The Truth About Counter Strike 2

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TheWarOwl

TheWarOwl

День тому

Counter Strike 2 is a completely new game, but is it too noob friendly?
The WarOwl Plushie is available for the next week, and then gone forever: youtooz.com/products/warowl-p...

КОМЕНТАРІ: 2 900
@Injitin
@Injitin Рік тому
the truth is that Warowl is actually a Valve employee
@buberoini
@buberoini Рік тому
Lol they valve wishes he was their employee
@HITandRUM
@HITandRUM Рік тому
Welp, valve seems to make the best decisions in their designs here, so warowl's praises rarely seem to be out of bounds, but that Artefact bit oof, I completly disagree with that, that game does not go any way in par with magic or even hearthstone in its best days (and hell do I hate to give credit to the blizzard of late)... Anyways hate to say it but it made him look like a bit of a sellout there ... I hope I am wrong.
@putalawea1359
@putalawea1359 Рік тому
Always has been
@EvrytForReal
@EvrytForReal Рік тому
He knows too much
@Jigen311
@Jigen311 Рік тому
Warowl is valve
@quasarone3083
@quasarone3083 Рік тому
I think their approach to CS2 is the smartest thing Valve could have done here. CS:GO is insanely popular, making a sequel with different controls and everything could have gone absolutely horrible so this move of just taking the same game and future-proofing it in a bunch of ways is a really intelligent direction for the property
@infernus6018
@infernus6018 Рік тому
@@Alocater And as we know it will stop there XD
@Johnsmithhjoe
@Johnsmithhjoe Рік тому
Except lowering the skill ceiling will be extremely harmful in the long-term because it hurts the population that ultimately bring in those new players in the first place. EDIT: giving players the ability, on screen, that is equivalent to a player acquiring the ability, lowers the skill ceiling as the player no longer NEEDS to acquire it (don’t assume they will). Follow recoil, noise on radar, and any of these accessibility changes all have the same effect but most of you guys are hypocritically biased towards one of these changes that you subjectively think are good/less harmful. Causal and new players decide what pvp games they play based on popularity, and they often put in very little hours comparatively. When a game loses popularity those players drop quick. Look at any streamer popular game once the streaming community goes to play something else. There is a reason that the pvp games with the highest consistent player count have a high skill ceiling. The competitive players put in 100x more hours than anyone else, they promote the game more than any other group, and they play the game consistently. Hurt the competitive players by lowering the skill ceiling and the only hope you have to ensure a game stays popular is by constantly releasing new content or paying streamers to play your game.
@NOU-iw3gb
@NOU-iw3gb Рік тому
Yeah next they should add aim assist too.
@toafloast1883
@toafloast1883 Рік тому
@@Johnsmithhjoe i doubt it since valorant is still crazy popular and not declining in popularity at all
@elielc.8459
@elielc.8459 Рік тому
@@Johnsmithhjoe They're not lowering the skill ceiling, they're raising the skill floor.
@NotNibbelos
@NotNibbelos Рік тому
Dang the kill at 10:05 is crazy. The ragdoll phsyics are insane. the way he just flops and his body leans on the boxes behind him then just collapses. It's seems so authentic and real.
@ChubbyChubgger
@ChubbyChubgger Рік тому
ive always felt like the ragdoll in csgo felt way worse than what they had in css, i was really disappointed when i tried the beta back in 2012. the ragdoll in cs2 looks absolutely fantastic though, i cant wait to try it
@Opachki69420
@Opachki69420 Рік тому
Thats like tarkov level physics tbh, looks really damn good
@jaycep7660
@jaycep7660 Рік тому
@@ChubbyChubgger bro people be doing backflips after i shoot em in the leg
@i8lvm_1738
@i8lvm_1738 11 місяців тому
​@@ChubbyChubgger yes i agree, but csgo ragdoll is so goofy lol
@arghpee
@arghpee 7 місяців тому
the ragdoll in source 2 is really good. glad they upgraded the physics, itll make s&box a joy.
@j.t.1280
@j.t.1280 Рік тому
To play devil's advocate, I really don't like that the decals automatically remove after less than ten seconds. I get that that's normal for a competitive player but some of us just like the better looking textures and appreciate seeing a hall way all covered in blood and bullet holes adding to the atmosphere, it'd be much better if it was just a setting instead of taking away the option entirely
@unr34L-
@unr34L- 8 місяців тому
r_decals 999 mp_decals 999
@Franshela
@Franshela 8 місяців тому
​@@unr34L-they didn't implement those commands in source 2
@unr34L-
@unr34L- 8 місяців тому
@@Franshela it’s so over
@Franshela
@Franshela 8 місяців тому
@@unr34L- they can add those in a simple patch but yeah gaming is dead
@Cosmic-Bear.
@Cosmic-Bear. 7 місяців тому
Yeah, I'd much rather have immersion and contextual cues than whatever the guy who devotes 20 hours a day to the game needs for that competitive edge I couldn't give two shits about.
@vogel_im_kafig
@vogel_im_kafig Рік тому
I just love the way this guy talks about Counter Strike. He describes it perfectly with such passion that it makes me feel like a kid again.
@Hallucinogenicwane182Effect
@Hallucinogenicwane182Effect Рік тому
this.
@csgoroll.com-codethanks8529
@csgoroll.com-codethanks8529 Рік тому
get a free skin if you checkout my name :)
@Yoloswags
@Yoloswags Рік тому
the smoke looks really bad the game will flop
@arpytrooper2604
@arpytrooper2604 Рік тому
​@@Yoloswags didn't realize the cs stands for cool smoke and without whatever you think is right it'll do poorly. Have you considered applying for a project management position at valve?
@icannotthinkofaname6248
@icannotthinkofaname6248 Рік тому
@@Yoloswags skill issue, honestly, or you just havent seen a smoke in real life
@slivex676
@slivex676 Рік тому
As an official Collectable Card Game nerd who is one of seven people who still plays some Artifact, the game had issues but it was absolutely the marketing and monetization that did it in.
@Darkitz69
@Darkitz69 Рік тому
Ye it was a game killed by (justified) circlejerk of the community and valve just giving up. The base-concept is still one of the most fun cardgames i have ever played
@Ginkoman2
@Ginkoman2 Рік тому
and not having a ranked mode on release
@---cx9sl
@---cx9sl Рік тому
Monetisation was the real issue. Paid game with pay-to-win system on top of it? From good reputation developer like Valve? Marketing did not had any chance.
@bailvik6390
@bailvik6390 Рік тому
yeah if only they had made artifact one board and add more boards the higher the ranks. The game had charm and could have been amazing if they make it easy first and a ranking system.
@kaksspl
@kaksspl Рік тому
As a collectible card game ignorant, have they improved the monetization? Is it worth trying out or is it a wasted potential?
@MizenDaCat
@MizenDaCat Рік тому
Solution to the 4:3 dilemma: Add an fov slider that can not be changed while in game, so it can't be exploited to get "zoom" on all guns like in quake
@JordanKL1
@JordanKL1 10 місяців тому
Exactly the solution. I hope they do this
@AndyTurcu
@AndyTurcu 10 місяців тому
A very good solution to not allowing 4:3 (or other aspect ratios) would be to have the game automatically recognize the monitor resolution but also the aspect ratio and be locked (CS 2) to those settings. This is my opinion.
@potatoes-ni3lr
@potatoes-ni3lr 9 місяців тому
@@JordanKL1 If they don't do it, I'll be disappointed, but at the same time it will be hilarious to see every memorable player still use 4:3 in 2030.
@viejitaloca2810
@viejitaloca2810 7 місяців тому
i mean, you can exploit resolution for the same effect, so why lock the fov?
@MangaGamify
@MangaGamify 7 місяців тому
New here, which Quake game? (like year released)
@kevintan3705
@kevintan3705 Рік тому
On the topic of looking at what people are doing and fixing those issues, I remember something from when Disneyland came out. With overcrowded pathways, people would create shortcuts off the walkways and into the grass. Upon seeing these pathways, they paved new walkways following these more efficient paths, rather than saying “don’t walk on the grass”.
@miltown3920
@miltown3920 2 місяці тому
i was there when it opened in 1955 too i remember
@dmdjt
@dmdjt Рік тому
The grenade training tool shows best what they seem to go for: One of the biggest complaints players had, was that nobody knew basic smokes. Everybody has the ability to find good setups on their own - no need to "one day search a video and learn the setups". New (and old) player can discover setups by just being curious. The effect is, that more people will use grenades and matches should get better. Valve doesn't lower the skill ceiling, they are lowering the barriers (to become a usable team member).
