Why Racing Games Feel Slow

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MuYe

MuYe

2 роки тому

Racing games are all about going fast, yet they all fail at making you feel it
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КОМЕНТАРІ: 13 000
@MuYe
@MuYe 2 роки тому
Italian dude complains about a non issue _Alternate Title_
@pigeon3036
@pigeon3036 2 роки тому
hmm here to steal your likes lmao
@pigeon3036
@pigeon3036 2 роки тому
pigeon moment
@lorissantostefano3883
@lorissantostefano3883 2 роки тому
Ciao Muye, come stai?
@theracingshrimp6741
@theracingshrimp6741 2 роки тому
Facts
@makskrol9565
@makskrol9565 2 роки тому
Yes, this should be the title of the video
@LucekV12
@LucekV12 2 роки тому
There's something else. In real world when You drive a car, You look generally forward. But our brain also see, less detailed 180 degrees FOV. That's makes us feels like we are drive fast without even look at speedometer. In games it feels like You are driving with binoculars
@jerzyfilipiak5910
@jerzyfilipiak5910 2 роки тому
Hej lucek
@rudy_daniel1
@rudy_daniel1 2 роки тому
Nie wiedziałem, że oglądasz też innych respect +
@jerzyfilipiak5910
@jerzyfilipiak5910 2 роки тому
Ale wiesz że lucek ma drugi kanał the dart
@Obsolete_E
@Obsolete_E 2 роки тому
Humans fov is greater than 180
@lennartsix6102
@lennartsix6102 2 роки тому
Thats why games on a tv screen also feel faster than on a phone
@SALEENS7GTR5
@SALEENS7GTR5 2 роки тому
The Netherlands has roads that purposefully put trees almost right at the road's edge to give a heighted sense of speed to drivers, and thus naturally makes them want to drive slower and more cautiously. They do not reduce the speed limit, rather use human fight or flight instincts to have people drive better. The jungles in Forza Horizon 5 and the eastern ocean front city are almost like this, where the trees and buildings + objects are really right off the side of the road. besides the canyon, this area is my favorite to make maps in and drive hypercars through. It feels like Sunshine Keys in Burnout Revenge.
@majus5226
@majus5226 2 роки тому
Do we tho? I have never though of that
@blanco7726
@blanco7726 2 роки тому
Yeah that method is used in Luxembourg, Germany, Belgium, Netherlands and France as far as I know. Usually those trees are more a source of discussion about the safety of having massive unshakable tree trunks less than a meter next to cars driving 90kmh.
@knutzano
@knutzano 2 роки тому
I live there and I did not know that.
@hypermiraclepositivegirl2415
@hypermiraclepositivegirl2415 2 роки тому
I believe it's called traffic calming? Idk for sure cuz I learned it from Not Just Bikes
@SALEENS7GTR5
@SALEENS7GTR5 2 роки тому
My apologies, I meant the Netherlands. Not Just Bikes has a great video about poor street designs and speedlimits, where I learned about these "speed limit trees"
@thefunkyrolo
@thefunkyrolo 6 місяців тому
Increasing FOV *alongside* your speed is a fantastic way of implementing that feeling of being pushed back in your seat from acceleration
@Volcano22207
@Volcano22207 6 місяців тому
Redout does that to a comical extent
@ScorgRus
@ScorgRus 6 місяців тому
except it's a dirty hack
@cenattkemper
@cenattkemper 6 місяців тому
Acceleration isn't the same as speed, though...
@NoName-rd6et
@NoName-rd6et 6 місяців тому
Increaaing speed is the same thing as accelerating though...
@blockytheblock1
@blockytheblock1 6 місяців тому
​@@ScorgRus everything is a dirty hack in gamedev my guy
@Pystro
@Pystro 6 місяців тому
One point that you forgot to mention: More variation amongst the decorations that line the track. If you keep going down a forest of deciduous trees for the whole duration of a certain straight, then you don't get a feeling that your surroundings actually change. Whereas if there's different types, heights, and colors of tree coming into view in quick succession (and maybe some buildings as well as openings in the trees), then you'll feel much more like you're making progress.
@bog2k3
@bog2k3 6 місяців тому
plus that helps with identifying the best braking point.
