The FUTURE of Unity 6!

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Code Monkey

Code Monkey

День тому

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Making MULTIPLAYER Games has never been EASIER! • Making MULTIPLAYER Gam...
💬 GDC 2024 has just wrapped up and Unity had their roadmap session covering what is coming in the future with Unity 6.
There's lots of stuff on a ton of different topics, updates on Rendering, Multiplayer, DOTS, AI, Platforms, etc.
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#gamedev
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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КОМЕНТАРІ: 397
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
🎮 Download the FREE Megacity Sample! cmonkey.co/megacity ✅ Super Detailed Unity 2024 Gaming Report cmonkey.co/unity2024gamingreport 🔴 RELATED VIDEOS 🔴 Learn C# Beginner FREE Course! ukposts.info/have/v-deo/qIKWhmyRcKh8jqM.html Learn Unity Beginner/Intermediate 2023 (FREE COMPLETE Course - Unity Tutorial) ukposts.info/have/v-deo/eZ14h3t_boeUpZs.html EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) ukposts.info/have/v-deo/bIqKom-qiWmT1Zs.html Making MULTIPLAYER Games has never been EASIER! ukposts.info/have/v-deo/iHOVZ6-nloyLjpc.html
@litjellyfish
@litjellyfish Місяць тому
First time I see you. Funny when a voice connect to a face. You don’t look like I though you would haha
@taco1010
@taco1010 Місяць тому
Dude i thought the same thing. I thought he was a short bald fat guy with glasses
@restushlogic5794
@restushlogic5794 Місяць тому
Same, but you will get used
@waldemarlight6149
@waldemarlight6149 Місяць тому
Code Monkey looks like a chad
@taco1010
@taco1010 Місяць тому
@@waldemarlight6149 does not resemble code nor a monkey
@RandomGuyyy
@RandomGuyyy Місяць тому
I expected him to look more like a monkey
@vakuzar
@vakuzar Місяць тому
1 mil over 9 years. Thats actually amazing, huge congrats dude.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Thanks! It's crazy to think how I've been doing this for quite a long time heh
@NeverSink
@NeverSink Місяць тому
I'm SO happy to hear that CoreCLR and the language version update is on the roadmap. For instance first-class record support in Unity would be absolutely excellent!
@NadjibBait
@NadjibBait Місяць тому
And we'll finally get rid of Mono. .NET 8+ should be close to Mono + Burst performance wise.
@torginus
@torginus Місяць тому
That's the only feature I care about, unfortunately there's no ETA on it (it's not coming with Unity 6) :(
@NongBenz
@NongBenz Місяць тому
Through all the ups and downs, I'm sticking with Unity. Strikes the best balance between ease of use, capability, and portability.
@programmer_matt
@programmer_matt Місяць тому
exactly👍👍
@Sim2322
@Sim2322 Місяць тому
If you dive deep enough, you can do pretty much anything you technically fancy like completely override the renderers, une a bunch of unsafe code, and even use the library in other frameworks. Only downside to unity is the learning curve for beginner, since c# is relatively inrermediate-level, and the visual scripting is poop
@pawrific
@pawrific Місяць тому
true, its not like you're ever going to make more than $100 from your game.
@AlexGorskov
@AlexGorskov Місяць тому
Come on, man...​@@pawrific
@willianschneider1778
@willianschneider1778 Місяць тому
​@@AlexGorskovwell @pawrific is right. 99.9% of games do not even recoup the Steam $100 fee. People have grand gamedev making dreams, but it's the worst thing ever to make money lol. Steam surpassed 100k games last week.
@lemetamax
@lemetamax Місяць тому
I've been waiting for this video! Thank you.
@Bongface.
@Bongface. Місяць тому
After flirting with Unreal and what they have going, Unity needs step its game up. Unity always had the documentation and asset store advantage but thats starting to change as well.
@AHEK8
@AHEK8 Місяць тому
Unreal is great but It has a very steep learning curve and even not runs in mid-end pc lags in my GTX 1650 super even though I have i7 9th gen processor
@harindersingh5551
@harindersingh5551 Місяць тому
​@@AHEK8Absolutely, in my current company, they made a racing game in unreal engine with a team of 5 people in 1 year but it ended up belly-up on the performance side. Investors were about to put the funding but fortunately I managed to give them a Game with the unity asset store within a week. Luckily it saved the round and the whole team was fired and I went from being an intern to leading a team of 6 with a hefty bonus. Say what you want to say but where time is critical, you just can't beat unity.
@hermes6910
@hermes6910 Місяць тому
@@AHEK8 Just not true. Even though UE is heavier, it runs on a 10-year-old computer... Just don't expect to make heavy scenes, but it's the same with Unity. As for the learning curve, you could start with BP and have easier access than Unity's C#. Even Unreal's C++ looks more like C# than good old C++. The only real big point against Unreal is the documentation, which simply doesn't exist officially, unless you look at the source code yourself. And i'm not even talking about making multiplayer games, they are way more easier in Unreal.
