NVIDIA’s New Tech: Master of Illusions!

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Two Minute Papers

Two Minute Papers

День тому

❤️ Check out Microsoft Azure AI and try it out for free:
azure.microsoft.com/en-us/sol...
📝 The paper "ViCMA: Visual Control of Multibody Animations" is available here:
research.nvidia.com/labs/prl/...
📝 The paper "Inverse-Foley Animation: Synchronizing rigid-body motions to sound" is available here:
www.cs.cornell.edu/projects/S...
📝 My paper on simulations that look almost like reality is available for free here:
rdcu.be/cWPfD
Or this is the orig. Nature Physics link with clickable citations:
www.nature.com/articles/s4156...
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#nvidia

КОМЕНТАРІ: 310
@waedi_
@waedi_ 29 днів тому
Could be a lot of applications in video games, with controllable simulations and all.
@ET_AYY_LMAO
@ET_AYY_LMAO 29 днів тому
Not really, this doesn't work on simulations but pre baked animations.
@monawoka97
@monawoka97 29 днів тому
Bit difficult given the requirement for a fixed viewpoint. I reckon it's more useful in film, EG a realistic looking building collapse that just happens to avoid any debri landing on the protag.
@ET_AYY_LMAO
@ET_AYY_LMAO 29 днів тому
@@monawoka97 Not even that, it effectively doesn't change the animation, it just swaps around objects / materials at a convenient time where objects are overlapping or colliding and thus can be used for a slight of hand. Its a cool technique, but not exactly useful or groundbreaking. I think I need to read the paper to seriously understand the excitement, maybe there is some cool tricks regarding occlusion and parallelism of the problem solving..
@begobolehsjwjangan2359
@begobolehsjwjangan2359 29 днів тому
no more ragdoll dead body in GTA
@Virsconte
@Virsconte 29 днів тому
Yeah, unfortunately it feels like the most useful application there would be manipulating player psychology, for instance with loot box mechanics.
@recube_games
@recube_games 29 днів тому
I forgot that this is a papers channel and not an AI channel, great to see things outside that space once in a while.
@thedofflin
@thedofflin 29 днів тому
It's good to see a complete and reliable new technology, which can't be said for a lot of AI stuff which gets a bit exhausting
@sean748
@sean748 29 днів тому
Give me some rendering and light transport content 😭
@ChristopheLeyder
@ChristopheLeyder 15 днів тому
This the content that made the channel popular to begin with, the AI stuff become quite tiresome honestly.
@ThreeChe
@ThreeChe 29 днів тому
The reverse engineered physical simulation to match a sound sample is the real magic.
@thedofflin
@thedofflin 29 днів тому
This will honestly be great for animators who want realistic physics but also want control over certain keyframes
@AurrenTV
@AurrenTV 28 днів тому
Except not really because the technique is entirely smoke and mirrors. It uses camera occlusion to replace things with other things. In the case of the balls it's just using the motion blur to do it and is really obvious if you look frame by frame.
@jamesc5801
@jamesc5801 28 днів тому
If the illusion works, it wouldn't matter
@catsnorkel
@catsnorkel 28 днів тому
@@AurrenTV and why do you think that wouldn't be useful to animators? A scaled down version of this has been used by animators for decades.
@kawag2780
@kawag2780 22 дні тому
@@AurrenTV For the non-animator audience who won't be frame peaking it is good enough.
@jimmy9607
@jimmy9607 11 днів тому
If it’s not realtime, you just bake the physics and color the balls on the last keyframe. That’s a very old trick. I was confused until he got to the point.
@lbgstzockt8493
@lbgstzockt8493 29 днів тому
I honestly love that this isnt AI, sure AI is cool and impressive, but there is something artisanal about just using "normal" math to achieve this effect.
@animation-recapped
@animation-recapped 29 днів тому
AI is normal Math
@Vorexia
@Vorexia 29 днів тому
@@animation-recapped You know exactly what they meant lol, no need to get pedantic over this
@jorgezombie78
@jorgezombie78 29 днів тому
How do you think a.i. is made, chemistry? It's pure "normal" math too. Why is everyone afraid of a tool?