@maybe8650
@maybe8650 2 роки тому
Burnout 3 is in my opinion the best example. It has small lanes, lots of traffic and need incredible reaction times to avoid everything
@NeurodivergentSuperiority
@NeurodivergentSuperiority 2 роки тому
Ah yes, the worlds most overrated racing game of all time
@Eggyteevee
@Eggyteevee 2 роки тому
Also insane Takedowns
@xkatzz7700
@xkatzz7700 2 роки тому
@@NeurodivergentSuperiority Are you mad? Give me a reason.
@Diesr
@Diesr 2 роки тому
Or paradise remastered
@miju6510
@miju6510 2 роки тому
@@Diesr or not remastzred
@TheNeon-rh4kk
@TheNeon-rh4kk 2 роки тому
There is a quote in the NeedForSpeed franchise that said: "If you feel like you're under control, you're not driving fast enough"
@fatetestarossa2774
@fatetestarossa2774 2 роки тому
NOICE : ))))))))))))))))) jajajajjajajajjajajajajajjajajajajajajajja
@user-ly8te7fx4i
@user-ly8te7fx4i 2 роки тому
So that means we are REALLY fast in NFS2015
@Polska_Edits
@Polska_Edits 2 роки тому
Ok but this is accurate-
@ChrisMolyneaux93
@ChrisMolyneaux93 2 роки тому
Pretty sure that’s a Mario Andretti quote?
@Wage_gap_gaming
@Wage_gap_gaming 2 роки тому
That's why every car death wabbles at 25 when using sim wheel
@Xylophytae
@Xylophytae 6 місяців тому
The motion blur part also highlights my issue with motion blur in games. i hate it when im playing on foot and the world turns into a literal blur just because im turning the characters head But i love the blur when im going fast like racing a horse or , yes, driving a car fast
@thuanle1246
@thuanle1246 6 місяців тому
I feel like the best motion blur in any video game that I've ever played has to go to FFXV, there's no motion blur on the camera, just the movement, either from your character or from the car and the road when you're driving and it's great. Idk why every game with motion blur has to apply it to the camera, maybe it does make the game feel lest jerky in lower framerate but other than that, it's completely dogshit and just creates motion sickness.
@HERKELMERKEL
@HERKELMERKEL 6 місяців тому
@@thuanle1246 MOTION BLUR EFFECT is for the fast movement i know.. but when you turn on in the racing, it actually dims down the environmental graphics.. i mean you see less trees, stuff on the side of the road.. so it actually diminishes the feel of speed.. but if you disable blur, and if the fps is high enough, you feel the speed because whne you drive faster, the trees and othher stuff on the sides, became faster and you see more of them, then you feel you are fast.
@matthewbarabas3052
@matthewbarabas3052 6 місяців тому
actually, the motion does blur when you rapidly turn your head. however, i always disable it.
@BioTheHuman
@BioTheHuman 5 місяців тому
​@@matthewbarabas3052Yes, but looking with your eyes irl and "looking" on a videogame is a totally different thing. I really can't understand why the developers don't get it, they play the game, or don't they? For example, how hard is it in a game to check a room for certain items? A lot, we can't seem to focus and search properly, while irl you would immediately find the items, because when you're looking, what's doing the actual work is your brain which "highlights" or "hides" things for you. But in a game, since everything is already rendered in equal mode, it seems so confusing to us.
@matthewbarabas3052
@matthewbarabas3052 5 місяців тому
@@BioTheHuman it can be difficult to find something in your room even in real life. there had to be instances where you spent an hour looking for something only to realize its right there in a very obvious spot.
@Thunderwolf666
@Thunderwolf666 5 місяців тому
I work as a software engineer for a motorsport company, developing a full immerson 6-DOF racing simulator. The biggest impact on speed for me was the peripheral vision. We use a 180 degree wrap around projector screen which fills your peripheral view. I guess this sort of falls into the realm of FOV, but it's more about the physical viewscreen rather than the in-game projection.
@TheLadsBandLive
@TheLadsBandLive Рік тому
The camera height (distance above the ground) plays a huge role in how fast a racing game feels. Burnout Paradise has one of the lowest cameras, which is why that decades-old game still feels terrifyingly fast.
@salemisjuucy
@salemisjuucy Рік тому
@@AppzyCat very eloquent phrasing my good sire, care to elaborate on your already sharp-witted review?
@SpeedKing..
@SpeedKing.. Рік тому
@@AppzyCat why of course you have much better tastes as you have Roblox gameplay on your channel
@SpeedKing..
@SpeedKing.. Рік тому
@@AppzyCat that's the worst joke I've ever heard
@SpeedKing..