@WolfMobileDev
@WolfMobileDev Місяць тому
@@hermes6910 I would say that alongside documentation lacking, the amount of resources for Unreal are also far less. It's still a big engine so you can find what you need most of the time.. but there always seems to be relevant information when I run into issue with Unity. I also think Unity makes packaging built project a lot easier than Unreal does, but admittedly it has been a few years since I've used Unreal.
@Jlewismedia
@Jlewismedia Місяць тому
Agreed, it's not so much the graphics it's the leaps and bounds of innovation that Unreal demonstrates meanwhile Unity let's its corporate side run a muck.
@jtlewis81
@jtlewis81 Місяць тому
Build profiles sounds very interesting since I released a game last year on Steam and Google Play. I wound up making 2 separate projects just because it was easier to keep track of which control scheme I was putting into which build. The main reason for this was a bug with the version of Unity I was using where the up/down axis control was flipped for positive/negative. It was a weird bug, and I kept forgetting to switch it around when I would switch between the PC and Android builds.
@st3b3d
@st3b3d Місяць тому
Thank you for catching me up big dawg!
@homevids
@homevids Місяць тому
Great summary. Thank you.
@sealsharp
@sealsharp Місяць тому
Looking forward to CoreCRL, but that's a bit longer down the road. But DOTS in standard systems is nice as well, hope they capitalize on that by improving things like animations and navmesh. To be honest, my hopes are not that high, Unity had a tendency to keep things "semi working" for years even before the layoffs.
@MrMax1234568
@MrMax1234568 Місяць тому
Como siempre, me encanta ver a alguien que aporta tanto a la comunidad del desarrollo de videojuegos, espero algún día crear uno propio
@hamzahgamedev
@hamzahgamedev Місяць тому
As a solo game dev, BIGGEST challenge I am facing right now is optimizing the world for my open world game. And I am super happy to see these performance oriented updates, however.... those pricing changes still lurking in my mind though... .😅😅
@damonfedorick
@damonfedorick Місяць тому
As a solo dev, if you make over 250k I'm sure the pricing will not affect you. The pricing policy is designed for large teams taking advantage of unity's free service. Since unity is not a free product but do offer free resources for small teams and students to learn.
@hamzahgamedev
@hamzahgamedev Місяць тому
@@damonfedorick yes definitely 💯, if I will be able to hit the 250k target, I will be super happy to share with Unity. 💪🏻
@WolfMobileDev
@WolfMobileDev Місяць тому
@damonfedorick@@hamzahgamedev The original pricing change was very worrying, If you had a free mobile game, for example, that found major success but your average money per user wasn't good then you'd be paying major fees. This new change on the other hand, is totally fair. Even CodeMonkey hasn't reached the install cap despite his success and marketing. The amount of money you make vs the fees after the proposed changes is definitely fair, my only worry regarding all this is how quickly and aggressively the previous changes were sprung upon as all.
@CarmenXero
@CarmenXero Місяць тому
Could always switch to Unreal where most of these problems are already solved, I mean you either wait for this to come out or you learn Unreal in the mean time.
@Haipeer
@Haipeer Місяць тому
@@hamzahgamedev Well, you don't pay until you hit that threshold, so no worries. Also, for performance - there's only two things - 1. Use URP, and 2. Move your static objects in the world into ECS. This will save you loads of performance.
@devzozo
@devzozo Місяць тому
I use the AllIn1VFX example assets as templates for particle effects, so having it be native is excellent.
@bobjustus
@bobjustus Місяць тому
OMG YOU ARE SO DIFFERENT THAN I IMAGINED! I've been watching you for a looong time, and, idk why, never seen you.
@PillBugGames
@PillBugGames Місяць тому
Thanks for the overview Code Monkey! Looking forward to all the new features. Several of them are very much things that I have been needing. I have to spend a game jam or two working with ECS before I commit to using it in a big project, but I know it will make optimization much easier for some of the stuff I work on.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Learning ECS by doing a game jam sounds like an excellent plan!
@chethanvenkataramaiah6940
@chethanvenkataramaiah6940 Місяць тому
I would definitely want u to make a course on Unity UI Builder.
@soma_donat
@soma_donat Місяць тому
I'm so excited for Unity 6 now, I have tried making multiplayer games and I had so many struggles and I just failed, looking forward to the AI features too, and other smaller things.
@bikesInfoIn
@bikesInfoIn Місяць тому
Can you do video on how game server works 😊 and tell some info...😅
@suicune2001
@suicune2001 Місяць тому
Awesome! Sounds like a lot of good features are coming. And having the benefits of DOTS even for people like me who don't understand it sounds great. I've stayed away from AI for ethical reasons but if their AI stuff is ethically sourced then I'd try it out.
@HeavySandvichGuy1
@HeavySandvichGuy1 Місяць тому
I mean, you shouldn't stay back from AI. You can ask AI to help you with the code, or you can ask for an art that you can use for inspiration. Of course using AI art directly in the game/media is bad. But I don't see any issues when you use it as a reference
@myelinsheathxd
@myelinsheathxd Місяць тому
awesome, I like the asset store tools more than unity engine tools
@everythingcouldbesimplify818
@everythingcouldbesimplify818 Місяць тому
If they manage to implement the GPU resident Drawer and GPU occlusion culling that would be a game changer
@AdrianoRegino
@AdrianoRegino Місяць тому
Thanks for the video. Were you are in Portugal? More or less
@dragonboyx123
@dragonboyx123 Місяць тому
Também fiquei a saber agora. Que surpresa!
