Making the First Character for my Game | Devlog

  Переглядів 153,552

Legend 64

Legend 64

День тому

Support the Project: / legend64project
Blender Tutorials:
/ royalskiesllc
Music:
シーク (Sheik's Theme) - Marble Pawns
The Cave - Super Castlevania
Rotating Room - Super Castlevania
Dracula's Castle - Symphony of the Night
Fairy Fountain - Zelda & Chill
Timestamps:
0:00 Intro
0:44 Modeling the character
1:37 References and moodboard
2:08 Texturing the model
4:44 Rigging the character
6:29 Shape Keys
7:12 Posing the character
8:40 Facial animation system
9:56 Thank you to my patrons!
#devlog

КОМЕНТАРІ: 305
@mouse_87
@mouse_87 2 роки тому
Este canal y este proyecto son una joya! Poder revivir, homenajear y revalorizar la estética de la N64 me parece espectacular. Esa estética tan particular producto de las características y limitaciones de la consola, pero que dieron como resultado un diseño único y maravilloso, que además nos transporta a nuestra infancia. Gracias por mantener viva la llama de la N64 para todos los que somos fanáticos. Fue la consola que quise tener de niño y no pude, por eso los gráficos tan característicos de N64 para mí siempre serán los mejores gráficos que jamás habrá, porque eran los que veía en las vidrieras de los negocios de videojuegos y soñaba con jugar algún día. Ni la ps5 ni ninguna otra consola podrá superar eso.
@Legend64Project
@Legend64Project 2 роки тому
Thank you. This is the feeling N64 graphics gives me as well.
@mybrainhurts3727
@mybrainhurts3727 9 місяців тому
@@Legend64Project You make the modeling look so easy! Did you start with a flat plane? I'm a noob, I don't understand. I've always wanted to make an N64-style game, and I'm so happy I found your videos.
@Kevin-jb2pv
@Kevin-jb2pv Рік тому
It always blows my mind when I try to imagine how difficult it would have been to make characters and animations like this _back in the 90's with the actual limitations of the N64 and the dev hardware they would have had at the time._
@stanbasicidol9444
@stanbasicidol9444 Рік тому
It was highly technical back then, a thing you could hardly get into without some degree in digital media on the basis of the UI and softwares made and meant for 3D design being almost unusable without someone who knew f it teaching you. Nowadays things like Blender can be crashcoursed trough trial and error with a few weeks or months of time and enough willpower. Zbrush is unironically super easy because the majority of functions are "Padding" as I'd like to call t, like a BBL on a skinny girl it's just addition for the looks and nothing else.
@westingtyler2
@westingtyler2 Рік тому
okay so yeah. I can't remember what system it was for, and maybe only the early 90s or 80s for actual CG movies, but early on they couldn't do bones or rigs; they had to manually type in the positions of all the vertices for each frame. it was super technical and math-heavy. they could not even tween/interpolate, as in create the first frame and the last, and have it auto move between them; they had to do all this math stuff for EVERY FRAME. for Jurassic Park 1, all the animators working with Phil Tippet were used to doing stop motion for dinosaurs and were not computer animators, so they built toy-sized metal dinosaur puppets with sensors, so they could hand-animate the cg monsters in real life, and the data went into the computer (I still want this method to come back - of having real-world puppets to animate cg things, and apps like Tvori VR show promise here.) and by the time of the N64, I think many animators were using interpolation and forward kinematics - to move an arm you gotta move from the shoulder down. move the shoulder, then the elbow, then the wrist. cringe. then around the time of Timesplitters 2, they had figured out INVERSE kinematic - you grab the hand and pull it, and it automatically pulls the forearm, upper arm, and even the torso depending on the way you'd set it up. Inverse kinematics, with keyframing, is still pretty standard. but the true god tier animation I want is going back to having real-world puppets with trackers, so you hand-animate and it does all the on-screen stuff based on that. in lieu of all that, I'm saving up for a Rokoko Smartsuit V2 to do motion capture. motion-captured animations may or may not look ideal depending on the vibe you're going for (In the Sims 2 they famously tried mocap but found it "not cartoony enough" and ended up hand-animating it all.) But moca[ with a suit would be so fast that I'll deal with the 'added realism' even if it's not exactly the vibe I want. PS. (2023 04 25 )Adam Savage recently did a video showing how they are doing the new fraggle rock animation, and they are using hand puppeterring of digital characters with these weird mouth gloves they put their hands in, and it animates on-screen.
