This AI Stuntman Just Keeps Getting Better! πŸƒ

  ΠŸΠ΅Ρ€Π΅Π³Π»ΡΠ΄Ρ–Π² 244,375

Two Minute Papers

Two Minute Papers

2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ

❀️ Train a neural network and track your experiments with Weights & Biases here: wandb.me/paperintro
πŸ“ The paper "Learning a family of motor skills from a single motion clip" is available here:
mrl.snu.ac.kr/research/Project...
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ΠšΠžΠœΠ•ΠΠ’ΠΠ Π†: 611
@looksintolasers
@looksintolasers 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Two Minute Papers has taught me that when humanoid robots come for us, they won't be clunky C-3POs with stiff movements, they'll be terrifying masters of parkour.
@stevetennispro
@stevetennispro 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@Train of Taught Great idea! I even have a name for it... ParkourMON
@champion3433
@champion3433 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Boston dynamics has made me genuinely fear robots
@flashstick
@flashstick 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@Train of Taught m.ukposts.info/have/v-deo/mWNhf2xwn4t72qM.html
@blissweb
@blissweb 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
And there will be nowhere for us to hide (open ai hide & seek)
@96dragonhunter
@96dragonhunter 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Just like Elon Musk said "AI is the true threat of humanity".
@b3nsu
@b3nsu 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Something like this implemented in a game engine would be insane. Completely procedural animations for characters and nps would take immersion to whole new level
@R2Bl3nd
@R2Bl3nd 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I'm imagining a fully physics based game where your character can actually trip over stuff like pebbles, or slip on things, and it would use completely realistic physics to simulate that. Might be annoying sometimes, but certainly more realistic.
@ArunNairOne
@ArunNairOne 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@R2Bl3nd Or perhaps even allow users to set the degree of physics realism if it gets annoying
@nerobernardino88
@nerobernardino88 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Imagine that but in Mount & Blade.
@PolishProgrammer
@PolishProgrammer 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@R2Bl3nd exanima
@mfmr200
@mfmr200 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@R2Bl3nd death stranding
@kappascopezz5122
@kappascopezz5122 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It's hard to believe that this is an actual physics simulation and not a motion-capture animation
@cw9249
@cw9249 ΠœΡ–ΡΡΡ†ΡŒ Ρ‚ΠΎΠΌΡƒ
Yeah seriously, what physics simulator is this? I’ve never seen it before. This is definitely not open source I would assume
@kappascopezz5122
@kappascopezz5122 ΠœΡ–ΡΡΡ†ΡŒ Ρ‚ΠΎΠΌΡƒ
@@cw9249 I don't think the physics simulation itself is that extraordinary, the reason why I think it's incredible that they put it in a physics sim is that modeling and controlling a human in a way that looks like realistic human movement becomes much harder when you're constrained by the laws of physics, and can't just record a movement that is just played back without being integrated into the world.
@Nawmps
@Nawmps 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I absolutely love how confidently the agent fails, full commitment to breaking their spine on the ground!
@bitbraindev
@bitbraindev 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Imagine, Boston Dynamics roboters with this technology. What a time to be alive (for now)
@user-ik8vy1rg8f
@user-ik8vy1rg8f 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I think it is the same technology. It's machine learning right? Neural network based training?
@xxbatman69xx98
@xxbatman69xx98 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@user-ik8vy1rg8f yea it’s the same thing. They also use machine learning, so they will do something like show them how to do a course and it will do it. But it needs to learn how to keep its balance and everything else which it will learn through trial and error.
@huracanrdgz3956
@huracanrdgz3956 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
(For now) XD
@TheHeavenman88
@TheHeavenman88 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Tesla bot will try this before them .
