why all games use this one texture

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Stylized Station

Stylized Station

Рік тому

My courses: courses.stylizedstation.com/
Patreon: / stylizedstation

КОМЕНТАРІ: 388
@StylizedStation
@StylizedStation Рік тому
shoutout to kenny p
@NurMd891
@NurMd891 Рік тому
3d ago??unlisted for a time maybe
@mfivstudio5706
@mfivstudio5706 Рік тому
@@NurMd891 lol
@cowmania6196
@cowmania6196 Рік тому
THEY KILLED KENNY!!!!!!!!!!!!!!!!!!!!!!!
@lywoh
@lywoh Рік тому
kenny pp
@crispinotechgaming
@crispinotechgaming Рік тому
Yes but what is it how does it work
@Badlynamedchannel
@Badlynamedchannel Рік тому
Perlin Noise, Voronoi, and Color Ramps. The trifecta of 'hey that texture looks cool'
@raegatan2110
@raegatan2110 Рік тому
Blender gang
@interstellardragoncg
@interstellardragoncg Рік тому
The only nodes u ever need
@timsonss
@timsonss Рік тому
What else u need
@ClintochX
@ClintochX Рік тому
@@timsonss math node
@avrixspectre3525
@avrixspectre3525 Рік тому
@@ClintochX More like Meth node amirite B)
@LARVideos
@LARVideos Рік тому
I feel like the title of this is kinda misleading. Perlin noise isn't a single texture, but a concept that's used to MAKE textures. Title implies that it's a single file that everyone uses. Kinda like how movies use the whilhelm scream. This is more comparable how a lot of companies might use the same recording studio to record different screams for different movies.
@amaryllis0
@amaryllis0 Рік тому
I mean, it is essentially the same infinite texture, and people just sample it in different places and at different scales
@mrglissi
@mrglissi Рік тому
@@amaryllis0 I would say the same, if you're familiar with noise types, this definitely makes sense, but I agree, it could be explained (shown) in a little more detail :)
@Eckster
@Eckster Рік тому
Agreed, it's a massive oversimplification of what really amounts to RNG with varying smooth gradients between RNG values.
@pcenero
@pcenero Рік тому
the title does make some sense but yeah it is slightly misleading. maybe "why all games texture the same way" would be more accurate
@till8413
@till8413 Рік тому
@@amaryllis0 could say the same about music, all the music is the same, part of an infinite music, just sampled in different places and scales
@alec_almartson
@alec_almartson Рік тому
Perlin Noise for the Visuals is like the Random Number for Programmers... and thus it makes every instance of a Texture or Animation come alive with its own 'personality'. Great video, thank you for teaching us about these amazing GameDev Techniques!
@USBEN.
@USBEN. Рік тому
Yep like 2D random numbers.
@Kronos_LordofTitans
@Kronos_LordofTitans Рік тому
Well it is a random number based system. Perlin is pretty much a grid with a random value at each vert and the interpolates between those points to get the final resolution. It's how its so relatively smooth.
@ajanibilby
@ajanibilby Рік тому
@@USBEN. It can actually be N-dimensional, so you can have many more, i.e. 4D for volumetric fog over time
@TylerBata
@TylerBata Рік тому
It’s not a texture. It’s a function. Texture would imply discrete values. You can discretize perlin noise into a texture which has its uses but it’s not infinite without repetition.
@neist4361
@neist4361 Рік тому
so if i get it right, perlin noise is the visual manifestation of "random"
@MrCrompz
@MrCrompz Рік тому
It's technically not one texture. It's a technique USED to create textures. It is, however, probably used in nearly every video game. Great video!