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Lisboa!
@AdrianoRegino
@AdrianoRegino Місяць тому
@@CodeMonkeyUnity Que legal, sou do Brasil, parabens pelo seu trabalho!
@JimboS1ice999
@JimboS1ice999 Місяць тому
They have an MMO game mode preset? fuck yes finally.
@halivudestevez2
@halivudestevez2 Місяць тому
tons of features :) will need to re-learn gamedev tools after this upgrade (I don't mind, will be interesting)
@arravolleyball
@arravolleyball 21 день тому
Has anyone tested their project in Unity 6 using the new GPU stuff ? I am super curious about the performance difference by actual devs.
@guardian3472
@guardian3472 Місяць тому
I know this isnt exactly related to this video in particular, but I was curious about the Codemonkey Utilities thing you use in a few of your videos and was curious if you had any documentation anywhere or a video explaining its use. I wanted to read up on it a little before diving into but couldn't find any solid information about it anywhere.
@SpectralMotionInf
@SpectralMotionInf Місяць тому
Its provided for free on his website you can review the code for what it does although a video covering all the features would be nice or some good examples of what to use it for
@guardian3472
@guardian3472 Місяць тому
@@SpectralMotionInf Cool, thanks for the information.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
I-ve long wanted to make a video doing an overview but haven-t been able to do it yet, basically it's a collection of relatively simple utilities so by browsing the source code you should be able to easily understand what it all does. The ones I use most often are FunctionTimer to trigger an action after some time, FunctionUpdater to run logic on every update without having to create a game object, and a bunch of the helper functions inside the UtilsClass for things like calculating angle from Vector or getting the mouse 2D position.
@guardian3472
@guardian3472 Місяць тому
@CodeMonkeyUnity Gotchya, ya, I've been looking into different tools I can use, and possibly creating my own tools and utilities and that caught my interest. If not for my own use, at the least a template for making my own tool/utilities and how to go about it. Love your videos, definitely looking forward to when/if you decide to do a video on it.
@NoTimeLeft_
@NoTimeLeft_ Місяць тому
CodeMonkey did Unity say anything about the T.O.S. for Unity 6 after the debacle a few months back? If I remember correctly, Unity 2022 LTS is the last version that won't implement the new pricing scheme.
@user-to7ds6sc3p
@user-to7ds6sc3p Місяць тому
Watch the Video. It will only affect Studios that makes 1 Million in revenue a year and have over one Million copies sold. Per game. And the max Runtime fee is 2.5% of revenue, getting lower the more you earn so you never pay more than 54k a month. A 2.5% cut for providing the engine, asset store, finshed games with guides and other ressources is not really worth mentioning if you consider that Steam takes 30% and Epic 12% of sales anyways.
@Hobby_Technology
@Hobby_Technology Місяць тому
No matter what, unless you have an F2P mobile game with less than $0.80 earned per user, the Unity pricing is still cheaper than Unreal's
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
On the last update in that whole saga they mentioned how you can lock the TOS for the version that you're using. And yes Unity 2022 does not have the runtime fee regardless of copies sold.
@BrunodeSouzaLino
@BrunodeSouzaLino Місяць тому
@@CodeMonkeyUnity Also, that's the last TOS where you don't give Unity permission to retroactively apply changes.
@Trust799
@Trust799 16 днів тому
What version of unity do you use to build your mobile game. pls i need your help, my version 2022.3.22f1 has gradle errors.
@CodeMonkeyUnity
@CodeMonkeyUnity 16 днів тому
Yes you can use the 22 LTS, I believe Gradle errors are usually related to permissions, so make sure you have permissions to write to that folder.
@Trust799
@Trust799 15 днів тому
@@CodeMonkeyUnity Thank you so much😄
@handsomelessking
@handsomelessking 3 дні тому
That Global Illumination sounds amazing but has to be baked... still cool and seems like an amazing mix between realtime and baked
@TREXYT
@TREXYT Місяць тому
A.I is paid even for personal use soo...but the rest looks cool.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Yeah I wish Muse had a free tier, they do have a 30 day free trial but a limited monthly free tier would be great. I think it's an excellent tool, especially for beginners, but being paid really limits things.
@Yma.world.
@Yma.world. Місяць тому
hello i have a question if i want to master c# unity from below zero where should i start and where to couninue
@azhawking
@azhawking Місяць тому
Google CS50
@zORg_alex
@zORg_alex Місяць тому
I don't even know it came so naturally after I learnt C and C++ in University. You just start with small tasks, ask chat GPT for help with that, ask it for tasks to do and to evaluate results. Should do quite well. It is trained i with that. Put your strength and effort in learning without cheating. There's no real instruction. Ramp up task complexity. Learn what tools do you have, get a taste of them. Learn what is now efficient. Learn cool patterns and good practices. What IT companies ask on interviews and why is that important. And with time you'll get there.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
My recently released C# course starts from the absolute basics (like what is a Variable, how does code execute, etc) and then mores on to more and more complex topics. The beginner section is free here on UKposts ukposts.info/have/v-deo/qIKWhmyRcKh8jqM.html
@soothingnation5380
@soothingnation5380 15 днів тому
Hey CodeM why don't you make a simple MMORPG game tutorial. We learn more about Multiplayer, we learn about optimizing rendering multiple players and so much more in just 1 topic.
