1950 era vessel based on one photo. Yes, they look different.
@operatornaut8534
@operatornaut8534 3 місяці тому
Trust me, a world of people would be even more pissed off if they had to grind through coastal ships to get to blue water vessels. Keep them apart.. Forever.
@nicolaspeigne1429
@nicolaspeigne1429 3 місяці тому
Naval is chill, until you get a torpedo warning or you see a plane coming straight for your ass. Coastal is fun, and mostly used for capturing points or fighting in enclosed area of the maps against other coastal
@brainiac10
@brainiac10 Місяць тому
The shot aiming is why I love naval. When you get rekt, it’s usually because the guy is actually really good. Vs ground battles where you die to a guy shooting thru a gap in a box that you can’t see from 2km away
@Gamatech123
@Gamatech123 Місяць тому
I love customisation and drawing attention to myself with the vehicles I use. That's why I'm such an avid collector of event vehicles. It also happens to be the reason why I entirely agree with you on this point! 5:49 . The event and rare versions of ships in WT rarely have any immediately noticeable and distinguishing features, and they don't draw double-takes from other players. One of my favourite things is when I'm in ground or air battles and I get comments in chat like "What the heck is that?", or when I can see very clearly multiple friendly tanks turning their turrets to look at me (yes, I'm an attention w**re XD ). In naval, the biggest change is generally just some armament switchups that only you will really notice.
@apischillspace
@apischillspace 2 місяці тому
the trees where one and the same a long time ago, but you needed to grind all of the coastal ships in order to get blue water so it got split so everyone can grind what they like
@maxobb7259
@maxobb7259 4 місяці тому
If naval was more refined I would play it more because I want to play a naval game, but WT is the only one I know of with the mechanics I want. Another thing that'd be great would be if they brought back a submarine mode because I played the demo years ago and despite not knowing how to play it well at all, it was really fun
@Rosaslav
@Rosaslav 2 місяці тому
You mean a year ago, prolly:) At what BR the subs were?
@robertharris6092
@robertharris6092 2 місяці тому
Check out the battlestations games
@jackgamer6307
@jackgamer6307 5 місяців тому
Coastal main here: The reason you got bored of naval combat is because you picked the ships with the slowest gameplay loop. Battleships are painfully slow and they are the reason I refuse to touch any ship above 5.0 If you want to have fun in naval, you really have to find hidden gems. The Pr.35 (SKR-7) is one of them. But you could pick the SKR-1, the Köln-class germain frigattes, the italian Saetta (nigh useless against anything bigger than a fishing boat but damn swatting WW2 props out of the sky with AShMs is the most fun you can have in the game), USS Moffet, USS Atlanta... The main problem with naval is the awful BR compression and the technology of the ships. Most of thr fun ships I listed are cold war era. Most of the ships you played, the ones slow as a snail with parkinson's, are pre- to early WW2 battleships/heavy cruisers. Slow as hell with even slower guns, but Gaijin keeps adding them because morons keep buying them, desparately hugging their body pillows, begging for the Texas and Yamato to be finally added so they can [REDACTED] all over their monitors. Gaijin refuses to add modern ships with very few exceptions, almost all of them in the coastal tree.. and most if not all of them are fun, as long as they are fighting similar ships. PT boats VS. Destroyers isn't fun because 1. PT boats weren't made to kill Destroyers, and 2. Destroyers were *specifically engineered to kill PT boats*
@kkang2828
@kkang2828 4 місяці тому
There are people who find battleships to be pretty fun. You really shouldn't deride them as 'morons' just because you don't like larger ships. Though it is true that naval's issues are the most apparent when you play the larger ships. And of course beginners should not be starting out with battleships. Destroyers are the best way to learn naval.
@jackgamer6307
@jackgamer6307 4 місяці тому
@@kkang2828 I'm not calling battleship players morons, I'm caling people who buy premium battleships without any researchj, who then complain that they are boring morons
@kkang2828
@kkang2828 4 місяці тому
@@jackgamer6307 OK. You really could have worded it better though.
@Tymptra
@Tymptra 3 місяці тому
​@@jackgamer6307I played through the British tech tree from the start first. I played naval for 20 hours before even touching a battleship. Watch the video fool.