@SpeedKing.. Рік тому
@@AppzyCat because you made fun of a legendary game that I played a lot on my childhood
@Metal_Tao
@Metal_Tao Рік тому
@@AppzyCat I'll be mad, I'm allowed to be mad. I'll forget as I always do but man, I hate people addicted to bad habits. Grow up
@pantone369c
@pantone369c 2 роки тому
"Gran Turismo 6 was my first racing game." Thanks for making me feel older than dirt, bro.
@ShinziiArt
@ShinziiArt 2 роки тому
Need for speed underground on the gamecube was my first racing game 👀
@heardemsayy
@heardemsayy 2 роки тому
fucking mario kart on the og wii bro 😭
@gerardmontgomery280
@gerardmontgomery280 2 роки тому
Super Hang On on the Mega Drive/Genesis and that little 16bit gem have a greater sense of speed than most sims.
@slayerjohn447
@slayerjohn447 2 роки тому
Gran Turismo, the original title on the original PS. I played that first. How do you think I feel when he said that he played the 6th iteration first?
@pantone369c
@pantone369c 2 роки тому
Guys, these comments aren't making me feel any younger. 😆🥲
@erobwen
@erobwen 6 місяців тому
Lotus Esprit turbo challenge on Amiga was one of the first car games where you could feel the speed. What we can learn from that game, is that dashed lines on the road that flickers faster and faster can be enough to create a great sense of speed.
@danielshatford2302
@danielshatford2302 6 місяців тому
Or test drive 1 and 2 or street rod 1 and 2 🤣🤣🤣
@SamXDesc
@SamXDesc 6 місяців тому
When you drive fast and pass by something stationary (like a parked car or an object), you hear that distinctive 'whoosh' sound of air being displaced. You know the sound I'm talking about - it’s often amplified in media to create a palpable sense of speed. The drag races in NFSU incorporate this 'whoosh' sound, and when combined with camera shake and motion blur, craft an environment where you can truly feel the velocity. There's a narrow street in my town where, if I drive with the windows down, I feel like I'm in a drag race in NFSU. 😂
@cmbaileytstc
@cmbaileytstc 2 роки тому
And I think BeamNG feels scary because the transition from gripping to sliding is still abrupt like a light switch being flipped from on to off, so it’s legit hard to push it. Seems like there’s not much sliding *only a little” in Beam.
@baddriversofthenorcalarea500
@baddriversofthenorcalarea500 2 роки тому
What? Beam has the worst under steer of any racing game I’ve ever played. I love it, but anything other than a straight line isn’t possible over 30 mph
@rapstninja
@rapstninja 2 роки тому
@@baddriversofthenorcalarea500 config ur car and boom your problem is gone
@initialyeet3951
@initialyeet3951 2 роки тому
@@baddriversofthenorcalarea500 sounds like a skill issue to me 😏. But seriously BeamNG isn’t hard to drive in, as long as you aren’t on keyboard and you are more precise with your movements. It just takes practice.
@edwardtye4119
@edwardtye4119 2 роки тому
@@initialyeet3951 Even if you are using a keyboard, you can bind the steering axis to the side-to-side axis on your mouse, so you're not either at full lock or straight line, there is some in between.
@cmbaileytstc
@cmbaileytstc 2 роки тому
@@initialyeet3951 One thing I’ve noticed about Beam (as compared to Asseto Corsa) is that 1. It’s pretty sensitive to turning actually decreasing if you turn the wheel to far and 2. The force feedback signal for this occurrence is subtle at best. And of course like another guy said, most cars that come with Beam are setup quite understeery by default.
@consumerofbeans8577
@consumerofbeans8577 2 роки тому
the 'scared' part is one of the huge reasons why the sense of speed in NFS Pro Street's speed challenge events is so good, especially at Nevada Highway. You're on edge 95% of the time, hoping you don't lose control and total your car.
@pistatic
@pistatic 2 роки тому
exactly! Fastest I've ever felt in a car racing game was pro street's highway races. One slight mistake and you crash. (And it cost money to repair totalled cars too!)
@nezunish-898
@nezunish-898 2 роки тому
Man , Nevada Highway is my fav mainly not only the tight road , there like 90% chance that you can total your car by hitting a tree
@woodenhoe
@woodenhoe 2 роки тому
@@nezunish-898 or that notorious jump
@painmorepain5986
@painmorepain5986 2 роки тому
YESS
@pumarolz
@pumarolz 2 роки тому
That is so true, I remember going 400kph for the first time in a Ford gt and being panicked happy scared and on edge, that it was unhealthy fun, pro street sprint was no joke specially nevada
@quizcanners
@quizcanners 6 місяців тому
As a developer I can confirm that you are spot on. Driving feeling boring is something I fought against a lot. And I probably will add Wind sounds after your video 😉 The game is Savage Turret if anyone is curious.