@simplysmiley4670
@simplysmiley4670 Рік тому
And honestly, more of that. You don't need that many "high skill barriers" when you can just have a high skill ceiling instead. You still have your "pro level" plays and one tapping with perfect accuracy (really though, I hate this part of CS that everything goes in blink of an eye and if you're not perfect you just loose), but a new player at least has a chance to do anything more then be cannon fodder.
@dmdjt
@dmdjt Рік тому
@@simplysmiley4670 yes.. absolutely! And the teammates will also be able to use the full tool set needed to play. A win for everyone
@MontySlython
@MontySlython Рік тому
the problem is people were jumping to conclusions assuming the grenade preview was accessible during ranked matches which would damage the competitive skill ceiling of the game.
@dmdjt
@dmdjt Рік тому
@@MontySlython that would have been a problem.
@piemaniac9410
@piemaniac9410 Рік тому
@@simplysmiley4670 " I hate this part of CS that everything goes in blink of an eye and if you're not perfect you just loose" TBH, Counterstrike is actually pretty slow when you think about it. The game takes place over 16-30 rounds and takes ~40 minutes a match, and while an individual play might go by in the blink of an eye, actual strategies for the match, including adapting setups, economy management, utility placement, and mind games evolve over the course of all those rounds. Having a newish player who's a bad shot isn't the end of the world in matchmaking if they can throw decent utility and buy their teammates, plus even dying like cannon fodder can be leveraged in your team's favour by baiting and trading or acting as an early warning system against flanks and surprise pushes.
@jcdrecks
@jcdrecks Рік тому
Your writing has gotten so good over the years man. I genuinely laugh out loud at least twice every video.
@TheWarOwl
@TheWarOwl Рік тому
thank you, I really appreciate it! My mentality to approaching a video is this: every video MUST have 2 things: a laugh-out-loud moment that catches you off guard, and a meaning. I'm finding lately that I enjoy writing way more than I enjoy editing the videos.
@Bleacherzzz
@Bleacherzzz Рік тому
​@TheWarOwl please say hi to me :)
@cybersteel8
@cybersteel8 Рік тому
@@TheWarOwl That's a great mentality, I have found your videos quite enjoyable for this reason. They're a little funny, I can always take something away from them, and I find myself constantly engaged by what you're talking about. I really don't feel like you waste any time in your script, so thank you for respecting our time!
@alpran
@alpran Рік тому
@@Bleacherzzz hi
@Bleacherzzz
@Bleacherzzz Рік тому
@@alpran you know what. I'll take it. Hello :)
@Krobon
@Krobon Рік тому
You are the reason I keep coming back to Counterstrike, thank you for all your awesome videos, super excited for cs2
@hummesse
@hummesse Рік тому
So happy to see you going back to the stuff that made The Warowl great in the first place. This is first rate. Good job.
@godzillaxred
@godzillaxred Рік тому
I love how at 8:19 WarOwl looks at the edge of the smoke because in CSGO there is usually a gap there especially when the smoke landed a bit to the left. I love volumetric smokes.
@geniuz4093
@geniuz4093 Рік тому
they look very out of place and jarring
@zoinksscoob6523
@zoinksscoob6523 Рік тому
​@@geniuz4093 they'll probably fix how it looks like. Nevertheless volumetric smoke is fantastic.
@Pyxyty
@Pyxyty Рік тому
​@@geniuz4093 right right, but smoke grenades where one person can see the enemy but the other cant seems like it belongs in the game
@Th2WolF
@Th2WolF Рік тому
@@Pyxyty it feels more counter-strikey . If they fix the visuals I will be happy with volumetric
@geniuz4093
@geniuz4093 Рік тому
@@zoinksscoob6523 yes the concept is great the execution though it looks ugly
@alexking9177
@alexking9177 Рік тому
A small note on tech debt from a software engineer: - Sometimes doing thing's "the right way" can still lead to tech debt. - Developers sometimes have no way of knowing "the right way" until they realize what they made was done "the wrong way". - "the quick way" depending on time availability, economic factors, and developer expertise sometimes might be the only way. Tech debt piles up if we like it or not and after years of development as well as many resources being dedicated to anti-cheat, it's incredible that CS:GO lasted so long and held up alongside other competitive shooters especially since it ran on an engine that right now is nearing it's 19th birthday. Of course a total rework of CS was necessary but rewrites are extremely time consuming for countless reasons which we can all think of. I think as a community, we really need to give praise to the all devs at Valve for their efforts towards this beloved franchise.
@Lord5oth
@Lord5oth Рік тому
Just a small note, they are not doing this out of the goodness of their hearts it's all for money, valve is not a game company anymore.
@KirlerZone
@KirlerZone Рік тому
I think they dont deserve praise. If you count how much money they do only with boxes in a month is crazy, I dont remember where I saw that there was a point where the csgo team employees was like 12 people... I never understood why Valve didnt invest more money on such a succesful game. Still love the game but Im sure it deserves more love from the company.
@milesrout
@milesrout 11 місяців тому
Most developers don't understand what tech debt means. They think it means "bad code" or "cruft". It doesn't. Debt isn't a bad thing, and neither is technical debt. It's a good thing when used right. Debt is borrowing from future you for the benefit of present you. Sometimes you need to get something done quickly, and so you hand off some work to the future in order to save some work now. That can be good or bad depending on what you do, why you do it, etc. You can borrow money to buy a car (probably stupid) or to buy a house (probably smart). You can maintain a line of credit to help with cash flow issues when you're actually solvent (smart) or you can borrow money to buy crates and open them hoping to get a knife (very stupid). You can write quick code that will need to be cleaned up later to get something done when the 'real solution' will slot right in and work fine (good). You can write quick code that will need to be completely rewritten later in a way that will be buggy, will break, or will just be impossible to change later (bad).
@milesrout
@milesrout 11 місяців тому
@aec aec Just like everyone in the history of the world. It has nothing to do with 'capitalism' (a meaningless propaganda word for what people have always done - voluntarily buy and sell things).
@Ultrasemen
@Ultrasemen 11 місяців тому
​@aec aec not true. If everything ever is only done for money, then why do people make mods? Why do they write fanfiction or make memes?
@nicolaicornelis2853
@nicolaicornelis2853 Рік тому
6:20 great example of players being wrong and developers being right. I often see people "not understand" a decision which makes perfect sense from a game or development perspective. I'm glad you changed your mind about this.
@sgtjasper
@sgtjasper Рік тому
You just made me 10x more hyped for CS2 than any Valve promotional video up til now. Been playing since 1.6 :)
@anthalos92
@anthalos92 9 місяців тому
wait until you see all those cheater russians
@onetrueone
@onetrueone 9 місяців тому
​@anthalos2516 They have always existed especially at lower ranks. Russia should get their own server in the eu closer to them
@EP1CXZ
@EP1CXZ 5 місяців тому
I would stick to 1.6 🙂
@henryhardtits
@henryhardtits Рік тому
As a holder of a Ph.D. in Applied Pwnage, I can confirm I am very mad that new players will be able to understand this videogame
@kiritiray6377
@kiritiray6377 Рік тому
so you dont want any competition?
@texanarchy666
@texanarchy666 Рік тому
@@kiritiray6377 he's being sarcastic... I hope
@WaterDroplet02
@WaterDroplet02 Рік тому
of course they're being sarcastic, you dummies. you don't need a ph.d. to despise new players!
@texanarchy666
@texanarchy666 Рік тому
@@WaterDroplet02 it's hard to tell with the counter strike community. They could just be playing into the joke but actually meaning it
@henryhardtits
@henryhardtits Рік тому
...kidding of course 😉 Always great to have more people join the CS community!
@Jailbird830
@Jailbird830 Рік тому
Ive been watching your channel since I was in my first year of high school to master the mechanics of CSGO. I'm graduating from university this year and I just wanted to say thank you for being some a wholesome, fun, informative, consistent, and truly significant pillar of the CS community. You're a legend to many of us, Warowl! You should know that.
@kingjasko
@kingjasko Рік тому
@Tage Sjögärd Narrator : he, in fact, did not master the mechanics of CSGO
@pomo6015
@pomo6015 Рік тому
Started as S1, graduated as SE
@Jailbird830
@Jailbird830 Рік тому
@@kingjasko mastered that degree tho lfg
@monster089
@monster089 Рік тому
This is a very thought out video with a great script man! It was very enjoyable to watch from start to finish!
@yeetyeet7070
@yeetyeet7070 Рік тому
Having the decals can give so much information in a clutch when sneaking around the map and seeing the splatters. Having that removed makes it a more casual (worse) game.
@0fficerIan
@0fficerIan Рік тому
Unless I'm missing something, the decals don't disappear. They just get duller to not mess with contrast.
@elegy8187
@elegy8187 Рік тому
I think one thing that could help new players is making the default crosshair a dynamic one that only has a dot in the centre when you’re standing still, something to visually indicate “your bullet will not go where you aim unless you’re not moving”. Also the game needs to have a great tutorial mode
@patrickhealy2954
@patrickhealy2954 Рік тому
CSGO did that, though...
