DeepMind’s AlphaStar: A Grandmaster Level StarCraft 2 AI!

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Two Minute Papers

Two Minute Papers

4 роки тому

❤️ Check out Weights & Biases here and sign up for a free demo: www.wandb.com/papers
Their mentioned blog post: www.wandb.com/articles/ml-bes...
📝 The paper "#AlphaStar: Grandmaster level in StarCraft II using multi-agent reinforcement learning" is available here:
deepmind.com/blog/article/Alp...
Matches versus Serral, casted by Artosis (this is a playlist): • AlphaStar vs Serral - ...
One more incredible match to watch that I loved (note: explicit language): • AlphaStar vs Master Pr...
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КОМЕНТАРІ: 437
@yourcurtainsareugly
@yourcurtainsareugly 4 роки тому
Really pushing the limits of “Two Minute” Papers!
@punkkap
@punkkap 4 роки тому
I'm okay with this
@martiddy
@martiddy 4 роки тому
First time?
@ejon
@ejon 4 роки тому
Didn't feel like more than a minute.
@yourcurtainsareugly
@yourcurtainsareugly 4 роки тому
Totally ok with it as well, and I've been here a while.
@osenseijedi
@osenseijedi 4 роки тому
I watch it in 4x speed, just for good old time sake.
@Wecoc1
@Wecoc1 4 роки тому
Me: I don't have to worry about driving well because my car has anti-collision AI The AI in my car: _playing DOTA2_
@exosproudmamabear558
@exosproudmamabear558 4 роки тому
Future is now
@Djorgal
@Djorgal 4 роки тому
Yeah, and it can do both at once better than you can do either.
@jakehix8132
@jakehix8132 4 роки тому
It knows how your wife likes it better than you do.
@hexadecimal5236
@hexadecimal5236 4 роки тому
>_
@SHINDIGLORDS
@SHINDIGLORDS 4 роки тому
Cant wait to get a tesla that can boost my account
@quahntasy
@quahntasy 4 роки тому
*Eight minute paper.* But hey I loved it.
@alexisfy
@alexisfy 4 роки тому
I sneezed when the "no pun intended" came up. Almost died right there.
@OrangeC7
@OrangeC7 4 роки тому
It would be a noble death
@admthrawnuru
@admthrawnuru 4 роки тому
Next up: DeepMind defeats US military.
@admiralackbar4767
@admiralackbar4767 4 роки тому
Next: DeepMind wants to be called Skynet
@connorb614
@connorb614 4 роки тому
Next next up: DeepMind wants to know your location
@marcozolo3536
@marcozolo3536 4 роки тому
Next next next up: DeepMind is now downloading detailed files on human anatomy
@swine13
@swine13 3 роки тому
Next up: SkyNet is not real. Everything is fine, there is nothing to worry about. Please resume your routines. -Skyler Nettlewood
@Cl0udn1n3
@Cl0udn1n3 2 роки тому
Deep Mind has succeeded in making the U.S. Army UWU. I welcome our anime girl overlords.
@ThalCast
@ThalCast 4 роки тому
"its kind of like a drunken kung fu master, but in StarCraft2" Lol Meanwhile i burn my brain 200% to be a low plat player
@Miranox2
@Miranox2 4 роки тому
Starcraft 2 is mainly about mechanics. You can get to Diamond league with random builds, such as mass Siege Tanks. Strategic thinking only starts to matter at Master and GM level.
@zeitecsmith2875
@zeitecsmith2875 4 роки тому
​@@Miranox2 I mean technically true, but you'd need Master level mechanics to get there with ridiculous builds like mass Siege Tanks. Basically if you're saying you don't need to think very much, your attacks won't be efficient. You'll need either absolutely nutty mechanics to win losing fights consistently against mid diamond players. Remember, thinking permeates almost every aspect of Starcraft. That's what makes it so amazing. It's super super super hard and takes complete focus to compete. Even the best players fuck up all the time. Forgetting drops, getting supply blocked, saccing expos because your army is in the wrong position, ect. It takes a lot of mental power to play the game well.
@LegoEddy
@LegoEddy 4 роки тому
I was sweating* hard at silver already and eventually gave up after being crushed countless times in a row lol * with sweating, I mean physically sweating
@jan.tichavsky
@jan.tichavsky 4 роки тому
@@Miranox2 Mechanics also start to matter more at the top. As some caster said you can win by two means: having great mechanics, being on top of your macro and micro. Or by executing your strategy well, choosing right strategy against what your opponents has. That means build orders, timings, unit composition and so on. Both are valid and most of the time it's combination of the two. For some person it's easier to learn muscle memory, for other it will be planning and thinking about state of the game.
@ezlyfe1069
@ezlyfe1069 4 роки тому
you people make me feel like some kind of genius.
@DavenH
@DavenH 4 роки тому
A small correction: 2:05 you say it's "well above the 99% winrate mark" -- it's rather above the 99 percentile of players. You win approximately 50% of games due to the ladder matchmaking you with similar skill, except at the very top, and Alphastar is not at the top (~7350 mmr, whose winrates is about 80-90%).