@prismen5535
@prismen5535 2 місяці тому
game looks cool! i like the art style. best of luck to you!
@quizcanners
@quizcanners 2 місяці тому
@@prismen5535 Thanks)
@PsychedeliKompot
@PsychedeliKompot 6 місяців тому
I highly recommend talking a bit about Star Wars Episode 1: Racer and the way it conveys speed. Because relative to the pods, the tracks are actually huge. But it all still seems incredibly small when flying past. Probably the best sense of speed of any game I have ever seen or played. The sound design also does ALOT there. Everything about that game still holds up incredibly well today. The graphics don't need to be any better than they are. You wouldn't even have time to look at all the eye candy anyway, given just how fast you shoot past it. Edit: now that I think about it, driving fast in DayZ is also scary AF. because not only can you wreck your car and get it wrapped around a tree, but you also end up killing your character in the process. And the roads in DayZ are of fairly realistic width, so you don't have an awful lot of space to work with, especially when driving down a forest road.
@TopCarsTV
@TopCarsTV 2 роки тому
NFS Shift 2. I remember one review calling it a Survivor Racing game and they were right. That game had such good feeling of speed that it was scary.
@Tar-Numendil
@Tar-Numendil 2 роки тому
Both of the Shift games were pretty visceral in making you feel the speed.
@rabbit8037
@rabbit8037 2 роки тому
They also had a really shit steering model that pivoted the car from the center. Try turning the car at a crawl and watch the front and rear tyres slide as the car pivots.
@keloduma
@keloduma 2 роки тому
In helmet view it was insane!!
@TheWITE-FOX
@TheWITE-FOX 2 роки тому
Shift 1 & 2 were the best
@SpeedyKhaled
@SpeedyKhaled 2 роки тому
try prostreet
@egeman7539
@egeman7539 2 роки тому
Actually the speed that objects, buildings, cars are moving next to you makes a huge difference. That's what need for speed does, when you drive past an AI in nfs it really makes you feel youre going fast or when you flash through the city the buildings are moving so fast next to the car you can't even really tell what they look like. It's the same when you're driving a car in real life. Going 50 miles an hour on a highway will feel really slow because you're not passing anything but 50 miles an hour through a small street with houses will feel fast.
@nareshwildbones
@nareshwildbones 2 роки тому
laughing at my 100mph in Autobahn
@JustJman
@JustJman 2 роки тому
@@nareshwildbones laughing averaging 120mph on the high way in America driving fast doesn’t mean you’re a good driver
@nareshwildbones
@nareshwildbones 2 роки тому
@@JustJman that's the point 120 mph in US is rash driving. In Germany that's a Tuesday. There is a difference.
@_BLUU_
@_BLUU_ 2 роки тому
So basically the same thing he said about the roads being wider, same concept
@LtdJorge
@LtdJorge 2 роки тому
@@nareshwildbones It's not like the entire Autobahn is no-limit
@symmetry8049
@symmetry8049 6 місяців тому
i think one more aspect to consider is the surrounding map itself, aside from the road, but what's beside it. on a race track you have the border and samey trees beyond that. No matter how fast you go, the environment stays mostly the same. but if you're in a city like GTA5, then you have other cars, pedestrians, street signs, buildings and more all wizzing past you quickly one after another. Speed can only be measured in relation to other objects, so its important to give players a frame of reference, how much ground they're actually covering in any given time. That is best shown by rapidly changing scenery
@ShenDoodles
@ShenDoodles 5 місяців тому
This is why crowds are excellent for showing speed. Seeing even one human can make it so much better.
@TheGhost152
@TheGhost152 6 місяців тому
Great video! This is a must for immersion, and yeah testing the limits in games for the adrenaline and the glory without the 90% chance of death real life brings you for those situations
@NotTheBomb
@NotTheBomb 2 роки тому
If they added damage physics. I think that would help severely. The ‘being wrapped around a tree feeling’, would make you stay up lol
@DogsRNice
@DogsRNice 2 роки тому
That's what beam ng drive is for
@bathshebahubber614
@bathshebahubber614 2 роки тому
If you don't mind a more arcadish racing game, that's what Burnout Paradise is for.