@jackgamer6307
@jackgamer6307 3 місяці тому
@@Tymptra British ships in specific are on the slower side in the game, in terms of destroyers
@TheSamplebridge
@TheSamplebridge 3 місяці тому
i hopped on naval recently. and its decent. its a massive SL grinder and its pretty fun doing full broadsides.
@jongerhards8167
@jongerhards8167 3 місяці тому
Im starting to prefer naval to ground since you have more of a fight with the ships and you cant get taken out by someone camo'd up like a bush
@Slippyy3427
@Slippyy3427 2 місяці тому
Great vid man!
@fatal_bull
@fatal_bull 3 місяці тому
Have unlocked the entire Kriegsmarine.. Was worth getting the ultimate coastal boats to compliment your bluewater fleet. My personal fav lineup is Admiral Hipper for constant barrage of guns.. Jaguar & PR 206 for coastal speed and quad torp runs.. The Admiral Graf Spee and Scharnhorst to fill out Bluewater.. along with these aircraft, the FW 190 (premium) & HE 111 H6 with torp loadouts. I prefer Naval to Tonks & Planes.. but there's not a large enough playerbase. Really hope Subs are incorporated into the lineup soon. Were soooo much fun!
@jojib7621
@jojib7621 3 місяці тому
Naval imo is the best game mode in WT. I started playing WT before boats were added bc i always found the fast paced pixel peeking tanks or turn fighting bf109s and spitfires fun in tiny doses. I consistently play naval now, i enjoy actually having the time to think about my strategies and stay alive for a while and make hits even if i dont get kills or its just assists. If youre tired of getting mad at WT naval is the way to go. Destroyers are the best class
@wolvetica
@wolvetica 3 місяці тому
I would say that visual identification is harder but when you come from games like World of Warships; knowing that what your shooting is a desmoines and not a worcester can be helpful, but not threatening by any means
@KarmicID
@KarmicID 3 місяці тому
i love the lyrics when he says "Save or kill, it's a game"
@samnewell2229
@samnewell2229 3 місяці тому
I like naval. It is slow and a little boring but whenever I’m getting frustrated playing air or ground I’ll play naval for a bit and just chill.
@OR56
@OR56 2 місяці тому
The tech trees used to not be separate. It was just the coastal one, it went from PT boats to light cruisers. I agree, the two trees is dumb.
@beefymcskillet5601
@beefymcskillet5601 2 місяці тому
I personally love ships. It’s more about positioning and bigger ships mean you can take more hits and kill things with ease
@murlock792
@murlock792 2 місяці тому
ships are way more sexy than anything else ships are the ultimate way that man kind found to make war since the start of civilization
@jerbear3915
@jerbear3915 5 місяців тому
Most fun i had in naval was a broadside fight with a scharnhorst in a ISE at 500 meters
@GabrielTobing
@GabrielTobing 2 місяці тому
Naval is chill, until you realise you're already in enemy waters lol
@rainphantom
@rainphantom 2 місяці тому
Good Luck mate
@ChristainYirchott
@ChristainYirchott 2 місяці тому
I remember shen they forst added boats. I started playing WT in 2012/13 and i honestly only hop on the game now for the naval battles. I miss the old aiming system they had, the new one is alright i guess. Im not a serious player anymore, only once in a blue moon.
@lucasmoreno2154
@lucasmoreno2154 2 місяці тому
6:59 i think this issue has to do w how new naval is when compared to other game modes. On the start of the game, aircraft and tanks weren't that different mechanically from they counterparts; they were all WW2 vehicles that worked all the same, until jets, missiles, ATGMs and other stuff came to add variety. Maybe on some years we will see more variety of weaponry with missiles, aircraft carriers, subs and others, and things will be more diverse through the gameplay.
@kudu2196
@kudu2196 3 місяці тому
I mean the arcade aiming kinda makes sense. There are crew mates that would math the trajectory in real life lol
@jet_novice9901
@jet_novice9901 5 місяців тому
The German heavy cruiser used to be so OP because it used to be the only heavy cruiser
@Halo1111Halo
@Halo1111Halo 5 місяців тому
i dont really know what you mean because the japanese was the first nation to get heavy cruisers in game?