@nofabe
@nofabe Рік тому
Technically it is, it just doesn't exist as an image, but rather an algorithm that can be used to create a texture, but it can definitely be displayed as an image
@DreadKyller
@DreadKyller Рік тому
@@nofabe being an algorithm that can be displayed as a texture is different from it being directly a texture. Given any algorithm there's a conceivable way to generate a texture from it, but calling those algorithms textures in of themselves is misleading. Perlin Noise is just that, noise, it's a noise algorithm, you can represent that noise as colors on texture, but the noise itself isn't a texture. Perlin noise can be used to generate audio without having anything to do with pixels, does this make Perlin noise a sound? Perlin noise can represent a vector field, does this mean that it is a vector field? For example a sine wave isn't inherently a sound, but it can be used to create a sound, similar concept. I could go on. Just because an algorithm can be used as or presented as a texture doesn't mean it intrinsically is. A texture implies a certain connotation to it, of some form of color data, these are properties derived from, and not fundamental to, Perlin noise.
@Xackory
@Xackory Рік тому
@@nofabe no it’s not
@RSpudieD
@RSpudieD Рік тому
It's really impressive how much noise textures can make things more realistic and in Blender, I find myself reaching for the noise textures in almost everything I do.
@stanleybochenek1862
@stanleybochenek1862 Рік тому
imma just blow up a nuke in blender to make some noise to wake up my neighbors
@blugumtheman
@blugumtheman Рік тому
thanks for making this sound like a happy documentary instead of a document about a serial killer
@angel2christ
@angel2christ Рік тому
Thanks for this! Perlin noise came up super often when I was learning to make textures in Substance Designer. It's very interesting to see it being used in other contexts as well
@neon_light5608
@neon_light5608 Рік тому
Love your information packed videos. I love it. And looking forward for the next one ❤
@smortonmedia
@smortonmedia Рік тому
First of all, welcome back! Second, this was crazy insightful and these videos are always jam-packed with info and new concepts I haven't considered. Thank you for all that you do
@TheMrSzony
@TheMrSzony Рік тому
Simplex Noise is actually used more often, because it's faster, and it looks pretty much the same.
@spiderspyy
@spiderspyy Рік тому
This!
@yveltalsea
@yveltalsea Рік тому
If I recall correctly, I dont think the creator is an industry professional, so they probably are just explaining the things they know. Which is a bit unfortunate cause as a lot of people know, yeah simplex has been dominant for a while
@yveltalsea
@yveltalsea Рік тому
honestly might warrant an entire reupload. It's kinda funny how almost every time he repeats it its wrong ;;
@TheMrSzony
@TheMrSzony Рік тому
@@yveltalsea yeah clips don't really show when and how they are used, just random clips as well.
@spiderspyy
@spiderspyy Рік тому
@@yveltalsea Meh it is fine, they are similar enough but a mention of simplex would have been helpful for new developers. Personally I would not even call code noise textures unless it is static :p But it makes for a nice video title. Lets not be too hard on someone making a nice video. Edit: thing is, people will probably discover Simplex on their journey to optimize it anyway.
@LARADEKA
@LARADEKA Рік тому
*_Perlin Noise. Saw it on Unity, became the one thing I wanna learn how it works._* *_Noise is always that one thing that controls everything, even textures._* *_It's just too good to propel a new era of CGI and gaming. But soundwave noise can be tricky (That cool sneak peek of how distortions work)._*
@natedor7739
@natedor7739 Рік тому
y yo whol shit schlanted lye dat
@colaperture
@colaperture Рік тому
why did you write this in bold italics
@htrehtrgfrebe63
@htrehtrgfrebe63 Рік тому
why did you write this in bold italics
@erikbrand6682
@erikbrand6682 Рік тому
why did you write this in bold italics
@olysterr
@olysterr Рік тому
why did you write this in bold italics
@mxs9994
@mxs9994 Рік тому
Mind blowing how a texture can be reused in so many different aspects that don't even seem similar at first glance and produce natural results throughout every single field
@johnnydarling8021
@johnnydarling8021 Рік тому
I first learned of this from Geometry Nodes in Blender. There are so amazing. Thank you for a making a whole video about it.
@gustytricks
@gustytricks Рік тому
I'm sorry but the funniest thing is that half the thumbnail is genshin yet you dont mention it
@powguma
@powguma Рік тому
Where is 'why' in the title explained? The video barely explained what it is (a noise map, but that's it), but it didn't explain how it was created or why it's so widely used. The whole video was just a list of examples.
