'Magic: the Gathering': 20 Years, 20 Lessons Learned

  Переглядів 1,010,908

GDC

GDC

День тому

Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games. Watch to learn lessons such as "Restrictions Breed Creativity", "Fighting Human Nature Is a Losing Battle" and "If Everyone Likes Your Game, But No One Loves It, It Will Fail".
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
Follow us on Twitter
/ official_gdc
Checkout our Facebook page for GDC exclusives
/ gamedevelopersconference
www.gdconf.com/

КОМЕНТАРІ: 1 400
@myorigaccisbroken
@myorigaccisbroken 5 років тому
"Your audience is good at recognizing problems and bad at solving them" this is truth right there.
@revimfadli4666
@revimfadli4666 3 роки тому
Being bad doesn't mean their solutions won't work though, as Overwatch devs proved:P
@therocinante3443
@therocinante3443 3 роки тому
No, the only reason somebody wouldn't like it is because they're a bigot racist homophobe
@gabrote42
@gabrote42 2 роки тому
Almost as much as Restrictions breeds creativity
@skeletorx69
@skeletorx69 2 роки тому
9
@skeletorx69
@skeletorx69 2 роки тому
0000001p
@thedanish5523
@thedanish5523 3 роки тому
"Don't confuse interesting with fun" I feel like this is one of the most important lessons here. So many game devs could learn from this maxim.
@fernandobanda5734
@fernandobanda5734 3 роки тому
I think this happens most with rookie designers but I might be wrong.
@gh0rochi363
@gh0rochi363 2 роки тому
This was the biggest thing that blew my mind. Changed my perspective on game making honestly. I’m glad I watched this.
@solidkingcobra
@solidkingcobra 4 роки тому
"My name is Mark Rosewater and this is my MASTERCLASS."
@thefloydfan7092
@thefloydfan7092 5 років тому
3:33 Lesson #1: Fighting against human nature is a losing battle 4:42 Lesson #2: Aesthetics matter 7:46 Lesson #3: Resonance is important 9:44 Lesson #4: Make use of piggybacking 13:13 Lesson #5: Don't confuse "interesting" with "fun" 16:05 Lesson #6: Understand what emotion your game is trying to evoke 19:19 Lesson #7: Allow the players the ability to make the game personal 23:34 Lesson #8: The details are where the players fall in love with your game 26:59 Lesson #9: Allow your players to have a sense of ownership 30:06 Lesson #10: Leave room for the player to explore 33:28 Lesson #11: If everyone likes your game, but no one loves it, it will fail 36:03 Lesson #12: Don't design to prove you can do something 38:27 Lesson #13: Make the fun part also the correct strategy to win 41:19 Lesson #14: Don't be afraid to be blunt 43:41 Lesson #15: Design the component for its intended audience 47:13 Lesson #16: Be more afraid of boring your players than challenging them 50:30 Lesson #17: You don't have to change much to change everything 53:20 Lesson #18: Restrictions breed creativity 55:54 Lesson #19: Your audience is good at recognizing problems and bad at solving them 58:50 Lesson #20: All the lessons connect
@Cernumospete
@Cernumospete 5 років тому
Muchas Grazias for lengthening the time I can spend my lifetime searching for cat pics on the internet.
@ashpats2
@ashpats2 5 років тому
You're an amazing person
@axelkusanagi4139
@axelkusanagi4139 5 років тому
Thank you.
@thefloydfan7092
@thefloydfan7092 5 років тому
@Axel Kusanagi : You're welcome!
@blancoslate
@blancoslate 5 років тому
thank you.
@derekmesser2251
@derekmesser2251 5 років тому
On Lesson #18 Restrictions breed creativity: I was once taking a test in high school physics; in this test we had a section on pendulums. All we had to do was calculate how fast a pendulum was moving at the bottom of its arc given a certain length of pendulum and a certain starting position. Nothing to difficult, it would take all of 5 minutes if you used the formula provided by the text. Not to difficult, that is, had I actually studied the section of our text that actually involved pendulums. I had a final in trigonometry the same week and just hadn't studied it.So I am facing a quandary, I have a large portion of a test that I haven't studied for....But I had studied for trig, and our previous portion of the class that had involved energy, both potential and kinetic. I proceeded to spend the next twenty minutes devising a way to use trigonometry and a completely different portion of our physics theory to calculate the speed of that pendulum. Forward ahead to next day: Our physics teacher had a tendency to grade our tests during class while we worked on an experiment that he had prepped us for. So part of the way through class he pulls me aside to ask me about my test. He was curious as to why I hadn't used the text method to calculate the pendulum, and I admitted that I hadn't studied that portion of the text. As it so happened.... My answer was right. I had, in the middle of a test, created an independent proof for our pendulum equation using trig and a different portion of our physics curriculum. He ended up using that portion of my test as part of an improvised lesson when we eventually wrapped up our pendulum theory work.