@mehuna66
@mehuna66 4 місяці тому
Still Sharnhost is the best
@arlotter_1603
@arlotter_1603 4 місяці тому
Kronstadt is wayy better@@mehuna66
@daitsukishiro1505
@daitsukishiro1505 4 місяці тому
spawning pee in enduring confrontation 50 kills in 2 hours top of the team 🤤
@RyanvonGoesling
@RyanvonGoesling 3 місяці тому
@@Halo1111Halo yeah but no one played the japanese
@Bowlo-ib5vq
@Bowlo-ib5vq 3 місяці тому
Great vid
@francisquito4590
@francisquito4590 10 днів тому
Ok, so basically, air and ground are essentially Battlefield, you get killed by people that you can't even see, get instakilled in the most bullshit of ways, etc etc. Naval is like chess, if you die, either the enemy has completely outsmarted you, or you fucked up in a massive way. it's more about anticipating what the other captains are going to do and acting accordingly. Also, set range to the mouse wheel, it's much better. This is specially true in blue water ships btw. Oh, and learning where ammo racks are is kinda really important, (you can also use logic i mean, if there's a turret, there's usually ammo below it) and you have to think of what you do (and you have lots of time to think, specially if the other ships are far away), like, if the ship is close to land and heading toward it, you should probably take out the command tower, in order to prevent them from controlling the ship and making them crash into land. If the ship has more firepower than you (something you need to learn to spot) you might want to take the turrets our in the first few blows, and then aim for the waterline, you also need to position yourself in a way that maximizes your firepower while also minimizing the chance of your ammo racks blowing up in the first voley you recieve, etc. Lastly, you need to be strategic with repairs. ALWAYS priorize taking out fires, then repairs and lastly taking out the water that has accumulated (tho depending on the damage, you can do the last two at the same time). I'd also reccomend training your crew for damage reduction first, specially for fires and crisis prevention, and also spotting, as this will help you get a better chance at surviving because not only will you be able to handle damage better, you'll also have a positioning advantage because you will see ships earlier than they see you, plus you'll get updated on the position the enemy ship has more frequently and accurately. Also, naval battles don't take much longer than air or ground, it feels like it does because you usually live longer
@tristanschmidt1239
@tristanschmidt1239 3 місяці тому
they where separated because it use to take a long time to even get to destroyers so it was done to make it less grinding i use to play naval when it was one tree and your complaint about it was ten fold when it was one you just want a destroyer but you need at least 60 or more hours of grinding to get them depending on country and then you where curved stomped by better DDs
@Calamahara
@Calamahara 3 місяці тому
the thing is well the end of the usa costal tree is br 3 or 4 idk and that start of the bluewater of 3-4
@Hoffmatic
@Hoffmatic 3 місяці тому
As someone who’s only played air for the last 6 years and have achieved top tier air. Naval is addicting. There is nothing that hits dopamine better than landing a 45degree broadside with some explosive round from a high angle at 12km.
@jeremiahwelborn5526
@jeremiahwelborn5526 3 місяці тому
The German battle barges are pretty fun in coastal
@charliedontsurf334
@charliedontsurf334 3 місяці тому
I came to War Thunder from World of Warships. I appreciate the added challenge, but I probably wouldn’t like ships if I did have the previous experience.
@elijahtj278
@elijahtj278 3 місяці тому
Tip for Leading shot is to use Ranging shot, fires one of the guns to judge range.
@detroitdiesel7074
@detroitdiesel7074 3 місяці тому
You can’t complain about realistic reload times and “preference”. I personally love dreadnoughts, and the battles are relatively well paced.
@Lobos222
@Lobos222 2 місяці тому
Navel need to be more than just "battleships". Coastal, destroyer, subs, aircraft carriers, air fighters, air bombers. Need a mode that add everything, with their own role and such. *Realistic aim you just need to add aim up down to the scroll wheel.* Once you are able to use it, it is actually easier to hit ships and or components. Another aspect to the guessing is to try and figure out what your opponent is doing while having good range guessing gunners (crew stat) and use the estimate they give to estimate where the ship will be. For example the gunner, based on speed and so on, says X position, but you noticed the opposing player is speeding up and down at random, but not really random, more in "waves" pattern and currently you estimate he is slowing down so you shoot a bit to shorter than the estimate. Now you add AP rounds and where on the ship you want to hit and estimate in regards to that as well. Boom, you get a ammo rack and the long fight isnt that long after all. On realistic the manual aiming is such that once you get it. You can do more than you regularly can in arcade. It is kinda like driving an automatic vs a stick shift on diffusivity terrain. Stick shift is more complex, but also easier to use on difficult terrain once you know how to.
