Unreal Engine 5.4 is unreal. The future is here

  Переглядів 436,569

Asmongold TV

Asmongold TV

День тому

by @IGN • Unreal Engine 5.4 - Of...
► Asmongold's Twitch: / zackrawrr
► Asmongold's Twitter: / asmongold
► Asmongold's 2nd YT Channel: / zackrawrr
► Asmongold's Sub-Reddit: / asmongold
Channel Editors: CatDany & Daily Dose of Asmongold
If you own the copyright of content showed in this video and would like it to be removed:
/ catdanyru

КОМЕНТАРІ: 1 000
@slin747
@slin747 12 днів тому
When I was younger, graphics used to matter a lot for me. Now I just care about good gameplay and sometimes a good enough story
@ericwalker6477
@ericwalker6477 12 днів тому
I’m always looking for the trifecta. Performance, graphics, and story
@alexmiller6955
@alexmiller6955 12 днів тому
If the other two are sacrificed for great graphics, then it's more of a movie than a game.
@jackantharia
@jackantharia 12 днів тому
I used to think the same, but noticed that I'm actually very picky about artstyle, whether it's cutting edge graphics or plain text win simple UI. artstyle that I don't like can be a dealbreaker for me.
@afos88
@afos88 12 днів тому
@@jackantharia even Asmon reacted to video about that. Art style is what truly matters, that's why even old WoW doesn't look that dated for example cause it's art style is great
@onederb71nln83
@onederb71nln83 12 днів тому
I hated that Manga was black and white when I was a kid and know I don't care either way just make a good story with clean lines.
@tikiiz
@tikiiz 12 днів тому
It's all brilliant until game developers create modern games that look like ass
@zzz66688
@zzz66688 12 днів тому
You mean until game developers create ugly as fuck characters like fable and call it 'photorealistic'.
@JesiAsh
@JesiAsh 12 днів тому
50% less gameplay. 100% more propaganda.
@happyzombie270
@happyzombie270 11 днів тому
30 fps in the future
@razz5841
@razz5841 11 днів тому
Or when they create great looking game with UE5, but it looks like other 100 UE5 games with no soul and hollow gameplay
@malirk
@malirk 11 днів тому
@@happyzombie270 Why is everyone slamming 30 fps? I grew up with pixal art games that were probably 2-5 fps. Then tons of games on NES, SNES and N64 would go down to maybe single digit fps when graphics got intense. I don't need all my games to look and run as smooth as butter.
@PhoxUwU
@PhoxUwU 12 днів тому
Ratatouille now also apply to games: everybody can cook, but not everybody should cook (make games)
@Norwolf2097
@Norwolf2097 12 днів тому
wow, that is deep.
@larssonk22
@larssonk22 12 днів тому
I will go further, it's like internet access...
@emirsivac
@emirsivac 12 днів тому
Well that isnt the message of Ratatouille. But alright
@_terrorbilly
@_terrorbilly 11 днів тому
That's not the phrase. It would be that not everybody can make good games, but a good game can come from anywhere "Not anyone can cook, but a good cook can come from anywhere."
@mityakiselev
@mityakiselev 11 днів тому
everybody can KUK forsenKUKLE
@valoryea
@valoryea 12 днів тому
Art style > graphical fidelity Game play > graphical fidelity
@Karollenart
@Karollenart 12 днів тому
Sadly if you use predefined model like this you cannot define your own art style. I guess. Or you get very restricted.
@Filip10101
@Filip10101 12 днів тому
It's all part of one cohesive package, all part of technological evolution. It's like saying brain needs all the blood because it does all the thinking, and your liver and other organs starve of nutrients. Stop with this simplistic arguments. Otherwise you'd still be playing games with amazing gameplay with graphics like the first Deus Ex. If a game with poor graphics comes out, like Rise of Ronin, people shit on it.
@v-ia
@v-ia 11 днів тому
@@Karollenart fix it by working on art direction instead then. just as important!
@leagueaddict8357
@leagueaddict8357 11 днів тому
I agree, games from before 2000 are sometimes really nice because the art style they went for is so nice that it being a lower resolution, or slightly pixelated can actually be a part of it looking good.
@randybobandy9828
@randybobandy9828 11 днів тому
​@@Karollenartsort of but not really. That can be said about all the other unreal engine games. You can make the games incredibly unique.
@EricLing64
@EricLing64 12 днів тому
Don't necessarily need photorealism, just good performance and art design, and of course good gameplay, preferably good UI. Lot of games lately lacking bits of it all.
@WarbossGork
@WarbossGork 12 днів тому
Agree. Games made for photorealistic fall off so had after a couple of years graphics wise, while games made with good art style/design can hold up for decades.
@sorenlampe951
@sorenlampe951 12 днів тому
UI is very overlooked. A bad UI can ruin the whole game for me.
@RyanRoberts-qf5et
@RyanRoberts-qf5et 12 днів тому
good performance, something you never really see with unreal
@reikanou-issen
@reikanou-issen 12 днів тому
reminds me of Stray Souls, a once-promising realistic SH-type game that is sadly underdelivered
@spaceghost4161
@spaceghost4161 11 днів тому
@@WarbossGorkI disagree gta5 been out since 2012 nd it still looks good and play good … why tf do you ppl wanna choose .. a good game is a good game … red dead 2 looks amazing and plays amazing with an amazing story lol star field graphics r shit and the game is shit
@tacitus6384
@tacitus6384 12 днів тому
But does it have 16 times the detail?
@sabamonstergaming
@sabamonstergaming 12 днів тому
It does - and it *just* works.
@ReyeS000Il
@ReyeS000Il 12 днів тому
Thank you
@beanjuice6012
@beanjuice6012 12 днів тому
Thank you
@Amodernvikingr
@Amodernvikingr 12 днів тому
You see these mountains over there? You can walk there
@dennislepke2125
@dennislepke2125 11 днів тому
thank you todd howard!
@dindunuphenwong
@dindunuphenwong 12 днів тому
Just when you thought you had enough storage capacity Unreal Engine updates and tells us we're gonna need 16x the storage space that we literally just got done upgrading to.
@twincitiescrush19
@twincitiescrush19 12 днів тому
Perfect timing to pay them for their newly released cloud storage! I'm sure there will be no issues there. /s
@reikanou-issen
@reikanou-issen 12 днів тому
Sixteen times the storage! wait wrong company
@G82Jesse
@G82Jesse 12 днів тому
it just works
@BlackEagle352
@BlackEagle352 12 днів тому
Dont worry companies like Ubisoft will delete the games of your hard drive for more space
@jimmyv3170
@jimmyv3170 12 днів тому
But it's for 16x the detail
@sootythunder3111
@sootythunder3111 12 днів тому
I no longer care about companies improving graphics, I only care about companies improving gameplay and stories
@martinsch
@martinsch 12 днів тому
Yeah 100%. I feel like game visuals reached a very big "softcap" around the time of Witcher 3. Why should I care about even smoother animations and pixel perfect lighting effects when it only makes the game look slightly better than a 9 year old game? The advancement of game engines is generally good, because it reduces the time developers need to create visuals. They COULD focus more on the gameplay. But the reality is that gameplay is where companies will always cut cost in favor of a bigger marketing budget.