@Alienrun
@Alienrun 4 роки тому
This needs more attention! Thinking outside the box should be done more often! lol
@shadowpod13
@shadowpod13 4 роки тому
Just goes to prove the old saying: There's more than one way to solve a problem. (or skin a cat, but I like cats.)
@EudoAraujo
@EudoAraujo 3 роки тому
Got into a similar situatuion at school. In a test I had to calculate the area of a regular hexagon, but I couldn't remember the formula at all. Had the idea of dividing it into triangles, calculating the area of one of them and multiplying by 6. For a pre-teen, it was a good idea.
@confidentinterval3603
@confidentinterval3603 3 роки тому
This is how I ended up a math major after failing algebra 2. I had many tests after where I studied a little and then devised a way to come up with a solution and it still helps me now in my undergrad math classes
@confidentinterval3603
@confidentinterval3603 3 роки тому
My favorite story on this quickly is that I was retaking calc 3. On the first test of the unit, we had to just find. The volume of a sphere, super easy. If you remember the formula. So I used what I had learned the semester previous and did a triple integral in polar coordinates and got the right answer
@ARQ93
@ARQ93 7 років тому
Dude was teaching way more than just magic. Really cool.
@jimmyspliff88
@jimmyspliff88 7 років тому
this
@danielgies3541
@danielgies3541 7 років тому
That's one thing that is pretty incredibly when you deconstruct Magic: the Gathering in general. That the core concepts/mechanics apply to game design as a whole since the game functions like very basic code, which make Mark's blogs/articles consistently interesting even if you're not into Magic. There are just additional quirks that might only apply to subscription/collectable game genres where replay-value and player-retention are weighed much more than others.
@Meeeeeeeeeeees
@Meeeeeeeeeeees 6 років тому
It really is magic XD
@Ixostea
@Ixostea 6 років тому
Indeed, this is very inspirational. Motivational speaking right here.
@tonajki
@tonajki 6 років тому
This presentation was awesome. Much more than game design.
@supersanttu7951
@supersanttu7951 5 років тому
"So we started putting [Fblthp] back in the game." *War of the Spark comes out* *Wizards prints **_Fblthp, The Lost_*
@SomeRandomDude821
@SomeRandomDude821 4 роки тому
We made him an actual Legend
@jackhuber6835
@jackhuber6835 4 роки тому
You're as beautiful as the day I lost you
@gliath888
@gliath888 4 роки тому
What's funny is that, Magic Arena follows none of these lessons. lol Almost like they just forgot everything when money started pouring in.
@Wohodix
@Wohodix 4 роки тому
those are game design lessons, some could applied to business, but he probably dont have a say in that matter. Also the fact the game is free to play might be part of the problem : investor are not ready to invest fully in a product they dont trust yet, so they only invest in a few game mechanic at the time. (Investors probably dont realise it weaken the faith of "gamers" into their product because we have standards)
@singami465
@singami465 3 роки тому
Yeah, that's called "pandering".
@harperna3938
@harperna3938 8 місяців тому
That bit about Tibalt is so funny with the hindsight of the massively pushed 2-mana Wrenn and Six.
@Panquernic
@Panquernic 7 років тому
What' I'm learning so far is that MaRo's Powerpoint Presentations look the way he talks
@Panquernic
@Panquernic 7 років тому
btw I'm just joking, I love him
@WowItsErin
@WowItsErin 5 років тому
AMProductions you don't need to say you're joking, you're absolutely right.
@Nimora
@Nimora 5 років тому
I wonder how many slides the presentation has
@Orrphoiz
@Orrphoiz 2 роки тому
@@Nimora all of them.
@Orrphoiz
@Orrphoiz 2 роки тому
I'm a musician and I come back to this talk every now and then. I use a lot of these lessons when creating my art. They're very useful there too. Plus, I'm a huge Magic nerd and I like listening to Mark Rosewater. He's genuinely entertaining.
@kafkawood
@kafkawood 7 років тому
I´ve always kinda liked Magic, but I fully like this speech. More often than not, GDC speakers are incoherent, introvert, mumbling creatures scarcely getting their point across. This guy got 20 points across with brilliance of a flying arrow. Hats off.
@catch.22
@catch.22 7 років тому
Truly a legend in the industry.
@error.418
@error.418 7 років тому
flying arrows are brilliant?
@timchanux
@timchanux 7 років тому
This guy is still an introvert. Introvert gets excited and can look extroverted when certain conditions are met, for example, talking about something they really like, like this guy. Truly great talk and I admire his enthusiasm
@mistersharpe4375
@mistersharpe4375 7 років тому
+Chan Tim Can confirm. The only reason I scan through comments sections is to spot that one delicious question pertaining to anything I'm deeply interested in.