@AlanMitchellAustralia
@AlanMitchellAustralia 29 днів тому
​@@jorgezombie78Not afraid, but it's much easier to reverse engineer and debug "normal" code to understand why a decision is made (with neural networks, it is almost impossible). This implied certainty of "artisinal" systems gives them significant weight over AI in this respect
@animation-recapped
@animation-recapped 29 днів тому
@@Vorexia to be quite frank I don’t know what he means. He is completely wrong for assuming any type of AI development doesn’t have basic fundamental math. Would you mind explaining to me what he means because I’m lost lol
@qaesarx
@qaesarx 29 днів тому
Casino owners are like: WRITE THAT DOWN, WRITE THAT DOWN! 😀🤣🤣🤣🤣🤣🤣🤣🤣
@hians8734
@hians8734 12 днів тому
Gacha game: Yes YEs YEs
@sollybunn
@sollybunn 29 днів тому
When I first saw the simulations I thought that the physics was being slightly altered in an unnoticable way, but upon hearing that it's just changing the apperance of objects I was amazed. For an algorithm which just changes appearances when it's hard to see, I'm not suprised it runs almost in real time without much effort.
@dairin0d
@dairin0d 29 днів тому
I actually came across a paper some years ago which was doing exactly that -- I think they were subtly tweaking the forces over the entire physics simulation to get to the desired state, though, naturally, their method wasn't quite as fast as this (it performed some sort of search over the possible evolutions of the simulation). I can't remember the title of that paper, unfortunately.
@IceMetalPunk
@IceMetalPunk 29 днів тому
It's the appearance *and* the paths.
@sollybunn
@sollybunn 28 днів тому
@@IceMetalPunk ", instead of using motion control to estimate plausible motions for objects with fixed appearances, it can be more efficient to estimate plausible appearances for objects with fixed motions. Consequently, our method, ViCMA (Visual Control of Multibody Animations), is simple and practical. It carries out no complicated optimization or sampling, and, in fact, it only requires the animation trajectory to be generated once. The cost of applying the remainder of the algorithm is negligible." - research.nvidia.com/labs/prl/vicma/2023ViCMA.pdf
@sollybunn
@sollybunn 28 днів тому
​@@IceMetalPunk "instead of using motion control to estimate plausible motions for objects with fixed appearances, it can be more efficient to estimate plausible appearances for objects with fixed motions." - the paper. Also the paper name ViCMA (*Visual* Control of Multibody Animations)
@Pyromma
@Pyromma 29 днів тому
~"All of these techniques are completely handcrafted. No AI anywhere. This is powered by pure human ingenuity. WHAT A TIME TO BE ALIVE!" Thats a sentence I never thought I would hear on this channel about two years ago. How times have changed
@MajorGunner
@MajorGunner 29 днів тому
7:36
@theneonbop
@theneonbop 29 днів тому
I remember him saying this a few years ago.
@kwullums
@kwullums 25 днів тому
i felt that "What a time to be alive"! So nice to sub to a channel excited about this stuff
@thelelanatorlol3978
@thelelanatorlol3978 7 днів тому
You guys realize he feels the same regardless of whether it's AI or handcrafted? It's all cool tech to get excited over.
@crabbyboi9127
@crabbyboi9127 29 днів тому
Nice to see a non AI episode ... for a change...
@zestyorangez
@zestyorangez 29 днів тому
brings me back to what the channel was like 4-5 years ago
@davidoffberlin
@davidoffberlin 29 днів тому
Just 5 more years and Iwill buy a Graphics card lolol
@RandomGuy-nm6bm
@RandomGuy-nm6bm 29 днів тому
relatable
@st20332
@st20332 27 днів тому
Come on software optimisation phase of tech, let's make the best of what we have through ingenious tricks and whatnots pls, not just simply brute forcing performance with hardware optimisation and "more and smaller", but I suppose software updates aren't as profitable, so who knows what the speed will go at
@Puppybarkk
@Puppybarkk 29 днів тому
0:40 me explaining how my algorithm works
@Rybz
@Rybz 29 днів тому
😭😭😭
@filipezappe9312
@filipezappe9312 29 днів тому
The Hitchhiker's Infinite Improbability Drive😄. And it would be even more crazy if the pink balls ended at the top.
@wrOngplan3t
@wrOngplan3t 29 днів тому
😄🤣
@M4rt1nX
@M4rt1nX 29 днів тому
You sir had me reading papers. It is really inspiring seeing these implementations. I saw the other day a video of the guy who created ipAdapter by implementing someone's else papers. What a time to be alive!!!!!