@zachthomas6144
@zachthomas6144 4 місяці тому
I played coastal beta and recently started Bluewater about a month ago but for coastal i gotta say you need to play russian because they feel a lot better with their 76 mm or 85 mm cannons AND they have the SKR-1 at the end of their line which is comparable to the SKR-7
@nunchuckcanuck2827
@nunchuckcanuck2827 3 місяці тому
Every country has its strengths the US has awesome 40 MM auto cannons, the Germans have the aa barges and heavy armor, Russians got them tank boats but they are slow and easy to out maneuver. The British are pretty lame same with Japan
@Sigmagnat650
@Sigmagnat650 5 місяців тому
Naval is a great change of pace from the rest of the game! If playing tanks is like checkers and planes like chess, then naval is mahjong. Playing with ships can feel terribly slow in comparison to ground RB or mid-tier air RB, but once you wrap your head around the controls, nuances, and game phases then adjust your play accordingly the mode's passivity fades away to a large degree and it can actually be quite hectic. A better way of trying to understand the premise of naval combat is if you imagine flattening the spatial considerations of air RB to a two-dimensional plane- yet positioning, team cohesion, maneuvers, and pacing are just as, if not more, vital. Now combine that with all of the game knowledge surrounding ground combat (armor, angling, shell typology, etc). Finally, an extra element complicates all of these considerations- survivability. Barring bizarre circumstances (gaps in the damage model) or being entirely outclassed, chances are you're going to be slugging it out for a while so the threat calculations provides you a lot more leeway in pushing the boundaries of what is possible/advisable for the previously mentioned aspects within ground and air modes. As for ships feeling "samey same", I don't know if that feeling ever goes away if you don't grind through a tree using lineups and/or avoid playing multiple nations. Since that wasn't the goal of the video it'd be hard for you to get that perspective. The various ship classes and vehicles within each class definitely have their own "character", even if it is a bit more subtle than other vehicle types in the game (e.g., the HMS Dido and USS Helena may be light cruisers, but they play VERY differently). Visually, each nation has their own cues (Japanese smokestacks, citadels, and twin-barrelled turrets come to mind) while ships of a certain class within each nation have turret layouts that can help in identification (IJN Fuso has 6 turrets vs the IJN Kongo's 4). Admittedly, it just takes being a naval nerd or lots of play time to get that visual memory built up. P.S. One trick to help alleviate issues with both aiming and pacing is to bind a key for ranging shots. You can then toggle an option to range by gun or battery. What that does on a ship like the Kongo (4 turrets each with 2 guns) is you can have 8 individual shots or 4 paired shots rather than an all-in-one salvo with the main guns. This allows you to very quickly range in on a target without sweating reload times and once you get dialed in you can keep a non-stop rolling fire on the enemy vessel to either keep them crippled or constantly cripple multiple modules. It also allows you to transition between targets without sitting on a massive reload- you can effectively engage multiple targets simultaneously in a general area of your primary target or transition to a more threatening target if it's starting to hammer you. Combine that with the keybindings to switch to your secondaries and you can either juggle an absurd amount of targets or machine gun a single target.
@kkang2828
@kkang2828 4 місяці тому
Ranging shots are useful for dialing in the range and at close ranges, but at longer ranges it's quite disadvantageous. Because the dispersion stays the same no matter the number of guns you fire. So shooting fewer guns effectively results in more dispersion between each shell, statistically speaking. This is especially noticable with larger guns that have more dispersion. Using ranging shots to dial in the range, and then changing to firing full salvos is the most effective way(this also happens to be exactly how naval gunnery was done IRL).
@Sigmagnat650
@Sigmagnat650 4 місяці тому
@@kkang2828 I've only ever found dispersion to be a major issue when you start pushing the range of the gun. The heuristic I go by is caliber multiplied by 1000m. Anything over that and you'll start running afoul of dispersion. The Japanese 14s are pretty good, accuracy wise, to at least 12km.