@Karollenart
@Karollenart 12 днів тому
Also, people forget about AI... where are improvements of that?
@mechamojureg2166
@mechamojureg2166 12 днів тому
its still useful to know that tech like this is getting easier to produce, makes so that we can believe even less that its not their fault when companies releases a game that looks 2 generations old and it runs like ass, where the same console runs things much better looking even better.
@glordium1951
@glordium1951 11 днів тому
@@Karollenart True, the most important one along with gameplay
@surianna301
@surianna301 11 днів тому
That's the thing with the .4 update its more about the graphics but that's not the case with all updates some with be more performance and some will be more quality
@thejimd
@thejimd 12 днів тому
Coming to a console near you in "cinematic" 30fps
@M4Dbrat
@M4Dbrat 12 днів тому
And upscaled from 576p
@balloonb0y677
@balloonb0y677 11 днів тому
@@M4Dbratthat not true. With this technology like nanite and lumen, a console is capable of running a game at better graphical fidelity than current games whilst also providing better performance. That’s the entire pint of UE5. Why else do you think indie games like Alan wake 2 can look as good as triple AAA games.
@KevKlopper
@KevKlopper 11 днів тому
funny enough real cinema is filmed in 24 fps (USA) and 25 (EUR), 30 looks way off,
@NAK7798
@NAK7798 9 днів тому
That literally has not been the case for a single ue5 game. ​@@balloonb0y677
@joshuaprivett3552
@joshuaprivett3552 12 днів тому
I work IT for various game companies. They aren't using 5.4. If someone decides to start making a game TODAY, they might decide to use it, but the existing projects are moving forward with 3rd party character model and environment creation engines that AREN'T built in to UE5 because they've been around for longer. Also, this 5.4 release is TERRIBLE NEWS. Most of these companies are buying assets, but they're still using different methods of capturing humanoid movement. With these default pre-built options, we will continue to see the further sameification of games- they're all going to look the exact same.
@eth7928
@eth7928 12 днів тому
Not exactly. Some projects that are in production would evaluate if upgrading may break the current branch or not. And if they would need the new features they would upgrade during production. Also keep in mind the dozens of bug fixes for a new engine update. Some UE updates run smooth as butter, some others break the entire game the team has been working on. An engine version lock would only occur if the game is already quite far in development and maybe 1-2 years away from release. When it comes to asset packs, thats a different topic.
@martinsch
@martinsch 12 днів тому
I agree with you. We already have this issue of sameish looking AA games. Once you have played one or two UE5 games you cann IMMEDIATELY tell when another game uses the engine, just by looking at the lighting. To me it is already a big drawback when a game uses UE5 because I'm getting tired of those visuals, no matter how good they look screenshotted.
@eth7928
@eth7928 12 днів тому
@@martinsch Only going to get worse since most studios now licensing UE5. CD Projekt Red for instance swapped their inhouse engine now for UE5. The reasons are mostly financial. Its hard to maintain your own engine over time.
@Shineinpoverty
@Shineinpoverty 12 днів тому
Sad. I hate "sameification" so much. I see it so often in so many various games I watch on Twitch, and it is almost depressing. It is noticeable, and it is bad. This is something that turns me away from buying most games that I would be interested otherwise. At least we got older stuff.
@shadowboyii
@shadowboyii 11 днів тому
No , this is a showcase for the engine advancement no bad news here. You have a project on using another engine/method that is cool they can still use it, but a new project can start using new technology
@AssassinKID
@AssassinKID 12 днів тому
"stutter struggle" is still real tho
@TRONiX404
@TRONiX404 12 днів тому
Yes Yep Uh-huh. So many games fallen to the OP Stutter
@Gr00t
@Gr00t 12 днів тому
Somewhere Alex felt a disturbance in the force.
@rumham8124
@rumham8124 12 днів тому
What does that mean?
@mangatom192
@mangatom192 12 днів тому
​@@Gr00tStellar blade is a UE game that doesn't have stutter. Don't let Alex know though.
@user-fg6mq3dg3d
@user-fg6mq3dg3d 12 днів тому
no?
@Mystyx-Sama
@Mystyx-Sama 12 днів тому
If anything, this makes indie developers the ability to make amazing looking games without breaking the bank. Companies like EA will never change, but small studios that usually focus on a good game to play can now also have amazing AAA graphics as well. So it's mostly a good thing, with a mild bitter taste added. I'd love a BBC as well. It's a great idea. ;)
@randomdude_2000
@randomdude_2000 11 днів тому
I spent 4 years at game development school and then another 2 years after working on small projects still learning as much as possible and what I came to realize is that the most important aspect of any game is its optimization and how smoothly it runs, no lag, small load times and immediate reactions in game which elevate any game to something that is polished and professional regardless how good the graphics are. It's so strange to me because game optimization is something they almost didn't even talk about at school and instead focused on more generic forms of game design. I'm never impressed anymore with game demos or trailers because I know that what they are showing isn't the game being played in real time, its always a pre rendered video with maxed out settings always trying to impress everyone with how incredible the graphics look, but all i want to see is how well the actual game plays because as a gamer I cannot stand loading screens and lag in games regardless how good the actual game looks. If a game runs badly it can also suggest that store bought assets are being used as their poly counts are very difficult to adjust as the polygons have been fractured resulting in a buggy laggy mess of a game.
@theterriblepuddle1830
@theterriblepuddle1830 11 днів тому
Reason why CoD and WoW got so popular. They were snappy in their combat while competitors were laggy
@pinsandneedles8562
@pinsandneedles8562 11 днів тому
What are you even talking about? "polygons have been fractured in store bought assets"? Why would someone do that to a mesh before selling it on the store? Or do you mean, you have to decimate the mesh for performance reasons? With nanite, you don't. I dont get what your point is, especially because the latest releases of unreal engine brought many performance upgrades.
@FM-nm4ng
@FM-nm4ng 12 днів тому
I think the UE tools end up freeing up more time for developers to work on the gameplay instead of creating their own game engine from scratch. Developers are already well-versed in using the UE software so there is no time wasted learning a new set of tools of new custom game engine.
@martinsch
@martinsch 12 днів тому
On one side, yes that's what I hope so too. On the other side, this will probably result in MORE games instead of BETTER games. Creating a well balanced game with decent gameplay is time-consuming. Why spend $1m on that if you can pump that million into marketing instead, after creating some cheap but impressive looking animations?
@JoHn-gi1lb
@JoHn-gi1lb 12 днів тому
reminder that helldivers 2 works on an engine that's been discontinued like 7 years ago
@samuelgeaney7556
@samuelgeaney7556 11 днів тому
And it's a buggy mess that crashes constantly 🤣 I love the game but fuck me dead it's got some issues
@seinfeldx
@seinfeldx 11 днів тому
@@samuelgeaney7556 I think it very much depend on the user and its pc, not that i doesnt happens, how much it happens. 73h had 2 crashes (1 of it was because i tryed to enter the space map when a was running the game with the apu graphics instead of gpu without even having the laptop plugged in - was running at 20fps) and 2 bugs happen 1 time each, not possible to enter the plane and being stuck a little below the terrain because of a enemy.