@Eduardfp
@Eduardfp Рік тому
Happy to see you back! Hope you could recover properly!
@thesockstealeriscomingforyou
@thesockstealeriscomingforyou Рік тому
1:08 Honestly thought that I was gonna get Rick-rolled for a second…
@quentinvei
@quentinvei Рік тому
Welcome Back! I hope you recovered and feel good at the moment! However, awesome video as usual, thanks for everything ☀️
@ceooftoast8118
@ceooftoast8118 Рік тому
Im really glad you are back and hope you ever feel better, if you ever need another break we are fine with that :)
@samoerai6807
@samoerai6807 Рік тому
It’s great to see you back bro 💪🔥. Thnx for the video ❤
@JanbluTheDerg
@JanbluTheDerg Рік тому
That and various other noise textures. I made a road texture by using a noise texture and stretching it slightly, then having another noise texture as a mask for another noise texture that handles some smaller details. I had the first noise texture also work on the normal map, and on the roughness to make the road seem more 3D and varied. I got told that it was pretty realistic.
@sernia9220
@sernia9220 Рік тому
I actually didn't know Perlin noise was used to make grass flow in the wind, that is really cool!
@celestialwish1478
@celestialwish1478 Рік тому
First video of yours I've seen an you get an immediate like and subscribe. Super into game development and this was really interesting. Fed my hyperfixation, thank you
@c0der23
@c0der23 Рік тому
I knew about it being used in terrain generation, but most others were new to me, great video!
@yeetus7449
@yeetus7449 Рік тому
Very interesting and concise. Nice work!
@quinndepatten4442
@quinndepatten4442 Рік тому
That course looks so awesome. I gotta pick it up.
@glitchsister
@glitchsister Рік тому
I've never used it consciously in anything I've made in rpgmaker but I can understand why it would in high-tech 3D games. pretty neat stuff
@Reggedit.
@Reggedit. Рік тому
One actual brick texture was used on hundreds of N64 games it was from some kind of "texture collection book"
@liluziintrovert
@liluziintrovert Рік тому
I feel dumb bc when I opened the video my first thought was “oh Perlin noise must be that twinkle noise in the background”
@1.1kSubChallengeWithoutAnyVid
@1.1kSubChallengeWithoutAnyVid Рік тому
Happy new year @Stylized Station
@siwatbas
@siwatbas Рік тому
Welcome back! I love your vdo
@koboshisme
@koboshisme Рік тому
Fantastic video on Perlin noise! I enjoyed learning about its application in creating natural-looking textures and patterns. Are there any other noise algorithms that you would recommend for creating procedural generation in games?
@teamakesgames
@teamakesgames Рік тому
Yes, Simplex noise - also designed by Ken Perlin, has a few advantages. It's faster/cheaper to compute and can easily do higher dimensions (4D, 5D, can be used to animate 3D noise over time like clouds).
@UylyYT
@UylyYT Рік тому
👍Can't wait to see more of your content!
@biqbicle4982
@biqbicle4982 Рік тому
glad your back bro!
@josephskinner4852
@josephskinner4852 Рік тому
I looked into Perlin Noise for my Games Software dissertation. I used its peaks and dips to create height maps and place corresponding game tiles that came together to make islands starting with water, working up to beaches, grassland, forest and mountains
@zskull162
@zskull162 Рік тому
It’s insane how useful an image of values from 1 - 0 can be
@ofeklivny
@ofeklivny Рік тому
Wow I am aware of perlin noise but I didn't know it has such a vast use case, in music even! amazing
@TSiber
@TSiber Рік тому
This title is clickbait. Perlin noise is not a texture, it’s a mathematical function
@blake5104
@blake5104 Рік тому
never thought i could jam out while learning something. gonna have to use this for my game engerinering degree.