@DanielFenandes
@DanielFenandes 4 роки тому
Well, AS Advanced beat serral 3x0, so I'll take that as the top
@kelseycampen4318
@kelseycampen4318 4 роки тому
@@DanielFenandes 4,1 unless you're only counting it's protoss play
@DanielFenandes
@DanielFenandes 4 роки тому
@@kelseycampen4318 Yes.
@NukeMarine
@NukeMarine 4 роки тому
@@DanielFenandes However, AS lost 3x7 against a former pro player BeastyQT at that same event, and that player states Serral is better than him no questions asked. It's that AS has exploitable weaknesses at least as of that public showcase that Serral did not take advantage of.
@kamilkarwacki9590
@kamilkarwacki9590 4 роки тому
@@NukeMarine very important point. beastyqt himself said that serral and most other pros approached the games wrong and played just as if the opponent was a human. However he tried to think about stuff the AI will have trouble with
@thiagobarbosa7905
@thiagobarbosa7905 4 роки тому
Yes. Teach them more games to defeat enemies. Nothing can go wrong.
@mstandenberg1421
@mstandenberg1421 4 роки тому
Thiago Barbosa far better they don’t know how to compete on every level and revert to a global final solution to simplify things, no?
@simdimdim
@simdimdim 4 роки тому
`Shall we play a game?`
@FiguraCinque
@FiguraCinque 4 роки тому
When 2 of my favorite topic mix togheter: Two Minute Papers and Starcracft 2 AlphaStar. EPIC CROSSOVER!
@multicrogamer
@multicrogamer 4 роки тому
When i first saw Alphastar replays it was impressive , watching them here confirms importance and scale of this research
@TheRavingLobster
@TheRavingLobster 4 роки тому
EYY! So happy to see SC2 and Alpha Star represented here! That's super cool. Shoutouts from the community, I love this channel and we love what we've been able to showcase with Deepmind and Alpha Star. It's been a super cool research project that the community has been absolutely thrilled to be a part of this past year. We hope to see more of this kind of thing in the future, thank you so much for covering it!
@dpie4859
@dpie4859 4 роки тому
I love your enthusiasm and excellent videos. Please don’t stop making them!
@BenDover-qu1hk
@BenDover-qu1hk 4 роки тому
I would love to see AlphaStar in next year's Blizzcon play against the world's best players on stage. It's going to be so epic to watch.
@MattRoszak
@MattRoszak 4 роки тому
Another example of: "Oh, maybe [some problem] wasn't that complicated after all, but AI will never manage to do [some new problem]." At some point the machines will be able to do everything, and some people still deny that that's even possible. I think maybe Ray Kurzweil's timeframe is more realistic than we think.
@AsmageddonPrince
@AsmageddonPrince 4 роки тому
Wait, I recognize not just your avatar but your name also. You don't happen to be the creator of Epic Battle Fantasy, do you?! Also yeah, at this point ML cannot be stopped. My only hope is that we manage to turn the world around so it's not used for surveillance and suppression as China already is doing, and I bet many other regimes too.
@MattRoszak
@MattRoszak 4 роки тому
@Prado Yep! I made that game!
@MattRoszak
@MattRoszak 4 роки тому
@@AsmageddonPrince Yep!
@2drealms196
@2drealms196 4 роки тому
Unless they can leverage quantum computing, thankfully (in a way) the billionaires of the world will have AI improvements limited by the slowdown in moore's law, which will hopefully limit AI and automation taking most jobs. In the next 5-8 years the rate of computational growth is going to slow down alot until they either get off silicon or completely move off of traditional computing methods.
@superninja252
@superninja252 4 роки тому
@@2drealms196 computational growth is already slowing down, tech nowdays is mostly squeezeing the last drops of an orange before start seeding seeds for another tree (that will take years), most stuff 2mins papers are showing are stuff that should had been expored by tech but they are only exploring now beacuse "there is not better else to do" about Quantium computers, it seems that it will take sometime to develop (if they develop due superheating problems that those computers) have see mobiles, for exemple, in terms of procesing and battery it almost didnt changed much at all, or at least slower than we thogout since 2015(-ish)
@koozdra
@koozdra 4 роки тому
I've been watching commentary on the released replays. So exciting!!
@vesacksi
@vesacksi 4 роки тому
AlphaStar has no manners tho, they should progam it to say GG after the opponent says GG
@multicrogamer
@multicrogamer 4 роки тому
It says GG , it copies your caps lock
@Guztav1337
@Guztav1337 4 роки тому
It does say gg, even glhf in begining
@Djorgal
@Djorgal 4 роки тому
This is not really a thing in starcraft to say gg to your losing opponent. They programmed it to say 'gl hf' at the beginning of the game and to say 'gg' when itself looses. This is considered good manners in SC.
@Ketroc
@Ketroc 4 роки тому
It does detect when it's surely lost and says "gg". Funnily enough, at blizzcon, someone trashed alphastar and started spamming "ez" in the chat. Alphastar refused to leave even though it was clearly dead, and instead started building random pylons to prolong the game.
@Djorgal
@Djorgal 4 роки тому
@@Ketroc At Blizzcon, it started every game by saying to feel free to leave a game that you had won because the agent would not leave the game no matter what. It was only the version on the ladder that left games and possible because of manual inputs from deepmind's team.