@NotTheBomb
@NotTheBomb Рік тому
@@bathshebahubber614 isn’t it Arcady to drive 200mph crash, and have no damage?
@bathshebahubber614
@bathshebahubber614 Рік тому
@@NotTheBomb that's not what happens in Burnout Paradise. the game prides itself on quite the opposite occurring.
@NotTheBomb
@NotTheBomb Рік тому
@@bathshebahubber614 oh, the comment was genuine. I thought it was more of a “if you don’t like it, go play an arcade game somewhere else!”
@lefteyereport6354
@lefteyereport6354 2 роки тому
Narrowing roads is actually one of the most effective tools for naturally enforcing lower speed limits. A massive road with a 30mph (50ish kmh) will always have speeders, but if you narrow it with trees, parking lanes, etc, people will think they're speeding when driving the speed limit.
@clamcrewcarclub6017
@clamcrewcarclub6017 2 роки тому
I think lower visibility also affects that. I’m not going to drive as fast knowing a person or an animal can jump out in front of me at any moment, as opposed to driving on a wide open runway lol
@nichasatummyache2510
@nichasatummyache2510 2 роки тому
I feel like im speeding going 30 km/h in a school zone with a 30 limit. My wide mountain hilly road home makes me feel like 60km/h is 30km/h with a 50 km/h limit
@kingcognito
@kingcognito 2 роки тому
Also vice versa - faster you drive, more narrow the road starts to feel.
@niku4154
@niku4154 2 роки тому
THE _NETHERLANDS_ employed this perfectly, instead of arbitrary Speed Sign Roads are designed to convey the Speeds. For example, you wouldnt go 100km/h through a slightly waving street with trees left and right and parking cars and speed bumps, so these tactics would be used for Streets in school zones etc.
@itshypnotoad3717
@itshypnotoad3717 2 роки тому
This is very true, when I do 80mph down a road with 45mph limit,You feel like you are flying vs being on a open hwy.
@drigondii
@drigondii 6 місяців тому
I saw a thing a while back about parabolic fov being more natural (steeper fov toward the sides, shallower toward the center) and giving you a better sense of distance and speed than traditional fov.
@kaaregar
@kaaregar 6 місяців тому
Are there any games that implemented this?
@drigondii
@drigondii 6 місяців тому
@kaaregar no it was a research paper. Looks like it's still in early stages.
@XiaoqiuQIU
@XiaoqiuQIU 6 місяців тому
Contrast patterns on the track, like marks on the Nürburgring or light and shadows when going through some trees (Sarthe), will greatly convey the sense of speed. Taking inspiration from Real Racing, one key sound is how realistic the game reproduces the sound of going over the red-and-white rumble strips at the inside of a track corner. This really adds to the sensation of cornering at a race track.
@Jordan-yh5zq
@Jordan-yh5zq Рік тому
NFS: Most Wanted (2005) did the speed aspect really well . It's still a spectacular racing game despite it being almost 20 years old
@richardbonnette490
@richardbonnette490 Рік тому
Love that game more than Carbon, I wish they redid it for the ps3 or ps4
@axe788
@axe788 Рік тому
@@richardbonnette490 I think you consider that NFSMW 2012 isn't a true most wanted, and I agree with that
@Kavser
@Kavser Рік тому
@@axe788 MY MANNN OU T HERE
@joemay6907
@joemay6907 Рік тому
I’d say nfs shift was the best for me. The sounds were the major part of it
@UNSCPILOT
@UNSCPILOT Рік тому
Most Wanted (05) and Underground 2 (04) are still my favorites
@KingMelancholia
@KingMelancholia 2 роки тому
Dirt Rally 2.0 with a steering wheel set up makes you feel like you’re going 150 when you’re only barely reaching 60. The FOV, Camera Shake, Narrow Roads and the fact that the cars SOUND powerful, really makes you feel fast. That and your co-driver starts yelling and becoming out of breath the more frantic you drive. Fantastic feeling in a game.
@darkstar8196
@darkstar8196 2 роки тому
Agreed. My favorite racing wheel experience by far. It's incredibly immersive.