@maestro3676
@maestro3676 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@xxbatman69xx98 I've heard that they mostly don't use machine learning, and not much is known at all Although they may be working on that at the moment
@DoodleChaos
@DoodleChaos 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
3:07 I wish I was cursed with that crazy configuration 😏
@7Dimensi0ns
@7Dimensi0ns 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Haha hey there DoodleChaos! Love your vids =D
@decodedbunny101
@decodedbunny101 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
god
@PhillipAmthor
@PhillipAmthor 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
δΉ‡δΉ‚γ„’ε°Ίε‚γ„’ε„δΈ¨εŒšεŒš configuration
@Grocel512
@Grocel512 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I had that long leg / long arm configuration too. But my motor skills were buggy as hell and it had strength issues too. Fortunately there was a patch that increased the thickness of legs / arms too. That fixed the strength issues and my body runs much better now. But my motor skills are still shitting the bed during sports. πŸ˜‚
@sackboy1665
@sackboy1665 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
pixar moms
@scproinc
@scproinc 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Can't believe how Freeza got beaten so easily. WOW!
@user-ik8vy1rg8f
@user-ik8vy1rg8f 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Video games with next gen AI are gonna be fire!
@badjano
@badjano 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
That’s because they took off his tail
@Wakish0069
@Wakish0069 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
You must have missed Trunks' intro in the Cell Saga
@MasterVertex
@MasterVertex 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is taunting me as I learn body mechanics in animation. By the time I can do it well, we'll have the 'animate' button
@jfk_the_second
@jfk_the_second 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Switch "well" for "we'll" so that you don't confuse even people who don't care about grammar.
@jfk_the_second
@jfk_the_second 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
If you want to level it up again, put a comma right after "it". That will be even less confusing.
@akaakaakaak5779
@akaakaakaak5779 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
i suspect you said this as a joke but i think it should be a genuine concern tbh. make sure youre not investing your efforts into an industry thats going to vanish in a decade
@Ogaitnas900
@Ogaitnas900 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
There's no replacement for personal expression! :) no machine can animate like you personally animate, or even you in a particular mood or day. I'm sure you know that, just wanted to say it, keep it up animation is awesome, it's really cool that you're doing it.
@senritsujumpsuit6021
@senritsujumpsuit6021 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
P3ople have said that stuff years ago sooo
@Z0MBUSTER
@Z0MBUSTER 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This paper keeps jumping all over the place, lovin' it !
@Robert_McGarry_Poems
@Robert_McGarry_Poems 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
πŸ˜‹ Narf!
@stevetennispro
@stevetennispro 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Too true! I would have to classify the paper as a "technological leap". ;)
@LNYuiko
@LNYuiko 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Holy crap, I've never seen such an explosive punch animated before. Not even motion capture can quite get to that level because the animation often does not translate to the physics of the game.
@yugen3968
@yugen3968 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Trivia - The first sport to be incorporated into the AI-lympics was the high jump.
@DEEPANJANBISWAS
@DEEPANJANBISWAS 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
πŸ˜„πŸ‘πŸ‘
@emperorsascharoni9577
@emperorsascharoni9577 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The day it figures out the Fosbury Flop by itself is the day I believe AI can do anything.
@yugen3968
@yugen3968 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
​@@emperorsascharoni9577 That was the first thing that came to my mind when the wall was raised! Either it hasn't figured it out yet, which is kind of weird as there have been papers earlier where virtual agents adjust their limb & joint configurations to most efficiently tread a terrain - OR - it's possible there's some sort of rule in place for it to preserve the vertical orientation throughout the movement. But, yeah, figuring out the fosbury flop will make it a lot easier for it! That'd be so dope!
@ArunNairOne
@ArunNairOne 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Amazing! I won't be surprised if in a few years we will have AI-based workout apps that suggest highly customized exercises based on your body type and body mechanics. Indeed, what a time to be alive!
@kanekaiiishoyo3378
@kanekaiiishoyo3378 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Yes
@shipwreck9146
@shipwreck9146 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Woahhh, this would be an incredible use for it. I was also thinking it could be used as a way for Olympic athletes to hone their techniques.
@troooooper100
@troooooper100 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Makes no sense
@Nobddy
@Nobddy 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Machine: β€œjump higher” You: β€œhow?” Machine: *plays video of sim jumping over a sky scraper β€œIt is possible” You: *weak, sad, shuddering yes, master.