@blake5104
@blake5104 Рік тому
also god i want this music to jam out to
@jasonchiu272
@jasonchiu272 Рік тому
Video game character: "Yo I think the ground is speaking to us" The ground: *Perlin noises*
@footballmint
@footballmint Рік тому
I feel like I didn't really learn anything in this video. Why not show us the algorithm and explain it and how it's inputs are actually used and altered?
@footballmint
@footballmint Рік тому
Like, you don't actually say what it is, just that it is noise and it was made for Tron. But what is noise? What defines noise? What was the actual function Perlin came up with?
@Unpug
@Unpug Рік тому
Great video!!
@A120AMIR12
@A120AMIR12 Рік тому
I'm so happy for your return
@Whoiskimb
@Whoiskimb Рік тому
by learning about textures in games, i can finally understand the moving colors in weather forecasts
@shadowdemonix7215
@shadowdemonix7215 Рік тому
For anyone looking for the opening song then its called Not Today by Anne Paris its very underrated
@wood8595
@wood8595 Рік тому
that shit was mad interesting bro, thanks
@BagelMan.
@BagelMan. Рік тому
Title kinda had me suspicious. It's not really a texture, but it's a concept you can use to make textures and other things.
@Vintagesonic1
@Vintagesonic1 Рік тому
Perlin Noise is like the final boss in the world of textures.
@BZR-ml7ww
@BZR-ml7ww Рік тому
perlin my beloved
@jeffuxubu5227
@jeffuxubu5227 Рік тому
I’m a simple man, I see kokomi I click
@legitimatefbr9714
@legitimatefbr9714 Рік тому
I'm even simpler. I see hehe funny priple lady can't cook jigel pufs sword and I click
@subzero2971
@subzero2971 Рік тому
Welcome back bro ❤
@IIStaffyII
@IIStaffyII Рік тому
I've been using Perlin noise for a while now in my own game development and I'm constantly discovering new ways to utilize it. I've discoverd how its not only for graphics but also for code. I've been using it to add a touch of randomness to item hovering and to control AI aiming accuracy. But the real magic happens when you combine it with a sine wave, it creates a realistic swaying effect for enemies' aim, like they're taking a breath before firing. It's just amazing how much depth and realism it can add to the game.
@eccentricedits
@eccentricedits Рік тому
1:08 Bruh, I thought I was going to get rick rolled in this part of the video.
@builder1013
@builder1013 Рік тому
Using Perlin Noise to generate Minecraft terrain is crazy, but using it to build a city is insane.
@maynghetto
@maynghetto Рік тому
This video feels like a advertisement to perlin noise
@BakeBakePi
@BakeBakePi Рік тому
great video!
@cdg670
@cdg670 Рік тому
Oh, well, I think I've jut found one of those hidden-gem-channels. Thanks a lot for the video, it was greatly insightful!
@tylerherr4288
@tylerherr4288 Рік тому
calling it just a texture is like calling a normal map or depth buffer "just a texture" lol
@hayakueon3230
@hayakueon3230 Рік тому
Really strong with the clickbait on this one.
@volbeatowns
@volbeatowns Рік тому
Welcome back!!!!!
@jstn_qc
@jstn_qc Рік тому
YES your back!!!!
@icytube2058
@icytube2058 Рік тому
Welcome back 🎉❤
@ardentgrifone
@ardentgrifone Рік тому
I hope you’ve defeated the burnout feeling that you felt in the last video. Love your content as a mid beginner 3D artist it’s fun to be walked through all these little industry “secrets”
@muhammadamaar7936
@muhammadamaar7936 Рік тому
simple answer: it just looks good
@OntiCastro7
@OntiCastro7 Рік тому
Sticking to one gimmick for too long you basically become dependent on it
@serbrawl7981
@serbrawl7981 Рік тому
perlin
@fuzzyquils
@fuzzyquils Рік тому
Soon as I clicked this and saw the first 10 seconds, I thought "this is perlin noise isn't it" Was not disappointed.