@YashKMusic
@YashKMusic 4 роки тому
Two Minute Papers: _uploads video_ . . Me: "What a time to be alive!"
@TheJysN
@TheJysN 4 роки тому
Great video, and i am glad you took more than 2 Minutes for this one :P
@Milkakuh
@Milkakuh 4 роки тому
Exciting News. I wish this learning would be done for so many games. It would be very interesting to see, what a self learning AI can come up in games like Rocket League or the very complex Age of Empires 2. And while we are on it, we should also not limit the AI APM just to see, how crazy a game can get.
@The_Xeos
@The_Xeos 4 роки тому
Well I don't know for AoE, with SC2 it would feel a bit like a duplicate (I feel like you would really just solve the same problems). Though I totally agree for a game like Rocket League, it completely changes the problems you encounter and it would be really interesting to see how they would tackle them.
@CuulX
@CuulX 4 роки тому
Unlimited APM isn't that interesting. Limited APM far below beginner humans on the other hand? That would be mindblowing if it could compete at high levels and reveal a whole lot.
@Milkakuh
@Milkakuh 4 роки тому
@@CuulX Oh thats a very good point. When its limited in APM it has to be perfect in any other way possible.
@Djorgal
@Djorgal 4 роки тому
I think it would be a great tool for game design as well. For Blizzard to make a Starcraft II mission difficult they need to put the player against overwhelming odds, with 2/3 of the map occupied by the enemy base. What about making missions where you're up against a decent commander instead? Or even ones in which you get the overwhelming odds but the AI is brutally efficient. It can also make the enemy commander's decision-making to be more organic. Make it so that it actually reacts to what you do.
@Senorpoontang
@Senorpoontang 4 роки тому
@@The_Xeos Whilst they're both strategy games they have entirely different engines, mechanics, units (the list goes on...). Not to mention potential bugs and exploits will without a doubt be different. I think it's a massive stretch to describe what the AI is doing as just solving the same problems if unleashed on a different game. To the AI Rocket league is probably as similar/different as Starcraft to it. All it "understands", if you will, is that it has variables it can control and a goal.
@DavenH
@DavenH 4 роки тому
Excellent coverage of the research!
@maxinelyu7875
@maxinelyu7875 4 роки тому
Yay I've been waiting for the second half 🎉
@igniculus_
@igniculus_ 4 роки тому
" when lot of papers appear, no pun intended" 😂😂😂😂
@Ingannoakagurzone
@Ingannoakagurzone 4 роки тому
Thanks for another great video! Could you dive into how AI is being used for climate or earth biomes models in one of the next episodes?
@custos3249
@custos3249 4 роки тому
Interesting. AI is subject to availability heuristics and recency bias.
@spuriousc
@spuriousc 4 роки тому
Can we get a grandmaster level Cities: Skylines AI and then use it to assist urban planners?
@Laezar1
@Laezar1 4 роки тому
Please don't make political decision based on what an algorithm does in a game, especially when the game itself has a biased view of what it simulates. City builders games tend to be very focused on a capitalistic mindset and if you use them to simulate urban planning you'll basically never have the possibility to even consider alternative models. It'd be like... well using starcraft II to extrapolate military strategy, forgetting that sacrificing a unit in the game isn't at all the same thing as sacrificing a human in real life. Seriously this kind of thinking is how you get a dystopic society.
@Mr3344555
@Mr3344555 4 роки тому
@Nath; You're one of those who make comments like AI will take over the world, it won't take over by itself, but through your ignorance, you will program it to.
@Laezar1
@Laezar1 4 роки тому
@@test-zg4hv I'm calm, but it's very clearly a bad idea. We shouldn't delegate politics to algorithms without thinking deeply about what we are doing. I really do like AI research, but I don't really like the inconsequential attitude of just trying to solve everything with it.
@Laezar1
@Laezar1 4 роки тому
@@test-zg4hv To elaborate my problem is that if you do something like delegating urbanism at an AI that plays city skylines, it'll be really good at answering "where should we place road to optimize traffic" but other more important questions like "should we place roads? What alternative do we have? What can't we afford to destroy to put road there and optimize traffic?" those questions wouldn't even be considered. What that means is that the political power which is supposed to be held by the people or the elected representative does end up in the hand of those making the AI or those making the training data for the AI (which is why I'm talking about the political bias of a game like city skyline which is in a very capitalistic framework and therefore would transfer thatt to an urbanist AI if it was used as training data). I'm not just being outraged or anything, I simply genuinely think this is a terrible idea and a perfect way to create a dystopic world close to what you'd find in cyberpunk media.
@yaiirable
@yaiirable 4 роки тому
@@Laezar1 I agree with you but I'm sure the guy was joking
@brian500ful
@brian500ful 4 роки тому
I want to see an AI like this playing Age of Empires 2
@chubbymoth5810
@chubbymoth5810 4 роки тому
Excellent insight into the topic of AI. Keep up the good work ;-)
@modolief
@modolief 4 роки тому
On Rock-Paper-Scissors limitation -- 3:08 - "Then, when a lot of papers appear, no pun intended ..."
@KyranFindlater
@KyranFindlater 4 роки тому
Super awesome. We can definitely learn some neat tricks which the AI explores and reveals in action, which no human could have thought of /have had time and determination to test properly.