@kkang2828
@kkang2828 4 місяці тому
@@Sigmagnat650 Well each to their own. Though have you tried any of the 15" guns? For some reason, 15" guns have substantially more dispersion than 14" guns in the game. It's as if the scaling of dispersion is exponential and not linear. In reality, all battleship guns should have more or less similar dispersion, aside from a few outliers.
@Sigmagnat650
@Sigmagnat650 4 місяці тому
@@kkang2828 I have a little experience with them, not enough for any meaningful insight. It wouldn't surprise me though knowing how Gaijin treats the UK bluewater tree (it's borderline criminal).
@kkang2828
@kkang2828 4 місяці тому
@@Sigmagnat650 😭Well it's better than France at least...... Gaijin just hates Britain, Italy, and France in all modes.
@unwrittenwizard910
@unwrittenwizard910 2 місяці тому
i enjoy the naval battles more than what i do tanks and aviation
@Ender-bg2hx
@Ender-bg2hx 3 місяці тому
This popped up on my recommendations and holy smokes he does look a bit like Zelinsky.
@Gamatech123
@Gamatech123 Місяць тому
To answer your question about the tech trees: They used to share just one tree. But they found that most players trying their hand at naval were interested primarily in the larger bluewater ships, which were locked behind multiple tiers of grinding. It wasn't quite the same as air or ground trees, because the lower tiers were full of coastal vessels which play dramatically differently to the bluewaters. It was like being forced to play call of duty for 100 hours to reach CS: Go. As a result, the developers split the trees so that people could play how they wanted.
@xenobackpains5800
@xenobackpains5800 20 днів тому
as someone playing naval right now, thank you
@jasonbenjamin401
@jasonbenjamin401 5 місяців тому
Bruh...I just wanted to tell you coastal is VERY important. These ships cap....I have been in matches that were won only by coastal ships constantly capping shallow points. I used to play WoW's , but after the infamous CV rework and being shot-gunned by subs, over and over I went to WT Naval. You know what? "War...Thunder...it's fantastic!"
@Tymptra
@Tymptra 5 місяців тому
Winning games is important but so is having fun imo
@van3158
@van3158 4 місяці тому
True, the Tucumcari is fast
@van3158
@van3158 4 місяці тому
True, the Tucumcari is fast
@andreasliebisch3881
@andreasliebisch3881 3 місяці тому
Yeah, fully agree. Naval in its current state is extreme well Balanced and pure fun. Biggest issue for me are the players without any idea, just Camping somewhere is Not Naval warfare and its Not rewarding.
@ayylmao8901
@ayylmao8901 2 місяці тому
@@andreasliebisch3881 well-balanced? you sure we're playin' the same game? because all my memories of naval involved me trying to rush the shallow-water point in my moffett so I wouldn't get torn to shreds by all the bingchilling bots sitting in spawn w/ their helenas and prinz eugens.
@tedk.6503
@tedk.6503 3 місяці тому
I remember playing this years ago and just obliterating the enemy fleet with the f2p boat. I thought it was too easy and went to planes lol
@NICEguyEDDIE115
@NICEguyEDDIE115 2 місяці тому
Dope vid
@Caktusdud.
@Caktusdud. 5 місяців тому
I personally like naval the most, the slower pace is something I like. I dont enjoy or play well in the others though I still play them. I need to add my boats back in my lineups again to refresh myself on the current boat experience. Though i can say that boats can be proper game changers and dare I say game deciders. If they succeed in capping and holding them the game is over. Ive been on both ends of that. One complaint I do have is how stupidly accurate the AA AI can be. Like i can't tell you how many times I get sniped by a random aa gun from like 4-5+km away. They do need to just calm down on the accuracy. Like there is no point in adding AP bombs if we're gonna get shot down so quickly. Im curious about the idea of adding FFGs, DDGs, CLGs and CAGs to the game. These are the various types of guided missile warships. Though Im unsure. All I can say is that I have identified some ships that could be added relatively comfortably in the game's current state. Ships like uss albany and uss gyatt. The only issue i have is what I can "indirect powercreep" im not massivly worried about anti ship missiles. I'm worried about SAMs. The level of no fly zone is gonna have to allow more capable aircraft in which kills having the earlier ones in game.