@Luis7Vazquez7
@Luis7Vazquez7 2 роки тому
The first time I drove the Quattro on Finland I legit felt scared on the big jumps. No other racing game/sim has ever made me feel like that
@firestar1771
@firestar1771 2 роки тому
And then you have the great idea of using a group B car and you're just praying you'll survivre every corner without merging with a tree but the speed and thrill you feel are so incredible you just want more and more
@2mjz84
@2mjz84 2 роки тому
Now you make want to play dirt rally 2.0
@emma6648
@emma6648 2 роки тому
Yeah but such a garbage game
@adamb89
@adamb89 6 місяців тому
Good solid soft-body physics collisions help sell the speed too. Not in the moment of course, but after the fact. If your car goes tumbling around more or less intact it feels like you're watching kids play with Matchbox cars. On the other hand if you can wrap a car around a pole like a noodle, or better yet split the car in half and send it flying in two directions while the pole itself breaks and topples, that's magic.
@ddnava96
@ddnava96 6 місяців тому
As a teenager I remember playing Burnout Dominator on my PSP and being awed by how well they achieved that sense of speed despite the lack of motion blur and low resolution (480×272) It's been years since I last played it but from the top of my head I remember a good camera shake effect, a good FOV, good sound and doppler effect and a perfect lane width. You were also racing in busy streets instead of dedicated race courses and you can even crash with regular cars. The lanes were perfectly wide so you can squeeze between two cars if you're good enough. Also this game has an emphasis on drifting on turns instead of slowing down, which greatly helps convey this feeling of speed and you need to master drifting cause otherwise you'll often go off-road Also, crashing onto a wall or a car will send your car flying for a few seconds until you respawn, and crashing multiple times will total your car, which adds this sense of danger
@didho5907
@didho5907 2 роки тому
Dirt rally did a wonderful job of this, the rock noise on the chassis, the trees inches away from your car flying by, you feel like you're doing 300,but really you're doing 80 and wait did he say hairpin?
@trentshull6356
@trentshull6356 2 роки тому
Do cut???
@nsilvya6079
@nsilvya6079 2 роки тому
*Caution Don't Cut!*
@13_9onproductions
@13_9onproductions 2 роки тому
I panic every time I hear "unseen hairpin"
@christiantaylor1495
@christiantaylor1495 2 роки тому
And the lines on the road in Spain flying under you
@coastallab5526
@coastallab5526 2 роки тому
@@13_9onproductions "wait if you didn't see it, how do u know it's there" kind of vibe
@hardikkumar1279
@hardikkumar1279 2 роки тому
"Sense of speed" on hitting the Nitrous in need for Speed payback is some next level
@kingtnaughty189
@kingtnaughty189 2 роки тому
Try the nitro on nfs heat
@christiantaylor1495
@christiantaylor1495 2 роки тому
The power nitros in Heat is even more insane. Rivals Hot Pursuit turbo
@Otherface
@Otherface 2 роки тому
Payback has good gameplay until the nitro runs out.
@say.k2087
@say.k2087 2 роки тому
@@christiantaylor1495 dude the turbo in rivals pushes me back into my seat not even kidding
@itslvc5588
@itslvc5588 2 роки тому
Try the turbo on NFS Hot Pursuit 2010
@jacobcrowley8207
@jacobcrowley8207 6 місяців тому
In order to see things zoom by at your sides without the shrinking of the view from high FOV, perhaps something like panini projection to expand the center of the screen again and tighten up the edges of the screen. It might feel weird playing with this on though. You can experience this in Unreal Engine if you unlock the console with the Universal Unreal Engine Unlocker and the various commands for enabling and adjusting the intensity and upscaling. You can also experience this with ReShade using the Perfect Perspective shader. I think it's very good for screenshots when I want to get a good view of an area without looking incredibly distant or warped, which bizarrely the warping from the panini projection avoids and keeps straight lines. It's magical.
@sediew
@sediew 6 місяців тому
I think another thing is the feels. In real life you can feel the G forces and acceleration, the motor, etc. This is why haptics are important and that’s why I felt a bit more immersed when I played Dirt 5 with the dualsense
@MCHuang
@MCHuang 2 роки тому
"Gran Turismo 6 was my first racing game." God that makes me feel so old. I wasn't even that young when I played the first Gran Turismo. 6 feels unbelievably real to me
@MiniMii550
@MiniMii550 2 роки тому
Ok I was not the only one! I was 16 when that came out. But my first racing game was GT4.
@djpuglife2230
@djpuglife2230 2 роки тому
Personally I was on the ps1 with the first ever gran turismo and the first ever driver God I miss those days
@ablationer
@ablationer 2 роки тому
2 was the best one. I still play it from time to time.