@LinkEX
@LinkEX 7 років тому
Turns out this was in fact the top rated GDC speech of 2016: markrosewater.tumblr.com/post/158080188633/excited-to-discover-i-was-the-top-rated-speaker-at
@lakermangmx
@lakermangmx 6 років тому
it started a bit goofy but around 8-9 I thought "this guy knows his shit"
@DentargPL
@DentargPL 7 років тому
Seems that guy job is his dream job. His so passionate about it, took so many additional classes to be better at it ... and talk is amazing.
@dogdriver70
@dogdriver70 6 років тому
and yet the game is stagnating under his stewardship
@humphrex
@humphrex 5 років тому
some things you can learn in theory, but still suck at them practical
@cosmotect
@cosmotect 5 років тому
False info bro, nothing is stagnating
@artstsym
@artstsym 5 років тому
+sam .t Love these sorts of comments because, being head designer for literally 15 years, odds are your favorite part of the game was also developed under his stewardship. This is a completely unique circumstance, and even if I agreed with your assessment (which I don't, GoR is solid), one would be hard pressed to find a game designer putting out better work after that long in the exact same position.
@zryiii
@zryiii 5 років тому
@@dogdriver70 Couldn't possibly disagree more.
@bignasty389
@bignasty389 2 роки тому
This guy is an absolute titan. What an incredible presentation. This knowledge legitimately improved my life by articulating behavioral trends I had only a vague notion of before:
@WhirlwindHeatAndFlash
@WhirlwindHeatAndFlash 4 роки тому
like really - this should be mandatory for every person who designs games to watch. It is full of really really valuable and important lessons/concepts.
@SebastianCova
@SebastianCova 2 роки тому
I'm a game designer, and I always come back to rewatch this talk. There's so much in there. Just want to say thank you to GDC and Mark for making this available.
@HueyPLewis
@HueyPLewis 7 років тому
I'm a high school Social Studies teacher, magic player and co-founder of my school's student Magic club. I love teaching. I love Magic. This lecture had as much to do with creating a good lesson/curriculum as it does about developing a great game. What an impactful lecture. Really appreciated it. Thanks!
@egementanik2170
@egementanik2170 5 років тому
My thoughts exactly. Switch "players" with students and "game designers" with teachers and you have wonderful advice from MaRo. Even if I think he has taken part in some questionable decisions about the game, there is no denying that he clearly knows his "humans".
@felizginato12
@felizginato12 5 років тому
What a coincidence, I just came back to this lecture and started taking notes after thinking that a lot of this can be applied to teaching (pre-service teacher now, finishing up my last semester). If you don’t mind me asking, how did you go about establishing a Magic club? I’ve been kicking around the idea of doing something similar down the line, either with Magic or DnD.
@GabrielRoger2010
@GabrielRoger2010 4 роки тому
I'm an ESL teacher and I couldn't agree more.
@GabrielRoger2010
@GabrielRoger2010 4 роки тому
​@@felizginato12 I'm a non native english speaker and I also teach english as a second language in a school here in Brazil. And since RPG is a great social activity It was pretty easy to convince our coordinator to let me stablish a RPG club where students were only allowed to speak english. I'm proud to say we're getting great results out of it.
@felizginato12
@felizginato12 4 роки тому
@@GabrielRoger2010 Thanks for the reply! I'm actually getting my teaching degree to teach high school English, but I also have a minor in TESOL and might decide to go that route after graduation. Good to hear that there are relevant applications for teaching non native speakers.
@Bigb671
@Bigb671 5 років тому
"Allow the players the ability to make the game personal" is probably the most important. If you give players many tools, they will spend insane amounts of time exploring and creating. It also allows them to show others their creations.
@tonpalacios2964
@tonpalacios2964 3 роки тому
The part about lands, I felt that. I really do take my time into looking at the art before I add them to my decks
@USAgent88
@USAgent88 7 років тому
I never knew how to pronounce Fblthp until watching this video
@minced_man
@minced_man 3 роки тому
Me neither
@TheLeontheking
@TheLeontheking 4 роки тому
Yeah, ravnica was awesome. They truly embedded the feel of a metropolis, full of different inhabitants, districts and powers into this set.
@latrodectusmactans7592
@latrodectusmactans7592 3 роки тому
One reason Ravnica was so important too was that it was the first time Magic went all-in on the colors as a storytelling and world-building device. Boros, Selenya, Azorius, and Orzhov are all white, but they’re also completely different takes on white thanks to the influence of a second color. Ravnica is a world that simply COULDN’T exist outside MtG. Despite similarities to other settings like DnD’s Sigil, the entire selling point of Ravnica is that you see the interplay of the color pairs with the guilds.
@TanTeckSeng
@TanTeckSeng 8 років тому
This is the best lesson about game design I ever had!