@samuelgeaney7556
@samuelgeaney7556 11 днів тому
@@seinfeldx I'm on PS5 and no exaggeration I get at least 1 crash to the home screen and at least 1-2 network disconnects EVERY session, considering it's online only it's pretty unacceptable how much the game crashes.
@seinfeldx
@seinfeldx 11 днів тому
@@samuelgeaney7556 Sure i agree with you, i just have different experience since play it on pc but other people with different pc's might have that same bad experience. While i have ps5, i never liked the idea of being dependent on paying extra internet with ps plus so i bought on pc with 17% discount. Does it normally happen to you at random intervals, more in the beginning or end of a session?
@Omili
@Omili 12 днів тому
There is not much need to go more "realistic" graphics wise. What we need is the realism and performance for the real time physics simulations. We are still using atleast over 20 years old technology for simulating physics in real time. That means that even the most powerful PCs have trouble simulating real cloth physics in real time. Example: You want wind affect your character hair, items, clothing and the gravity + uplift from the wings to affect the open cockpit plane flight simulation. What we need is that the plane stays in air because of the game engine physics are able to calculate the needed info (drag, resistance, gravity, speed, uplift and so on) while also simulating all possible moving parts in real time (hair, clothing, items, parts of the plane, particles and so on). What we have is fake non simulated flight and very limited physics for the simulation of the character/objects which are pre rendered mostly and still take hard toll on the performance. We need simple and powerful system to add collisions without them causing horrible amounts of data writing whenever objects collide. And simple way to make the objects react with each others. Example: Character is wearing a cape which collide with the body. If user adds pauldrons and chest item for the character, all they need to do is to add "collide with objects in group A" which includes almost every possible surface in the game. When they tab that feature then the new items collide correctly with the cape. If user adds hair and backpack then the cape again will collide correctly with those items in real time. Currently that would cause massive amounts of data taking all the memory and power from the users computer. We need "nanite" for the physics.
@xinlou6707
@xinlou6707 12 днів тому
So what that the game will have "next gen graphics" if my eyes will be glued to the mini map/compas because the game world is just overflowing with shit but without any substance
@alexmiller6955
@alexmiller6955 12 днів тому
Not looking forward to the next 2 far cries and assassin's creeds? 😅
@johnpp21
@johnpp21 12 днів тому
not only games but also anime like chinese anime and they are really good. like Throne of Seal is made in Unlreal Engine
@xinlou6707
@xinlou6707 12 днів тому
@@alexmiller6955 Last Far cry i played was 3 and AC was black flag
@DBTHEPLUG
@DBTHEPLUG 12 днів тому
They'll use a crappy ubisoft engine...​@@alexmiller6955
@neon9165
@neon9165 12 днів тому
@@xinlou6707 Good game enjoyer (I still want a Modern Ac4 Black flag successor, Skull & bones was a Utter disappointment, Live service is a plague)
@vi6ddarkking
@vi6ddarkking 12 днів тому
7:24 Your correct in Unreal 5.5 they are going to introduce Nanite Skeletal Meshes. (For characters with bones.) Which is already in the Unreal 5.5 beta. So far it's a straight 2x performance improvement over normal skeletal meshes. And it's still the early experimental version.
@astreakaito5625
@astreakaito5625 11 днів тому
They're still not fixing the shader compilation issues and traversal stutters though..
@winns35
@winns35 12 днів тому
Remember when they first showed off unreal 5 and told us there was this amazing technology that would make it to where great graphics would be so much less taxing on your pc. Still waiting on that.
@SWOTHDRA
@SWOTHDRA 12 днів тому
Lol true
@Toetech0
@Toetech0 12 днів тому
it is though. Try running a scene with 200mil polygons without nanite and then try with nanite. less taxing does not mean not taxing at all and you can run it on gtx 450. Its more like. this scene you can run on 4090 would need something like 6090 without this technology. as an example
@ahassani
@ahassani 12 днів тому
​@Toetech0 Nanite impacts performance heavily though, especially compared to manually made LODs. I think the problem with Unreal is that it's trying to be both a movie creation AND a games engine at the same time, so you get all these new fancy toys to play with that aren't suited or aren't the most optimal for real-time computing, and so you end up with those optimization messes we see frequently nowadays with modern UE5 games. Devs are relying too much on Unreal's own tech instead of manually optimizing the games.
@Toetech0
@Toetech0 12 днів тому
@@ahassani but the quality difference is totally different. try making lods with the same level as nanite and keep the same performance. spoiler. you can't. and with how nanite works is at some point we will reach a certain threshold with hardware where the polycount does not matter at all. for example its pointless to go details beyond one pixel. so you could cap polygon size to be at minimum one pixel. this how ever is totally different without nanite or nanite -like methods. it all comes down to how nanite handles the memory usage of the said model.
@FakeEgirl
@FakeEgirl 11 днів тому
Already happening with DLSS
@Azd1r
@Azd1r 12 днів тому
Been in a game design course for the last 2 years, using UE5.2 both in group projects and my own, would have been nice to have some of this stuff earlier as I did see people struggle on character animation and rigging the most. I'm only 2 mins into the vid so will probably have to edit this comment, however, the chatter that said that you would need a 'nasa computer' is imo completely wrong, im not totally sure about other peoples' experience, but the course I took, we had access to computers with 32gb ram, 4050s in one of the rooms we were in and 3080s in my first year, don't really remember the cpus but they were like 13th gen intel cpus. Don't get me wrong these pcs are great and the 3080s were bought in the middle of the gpu price spike / shortage back in covid iirc, I myself have a 7600x, a 4070 and 32gb of ram, now don't get me wrong what I listed are absolutely great parts but nothing insanely high end that'll literally cost an arm and a leg like a 4090 lol, not to mention that in engine what youre working on runs worse, tho I've personally had 0 issues, anyway yapping over.