@Ravenh00d
@Ravenh00d Рік тому
Bruh, I need that opening song
@shadowdemonix7215
@shadowdemonix7215 Рік тому
Not Today Anne Paris hope that helps ❤
@MudPieMaker
@MudPieMaker Рік тому
whats the song during the terrain section? I NEED IT
@luquita1504
@luquita1504 Рік тому
Perlin noise can also cook your food and feed you
@cyan_nyan
@cyan_nyan Рік тому
I have been using it in blender without knowing it lol.
@sillyninja65
@sillyninja65 Рік тому
I used perlin to generate rocks for my game it really is incredible
@veritas_est
@veritas_est Рік тому
I had the pleasure of taking an undergraduate computer graphics class with Ken Perlin, it was super fun, he's such a smart guy.
@hakijin
@hakijin Рік тому
Holy moly
@millerlite9759
@millerlite9759 Рік тому
Wait it's all Perlin Noise -Always has been
@datsquishyfello
@datsquishyfello Рік тому
why is genshin in the thumbnail twice
@refusingtoconform
@refusingtoconform Рік тому
Eye-opening
@NightclubPegasus1
@NightclubPegasus1 Рік тому
The appearance of nature itself, an ultimatum of controlled chaos.
@lemastermind2371
@lemastermind2371 Рік тому
great video but i feel like it's more explaining what you can do with noise map and not with perlin in particular, what does it have different from other noise algorythm ?
@NeonFraction
@NeonFraction Рік тому
Perlin is the default and industry standard noise map. That’s really all he’s saying.
@rivellr
@rivellr Рік тому
The Wilhelm Scream of Video Games
@KRG30001
@KRG30001 Рік тому
Return of the king
@clementfermn6711
@clementfermn6711 Рік тому
This shit is amazing
@jae7798
@jae7798 Рік тому
it's a great style for both optimization and graphics.
@smepable
@smepable Рік тому
Mind blowing
@NielsGx
@NielsGx Рік тому
multiple layers of perlin noise at different scales*
@notworpp
@notworpp Рік тому
Very curious about how Perlin nose can be used for sounds!
@L3g0m4nn
@L3g0m4nn Рік тому
nice watch the entire video strill dont know what is perlin how it look like... well done...
@filip_reznicek
@filip_reznicek Рік тому
Just saw a breakdown of Tron and Tron Legacy and Mr. Perlins story with the texture cought my eye... and here we are... thank you UKposts algrtm 😄😊
@artorias550
@artorias550 Рік тому
So this is not texture but randomizing method.
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 Рік тому
insane
@vaiyt
@vaiyt Рік тому
Perlin noise clouds in the backgroud of upgrade menus, the curse of modern gaming.
@WWatson99
@WWatson99 Рік тому
How would you go about creating your own Perlin Noise map? All I can imagine is painstakingly making weird gradients from white to black in Photoshop.
@mychannelisbetter7724
@mychannelisbetter7724 Рік тому
From what i remember dipping my toes into noise maps, it's abt as easy as getting a blank canvas and putting random splotches of grey/black all over it
@darrennew8211
@darrennew8211 Рік тому
Perlin noise is a stack of different noises. So you make one random noise texture that goes from 0 to 1024 that had blobs1024-ish pixels across. You then take a second random noise pattern that's 512 pixels across that goes from -256 to +256 and add that in. Then a pattern that's 256 across going from -128 to +128 and add that in. So at each level, you have blobs of half the size and half the strength added in.
@Rugg-qk4pl
@Rugg-qk4pl Рік тому
You could always program it
@thespinningcube
@thespinningcube Рік тому
Perlin Noise is a specific technique used to generate smooth random textures procedurally, so it’s usually a function in a program that figures out the color at a given pixel.
@Labib-dw1lk
@Labib-dw1lk Рік тому
Welcome back
@karmatical5837
@karmatical5837 Рік тому
1:08 i got rickrolled, i just realized
@arrw
@arrw Рік тому
As soon as I saw the title, I was like, this better be about perlin noise lol.
@se5d
@se5d Рік тому
keep up the good work
@Atsiou
@Atsiou Рік тому
fractal noise is the perlin noise in After effects, although am pretty sure its exactly that if not inspired by it at least
vintage game animations were weirder than you remember
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