@r.connor9280
@r.connor9280 Рік тому
Portal 64 my dude look him up
@tezwoacz
@tezwoacz Рік тому
trying to create AAA game today as a small team or solo would be just as difficult I assume, for other reason ofcourse, people tend to forget that N64/PS1 games back in their time were AAA quality, as technology progresses Iam sure that in a few decades solo developers would manage to make what is now considered AAA game on their own within a year or two, actually bizzare to think where gaming is headed in the far future, wont be no need for studios or large teams, just 1 guy and some AI in "moms basement", ironically this is how "gaming" started in the first place, so you could say that industry would go through a full circle.
@westingtyler2
@westingtyler2 Рік тому
@@tezwoacz yeah totally. there's a few weird angles to this. 1) back then just the tools themselves were slower and less robust, so making ANYTHING was more difficult and time-consuming. 2) now that the tools are easier to use, big studios push graphics further and further, often at the expense of creating an immersive simulation, spending so much money that they don't want to risk it and play it safe with the design. now that this tech allows stuff to be made both fast and cheaply by single individuals, we are getting, and will continue to get more, fresh styles of gameplay, and now with the ai stuff, we can have fresh gameplay IN larger open-world AAA quality environments. I'm actually trying to make a game richer than Skyrim at my mom's house, and AI tools are helping a lot. just the other day I got ControlNet in StableDiffusion working, meaning I can create front, side and back textures of characters with the press of a button, all in one image. I concepted about 150 for my game, each with a unique look and back story. now I'm looking into the best way to do mocap (looking at the Rokoko Smartsuit V2.)
@Low_Fidelity_3D
@Low_Fidelity_3D 2 роки тому
"I don't consider myself a character designer, so i-" *proceeds to describe exactly what a character designer does*
@MrFoxInc
@MrFoxInc 2 роки тому
1:40 "I really don't consider myself a character designer", he says, before describing a pretty common workflow of a character designer Great video, cool character and bless you for sharing your workflow with people! And congrats on switching to blender!
@Legend64Project
@Legend64Project 2 роки тому
Well that’s good to hear XD and thank you!
@westingtyler2
@westingtyler2 Рік тому
yes, totally. this is as good as the best stuff on the N64. but also. I deal with worrying too much, too, but i'm making a gigantic game with lots of characters, and I simply don't have the time to make them all amazing on their own, so what helps me is saying "it's not about the instrument, it's about the symphony." or "it's not about this brush stroke, it's about the painting". as in, even if you were to make 10 average-quality characters, when you put them all in a game together with "average" music and locations, people will be blown away. because they aren't seeing or scrutinizing the individual parts, they are experiencing the whole thing as a coherent whole emotional unit, and that automatically blows people away. being imperfect on the details, but pushing in the direction of your vision, people will be wowed by that.
@sonicsimplorio928
@sonicsimplorio928 Рік тому
Time to fan art 🎨
@RandomAssaultPodcast
@RandomAssaultPodcast 2 роки тому
Vampiress?! Gentleman, you had my curiosity, but now you have my attention.
@mikeroegames
@mikeroegames 2 роки тому
She is beautiful. Fantastic workflow and topology. And let us not forget those textures. Fantastic work!