@and_I_am_Life_the_fixer_of_all
@and_I_am_Life_the_fixer_of_all 29 днів тому
This is probably one of the most fun things I get to do, read papers and see what can I create with them
@bzikarius
@bzikarius 29 днів тому
I am glad, that NV knows, that artist need not just beauty, but artistic control over it. I know how to do such trick end-to-end, but here is a new way, i suppose. The trick is: 1. drop cards randomly. 2. swtich sides for end positions to form text 3. switch sides for start positions to form text 4. if end state and start state do not match, switch state in the middle. So now i will look what NV made.
@bzikarius
@bzikarius 29 днів тому
Okay, so nv did not invent anything new as idea. But the mechanic is tailored well.
@noob19087
@noob19087 29 днів тому
Glad to see some non AI content.
@MatiEP09
@MatiEP09 29 днів тому
two years ago your content inspired me to go to computer Science. Thank you!
@adriankelly_edinburgh
@adriankelly_edinburgh 29 днів тому
Those dice were all loaded - opposite faces should add up to 7!🤔😀
@PranayVaidya007
@PranayVaidya007 29 днів тому
Good to see you nack with papers related to 3d Graphics, between the mayhem of AI Muckery
@besknighter
@besknighter 29 днів тому
I went through the same process as when dumbfounded by a magic trick. First is awe ("Oh, coool!"), then confusion ("wait a minute... How?"), then anger ("How THE HECK is this doneee???"), then enlightenment ("Ohhhh, ok, that makes a lot of sense") to finally back to awe. It's such a simple concept but with really interesting implications and applications.
@dynastyst
@dynastyst 29 днів тому
This is super interesting with the obvious limitation that it forces a preferred visual frame with occlusion rendering.
@EAGLEBLACKInquisido
@EAGLEBLACKInquisido 29 днів тому
At 2:11 one can see the magic at work as around 28 balls (from right to left) a pink one on the third row up changes from pink to lavender.
@Clickadee
@Clickadee 29 днів тому
Does it bug anyone else that the dice pips aren't on the right sides?
@Juttutin
@Juttutin 29 днів тому
Our simulations have been so successful we've lapped reality and come back out the other side.
@MustacheMerlin
@MustacheMerlin 25 днів тому
You should do a video on the RandNLA/RandBLAS paper. It's new algorithms that can do fundamental linear algebra on huge matrices 1000x faster on paper, (closer to 20x in practice but 20x faster is still insane). Things like least squares, for example. The basic idea is that for certain computations you can get an arbitrarily close approximation to the real answer by doing the math on a much smaller matrix made of a random subset of elements from the original matrix, instead of computing the whole thing. So they trade exactness for speed, and notably the tradeoff is configurable so you can tune it to be "good enough" for your specific application.
@Aestareth_
@Aestareth_ 29 днів тому
felt like something was off in the movement, couldn't pinpoint exactly what it was though. it's like ai interpolation when you don't slow it down
@yfaitube
@yfaitube 27 днів тому
The minute I watched this I remember I did this exact same trick in After effects years ago. That was inspired by when I was at school doing calculus. Whenever I was stuck I would work backwards from the answer and just stitched to where I was stuck and hope they middle jump wasn’t noticeable:)
@3sc4p1sm
@3sc4p1sm 29 днів тому
The small music video made me LOL
@franciscomagalhaes7457
@franciscomagalhaes7457 29 днів тому
I knew I'd seen you talk about these simulations before. I just didn't remember it had been such a long time ago...
@teeoemm
@teeoemm 29 днів тому
I'm working on a game with a forced camera angle, could make for some amazing results!
@masoudmaani
@masoudmaani 29 днів тому
@1:40 YES! XD Thank you Dr. Amazing as usual!
@ayatokzorro
@ayatokzorro 23 дні тому
I was really hoping that this was trying to exploit chaotic system. Like, there is a near infinite many ways cards could fall and arrange themselves on the ground, and so one of those possibilities is likely close to our desired image. So I was hoping that instead of simulating physics, it would "tweak" physics so that the desired outcome was guaranteed to happen, while remaining as visually consistent as possible to a person. That would be insane.
@kairu_b
@kairu_b 27 днів тому
Thank you for introducing these interesting researches as always, sir!