@DrLipkin
@DrLipkin 2 роки тому
I've thought about it, and I think this might be my favorite video on youtube. It's applicable to so many subjects beyond game design.
@crusadr_4966
@crusadr_4966 2 роки тому
Ikr you could apply these things to writing, marketing, art, and life maybe so many more things I haven't thought about
@dylanmiller9162
@dylanmiller9162 Рік тому
I never get tired of hearing Maro talk about game design and Mtg
@helderboymh
@helderboymh Рік тому
I rarely play magic now a days but you bet your sweet ass I still listen to two episodes of his podcast every week.
@keanepois2409
@keanepois2409 8 років тому
I'm not even planning on going into game design and I found this talk absolutely fascinating. This guy is a really strong speaker and has a lot of great points. Plus I love MTG
@CERTAIND00M
@CERTAIND00M 7 років тому
I don't design games OR play Magic (at least not in the past decade), yet I found this video fascinating. Also, is this the guy who originally hired Joss Whedon on his first legitimate writing gig for Roseanne? The reference to Buffy would make even more sense.
@Blaisem
@Blaisem 6 років тому
Could be, he wrote for it, mentioned at 31:55
@NemisCassander
@NemisCassander 5 років тому
I don't think he had anything to do with Whedon. From what I've read of his writing stint at Roseanne (i.e., what he himself has said about it), MaRo wasn't anyone in a hiring position.
@keiyakins
@keiyakins 7 років тому
31:57. That's honestly longer than I thought he'd manage to go without mentioning working on Roseanne :P
@helloharr0w242
@helloharr0w242 5 років тому
One of the greatest design guidance videos I've ever seen. I'll be watching and rewatching MANY times!
@roundishwhale
@roundishwhale 6 років тому
I love the land part, as I am a person that Is so exited about drawing my favorite land cards in a duel that my opponents sometimes mistakenly think I drew like my strongest card or so :D Really lead to some amazing bluffs^^
@trizmisce
@trizmisce 3 роки тому
once in a while i rewatch this - ita impossible to convey how much value are in his insights
@arnifix
@arnifix 16 днів тому
Geeze, every time I rewatch this I am simply stunned at how useful all of this information is. I don't work in game design, far from it, but use this information constantly. Thank you MaRo!
@lovebanditrecords2
@lovebanditrecords2 5 років тому
This was one of the most compelling, concise explanations of not just game design but the artistic process I've ever seen. I grew up playing magic and this is applicable to music and other arts too. So amazing! Thank you
@GuardianOfAkros
@GuardianOfAkros 4 роки тому
Im here, to understand why every card I play, is suspiciously turning into an elk........
@k9commander
@k9commander 3 роки тому
Don't mistake interesting with fun. Oko is interesting. He's not fun.
@nobleaj8
@nobleaj8 3 роки тому
Lesson 11 I would guess.
@shoeonthemoon690
@shoeonthemoon690 3 роки тому
It would be so funny to have maro sign your oko
@Qualcuno111
@Qualcuno111 3 роки тому
Ah, the good old times, when Oko was the problem.
@seow5872
@seow5872 3 роки тому
@@Qualcuno111 we have uro now xd
@n30hrtgdv
@n30hrtgdv 3 роки тому
I used to read his column every week and was my favorite of the whole site. This man is truly amazing!!
@MorneBooysen
@MorneBooysen 6 років тому
Best game design advice I've ever found or heard or seen in 6 years, thank you for sharing your experience!
@nomakym
@nomakym 8 років тому
I used to think I could do Mark's job just as good cuz ego, then I heard this and I now bow to Mark, and thank him for helping make my life more enjoyable. (and you to Richard :) of course. May you both outlive me so I can always get new product!
@kai12490
@kai12490 8 років тому
+nomakym If you enjoyed this you should check out his podcast 'drive to work'.
@fartpineapple
@fartpineapple 7 років тому
I like how he constantly suggests that Magic's player base are whiny babies
@bigtimetimmyjim6486
@bigtimetimmyjim6486 7 років тому
I am a Magic player. Can confirm. (but this is a good thing...a product cannot improve if a fanbase fails to speak up)
@ssh83
@ssh83 7 років тому
Most people in 1st world countries are whiny babies. Magic players' whines actually tend to make sense, hence Mark crediting them as good identifier of problems. The general populace however... are really stupid and absolutely fail at knowing what's wrong with the system (ex: political, financial, etc.) that they are whining about.
@GarethXL
@GarethXL 6 років тому
Mc Lovin that's because he keeps destroying the game every 12 months (except for that one time)
@toribiomtg5243
@toribiomtg5243 6 років тому
you're being a whiny baby right now LUL
@philipgwyn8091
@philipgwyn8091 6 років тому
Games are a consumer culture that thinks they are a maker culture. This means gamers tend to be very whiny babies.