@pokemasterJAH
@pokemasterJAH 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I’m loving the pace of AI! I’m just starting off at college and with some influence from your videos I have decided to pursue a career in machine learning! You make such excellent work and I feel so inspired every time you post!
@NirousPlayers
@NirousPlayers 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
*(Watching two minute papers fills you with determination)
@Nobddy
@Nobddy 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I would love to have a video game where the character’s movement was determined by this AI so that as you progressed through the game the AI would slowly get better at the characters move set. By the end of the game you would be able to pull off moves that would have been unthinkable at the start of the game.
@doomakarn
@doomakarn 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I feel that in the future, this is how characters will be animated.
@koko969w
@koko969w 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love the humor! keep up the amazing work, I've been following for years and I still click on every video!
@foxmamer
@foxmamer 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Is no one going to comment about the fact that it looks like the model broke one of its ankles after every running jump?
@historyZZ
@historyZZ 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I think that’s it’s β€œrebalancing” after the jump but it just does it very poorly.
@oblivion_2852
@oblivion_2852 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It's because the before and after movement isn't being optimized simply the jump is. If the walking/running action were optimized it would probably get rid of that
@mnomadvfx
@mnomadvfx 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It is going for a physically based model after all, though there are limits to how accurately they can specify the physical parameters before the AI gets unwieldy for use for size or speed.
@historyZZ
@historyZZ 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@mnomadvfx honestly I don’t know much about ai. But after seeing ai made in mine craft more complex then this it kinda degrades the fascination. And people’s are comparing this to boston dynamics is hilarious. Boston dynamics, besides for industrial use and military is the best quality you can compare to. And it’s not even there.
@bukpuki
@bukpuki 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@historyZZ you should've stopped after the first sentence lol
@JorgetePanete
@JorgetePanete 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Exploration like this is what could help AIs play games too, refining independent tasks and not just trying to achieve a high score in a long run
@davidwuhrer6704
@davidwuhrer6704 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Not all games even have scores. And the AI that plays old Atari games can finish those, too.
@JorgetePanete
@JorgetePanete 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@davidwuhrer6704 I was referring to the fitness function in neural networks for playing
@JordanClark82
@JordanClark82 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Do you notice the walking motion after the jump is very awkward? It seems to be dragging its legs forward with stiff ankles
@JoachimSauer1
@JoachimSauer1 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Notably that awkward walking motion was already in the reference! So it probably learned that and had no reason to "unlearn" it (i.e. its presence didn't affect the fitness function).
@JeyPeyy
@JeyPeyy 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I got sad for the AI hurting its ankle each jump
@randomthoughtism
@randomthoughtism 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Yup, to me, the biomechanics seems wrong for humans but adequate for manikins being simulated by AI.
@TheJonathankang
@TheJonathankang 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Probably because the bot is devoid of pain sensors and it's bones and joints are indestructible, so there's no need to improve landing posture to minimize negative impact on bone and joint integrity.
@MushookieMan
@MushookieMan 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I thought it was going to spontaneously re-invent the Fosbury flop. No such luck.
@andrasbiro3007
@andrasbiro3007 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I think here was a previous AI that did it. This one was specifically told to use the same move.
@kenosabi
@kenosabi 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Sometimes the world is too much but this channel always makes me happy to be on the planet regardless of what's falling apart.
@imjody
@imjody 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is honestly so incredible. Very useful for video game devs! Imagine, each pixel used to have to be colored in, per frame, then we got into 3D, but every single move had to be precision placed by an animator, and now and into the future, the AI will just do it all for us. We say do X, AI will do X in 1 trillion different ways. I love it. I absolutely love it all. Thank you yet again for an awesome presentation of what's going on in these fields, Two Minute Papers. :)
@NyelleUnbroken
@NyelleUnbroken 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I really love how u present these papers man; idk- don't ask me to describe it u are just amazing sir...in the most geeky (in a good way) one can possibly say ty for capturing the excitement in the most appropriate way- bravo
@dionyzus2909
@dionyzus2909 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
that jump on 0.3 gravity looks so happy.