@Legend64Project
@Legend64Project 2 роки тому
Thank you Mike :)
@godsturf8210
@godsturf8210 2 роки тому
Man, she's super cute, you really nailed her design. Everything here is as polished as some of the N64's best looking stuff, so don't be too hard on yourself about the small details. 👍
@Tazerboy10
@Tazerboy10 2 роки тому
Yup
@HeyJinx
@HeyJinx Рік тому
Go outside
@notkerr
@notkerr Рік тому
Bros said N64 character really looking cute lmao
@harukills
@harukills Рік тому
@@notkerr kirby is cute
@frickitweball
@frickitweball Рік тому
@@notkerr okay but hear me out
@TheGimGamer
@TheGimGamer 2 роки тому
How cool is it that we are getting an official Nintendo wireless n64 controller, can’t wait to play your game with it great work keep doing you at your own pace
@Legend64Project
@Legend64Project 2 роки тому
Ah I didn’t think about that! I need to buy one before the infamous Nintendo shortages begin!!
@BMPK
@BMPK 2 роки тому
@@Legend64Project says no one ever.
@DanPos
@DanPos 2 роки тому
I'm sure you know by now but you don't need to change weights with shape keys, blender has a weight paint mode - you should look into it!
@westingtyler2
@westingtyler2 Рік тому
yes, I agree. using the weight paint mode to get the deformations right, might also make it easier later to do the animations in the game engine since your coding doesn't have to synchronize the rig animation with the blend shape blending.
@campanella0999
@campanella0999 2 роки тому
I wish I knew more about how you modeled the dress itself but regardless this is a huge inspiration
@feyternerdworld
@feyternerdworld 2 роки тому
This is some impressive work for someone who is not considering himself as a character designer. I think switching to blender was the right thing to do for you. It seems to better fits your needs.
@TheBigQQ69420
@TheBigQQ69420 3 місяці тому
Gorgeous model. That texture painting really brought it to a whole new level.
@yusukee6533
@yusukee6533 9 місяців тому
Damn, I subbed right away when I hearded the SOTN ost
@turdnugget
@turdnugget 2 роки тому
Woah she came out so amazing, your modeling skills are top notch!
@FoxerTails
@FoxerTails 2 роки тому
Man, those facial expressions look like they would fit right in with Ocarina of Time. And from the modeling references, I could see why. Great work as always!
@brokenscart7989
@brokenscart7989 2 роки тому
I love the eyes just being a texture flat to the face, and blinking.
@peacemaster8117
@peacemaster8117 2 роки тому
Welcome to the cult! This character is so cute, I'm already in love...
@GrifChan
@GrifChan Рік тому
I like how her hair looks so nice
@SuperVillianStudios
@SuperVillianStudios 2 роки тому
The music for this video is already getting me into that nostalgic N64 game feel
@terrawest9500
@terrawest9500 2 роки тому
This game looks so good. Thank you for making it.
@shiftedfocusmusic
@shiftedfocusmusic Рік тому
This is so awesome. I really enjoy your Devlogs. It's very inspiring.
@Rob-hm4jx
@Rob-hm4jx 2 роки тому
This is really fueling my nostalgia, it looks amazing! Looking forward to more :)
@tursala
@tursala 2 роки тому
Impressive work, as always. Please keep it up, looking forward to this game is my main hope atm.
@donbologna5486
@donbologna5486 2 роки тому
This is so awesome to see! Keep it up i wish you the best of luck!!
@nope3324
@nope3324 2 роки тому
it's really fun seeing you make this character, I hope we'll get to see your character making process more in the future!!!
@lemnyelow2260
@lemnyelow2260 Рік тому
You honestly inspired me to get into 3D modeling n64 style characters. Granted I haven't begone the process yet but I now have such an underlining appreciation for the aesthetic the n64 brings. Look forward to how your game turns out in the future, the art direction is outstanding!
@nkanyisoinnocentkhwane3752
@nkanyisoinnocentkhwane3752 2 роки тому
I love the design so far so I think you're definitely onto something
@silvergleam1128
@silvergleam1128 2 роки тому
This is incredibly done and seeing the visual style done again today gives me hope for an idea I'm conjuring up. Best of luck on your project and I'm excited to see more of it come to light!