@thedeathestmetal
@thedeathestmetal 2 роки тому
GT2 was mine! I was a little kid tho. Technically, ExciteBike and Mario Kart 64 were my real firsts haha
@ColonelSandersLite
@ColonelSandersLite 2 роки тому
I think my first racer was a shiny new copy of F-Zero on the SNES.
@robmausser
@robmausser Рік тому
This is a phenomenon you feel in real life too. In my city, they temporarily replaced streetcars with buses, and everyone remarked how much faster the busses were than the streetcars, and actually petitioned the city to keep buses and do away with the streetcars. But the city and the transit agency were confused, because all of their on-time data showed that the busses were performing worse than the streetcars, and rides were longer. The reason, was because a bus shakes and jostles you around, while a streetcar is a much smoother ride. It was peoples perception that the buses were actually faster because how much more of a bumpy ride it was. They actually were going slower though.
@GunnarClovis
@GunnarClovis Рік тому
What city was this? I'm really curious to learn more
@_Wos_
@_Wos_ Рік тому
Same thing when driving small and/or old cars compared to new SUVs. In a small car you feel much closer to the ground and every little disturbance in the road will shake the whole car while in the SUV it will be smooth sailing.
@Wimpymind
@Wimpymind Рік тому
and they let these dummies vote....
@daysandwords
@daysandwords Рік тому
Yeah, hardening the engine mounts of a car makes it feel WAY faster.
@prumchhangsreng979
@prumchhangsreng979 Рік тому
Yes, when i go abroad and ride a bus for the first time, i was surprise at how fast it is that i take a video to send to my gf. Howver, when i watch the video, i realize how slow it actually is compare to when i ride a normal car back home. Yet, it feel fast
@ihatetrollingGaming
@ihatetrollingGaming Місяць тому
i love the way noodle described speed in his NFS video - feeling like you have control of the car, but _just barely_ that scary feeling of being right on the edge of losing control of the car is another great way of conveying speed
@vsouza5000
@vsouza5000 6 місяців тому
UKposts just recommended me this masterpiece. Was thinking about this topic a few days ago, and I wholeheartedly agree with you. Also, love your sense of humor.
@redneck472
@redneck472 2 роки тому
I think that g-forces play a big part in this. When you're driving a car and you step on the gas, it feels like a rollercoaster. But when you're sat in your room playing your xbox, you can't feel the ridiculous g-forces of going 200 mph round the nurburgring.
@lil_lemonade_03
@lil_lemonade_03 2 роки тому
No
@angusmack.2202
@angusmack.2202 2 роки тому
I think that’s what the camera lagging back when u accelerate tries to simulate
@midship_nc
@midship_nc 2 роки тому
You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.
@midship_nc
@midship_nc 2 роки тому
You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.
@midship_nc
@midship_nc 2 роки тому
You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.
@Jinschgi
@Jinschgi 2 роки тому
"Race Tracks are naturally wide" Nordschleife: Hold my beer
@sausageroll2695
@sausageroll2695 2 роки тому
Monaco: Am i a joke to you?
@bimisikocheng
@bimisikocheng 2 роки тому
Good wood: wassup
@waltlock8805
@waltlock8805 2 роки тому
@@sausageroll2695 Yeah, and the races at Monaco suck.
@amblient
@amblient 2 роки тому
Baku : pathetic. Bathurst : Ha! Am I a joke to you?
@amblient
@amblient 2 роки тому
@Caoenlang which is basically Bathurst but a different name lol
@lukky6648
@lukky6648 5 місяців тому
I still come back to this video so many times , it's such a great critique on the genre
@D4rkdestroyer
@D4rkdestroyer 6 місяців тому
“And also the fact… that you can yet pedes-“ Had me on the floor
@StarlightLancer01
@StarlightLancer01 2 роки тому
I feel like Burnout Paradise and Prostreet had that incredibly, over-the-top sense of speed and danger. Literally could not go full speed all the way through a race because you know damn well if you did, you would eventually crash.
@kevinmurray1569
@kevinmurray1569 2 роки тому
Midnight Club: Los Angeles had a similar feel, always felt so vulnerable on the bikes.
@IsuiGtz
@IsuiGtz 2 роки тому
Pro Steeet, Midnight Club and the best racing game in history also, yes.
@terrorhuhn9192
@terrorhuhn9192 2 роки тому
Take me home to the paradise city.. :3
@t.c.b4722
@t.c.b4722 2 роки тому
In Burnout crashing is it's own reward though sometime.
