Threads in C++

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The Cherno

The Cherno

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КОМЕНТАРІ: 398
@TheCherno
@TheCherno 6 років тому
Hey guys, looks like UKposts is still processing this video (#classic), so hopefully it will be in HD soon. Thanks for watching :)
@SkillMinecrsft
@SkillMinecrsft 6 років тому
Could you also make a video on mutexes and atomic variables. I am mainly confused about who should own the mutex in an OOP scenario...
@user-vo6st2ri7y
@user-vo6st2ri7y 6 років тому
Isn't it the same as just calling the function DoWork? What is the point of it, if it's waiting for the thread to finish?
@altermetax
@altermetax 5 років тому
PlutoYT: if you had just called the function, you wouldn't be able to wait for user input to terminate the loop. The best you could do is ask at each iteration of the loop whether to continue.
@Naveenslab
@Naveenslab 5 років тому
@TheChernoProject please do some more tutorials on threading, your tutorials are my daily dose of learning, i never found any other tutorial course this effective. std::cout
@2605mac
@2605mac 4 роки тому
Thank your for all your effort. With your videos I'm starting to understand much more things in c++. Greetings from Poland!
@PaprikaX33
@PaprikaX33 6 років тому
Explaining thread in the woods because another cherno::thread is using the house for another video
@oamost
@oamost 6 років тому
such an underrated comment lmao
@pepplejoshuatams8103
@pepplejoshuatams8103 6 років тому
too funny
@awuuwa
@awuuwa 4 роки тому
indeed
@eightsprites
@eightsprites 4 роки тому
I will yeld on that
@TheMR-777
@TheMR-777 3 роки тому
Pretty nice *Syntactic Sugar!*
@yee3135
@yee3135 6 років тому
Walked in the woods, found a Cherno doing c++ multithreading.
@Thiago1337
@Thiago1337 6 років тому
Yee
@h.hristov
@h.hristov 6 років тому
DOLLAR
@zeuglcockatrice4633
@zeuglcockatrice4633 6 років тому
money
@mycrushisachicken
@mycrushisachicken 6 років тому
Yee underrated comment
@graceoverall
@graceoverall Рік тому
He's no longer THE Cherno. He's pluralized.
@bulentgercek
@bulentgercek 3 роки тому
Cherno gave us a simple and great example of how to display a looping "Loading" text animation while waiting for our models and other materials to load. We learn c ++ with practical examples. Great things for beginners. Thanks dude!
@vadiks20032
@vadiks20032 2 роки тому
everyone's gonna be surprised they can exit their loading screen by pressing enter! genious game design!
@whynot-vq2ly
@whynot-vq2ly 5 років тому
I bet there was a bear family just behind you hiding in the bushes and learning C++:D great tutorial thanks a lot
@shanmukhpatel
@shanmukhpatel 4 роки тому
There are plenty of good C++ tutorials out there, and this is by far the best C++ channel. Thank you.
@alicelikkol1326
@alicelikkol1326 4 роки тому
You're doing great job bro. You are explaining things in a really clear way and not doing it in a boring way. Lucky to find you
@danielsimionescu298
@danielsimionescu298 5 років тому
I miss these videos in nature 😢
@nirmalkumarsingh7589
@nirmalkumarsingh7589 2 роки тому
You are great at making things interesting. Loved all your videos so far. Thank you.
@dkd0m23
@dkd0m23 6 років тому
Thx for this series, exactly what i needed right now ! :)
@kartikpodugu
@kartikpodugu Рік тому
Thanks for the C++ tutorials. I have seen most of your videos multiple times over the last few years. Now, your videos are my reference content whenever I need something in C++
@dominikvereno8404
@dominikvereno8404 6 років тому
Thank you for the clear tutorial! Very easy to follow your explanations
@nilaysharma4040
@nilaysharma4040 6 років тому
I have been waiting for this for so long...
@moritz5102
@moritz5102 6 років тому
I really like your videos. Great knowledge and charisma!
@mohnish.deshpande
@mohnish.deshpande 9 місяців тому
Cheers to Cherno! Hands down the best C++ tutorials. My guy somehow manages to explain a relatively complex topic along with example in about 10 mins. Just Awesome.
@snowyalbino130
@snowyalbino130 4 роки тому
This series is absolutely outstanding!