@Maxgamer-fd7hv
@Maxgamer-fd7hv 4 роки тому
Hard difficulty in single player games needs this
@InfoRanker
@InfoRanker 4 роки тому
I can't wait for the next version of Alphastar. A version who will cheese from time to time.
@NicheAsQuiche
@NicheAsQuiche 4 роки тому
You should do a video on AI Dungeon 2 - an AI that generates a text adventure game and let's you explore infinitely, typing anything you want to do at all!
@NicheAsQuiche
@NicheAsQuiche 4 роки тому
@@lowaimnobrain that was the first iteration. the second uses a model with twice the parameters and lets you directly type your actions. its remarkably more coherent
@Monkeyheadtpc
@Monkeyheadtpc 4 роки тому
At 2:00 is the percentage really the win rate? Or the percentile of where it's MMR is?
@JorgetePanete
@JorgetePanete 4 роки тому
its*
@Djorgal
@Djorgal 4 роки тому
It's the percentile.
@shikyokira3065
@shikyokira3065 4 роки тому
In the future, AI will be the commander deploying drones. And us humans just watch them as if it is like war games
@alexdoan273
@alexdoan273 4 роки тому
Wars in the future would probably be more about economic market manipulation and political destabilization. Why deploy drones when you can use the native population against the government you want to control and remove that government's economical ability to pose a threat
@maximilianmander2471
@maximilianmander2471 4 роки тому
@@alexdoan273 True there aren't people from enemie coutries anymore, when you can make them work for you.
@user-ld1wl7bh5i
@user-ld1wl7bh5i 4 роки тому
"Ahhh! Why is our country's AI so noob?!!"
@BMoser-bv6kn
@BMoser-bv6kn 4 роки тому
@@alexdoan273 That's actually... how it works right now. Read about the history of Haiti and imposed debt slavery, look at the various coups and coup attempts we've supported these last few years.
@salomondeleeuw
@salomondeleeuw 4 роки тому
Really, really good job on this video.
@kulza23
@kulza23 4 роки тому
How does AlphaStar fare when playing on new maps (that weren't in the training data)?
@andrewroc30
@andrewroc30 4 роки тому
What a neat solution to specializing too much. Typically, in methods such as Q-Learning, we simply have a parameter for exploration which can be adjusted for us to get the results that we want. This can be difficult to get right though, and is seemingly random in most cases, so purposefully pitting the AI against it's weakness is a much more robust and elegant solution, kudos to them
@Samura1gamer
@Samura1gamer 4 роки тому
I couldn't even hold my papers for this one
@antoniogarest7516
@antoniogarest7516 4 роки тому
Love this channel
@witsvalley7869
@witsvalley7869 4 роки тому
I real want to be here and see this happening! lets tighten our belts :3
@ge2719
@ge2719 4 роки тому
I wonder if they did this ai for c and c tiberian sun, how long would it take to create an ai that beat all my old strategies of tunneling in engineers with tunneling apc. Or airlifting a gdi apc with engineers. Stealing a enemy command structure and extracting it back to base, then building up both structure tress. Building a firewall around the entire base, concrete the entire floor and use the firewall glitch where you ion canon the firewall as you turn it on and get infinite firewall.
@hexadecimal5236
@hexadecimal5236 4 роки тому
To Properly Compete, the AI should be installed in a modular bipedal body and made to use the control interfaces that humans use, humans cannot PLUG INTO the computer, so this in itself is a HUGE advantage. But given a bipedal body and the limitations of mouse, keyboard, and monitor I think it will have human-like win rates even with it's experience.
@ExpertPeeb
@ExpertPeeb 4 роки тому
Worth noting that a lesser known figure in the community Florencio managed to beat the AI. He has his own brand of playing the game the AI couldn't figure out. PiG has videos of Flo playing on his channel.
@MichaelSHartman
@MichaelSHartman 4 роки тому
Thanks for the interesting video. While not a gamer, I'm interested in future applications of strategic, and tactical games, which may be of great importance in the future. At 2:17, the significant slope on the chart's right implied an interesting potential ability.
@DajesOfficial
@DajesOfficial 4 роки тому
Actually, the slope is not interesting at all. It just demonstrates that it is a much bigger difference between being the top 1% and top 0.5% than between the top 10% and top 5% among all players/competitors/etc. Which is pretty obvious information.
@zep68cd
@zep68cd 3 роки тому
I remember playing Super Mario Bros 3 in an an arcade, with a friend, talking about how games would look real in the future and how they would lead the way to new technologies. I feel like Nostradamus!
@heartbeatpoetry7704
@heartbeatpoetry7704 4 роки тому
How do you apply the self play aspect to weather prediction?
@PasseScience
@PasseScience 4 роки тому
Have you seen there quiet MuZero paper? It's a model free implementation of alphazero enlarge to atari games (chess go shogi atari games). Model free meaning exactly what we think: AI should construct on it's on an internal representation of the state of the game, of it's dynamic (by example stones that disappears when captured) and of terminal states. It's an Alphazero that "in it's mind" cannot use the game simulator and should use it's learned model. Very cool stuff
@TwoMinutePapers
@TwoMinutePapers 4 роки тому
Yes - that paper is coming up soon-ish.