@Sigmagnat650
@Sigmagnat650 5 місяців тому
If only my AI bomber gunners were 1% as effective as ship AA 🤣
@Caktusdud.
@Caktusdud. 5 місяців тому
@@Sigmagnat650 yeah I agree. They should tune down the overall accuracy of gunners of ships and increase the bomber accuracy. *gaijin will never do this:(*
@kkang2828
@kkang2828 4 місяці тому
@@Caktusdud. The AI AA of player controlled ships are actually not that accurate. You can easily avoid them by simply not flying straight and making slight evasive maneuvers. The AI AA of Gaijin bots(not the third party farming bots) is what really snipes you from 5km even if you try to avoid. Adding more missile ships right now will just ruin naval even more. We need to have a solid foundation with WW1~2 era naval warfare being actually fun and balanced first.
@Caktusdud.
@Caktusdud. 4 місяці тому
@@kkang2828 they really are. I have been killed by players that way and I am manourveing and behikd cover. Or really far away. They still hit player or not. Granted most of them don't actually hit me but the games abilty to know that is non existent and most of them are pilot snipes because of course they are.
@nunchuckcanuck2827
@nunchuckcanuck2827 3 місяці тому
Agreed the aa is unreal I'll be creeping up with an island as cover and the second I pop up I'm riddled with machine gun fire or yeah snipped when I'm 3k in the air it's just emersion breaking
@Zer0Blizzard
@Zer0Blizzard 28 днів тому
You got the wrong ship. If you get a Des Moines or fast battlecruiser, it's fun as hell. I like the USS Roanoke, the Atlanta and the Mitscher because they spam shots.
@LoraxOfLiberty
@LoraxOfLiberty 3 місяці тому
Love the ships!!
@Rosaslav
@Rosaslav Місяць тому
After playing Naval RB a bunch I must agree that I still have no idea what ships I am playing against. It has to do a lot with typical engage distance imo. In WoWs you have both marker with model name and clear view even on distant ships. In Naval RB you have no markers and the ship is a distant foggy silhouette, plus you always play vs mixed teams so you cannot really narrow it down by nation often. I learned some ships only after watching bunch of UKposts videos and even then its just a few.
@maksatdewolf2006
@maksatdewolf2006 3 місяці тому
For some reason naval is just tickles my brain in a way ground rb doesn’t my only issue with it are the absurd que times and lack of nations fighting other nations
@triko03
@triko03 2 місяці тому
5:48 what is sexier than a large battleship with more firepower than an entire match of ground rb combines... in one 381mm cannon?
@Jens_Heika
@Jens_Heika Місяць тому
Accidentally AFKed watching this video in a an air match, then came in and rekt shop, getting last man standing and winning the match. Fun.
@yuiro1419
@yuiro1419 3 місяці тому
you can get the lead indicator in realistic, it's just a keybind
@Rosaslav
@Rosaslav 2 місяці тому
Yeah, there is a ton of keybinds in War Thunder. I love it, but for newcomer its not good:)
@user-iz6nj7pe5z
@user-iz6nj7pe5z 4 місяці тому
Sharnhorst and hood will make you happy
@Renzo_M314
@Renzo_M314 4 дні тому
Ships are not as sexy as tanks and planes? I BEG TO DIFFER, GOOD SIR!!! No ship has perfect and elegant symmetry from bow to stern more than the Prinz Eugen and the Bismarck and their respective classes for that matter!
@retteip8276
@retteip8276 5 місяців тому
Yay i love Naval!
@gulfcitynd
@gulfcitynd 3 місяці тому
Ironically enough I am a menace with costal ships lol hell I sunk a battle cruiser today that was 4.3 to my 1.3 lol
@Bandog23
@Bandog23 4 місяці тому
Naval main here unlike ground we are actually having fun
@looke3392
@looke3392 Місяць тому
Getting ammo racked in spawn is fun I agree
@survivalboss1232
@survivalboss1232 5 місяців тому
Navals fun but at the lower to mid tiers, it is blatantly unbalanced, and the grind to get the top tier ships takes forever, especially when you dont get that much sp, you gotta use the same ships for tens of battles
@andreasliebisch3881
@andreasliebisch3881 3 місяці тому
Skill issue, progress is very,very fast if you know what you are doing. Sitting on nearly all naval trees complete, 30 matches for a New hightier vessel is Not slow, Tier 1-3 is insane fast too.