@wes443
@wes443 6 років тому
A video on exception handling and a video on callbacks would be awesome if you haven't done those topics yet! Awesome videos man, you are a great teacher.
@mohammedmedhat3077
@mohammedmedhat3077 6 років тому
OMG i have been waiting
@EugeneSorokacorp
@EugeneSorokacorp 5 років тому
Dude I LOVE that you are in the woods. I want my office as programmer and engineer to be the summit of some mountain or in the middle of the forest. Thats badass.
@Mystixor
@Mystixor 3 роки тому
Immediately reminds me of Ex Machina!
@WillMcCKill
@WillMcCKill 6 років тому
Brilliant production Cherno! Both informative and aesthetically pleasing. I'm really looking forward to the new game engine series.
@Maria-nu5yo
@Maria-nu5yo 4 роки тому
This was so helpful--thank you!
@edenr1988
@edenr1988 6 років тому
well explained, thanks for this awesome tutorial!
@icosanalysis
@icosanalysis 6 років тому
Hey Cherno - Amazing series. I would be very interested in a couple that explore optimisation strategies in greater detail.
@adamrushford
@adamrushford 11 місяців тому
Every Time I have a problem just you clarifying it gets me going!
@HonsHon
@HonsHon 4 роки тому
That was a really nice review! Thank you
@pwrdwnsys
@pwrdwnsys 6 років тому
Thanks for another awesome video!
@michaplucinski142
@michaplucinski142 Рік тому
that's something I was thinking about some time ago, great think and great video
@zfighter3
@zfighter3 6 років тому
Great vid as always
@itsharsh5997
@itsharsh5997 4 місяці тому
That is so cool!!! like this multi-threading stuff is so freaking cool
@user-bl4mm5pr9g
@user-bl4mm5pr9g 6 років тому
Thank you alot for your videos!
@AlFasGD
@AlFasGD 4 роки тому
Came here because of the recommendation, stayed to see how C++ enables threading, learned that C++ offers custom literals
@techguru7176
@techguru7176 3 роки тому
Great video, love wood scenery
@igorszemela1610
@igorszemela1610 2 роки тому
brilliant vid, thx
@DestroManiak
@DestroManiak 2 роки тому
This is really good explanation for this.
@TheBusttheboss
@TheBusttheboss Місяць тому
Love your introductions.
@zawarudo1818
@zawarudo1818 2 роки тому
i cant thank you enough, finally found what i needed
@neiltsakatsa
@neiltsakatsa 6 років тому
My wish is that maybe one day teach us about Neural Networks in C++. I'm loving your C++ series man !
@CrunchPlaysGames
@CrunchPlaysGames 6 років тому
Alex Tol, van If you want to get into neural networks, C++ doesn't have as many libraries and options compared to a highly supported language like Python.
@neiltsakatsa
@neiltsakatsa 6 років тому
It's difficult implementing neural networks in C++ I agree, but if it is fast and efficient plus it gives you more control.
@SkillMinecrsft
@SkillMinecrsft 6 років тому
Not too difficult I can send u some code of a simple one if u want...
@CrunchPlaysGames
@CrunchPlaysGames 6 років тому
Neil Tsakatsa I agree C++ has major performance benefits, but in my opinion, C++ isn't the best in terms of helping beginners.
@UncoveredTruths
@UncoveredTruths 6 років тому
just use (py)/torch if you want fast GPU accelerated networks, else if you are CPU bound use Caffe
@mansioncapital3358
@mansioncapital3358 4 роки тому
great tutorial!!! I love your videos
@matebelenyesi3092
@matebelenyesi3092 3 роки тому
Awesome video! Can you do please videos about multithreading problems and how to avoid them? (data race, deadlock,livelock,starvation, etc.)
@kapilchauhan7954
@kapilchauhan7954 2 роки тому
If tutor is going in nature, why should we study in room, I'm watching this in nature. Cherno you are amazing brother ❤️❤️
@abdfrehat2640
@abdfrehat2640 Рік тому
Thanks Cherno
@tkaotic
@tkaotic 3 роки тому
Love how you explained this. Ended up watching your video instead of my instructors' lecture because it was more content in less time more completely explained. Thanks for what you do!
@ma08serrano
@ma08serrano 6 років тому
Finally. I am waiting this.