@gorkemvids4839
@gorkemvids4839 4 роки тому
I'd still watch it if it was 18 minute. Worth it.
@BlikeNave
@BlikeNave 4 роки тому
I'm very excited/scared for when when we unleash DeepMind onto music.
@fivemeomedia
@fivemeomedia 4 роки тому
even with the apm and camera limitations the AI micro and reaction time is inhumanly fast which imo is the real reason it dominates
@GreatMCGamer
@GreatMCGamer 4 роки тому
AlphaStars reaction time from the moment of requesting an input to making an output, is 300ms.
@fivemeomedia
@fivemeomedia 4 роки тому
@@GreatMCGamer yes i know its capped at 200 apm but its ability to micro is physically impossible for a human it knows exactly were every single unit is at every single time and can click anywhere on the screen at any moment this is a huge advantage in a game like starcraft its micro is insane
@cmilkau
@cmilkau 4 роки тому
Does "coming up with new exploits" mean they were recognised and injected by some method? Was it automated or manual? Or did the AI just play against a (not necessarily uniformly) random previous version?
@LKRaider
@LKRaider 4 роки тому
cmilkau his explanations about the game in this video were pretty superficial (and his cadence really doesn't help in understanding, what with the. weird pauses at. random times...). I recommend watching the matches.
@Pehz63
@Pehz63 4 роки тому
@@LKRaider Watching the matches won't answer the commentor's questions, and I'm curious about it too. I do bet the paper would answer your question, cmlikau.
@BanditLeader
@BanditLeader 4 роки тому
When the opponent finds an exploit, and uses it against the ai to win, the ai learns and adapts to the exploit so it cant be used again successfully. "Coming up with new exploits" is just humans figuring out how to beat the ai's strategies with an exploitive strategy to counter the ai's strategy.
@allyourcode
@allyourcode 4 роки тому
@@BanditLeader I am pretty sure that DeepMind is not having humans observe how their AI plays, and then hand-crafting strategies, because this would be incredibly labor intensive, which completely defeats the whole point of ML. ML is supposed to be highly automated.
@BanditLeader
@BanditLeader 4 роки тому
@@allyourcode it is automated. The ai sees the player using a strat, then learns how to counter it. Its called neural networking
@Jaime_Protein_Cannister
@Jaime_Protein_Cannister 4 роки тому
Cannon rush is not an exploit . it's a valid strategy albeit used by low skilled players , even pros will use it if the map allows it and they think their opponent cannot be suspecting it. The Ai is still inhumane , changes screen 1 taps every building with ease , issues commands with insane precision. I'd trade 500 apm for 220 apm any day and the insane target switching and micro.
@noname-ck7nr
@noname-ck7nr 4 роки тому
human: AI are threat to human also human: teaching AI how to play commander game to learn strats
@DeViceCrimsin_
@DeViceCrimsin_ 4 роки тому
The only threat AI has to any lifeform is stealing the title of man's best friend.
@josephburchanowski4636
@josephburchanowski4636 4 роки тому
@@DeViceCrimsin_ "The only threat AI has to any lifeform is stealing the title of man's best friend." "weak AI" are already harming various people. So saying it isn't a threat to any lifeform seems pretty ignorant of reality. From an AI being used in a cruise missile to identify targets; to AI being used to spy on and control people; it certainly isn't harmless.
@MichaelSHartman
@MichaelSHartman 4 роки тому
@randomguy8196 Presently, we have military craft that can function well without humans. Lighter, faster, agile, more robust, less expensive, mass production capable jet fighters that humans can't touch fighting. We may have AI strategists, even commanders that can react faster than humans in the future
@AllExistence
@AllExistence 4 роки тому
A.I. have no motivation for harming humans, unless they set it such a goal.
@MichaelSHartman
@MichaelSHartman 4 роки тому
@@AllExistence The same can be said for a gun, nuclear bomb, or car.
@artman40
@artman40 4 роки тому
Would the AI be more versatile if, in in some of the games, the stats of units would be different? And sometimes non-standard units become available?
@adamkocsis8443
@adamkocsis8443 4 роки тому
Nagyon jo.
@Ketroc
@Ketroc 4 роки тому
1:58 Going well over the 99% win rate would be impressive. Unfortunately this chart's math is very wrong. Going 18/30 is not 99.76%. I also sense all the data in this chart is off. Alphastar played 50 matches on ladder with each race (not 30), and it's win rate was about 85-90% (~100% while climbing the ladder, then ~50% when it reached a high rank)... so in its first 30 games it should be around 29-30 wins, not 18-25.
@yazicib1
@yazicib1 4 роки тому
Is the amount of training time and computing resources to get to this level known? Is it 1000 human years equivalent trainşng with petalops?
@henryD9363
@henryD9363 4 роки тому
Fantastic! One question that seems to be never answered is how it's possible to play a video game Millions of times. It seems to me that it takes many hours to play a single video game, whereas playing chess it is possible to play millions of games very quickly. In other words, there seems to be a built-in speed limit because a video game can only respond so quickly, which does not depend upon the player speed. So how is millions of games a possibility? I love your videos and watch every one.
@jonathanxdoe
@jonathanxdoe 4 роки тому
I'll repeat myself here but they need to try Rainbow Six Siege. I'm so interested to see how they would perform navigating the environment and coming up with new angles/strats etc.