@maythesciencebewithyou
@maythesciencebewithyou Місяць тому
Can we expect these new tools to be available in the free version of unity or will they be only in the Pro version.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Unity is always the same program between Personal and Pro, so yes all the same features regardless of license
@alexanderkulaev541
@alexanderkulaev541 26 днів тому
Thank you for such an extensive look at new Unity features! I would love to try them, but I've created the project in Unity 2023. Do you have recommendations or maybe a tutorial on how to upgrade to a new version so that the project wouldn't break? Thank you!
@CodeMonkeyUnity
@CodeMonkeyUnity 26 днів тому
Technically the Unity 2023 beta version that came out a few months ago is roughly the same as the Unity 6 beta so it should be a straightforward upgrade. In general changing versions doesn't cause issues, but whether you should upgrade depends on if there's any specific feature you need, and if your project is NOT near release. If you're releasing soon then just stick with the version you have.
@alexanderkulaev541
@alexanderkulaev541 26 днів тому
@@CodeMonkeyUnity Thank you for answer! Since I'm only learning and just started this project, I can't tell when it will be released. Hopefully in a year :) I don't know about any specific feature in Unity 6 that I really need for my project. I just tend to like having the latest release of the software that I use, thinking it's the most stable, reliable and feature-rich if need be. Should I better stick with the current version until this particular project is done?
@CodeMonkeyUnity
@CodeMonkeyUnity 25 днів тому
The most reliable in the latest LTS version (which right now is 2022 LTS) not the Beta versions, but in 1 year Unity 6 LTS will be out. Although if you're a beginner I would definitely advise you to make something smaller and not spend an entire year on just one project. You learn a lot more from making multiple small projects than one big one.
@alexanderkulaev541
@alexanderkulaev541 25 днів тому
@@CodeMonkeyUnity Okay, thank you for your advice! I have many ideas for games, but they tend to be bigger than it's advisable. So now I try to create a focused platformer with great story and atmosphere. It's just that I don't want to be just learning and creating some micro games, you know, I would like to create this game and learn as I go everything I need for it.
@user-xr8qs4xj8e
@user-xr8qs4xj8e Місяць тому
Everything looks really amazing, but also a little bit overwhenlming. Do you plan to make videos and tutorials on all the new features and tools after their release?
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Yup I definitely want to cover as many as possible when Unity 6 is out
@TheGreatVV
@TheGreatVV Місяць тому
This video sold me Unity 6 better than Unity did
@Pa3BeDka_Gaming
@Pa3BeDka_Gaming Місяць тому
@Code Monkey Please tell us how to learn programming correctly? Most of my friends just rewrite or copy individual parts of the script, but they do not understand how a separate part works, that is, they cannot write on their own.
@tim.martin
@tim.martin Місяць тому
Copying parts is a core aspect of learning. Read the docs, read source, copy parts, repeat.
@skiez7430
@skiez7430 25 днів тому
What the guy above me said. Also you should really make sure you understand the basics (variables, bools, arrays, functions etc). If theres something you cannot understand you could ask chatgpt
@UjaniRohan
@UjaniRohan Місяць тому
I watch your netcod tutorial and I successfully maked a game, but I realize that netcode is dose not support in webgl.Can you make a tutorial.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
It does support webgl as long as you're using transport 2.0
@furkan5935
@furkan5935 Місяць тому
Is it possible to make a game for 50-70k swedish krons with you, small project. Would be really great to work with you!
@emptychannel9444
@emptychannel9444 Місяць тому
I like changes but it's now enough to change from Unreal after previous issues with Unity.
@raymk
@raymk Місяць тому
No bombastic new features, but Unity is definitely getting faster and faster. One day we'll make changes to the script and play the built game in less than 3 seconds. Fascinating future!!!
@krox477
@krox477 2 дні тому
Lots of good improvements this time
@s1s1l1sko
@s1s1l1sko 22 дні тому
Would it be efficient to create a script with like all of your algorithms like Spawn(object..)) and Destroy(object..) and more and then just always reference this one script when using one of them?
@CodeMonkeyUnity
@CodeMonkeyUnity 21 день тому
It would work, but potentially lead to a ton of spaghetti code by having all your scripts be tightly coupled to that one script. Usually each script/class should do one thing and one thing only.
@s1s1l1sko
@s1s1l1sko 21 день тому
@@CodeMonkeyUnity If spaghetti code is code that you have no idea what you have even written wouldnt it be less of spaghetti code because you could clearly know by the names of the functions what youve done? I think it would be more efficient not having to write the functions again in all scripts if you need them. I appreciate your reply btw this is something i have been trying to get an answer to for a long time.