@geisonmcd
@geisonmcd Рік тому
Found the only person who likes tutorials in my life
@kreyzgr5167
@kreyzgr5167 Рік тому
​@@geisonmcd I love tutorials
@prosto_a_user
@prosto_a_user Рік тому
​@@patrickhealy2954 but it's just a "shoot enemy, run, defuse de bomb, repeat"!
@bojangbugami7529
@bojangbugami7529 Рік тому
​@Geison Machado lots of people appreciate knowing what they're doing and not learning by failure purely
@reillyfeatherstone
@reillyfeatherstone Рік тому
Petition to add a radioactive space frog that shoots purple plasma rings to lower the enemies bifurcation ratio to CS2 (I also don't understand wtf is going on in those games ahaha)
@jturh
@jturh Рік тому
Great info war owl and I think I agree with every point you made including adding some variety - that said skins and stickers are such a huge part of CS:GO at this point I think they have to maintain that for people
@MJSherwood
@MJSherwood 6 місяців тому
My favourite game experience was soloing a competitive on nuke many years ago and meeting a quad. I teamed up with them, got a team speak server and still play with them today. Even met up a few times.
@OutOfNamesToChoose
@OutOfNamesToChoose Рік тому
One of the best parts of CS2 when it is released will be watching Warowl tutorials like I'm learning the game for the first time again.
@Pootez
@Pootez Рік тому
I've been interested in the idea of a horizontal FOV setting. All 4:3 really does is change your horizontal FOV from 106° to 90°. (Along with slightly increasing fps) I don't think people should have to go through loop-holes that sacrifices visuals just to play at a certain FOV. Edit: For anyone interested, your hFOV can be calculated with: 2 * arctan(0.75w/h) w and h being resolution width and height.
@HappyBeezerStudios
@HappyBeezerStudios Рік тому
Yeah. Stretched might make the models appear bigger on screen, but it also takes away peripheral vision. Clearly a choice everyone has to make. The issue with FOV sliders how they are usually implemented in games is that they scale both axes. And using scopes on guns just reduces FOV to "zoom in" But even a slider that does both axes wouldn't be an issue. In basically every FPS with a FOV slider, it's a choice between seeing a lot, but small, and seeing little, but big. For extremes, setting FOV to 20 would mean it always looks like you're scoped in, but you can't see anything else. Setting it to 160 would mean you have immense view to the side, but all the stuff around your crosshair would be tiny. And usually players tend to play somewhere in between, differs a bit from game to game, but few players play at either extreme that the game allows.
@Likexner
@Likexner Рік тому
I agree. A FOV slider would be great.
@Likexner
@Likexner Рік тому
@@HappyBeezerStudios "Stretched might make the models appear bigger on screen, but it also takes away peripheral vision. " True, but when you weigh the actual results, stretched is objectively better in CS. The pros simply outweigh the cons.
@colbyboucher6391
@colbyboucher6391 Рік тому
Agreed! I was just about to comment the same thing. Just let people reduce the FOV.
@Gadottinho
@Gadottinho Рік тому
@@Likexner yeah, I personally dislike using high fovs in any game, so it would be great
@volksgenosseerichhonecker5104
@volksgenosseerichhonecker5104 Рік тому
Here's why I like the "follow recoil" option: You still need to actually perform recoil control, but atleast I now know HOW to perform this recoil control. You already spent 200 hours learning AK recoil? Great! You will propably do a great job at recoil control. You haven't spent 200 hours learning recoil? Well, you're not gonna be good at it, but atleast you know what you're supposed to do. You get the chance to know if you're doing it wrong or right. This is not gonna make the game easier for pros, but for noobs, and I'm all for that. I myself have played around 100 hours of cs, (Booh, a noob!), and I would really like this change, because for me, these weird recoil patterns combined with the fact that you get no response if you're doing the right recoil control really made the game unatractive for me.
@randomcatdude
@randomcatdude Рік тому
exactly the only way to really properly learn recoil patterns in CS:GO is to... play third-party training maps, offline, for possibly hours nobody wants to fucking do that, nobody is gonna want to spend time *not playing the game,* in order to *learn how to play the game.* that's backwards as hell and any player who's against this is just mad that new players won't have to suffer like they did, and may infact catch up with their skill level and whoop their ass
@pp000525
@pp000525 Рік тому
The problem is that it makes it easier for pro players too, for example when you spray transfer, you know exactly where the spray is and deletes a lot of the skill, also learning spray patterns is not hard, just spray into a wall and try to keep up with the recoil, you dont need 100 hours practicing recoil. Its like saying "Hey we should make the heads bigger so that it's easier for people to headshot, the good players dont need it because they can already aim but the noobs will love it!"
@benthecaptain7419
@benthecaptain7419 7 місяців тому
Man I haven't watched your videos in so long! Glad to see you doing the thing! Looking good!
@armybeast09
@armybeast09 Рік тому
Ive watched this video 19 times and can confirm this is a certified War Owl classic
@simonfarkasovsky
@simonfarkasovsky Рік тому
In 2 minutes?!?!!!!!!!??
@jecoa174
@jecoa174 Рік тому
HAHAHAHAHA SO FUNNY IVE NEVER HEARD THIS JOKE BEFORE SO FUNNY SO ORIGINAL
@shelletonianhuman
@shelletonianhuman Рік тому
That's not even possible
@truestbluu
@truestbluu Рік тому
ha ha so unny
@pezjerk6334
@pezjerk6334 Рік тому
That's not true, its been 14 minutes and ive only been able to watch 11 times, smh
@Nathan-Roman
@Nathan-Roman Рік тому
If you're worried that colored smokes and footstep indicators will ruin your experience by allowing new players to pick up the game, you are bad at the game because you are very far away from the skill ceiling
@Likexner
@Likexner Рік тому
Colored smokes are a bad idea though. I see no reason why you should know who threw a smoke just from looking at it.
@tehjamerz
@tehjamerz Рік тому
I'm waiting for them to remove air strafing to level the playing field even more
@arcueid3352
@arcueid3352 Рік тому
​@earl krits what are you talking about bro? What level on faceit are you?
@namelessguy199
@namelessguy199 Рік тому
@@arcueid3352 hes saying cs bad valo gud. Tyrone also good because he gives me tendies.
@nathanwidener9006
@nathanwidener9006 Рік тому
@@Likexner Because not every random in csgo communicates with the team, and in your average mm game which is the majority of the playerbase, some people either dont have a mic, or choose to not speak in chat or voice at all. So why should you, the other player be punished for another players choice? Its literally just a visual clarity thing. Get over it
@spoonskates
@spoonskates 7 місяців тому
i simply subscribed because of the ''phd in applied ownage'' this is one of the best things ive heard in a while.
@seabass783
@seabass783 Рік тому
Had to subscribe you where taking the thoughts out of my head great video 👍
@-yv-
@-yv- Рік тому
I think the name is actually great, it allowes valve to solve the naming poblem forever. In the next 50-100 years when they make source3 the can just call it cs3 and be done with it
@poofsplix2003
@poofsplix2003 Рік тому
Nah they'll do cs2 episode 1
@friendofp.24
@friendofp.24 Рік тому
Nah the name is shit. I hated Overwatch 2's name, so I gotta remain consistent.
@G0DKILLER_
@G0DKILLER_ Рік тому
@@friendofp.24 Its better name than csgo 2 or CS: But Better
@Tanaphat14817
@Tanaphat14817 Рік тому
@@poofsplix2003 they will do CS:more than 2 but less than 4
@iPuls3
@iPuls3 Рік тому
@@Tanaphat14817 CS2+1
@ParkAir33
@ParkAir33 Рік тому
Dude I'm actually really proud of Valve on this one, it makes me look at other big videogame developers as amateurs/chumps (so why do we allow them to be in business by giving them money?!?!)
