The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games

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The Game Overanalyser

The Game Overanalyser

5 років тому

This video documents the history of creativity in game design, The evolution of genres and the future of innovation in video games.
Creativity is an often misunderstood phenomena, but it is no where near as mysterious as people think. It is about repurposing the past, understanding its context, and fusing disparate ideas together. This video traces the origin of some of the most important innovations in video game design, the most revolutionary games in our medium, and how we can use the storied history of creativity in our medium as a guide to where we might go in the future.
Ultimately, Creativity is about coming together, whether it be ideas, people, or generating systems that allow artists to fully express their authentic voice, and I try to examine What we need to do to unlock a new frontier for games.
Sources
-Gdc talk Mata Haggis Storytelling tools • Storytelling Tools to ...
- Pattrick Holleman The History and evolution of game design
• The History and Evolut...
-Nels Anderson How systems will save us all
• Video
-Raph Koster Practical Creativity
• Practical Creativity
-Creativity Mikhaily Czikzentmihayli
-Raph Koster A theory of fun
-Scott Rogers Level up
-Game Mechnics: Advanced Game design Ernests Adams
-Death to the 3 act structure
• Death to the Three Act...
-Meaningful choice in game level design
• Meaningful Choice in G...
-Design in Detail
• Design in Detail
-GDC Platinum Games
• Platinum Games: Action...
-GDC Holistic level design
• An Approach to Holisti...
-Scott Rigby The Freedom Fallacy
• The Freedom Fallacy: U...
-Erin Hoffman Precision of Emotion
• Precision of Emotion: ...
- Advanced Game design: A systems approach Micheal Sellers
-Designing games : Tynan Sylvester
-Game Invaders : Jo Clay, Paul Massey
-Patterns in game design Stefan Bjork
-Persuasive Games Ian Bogost
-GDC Jesse Schell The future of storytelling
• The Future of Storytel...
-Nicole Lazzaro The four keys of fun
• Nicole Lazzaro | Gam...
-Mechanics Dynamics Aesthetics
www.researchgate.net/publicat...
-Jonathan Blow The Main Conflicts of Modern Game design
• Jonathan Blow: Conflic...