@CodeMonkeyUnity
@CodeMonkeyUnity 21 день тому
Spaghetti code is just having tons of connections all over the place. So for example every class interacts with 100 other classes. If your code is like that is becomes a complete mess and really hard to debug. Yes you should avoid writing the same copy pasted code many times, but don't make one giant class with all your functions that all your classes call all over the place, keep things logically separated. For example you can definitely have a TransformHelper class that contains helper functions to Move/Rotate/Scale transforms that you can reuse in many places in the code, that's fine. Just don't make that same class also include helper functions on Saving data or handling Enemy AI, etc.
@s1s1l1sko
@s1s1l1sko 21 день тому
@@CodeMonkeyUnity Yes like the move rotate and scale ones they are something you would use many times so i would have to only create them once
@taash32
@taash32 Місяць тому
Sir, now back to the "Real question", should we trust unity not to change runtime fees again? what they have announced thus far is very promising and competes even with unreal engine (to a certain point). are we going to see another tarkov/rust? or there will be more of Road to Vostok, for those who dont understand what i mean: Road to Vostok was supposed to be made with unity, ended up being remade with godot 3.5, and launched a open beta!
@ivanonlyone7160
@ivanonlyone7160 Місяць тому
Personally for me Unity as a tool is far more advanced than Godot. But I don't really expect to earn 200k from my game anually lol, so it's not really a big deal for me. Also Unity got kicked in the gut, so they will be more careful with such insane runtime fee changes. Road to Vostok shot itself in the foot, because Godot is more limited than Unity, has worse performance and 3D capabilities, it graphically looks better in Unity than in Godot, they should've spent these 400h porting on developing the game itself
@taash32
@taash32 Місяць тому
@@ivanonlyone7160 all you said is true i definitely agree %100, but if you go back to when they just announced the new runtime fee system, it was a nightmare for us "indie devs who barely make ~36k/y", personally this whole thing forced me to discontinue my latest project unless I find partnership/sponsor that will keep my back covert. codeMonkey is promoting unity in every way he can, because he loves unity and they "seem to be" loving him! maybe he will give us an answer about their future intentions.
@lorrdy7640
@lorrdy7640 Місяць тому
@@ivanonlyone7160 Well it's not a big deal for you now. Even the 200k can change very quickly. Wouldn't be the first time they do something like this.
@azhawking
@azhawking Місяць тому
​@@ivanonlyone7160right...
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
I am not the CEO of Unity so I cannot tell you anything beyond what I'm doing myself, and me personally the fee does not apply to me so I will keep using it. If tomorrow they change the rules then I will analyze the new rules and make a new decision. If nothing they can say/do can change your mind then my advice is just move on to another engine.
@nTu4Ka
@nTu4Ka Місяць тому
Lol. XR is VR/AR and all this. :D
@user-qg1zn3mx6b
@user-qg1zn3mx6b Місяць тому
Allocated server had issues (Query didn't respond or responded incorrectly [DOWN]), stopping server and deallocating
@user-qg1zn3mx6b
@user-qg1zn3mx6b Місяць тому
failed to connect server
@bsdrago
@bsdrago Місяць тому
Automotion game will be welcome =)
@LevitskiSRGE
@LevitskiSRGE Місяць тому
Go to the Godo-Robot side!
@paulblart5358
@paulblart5358 Місяць тому
Still haven't touched Disunity after the Ricitello situation.
@ShaneUrbas
@ShaneUrbas Місяць тому
Is Unity good for pixel games? I have an idea for 2 pixel games. 3D and VR would be nice as well but I dont need it right now. It would be nice to only learn one engine for both 2D and 3D.
@louiscorona8465
@louiscorona8465 Місяць тому
For both 2d/pixel art and 3d, Unity is a pretty good engine. Godot is also a good engine that can do both if you want an open source engine.
@ShaneUrbas
@ShaneUrbas Місяць тому
@@louiscorona8465 I was thinking more of Unity or GameMaker. I tried Godot but I dont think its the right fit.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Yup, there is even a Pixel Perfect camera docs.unity3d.com/Packages/com.unity.2d.pixel-perfect@5.0/manual/index.html
@ShaneUrbas
@ShaneUrbas Місяць тому
@@CodeMonkeyUnity ok. I booted up the Essentials Pathway this morning. Time to stick with it this time!
@tuanoful
@tuanoful 20 днів тому
What I really want/need in this age of generative AI is sprite creation. I want to be able to create all the 2d art I need for a game. When that comes around, I'm going to be so so so so happy
@SkyFpv
@SkyFpv Місяць тому
All this, yet game controller input latency on android is STILL ~100ms when other engines don't have this issue
@nTu4Ka
@nTu4Ka Місяць тому
1:10 "You can read the entire report for free" :D
@BahaaSoliman
@BahaaSoliman Місяць тому
Once I get a better laptop, I'll start learning Pointers
@silchasruin4487
@silchasruin4487 Місяць тому
I'm disappointed but not surprised their reports extol the virtues of in-app purchasing, live services, ads in games and nefarious means of monetization. It's a great report overall but I'll be moving to Unreal after releasing my game if they don't start focusing on developers and their tools. Cause I know Unreal isn't an angel but it feels like choosing the lesser of two evils
@nardokid
@nardokid Місяць тому
Fortnite is the king of all of those ‘virtues’
@zORg_alex
@zORg_alex Місяць тому
What do you mean by tools? They are making tools all the time. Did they ditch something you thought you take need? Then say so.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
That's just the stats for the games industry, personally I'm not a fan of f2p mobile games, I only play premium Steam games, but it's a simple fact that most of the revenue for the entire games industry is based on f2p/mobile/live services
@silchasruin4487
@silchasruin4487 Місяць тому
@@zORg_alex comparing Unreal to Unity's development and Unity looks like a joke.