@Marco_zlb
@Marco_zlb 29 днів тому
Man I love how they figured out how the sound looked like. I am quite blind, because I can never see sound sadly
@27Jaak
@27Jaak 28 днів тому
Is this similar tech to the one used by nvidia based on the earth clone model to predict the weather? Would this mean the closer our model to reality, the closer we are to predicting the future?
@michaelleue7594
@michaelleue7594 29 днів тому
I'd love to see an expansion on this where they figure out how to measure the degree of visibility or alteration which is necessary for certain tricks to be pulled off. This is impressive but imagine how much more impressive it could get if we approach the limit of believability instead of hugely overcompensating.
@federicocaputo9966
@federicocaputo9966 24 дні тому
If using a camera, figuring out if something is visible has been solved for quite a while. Most computing programs do not draw certain elements to save performance. For the balls, I think they just calculate the points of highest velocity, acceleration and or jerk to choose when to perform the swap
@S1nwar
@S1nwar 29 днів тому
this is basically simulating Poincare recurrence time^^
@intyrnet
@intyrnet 29 днів тому
This is how online gambling sites work
@anteshell
@anteshell 29 днів тому
It's not. They don't cheat with visible visualisations. They cheat in the background where it cannot be detected in any way. This kind of animations can be pixel peeped rather easily to detect the cheating, which is not something they'd want.
@getsideways7257
@getsideways7257 29 днів тому
@@anteshell That's obvious. Still, you can't help but think of those right away...
@getsideways7257
@getsideways7257 29 днів тому
Also elections
@anteshell
@anteshell 29 днів тому
@@getsideways7257 Also not in elections. Votes are not counted based on computer simulations, much less on fixed animations such as seen in this video.
@voidkid420
@voidkid420 22 дні тому
Really doesn't and anteshell is also wrong. Online gambling is massively regulated with every single game being subject to audit etc If we say there's a 95.01% return and after millions of games it turns out to be just 95% we would get fined ... so no one's giving up billions in profit to steal your $1
@Jergling
@Jergling 28 днів тому
Was I the only one who immediately saw the pachinko balls changing color mid-bounce? I know that the visibility function is never favorable in a sim where everything is visible all the time, but the color changes happening during motion blur turned them into multicolor streaks!
@sylfynfotho5522
@sylfynfotho5522 29 днів тому
Controlable laplace's demon, damn.
@Neuer_Alias_erstellen
@Neuer_Alias_erstellen 28 днів тому
there is a verry easy way to achieve this: just by baking the simulation and apply the texture after
@rokasmisingevicius6770
@rokasmisingevicius6770 29 днів тому
what if this is how quantum particles work in a unit to create reality
@davidad660
@davidad660 21 день тому
If you slow down the video to 0.25 speed at 1:06 you can see that a few of the balls change colour to match the placement. The ball in the centre right turns from blue to pink.
@Dimencia
@Dimencia 28 днів тому
I don't get it, though... there's already a simple way to do this, run the simulation once with the balls, then when they're at the end state, set their colors to look like whatever you want the end to look like. Then 'rewind' and run the simulation again (with the 'new' colors in place) and it occurs without any magic, a valid simulation that will reliably produce the end result I guess it'd get slightly more complicated with something like the dice, but doesn't seem worth making all this to solve it...
@Bzuhl
@Bzuhl 28 днів тому
Ok now we need a new round of trickshot context from Corridor Crew (An animator try to simulate a trickshot faster than another guy doing it for real)
@piotrmorag2597
@piotrmorag2597 29 днів тому
I saw some people on yt doing stuff like that in their simulations. YT short from Pezzza's Work channel is in my head when i look at this 😊
@aphaileeja
@aphaileeja 29 днів тому
Holy crap!! This plus time travel can change everything!! Perfection awaits!
@notthatrkelly
@notthatrkelly 28 днів тому
There's a flaw in the logic of the system. Specifically, when the dice fall (at 2:05, for example), the system is seemingly told to take advantage of occlusion to change the top face of the die to a six and make sure that no non-top face displays a six. The flaw is that the face opposite the six on a die is a one. So we shouldn't be able to see any ones if we can see the six on the same die...but we do.
@ZombieRPGee
@ZombieRPGee 27 днів тому
Watching this and I thought about special effect companies being able to finally control a simulation without just having to hope that the next generation looks better
@mako9673
@mako9673 29 днів тому
I was able to spot the changes in colord in the pachinko ball simulation. I am sure others did as well. It is still a good trick, but not imperceptible
@anto_fire8534
@anto_fire8534 29 днів тому
yeah i also did. went back, put it in 0.25 and just saw balls changing colors if they were too far away to were they should have been.