@C_Corpze
@C_Corpze 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I can imagine this being used for movies, animations and even games where characters learn new moves while playing! That sounds like such a amazing thing. I'm excited for the future.
@davidwuhrer6704
@davidwuhrer6704 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
A game in which the player character improves movement over time would be amazing. In Assasins' Creed, the player avatar adjusts movement to the environment, but it is pre-captured motions stitched together. In GTA San Andreas, the player avatar can change its body shape depending on food and exercise. This then changes jump height, running speed, lung capacity, and how many hit points a punch subtracts from the target. I'm thinking a game in which the player avatar acquires new ways to adjust movement to the environment and to changing body shape would be quire exciting. A completely different thing would be AI agents learning movements from each other. There are many possible gaits, for example, which could propagate as memes through a population. I'm not sure how to make a game idea out of it, and it would be a lot more computation intensive, but I think the concept has potential.
@idontknow8898
@idontknow8898 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Is there a channel dedicated just for this content? It's incredible watching this evolve!
@jcoludar
@jcoludar 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is the best thing I've seen in my life! This AI opens so many possibilities!
@emmahendrick147
@emmahendrick147 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love your channel so much, I’ve been watching your videos for months and haven’t even started college yet
@StephenRayner
@StephenRayner 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is really cool, well done guys who made this! Well done!!!
@eragon_argetlam
@eragon_argetlam 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Absolutely incredible! What a time to be alive!
@ronwhitehouse23
@ronwhitehouse23 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I just love this man's voice he is so cool!
@ShimonD
@ShimonD 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I'm addicted to your voice. Absolutly amazing.
@nou4898
@nou4898 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
2:04 including phasing through solid blocks
@TobbyTukaywan
@TobbyTukaywan 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I wanna see 2 AIs fighting each other. That would be insane.
@FuzzyDunlots
@FuzzyDunlots 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The perfect quintessential 2 minute paper video I love this channel so muuiuacacajajja!!!!!
@PandicMan
@PandicMan 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Really interesting to see its applications in the future
2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
first time me attending your video uploaded 1 minute ago, cheer up Doc!
@AICoffeeBreak
@AICoffeeBreak 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Is this impressive? Yes. Yes, it is.
@RichardCraig
@RichardCraig 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
2:22 - I would absolutely LOVE to see an AI fail video! It's always so hilarious to see these little failures, pure physical comedy gold!
@shipwreck9146
@shipwreck9146 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It'd be so cool if everything on this channel was somehow implemented into 1 game. Like, a full game with realistic physics, ai optimized graphics, ai character movement. This is a very interesting future we're moving into.
@rafaxsworld
@rafaxsworld 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
as a 3D artist and animator this papers amaze me so much, what a time to be alive!
@scene6289
@scene6289 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Ah i always love machine learning and seeing them adapt to different situations
@josephhansen1598
@josephhansen1598 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
...or go full Mike Tyson on the opponent πŸ˜‚
@davidwuhrer6704
@davidwuhrer6704 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Bite off an ear?
@max4644
@max4644 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
That's very similar to what Mike Tyson does actually, look at what it does with its legs and compare it with Mike. Crazy!
@LanceThumping
@LanceThumping 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I'm gonna have to read about this. Hopefully it's good enough to run in real time because I'd love to see this stuff put to work in making a video game where the main character moves much more fluidly.
@ToonedMinecraft
@ToonedMinecraft 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I think it is, they control it with a controller at some point.
@kubenjoy3888
@kubenjoy3888 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
this is what the game Indurstry needs and not fancy graphics! I love these kind of paper!
@geli95us
@geli95us 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
IMO, it needs neither, games are about entertainment, not realism, it's not like we can't do smarter AI for games, we just decide not to because it wouldn't be fun
@BassMaestro
@BassMaestro 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@geli95us games like gta would 100% be improved by having this because it wouldnt constrain u to just a few ways of hitting and breaking cars you could choose 1000s of different animations or even train the thing yourself you would have more climbing things like that
@bigdaddy5303
@bigdaddy5303 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Poor guy looks like he did a hammy after the first jump
@dylanjones8433
@dylanjones8433 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Great video. Thank you!