КОМЕНТАРІ: 49
@itslorange
@itslorange 3 роки тому
Such an underated video. Why didn't youtube recommend me this sooner
@MicahBuzanANIMATION
@MicahBuzanANIMATION 3 роки тому
You did a a great job blending history, design tips, and entertainment into one video.
@ScbSnck
@ScbSnck 5 років тому
You deserve more views. Good job.
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks Scooby!
@vincentm99
@vincentm99 5 років тому
That was absolutely insane tbh
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks Narice!.... I'll take that as a compliment!
@vincentm99
@vincentm99 5 років тому
@@thegameoveranalyser4835 it was ^^ I think it's one of the best and well researched videos I've seen in a while, it's a compilation of good things, great job and thanks you for this video, it must have taken a lot of time
@jeromeciarkowski1367
@jeromeciarkowski1367 5 років тому
Wow, overall great video! To be honest, I have much to say and discuss but I don't recall any of it because of the length of the video. I feel a video of this length (and on such content that has so much depth) would better be suited as a series. I loved how you compared the history of video games and game design to that of cinematography. Us as developers and designers should use the past in related fields to better understand our current time and future. Once again, amazing video!
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks for the kind words! I actually agree with you on breaking the video down. Initially i wanted to do histories of specific genres, but the time commitment to do those seemed too daunting. With this video I just wanted to give people a general sweeping survey of things and cover as much as I could, because I don't know how much longer I will be making youtube videos. Perhaps I condensed things a little too much though haha! Thanks again!
@olinolmstead4490
@olinolmstead4490 5 років тому
@@thegameoveranalyser4835 Oh no, how come you might stop? Your videos are top notch. I do agree with Jerome that this one could have been broken down a bit.
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks for saying that Olin! Hopefully I can continue, its just I want to cover certain topics in case i do stop. The support of people like you does mean a lot though!
@jeromeciarkowski1367
@jeromeciarkowski1367 5 років тому
@@thegameoveranalyser4835 I understand the sheer amount of work required to pump out these videos. And your videos are top notch--so I appreciate you and your content. So hopefully that's not burning you out. How do you research and go about pre-production/production? Is it completely solo?
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks again Jerome. My process of production is unconventional I'd say. I start with trying to notice strange connections between disparate things , and then seeing where the idea takes me. For example, this video was a mix of the psychology of creativity, the history of games and Raph kosters talk. I work as a researcher by day, so my process there is to bookmark and categorize every source i find interesting so i can come back to it easily later. I'm alone for now, but i'd love to have a community large enough to brainstorm with in the future!
@thecolorcomputer
@thecolorcomputer 4 місяці тому
Beautiful presentation 🎉
@aaronbeedle941
@aaronbeedle941 4 роки тому
I spend a lot of my time designing games. I've also played many games in my life. Journey is my favourite hands down, and as many great games I have played, nothing has come close to it yet. It was both very fitting and reassuring that this video went out to its soundtrack. For those of you who have not played Journey, I personally feel every human being should experience the game at some point in their lives. It is an experience worth having.
@scottalexander_
@scottalexander_ 5 років тому
I genuinely really enjoyed and learned a lot from this video! I hope you grow in the future!
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks Scawt! I appreciate the kind words.
@arturosandovalsaito2704
@arturosandovalsaito2704 8 місяців тому
That was a great video! This will definitely help me in my video game studies class.
@mazzamaroof7331
@mazzamaroof7331 11 місяців тому
Awesome video, there was a lot of vocabulary that went over my head but overall, your exploration and delivery on the topic was brilliant! Thanks
@elijahclevenger10
@elijahclevenger10 5 років тому
Your videos are great! Keep improving and doing what your doing! You deserve more attention!
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks Elijah! That means a lot to me that you would say that!
@GISP
@GISP 5 років тому
Youll like the games made by Charlie Cleveland of "Unknown Worlds Entertainment". With Natural Selection he combined RTS with FPS, and SubNautica he made exploration, terror(not horror) and adventure come together. He done a few GDC talks too.
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Thanks for the suggestion Gisp, those are some great examples.!
@benjaminnossin9853
@benjaminnossin9853 4 роки тому
Great video, very inspiring ! Thank you for sharing such a well thought-out content
@clownworldcitizen3505
@clownworldcitizen3505 2 роки тому
This video is a hidden gem on UKposts. Thank you :)
@mikesimms4292
@mikesimms4292 4 роки тому
Great video. Love the content!
@openroomxyz
@openroomxyz 2 роки тому
Thanks so much for creathing this and plase create more and more and more! Wish you luck in life and in your creative endevors.
@theyellowarchitect4504
@theyellowarchitect4504 5 років тому
While seeing this is a 33 minute video, it was really well-made. No pacing issues or anything like that, so I could easily watch it to the end with no attention span problems (usual thing for such long vids xD)
@thegameoveranalyser4835
@thegameoveranalyser4835 5 років тому
Haha thanks Yellow Architect! Glad I could keep your attention :)
@marekkasolik8043
@marekkasolik8043 3 роки тому
"Instead of thinking about sheer size for open-world design, perhaps we should be thinking of the breadth of activities we can craft, but actually fulfill the need, a player has."
@arnaldogonzalez1678
@arnaldogonzalez1678 3 роки тому
Great video
@bonitapersona
@bonitapersona 4 роки тому