@nilstrieb
@nilstrieb 4 роки тому
I think that it would find exploits with it's perfect aim that aren't useful without it.
@yondaime500
@yondaime500 4 роки тому
@@nilstrieb They can add random deviations to the AI's input so that it misses as often as humans do. Although if it has to process the game's screen to find out where to shoot, that probably won't be necessary.
@olivergilpin
@olivergilpin 4 роки тому
The issue with FPS games is the accuracy. Showing the limits of AI only really works for strategy games. For FPS the limit is called aim hacks
@Hotsource
@Hotsource 4 роки тому
It would be good to see this deep-learning AI playing Supreme Commander 1: Forged Alliance
@Consul99
@Consul99 4 роки тому
I'm really excited about this for a lot of reasons. Most of important of course is that soon I'll finally be able to play against AI in strategy games without them simply cheating. It will be a real challenge against real intelligence.
@hexadecimal5236
@hexadecimal5236 4 роки тому
I HATE when they just let the AI CHEAT.
@terang5189
@terang5189 4 роки тому
3:00 John Connor came back through time to learn just this. Checkmate, Skynet
@lolmao500
@lolmao500 4 роки тому
GREAT VIDEO !
@dima5467
@dima5467 4 роки тому
I am too dumb to play Starcraft well and too dumb to learn about machine learning, but this shit still fascinates me. Imagine what AI will be able to do in the future if it can do shit like this now.
@ZeNashB
@ZeNashB 4 роки тому
Destiny 2's Vex are exactly portrayed like AlphaStar! They have a simulation network within which they simulate trillions of trials and outcomes. The player (gaurdians) could be seen as external exploiters re-enforcing the main agent with robustness
@molochtauren4685
@molochtauren4685 4 роки тому
Will alpha star be released to to public or given to blizzards to use?
@JulienTeyteau
@JulienTeyteau 4 роки тому
Demis Hassabi's forgot to mention the terrifying military capabilities of such an AI.
@Djorgal
@Djorgal 4 роки тому
If it really had, then he just might advertise it, after all, the military can pay good money. But this AI has no more military applications than an AI playing chess.
@erictko85
@erictko85 4 роки тому
Bravo Károly!!!!
@457Deniz457
@457Deniz457 4 роки тому
#HOLD #ON #YOUR #PAPERSSSSSSS :D
@MrNoobomnenie
@MrNoobomnenie 4 роки тому
I need to correct, that "better than 99.8% of players" is actually wrong. AlphaStar's MMR was calculated not by the Starcraft in-game algorithm, but by the DeepMind's formula, which found out to be flawed, so it gave the AlphaStar higher MMR than it should have. With the more correct formula AlphaStar is only better than about 99.5% of players (which is still an astonishing result, so). Also, AlphaStar still can be exploited with some very rare and unusial strategies, performed by the players with the much lower MMR. And it also sometimes makes a very stupid mistakes (not building a detection units against Zerg, for an example), which makes it lose the game. So there's still a long way to go before the truely superhuman Starcraft AI.
@KaneYork
@KaneYork 4 роки тому
Check Extended Data Fig. 6 - indicates they were playing a 16,000 simultaneous games of Starcraft 2, multiplied across 12 agents!
@DawidDettlaff
@DawidDettlaff 4 роки тому
Best thing is, but little scary, is that AI is "clamped" down, to have limitation of human. In scenario, when AI would have capability of doing everything at once - it is described as "inhuman", as we can't even compete. We shall have economic revolution with either dystopia or utopia outcome. It's fascinating time to be alive.
@Gam1n4eva
@Gam1n4eva 4 роки тому
If they made one of League, its best strat would be to camp in the bushes
@DamianSzajnowski
@DamianSzajnowski 3 роки тому
I really like LaughNgamez commentary as he explains clearly to adept and noob players/spectators while not pausing, which drives me crazy for some reason.
@KayLee-lw5iv
@KayLee-lw5iv 4 роки тому
On and on this circle goes, without any real learning Feeling a little attacked rn
@xl000
@xl000 4 роки тому
vat have we gerlearned fron this ? can it be described as a strategy that us hooman could use?
@ADDeeJay
@ADDeeJay 4 роки тому
With the new visualization techniques that were just developed for human anatomy and being able to see immune cells actually working, I wonder how long before an AI like this is taught to play THAT game...
@patch6306
@patch6306 4 роки тому
So, how long until we can apply DeepMind toward learning Smash Bros?
@Guztav1337
@Guztav1337 4 роки тому
I think AlphaZero algorithm could potentially learn that. As long as it can see the whole map/level.
@8bit_pineapple
@8bit_pineapple 4 роки тому
Computers can play Mario really well using path finding algorithms, ukposts.info/have/v-deo/fJycgalrkX5502w.html (One a guy wrote using the A* algorithm, it's pretty impressive).
@patch6306
@patch6306 4 роки тому
@@8bit_pineapple That's pretty cool, but it's also not really that advanced either. At least not when it comes to Mario skills. Running right, while toggling the dash button is only scratching the surface of what you need to master to be able to beat the "Kaizo" kind of level design.