@swiss_Otaku
@swiss_Otaku 12 днів тому
These PCs that you have named are still probably not affordable for +90% of pc players. Just look at statistics of what most steam players are using
@Azd1r
@Azd1r 12 днів тому
@@swiss_Otaku Yeah, iirc the chatters point was using UE5.4 for game development, not saying you need a nasa pc to play games made with it, as if I wasn't clear, the game engine is a LOT more intensive than if you packaged the game and took the time to optimise it / used lower settings etc etc. One more thing I'd like to add is DLSS in my experience is not anywhere close to being at a point where I'd use it when playing, everywhere I have tried / tested a bit with DLSS I would rather just lower my res, not sure how to articulate it but the performance to how the game looks compared to just lowering settings / res is very noticeable / significantly more blurry I guess. I also looked over the march 2024 hardware survey, and just looking at the video card description list, again taking into account that what I listed is to be fair, reasonably overkill even just for developing withing UE5, and experience with worse pcs - had a prebuilt i3 9100f, gtx 1650 that had no ssd and 8gb that i had to upgrade to 16gb and a decent ssd which honsetly reduced stuttering by an insane amount, all of this before i built my new pc about last year around summer, where now to build my exact PC it would be like a solid 20% cheaper than when I built it. Anyway I'm getting off topic, I'd say that according to March's steam hardware survey about a 3rd or half of the people can run this stuff perfectly fine just based on looking at the gpu stats alone, and honestly people think too deep into 2k and 4k gaming, that is BS, just like rtx was and still is imo. Most that look into buying a monitor like that don't understand something as basic as how PPI - pixels per inch - works TL;DR more like a 3rd or half according to steams hardware survey would have very little to no problem running either the packaged game made with UE5 or actually running UE5, my original post wasn't meant to be an arguement on pcs, just my thoughts on UE5 and game design currently and how suggesting that you need a 'nasa pc' to run this stuff is ridiculous and completely false, not to mention people that have old pcs, like me when I had a i3 9100f and 1650, allready couldn't run other highly demanding stuff allready. and yeah I yapped again and I'm too lazy to reread it to check for spelling mistakes etc so have fun with that.
@ryu_lidu
@ryu_lidu 10 днів тому
@@swiss_Otaku Running the editor is 10 times more expensive than playing the game
@sparkyenergia
@sparkyenergia 12 днів тому
With how rapidly they are pushing out new versions of Unreal engine I suspect they are making a game in the background. Really hoping for the next chapter of 'Unreal'.
@NostraDavid2
@NostraDavid2 12 днів тому
Oh man, Unreal 3 should be pretty amazing! (no not UT3). I would love to fight the Skaarj again.
@itsdinkd1771
@itsdinkd1771 12 днів тому
Unreal tournament would be fucking amazing.
@itsdinkd1771
@itsdinkd1771 12 днів тому
Also the game they are probably making in the background is most likely fortnite content. Each chapter comes with major changes like graphics and such. It's probable that they update the engine for their fortnite road map, release the fortnite seasons or chapter with said new content, and then publicly release the unreal update
@Zuranthus
@Zuranthus 12 днів тому
they are not, the only thing they care about at this moment is Fortnite, until that game starts dying out don't expect anything
@NicholasBrakespear
@NicholasBrakespear 12 днів тому
@@itsdinkd1771 The original Unreal Tournament getting a proper Night Dive-style remaster and returning to GOG would be amazing. But any UT title seems unlikely, given that Epic nuked the franchise from orbit for no good reason.
@macmac436
@macmac436 9 днів тому
"All I care about is story and game play, not graphics". For anything other than small studios, these three things are in separate development pipelines. They don't affect each other.
@RolyPolyGames
@RolyPolyGames 12 днів тому
The control rig stuff is great, one thing they don't cover but should cover in this video is the mutable plugin. Mutable is gonna let me hopefully be able to make a huge more variety of characters in game as well as player customization with less effort. I've really been looking forward to a lot of this stuff.
@Se7en1995y
@Se7en1995y 12 днів тому
The Day Before's Devs will always think about the day before they decided to release their game at it's current status!
@oldmanrae2061
@oldmanrae2061 12 днів тому
It is also developed for "The Volume" filming environment, as used on The Mandolorian, and Star Trek : Strange New Worlds.
@originalgameronline3457
@originalgameronline3457 12 днів тому
That’s 2 more reasons that it sucks
@oldmanrae2061
@oldmanrae2061 11 днів тому
@@originalgameronline3457 You OK? Are you having a mental health moment? You should seek Help ASAP.
@derago-dev
@derago-dev 12 днів тому
I was already happy that they've fixed those damn shadows on the Orthographic camera, been waiting for that since UE4, now i can finally go back to some projects i had
@surject
@surject 12 днів тому
I worked with 3DS4 in 1995 up to 3DSMax till around 2006 (render time 8h on a Athlon64 3800+ for ONE picture with V-Ray) - I had never thought we will get here so quickly... But then Epic = Demoscene, like Remedy and DICE, who else if not them.
@libertyninetyone
@libertyninetyone 12 днів тому
Blur everything around your character view and fuckin upscale from 480p image .. future of gaming :D cannot wait
@JackoWillMakeLives-loveu
@JackoWillMakeLives-loveu 12 днів тому
^ found the console gamer
@libertyninetyone
@libertyninetyone 12 днів тому
@@JackoWillMakeLives-loveu noup .. I'm making fun of consoles .. I had PS2 as my last one .. PC 4ever ..
@hunterzone4846
@hunterzone4846 12 днів тому
@@JackoWillMakeLives-loveuThis is literally true on PC too unless you have a 4090, in which case you still need upscaling but from 1080p instead.
@libertyninetyone
@libertyninetyone 12 днів тому
@@hunterzone4846 YEP ..
@megakarlachofficial
@megakarlachofficial 11 днів тому
these and aswell as TAA anti-aliasing (or some form of it) makes the game even more blurry.
@thorstenkurafeiski1845
@thorstenkurafeiski1845 12 днів тому
All that achievements in graphics but once the end boss is triggered he makes his scripted move even if you don't stand in front of him.
@user-jk4sd1tm7t
@user-jk4sd1tm7t 12 днів тому
cant wait to see all these amazing graphics and features in all my new AAAAAAAAA games in 2081 now we dont even have proper current gen games, most of them are still realeasing on past gen consoles or looks like they can work on past gen just fine
@hafbrydhellsing
@hafbrydhellsing 11 днів тому
Can manage a low end that will play mid to high end games on low/medium settings for around $600-800, a high end business dell(dell is just one of the more common and cheap, HP might also work) that's being recycled plus budget for a dedicated graphics card. If you're looking you can find an older machine for cheap. Ram, and cpu will be slower, but it'll house, and support newer graphic cards. Its a decent foot in the door, they can go for anywhere between $100-600 but I'd stay looking around the $400 range. Usually gets 32gb ram, 1tb ssd, and an I7, I'd just double check you aren't getting shafted paying 10th gen pricing, for a 4th gen machine. If StarForge wanted to go down the route of useable machines for around $1000, not sure whom to ask, but I'd try to get some partnerships, or contracts will dell, or electronic recycling factories that repurpose older machines.
@ytubeanon
@ytubeanon 12 днів тому
don't worry about making VR games, we can just use UEVR to automatically get full VR
@TheSacredMaster
@TheSacredMaster 12 днів тому
Refining all the software to run on lower end tech is the real challenge.