@ultimatesoup
@ultimatesoup 8 місяців тому
My game engine uses a thread pool that I've written along with coroutines for the different components and a scheduler class. The scheduler determines how long and when each component should run based on amount of work and priority and because they're coroutines its easy to suspend them at many points, save their state, and then pick up execution from there during the next frame
@midnqp
@midnqp 9 місяців тому
Unique ideas to appear cool in UKposts! It sure is working.
@Bozemoto
@Bozemoto 6 років тому
I was teaching myself some network programming using UDP sockets and was printing off the state of the server into the console. Problem is that std::cout is really slow and it was taking up so much time my server was lagging behind the game. So what I did was stick the std::cout into a thread of it's own and put it in an infinite loop and just sleep it for 0.2 seconds after every draw. Just a toy example but something simple that shows the usefulness of threads.
@RiverBeard
@RiverBeard 3 роки тому
Cherno you are a hero!
@nielsdaemen
@nielsdaemen 5 років тому
I love the fact that you are doing this in the forest!
@petarsmilajkov9431
@petarsmilajkov9431 6 років тому
Need more videos in C++ series! :)
@till-213
@till-213 Рік тому
Note that simple thread example is actually wrong: it accesses a global variable (s_Finished) from two different threads without using proper thread synchronisation - which according to the C++ 11 standard is "undefined behaviour". In fact, a C++ compiler is explicitly allowed to "optimise away" the read- access to the global variable s_Finsihed in your worker thread. Why? Because access to that variable is not using any thread synchronisation mechanisms (such as e.g. std::atomic), so the compiler is able to say: "Hey, s_Finished is never changed to false in this function call, so I may as well replace it with while(true)!". Of course also depending on the "optimisation level" that you set during compilation. And you would end up with a worker thread that would never stop! Also e.g. refer to the excellent UKposts video "Back to Basics: Concurrency - Arthur O'Dwyer - CppCon 2020". At around the time mark 6:45 it says: "Every write to a single memory location must be synchronise-with all other reads or writes of that memory location, or else the program has undefined behavior". And that's why there's a bit more behind concurrency than simply spawning multiple threads ;) But otherwise nice video that shows in simple ways how to create and join threads in C++ :)
@yuanjiewu9132
@yuanjiewu9132 6 років тому
It's easy to understand, thanks.
@padaladileep5906
@padaladileep5906 4 роки тому
Locations behind looks so peaceful
@SaratAnimation
@SaratAnimation 6 років тому
Thanks!
@monsieurcotcot
@monsieurcotcot 2 роки тому
powerful for image processing
@ashutosh108
@ashutosh108 6 років тому
Note: in real applications one should always use e.g. std::atomic for s_Finished (or other ways to ensure thread safety) to avoid race condition, which is a kind of undefined behaviour, which is very bad.
@viktorstrate
@viktorstrate 6 років тому
Is this necessary when you are only writing to it from one thread?
@robertenyedi5692
@robertenyedi5692 6 років тому
This example is completely thread safe for 2 reasons: 1. Because he only modifies the value of the flag on the main thread so other threads could read its value without any problem. (2 thread cannot modify a variable value at the same time, that would cause a nice crash). 2. Boolean value is stored on a signle bit (0 = false, 1 = true), that means if the main thread changes its value at the same time the side thread read its value, it would be 0 or 1 anyway (so if its 0 the next time he checks it it gonna be 1 anyway). This is not true with real numbers where this technique can lead you to data corruption. In engines such as UE4 and others this technique is used heavly, because you don't waste any time on setting up mutexes and checking its locks, etc...
@ashutosh108
@ashutosh108 6 років тому
The code from the video "kind of works" which means it definitely works on x86 in most popular current compilers (but might break due to boolean check elimination if you enable optimization ), but is not guaranteed to work on other platforms or even future compilers because it exhibits undefined behaviour according to C++ memory model. Boolean writes (and int writes) are atomic on x86, but, say, int writes are not atomic to non-aligned addresses on ARM. I believe even bool writes might be thread-unsafe on some platforms due to memory barriers (one core sees "false", another sees "true"). Now, if you only write for x86 and did check that all current processors/compilers accept it, and have commented it heavily to avoid future bugs by non-suspecting future programmers, then maybe it's OK to write such code. But I think in that case one should know that they are breaking the rules of C++ memory model: one should assess the risks/rewards for their particular situation, whatever UE4 and others do.