@lashghost
@lashghost 2 роки тому
Looks very cool, I am excited to see what else is to come!
@jonny9425
@jonny9425 2 роки тому
Really great job it's rare to see great tutorials from ppl that are actually good artists
@TheBreadPirate
@TheBreadPirate 2 роки тому
This is ridiculously impressive, it turned out great!
@SafeRemain
@SafeRemain 11 місяців тому
herhhhh
@CrazzeHL
@CrazzeHL 2 роки тому
this is looking so great! it's giving me the exact Legend of Zelda nostalgic vibes nice work, keep going, mate!
@fatgods2921
@fatgods2921 2 роки тому
Seems like a huge undertaking while working solo. I can't wait to see more.
@CrimsonDX
@CrimsonDX Рік тому
She looks amazing!
@jordansprojects
@jordansprojects 2 місяці тому
Love her design! Thanks for documenting your process.
@manfob22
@manfob22 2 роки тому
The Victorian design looks nice ! Keep it up, your design workflow is really entertaining. I have a question, but it might be too early to ask: Do you have an idea of how your game will look like gameplay wise ?
@Legend64Project
@Legend64Project 2 роки тому
I do, but sadly I’m limited with what I’m able to do in Unreal Engine at the moment and haven’t been able to test out my ideas. Hopefully this will change once I upgrade from my old laptop to a cutting edge pc!
@Jumpycnat
@Jumpycnat 2 роки тому
Great video! You're a really talented 3D artist, you captured the look of the N64 just about perfectly! I seriously can't wait to see more of the game.
@coffeepowerupgames
@coffeepowerupgames Рік тому
Wow, this looks cool! You really nailed the N64 aesthetics!
@tylerhughes192
@tylerhughes192 2 роки тому
Looks awesome keep up the good work!
@lifeartstudios6207
@lifeartstudios6207 2 роки тому
you can use custom data channels to change your facial expressions without needing to make a dynamic material instance. Hope that helps reduce some draw calls for you.
@Legend64Project
@Legend64Project 2 роки тому
Interesting! I will have to look into that! Can you point me to any videos demonstrating?
@LeviAckerman-cl6iy
@LeviAckerman-cl6iy Рік тому
I'm in a games development course and this is so interesting to watch!! I can't wait to binge all of your videos, hopefully one day I'll get to make my dream game and I'll be sure to credit you when I do ❤
@morganlak4337
@morganlak4337 2 роки тому
This looks super good!
@zurdoestrada1824
@zurdoestrada1824 Рік тому
Thank youuu so much!!!
@Atmos_Glitch
@Atmos_Glitch Рік тому
That's uh... That's alot of _polygons_ for a 64 styled character 𓁹‿𓁹
@ritof-rice
@ritof-rice Рік тому
Thanks for showing all of your process! I speed up the video to 0.25 so I could follow along and learn what you were doing because I want to make a game and Im just new to blender so making any character is a very hard task for me and there isnt much tutorials out there. so thanks for the great video
@gatovolador3677
@gatovolador3677 2 роки тому
Keep up the great work!
@dinocactus8356
@dinocactus8356 2 роки тому
Always loves the n64 style especially when it's the higher poly models! It's awesome to see someone interested in the 64 style like I am lol keep up the good work and maybe one day I could learn to use blender and make characters this good. Also the Victorian style looks great, I'd say try and mix the two style dresses to match the castles esthetic too.
@SebastianGraves
@SebastianGraves 2 роки тому
I love this man. Best of luck with the project, I'll be watching.
@Legend64Project
@Legend64Project 2 роки тому
Cheers I appreciate it :)
@lucifer76ao33
@lucifer76ao33 2 роки тому
This project is so wonderfull hope one day I can play ur game!
@Nexus-11
@Nexus-11 6 місяців тому
EPIC! I would love to see a tutorial for your next character video.