@ghtp10
@ghtp10 11 днів тому
Since we r reaching the physical limitation on hardware size, until a major breakthrough, optimization on the the way the computer reads and reproduce the graphs is our best near future
@djmccullough9233
@djmccullough9233 11 днів тому
Unreal Engine 5 is INCREDIBLY heavy to run, dont overstate the 'optimization' of it. it can do some awesome stuff with nanite and lumen, but you pay alot in gpu overhead for those features. (depending on implementation)
@alexandra2014
@alexandra2014 12 днів тому
I'm going to have to upgrade my pc to be able to run unreal 5.... one free asset underground cave was enough to stutter and crash my system to desktop. Unreal is an amazing tool, but gotta have the hardware to run it. Time to save up my cash while i plot out my game designs. 😅
@SUPERGAMER-qw6wn
@SUPERGAMER-qw6wn 12 днів тому
Storage UN5:😮 Storage UN6:☠️
@Azd1r
@Azd1r 12 днів тому
Wait.. UN?? wonder what that stands for...
@ultrasquall22
@ultrasquall22 12 днів тому
United Nations? Anyway UE5.4 is looking great!
@eaglenebula2172
@eaglenebula2172 11 днів тому
Bro said United Nations 5 storage 😂😂🤣
@erikhendrickson59
@erikhendrickson59 11 днів тому
I'm honestly more excited to see some LLM AI implementation in games over the next few years. We're talking about things like NPC dialogues and interactions. Imagine you feed an LLM the game's story and extensive lore of the default world-state. NPCs can then interact with you in a much more realistic manner, comparing the current world-state to the default, and comment on things you've done in game in real-time.
@track4_u82
@track4_u82 11 днів тому
That's should be the next step...
@ryu_lidu
@ryu_lidu 10 днів тому
It depends on the game, most games are better with static dialog, dynamic dialog is usually better for random NPCs, so games like minecraft, GTA and others with tons of random NPCs could work with it, or dragons dogma pawns saying random stuff Now JRPGs with tons of named characters usually won't, it's hard to tell a well structured story when you don't even know what your characters will say half the time
@shanold7681
@shanold7681 11 днів тому
Yeah somethings going to have to happen with PC's this last gen was just more power MORE power so much so that some parts are a fire hazard now, and upper midrange CPU's need coolers that extreme overclockers used to use.
@alanarriaga6204
@alanarriaga6204 12 днів тому
Graphics are great and all but this is why I like jrpgs so much nowadays and indie games because it feels like they focus on the story they’re trying to tell or trying to make a good game without being carried by the graphics
@jrobwhydidyoutubechangemyname
@jrobwhydidyoutubechangemyname 10 днів тому
Stardew Valley and Factorio still take up the vast majority of my gaming time. That's when I'm not playing N64 or PS2.
@CamAlert2
@CamAlert2 12 днів тому
Performance is more important to me than graphics. If you game isn't hitting at least 60, I don't even care about it.
@balloonb0y677
@balloonb0y677 11 днів тому
That’s the point of this technology. It allows for better graphics with zero loss of performance and even better performance at a certain point.
@RockRock2233
@RockRock2233 10 днів тому
I have always loved seeing that UE logo at the start of a game. Have been a huge fan of how the games have looked/performed.
@andresilvasophisma
@andresilvasophisma 12 днів тому
One thing you rarelly see mentioned is that tech like DLSS significantly increases input lag, something in didn't have with old games. Even with Reflex you still get some. The argument that games will run on any device doesn't really apply, just look at Alan Wake 2.
@lagtastic7511
@lagtastic7511 11 днів тому
Because most of these people are sheep, and have been duped. Instead of getting optimized games/drivers running well at native resolutions. They would prefer massive input lag that scales upward the more you use it. All because the industry hoodwinked them into believing this was for us, as the end user, and not to cut corners for more profit on their end. So tired of quality going into the toilet. With all the DLSS, upscaling, blurring picture quality, and selling it to the consumers as "This is the future"
@Sarnoth1984
@Sarnoth1984 12 днів тому
I keep seeing these cool graphics in demos. Where are the games already?
@DBTHEPLUG
@DBTHEPLUG 12 днів тому
Let me think: Remnant 2, The Finals, Tekken 8, Fortnite, Palworld, Senua's Saga Hellblade 2, Stalker 2, Black Myth Wukong etc. That's all Unreal Engine 5. What are you talking about?
@SWOTHDRA
@SWOTHDRA 12 днів тому
Yup
@SWOTHDRA
@SWOTHDRA 12 днів тому
​@DBTHEPLUG and which of them have released to critical acclaim or have been released at all? 🤡
@DBTHEPLUG
@DBTHEPLUG 12 днів тому
@@SWOTHDRA ?
@samuelgeaney7556
@samuelgeaney7556 11 днів тому
​@@DBTHEPLUGnone of those games have mind blowing graphics tho
@kirigherkins
@kirigherkins 12 днів тому
graphics are cool but I would prefer it if they made a good game first
@DBTHEPLUG
@DBTHEPLUG 12 днів тому
Let me think: Remnant 2, The Finals, Tekken 8, Fortnite, Palworld, Senua's Saga Hellblade 2, Stalker 2, Black Myth Wukong etc. What are you even talking about?
@kirigherkins
@kirigherkins 12 днів тому
@@DBTHEPLUG Ah yes, a handful of good games. Great counterpoint!
@originalgameronline3457
@originalgameronline3457 12 днів тому
@@DBTHEPLUGlmao , none of those games are ground breaking or push technical boundaries at all. Little games on an overhyped game engine
@DBTHEPLUG
@DBTHEPLUG 12 днів тому
@@originalgameronline3457 Yeah, because the big games take 10 years to develop, genius. Good luck waiting for the witcher 4 and the next cyberpunk to release.
@Dino-pq9bj
@Dino-pq9bj 12 днів тому
Imma just wait for ready player one in 20 years
@trexawwm9140
@trexawwm9140 9 днів тому
Insanely impressive visulas so far, but it's still just a bunch of hard materials like rocks and metal. I don't think their engine can render things like foliage quite yet, hence why they only showcase these barren environments. Once they achieve that though it's going to be craaaazy
@The_ViciousOne
@The_ViciousOne 11 днів тому
I think hes not wrong. As a matter of fact it's the same with monitors and resolutions. We are continuously reaching a point in resolution, graphics and physics simulations, where all the steps ahead will have certainly higher levels of "realism and quality", but it will be increasingly harder to notice significant changes, the consumer will see as valuable additions to the product. I mean we have seen what modder's can do to cyberpunk 2077... So I think game development will increasingly shift towards ray tracing and similar technologies sure, but it will also drastically shift towards more realistic physics and AI. So I'm not so optimistic about PC's getting smaller and cheaper - although it has to happen, because it's really getting out of hand. But, what good is a character in a game, that you almost can't visually distinguish from a real person, if it still can't interact naturally with its environment, or even worse, reacts like an NPC from Skyrim to the player? So I think it will steadily shift in those directions, redirecting the increasing performance away from graphics alone, as they did in the past. Unfortunately that still doesn't fix bad quests and game play mechanics or a bland story.
@Nobody-vr5nl
@Nobody-vr5nl 12 днів тому
Setting up a leg IN A FEW STEPS! GET IT?!?!
@DanteHellDrive
@DanteHellDrive 12 днів тому
All this to make crappy 45+ hour long boring AAA campaigns with little to no storytelling.