@yeti8423
@yeti8423 21 день тому
After this video I was hoping that this would be the best of the best things that unity could do to fix their recent disastrous mistake with the cost of using this game engine, and i even had flower in my belly to think i will try it, but even when i was click to start a trial for it i saw a "points" which will be add to my account which will be needed to use this "muse" and first i got extremly angry, hit my table and shouting how unity f. this again. Few people can imagine how terrible disaster this idea is. For me, this is on the same level as the recent high-profile payment issue.
@theplaymakerno1
@theplaymakerno1 Місяць тому
I seriously hope that they start giving Linux so love. The editor is not working very well right now. Quite a few bugs that Linux users have to deal with.
@MLPEnjoyer-qu2yg
@MLPEnjoyer-qu2yg Місяць тому
After watching UnrealEnginre GDC i think Unity is copule of years behind and i dont belive Unity will ever catch up.
@ThiagoCunha
@ThiagoCunha Місяць тому
Welcome back "New" old Naming Convention.
@themirlabs
@themirlabs Місяць тому
One more year and ill finnish my OU course. Then i can finally return to Unity with my new knowledge and create my game!!
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Nice! Best of luck!
@tomazznidarko8700
@tomazznidarko8700 Місяць тому
Will there be an Unity converter for BRP graphics (models etc.)? Most of them support only BRP and not URP and HDRP...If not, I can see there will be a lot of problems for assets producer forced to learn URP and HDRP, some can stop supporting Unity.
@SolWayward
@SolWayward Місяць тому
Just use an HDRP material instead and assign the textures to it.
@tomazznidarko8700
@tomazznidarko8700 Місяць тому
@@SolWaywardThank you for the answer, but if it so easy, why a lot of assets producers only support BRP? And with every new Unity version comes also new URP and HDRP version, which material should we apply to the model? Assets producers are constantly complaining that with every new Unity version they must update their assets ...I assume this is a big headache for them.
@SolWayward
@SolWayward Місяць тому
@@tomazznidarko8700 Probably because they don't wanna bother with making several version of each material. There is is some rare cases where the material has a custom shader that is doing something special, but for most cases switching it to an hdrp material will be good enough.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
There's always been a converter, you just go to Window - Rendering - Render Pipeline Converter and it automatically converts all BiRP materials to URP/HDRP. Most assets support BiRP and can then be upgraded to the others with one click
@tomazznidarko8700
@tomazznidarko8700 Місяць тому
@@CodeMonkeyUnityHi, thank you for the tip, but when I'm using BRP 3D model scene, I don't have this option available, so I have to install URP from the Package Manager first and I get this option available. I will see how this progress with my learning proccess 😃.
@lizkimber
@lizkimber Місяць тому
Im sure i read that the key guy working on the resident drawer was let go As for forcing urp/hrdp on new projects until they fix a shocking bug it is of no good to me and many
@AlexGorskov
@AlexGorskov Місяць тому
Yep, would be rough
@user-to7ds6sc3p
@user-to7ds6sc3p Місяць тому
love me "a shocking bug". Assuming the statistic shown is correct, 90% use URP/HDRP already. That does not look like there is any mayor or gamebreaking issue with the render pipelines.
@lizkimber
@lizkimber Місяць тому
@@user-to7ds6sc3p so apparently i cant paste you a unity bug report but go look at UUM-59476 light leaks badly in webgl making it unusable for me and others
@lizkimber
@lizkimber Місяць тому
See UUM-59476 then
@lizkimber
@lizkimber Місяць тому
Well it seems odd youtube keeps deleteing the comment, but theres a bug UUM-59476 which confirms the existence of my issue
@colin_actually
@colin_actually Місяць тому
you know what I have absolutely zero faith in? A unity roadmap.
@taco1010
@taco1010 Місяць тому
Lol😂 facts
@ragerungames
@ragerungames Місяць тому
I’m still happy with the updates i’ll be getting with Unity 6. 😊
@KizmoBG
@KizmoBG Місяць тому
what will happens if my game is limited to 999 999 keys 🙂 thank you very much, very good video, as always!
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
If you don't go pass the thresholds then you never pay any fee
@Yggdr4zyl
@Yggdr4zyl Місяць тому
Labial synchronization feels off (specifically, your voice is ahead of your lips movement).
@LeanderAuditore
@LeanderAuditore Місяць тому
why you are focusing too much on his lips
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
Hmm odd, seems fine to me, but then again I watch videos at 2-3x so maybe my brain just doesn't notice it
@hoapham7389
@hoapham7389 29 днів тому
somehow I imagine you to look have glasses and beatles haircut
@GoodNewsJim
@GoodNewsJim 28 днів тому
Love you Code Monkey, but I'm forever air gapped due to violation of contract of Unity and I will not be moving forward with new versions until corporate apologizes to me for openly stating they hate me due to my religion, and banning me from all forums. It's a mess, not just women discrimination, but multiple Unity official employees have multiple events of open hate of Christians.