@hugoguh1
@hugoguh1 Рік тому
Team fortress 2
@__unconnected
@__unconnected Рік тому
Because valve can’t make every game people want to play
@S4NSE
@S4NSE Рік тому
That's true, there were so many remakes that just did the "we make a completly new thing out of it" but all we ever wanted was the same game in a new shine so it's still playable today, we don't need new mechanics or a completly different playstyle.. that's not a remake 😭
@NINisTR1
@NINisTR1 Рік тому
Because kids/consoles. Lol
@H3Cki
@H3Cki Рік тому
Counter-Strike 2 name makes sense when you consider the versioning: - Counter-Strike 1.0 - Counter-Strike 1.1 - Counter-Strike 1.2 - Counter-Strike 1.3 - Counter-Strike 1.4 - Counter-Strike 1.5 - Counter-Strike 1.6 - Counter-Strike: Condition Zero (1.7) - Counter-Strike: Source (1.8) - Counter-Strike: Global Offensive (1.9) - Counter-Strike 2 (2.0)
@PumpyGT
@PumpyGT Рік тому
We have reached greatness
@Ciggymunch
@Ciggymunch 11 місяців тому
Thank you! One of the many toxic elements of gamer culture is this holier-than-thou attitude towards "skill" - this idea that games should have massive high skill floors and be totally unapproachable to new players. Counter-Strike 2 is not lowering the skill ceiling - it is lowering the skill floor, and *that is a good thing*. "Easy to learn, hard to master" is a really great philosophy for a shooter as ostensibly straight-forward as Counter-Strike. New players will be able to pick up the game easier, and learn quicker - but those who put in the work to improve will still always be better. I disagree on the follow recoil point. Learning recoil in CS:GO isn't intuitive, and requires third-party training maps and the like to do effectively, which I think falls into the same problem as the 'need developer console for jump throws' issue. Follow recoil allows players to learn recoil control in-game, in matches. I do agree it lowers the skill ceiling to an extent, but the effect it has on the learning experience makes the cost worth it. I understand why experienced players dislike it, especially after how long it probably took them to learn, but it's going to make the new player experience significantly better.
@MangaGamify
@MangaGamify 7 місяців тому
I agree. A long time CS player probably if not mostly would hesitate to understand, so let's use a more extreme skill ceiling game -- Touhou(just youtube Touhou gameplay). It's a game where there's fewer if not no time to breath at all. The skill ceiling is extremely high if not no where to be seen, and most of all it's very unfriendly to beginners. Those long time CS players wouldn't like change/new cause they would lose their advantage, their edge from training over the years, Being a new player is detrimental cause they don't know/did the tweaks the long time CS players did. Everyone is just siding to themselves which gives them the most advantage, if you're a long time CS player, ofcourse you don't like change and lose all the advantage of all that training moot. Ofcourse you won't say that and say something subjective and idealistic like "What makes CS CS"
@-Believeinyourself-
@-Believeinyourself- 7 місяців тому
@@MangaGamifyyou act like people who didn’t play counterstrike 1.6 didn’t go through this and people who played counterstrike source didn’t go through this as well. This is nothing new. The people who were and are the most dedicated to the version of counterstrike they played the most, cry the loudest when the new counterstrike comes out. 1.6 players hate source Source players hate cs:go Cs:go players hate cs2 Cs2 players will hate the new counterstrike that comes out in 10 years
@px8
@px8 Рік тому
In my opinion removing the alias and exec stuff removes personality from counter strike. Configuring your stuff and changing your settings, learning tips like those from your friends and creating your own things is sort of got me into coding and was a core but small part of CS! I'm gonna miss it, hope it's temporary
@TheWarOwl
@TheWarOwl Рік тому
agreed
@mfaizsyahmi
@mfaizsyahmi Рік тому
execs are aliases are power tools that have their specific uses. Reimplementing common gameplay use patterns of the commands as game mechanics is the right move, but taking away the power tools is not.
@BOSSDONMAN
@BOSSDONMAN Рік тому
In a way, you can see it as trying to balance the playing field. I get this might be an obscure example, but someone who really researches config parameters might find one that gives them a 10-15 percent boost in FPS. This begs the question as to why it's not in the game by default. Less obscurity and abstractions is better in my opinion, even if you do feel like you have a reduced sense of control (which is probably more perception than reality).
@dmitriydrozdov1035
@dmitriydrozdov1035 Рік тому
Same. I got into coding because of csgo as well :D
@mastershooter64
@mastershooter64 Рік тому
​@@BOSSDONMAN Bad example, one could also just go out buy a top of the line gaming rig and boost their fps by 200% "Leveling the playing field" doesnt apply here
@ShadyIsLove
@ShadyIsLove Рік тому
Per Launders: CS 1.6 CS Condition Zero (1.7) CS Source (1.8) CS:GO (1.9) CS 2
@hughmcgown
@hughmcgown 9 місяців тому
Haven't played GO much but love at 7:02 when the grenade clears the smoke briefly
@kostriktor1266
@kostriktor1266 Рік тому
09:59 exact reason i never went into counter strike. the most counter strike ive seen is on your videos stay on the path man; God bless
@JediCore
@JediCore Рік тому
I have stopped playing CSGO a long time ago. It was getting too much, the pressure of getting the ranks, the depression of not ranking up even though I am trying my best. I was exhausted, filled with rage from toxic EU teammates... But seeing CS2 on a horizon, I am filled with that same feeling when I picked up CSGO. I will definitely be giving it a go, with a more mature mind, I hope I won't go into the same, old, dark place as I once been in.
@L0ngF0rm
@L0ngF0rm Рік тому
I wouldnt play ranked tbh, play more faceit
@siddhantgarg6899
@siddhantgarg6899 Рік тому
just play casual and chill don't go to compi blackhole
@9akslebws
@9akslebws Рік тому
stop caring about virtual ranks just detach and play the game
@JediCore
@JediCore Рік тому
@@9akslebws that is exactly my plan! hopefully it'll work 👀
@JohnFartblast
@JohnFartblast Рік тому
"I hope i won't go into the same, old, dark place as I once been in." 😂😂😂
@Yaboyshock
@Yaboyshock Рік тому
i feel like one of the biggest problems with cs is how difficult it is for a new player to be introduced to the game and what feels like a lack of a casual audience for the game im glad they are making changes to make the game easier to learn and play especially when you playing people who have spent there lives on this one game
@nawtmyrealnamelol
@nawtmyrealnamelol Рік тому
you're exactly right, and imo this is because you have no idea where smokes/flashes go because there's no visual tracer after you throw it. Unlike valorant where you can just play and organically improve, you NEED to go into a custom lobby to practice lineups. Smokes in CSGO are like building in fortnite, not something you can ignore. It's absolutely necessary if you want to have any competitive edge whatsoever. I know for a fact a lot of people don't want to do the busy work of going into a lobby and staring at lamp posts at the correct pixel etc, and this directly turns people off from the game
@qu1253
@qu1253 Рік тому
@@nawtmyrealnamelol Good luck getting anybody in the CS community on board with that idea. Remember, this is the same community that thinks punishing accidental right-mouse clicks with suppressed weapons adds to the skill ceiling.
@PunishedTerry
@PunishedTerry Рік тому
gotta give cs some credit, they have little things like ranked short matches, Valorant barley just got unranked short matches
@nawtmyrealnamelol
@nawtmyrealnamelol Рік тому
@@qu1253 yea it'll never happen but it would objectively make the game better. It's just a shame
@Freelancer837
@Freelancer837 Рік тому
@@nawtmyrealnamelol Even as someone who doesnt play CS competitively at all and likes all the things being added to help casual players, needing a piece of UI to show you where your grenades will land is dumb and completely unnecessary. That's why the vast majority of games don't do it. All you need to know is how far your character throws grenades, and everything past that, gamers are capable of figuring it out easily enough themselves.
@olds2011ify
@olds2011ify 9 місяців тому
I’ve been playing since 1.3, and while I take breaks CS has been a mainstay for me for 2 decades. The game design is simple, but there are few games that have the team play that CS does. Which is why I love playing more competitive scenes. I truly hate the match making experience right now. The leaving penalties are far too friendly, but overall I’m pumped about CS2 and its potential. The NFT/skins market is insane and that’s another reason valve didn’t have to go crazy. Now if I could just decide on the A4 vs M4a1-S I’d be doing well!
@lovemytypes0609
@lovemytypes0609 Рік тому
My overall fav youtuber. I have a special love for CS and WarOwl delivers the best content surrounding the game. Yes yes I did pre order my plushie a week or two ago when ever it dropped 😂😂
@nobodynoone2500
@nobodynoone2500 Рік тому
You could say the same about csgo vs source vs 1.6. All are the "same game" but each with their own distinct character.
@jfriesen39
@jfriesen39 Рік тому
As you've mentioned, community servers are where it's at. I've been playing CS for about 15 years but I've never really enjoyed competitive. I greatly miss the days when I logged onto the same server every night with the same people and we all played our favorite game. That is the essence of CS to me
@EurovisionESC
@EurovisionESC Рік тому
True
@jakeschuler8069
@jakeschuler8069 11 місяців тому
The good days
@ancient1der
@ancient1der Рік тому
Really looking forward to the hats, I hope to pick up a tricorne. Then I can sing about how my hat it has three corners!
@freddelarsson4434
@freddelarsson4434 Рік тому
I like that Valve is playing the safe card here, making smaller* changes together with "future-proofing" the game engine with S2. The only thing that I honestly would ask for is new reload/inspect animations of the weapons, not the knives. Other than that I'm good, really excited.