@yannickhs7100
@yannickhs7100 11 днів тому
5h*
@zhenyucai8688
@zhenyucai8688 9 днів тому
??? All the shirty AAA games aren't even using unreal. AAA companies are still using their outdated buggy engine from 2016 and prior lol. Just look at starfield.
@alexandre588
@alexandre588 12 днів тому
In the past art direction was limited by graphics technology. But nowadays if a studio wants a photorealistic look it can go for it. And so in a way graphic improvements reached a meaning plateau, in which it is still improving but with diminishing returns to the audience. Meanwhile you have indie games, cartoonish 3D games that do just as well without the photorealism. It is a tool in art direction.
@glenmcl
@glenmcl 11 днів тому
I visited Abertay University last week and spoke to some devs in person (Dundee, Scotland, the home of DMA Design, Lemmings, Rockstar North) One was really excited for 5.4. One was skeptical. Frame rates are the problem. 5.4 promises to fix this but devs have to implement it correctly or it will still be bad. They also have an Nvidia Blackwell machine there. Absolutely incredible to see. The guy I was talking to, Alessandro, says it cost £100K lol. So UE5.4 will run well on that at least. Oh, and we around 5 years away from seeing the benefits of 5.4
@Einscrest
@Einscrest 12 днів тому
Doesn't matter if it looks good. If the game is 100 usd, has tons of microtransactions and has deluxe, ultimate, insert x tier version that doesn't even make sense, it's still s***.
@DBTHEPLUG
@DBTHEPLUG 12 днів тому
Or you just buy a key at the game's release and save atleast $20
@johnpp21
@johnpp21 12 днів тому
some chinese animators use Unreal Engine for their anime and they're really good
@filetmignon4446
@filetmignon4446 11 днів тому
As long as you have enough frames and decent shadows.. I'm down to appreciate and play in the environment without stuttery, shiny textures, if not optimized even.
@MaleOreo
@MaleOreo 11 днів тому
To the people saying they don't care about graphics improvements in the comments, UE 5.4 is adding functional tools not graphics improvements. I'll list off the actual features and what they do to empower developers to simplify it for you guys. Motion Matching - Smoother animation blending, for example backwards and forwards are different 'assets' and we blend them together in the engine to make our player character 'animate' however this was the old way of doing things. Now we can simply supply a file with all of our animation assets and it will blend the most logical ones. Ultimately this will save time when creating functional animation systems and in the long run your animations will look smoother. Look at the recent Fortnite movement rework as an example, it had a rocky start due to the animations themselves not being liked but after fixes players now love the new movement locomotion. Animation Tools - Animation tools always existed in-engine but they were kind of janky, this update fleshes it out meaning if you need to make small animations or quick adjustments to animations you can do it in-engine instead of in a 3rd party app like Maya or Blender, which again massively saves development time and costs(annual Maya licenses cost over 2k LMAO) Easier Rigging Tools - Basically they made rigging a character(skeleton) as simple as snapping a lego minifgure together with preset pieces, this is going to massively boost development time. Nanite Tessellation - Nanite which itself is a game changer that basically means assets and models don't have to worry about polygon limits - Polygons are how 3D games are rendered, everything you see in a game is made up of Triangles. More triangles = more resources need to render, basically it came down to developers optimizing their assets and making sure they did not exceed polygon budgets. Now with Nanite Its less of an issue and gives games a lot performance back in high cost scenes/levels. (basically we cant expect to see more ambitious games soon as nanite gets added to more areas of the engine, think like 200v200 battlefield style games) - Tessellation is a way of saying "more detail on simple assets with less resources needed" (so improved performance and visuals basically) So with the new Nanite Tessellation we can add lots of detail to our level without a big cost on system resources, for example we can create a snow effect that is extremally performant as seen in the Marvel Captain America game in the release notes video. These are some of the main features displayed in the video, but the update includes so much more to increase production speeds across the board, which means you should see changes faster that still look as good. Now I will state the tools and engine are only as good as the developers and studios that use them. The developers create the bugs and unoptimized gameplay, that will always be a thing. Also on Asmongolds point that we have almost peaked in graphical fidelity, he's dead on and now its about making the tools we have optimized to run better. Thanks for coming to my Ted Talk, I hope I shared something that might help you understand game dev a little better!
@FrawgfithAmblose
@FrawgfithAmblose 12 днів тому
Seeing how impressed he is with the latest graphics maybe asmon can upgrade to a quality hd webcam someday instead of just sticking with the 480p walmart cam he found in a box labeled "free" on the side of the road ten years ago...
@Controllerhead
@Controllerhead 12 днів тому
Cloud gaming unfortunately is limited by latency, involving ping and literally the speed of light. OnLive tried it in the 2000s, Stadia in the 2010s, and they have learned the same lesson: the latency is just too much for most people. If Google can't make it work, i don't see anyone making it working.
@leet2865
@leet2865 11 днів тому
meanwhile we have GeforceNow with
@lagtastic7511
@lagtastic7511 11 днів тому
@@leet2865 This entirely depends on your location and ISP. Plus the elephant in the room you are trying to sidestep is input lag. Because anyone "dialed in" to a game will notice that additional input lag. And you will be at a disadvantage in any twitch reaction style multiplayer game if you are on the cloud and the other is not.
@spbalance
@spbalance 11 днів тому
consumer PCs right now are vastly more powerful than what we used to refer to as "NASA PCs" back when that comparison actually made sense. The things we can do with current hardware is incredible, but with so much power, it allows for laziness, less urge for clever problem solving and optimization because the hardware just runs it decently enough, even if it's not nearly as smooth as it *could* be.
@maximivanov4851
@maximivanov4851 10 днів тому
it is great that the tools gets better, it is easier and thus cheaper to create games, but still we need more tools for easier optimisation because this gets left out sadly
@HauntedCorpseGaming
@HauntedCorpseGaming 12 днів тому
Combine this with that Ai girlfriend demo and then make it all fast enough to reduce input voice latency to almost zero and there ya go, haha.
@MrAbcdeg
@MrAbcdeg 12 днів тому
sick cant wait for whats in store for the future of gaming
@SputniksArmy
@SputniksArmy 12 днів тому
good graphics doesnt make good games; you'll still get the mtx, p2w, and paywalls dont you worry
@MrAbcdeg
@MrAbcdeg 12 днів тому
@SputniksArmy 100% true but we might get 10 maybe 20% of over the top good games and that should be enough
@SputniksArmy
@SputniksArmy 12 днів тому
@@MrAbcdeg we can hope!
@valravn9907
@valravn9907 12 днів тому
the future of gaming is stylized graphics and pixel art games
@SWOTHDRA
@SWOTHDRA 12 днів тому
We have been waiting for 4 years now
@ThatsMySkill
@ThatsMySkill 7 днів тому
tbh even if bitrate would be great and delay would be at a minimum i will always prefer rendering my games natively on my pc rather than streaming them. not to mention running them natively has the advantage of mods
@leagueaddict8357
@leagueaddict8357 11 днів тому
I agree with Asmon here, but for the prices: 4000 euro = 4090, if you need a good case or want the best parts you prob pay 4.5 or even 5K. 3.300-3.500= 7900XTX or 4080 super. 2500 = 3080. Below 2300 euro you basically can't get an actual good gaming pc that isn't 2nd hand. If you get better than that for those prices you get a really good deal pc's are expensive it is what it is.