@Rosaslav
@Rosaslav 2 місяці тому
@@andreasliebisch3881Exactly, if you know what you are doing. I started with coastal and I suffered my way to 3rd rank and only now I am kind of starting to know what is going on and starting having fun. With that said, I would probably never come back to Naval if there wouldn’t be battlepass challenges for it, thats how boring, slow and frustrating the start of Naval felt to me.
@zanderw1199
@zanderw1199 3 місяці тому
I enjoy naval from time to time, while it’s definitely lacking, I’d say it has made up about 15-20% of my playtime.
@Rosaslav
@Rosaslav 2 місяці тому
Honestly, it seems like you have bounced of off the Naval thanks to War Thunders typical learning curve. I mean, many things you mentioned sounded like me, before I had any clue what to do in game regardless of whether it was Air/Ground/Naval. And until I got a hang off it, it sucked, because I felt frustrated, because a lot of things didn’t make sense to me, even though I got the hang of basics. What I agree with though, is the game pace of Naval. Even when I played World of Warships, it still was a bit too slow for me. And I think it makes learning Naval even slower.
@Rosaslav
@Rosaslav 2 місяці тому
Might be good idea to try Boat Crew after this:)
@Spottedman24
@Spottedman24 4 місяці тому
My grandgrandgrandgrandpa said this : "become the sea king or lost by the sea king!! "
@kyarailumi
@kyarailumi 4 місяці тому
I regret trying naval in war thunder or touching war thunder at the first place, now I feel WOWS too arcadey and boring but whenever I play naval in WT I was feeling overwhelmed as it was too much going on it is satisfying to see the movement of the ships but a match or two I'm already exhausted, and now I'm just casually playing ground forces and abandoned the ship game, and down into another rabbit hole
@AonghasMcTavish
@AonghasMcTavish 3 місяці тому
Nononononono. Gaijin already separated the coastal and bluewater trees, I remember having to grind through so many shitty American and British pt boats just to get to a destroyer that wasn't very good. Since they split the trees I have actually convinced my friends to try it and since they were starting in destroyers that are big and powerful compared to the PT boats.
@Tymptra
@Tymptra 3 місяці тому
Appreciate the comment, but maybe listen to what I say before disagreeing? I specifically addressed this problem by saying the combined tree should still allow you to start at bluewater. Essentially, having a reserve tier at the beginning of coastal, and another farther town the tech tree at bluewater. That way you can play bluewater and still have your RP go towards researching coastal craft if you want.
@klipsfilmsmelbourne
@klipsfilmsmelbourne 5 місяців тому
I played so much in arcade but only issues is targeting range or off shots for larger warships What I hate about is getting shot over cover/walls or getting shot by random enemies or bots both multi account cheatbots or ingame ai The in game ai the devs program to be dumb not to cap the capzones in naval Unbalanced teams of vehicles who mostly sail large vessels I managed to get event vehicles for free the only free premium ship I got is USS Davis from crafting event I grinded so much Getting rank 5 or now as rank 6 vessels Nevada and Scharnhorst are the only ship I managed to get before changes Map or mode rotation is so messed up playing exact same map or mode maps some lack of cover I complain sometimes naval quality is dropping you see shells clipping through walls
@Thatweirduncle
@Thatweirduncle 3 місяці тому
hmmm, IDK why not for you, but ive always had a lead indicator and automatic ranging for realistic. I don't see the indicator for you, its odd you don't have it though. It plays a lot like ABs, just not as accurate and is more tedious, but nonetheless provides a rough lead.
@noahhuls
@noahhuls 5 місяців тому
Bluewater and coastal should have separate mm but coastal should be able to be taken into bluewater if you want to
@andreasliebisch3881
@andreasliebisch3881 3 місяці тому
Play 2.3 then, we had the Split before and the combined Mode is waaaaay better
@Rosaslav
@Rosaslav 2 місяці тому
Yeah, low ranks coastal feels kind of incomplete, when you cannot really use those big ass torpedoes against anything.