@Jenkkimie
@Jenkkimie 7 років тому
It is often thought that the emotion of ' Hate ' is a negative thing. But it isn't. When somebody expresses hate, they show that they still care about that thing. They do not like it, they show they do not like it and the reason they show it is because they still do care. What is true form of total resentment? Apathy; when you don't care. When you don't care at all, it is irrelevant what happens. But when you do care, you either love it or hate it but you want that subject to succeed in both cases.
@Alienrun
@Alienrun 4 роки тому
I think this is why Sonic gets so much hate nowadays, even people who aren't fans on SOME level want him to succeed lol!
@laughaway7955
@laughaway7955 4 роки тому
True.
@CrossoverGameReviews
@CrossoverGameReviews 4 роки тому
@@Alienrun No better example exists.
@singami465
@singami465 3 роки тому
It's often an excuse for people that release a bad product. "Well, at least they care!" The truth is, "hate" is only positive when it's expressed in preference to something good. It elevates the choice you make. If everything in your product is mediocre - like in Magic for the past 5-10 years - then it will slowly die an agonistic death.
@theheroesofether7300
@theheroesofether7300 Рік тому
To much attention in something is indeed love in a way
@alperozgunyesil
@alperozgunyesil 5 років тому
one of the best thing i've ever listen about game design, thank you!
@VampyLives
@VampyLives 5 років тому
Thanks for your awesome work Mark Rosewater! A continuous spring of insight to revisit regularly.
@BryceDixonDev
@BryceDixonDev 6 років тому
This is probably one of my favorite GDC slidedecks of all time.
@usun_current5786
@usun_current5786 4 роки тому
Wow, that was a very professional and useful presentation applicable to multiple fields.
@Rc3651
@Rc3651 7 років тому
The best GCD talk I've heard yet! Lots of life lessons in here.
@Beatzotto
@Beatzotto 5 років тому
What an incredible class! So multidisciplinary! Such passion! Thanks :)
@Gabahulk
@Gabahulk 8 років тому
No time for questions? GDC plz... what an amazing talk!
@Mofriese
@Mofriese 8 років тому
he could have made his speech shorter :)
@maelstrom197
@maelstrom197 7 років тому
I'M STANDING ON A STAGE, YOU ALL KNOW WHAT THAT MEANS. IT'S TIME FOR MY GDC TALK
@RussellTeapot
@RussellTeapot 7 років тому
Ehm..well..I don't want to offend you, but... well... I don't agree with your username. Your avatar clearly shows a pineapple, this contraddiction is confusing. Unless... you want to go full Magritte mode ("Ceci n'est pas une pipe" kind of thing), and state that the picture of a pineapple certainly it's NOT a pineapple, and this is the big trick of your mind and... On a side note, I like pineapples.
@SephonDK
@SephonDK 7 років тому
LOL
@CrossoverGameReviews
@CrossoverGameReviews 6 років тому
I actually bought pineapple juice today.
@OOKIEDOKIE
@OOKIEDOKIE 3 роки тому
Been watching a lot of videos for inspiration on game design. This is definitely the most important one ive watched.
@HushVox
@HushVox 7 років тому
One of the best talks I have ever seen. Most of these also apply to life, to be honest. Thanks for this Mark and GDC, you are changing a lot of people's lives.
@TonyXCancer
@TonyXCancer 7 років тому
Reading this guys articles for 15 years taught me everything i know about design, game or otherwise
@voltcorp
@voltcorp 3 роки тому
"I don't know my time" he says after delivering EXACTLY 60 minutes of talk
@georganatoly6646
@georganatoly6646 4 роки тому
The density of actionable information provided by this talk is outstanding.
@RiverSiege
@RiverSiege 5 років тому
Fantastic talk, I'm a D&D player and many of these lessons were so applicable to my running of games.
@SlowDaddie
@SlowDaddie 5 років тому
Mark Rosewater is a game design genius. This should have been a TED Talk.
@AdventuresOfAzeth
@AdventuresOfAzeth 5 років тому
This guy is a genious. Whoa. It took me like 3-4 hours to watch this video, so I can keep up, and write thing down.
@zerfsun
@zerfsun 5 років тому
Whenever I'm feeling sad, I watch this video and it makes everything better
@Katraka1990
@Katraka1990 3 роки тому
This is one of the best GDC I watched, I know magic but never really played it that much.
@xoXDarkCuackXox
@xoXDarkCuackXox 8 років тому
This was amazing, like for real i loved every minute of it
@WhirlwindHeatAndFlash
@WhirlwindHeatAndFlash 3 роки тому
This guy right here is a legend. Insanely smart, insanely well presented.
@shaunwthompson
@shaunwthompson 5 років тому
Best 20 Lessons ever. These are significant in so many more ways than just gaming. I wish I had seen this years ago!
@chipsonsteroids
@chipsonsteroids 4 роки тому
Im still watching this video again and again 3 years after. Always learning from this.