@iknowcharley5
@iknowcharley5 2 роки тому
This is coming along GREAT
@Legend64Project
@Legend64Project 2 роки тому
Cheers, I appreciate :)
@MAGMACULT
@MAGMACULT Рік тому
Nice glad i discovered this
@RW1A
@RW1A Рік тому
Absolutely adore her design. I wish i could make good models like that in blender
@djr9999
@djr9999 Рік тому
cool stuff !
@RetroPlus
@RetroPlus 2 роки тому
That's amazing, you nailed the style. Looks exactly like a character from ocarina of time!
@philb2052
@philb2052 2 роки тому
This game is going to be killer!
@hikaroto2791
@hikaroto2791 2 роки тому
this was super awsome
@shippudenranger9780
@shippudenranger9780 10 місяців тому
Truly beautiful! I gotta try doing Blender with my characters someday in the future! ❤w❤
@ArcaneWorlds
@ArcaneWorlds 2 роки тому
Wahey a first character! Reminds me of Zelda I love it.
@jakehellspawn4709
@jakehellspawn4709 2 роки тому
Dude thank you for posting on tiktok otherwise I might have never stumbled upon this project! Very excited to follow the development and see what you come out with
@Legend64Project
@Legend64Project 2 роки тому
Thanks for stopping by :D
@yourcommander3412
@yourcommander3412 2 роки тому
This lady got vertices where it counts mate !
@zackeryyy
@zackeryyy 2 роки тому
Your stuff is so good you could literally release your own n64/ps1 era inspired console.
@n64glennplant
@n64glennplant 2 роки тому
I enjoy your work so far, I just wish this was being designed to run on OG n64 hardware and released on carts 🥰
@Legend64Project
@Legend64Project 2 роки тому
Thank you. I wish I had the technical know-how to do that. Sadly I am more of an art guy than a programmer :/
@rikedur3185
@rikedur3185 2 роки тому
Very informative
@sandakureva
@sandakureva Рік тому
I really need to get on this guy's level.
@BoyNamedKelly
@BoyNamedKelly 2 роки тому
It’s almost like you’re a Castlevania fan… 😆 I love it
@carlos09121982
@carlos09121982 6 місяців тому
excelente video y gran fondo musical de castlevania
@TheRoboticFerret
@TheRoboticFerret Рік тому
just wow. I mean, clearly you have heaps of experience but this video makes this kind of work feel achievable for a beginner
@planetmorgoth2838
@planetmorgoth2838 5 місяців тому
Awesome
@Rein-Kingins
@Rein-Kingins 5 місяців тому
I like this video, that char you made remind me of castlevania on n64. always like the way they look on n64.
@piglin469
@piglin469 Рік тому
Also good game cant wait to play it
@donaldclark2735
@donaldclark2735 Рік тому
You made drawing the eyes look so easy lol I've been trying to make the same style of game, I'm not great at drawing though so I'm finding the facial expressions really hard
@skreamnredskull8941
@skreamnredskull8941 Рік тому
Loving your videos, and how your game is turning out! I'm just getting in to modeling, and I also want to get the n64 style... so I might have "stolen" your texture atlas method while texturing my first model (a Marathon style assault rifle)
@kruth6663
@kruth6663 2 роки тому
Good choice, Blender is fantastic
@happyc6770
@happyc6770 2 роки тому
cant wait for the next video!! =)
@Legend64Project
@Legend64Project 2 роки тому
I’m trying not to take too long with it!
@AlteredEvil
@AlteredEvil 2 роки тому
Absolutely love the work that you're doing, keep it up! I am probably going to end up asking you for advice LOL
@conraddugger4165
@conraddugger4165 2 роки тому
STELLAR, man! If you made any sort of N64 game,design course (especially creating textures) I would buy it in a heartbeat. So would others, from what I read here. Keep up the awesome work!!