@lucas3820
@lucas3820 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
thanks for putting subtitles so i can watch your videos.
@mahadevovnl
@mahadevovnl 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It would be very cool if a model would also predict its own risk of failure, and decide "I'm not going to make this jump, so I'm not going to try".
@NonisLuck
@NonisLuck Π Ρ–ΠΊ Ρ‚ΠΎΠΌΡƒ
I LOVE THESE VIDEOS AAAAAAAH!
@UtraVioletDreams
@UtraVioletDreams 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Once I played PONG on our TV back in the 70's or so. Who would ever believe back then we could get to this level....................... Supper COOL.
@davidwuhrer6704
@davidwuhrer6704 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Isaac Asimov, that's who. Of course hardly anyone believe him back then.
@Aanthanur
@Aanthanur 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The best statistics channel on YT :D
@carlosedubarreto
@carlosedubarreto 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Simply amazing πŸ‘
@donovan8530
@donovan8530 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
One of the best episodes yet, I still have no papers though.
@luca__3044
@luca__3044 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I imagine that being soo cool to have in games.. your character could realistically move as you created him .. and also adapt to the environment, man ..can't wait to see what future games look like :O!
@USBEN.
@USBEN. 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Unreal has a system like this. Its already soo advanced.
@canoafurada1105
@canoafurada1105 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
i like how in the first video after the jump it walks like if it had hurted
@abderrahimbenmoussa4359
@abderrahimbenmoussa4359 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Congratz on the million followers
@t1460bb
@t1460bb 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Fantastic!
@SuperlativeCG
@SuperlativeCG 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
They're coming on very strong.
@ahmedalshubbar6467
@ahmedalshubbar6467 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Amazing thanks for sharing
@ivaraslakoutakoski3622
@ivaraslakoutakoski3622 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Amazing!
@arvindwee4634
@arvindwee4634 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Today I learned that Professor's name is spelled - KΓ‘roly Zsolnai-FehΓ©r .
@olegjohnson7366
@olegjohnson7366 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Love this cannnnnnel!!!
@pukarkhatri
@pukarkhatri 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It just keeps Getting Better!
@shilohv
@shilohv 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Interesting how the model character slows down before each obstacle. A human would use his/her momentum with anticipation for the next hurdle as soon as the previous one was complete.. The AI bot seems to rely on her muscular structure and close-up evaluation of each block. I would suggest adding to her programming the ability to analyze from more of a distance or to analyze the entire course before she begins her movements.
@phpn99
@phpn99 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Next step : Put this class of algorithms in the brain of Boston Dynamics' robots
@georgepapdan
@georgepapdan 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This was excellent!! Dr.Karoly, could this test tell us then a more theoritical upper limit to the 100 sprint and also determine the best body shape to do so? That would be fascinating.
@johngarcia4139
@johngarcia4139 11 місяців Ρ‚ΠΎΠΌΡƒ
It's learns like a human with no physical limits
@Stafford674
@Stafford674 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Would it be possible to develop a bot that boxes like Tyson at his peak, another that boxes like Ali at his peak, and set them against each other to see who would win?
@USBEN.
@USBEN. 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I can imagine people actually having boxing matches with different trained AI. Maybe WWE AI as well. Would be dope.
@yosha_ykt
@yosha_ykt 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Yeah
@agsystems8220
@agsystems8220 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I guess, but you wouldn't know the specific preparation and strategy each would apply, or the plans each would have. There simply isn't enough data to understand that, particularly if you are trying to hit a specific moment in their career.
@RichardCraig
@RichardCraig 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
4:24 - I love that WHEEEEEEEE pose, lol!
@zeekjones1
@zeekjones1 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Now stick this into Disney's robot aerialist.
@BsktImp
@BsktImp 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
00:54 When he said "hold on to your papers" I was expecting the figure to have demonstrated convergent evolution and used the Fosbury flop!