@csys690
@csys690 7 років тому
When i look at Mark Rosewater, I'm oddly aware that there's a skeleton inside of him.
@ianterada6821
@ianterada6821 7 років тому
spooky
@machochocolate7679
@machochocolate7679 5 років тому
True
@machochocolate7679
@machochocolate7679 5 років тому
Don't be fooled, dudes a werewolf
@Flobbled
@Flobbled 4 роки тому
@@machochocolate7679 Werewolves don't have skeletons? :O
@machochocolate7679
@machochocolate7679 4 роки тому
@@Flobbled that reply was in response to a comment that has since been deleted. But lol just look at the order of the comments, did you think i was talking to myself?
@dvorak2676
@dvorak2676 6 років тому
he's apparently a very nice and brilliant guy i think i'm not the only one who'd wish to know someone like him personally
@alvesmarcelo
@alvesmarcelo 7 років тому
Amazing, simply amazing. Thank you. BTW, your lessons can be useful for another areas of design, and fit very well with a new method that I'm adopting for product design. I'll incorporate the 1/19 lessons that you gave. Even if you saw it before (even if many of these things I saw in college) Mark really gives a very amazing way to see problems and solutions that I was missing. He's so good at explaining, and gave it so organised that I have to say again: Thank you. Amazing lecture!
@Dextrous90
@Dextrous90 5 років тому
Amazing lecture. No doubt I'll refer to this over and over in the future.
@DailyFatigueBar
@DailyFatigueBar 6 років тому
Mark Rosewater blue bias confirmed. Showing only Islands... :P :)
@izvarzone
@izvarzone 5 років тому
Mono-stormcrow deck is the most OP, everyone know this.
@cinderheart2720
@cinderheart2720 5 років тому
There are only 2 colours, blue, and the wrong colours.
@KiteBM
@KiteBM 5 років тому
@@jelloman8476 Nah, since white has Gideon, it is the true Chad color
@jimbo1297
@jimbo1297 3 роки тому
Basic Island is the most powerful card in the game.
@yonaoisme
@yonaoisme 3 роки тому
blue is objectively superior (in magic, not as a color itself)
@evilgary747
@evilgary747 7 років тому
These are really lessons for life.
@TeamDman
@TeamDman 2 місяці тому
Great talk. Been here before, I'm sure I'll be watching this again
@Ali.Abdulla
@Ali.Abdulla 3 роки тому
A guide on creating enjoyment. So well-thought out with philosophical implications. 10/10 talk although this man sorta gives me Matt Cox kinda vibes.
@WildlandsGG
@WildlandsGG 6 років тому
Everyone in DESIGN should watch this.
@raimondspauls
@raimondspauls 5 років тому
Great talk! Many of these points apply to creating/designing almost anything.
@AlexVoxel
@AlexVoxel 4 роки тому
This is probably the best game design talk I've ever seen
@KorinOo
@KorinOo 8 років тому
Amazing talk! Loved it!
@TheDarkever
@TheDarkever 5 років тому
Most of these teaching can be 100% applied to our own life. Afterall, life is just a big game with just many more rules :)
@chrisschweitzer5558
@chrisschweitzer5558 2 роки тому
Or alot less depending on your perspective.
@KingdomsTCG.
@KingdomsTCG. 3 роки тому
As a game developer I come back to this every once in a while to feel grounded.
@InfestedHydralisk
@InfestedHydralisk 7 років тому
This is such a high quality in-depth talk. This wasn't about Magic the Gathering, this was about understanding life.
@Nollland
@Nollland 5 років тому
Holy crap! Summoner's pact puts the creature into play!? Thanks for the sick errata Rosewater!
@AH-ni2kl
@AH-ni2kl 5 років тому
Noland Moore odd
@MVPhurricane
@MVPhurricane 4 роки тому
holy shit this entire thing is absolute fire for anyone who designs anything... ever. especially love #12 ("Don't design to prove you can do something"), and the soliloquy on creators and egos that precedes it. in some sense i think one could view this list as a set of rules to maintain modesty in a fundamentally immodest profession (that of creatio ex nihilo).
@MVPhurricane
@MVPhurricane 4 роки тому
oh man the #16 bit is even better ("Be more afraid of boring your players than challenging them") starting at ~48:58
@flapcat4681
@flapcat4681 6 років тому
Holy shit, I've just been sitting around going through some magic cards to work on a new homebrew for standard only to look up and realise that I've been listening to this guy speak for over an hour. Well done Mark Rosewater, well done.
@rikyyy8566
@rikyyy8566 5 років тому
This is real inspiring and makes me love Magic even more!!!
@Leo-pr7ly
@Leo-pr7ly 7 років тому
awesome speech. Teaching a lot about design in general! and kinda a little about life too!