@KageNage
@KageNage 2 роки тому
Very cool
@ozzeioz9182
@ozzeioz9182 2 роки тому
Zamn 😍
@skullkid234
@skullkid234 4 місяці тому
I love her
@westingtyler2
@westingtyler2 Рік тому
4:50 wow! this was nuts. I'm binging the whole playlist to catch up on what I've missed, and I see you respond to my comment! I'm glad to see the Rigify plugin has been useful, and I can't wait to see even more videos. This series is inspiring me to gear up to make my own devlog videos about my games as I'm able. One of my side projects is #SP, which is heavily inspired by Ocarina of Time's look as well, so I hope to post a video of that soon, exploring the map. Also maybe you know about this already, but you can explore your blender files in 1st person if you hit SHIFT+~. you can turn gravity on and off with G and use the scrollwheel to change your movement speed (and there are actual height settings in the preferences, etc.). it saves a LOT of time from having to dump the .blend into the engine to explore. I even found a way to attach a basic character model to the camera (in a T-pose) so I can get a general idea of what a 3rd person view will look like.
@ryank6826
@ryank6826 2 роки тому
So cool
@m1lan417
@m1lan417 9 місяців тому
GYATTTT
@AaronMYoung
@AaronMYoung 2 роки тому
Hey thanks for the shout out! Great video as always, the character looks great! I have been wanting to switch to blender but have yet to do it :(
@Legend64Project
@Legend64Project 2 роки тому
You are welcome, thank YOU for the support. I think Blender is worth it in the long run but it was a pain to “relearn” a few things. Felt like being a beginner again at times! I decided to make the switch because my licenses ran out and I couldn’t justify the expense when there was a free alternative.
@AaronMYoung
@AaronMYoung 2 роки тому
@@Legend64Project That's what I'm not looking forward to most, Learning new stuff can be draining but I agree I think it will be better in the long run.
@AllExistence
@AllExistence Рік тому
I'm pretty sure there are add-ons for exporting the models and characters into any game engine for blender. And for import from blender for UE as well.
@James_XXIY_crafts
@James_XXIY_crafts 2 роки тому
Well, you didn't actually use rigify, you just used the skeleton generation placeholder/target as your skeleton, which works perfectly fine, but it is not quite right, hehe.
@Luzo-wx2eo
@Luzo-wx2eo 7 днів тому
Smash, next question? Nice work man.
@Kindlesmith70
@Kindlesmith70 Рік тому
Discovers the wonders of Blender. Funny because I too used 3ds Max at first. There is so much more information for Blender use, and it has come a long way in what it can do. Being 100% free is also a major plus.
@topramen925
@topramen925 2 роки тому
Incredible work as always. I personally think the Japanese version fits the overall aesthetic more, but it's totally up to you.
@kaseius
@kaseius Рік тому
Following along at the 1:00m at 0.25x speed mark in my own blender, when suddenly extra vertices hah
@JAZ_2002
@JAZ_2002 Рік тому
8:36 Slow laptop huh? I know that feeling all too well haha
@StrawberryNUKE
@StrawberryNUKE 2 роки тому
Since this is supposed to be closer to the N64, wouldn't you want her dress to wobble around by her hips like a big bell with light deformations to hide her legs?
@ZiRR0
@ZiRR0 2 роки тому
nice
@picklesplaysgames975
@picklesplaysgames975 2 роки тому
And Rigify has covinced me to switch to Blender for Characters! Thanks dude! :)
@Legend64Project
@Legend64Project 2 роки тому
Awesome! Just a heads up, someone already mentioned I didn’t use it the right way in the video. Apparently there are additional options for the rig that I missed. I’m looking forward to trying it out some more!
@LUCID_Rokka
@LUCID_Rokka Рік тому
Nice "Moodboard" 😉
@OMGItsBirdmanArchive
@OMGItsBirdmanArchive 2 роки тому
Broo she's getting me torqued
@ubacam
@ubacam 2 роки тому
Each video you release, I become more and more enamored with the project! I love the devlogs and find them very inspiring and encouraging as I slowly improve in game dev. Just out of curiosity, are you making music for the game/ do you have any specific plans for music?