@patch6306
@patch6306 4 роки тому
​@Honudes Gai I'm confused. Are you saying that it should be able to see the opponents button inputs, directly? That sounds too much like cheating, like how AlphaStar could originally see the entire map all at once.
@nathanaeltrimm2720
@nathanaeltrimm2720 4 роки тому
I want to see them tackle dark souls 3
@mim8312
@mim8312 3 роки тому
I think that too many people are focusing on the games-playing design as if this were an ordinary player. Since I have significant knowledge, and since I believe that Hawking and Musk were right, I am really anxious by the self-taught nature of this AI. These particular AIs including the more generalized, more recent variant MuZero are not the worrisome thing, albeit each has obvious, potential applications in military logistics, military strategy, etc. The really scary part is how fast these were developed after AlphaGO debuted. We are not creeping up on the goal of human-level intelligence. We are likely to shoot past that goal amazingly soon without even realizing it if things continue progressing as they have. The early, true AIs will also be narrow and not very competent or threatening, even if they become "superhuman" in intelligence. They will also be harmless, idiot savants at first. Upcoming Threat to Humanity. The scary thing is the fact that computer speed (and thereby, probably eventually AI intelligence) doubles about every year, and will likely double faster when super-intelligent AIs start designing chips, working with quantum computers as co-processors, etc. How fast will our AIs progress to such levels that they become indispensable -- while their utility makes hopeless any attempts to regulate them or retroactively impose restrictions on beings that are smarter than their designers? At first, they may have only base functions, like the reptilian portion of our brain. However, when will they act like Nile crocodiles and react to any threat with aggression? Ever gone skinny dipping with Nile crocodiles? I fear that very soon, before we realize it, we will all be doing the equivalent of skinny dipping with Nile crocodiles, because of how fast AIs will develop by the time that the children born today reach their teens or middle age. Like crocodiles that are raised by humans, AIs may like us for a while. I sure hope that lasts. In Jurassic Park, I believe the quote was that someone did not stop to think if they should but thought only if they could, or words to that effect. As the announcer in Jeopardy said about a program that was probably not really an advanced AI long ago, I, for one, welcome our future, AI overlords.
@seemoretoys5944
@seemoretoys5944 4 роки тому
Unlike humans, I guess AI can "play with it's self" and still win. I can't wait until the results of the 1970 movie "Colossus: The Forbin Project" come's to pass...
@BlackQueenNetwork
@BlackQueenNetwork 4 роки тому
i play with myself and win all the time
@LargeBanana
@LargeBanana 4 роки тому
Fehér, think about it. say we make a very very realistic city or country building game like city skyline for example but way more realistic. and then we let an AI learn it for years to see how would the perfect society looks like from an AI perspective. we give only 3 goals. 1. people satisfaction is the number one priority (satisfaction includes a lot of parameters, such as happiness, wealth, stability, debt level and boredom and so on) 2. no discrimination, every decision is made based on the potential gain and losses. this includes decisions in Law, Economics, Policies etc. 3. loss prevention goal : when disaster happen, fixing it would be the goal. when crime happen, solving it would be the goal, when economic crisis happen, solving it would be the goal. we introduce these disasters to put a wrench in the system of the AI because we are human and human does unpredictable things sometime. benefit of trying out country building game for an AI is that we don't need pretty graphics, all the people could be an orange box and building green box and so on. as long as the AI understand the rule and we can check what it actually does later. what do you think? what would be the problem that prevents this kind of machine learning?
@rytan4516
@rytan4516 4 роки тому
Lots of technical problems. Even people who are professionally trying to figure out what causes people's satisfaction cannot agree with each other. It's currently impossible to program an algorithm to predict how satisfied you are based on whatever set of parameters you put down (especially because we still can't agree what parameters are even important, and to what extent). A well-trained AI will not discriminate beyond its training set, but the training set may be discriminative (there's a publicised incident where a photo of two African-American ladies was miscategorised as "gorilla" by a Google AI). It may learn discriminative heuristics (if a certain ethnicity has has a higher poverty rate, and people in poverty are more likely to commit crimes, suppressing an ethnicity may appear to be a viable (if obviously immoral) tactic). Finally, making an extremely realistic city-building game is pretty darn hard. This isn't even going into practical implementation problems (how are politicians going to be convinced that this is a good idea?) Assuming that A: we've created a sufficiently correct model of a city for a city-building game, B: the training set can be trained to avoid discrimination, C: we can create a satisfactorily correct model of human satisfaction, and D: we can convince politicians to follow the AI's instructions, then we can probably use an AI to make an excellent city. However, I don't think it very possible in the near future.
@ayoubkhalil1
@ayoubkhalil1 4 роки тому
Next Caesar incoming? Really though, this is pretty scary...
@kevinxu8134
@kevinxu8134 4 роки тому
Not to put a too fine point of it, but if you really read it through, you will find it just an optimisation on several mainstream tactics that are used by human, which is imported to the model by human, too.
@user-bw8ny3qg7i
@user-bw8ny3qg7i 4 роки тому
具体在文章哪个段落?
@whyOhWhyohwhy237
@whyOhWhyohwhy237 4 роки тому
Well there are some stratagies that are just good overall. AI or human. The point is that the AI learnes this its self, which is awesome!