@PurpleColonel
@PurpleColonel Рік тому
As long as the new changes don't detract from the skill gap that just develops as good players improve, it's always good to make the game easier to get into for new players.
@adrianoss.bougas3720
@adrianoss.bougas3720 Рік тому
Skill gap is by definition the subtraction of the skill ceiling minus the skill floor, so if things become easier at the bottom, then the skill gap compresses. You need to choose.
@muggs9977
@muggs9977 Рік тому
hey i know you
@dragnar12
@dragnar12 Рік тому
@@adrianoss.bougas3720 More focus will be on tactics and aim. Instead focusing on ain control / smoke,s landing vs tickrate. Most of the things fixed make it esier for poeple to know where there heard or how to do spray control. It just reduces the time they need to lurn that shit. If they play long anough they would have lurned it any way
@sk12ai3
@sk12ai3 Рік тому
​@@adrianoss.bougas3720 I think you can have both, the right way to do accessibility is maintaining the "skill gap" but building a ladder of sorts that makes it "simple" and clear how to close that skill gap as much as possible. Imo.
@PurpleColonel
@PurpleColonel Рік тому
@@adrianoss.bougas3720 Ok, if the skill gap is closed by adding things like a clear indication of how spread works or making bind-based mechanics possible to pull off without binds, then that's a very, very small amount of difference that's probably worth making.
@nicholasgardner2178
@nicholasgardner2178 Рік тому
I've always had a massive issue with the visibility in this game. Stuff like people in shadows or people blending in with the background. It's one of the things I'm most excited about with CS2 is the better visibility. I'd also like them to add in-game tutorials for smokes. I shouldn't need to look up something so essential to the game.
@slevin.
@slevin. Рік тому
I doubt they would add any smoke tutorials that’s part of the skill curve imo but I agree on the visibility
@amunak_
@amunak_ Рік тому
They have the nade preview now, it'll make it much easier to learn nades. And those change (and there are lots of them) so a tutorial doesn't really make sense.
@AndrewVasirov
@AndrewVasirov Рік тому
With the grenade previews, you won't even need a tutorial for smokes! You might discover your own smokes!
@janhes141
@janhes141 Рік тому
Idk, for me, it was the excitement of slowly getting into cs that I really enjoyed and now look back with a smile. When I first found out I can play left hand, when I found out I can clear all blood and decals with a bind, those were the things I really enjoyed. I never had a godlike aim and never will, since I can only see with one eye, but the deeper knowledge of the game than enemy, outplaying them with throwing my own smoke into theirs, learning a crazy lineups, playing unexpected positions, knowing when to walk and when to run etc etc is what excites me. I like it when the game rewards you for exploring it and getting really deep into it, which csgo offers, but cs2 kind of kills. A bit.
@darkcust4478
@darkcust4478 Рік тому
i'm with you on that feeling, i haven't had the change to try cs2 yet, but i feel like they are killing what took many of us so long to master and discover, which for me was really exciting, to make an experience everyone can enjoy but not exploit to it's limits, idon't know if i'm explaining mself correctly, but yeah xD
@dozenbuzzard2662
@dozenbuzzard2662 11 місяців тому
​@@darkcust4478there will still be exploits and new exploits to discover and now with no sky boxes more insane line ups it isn't the death if anything it's just the "future"
@reminagyo2973
@reminagyo2973 9 місяців тому
The game industry/gaming as a hobvy is bigger than it was 10 to 20 years ago. Less niche and more commercialized/mainstream. This is how it goes. I doubt valve will fully abandon their OG fans like you by removing game customization.
@sanchos9084
@sanchos9084 9 місяців тому
what is your rank?
@Johnsmithhjoe
@Johnsmithhjoe 8 місяців тому
@@reminagyo2973 Lmao, giving the valve corporation special treatment for literally no logic reason. Valve has screwed over their OG fans dozens of times. Not updating CS to source 2 for almost a decade despite making them more money. Not developing a real anti-cheat, instead introducing the trust factor system that false flagged toxicity as cheating (by design). Dropping game breaking changes without any notice and then reverting them as if it was their idea. Not doing anything to fix the broken ranks in NA for almost 5 years, then the entire rank distribution update that ruined matchmaking in NA and after a year it still has not recovered (anyone with a brain would know the only fix was a full reset). Now CS2 that has so many incremental negative changes that lower the skill ceiling going against what every OG player wanted.
@excyl
@excyl Рік тому
I am really looking forward to the new CS. From the videos and streams I have been watching, I get more of a 1.6 vibe for some reason. Time to finally install the monitor arms so I can complete my gaming setup xD
@Batch00
@Batch00 Рік тому
Really appreciate all the CS2 content WarOwl, getting us pumped to play it!
@zer0k_z
@zer0k_z Рік тому
I am a KZ developer (and one of the biggest in recent days) and have been reversing CS2's movement code. I have a few points regarding some of your comments: 6:45 Well that's ALMOST true. Jumpthrow is still slightly different between tickrates (if you do a normal jump throw), but the difference is much smaller now, but still significant enough to make pixel perfect throws inconsistent across tickrates. If you do a crouch jump throw it's exactly the same, but most people do not use crouch/duck jump to do jumpthrows. 9:12 From what I have obtained so far, the movement code is almost the same (except for the funny very high jump bug). What is different though, is the way your camera position moves, which is most likely why you feel different. Personally I think it's much smoother and better than CSGO, but that's just personal taste. Also CS2 is running on 64 tick (and there's no -tickrate options to do 128), so if you aren't used to 64 tick movement that's a noticeable difference as well. 9:25 There's a nasty bug that can stop you dead on its track while surfing, which is... not good. Hopefully it will be fixed before cs2 comes out officially. 9:30 Alias is a HUGE deal in the KZ community, and I agree with your opinion that removing it is good because that way you don't have a barrier where you need to write a dozen lines of aliases before you can compete in the highest level of KZ. Though people might just resort to using macro and external tools to do that, and that is... worse than having alias still being in the game, in my opinion.
@BionicXAngel
@BionicXAngel Рік тому
What is KZ?
@q6x
@q6x Рік тому
@@BionicXAngel its basically just all the movement gamemodes like bhop, surf, climb, etc
@BionicXAngel
@BionicXAngel Рік тому
@@q6x Oh, got it. Thanks. 👍
@zer0k_z
@zer0k_z Рік тому
@@BionicXAngel KZ is, in short, a PvE game where you try to go from the start to the end of an obstacle course map as fast as possible using all of CS game physics features such as airstrafe, bhop, surfs,... It's also known as climb because most KZ maps usually involve you going up, hence climb.
@OutOfNamesToChoose
@OutOfNamesToChoose Рік тому
Good stuff! Hopefully Valve will update its community server browser. I look forward to playing more community maps when CS2 comes out, and to see what exciting & creative stuff you guys come with.
@NicoOak
@NicoOak Рік тому
I think what would be a nice addition to the new game and to refresh things is updated weapon animations. Have them be the same time the current animations are but a bit refreshed and more smooth. It's just i feel like in csgo the reloading and taking out the guns, the animations look somewhat rigid and robotic. It would be nice to fresh things up.
@juliusjacob1416
@juliusjacob1416 9 місяців тому
Exactly what I was thinking. New animation and why not also remodel the guns? Make them look a bit cooler/more modern? Also update the gun sounds would be awesome. Right now it’s too much like CSGO to really feel new
@qqqAvi
@qqqAvi 7 місяців тому
​@@juliusjacob1416I don't want to be a jerk here but being an active cs player since 99, it actually took me a while to accept the new csgo, even if I agree it is a very good cs. I have never understood why the new skins, colourful weapons and the new graphics were so important if it wasn't about the money. This obsession for the NEW product and the money can make, it is understandable from a business point of view but it isn't for me. I just want to play cs. I don't care about the majority of bugs, old graphics, etc. In time they have transformed a simple game like cs in something else. Do not name it Cs 2, just name it something else. You know, starbucks is not selling you italian coffee, it is just something else even though some (or probably most) of their products use words that sound italian even spanish. Wtf is a frapuccino anyway (i don't even know how to spell it correctly).
@Ciffer-1998
@Ciffer-1998 7 місяців тому
@@juliusjacob1416 he sayed in the video why because of the skins
@TheFancyKyle
@TheFancyKyle Рік тому
I was there too when Global Offensive was new, Wild times in that beta!
@sadtwolvesfan
@sadtwolvesfan Рік тому
Alot of the new features will probably make watching tournaments alot more enjoyable, especially the coloured smoke and the thing that shows if they can hear eachother
@Negativitie
@Negativitie Рік тому
I agree that integrating things such as jump throws into the game is good, but removing binds and aliases altogether is bad because like you said, removing customization that don't necessarily give an advantage is bad especially since after years of people being used to it.