Absolutely incredible video, and also an exhilarating change of point of view, focusing on emotions instead of mechanics. I'm so looking forward for more people to grasp on these ideas. Regarding the video itself, maybe you could consider doing shorter and more focused videos, to make them more palatable to more general public? I personally prefer this style, but you have something huge here, and everyone would win with more exposition.
@thegameoveranalyser4835
@thegameoveranalyser4835 4 роки тому
Thank you for the kind words Undi! I appreciate the feedback and completely understand what you are saying. My videos are fairly niche in their content, and the range of things I cover might deter more casual viewers. I'm trying to find a balance between maintaining academic integrity and being entertaining and watchable, but i'm still figuring things out to be honest. Shorter more focused videos seems like a good place to start!
@youngknight5589
@youngknight5589 4 роки тому
Honestly i feel some gamers give devs a hard time from learning and taking notes from other games however if it benefits the vision or aesthetic that is being aimed for then there should be no harm, it also means learning from the mistakes and improving on the success of other titles and it could benefit the way we make games later down the line
@Alianger
@Alianger Рік тому
12:00 were CYOA books from befofe colossal cave adventure?
@OscarORosas
@OscarORosas 3 роки тому
Holy shit, when I finished the first part I knew I was gonna watch the whole thing.
@Tru3Times
@Tru3Times Місяць тому
R.I.P Dreams
@cherryscarlett
@cherryscarlett 2 роки тому
If a video game is first person, it's an "Adventure" genre of game.. if it has stealth elements like Thief, it's _"Adventure Stealth"_ If it's point-and-click like Septerra Core or Diablo, it's _"Roleplay"_ Turn based happens in both strategic (Imp2) & tactical (Odium-Gorky17) games, so that won't be a class. Any game whether TBS or RTS (like Cossacks) will be _"Leadership"_ genre of games, since you manage a team or a large group / nation etc. Adventure genre develops *Individualism* and all it's traits, Roleplay enhances *Exploration* and puzzle-solving skills, and limited team-building learning.. Leadership games improve multiple talents from resource handling, military planning (defense / liberation), foresight, intuition, guidance and effectively taking charge of destiny for a land / people, and taking initiative when needed (the kind of skills necessary for future leaders, in any field of their future choice) _Other game genres, if essential, will be made known later.._
@rayzerjay4042
@rayzerjay4042 Рік тому
24:58 SMITE framework
@Visigoth_
@Visigoth_ 4 роки тому
Games are interactive experiences, you can try and broaden how gamers contextualize their experiences (thus broadening the typology of "genres") but Players/gamers are always going to come up with "short hand" labels that refer to "what you do" thus=mechanics/actions. An FPS with themes of loss and relationships, or one that deals with power fantasies and science fiction techno; are still going to be FPS experiences. - Unless your goal is to craft games not for players, but for critics and other creators. In my opinion; this is what happened to art (which is why modern art is considered to be pretensions crap), "art" used to be a product commissioned by a benefactor, then over time it became art for arts sake, and sold buyers on the ego of it all... This is why people who didn't give a shit about the stagnant decaying art scene, just ignored it and started being creative for the fun of it: hence graffiti. - But I'm loving the depth of thought and references I'm seeing in your videos... definitely worth my subscription!
@NullVoid960
@NullVoid960 4 роки тому
This may be late to comment but how I now view Rpg's are through the lense of whether they are a CSRPG (Character-Specific) or CGRPG (Character Generated) which seems to entail design philosophies succinctly, conversely to the non-meaning which I found ascribed within a nationalistic-geographic perspective on genre definition.
@TheRezro
@TheRezro 3 роки тому
I don't see point of this distinction.
@danb5019
@danb5019 2 роки тому
1990s: hard to make a game. 2022: easy to make a game! Now the market is flooded with games and it's hard to think of anything new.
@minimali123
@minimali123 Рік тому
@fluffy6923
@fluffy6923 5 років тому
20:36 I actually find current genres conventions much more useful than what you're proposing. For example, you would put Gone Home, Dear Esther, SOMA, Firewatch, Stanley Parable into different genres, but I for me, knowing that those games all fall into walking simulator genre is very useful, because I don't like that genre and despite different themes I didn't enjoy any of those games. Current genres are not perfect, but at least for me, they are much more useful than what you're proposing.
@Visigoth_
@Visigoth_ 4 роки тому
Fully agree! Video Games are first and foremost an interactive medium. Trying to shoehorn them into established narrative genres is the task of those who view themselves as writers or directors (that's just how they view the world). What's more applicable to video games; Naratology or Ludology? It's as simple as that... - I agree that there's much to be learned from and leaned on with regards to older mediums, but those who fail to see the differences between mediums are doomed to stagnate/become obsolete... imagine being an old school radio actor and then trying to transition into film. Sure, I absolutely love old radio shows but they are what they are, they're not 3D IMAX experiences.
@Visigoth_
@Visigoth_ 4 роки тому
I really enjoyed your video; it's well done (I'm going to have to rewatch it several times; to try and absorbe everything), thanks for sharing. I also wanted to add: Koster is a postmodern progressive feminist twat... his book had some ok stuff in, but most of it was crap, this is the current problem with academia; it's been overrun with people who all fall on the same ideological side, with no room for counter arguments or opposing viewpoints.
@enderweimer9545
@enderweimer9545 Рік тому
You should get better at organizing your ideas
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