@WikiSnapper
@WikiSnapper 29 днів тому
This technique has been seen by many more than 100 people now! Thank you!
@Metarig
@Metarig 28 днів тому
You don't need AI for this; you can simply write some code that changes the object's color, texture, or look in some way as soon as it touches the ground to achieve the same effect.
@yukimurabrify
@yukimurabrify 29 днів тому
That would be awesome if implemented on simulations created in After Effects, Cinema 4D and similar special effects softwares. As this would mean having much more control over the outcome of some of the simulated effects.
@Batmancontingencyplans
@Batmancontingencyplans 28 днів тому
Someone just invented the final destination for AI agents 🤣
@harry3life
@harry3life 29 днів тому
I never would have guess they literally cheat during simulation. I would have expected the simply do some reverse physics or something. Setup the final condition and find the initial condition to reach it.
@carameljax222
@carameljax222 29 днів тому
Fated simulations
@ramonessix
@ramonessix 29 днів тому
it's crazy how this paper got such few views
@asdf30111
@asdf30111 29 днів тому
621 balls and 621 bunnies? Oh my what a stimulating simulation indeed.
@ideallyyours
@ideallyyours 29 днів тому
9 * 69, yes.
@scooterboom4157
@scooterboom4157 29 днів тому
I love youre videos man!
@TwoMinutePapers
@TwoMinutePapers 29 днів тому
You are too kind, thank you so much! 🙌📜
@msmith2961
@msmith2961 29 днів тому
Cool.. but what is the use case? In what application would this be useful?
@epiicSpooky
@epiicSpooky 28 днів тому
Motion graphics
@Viperzka
@Viperzka 29 днів тому
It's good to see that classic simulation papers haven't been entirely eaten by AI.
@johnprashanth
@johnprashanth 29 днів тому
didn't realise that poker involved dice. what a time to be alive!
@mr.hi_vevo414
@mr.hi_vevo414 28 днів тому
I seriously thought the trick was taking a start and end, then generating plausible frames in-between them until complete, sort of like how stable diffusion works with noise.
@finbeats
@finbeats 29 днів тому
5:15 lol
@hiramhill1305
@hiramhill1305 27 днів тому
When he said he watched specific balls closely, I thought he was saying there were no replacement shenanigans. And the video of the simulated vehicle also made me think it could help the simulated vehicle go from point A to point B. But now I'm disappointed. I thought this was going to be a crazy physics simulations that took the beginning and end state and generated in-between states and worked backwards and forwards deciding chaotic variables like bounce direction and wind as is went, something no human would be able to tell is changing. And the technique was going to be some powerful algorithm that did this trial and error more efficiently than past methods. Like the next best thing after an infinite improbability drive. Now that would be amazing.
@pandoraeeris7860
@pandoraeeris7860 29 днів тому
What a time to be AI!
@ET_AYY_LMAO
@ET_AYY_LMAO 29 днів тому
Honestly it almost seems like this video is totally AI generated. The script is way to excited considering what the whitepaper actually contains in terms of knowledge and useful systems. Basically just a handful of expressions for identifying suitable places to swap around the balls, and sure as soon as you have pre-baked this "score" for your pre-baked animation it is very easy to change the end result without doing a lot of calculations... To me it seems like both the script and the voice is AI generated on this channel these days.
@randomarsh9817
@randomarsh9817 26 днів тому
Peppers? WE DONT HAVE ANY PEPPERS!
@dannyarcher6370
@dannyarcher6370 29 днів тому
6:46 - Holy shit!
@Guassian
@Guassian 20 днів тому
Im confused, you can do this already with simulation programs?
@Guassian
@Guassian 20 днів тому
Nvm that sound thing was insane
@mattgenaro
@mattgenaro 29 днів тому
Master of entropy!
@TiagoTiagoT
@TiagoTiagoT 29 днів тому
Oh, wow, I was expecting this to just be some improvement over that, uh, what was it called? Differentialble Simulations? That one from a while ago where the manipulated the rounding errrors and stuff to subtly steer a simulation towards a desired result, stirring two liquids into an image or doing trick-shots with bouncing objects and stuff like that.
@emrys6895
@emrys6895 29 днів тому
Wait wait, the one where they input sounds and it outputs a video is NOT AI?