@ic6406
@ic6406 18 днів тому
The most important feature of Unity 6 is the Runtime Fee
@CodeMonkeyUnity
@CodeMonkeyUnity 17 днів тому
...which does not apply to 99% of indie devs It only applies after selling 1 million copies and $1million revenue. If you hit those insane targets then congrats! And if you do go past that, you just pay 2.5%, pretty reasonable
@ic6406
@ic6406 17 днів тому
@@CodeMonkeyUnity No one knows if they don't decide to turn it around 180 degrees again at some point
@CodeMonkeyUnity
@CodeMonkeyUnity 16 днів тому
Technically that is true of any company anywhere. If you're that concerned then yeah your best option is building your own engine from scratch. Although then you might also have trust issues with Valve/Microsoft/Sony so you decide to sell your game yourself instead of putting it on a store. The end result is you don't depend on anyone but yourself, but also end up selling 0 copies.
@chah1653
@chah1653 28 днів тому
Where can i see the PPT page?
@CodeMonkeyUnity
@CodeMonkeyUnity 27 днів тому
The gaming report? There's a link in the description
@chah1653
@chah1653 27 днів тому
@@CodeMonkeyUnity Thank you!
@ariatari2137
@ariatari2137 22 дні тому
The New unity limit for cash gained by developer etc make me still using unity 2021-23 lts and never newer versions
@CodeMonkeyUnity
@CodeMonkeyUnity 21 день тому
I'm guessing you're referring to the $0.20 fee which no longer really exists, I talk about that near the end of the video
@MomoVader
@MomoVader Місяць тому
preety please, go RTS
@suspecm6316
@suspecm6316 Місяць тому
7:30 you know, this just shows why it's SOOOO SO SOO important to gather your own data, because from online discussions you'd think that the prevailing opinion on the Render pipelines is that BiRP is the best and you should use that always and the other two are "feature incomplete and unuseable".
@DotNetCookbook
@DotNetCookbook Місяць тому
Wut. Where would you read such a thing?
@suspecm6316
@suspecm6316 Місяць тому
@@DotNetCookbook unfortunately in way too many places including but not limited to reddit and the unity forums
@SolWayward
@SolWayward Місяць тому
Anyone who has used HDRP knows its far superior than built-in. Pretty sure the only people who think its unusable are people who download broken assets and dont know how to fix them for HDRP. Either way pretty much anything in the asset store, regardless of the render pipeline, is not usable in a serious game. The asset store is a trap. Anyways, that being said, HDRP is extremely nice to use and I could never imagine going back to built in. Everything is going forward is built for HDRP as a default and maybe later ported for other pipelines.
@knightoftheblood1841
@knightoftheblood1841 Місяць тому
​@@suspecm6316 Make sure you not read outdated posts. Yes, in the past, people says BiRP is better than HDRP. Because at that time, HDRP is not mature yet. Now, HDRP is better than BiRP. Try yourself.
@DreadKyller
@DreadKyller Місяць тому
Another cause is that a large portion of the people saying to use BIRP are people who haven't actually released games recently. That data is from games known to be in production. Unfortunately a lot of assets are still developed for the BIRP that then require conversion, especially when people use custom shaders.
@MrPaPaYa86
@MrPaPaYa86 Місяць тому
Beside the terrible PR move on pricing and the stock fall in 2023, Unity has an history of overpromising and underdelivering. I've been toying with UE5 lately and using free yt videos and GPT-4 I'm making faster progress than when I was starting with Unity.
@Haipeer
@Haipeer Місяць тому
It's not always a good advice to stick to LTS version Code Monkey. From my experience It's basically a dice roll whenever deciding on a Unity Version. Currently ECS is pretty much unsable on LTS version, has lots of major bugs, including a bug that I believe you had in one of your videos - not being able to click on entities in playmode to select them, among many others. We've decided to start making our DOTS multiplayer project on beta version, and most of these issues are resolved there.
@altran1125
@altran1125 14 днів тому
i can't wait, unity is one of the best software ever
@bakergames8945
@bakergames8945 Місяць тому
i am watching you for years always thought you were a bald guy with glasses
@leonard4
@leonard4 23 дні тому
Unity needs to stepmit up with big fixes, and bringing next gen tech to the engine. Waiting 2yrs for fixes is ridiculous.
@joy211191
@joy211191 24 дні тому
Now that I think about it. It seems under the old leadership, Unity forgot it's a game engine and thought it was a game and thus the yearly versions. Now it seems more like a game engine. Unity 6, use it for 4-5 years and then Unity 7. This makes sense. Screw the 2017, 2018 etc number. FU John Ricotello (I don't care to look up his name's spelling either).
@P0als
@P0als Місяць тому
Nao sabia que voce era de portugal
@siva6008
@siva6008 Місяць тому
1000th like is me🤩
@vincewa2142
@vincewa2142 Місяць тому
OMG AI sound generation will be my god and savior
@funboys1000
@funboys1000 Місяць тому
mate ur face and voice doesn't match but ur content is solid!