@Legend64Project
@Legend64Project 2 роки тому
Thanks a lot Cam. That’s lovely to hear. I’ve had a few people ask if they could work on a few tracks for the game.
@rittzler
@rittzler 2 роки тому
character looks great, i could go either way between the victorian or japanese type designs for her. and you did a lovely job on her face textures, good stuff! i notice you didnt...actually use rigify? you just used the metarig, and then have a completely new set of controls in the later half of the video. did you not find out about the actual rig generating features it has, or was there something specific about the rigify rig that threw you off?
@Legend64Project
@Legend64Project 2 роки тому
Whoa really? I seriously thought it was just creating a skeleton super quick, didn’t realize there was more to it!! That’s awesome if it can be even faster to set all this up in the future. Thank you for letting me know.
@rittzler
@rittzler 2 роки тому
@@Legend64Project YEAH no prob man, it gives you a pretty advanced rig with basically one more button press, haha. It's pretty customizable too! Your models weight painting should still be more or less compatible with the resulting rig, i think you'll just have to put "DEF-" ? in front of all the vertex group names to match the new bones. It's got some quirks when it comes to being exported for game engines, that said, but there's actually a good amount of addons and such dedicated to fixing the headache that the blender to ue4 pipeline can be, and some even specifically for rigify rigs to ue4. Best of luck with future blender shenanigans, i'll be peepin the next update
@Legend64Project
@Legend64Project 2 роки тому
@@rittzler dang I’ll have to try it out for real.
@scottalexander_
@scottalexander_ 2 роки тому
how did you manage to get started with low poly modelling? do you have any resources or tutorials you could link to? your work is insanely cool! I cannot wait to see what else you do next
@Legend64Project
@Legend64Project 2 роки тому
I’ve had years of experience with 3D but I honestly prefer the look of low poly models, so this game is something I’ve wanted to make for a long time. If you are interested in doing it too, I’d recommend that you master the basics of 3D before jumping into a low poly aesthetic. I’ve seen a lot of people use the low poly style as a crutch and it often limits them later on.
@scottalexander_
@scottalexander_ 2 роки тому
@@Legend64Project I see. Thank you so much for your time and advice, I appreciate it a lot.
@ToguroKun
@ToguroKun 2 роки тому
lol idk why when you mentioned the switch to blender my body just went "fuck yes!" on its own
@Legend64Project
@Legend64Project 2 роки тому
Haha it’s the best
Adding the Main Character to my Game | Devlog
12:06
Legend 64
Переглядів 38 тис.
Creating Stylized Low Poly Characters in Blender
23:46
lacruzo
Переглядів 149 тис.
Creating a Game Character - The Rogue - Blender 3
20:05
Grant Abbitt
Переглядів 151 тис.
Undead Hydra | Devlog
9:26
Legend 64
Переглядів 50 тис.
How To Make PS2 Graphics
3:45
Garbaj
Переглядів 174 тис.
Making My Dream Game | Devlog
18:50
Legend 64
Переглядів 214 тис.
how to create accurate ps1 and n64 styled graphics
12:48
Hi im Iny
Переглядів 85 тис.
Turning Your 2D Character into 3D • 02
9:20
tinynocky
Переглядів 352 тис.
Making my N64 Inspired Adventure Game // DEVLOG #1
19:48
FireDragon04
Переглядів 48 тис.
I turned Nia Archives into a PS1 hologram
13:56
intranetgirl
Переглядів 160 тис.
The Truth About PS1 Graphics
3:06
Garbaj
Переглядів 1,5 млн
Making an Anime character in 3D!
9:16
Bran Sculpts
Переглядів 930 тис.
coppie di brawler #brawlstars #brawl #supercell #gaming #perte
0:25
Legendary Monster Egg 🤬 #brawlstars #monsteregg #mutations
0:37
MAGMA - Brawl Stars
Переглядів 8 млн