@eduardoddutra
@eduardoddutra 5 років тому
I just watched the whole 1 hour video and it felt like it was just 5 minutes... fucking amazing talk!
@laggingdragons
@laggingdragons 5 років тому
Lesson 16 really rings true with me; I made about 10-15 decks within a year and nobody from my group did that. I was in the process of building another deck and realized that I generally already knew how the games would play out against my group. I got up from the table and left that deck as it was for almost six months because I was so burnt out and bored that I didn't want to play Magic anymore. I didn't touch my cards for over a year. My best bud recently got into deckbuilding and it feels so good to get back into Magic with a new group because I'm finally seeing new decks and having fun again.
@SkaldRPG
@SkaldRPG 7 років тому
This is one of the best (game) design lectures I have seen.
@TalesNT
@TalesNT 6 років тому
31:55 there's the necessary "I worked in Roseanne" part of every MaRo speech.
@kardrasa
@kardrasa 6 років тому
Someone link this to Blizzard. Their Hearthstone team could learn a loooot
@handsomebrick
@handsomebrick 6 років тому
Learn a loot? What?
@WillisRude
@WillisRude 5 років тому
I mean HS has had former Magic team members. They're pretty good at devloping the game, they just tend to get in trouble with "trying to hard to not just be magic" and "fidling with game balance before the meta solidifes." Though on the balance end HS has less points for interaction so it's kinda hard to just seed solutions for problem children into the game.
@Glossen
@Glossen 5 років тому
@William Coburn no, HS had members who played Magic. Big difference. Wotc's dev team is very different from a random Magic player.
@suspicaxrohde2310
@suspicaxrohde2310 5 років тому
No, some of their designers actually worked for Wizards of the Coast as designers on Magic. A simple Google search reveals that Mike Donais did.
@suspicaxrohde2310
@suspicaxrohde2310 5 років тому
B-but they already follow most of this?
@djrmarketing598
@djrmarketing598 3 роки тому
Absolutely amazing. As a player and fan of Magic, Mark Rosewater is a master of game design, this is gold for those learning.
@artursarlo
@artursarlo 5 років тому
Best talk about game design I ever watched. Thank you very very much.
@dannash3032
@dannash3032 Рік тому
Has the thumbnail of this video been changed? Right now it's "Abaddon The Despoiler" from the Warhammer 40K Commander Deck, which was released this year... Know that channels sometimes update their thumbnails or Title of videos from the past if there's information that's relevant to happening today and to get a resurge of new views. But a little unsure on if Abaddon can really give new life to this phenomenal talk. It's been a few years since I've last seen this talk, so maybe there is a section about "cross pollinating" in different Lore Verses/Intellectual Property.
@stumbling
@stumbling 7 років тому
THIS is how you use visual aids in your talk. Not with a meme cannon.
@bobdole8830
@bobdole8830 5 років тому
No it is not.
@bobdole8830
@bobdole8830 5 років тому
For the most part he is just reading from the foils that change every 3-10 seconds, that is more distracting than anything
@thomasgamperfeitoza7319
@thomasgamperfeitoza7319 5 років тому
@@bobdole8830 I agree, the content is really good but I think the presentation skills need improving
@RexIsOnline
@RexIsOnline 5 років тому
@@bobdole8830 Shame that you found it distracting, else you might have noticed that the style of presentation was directly aligned with how he advised communicating information to an audience.
@bobdole8830
@bobdole8830 5 років тому
ThrashRaptor sorry you fail to see the problem
@lystic9392
@lystic9392 3 роки тому
There is a lot of wisdom and thought in this, compiled in a way that's easy to process.
@renaudmarshall9903
@renaudmarshall9903 8 років тому
Very good talk. I'll be revisiting this at some point for solidifying the information.
@billygowhoop
@billygowhoop 7 років тому
as someone who played magic for several years, I never really gave much thought to the theme or artwork of the card. the fun that I had with the game was from the game's mechanics and deep strategy. it's interesting to me that so much thought was put into the thematic concepts of the game, though. perhaps subconsciously, the artwork and card titles were what drew me in all along lol
@Simon-ow6td
@Simon-ow6td 7 років тому
It is funny because I was the other way around. I started playing 100% because of the flavour (and social reasons too) and then slowly began to appreciate other aspects of the game.
@anon2447
@anon2447 5 років тому
the only reason i started playing magic back in M11 was because i could make an assassin deck, and it was as badass as it sounded.
@FailFlawlessly
@FailFlawlessly 8 років тому
I want to know who was on the rare poll that made treasure cruise a common
@furbyfubar
@furbyfubar 8 років тому
I think it was never a rare so it wouldn't have been in the rare poll? But the issue with the card is not its rarity, it would have been just as broken as a mythic rare since it was in constructed, not limited, that it was ba-roken.