@lem0nhead84
@lem0nhead84 28 днів тому
I don't fall for the "I guess it takes hours and hours" anymore 😂
@wihatmi5510
@wihatmi5510 29 днів тому
I thought this worked without cheating. Just considering every possible outcome in a random experiment and computing exactly the possibility that leads to the outcome we want.
@user-ut2tk2yu6x
@user-ut2tk2yu6x 28 днів тому
2:10 watched on 25% speed and the purple balls that get left befind turn blue at some point.. so yeah, they don't make sudden "moves" but they do gradually colorshift.. magic!
@RoniStudio
@RoniStudio 29 днів тому
Casino: The trick I've been using is why it was revealed.
@MaxHarden
@MaxHarden 25 днів тому
Now scientists can get the outcome right of every experiment!
@RogerValor
@RogerValor 29 днів тому
everytime i read nvidia somewhere, i ask myself if it is patented somehow
@Dugiedugdug
@Dugiedugdug 25 днів тому
This algorithm was created just to stress Captain Dissillusion out
@meguellatiyounes8659
@meguellatiyounes8659 27 днів тому
This solves Quantum physics
@blacksages
@blacksages 28 днів тому
I think I have seen the ball switching colors in an ad
@rachelgilyard3430
@rachelgilyard3430 29 днів тому
Really cool stuff!
@drxyd
@drxyd 28 днів тому
Very impressive and even better that this doesn't use AI. +1 for human ingenuity.
@harrytsang1501
@harrytsang1501 29 днів тому
Hiding in occlusion and chaos, so if a tree falls where nobody's around, it indeed didn't make a sound and perhaps even never happened
@planktonfun1
@planktonfun1 24 дні тому
I can do that too but with deterministic math, no AI or recoloring needed
@TewaAya
@TewaAya 27 днів тому
So fantasy/sci-fi media/games/shows could finally fix the giant cgi turtle textures in rising of shield hero. The cgi degraded by two decades when the turtle was in the scene.
@DataJuggler
@DataJuggler 29 днів тому
5:09 That's my favorite job interview discussion. When asked by a big company, how many programmers can we throw at this project, to get it done faster. My answer, 'It doesn't take 9 women 1 month to have a baby. It takes one woman nine months.'
@begobolehsjwjangan2359
@begobolehsjwjangan2359 29 днів тому
it takes 9 men to get a woman pregnant faster. more men more probability.
@catsnorkel
@catsnorkel 28 днів тому
just try explaining that to MBA bros
@birdbeakbeardneck3617
@birdbeakbeardneck3617 29 днів тому
camera wire tapping intensifies
@brianabramian5056
@brianabramian5056 15 днів тому
Never going to a casino again
@SaumonDuLundi
@SaumonDuLundi 29 днів тому
What a time to be alive!
@DelIsInYourMind
@DelIsInYourMind 29 днів тому
I can see a new online casinos with "controlable simulations" not rigged at all.
@Zifusax
@Zifusax 29 днів тому
2:07 Why is the 1 next to the 6 on the dice :D They should be on opposite sides.
@DougLJames
@DougLJames 23 дні тому
C'mon Dave!! 😂
@adamludwick9931
@adamludwick9931 29 днів тому
"With responsible AI built in." GFY GFY GFY
@iznasen
@iznasen 29 днів тому
A certain Nors must be here somewhere 😂
@user-yp2ps3gn3x
@user-yp2ps3gn3x 10 днів тому
Except that the dots on the die don't match reality. Opposite die faces, added up, equal seven. 6-1, 5-2, 4-3, etc. Opposite a six, the face carries a one. But I saw a one on a face ninety degrees from a six, so I at least know they aren't faithfully accurate dice.
@Siderite
@Siderite 28 днів тому
Sounds familiar. Didn't someone already did a simulation where things can go in any direction if they are not observed?
@SoylentGamer
@SoylentGamer 28 днів тому
I wonder how Penn Gillette would feel about all this.
@AurrenTV
@AurrenTV 28 днів тому
Got really disapointed when you essentially said the simulation was a lie. The sound thing is actually useful though.
@zestyorangez
@zestyorangez 29 днів тому
what an incredible video!
@rolfathan
@rolfathan 29 днів тому
More human ingenuity please.
@starplatinum3305
@starplatinum3305 27 днів тому
The online casino will be very proud
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