@SamSam-mx8xz
@SamSam-mx8xz Рік тому
i have .cfg for nade practice and every time i want to throw nades i'll just type exec and if they removed that then i have to paste the commands everytime to console and enter it haha
@danielgeci4513
@danielgeci4513 11 місяців тому
I concur that making more people able to play the game well over a shorter time period, aka reduce the learning curve, makes the game more enjoyable across a higher percentage of lobbies. I mean ppl lose their minds right now because they are in lobbies with noobs all the time, but if you can be a noob after playing for a full year then the game is the problem not the "noob". It should take a life's work to be a top 1% player, but it shouldn't take a decade to be a top 50% player skill wise. The chaff should be separated from wheat quickly and the thresher should be reaction time and accuracy not "wizard knowledge" of the net code and dev console. A good analogy would be playing black jack at a casino. If you had the choice would you play at a table with a 90% chance the other players knew how to at least play basic strategy or would you rather play at a table that only had a 10% chance of all the other players knowing how to play basic strategy. The answer is very obvious here when you consider how pissed off people get when you veer from basic strategy at a casino table.
@MangaGamify
@MangaGamify 7 місяців тому
True, long time players are mad cause they lose their advantage if not has less advantage due to fear of change or something new. While new players may still see it just as technical as ever and need a lot of tweaks as ever as before, and "Nah I'll just continue playing CoD"
@shiimu
@shiimu 5 місяців тому
I agree with you, but I dont agree with your blackjack analogy as its not a team gsme, and only you (and your luck) are the reason that determines if you win or lose in a session of Blackjack
@danielgeci4513
@danielgeci4513 5 місяців тому
@@shiimu I think you perhaps didn't fully get the blackjack analogy. Why it works doesn't have to do with whether the complainers are right or if it's a team game. What I am saying is in applications, which is all that matters, when you ever from basic strategy at the casino table the plother players groan and will blame their bad draw on you because they believe they shoulda got your card had you for example passed according to basic stray. Ppl are very superstition and illogical but in application the ppl are what matters in the example because I'm making the point that these ppl perceived they are being wronged by the other player he doesn't need to be a team mate for the analogy to work. I'd also add those ppl aren't wrong either, not totally. They are wrong over the long haul but they are correct in the instance in which the noob black jack player stole the face card they needed for 21. I'd like to add it seems like by your comment you don't know what basic strategy is or does. It doesn't make the game 50/50 but it makes it darn close and in the rare case of single deck or low deck games you can overcome the house edge with the addition of counting cards and betting accordingly. That's a mathematically fact the MIT team proved. Anyways basic strategy is real and expected of you at a table with the hardcore players. If you don't know what it is look into black jack basic strategy and why it works. Then if you want look into counting cards and when and why it works. Black jack is a game of how much to bet and when it isn't a game of what to do when. The math tells you what to do. That's basic strategy. From there the game is just about variation of bet amounts from a player perspective
@artemthecossack2054
@artemthecossack2054 3 місяці тому
my ADR is changing from 20 to 120 every round tf
@The_Bnias
@The_Bnias Рік тому
AYEEEE you killed me with an AWP at 5:00 !!!!!! it was great to play against you in the Test phase! Been a huge fan for years. Keep up the amazing work brother!!!
@The_Bnias
@The_Bnias Рік тому
How was the first round when i slapped your team with a quad headshot ;)
@feluto7172
@feluto7172 Рік тому
I came back after the cs2 announcement, two year break and its absolutely insane how much your channel grew Thanks for helping me get out of silver back in the day like 8 years ago lol
@qu1253
@qu1253 Рік тому
I tried playing CS:GO after discovering WarOwl's channel. First match, 2 of my 4 teammates started throwing after losing the pistol round, and the other 2 kept arguing over voice chat to the point I couldn't hear myself think. I quit after that. Think I'm better off just experiencing CS vicariously. Maybe FaceIt's better, but I ain't paying a monthly fee for that, and I hear even FaceIt level 1s have like 2,000+ hours in the game.
@deDANIEL11609
@deDANIEL11609 Рік тому
@@qu1253 why would you pay for faceit?
@deDANIEL11609
@deDANIEL11609 Рік тому
@@qu1253 not sure why anyone would seriously stay in level 1 when playing for a few weeks
@MontySlython
@MontySlython Рік тому
@@qu1253 you don't have to pay for faceit, also if you don't have the patience to sit through some bad games to get better and experience just how good the game is when it goes well then that isn't necessarily a fault with the game, play some casual, deathmatch and scrimmage if you want, that way the atmosphere will be relaxed and there's no consequence towards winning or losing, you can improve at your own pace without too much pressure.
@oscatMeow
@oscatMeow Рік тому
@@qu1253 Faceit is free. And if anything playing with and against players with 2000+ hours is a good thing, if you go into the games willing to learn something rather than rage if you get destroyed that is.
@Sigma1
@Sigma1 Рік тому
I wish valve could add an fov slider. If I could have 4:3 stretched fov while on my native 16:9 res, and even use borderless, that would be amazing. The only reason many people use 4:3 is because of the lower fov.
@mattj7597
@mattj7597 Рік тому
you can make a custom resolution in nvidia for 1440x1080 which gives you high res but still 4:3 stretched
@nosensetj
@nosensetj Рік тому
“The only reason many people use 4:3 is because if the lower fov” this is just completely false dude idek why or how you came up with this statement… people play in 4:3 stretched because of how models and hit registration works on the source engine, it’s old and because of the fact it’s old it doesn’t have some advancements like disabling the advantage you get from having wider player models, in csgo if it’s wider on your screen then it is factually easier to hit, some modern games have fixed this advantage like fortnite, valorant, r6, overwatch, etc. you still get the visual appeal without the competitive advantage. So no, people do not play stretched because of the fov it’s literally because it’s easier to hit people with wider hitboxes in source engine games
@Lothyde
@Lothyde Рік тому
@@nosensetj you have no idea what you're talking about, just because the models look bigger doesn't make the actual hitboxes bigger, that's like saying getting closer to your screen makes the characters look bigger to its easier to hit.
@Watburnt
@Watburnt Рік тому
@@nosensetj Hit boxes are the same no matter what resolution you use thye just look bigger
@SmashEverybodyBrotha
@SmashEverybodyBrotha Рік тому
You can change your view model that somewhat mimics fov slider, you’ll see more or less of the screen depending on what you prefer
@jefflum4040
@jefflum4040 9 місяців тому
CSGO was the game that I always wanted to take seriously but the wall that you needed to get over was so high that I never got that itch that I personally need before I can go all in on a game. R6 was a game that I got into early in its life so it was really easy to keep up with, funnily enough R6 now has the same issue with its difficulty curve as CSGO. All this to say that I’m really excited for CS2 and hope I get the same itch for it like I did with R6
@Mart-E12
@Mart-E12 8 місяців тому
I think the buy menu wheel was perfect even with a mouse it's just so quick to navigate
@adamhinds8352
@adamhinds8352 Рік тому
As a Siege player... I love your content man, I love your passion for CS, its infectious, I know you don't really like siege, but my passion for it is the same as yours for CS , I'm exited to try CS2 it looks bright and inviting , all the onboarding stuff you speak of is critical for growth, good stuff
@BudgiePanic
@BudgiePanic Рік тому
Adding the M14 as an alternative to the famas/galil is an idea that I have had for literal years, interesting to see when others independently come up with the same idea
@runek100
@runek100 Рік тому
Yeah same, it would be gun that would take skill to use properly. It would add a lot of flavour and didn't destroy game balance.
@Blackkitty_21
@Blackkitty_21 Рік тому
Ye m14 for ct and sks for t
@user-bt8xr5si9y
@user-bt8xr5si9y Рік тому
I'd also like to finally get a replacement for the Glock and Ak47 like maybe instead be able to choose an M1911 and for the AK maybe just a more modern one like the AK12 or something like that.
@0lionheart
@0lionheart Рік тому
The M14 was infamously uncontrollable on full auto, though. I think it'd make more sense as a semi-auto sniper alt personally. The Tavor would be a fun alt skin for the FAMAS imo. Or the British L86A2. T's being able to use like the Grease Gun, or MP40, as a SMG would be rad too. Fitting too, since traditionally these paras use whatever they can get and old surplus is still being found and sold cheap.
@runek100
@runek100 Рік тому
@@0lionheart i think it would be fine alternative to galil/famas as semi auto. Just like cz to tec/57. It would be like more accurate deagle that one taps from every range. That would be fun
@colly6022
@colly6022 8 місяців тому
i like how responsive cs2 feels compared to csgo. the bullet trails and moving crosshair actually help you, and server play just feels snappier.
@mytis123
@mytis123 7 місяців тому
u joking? its objectively worse. there is huge rubber band and peekers advantage. u cant spray or awp because of this. u play on complete delay. must be noob since u feel its faster. Maybe enemies are just slower.