@aqyn1397
@aqyn1397 8 років тому
+furbyfubar I'd argue that it's only really broken in extended constructed formats (Not standard), and R&D tends not to consider the effect of cards outside of standard constructed
@WilhelmScreamer
@WilhelmScreamer 8 років тому
Cruise is a really super simple card. It has just a block relevant mechanic attached to a normal effect blue can do. It makes sense as a common, since commons need to be simple. Turns out that delve is super broken intrinsically. Whoops.
@griffithdota
@griffithdota 8 років тому
dude 3 cards for one mana is not a normal effect that blue can do lol its quite a broken effect blue normally does for like 5 mana not one
@WilhelmScreamer
@WilhelmScreamer 8 років тому
+Sword of the Morning the ratio is not normal, but the base ability to draw cards is blue. In standard and limited the card was rarely cast for a single blue. And those are what R&D tests for.
@LeCastorDePan
@LeCastorDePan 6 років тому
Absolutely amazing, very interresting, I've learned a lot about game design. This game is such a masterpiece, Mark Rosewater you're a genius.
@BraveAbandon
@BraveAbandon 2 роки тому
Best talk on creative works i think ive ever seen. I want, no, i NEED, more!
@cosmotect
@cosmotect 7 років тому
And then you get these people who scream at the top of their lungs how devs have no idea what they are doing, and that the person knows what's the best for a game. Makes me laugh man.. Awesome talk!
@brettjacobson4600
@brettjacobson4600 7 років тому
the devs are good, it's the people who decide what to put into premade decks and how much of a product to run that are idiots.
@rogerwilco2
@rogerwilco2 7 років тому
I still think Wizards of the Coast had much more of a clue about Magic than about their other endeavors, including D&D.
@duckrutt
@duckrutt 7 років тому
Wizards gave us 3.0, 3.5, the OGL and Pathfinder so it ain't all bad. I know a lot of folks didn't like 4th[1] but they have also made dumb decisions with MTG so I'm not sure I can hold that against them. [1] I've been playing D&D for *mumble* years and I liked 4th at launch. The power creep was horrible and putting the character builder behind a paywall was beyond dumb but I liked what they were trying to do.
@MungeParty
@MungeParty 6 років тому
I liked 4th just fine, but the paywall thing was ridiculous.
@can0mark
@can0mark 6 років тому
Keep in mind that WotC has been making magic for about 25 years. For the first 5 years or so they really didnt have a good idea of what they were doing. The first sets were completely imbalanced. The sets after were completely underpowered and nearly destroyed the game. After that a long period of imbalance started again and it took them close to a decade to actually start and get things right.
@gymnerika
@gymnerika 6 років тому
Aw Fblthp is cute. He reminds me of my first favorite like him, my dad played the game when I was younger (and I play now). When I used to play with him I loved the card Squee and his Squee's Toys, I just thought he was cute and was so excited to discover the accompanying card and pun. To this day I love to play cards with funny little critters thrown in, I play black a lot partly because of the abundance of fugly lil guys to dote on.
@giacomomallamaci5649
@giacomomallamaci5649 4 роки тому
This conference is such a good value!!!
@chuckolator1859
@chuckolator1859 3 роки тому
Second time watching this. Still one of my favorite GDC talks!
@mc4ndr3
@mc4ndr3 7 років тому
"Death became scary" lolol
@Panquernic
@Panquernic 7 років тому
unlike before Morbid where we just crossed the road without looking
@Mordalon
@Mordalon 6 років тому
Death is reversable in Magic, so it makes sense.
Cursed Problems in Game Design
52:00
GDC
Переглядів 753 тис.
Failing to Fail: The Spiderweb Software Way
59:47
GDC
Переглядів 505 тис.
Помилка,  яку зробило військове керівництво 🙄
01:00
Радіо Байрактар
Переглядів 375 тис.
Surprise Gifts #couplegoals
00:21
Jay & Sharon
Переглядів 18 млн
I Built a COMPUTER in Magic: The Gathering
22:54
Because Science
Переглядів 1,8 млн
The Orb | A History of Magic's Early Years
32:06
Rhystic Studies
Переглядів 240 тис.
The 20 Best Mechanics of All Time
59:03
Magic: The Gathering
Переглядів 19 тис.
The Best and Most 'Stealable' Mechanics from Tabletop RPGs
31:14
The Entire Story of Magic: the Gathering
1:19:55
Spice8Rack
Переглядів 924 тис.
Fast, Cheap and Flashy An Indie Art Direction Adventure
1:04:53
Can a Magic Deck Ever Fairly Beat a Yu-Gi-Oh Deck?
18:54
Cardmarket - Magic
Переглядів 337 тис.
TOO MUCH JUNK!! (Seven Deadly TCG Sins #6)
27:54
Kohdok
Переглядів 186 тис.
Помилка,  яку зробило військове керівництво 🙄
01:00
Радіо Байрактар
Переглядів 375 тис.