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This episode is all about making a custom controller for FPS games. Going through the entire design process from sketch, clay model, 3D scanning, surfacing, CAD engineering, 3D printing and finishing. Wrapping everything up with some play testing with data comparisons against standard gamepad and keyboard/mouse performance.
BG Audio Track
audiojungle.net/item/urban-be...
Aim training and testing with AimLabs
aimlabs.com/
Custom controller tuning with RawAccel
github.com/a1xd/rawaccel
Mouse/Keyboard play captured using NohBoard
github.com/ThoNohT/NohBoard
Controller play captured using HardwareTester
hardwaretester.com/gamepad
York University Paper - Gameplay Evaluation of the Trackball Controller
www.yorku.ca/mack/FuturePlay2...
00:00 - Intro
00:37 - FPS Aiming and Movement
02:23 - Design Research
03:20 - Controller Layout & Clay Model
05:32 - 3D Scanning & Processing
08:13 - Hardware Sourcing & Teardowns
10:25 - Build Strategy & ID
11:44 - Fusion 360 Engineering
16:55 - 3D Printing and Wiring
17:59 - Dry Testing
21:06 - Painting & Final Assembly
23:51 - Final Photos
24:36 - Play Testing & Data
27:38 - Close