@colly6022
@colly6022 7 місяців тому
@@mytis123 lol
@NOU-iw3gb
@NOU-iw3gb 7 місяців тому
​@@colly6022 U r silver
@colly6022
@colly6022 7 місяців тому
@@NOU-iw3gb yeah, i tend to play on community servers and smaller matches with friends. i don't waste every waking hour in competitive. problem?
@ThatGamerThatTrolls
@ThatGamerThatTrolls Рік тому
New weapons and gear to use in counterstrike 2 would be so damn cool. I don't mind the items being similar to existing ones if need be; but like, counter strike gun play is the most fun thing ever and everytime we get more of that the game just gets so much more fun. Would be so damn interesting and awesome if we saw near gear as well; for example maybe something like a tear gas that works as a kind of hybrid smoke-molotov type item (costs more to buy, and maybe can only take you down to a certain health value or only damage you if you dont have a helmet or something). Yeah yeah, there's something to be said about balancing issues for new items and how counterstrike is a game with a finely crafted balance and all, i know... Balancing issues happen, but nonetheless the items will fit in fantastically eventually. Worst case scenario these new items just are not allowed in tournaments (and maybe not in ranked comp games) while they are still OP and/or in development.
@creaturedanaaaaa
@creaturedanaaaaa Рік тому
Regarding what you said on resolutions, rainbow 6 siege allows you to change your game's aspect ratio which allows you to play in native 1920x1080 but with a 4:3 viewport which gets stretched to the full screen. I think that's the best of both worlds as it lets you play stretched even if you like that crisp native look.
@zabrid9143
@zabrid9143 Рік тому
You know I never really played counterstrike before cs2 was announced but because of the changes that they made to make the game easier to read I've started playing csgo so that when cs2 comes out I won't be completely dog water. I think all the changes are not only good for accessibility when a new player actually joins but it's also good marketing. Also love your content, very epic
@HappyBeezerStudios
@HappyBeezerStudios Рік тому
Yup. The game being easier to read doesn't take anything away from the skill needed to play at high level, but makes it easier for players to get into the game in the first place. And starting out is incredibly hard.
@mayo0006
@mayo0006 Рік тому
As a new player trying to get into cs I'm excited for it
@shotgunjack5564
@shotgunjack5564 10 місяців тому
Paying alot of cs:go, but I am still a noob and will probably be for a long time, or maybe always. Never used the developers console, except for playing against bots. I am glad that Valve thought about new players. Cant wait for cs2 to be released l. Thankyou for all you video.
@raylxh1925
@raylxh1925 Рік тому
Agree with your takes. Tho i do hope we have more options so we can just do what we like with the the dev console part. Could really be a habit thing but I personally prefer using a bind for jumpthrows. Still, absolutely love what they are trying right now
@elvistrumpet
@elvistrumpet Рік тому
I understand the sentiment of better marketing for cs2, but Valve's philosophy has always been that the games they make is exactly their advertisement And players that like it are going to share it thus creating publicity, or if the game is bad than that's that. I think this model is so much better for the community as a whole, why should people try to make good games if marketing is so lucrative like the way it is currently? Look at the scenery of the industry right now, I'm more than happy that a company like Valve exist.
@Likexner
@Likexner Рік тому
Yeah, i agree. Its better to just let the games advertise themselves - with the help of the fan base - rather than making marketing schemes. Valve is big enough that they can afford it.
@lanceslick9416
@lanceslick9416 8 місяців тому
Played OG CS when i was like 11 it was a big thing back then lol. Absolutely love the map with towers and an open field with walls and windows and every one is running a birdie(the weaker scope sniper we call bird killer on our country) or an awp. Anyway i like the game now though im 33 and just started CS playing again. Im just too used cod like mechanics that i end up rushing thinking i wont get punished lol.
@fredrikmagnusson6469
@fredrikmagnusson6469 9 місяців тому
I'm looking forward to this =)
@reaper7910
@reaper7910 Рік тому
I'm just glad the visibility is improved. I remember tha first time I played Mirage and on ct side, I had a very difficult time finding the enemies because they blend in with the surroundings. Mirage is mostly a brown map and the ts had brown outfits. This was also before the time agent skins were released. At the time, I also didn't know about nvidia filters and this very bad visibility almost made me quit the game. Fortunately, I learned about the nvidia filters and messed around with them. It made the game much easier to play and I can actually shoot back at the guy trying to kill me even if he blends with the surroundings I really hope I can buy a new gaming laptop by the time cs2 gets released because so far, I'm loving the changes, even if I can't play it yet. The detail of bullet trajectory after a sniper shot really makes me remember the mission from the original modern warfare where your targets arm gets literally blown off
@loganmyall660
@loganmyall660 Рік тому
The most important fundamental thing that you cannot touch with in csgo is time to kill (ttk). Ttk is the most major thing in other fps's, but in cs ttk is really so marginal between most guns that it comes down to who points better. As long as that balance exists cs should more or less be fine imo
@unyu-cyberstorm64
@unyu-cyberstorm64 7 місяців тому
"shoots purple plasma rings to lower the enemies bifurcation ratio" lol
@MultiStarboard
@MultiStarboard Рік тому
10:06 that kill with new blood animations and all looked cool asf
@cicero346
@cicero346 Рік тому
I think the recoil crosshair is a huge W, but I also think it shouldn't be allowed in comp, only in casual/custom gamemodes. It's a fantastic tool for learning but takes away skill based gameplay if you can just rely on it instead of learning the weapons.
@mysteryboii4869
@mysteryboii4869 Рік тому
This ^
@serhiy-serhiiv
@serhiy-serhiiv Рік тому
So like in CS:GO where the follow recoil crosshair is behind sv_cheats 1?
@cicero346
@cicero346 Рік тому
@@serhiy-serhiiv Can't use sv_cheats in casual gamemodes like deathmatch/casual or most community servers, so it was kind of useless outside of workshop maps.
@vukvidanovic8276
@vukvidanovic8276 Рік тому
This is the right approach, I dont want to be forced to use it if it gives everyone an advantage
@aggelosnibba1073
@aggelosnibba1073 Рік тому
Imagine if warowl finished his map and it got added to the cs2 comp map pool
@niviera7807
@niviera7807 Рік тому
I would love to see an afterburn effect for molotov cocktails, since they reworked with smoke bombs you would expect of them to do something similar with other bombs.
@Cosmic-Bear.
@Cosmic-Bear. 7 місяців тому
Yeah, seeing that molotov throw fel really disappointing... game looks brand new in so many aspects, but nicer looking molotovs than this have been a thing for years now.
@333dae
@333dae Рік тому
thank you for clarifying cs2 is technically a new game from the ground up, people think it was just an engine swap like valve just deleted source and pasted in source 2 in the game folder
@gordonneverdies
@gordonneverdies Рік тому
They removed so many of the fun nerdy stuff. Learning jump binds and lineups made me feel like I leveled up and clear decals is so nice for practicing recoil in cs hub. I've only been playing for a few years and had no trouble figuring this stuff out. I have a full time job and touch plenty of grass too. I just love the game and wanted to put in work and get better.
@simplysmiley4670
@simplysmiley4670 Рік тому
At the same time not a whole load of people really like all the nerdy stuff, since all the nerdy stuff like that often becomes too good to not have and ends up forcing everyone to have it, otherwise they get left out.
@MontySlython
@MontySlython Рік тому
but its still too much to ask for the general population to have to look up codes they dont understand to do things they don't know would give them much of an advantage, this strikes a nice medium where not every noob will immediately know you can do jumpthrows correctly so when they time it right its an achievement all to itself for them to do.
@christiansmemefactory1513
@christiansmemefactory1513 Рік тому
​@@simplysmiley4670 this is a video game. We're fucking nerds.
@wafflepiepancake
@wafflepiepancake Рік тому
that jump binding was annoying to be fair. You probably just felt like you got "used to it"
@williewillikers9631
@williewillikers9631 Рік тому
I really do hope that new weapons get added, even if they're just new models over preexisting weapons visual variety can keep things fresh, like using workshop weapon reskins in l4d2.