@TRONiX404
@TRONiX404 12 днів тому
I thought Asmon and friends "don't give a F* about Graphics"
@johndank2209
@johndank2209 12 днів тому
nice thing to have but not necessary.
@TRONiX404
@TRONiX404 12 днів тому
@@johndank2209 of course kinda the whole point of Video Games
@IDirtyMangoI
@IDirtyMangoI 12 днів тому
​@TRONiX404 not at all video is the medium GAMES is the part that matters. Ugly games with great gameplay outshine beautiful "games" with 0 substance. Look at vanilla Minecraft as the best example
@DanteHellDrive
@DanteHellDrive 12 днів тому
​@@IDirtyMangoItrue, I'll play old school Resident Evil 2 over chore driven AC Valhalla any day.
@CJ-io1mx
@CJ-io1mx 12 днів тому
@@TRONiX404Pro rogue-like games barely has graphics but loved by so many people this day. my recommendation is Caves of Qud
@figbloppa7183
@figbloppa7183 12 днів тому
Damn, this engine looks Unre-
@tablix5275
@tablix5275 10 днів тому
People missing the point. The powerful tools and advanced adaptability is now available to the home user not just the multi-billion $ company. Small indie projects no longer need hugely expensive hardware and eternally long development time, making profitability more likely. The issue we have had is large publishers controlling prices and schedules, this sort of advance removes some of that.
@ShadowGardenBDO
@ShadowGardenBDO 5 днів тому
The 4090 PCB is small. It's cooler is so big to be able to cool 450-600wats of drawn power. Place a water block and it's a small factor card now.
@Spartanoffaith
@Spartanoffaith 12 днів тому
it's a shame unreal engine is a shinier unity engine and everything in it still bombs. Physics and interactions never look good or convincing. It's just 20 billion polygons of paint cans on unreal engine 3.
@New_Gaming_Chair
@New_Gaming_Chair 12 днів тому
Graphics peaked at the PS3.
@Padlock_Steve
@Padlock_Steve 12 днів тому
bubsy 3d
@one_bone_4_life647
@one_bone_4_life647 12 днів тому
Yep, Last Of Us on PS3 still looks good. PS3 had 8 GPUs in it. PS4->PS5 really just marketing.
@DanteHellDrive
@DanteHellDrive 12 днів тому
So did the creativity 😂
@flyingplantwhale545
@flyingplantwhale545 12 днів тому
Bullshit
@one_bone_4_life647
@one_bone_4_life647 12 днів тому
@@flyingplantwhale545 Nope, progress in graphics peaked PS3. No point in getting console anymore if you can afford PC
@sanjimanga8923
@sanjimanga8923 11 днів тому
I use UE5 for film production, my computer cost around $2,300 for me to run Unreal Flawlessly and thats only with a 4070 ti. But you dont need a top of the line machine to run the engine or make something good looking. Incredible tool, takes time to learn but it's all worth it in the end
@PedroOliveira0000
@PedroOliveira0000 9 днів тому
My main problem with most games i've played that were made in UE5 recently is that they have CRAZY performance problems ( usually heavy stutters ), if they fix that i will be glad
@milo20060
@milo20060 11 днів тому
Brother. The game engine doesn’t give the ”graphics” but rather can help it to be implemented in a more painless way. Ofc Nanite and custom shader stuff but Nanite is for polygon count and custom shaders can be achieved in any other software too. They just try to make it for artists to set things up more user friendly.
@FreakazoidRobots
@FreakazoidRobots 11 днів тому
So far I've done various amounts of rigging in Unreal, Blender, and Maya. I like Maya the best overall just because I like the workflow of using curves for the control rig. Unreal was my least favorite, because the experience felt clunky in comparison to the other two.
@chrisk6759
@chrisk6759 11 днів тому
To be honest, graphics are perfectly fine nowadays. What are very lacking are art direction, storylines, gameplay loop, and character design. Just because a game has too real like graphics does not mean instant immersion. Also, the requirement of loading UE games is too much these days.
@BIOSHOCKFOXX
@BIOSHOCKFOXX 10 днів тому
UE5 is a masterpiece of the decade that every gamer and developer has yearned for, because achieving the simplicity of creating anything in it, being user friendly, outputting amazing graphics with easy rendering solutions, achieving great working quality, and doesn't it just works. So much problems have been answered with this tool. Because of this developers shouldn't be slacking off and be able to create bigger games in size, higher visual quality games, but should invest more into writing, storytelling, and gameplay. There should be a remaster of ME trilogy with UE5, because writing and all of that is right there, now lets update the visuals for it. Meanwhile for new games, the graphics are now easy to achieve, lets focus on writing and gameplay. Todays AI can potentially help a lot already regards to coding, train it for the UE5 and you should be able to fix mistakes within your codes with the help of AI for the required tasks. I mean, the focus literally should be towards those two things right now - writing/storytelling and gameplay. About PC gaming. I did a ground up build back in 2018 for 1,5k Euro's excluding monitor and peripherals. Cost included the back then newly released Ryzen 3700X, RTX 2700 Super, DDR4 32GB (2x 16) RAM, 850W PSU, and a new case with new case fans separately. Later upgraded CPU cooler to liquid cooler, but I think that one is not entirely necessary if we're talking about mid-high end PC that actually can play a lot of current games well on high. It struggles with Cyberpunk, but you can manage options since a lot of graphical settings are very unnecessary since the change is either invisible or barely visible, which is still only in some scenes. I think nowadays you can still get similar type of PC for the same amount if not +/- 100 Eur. 2k is not necessary unless you go for the nVidia's 80 or 90 models that actually bring you to those costs. But, I have to say that I got some money back by selling my old PC afterwards, which means that I spent around 1,2k Euros on my PC, since I sold for 300-something.
@cyberneticbutterfly8506
@cyberneticbutterfly8506 10 днів тому
I never look at fidelity when I comment on the look of a game, I look at atmosphere, and the principles of design and color. If the composition of the frame, the cinematography, the choices of color etc. all create a unified whole then it'll be great art even if it's make on old graphics. New graphics can support that but it's no replacement for artistic principles.
@jnewgot
@jnewgot 12 днів тому
I sell 4080 Supers for 1k USD, 1550 Dollary Doos. A 4080 Super is overkill for the top tier. The GTX series still runs most games on Ultra. A 1080 is like 100 - 300 bucks.
@christonchev9762
@christonchev9762 11 днів тому
problem is that 1st most of the Devs/Publishers aren't using it yet and those who are using it are using it the wrong way by focusing on Visuals than making the game faster with better performance
@ELPRES1DENTE45
@ELPRES1DENTE45 12 днів тому
The graphical jump in games over the next 3-5 years is going to be insane.