@robertenyedi5692
@robertenyedi5692 6 років тому
That is true, my explanation is only limited to the x86 platform. Before you do any kind of threading, the first thing what you have to do is checking if the current platform the application is running on is atomic or not. I'm not saying that you should always avoid mutexes, but on boolean flags usually you can (depends how the system is designed). Note that mutexes are not for free (it costs more memory and CPU checks) and settings up mutexes on every (lets say 1000) booleans it could impact the performance.
@DeShark88
@DeShark88 2 роки тому
@@robertenyedi5692 "Boolean value is stored on a signle bit (0 = false, 1 = true)" Bools aren't stored as a single bit (or even byte necessarily), and that's not relevant anyway. As ashutosh108 points out, the issue is with atomicity. Point 1 is valid though I think, probably... most of the time.
@user-eh5zk5bb9k
@user-eh5zk5bb9k 3 роки тому
awesome!
@danielkupisinski7231
@danielkupisinski7231 6 років тому
love the birds in the background xd
@pritampatil4163
@pritampatil4163 2 роки тому
hey charnya its amazing series
@Narblo
@Narblo 6 років тому
Awesome!
@dochaar
@dochaar 2 роки тому
Thanks for the great video! Can you please do a follow up video on how Future, Promise and Coroutines work in C++?
@rcookie5128
@rcookie5128 6 років тому
thanks!
@Sherrygamespvtltd
@Sherrygamespvtltd Рік тому
very well explained.
@jamespong6588
@jamespong6588 4 роки тому
FYI open gl is single threaded .... I use threads in all my heap allocations but I try not to have more than 2 threads running at the same time. Also it's better to abandon oop and have your threads in one function with a switch loop, and each case calling a single function (then the function calls the classes etc)
@swoopertr
@swoopertr 6 років тому
you are the best!
@babythedude
@babythedude 5 років тому
well said
@senatorpoopypants7182
@senatorpoopypants7182 6 років тому
Hey cherno loving this as always still waiting a course on algorithms and data structures
@clintsheppard9699
@clintsheppard9699 3 роки тому
The aussie forest background sounds were a vibe
@kurciqs8355
@kurciqs8355 2 роки тому
teaches threads in da woods. legend
@reductor_
@reductor_ 6 років тому
The code in this video is not thread safe, s_Finished should be atomic, it is perfectly acceptable for the compiler/machine to only do the read once for that boolean value if it can determine it is not changed anywhere throughout that function, in which case it won't see it become true.
@DuyTran-ss4lu
@DuyTran-ss4lu 5 років тому
Thanks
@user-vp5is8mi4x
@user-vp5is8mi4x Рік тому
شرح حلو عاشت ايدك ♥👏
@openroomxyz
@openroomxyz 2 роки тому
if you print very fast, in background thread, and you don't use std::endl but you use then it goes into new randomly. " " Outputs a newline (in the appropriate platform-specific representation, so it generates a " " on Windows), but std::endl does the same AND flushes the stream.
@Driver___
@Driver___ 6 років тому
Threads! Finally!
@1889990
@1889990 6 років тому
You should have mentioned Race Conditions which are probably the most common problem with threads. Still nice simple introduction.
@NeoKailthas
@NeoKailthas 3 роки тому
Thanks for this comment. I didn't realize they are related.
@puppergump4117
@puppergump4117 2 роки тому
@@NeoKailthas Yeah race is a big problem especially with different colored threads
@Henry14arsenal2007
@Henry14arsenal2007 Рік тому
@@puppergump4117 Whats thread coloring?
@puppergump4117
@puppergump4117 Рік тому
@@Henry14arsenal2007 A race issue lol
@Henry14arsenal2007
@Henry14arsenal2007 Рік тому
@@puppergump4117 lol i just only now got that it was a joke, legit thought thread coloring was a concept in programming (which i was hearing of for the first time in my years of studying and practice).
@Mibbzz
@Mibbzz 3 роки тому
I work at home in a room with my pet birds, and they are going NUTS from the bird sounds in the background lol
@itaipee
@itaipee 5 років тому
Dude , you're video is pretty good. The audio quality is fine , you should speak a bit slower and make sure the typing noise will not interrupt too much , and also increase the font, for those of us who use notebook with small screen .