@mccleod6235
@mccleod6235 Місяць тому
Those AI tools look very interesting.
@MangaGamify
@MangaGamify 21 день тому
Unity Tuanjie has more features tho
@CodeMonkeyUnity
@CodeMonkeyUnity 21 день тому
Tuanije?
@-Engineering01-
@-Engineering01- Місяць тому
I'm on 1.999th like omg 😂 liked !
@GameDevBox
@GameDevBox Місяць тому
Unity made up for these past few years this year. Really exciting to use Unity 6 for my Projects! Thanks, Code Monkey you are best like Always
@darkside4663
@darkside4663 Місяць тому
mega city burdens 32 streams of my risen 5950 by 70-80%. It looks impressive. I'm talking about the picture in the task manager. Not about the visual in the game. The visual sucks. And it's lagging.
@dmytrojds
@dmytrojds Місяць тому
only one wish Unity 6 please update your UI already.
@zORg_alex
@zORg_alex Місяць тому
I use Sirenix Odin. It's fine. Is live to see Sirenix acquired by unity and make as a default.
@potter3416
@potter3416 23 дні тому
"Faster iteration time" Yeah, I wouldn't get my hopes up because everytime Unity released something to speed up compile time, it got worse.
@CodeMonkeyUnity
@CodeMonkeyUnity 23 дні тому
Is it? I've been regularly using 22 LTS for the past few years and it's been great, even on my complex project Dinky Guardians it compiles in about 4 seconds
@pushthebutton4602
@pushthebutton4602 Місяць тому
Was hoping for Nanite in Unity :(
@azhawking
@azhawking Місяць тому
That's at least after Unreal has Neo Nanite v100 full dive.
@GameDevBox
@GameDevBox Місяць тому
someone is working on it and it will be release this year
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
There is actually someone trying to do exctly that, I believe it's still in development forum.unity.com/threads/nano-tech-similar-to-nanite-high-detailed-rendering-for-hdrp-urp-and-built-in-rp.1292223/
@azhawking
@azhawking Місяць тому
@@CodeMonkeyUnity Unity in china has nanite since china has a case of "do what i want". They also "borrowed" lumen also :D
@pushthebutton4602
@pushthebutton4602 Місяць тому
@@CodeMonkeyUnity Yes I know this, but I wish Unity bought them and put into Unity editor. Don't understand why the don't? They spend a'lot of money on Weta studio, what happened with that? Did we got anything good from that in the editor?
@student_1631
@student_1631 23 дні тому
bro it's my first time seeing your face u look like a giga chad XD
@MrZinvixYT
@MrZinvixYT Місяць тому
Do u work with Unity? They follow you on Twitter
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
I'm just a user, I don't work for the company itself, they just ask me once in a while if I would like to make a sponsored video on some topic (like this roadmap summary)
@sixjac
@sixjac Місяць тому
Maybe if support wasn't so shit would be ok
@teddysundin2992
@teddysundin2992 Місяць тому
The dude has a face!
@vivekmalam6389
@vivekmalam6389 Місяць тому
First to Watch!!
@nTu4Ka
@nTu4Ka Місяць тому
I think Unity will get rid of GO in the future and will have only Entities or something closer to them.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
I doubt that will ever happen. GameObjects are very mature very robust technology, no point in completely replacing them, better to just augment them with Entities like they are planing.
@ismailyou
@ismailyou 28 днів тому
Unity dosn't work as expected. So many crash.
@wicgamesdev
@wicgamesdev Місяць тому
Glad to have you back on unity, even if thats with the cost of no pricing change, i sold my shares of this company as it might go Bankrupt. But at least you dont get tax by unity!
@user-ml6yy8vg4f
@user-ml6yy8vg4f Місяць тому
Yep, that no splash screen thingy is what I'm waiting for. The rest looks good but still not interesting like Unreal does.
@JM_Traslo
@JM_Traslo Місяць тому
Unity has permanently eroded their trust, it's just not worth trying to get back into it imo. Put aside the crap with installs, the real kicker is that they had put T&Cs in place to prevent you getting retroactively shafted by T&Cs, and they stealth-edited that out so they could shaft everyone more. Unity could look better than UE5 and have its own versions of Nanite and Lumen, but they'd still be a fundamentally untrustworthy company now.
@adriank8792
@adriank8792 Місяць тому
And yet you're on a channel dedicated to learning Unity, talking and thinking about Unity. If you don't want to use it, then what are you doing here? Are you looking for validation? Satisfying your tribalistic hunger? Nobody cares what you think
@JM_Traslo
@JM_Traslo Місяць тому
@@adriank8792 I got the subscriber notification because for the longest time I had been an avid user of Unity and CodeMonkeys is a channel I've watched quite a bit of.
@CodeMonkeyUnity
@CodeMonkeyUnity Місяць тому
If there's nothing they can do or say to regain your trust then yup go ahead and use a different engine. Thankfully nowadays all engines are great so there's no need to use an engine you don't trust. Best of luck!
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