@IndianCitizen04
@IndianCitizen04 7 днів тому
ControlRig may be sufficient for Game developer, but more polishing is needed for pure animation purpose.
@kubolor1234
@kubolor1234 12 днів тому
The best rendering I have seen lately isn't even out of Unreal, Remedy Games with their Northlight Engine.
@almalone3282
@almalone3282 11 днів тому
Artstyle > Graphics. That's why arkham city still looks amazing 13 years later
@jpteknoman
@jpteknoman 9 днів тому
20 years ago, great graphics were the hallmark of a developer who really put effort in the game, and even if the game had some problems, the graphics quality could cover for it. Today, graphics tech is so advanced and easy to use that people can easily see the flaws in other areas because they can't be wowed by the visuals.
@seandidsomething
@seandidsomething 11 днів тому
Greyzone looks great but truly its so easy to make that games map in unreal 5 with all the foliage and everything.
@POD_GOD
@POD_GOD 10 днів тому
1:47 for reference, this is the same movement software that naughty dawg used to develop last of us 2. Looks amazing
@desolation1821
@desolation1821 12 днів тому
We are approaching photoreal graphics but there are a lot more places that need improvement and innovation that all play into the visual and functional aspect of games. Like physics simulations, terrain deformation with voxels or other methods, animation AI, and behaviour AI. We've reached the peak when a full world simulation like the matrix is possible. Right now we're not even close to that.
@dwindeyer
@dwindeyer 12 днів тому
I still get impressed when great graphics are combined with great set pieces, like the kind you find in tomb raider or uncharted
@nathanlothamer4570
@nathanlothamer4570 12 днів тому
You'll have to get the reverse black logo of starforge on that BBC
@acalotl
@acalotl 12 днів тому
Big head Luffy looks like Ivankov for me, they even have same crazy energy
@FoleyX90
@FoleyX90 11 днів тому
A lot of business already do what he's talking about with virtual desktops. They essentially just have a shell of a PC that the VM (virtual machine) Server processes & renders down to the terminal.
@Zach-rw6jf
@Zach-rw6jf 11 днів тому
Mobile games today have the quality of a PS4 and run at 60 fps, which is just insane to think that your phone can do that. Performance improvements are happening so quickly, it won't be long until we have photorealism on mobile too.
@robertapro68
@robertapro68 9 днів тому
Ideally, this should reduce the time needed to be dedicated on graphics considering how quick it is to generate models etc, and increase the time dedicated to storyboarding and gameplay. Here's hoping.
@PY5RA
@PY5RA 11 днів тому
Now they gotta work on improving Blueprints systems some more. More powerful, more versatile, easier to use, and faster to run.
@davadh
@davadh 9 днів тому
It's great, but you'll only see the different during those 2 minute cutscenes then it's back to 20fps gameplay
@MidTier2024
@MidTier2024 12 днів тому
While I agree pc gaming is expensive to get into with all brand new parts, but on the used market you can get a next gen console equivalent for less than the next gen console. The high price is for the convenience of not building the pc yourself. A few UKposts vids and a can do attitude can save you a few (insert local currency here)
@ginxxyami
@ginxxyami 11 днів тому
I have no problem playing quake live but I really adore beautiful graphics. Seeing games like black desert online and warframe with really pretty graphics is awesome assuming the game is good. It's really wonderful to see the technology improve and I hope it inspires creative minds that might not have otherwise gotten into game dev to get into it.
@sharptrickster
@sharptrickster 11 днів тому
5:50 Its not just focus. Its COMPENSATION for the real camera you are using to shoot a scene where you PROJECT the unreal 3D ambient on a screen behind the actor. It makes it look right under the circumstances you want it to (viewed from the real camera, not on your monitor)
@ollllj
@ollllj 12 днів тому
No, we are FAR from photo-realism, and even RTX Raytracing is (by default, for all games) faking a lot of things in favor of better performance. Where ever we can just do screenspace-reflections instead, we usually just do that, even if it looks much less realistic. Raytracing is still almost only used for ambient-light (rarely for spot-lights or clouds,) where it is most subtle and requires the least change-of-level-design (because some areas just become too dark). Raytracing heavily depends on temporal-reprojection, making it add a LOT of terrible motion-blur. And even there it is pretty much "once you go realtime-raytracing, you never go back". The Beymax movie pioneered in sub-surface-lights, a tricky and important thing for realism, but it almost never calculates more than 11 bounces, where you can tell a difference between 10 and 20 subsurface-bounces.
@serwizzart
@serwizzart 12 днів тому
I really wish Epic would invest more into teaching people how to use all of this. Ne and some friends got into unreal engine and man.. its been a frustrating ride so far. Every course or tutorial just goes over the same basic stuff and the moment you try to dig in deeper you get lost in a void of depression. Not a single tutorial is trying to explain it in a way that you could actually grasp the "why" behind certain decisions and actions. But hey, maybe one day me and my friends can be the guys who teach haha.
Why Unreal Engine 5.4 Is A Life Changer | Asmongold Reacts
20:23
Asmongold TV
Переглядів 669 тис.
"i miss when WoW was just a game"
23:07
Asmongold TV
Переглядів 62 тис.
船长被天使剪成光头了?#天使 #小丑 #超人不会飞
00:28
超人不会飞
Переглядів 25 млн
Godzilla Attacks Brawl Stars!!!
00:39
Brawl Stars
Переглядів 8 млн
Fallout Creator Explains Why Modern Games Suck
44:21
Asmongold TV
Переглядів 1,5 млн
Most Popular Websites (1995-2024) | Asmongold Reacts
19:05
Asmongold TV
Переглядів 423 тис.
How Millenials Ruined Video Games
58:57
Asmongold TV
Переглядів 2,5 млн
NYC’s Grocery Stores Close Over Theft | Asmongold Reacts
52:06
Asmongold TV
Переглядів 751 тис.
Destiny 2 has become a Microtransaction Hell | Asmongold Reacts
1:02:50
Asmongold TV
Переглядів 2,3 млн
Unreal Engine 5.4 Motion Matching in 13 Minutes | 2024
13:41
Reality Forge
Переглядів 51 тис.
TikTokers Learn About Asmongold
19:02
Asmongold TV
Переглядів 888 тис.
Helldivers 2 Drama (FULL RECAP)
1:27:25
Asmongold TV
Переглядів 729 тис.
The Gaming Whales Have Spoken | Asmongold Reacts
41:05
Asmongold TV
Переглядів 1,4 млн
Why The Internet Is Starting To Break | Asmongold Reacts
55:24
Asmongold TV
Переглядів 952 тис.
Если узнал то ты топ #standoff2 #youtube #hello
0:22
Со мной воюет физрук ?
0:17
NpV
Переглядів 895 тис.
НА КОТЯТ НАПАЛИ РОБОТЫ! КРУГЛЯШАТА
0:37
Pimpochka Games
Переглядів 1,3 млн
Кто забьёт гол ? #логиклаб
0:29
ЛогикЛаб
Переглядів 2 млн
Dynamike Solo x Duo Challenge 😈
0:33
Toodyxz
Переглядів 3,9 млн