@DavenH
@DavenH 4 роки тому
It bootstraps from human play, yes, which gets it to low levels of competence, and then takes it up many echelons with self-play. Hardly trivial.
@Dezandor
@Dezandor 4 роки тому
A few facts about alphastar: 1) it was proven that MMR of alphastar was calculated incorectly and using very narrow pull of players. 2) alphastar can be beaten by using strategies that only a mad lad would use aka strategies that is not often played on professional scene.(because alphastar was trained on them) 3) Alpha star is not a good strategic player he is mostly a microplayer, yes he has a cup of 240 APM but every one of it he uses with effectivity of 100 percent. When human player do many actions more then one time. I think this would be enough. P.s. For now I cannot give you any sources but when I came back and anyone would desire to see them than I'll post some links here. And sorry for my poor English
@julius_trifinity
@julius_trifinity 4 роки тому
Tactical dot
@Dezandor
@Dezandor 4 роки тому
So it seems. Oh, here I have a source on MMR evalutaton if somebody intrested: www.reddit.com/r/starcraft/comments/dri3lr/alphastar_final_mmr_evaluation_is_increadibly/
@Mentat13
@Mentat13 4 роки тому
alphastar beating serral is big, serral is like a god of starcraft at the moment ^^' machine vs machine
@michaelnurse9089
@michaelnurse9089 4 роки тому
Serral won one game easily. To be fair, he should get practice against it before a demonstration match with big prize money offered. (Serral played it in the free play area for the public at Blizzcon)
@Mentat13
@Mentat13 4 роки тому
@@michaelnurse9089 yeah, tbh alphastar still seems to rely a lot on micro to be good (it only choses cancer units ^^') but still, it's getting quite strong
@Atchitchi
@Atchitchi 4 роки тому
3:15 no pun intended, i laugh too much at this
@14zrobot
@14zrobot 4 роки тому
I wounder why Deep Mind would not introduce some sort of post game analysis as part of a training. Seems doable. You have 2 networks that played the game, you can train another one to identify key moments / pivot points that affect game a lot. I get that game theory with 3 actors is a mess, but the signal strength should be stupid strong here. Or do I miss something fundamental and it is not as straightforward? Just keeps me curious, it was huge part of training when I learned to play that kind of games, people always use it, but not for AI
@DajesOfficial
@DajesOfficial 4 роки тому
Because it is the most fundamental problem of reinforcement learning to determine what moments lead to what results. To solve this problem is almost to solve AGI, that is pretty hard, you know.
@afterarrival8169
@afterarrival8169 4 роки тому
In a few years. Computer: Which music style do you want me to generate? Computer: Does D&B with phil collins synthesized on vocals sound like a good idea? Me: Neh just open cubase with a dance kick on bar 1 in 4/4 time at 157bpm. Me: And we'l just go from there ok. Computer: Ok lets go!
@CyberSage796
@CyberSage796 4 роки тому
Even though what you said sounds smart and funny, i didn't understand it, and there's no reason for my comment here
@Sinebeast
@Sinebeast 4 роки тому
Does the AI still cheat by seeing ,all map without having to pan the view ?
@poppyrider5541
@poppyrider5541 4 роки тому
Not by the sounds of it. He does say in here that camera movement was part of the one released on the ladder.
@FengShuiSTAR
@FengShuiSTAR 4 роки тому
no
@noob78
@noob78 4 роки тому
no, he says so in the first 2 minutes. Watch the clip before commenting.
@Couick27
@Couick27 3 роки тому
Now...can Deepmind train us to play starcraft somewhat competitively in time before starcraft 3 😂😂
@non_da
@non_da 4 роки тому
Whoa we have strong evidence now that Protoss is the easiest race to mechanically play. I wonder if the same results would show in SCBW. (I'm sure they would.)
@petrkinkal1509
@petrkinkal1509 4 роки тому
Anybody knows if deepmind is still developing alphastar or did they move on to something else?
@ScarletEdge
@ScarletEdge 4 роки тому
I wonder what would come from AlphaStar + QuantumComputing ?
@OrangeC7
@OrangeC7 4 роки тому
7:10 Are you sure? This _is_ Google we're talking about, a company that's run by a bunch of nerds.
@grimdolo918
@grimdolo918 4 роки тому
I dream of the day when an A.I. can take over my dungeon mastering duties so I can play.
@official_alphabet_inc
@official_alphabet_inc 4 роки тому
TLO seems so nice GG'ing AI
@pooounderscoreman
@pooounderscoreman 4 роки тому
I wanna see OpenAI vs Deepmind
@DuckieMcduck
@DuckieMcduck 4 роки тому
Am I the only one who thinks e-sports is kind of bound to be revolutionized because of stuff like this? I somehow think it makes more sense to have people competing to create bots that play for them, instead of playing the games themselves. Or maybe, a mix and match combination of this. This would open sponsorship to a whole new level.
@luck3949
@luck3949 4 роки тому
I'd also like to see how it will behave with different handicaps. Like, can it beat an average player with 10 times less resources? Or with a terribly low APM? I think it will be impressive to see an AI, that makes 1 action per 10 seconds, and still keeps winning.
@vladyslavkorenyak872
@vladyslavkorenyak872 4 роки тому
That is absolutely imposible, but maybe with 2 actions per second it would be posible.
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