@mateusinkkj
@mateusinkkj 3 роки тому
I LOVE YOU AND YOUR CHANNEL IS FANTASTIC IM BRAZILIAN BRO
@xeekk
@xeekk 6 років тому
I almost didn't recognize you until you did the hands :-)
@ryanmckenna2047
@ryanmckenna2047 2 роки тому
Nice forest!
@perfectionbox
@perfectionbox 4 роки тому
i'm glad that modern PCs are multicore because in the old days, one could have threaded code that worked but only because all the threads were scheduled on a single CPU (i.e., software threads), getting discrete time slices and not truly running in parallel. The code would then fail on a multiprocessor system surprising the developer. But now we can rigorously test right away. Even release vs. debug builds can differ!
@kashifniazi2459
@kashifniazi2459 4 роки тому
11:15 "Is it done?" LOL
@yabastacode7719
@yabastacode7719 6 років тому
I like the nature
@Fabbethe1st
@Fabbethe1st 6 років тому
@TheChernoProject will you ever go in to true parallel programing without shared memory. Like how to use MPI for example?
@ChrisVideosGreek
@ChrisVideosGreek 3 роки тому
AmaZING! Thank you. Now l can run 2 things together!
@rohanyadav7327
@rohanyadav7327 6 років тому
Hi cherno , please make video on recursion in c++ & how it works internally.
@xxdeadmonkxx
@xxdeadmonkxx 4 роки тому
Thanks for the video, i wonder if boolean variable could be cached and never get new value?
@ScaramangaG
@ScaramangaG 6 років тому
great vid! but there's so much more to talk about threads. You can't mention threads and not talk about mutexes & atomic operations (also next - semaphores, multiprocessing) :) holding on for part #2..
@bulentgercek
@bulentgercek 3 роки тому
11:16 His camera man says "It's done?" :D
@shihabahmed2809
@shihabahmed2809 4 роки тому
subscribed
@lKOKOLIZO
@lKOKOLIZO 6 років тому
EXCEPTIONS Chernobyl
@h.hristov
@h.hristov 6 років тому
More threading videos!
@sfafsashfdh6589
@sfafsashfdh6589 2 роки тому
imagine hiking in woods and seeing guy speaking about threads in cpp
@AntiWanted
@AntiWanted 3 роки тому
Nice
@GamerSaga
@GamerSaga 6 років тому
hey there, hoping for you thoughts on this. wish to make a fake 3d style fps rpg with a physics engine to help simulate abilities like telekinesis and such. wish to build from scratch though not sure of the mathimatical requirments to understand and anything else that would be needed. would be using c++ and not look to make it very complex just enough to simulate what i want. if possible? any suggestions or advice? would the sparky engine in your tutorials work for it?
@arielcairoli2473
@arielcairoli2473 Рік тому
A would like to know how to raise an event from another thread c++. Could you make an example?
@gabrielbraz9669
@gabrielbraz9669 Рік тому
Some questions i have: - How would I make differents thread accessing and updating the same value to always have the most up to date value? - And also, how many threads can I initialize? My pc has 16 threads, so is that the maximun I can start? Or if a start more than that the OS will handle how each thread will run?
@dkwroot
@dkwroot 4 роки тому
A quick tip for people compiling with linux, make sure to add the compiler flag: -pthread
@chickeninabox
@chickeninabox 2 роки тому
Underrated.
@lschua5571
@lschua5571 5 років тому
Can this treads be used as Interrupt? My C++ project got safety concern. It need to do interrupt when safety button trigger. Then execute machine stop function & power down machine immediately.
@automatic241
@automatic241 6 років тому
That Resolution, oh boi.
@cmdrwhiskeygalore3044
@cmdrwhiskeygalore3044 11 місяців тому
Suspend and resume is also used in a thread loop waiting for an event, state or condition. What it does give up control to other threads the scheduler is managing because even though you have two or more threads you may only have one CPU to run the threads. It is important for real-time multi-threaded programmers to be aware of this. A good example of this is when you come out of a critical region block, you should pause (suspend) which means another thread waiting for the critical region gets the chance to run before the region block releasing thread loops to lock the same region again. Multi-threaded programmers need to think about this aspect in their code. Also how common data is accessed. The differences between atomic operations and mutex-protected data shared between threads. I also like to use thread-local storage to store things like lastError in each thread so each thread has it's own last error. A critical region is used in a function called by many threads.
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