@Breadstick_lol
@Breadstick_lol Місяць тому
underrated WT youtuber
@Halo1111Halo
@Halo1111Halo 5 місяців тому
So i just watched your video and i thought it was interesting, especially as a Naval main and see what your thoughts would be. Below is things i agreed and disagreed on when watching the video that i wrote down in discord that i copy pasted here. 1. i 100% agree with the aiming in RB, i find incrediably tedious due to the constant need to adjust it because of the distance and speeds your fighting at, which is why i dont like playing RB. 2. The split in tech trees shouldnt be a thing but its better than before were you have to grind out the coastal then start on bluewater ships like it was a few years ago, still the suggestion made in the video is a good one. 3. i disagree with the idea that coastal is inherintly less fun than bluewater, i agree with the notion that a blue water will win 90% of the time against most coastal ships but thats only in scenarios were both types of ship are in game, purely coastal battles are fairly action packed and can be alot more engaging, especially since for the most part you are on equal footing. 4. i disagree with the statement that naval vehicles inherntly play and/or look the same, there is differences between them that make gameplay varied, for an example american destroyers like moffet and porter have incrediable rates of fire for there guns, have alot of guns, but have vulnerable magazine storage and below average torpedoes. Compare that with russian destroyer tashkent, it has few guns and fire at a slower rate with even worse torpedoes, but they have very high yield SAP with great penetration and muzzel velocity, which makes it one of the best destroyers in game, this comparison can be done across the board with naval ships so i find it odd it was said, just as there is differences between a panzer 4, sherman and t34 there is differences between a helena, sverdelov, mogami and london which makes each encounter with them more unique and can change how you play against them or as them. 5. while aircraft in RB are certaintly not very powerful, it is totally opposite in AB, which at times can be worse than ground RB, mainly from orbiting pe8s and other high yield bombers that sit outside of AA range and kill entire teams. thats all the thoughts that popped out at me the most but there is other things as well that i can comment on.
@qdzs1yt239
@qdzs1yt239 5 місяців тому
Erm you're literally British😂🤢
@Halo1111Halo
@Halo1111Halo 5 місяців тому
@@qdzs1yt239 nuh uh
@funwithmagnus8570
@funwithmagnus8570 2 місяці тому
Wait until they add modern destroyers, cruisers and all the guided missiles, anti-ship cruise missiles and you dont even see the enemy at the egagment range.
@civicmimiv
@civicmimiv 3 місяці тому
That intro was unexpected to say the least, but i like it when youtubers start with a quick joke.
@Knockee
@Knockee 4 місяці тому
That instant Ramen better taste good.
@Mehrdadi94
@Mehrdadi94 3 місяці тому
ah the good ol' GZH soundtrack
@TheJimyyy
@TheJimyyy 5 місяців тому
Some damage cant be repaired and will stick
@henrylam6958
@henrylam6958 Місяць тому
The reason that they don't combine the trees is because it would create more grind for players that already complain enough
@Ryloth44
@Ryloth44 2 місяці тому
hell yeah
@mikep3180
@mikep3180 3 місяці тому
I'll have to disagree with the 'all ships look the same'. At some point you'll realise that the destroyers have major differences. The US has the Sommers class with a ridiculous reload speed that just pummels you with HE, the Japanese have the best torpedoes, the Germans and Russians have good main armament, the British are the easiest to kill if you aim for the deck cause thats where the ammo is stored, a featured removed in the last destroyers of the tree. Later in the cruiser part, and this is where I hate the current meta, you'll realise that US has the best cruisers, as all they do is sit at spawn and use their ridiculous reload speed to just spam HE and melt your crew to death as you try and leave spawn. Any other feature the rest of the nations have is completely negated by US spamming ability. The Russians have the kronshdat, a ship that was never completed that just absolutely tanks anything you throw at it. Only in battleships do you find an equalizer, where theyre all pretty much the same, slow, thick with punchy guns
@hashteraksgage3281
@hashteraksgage3281 3 місяці тому
Yeah, this guy just sounds like a normie. If you haven't been interested in warships they will all look the same, just like a non tank guy won't be able to tell apart a Panther from a t34.
@apolakigamingandmore6376
@apolakigamingandmore6376 2 місяці тому
0:46 *Beyond-visual-range combat naval version:*
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