@TheTriangle444
@TheTriangle444 Рік тому
They can add more variants to swap with an existing weapon like MP7|MP5 cz75 five seven or m4a1 to m4a4
@knivesjugglingkid1178
@knivesjugglingkid1178 Рік тому
Aksu as ak switch. More character speed, costs 2500, can't one shot in distance, remaining hs one taps in close and medium ranges
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Рік тому
csgo is now tf2
@MaximTsyba
@MaximTsyba Рік тому
Everybody will be playing with AK anyway
@knivesjugglingkid1178
@knivesjugglingkid1178 Рік тому
@@MaximTsyba i would play my version as i am playing on small screen and fast movement and small cost would be perfect fit for me
@Summer-xu8qu
@Summer-xu8qu Рік тому
I still don't get why people moan about cs2 being "noob friendly". What's wrong having an indicator showing who can hear the noise you make? What's wrong with having different colored smokes? What's wrong with having a crosshair that follows your recoil? Do you think that those additional information are gonna make it easier for "noobs" to own you or what? If you think the crosshair thing is powerful then turn it on yourself, if you don't like it then turn it off... Stop moaning about it because you can't get use to it yourself but still think it might give an advantage to other players. Maybe you just suck at adapting. How about this, remove the radar, remove the scoreboard, heck, remove all the hud altogether. Now you have no radar to tell you where your enemies are, you have no idea where your teammates are, you have to keep track of your money, keep track of how many bullets you have left, keep track of the rounds and score, have no crosshair to aid your aim, so now only the best players with the best "game sense" and skills can stand out, are you happy now?
@PumpyGT
@PumpyGT Рік тому
CS2 defintely shortened the skill gap between players but not as much as people think it would The follow recoil feature is a noob friendly feature but really it's kinda on par or even overshadowed by other important things to be learned in the game
@garretaustin9338
@garretaustin9338 9 місяців тому
I still thing the maps should be darker it adds so much fun if your able to sneak behind a enemy and get a back stab
@luckymango636
@luckymango636 Рік тому
You're the only CS content creator I watch outside of kliks so everytime you make a video talking about any new thing in CS2 I'm constantly just like woah this is way too good to be real
@wayne_vt
@wayne_vt Рік тому
I am absolutely dying at the college degree line. "Its been really helpful in my career of playing video games mildly well". LOL
@thedriveog
@thedriveog Рік тому
Making it beginner friendly is awesome i have many friends that claimed the game is too hard, hope they find their way in as soon as cs 2 drops. Thx for info
@42Porter
@42Porter 7 місяців тому
If valve were to prevent 4:3 I think it’d be best just done exclusively on their own servers or left as a setting server owners can choose enable or disable so that it could still be used in community comp.
@dmmyg4524
@dmmyg4524 Рік тому
I think removing configs and making it so you can't alias commands is the thing that really is too "noob friendly" and the only reason being accessible to new players is bad is when we lose access to features that experienced players have gotten comfortable with. You would really think that they wouldn't be mutually exclusive but then again I thought we would get something cool for converting config files using machine learning... that wouldve been cool, instead now you don't even have your own crosshair when you start the game.
@MontySlython
@MontySlython Рік тому
to be fair most of those commands are completely unnecessary now, the biggest one was jumpthrowing which is now an extra skillcheck for the better players.
@minephlip
@minephlip Рік тому
yes. Taking away the choice and instead forcing one solution down their throats its very dangerous. We were already used to having the console and everything it can do; and configs and aliases are a huge part of that, especially when messing around on a local server it gave a lot of freedom. You can't take that away or people will get very mad. Personally i hate what they did with the decals (blood and bullet holes), because in cs:go you could choose not to clear them, and potentionally benefit by the added information- sometimes seeing where someone got hit, or where a bullet hit the wall is vital information on where the enemy may have gone. And removing them obviously has the benefit of spotting the enemy more easily. The point is that we had a choice and now we're all forced to have one thing, wether you like it or not
@flamingninja728
@flamingninja728 Рік тому
It fucks with certain niches outside of competitive too, kz, bhop, surf, and longjump players will no longer be able to use longjump or nullbind. (regardless of the controversy on nullbind)
@PandaMane
@PandaMane Рік тому
@@flamingninja728 Exactly. I use config files to switch between two very different sets of binds for Normal fps gameplay and for when I'm surfing. Not only that, but aliases are necessary for certain things like toggling between different crosshairs while in-game and switching a keybind between different actions. If they don't bring back aliases and executables, it will ruin the experience of a lot of players.
@SlyRocko
@SlyRocko Рік тому
Valve's solutions to showing recoil, is definitely one of the only features that I am still on the fence on. It is the bread and butter of CS, and Valve are making steps to make it more accessible, but making the crosshair follow recoil seems like a fundamental change to the game that may have some unforseen consequences. I feel like a good compromise to this would be a gun preview when either hovering over the weapon ingame, or inspecting the weapon in the inventory. The preview would showcase the selected gun shooting at a wall (without moving the mouse) and reloading, serving both as a recoil showcase and a skin showcase. However, if it was part of the buy menu, it would be too cluttered and if it was only in inventory inspections most new players wouldn't even get to see it. Maybe Valve is already concocting a unique solution to solve those issues, or maybe they'll just stick with the crosshair following recoil.
@deidrop1221
@deidrop1221 Рік тому
I think it's good that you can actually see where your bullets are going, it'll help people learn the recoil patterns faster than looking bullets in a wall and tracing it. You basically have to learn patterns outside of matches currently, whether it's images of pattern lines or shooting at walls for minutes since you can't have a clue what the patterns are without doing either, so follow recoil sound like a more natural solution for this issue imo. For sure it'll change things like longer lasting sprays with guns like the mac being more viable in all level of play but for the most part this will just help lower skilled players learn patterns.
@GymAndFitnessFacts
@GymAndFitnessFacts Рік тому
@@deidrop1221 reducing skill a lot. bye bye cs shooting feel
@randomcatdude
@randomcatdude Рік тому
@@GymAndFitnessFacts sounds like someone's afraid that new players are gonna actually catch up with their skill level and whoops their ass huehuehue
@shockwave5663
@shockwave5663 Рік тому
@@GymAndFitnessFacts There's no "reduction in skill" here. Learning the patterns would always be the most efficient way to play. The feature only helps newer players get better at the game quickly. Scared?
@idunno6437
@idunno6437 Рік тому
TF2 being ported to source 2 is only a dream it's been years and we still haven't gotten an update last update was on 2017...
@Sollyvehn
@Sollyvehn 7 місяців тому
The molly at 9:35.... too real 😂
@walnut6212
@walnut6212 Рік тому
I think having the "follow recoil" thing should only be in non competitive matches so new players will be able to learn the recoil of weapons but competitive can still have a skill gap and not make it to easy
@TacticalDimples
@TacticalDimples Рік тому
It doesn’t make a difference.. every pro and higher ranked player knows the recoil pattern. And realistically, you only need to know the first 10 anyways. Aiming isn’t what makes you competitive at higher ranks because it’s already a requirement, game sense is what separates the good from the great.
@vukvidanovic8276
@vukvidanovic8276 Рік тому
@@TacticalDimples not all of us are higher ranked players, 90% of people are going to have to use it if it gives them the advantage. And I don't want that to become meta for the 90% of us, because I will be at a disadvantage(Im not going to use it). Its fine as a learning tool but it's bad if people start relying on it
@pagatryx5451
@pagatryx5451 Рік тому
@@TacticalDimples Absolute bullshit. Even pro players struggle to know the recoil spread past 15 bullets. And pro players definitely don't know the spray pattern of every SMG out there, again, especially half way through a mag. These are people who get payed a ridiculous amount just to play the game, and practice it for hours daily... Realistically, you can have one or two gunfights a game where you go past the first 10, and in those situations a crosshair that shows the recoil will be invaluable. As someone who's played in GE and Faceit LVL10, recoil pattern knowledge is restricted to the first half of the mag with the rifles, and their favorite SMGs. I very rarely meet players who know the recoil spread on the Famas and Galil. Not to mention, it is very hard to 'recover' a spray after you go wrong. Again, even at high ranks. These are all things that would change with this crosshair. Simply put, it would give a huge advantage and people would have to start learning how to play with it ASAP for the consistency it brings. People will probably start with it on a toggle, then after getting used to it, would play with it 24/7 and there would be no need to learn any recoil patterns. I really hope they do not add it to comp and just keep it as a training/practice tool.
@MontySlython
@MontySlython Рік тому
@@TacticalDimples you're wrong for the previously described reasons.
@deidrop1221
@deidrop1221 Рік тому
What sounds better, learning a recoil pattern bc you can see your crosshair move to where the bullets are going, or staring at bullet holes in a wall and trying to trace the opposite. Follow recoil will only help people learn recoil faster than before and only makes the game easier for lower skilled players and would only slightly affect higher level players. The ability to see where your bullets are going shouldn't be so controversial
@bhawesh111
@bhawesh111 Рік тому
Everything you said in this video, valve could literally use as marketing material for cs2.. even a blog post about all they have changed in the game and why they did it, would be great.. but valve is valve.. leaving all this for us to figure out. Great job warowl🙌
@Cairn_August
@Cairn_August Рік тому
loved the spacefrog joke as a dota2 player i wish this would be the next hero, that would be awesome :D
@wrathspath2202
@wrathspath2202 9 місяців тому
The elrond quote is fire 🔥
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