@taureanwooley
@taureanwooley 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hopefully they'll be able to compute the failure consequence in the movements to hopefully offshoot some of the damaging effects, but then again that could limit some of the requirements suggested to make a successful climb indefinitely beyond certain generations.
@ItzAtlasHD
@ItzAtlasHD 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Incredible
@ApontyArt
@ApontyArt 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Dear fellow scholars, This is Too Many Humans, with KΓ‘roly Zsolnai-FehΓ©r. Wow! What a time to be simulated! What a time to be AI!
@davidwuhrer6704
@davidwuhrer6704 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Mind backups, when?
@mikewashington4188
@mikewashington4188 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Amazing 🀩
@inbox0000
@inbox0000 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
My favourite paper the AI stuntman!
@user-ik8vy1rg8f
@user-ik8vy1rg8f 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
3:19 "Baby Legs, here we go!" [Baby Legs makes whirring noises] "That’s the sound I make when I’m trying to run fast." ― Baby Legs Detective (Rick and Morty)
@Nicoyutub
@Nicoyutub 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Thanks for the disclaimer. That is ethical. As always awesome videos.
@fortisxxx
@fortisxxx Π Ρ–ΠΊ Ρ‚ΠΎΠΌΡƒ
What a time to be alive.
@Marsnarchy
@Marsnarchy 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Imagine a game similar to this, and with your skill level raises the pa(Procedural animation)'s capabilities. like without a level you can do basic jumps, climb things, etc.. but with a higher level you can do all kinds of different jumps, vaults, and swings.
@rootyroot
@rootyroot 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
You can imagine in the future - boxing AI vs AI or maybe AI (in a physical form) vs humans.. We are going to learn so much from AI
@hoptanglishalive4156
@hoptanglishalive4156 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Move over, Boston Dynamics Atlas. There's a new kid on the blocks.
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
i cant wait for future
@yash1152
@yash1152 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
0:42 1:07 oh gosh, the left leg's limping though 2:17 geez, it's suppper prominent and beyond the scope that i can ignore it
@Bat0541
@Bat0541 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I fuckin love this channel.
@eaaeeeea
@eaaeeeea 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is seriously next level for gaming! And T-1000s. Kidding aside, it's so strange of a notion that character movement won't soon be "hard coded", but only a single DL model.
@davidwuhrer6704
@davidwuhrer6704 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Don't you mean T-800s? Huh, now I wonder how a T-1000 or a T-X would fare against a Transformer from Cybertron. Second Variety has nothing on them.
@vectoralphaAI
@vectoralphaAI 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
these videos are so mind blowing. It's amazing how much AI can learn and how human-like it is. Now I see how some people are scared of AI in the future.
@USBEN.
@USBEN. 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Git rekt
@vectoralphaAI
@vectoralphaAI 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@USBEN. I don't understand.
@TAREEBITHETERRIBLE
@TAREEBITHETERRIBLE 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
YAH I LOVE THE DOCTOR I AM HOLDING ONTO MY PAPERS.
@firiasu
@firiasu 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
2:01 It's so funny, I can't stop watching.
@chewycornell
@chewycornell 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This would be great for npcs in games that don’t have a predetermined path to follow
@garronfish8227
@garronfish8227 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Two papers down the line and we will be hooked to AI MMA
@abdullahalqwain3490
@abdullahalqwain3490 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
you are a legend β€β€πŸ‘πŸ‘
@ghaznavipc
@ghaznavipc 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
assassin's creed tekken and much more. what a time to be alive :)
@bobsbbcards
@bobsbbcards 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The bot sort of has a zombie shuffle after hopping over the wall.
@landanhoward7208
@landanhoward7208 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
this reminds me of the baymax movie where the kid teaches his robot to do things
@serahwambui674
@serahwambui674 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The physics behind this πŸ‘
@gokuldas027
@gokuldas027 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
"..but, do you know what else it can deal with?" obviously our sponsor... oh ohh.. "hold on to the paper, squeeze it"
@yoinkthatscotum5145
@yoinkthatscotum5145 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
love it
@aeebeecee3737
@aeebeecee3737 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
amazing
Much bigger simulation, AIs learn Phalanx
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