@etam8099
@etam8099 2 роки тому
Drive Club as well
@aijc
@aijc 2 роки тому
This is why I love Need for Speed:Most Wanted 2005, it's such a good game overall and it just feels right. It feels fast. The screen effects, the shake, the motion blur, the sounds, the sound of the car scraping the air is just .. right . It's such a great experience and i recommend it to everyone who thinks racing games feel slow.
@mercennium
@mercennium 2 роки тому
THIS^^^^^^^^^^^^^^
@JorgeMiguel147
@JorgeMiguel147 2 роки тому
Have u heard about Burnout?
@lefsef
@lefsef 2 роки тому
exactly THAT!!!!!!
@fadillah6014
@fadillah6014 2 роки тому
@@JorgeMiguel147 Burnouts is OK but NFS:MW you can feel the adrenaline pump on high speed.
@JorgeMiguel147
@JorgeMiguel147 2 роки тому
@@fadillah6014 burnout is ok? LMAO if u want to feel the adrenaline of high speed, burnout Revenge or 3 are by far the best choices. Need for speed feels slow in comparison
@TrashPandamonium
@TrashPandamonium 5 місяців тому
I think you're spot on in every comment you made. I would just add that, especially when viewing from inside the car, the road should funnel the faster you go. That's the effect you feel when going really fast in a car: the road just gets narrower and everything blurs around you.
@AZUR3RUN
@AZUR3RUN 2 роки тому
I’d say the height of the camera over the ground has a huge impact on the feeling of speed, it also true irl, if you are in a high truck or in a kart for the same velocity the feeling of speed is very different
@DBT1007
@DBT1007 2 роки тому
Yup. It's like.. The trip inside train and plane. It's different. In plane, u actually move so fast. But feel slow.
@sandwich_technology
@sandwich_technology 2 роки тому
Yep. I like using bumper cam because it’s low, therefore making me feel fast 😎
@idontwantahandlethough
@idontwantahandlethough 2 роки тому
oh dang, I never really thought about that in terms of racing games but you're totally right! When I was in college I drove a paint truck (big F-150 or somethin) for work and sometimes I'd end up going 80+mph without even realizing it. On the other hand, the few times my dad let me drive his miata (where it feels like you're sitting on the road) and everything felt way, way faster. Anyway, good point :)
@mockemperor953
@mockemperor953 2 роки тому
I'm just starting to turn the age where all my friends have cars in my parents have a truck and an SUV so when my friends Drive in their tiny little compact car it feels like they're going 70 when they're going 30
@MrEcted
@MrEcted 2 роки тому
Exactly! I was going to say this. 40 mph in a go kart feels WAAAAY faster than 80 mph in a lifted truck.
@gabagool160
@gabagool160 2 роки тому
One of the best representations of speed I’ve seen in a game is definitely dirt rally 2.0, I feel it’s a culmination of a lot of these features but going 60 down those dirt roads feel infinitely more horrifying than going 200 in forza or assetto
@Capt.Cooking
@Capt.Cooking 2 роки тому
Yeah I feel it too
@Ferrichrome
@Ferrichrome 2 роки тому
Dirt Rally feels so fucking fast, even just watching other people's replays feels incredible. The trees flying by and knowing that a single mistake can fuck you up is a big deal.
@gersontheperson6673
@gersontheperson6673 2 роки тому
I was gonna say that also,
@olivier8168
@olivier8168 2 роки тому
And the fact that if u fuck up, you have to pay a lot of money
@KookoCraft
@KookoCraft 2 роки тому
dirt 2 made me shit myself once, not even kidding.
@ScudLance
@ScudLance 5 місяців тому
well spoken. subbed. also i think that the current level of console hardware limits what we can do for racing sims, on a simulated damage level. what your talking about is the clever shit, the really cool stuff that devs can do to make us FEEL like were going fast on a screen, well done mate. see ya in the next one.
@falconbro-7884
@falconbro-7884 26 днів тому
I totally agree. The last point of road wideness is also something that effects your sense of speed in real life. I also think that objects or buildings that are closer to the road make you feel faster.
@cryptitxcgaming3019
@cryptitxcgaming3019 2 роки тому
More ways you can feel quick. First person: Driver camera moving back with sudden acceleration; suspension bumps/scrapes; tunnel effect (Real life race drivers experience a tunnel effect when reaching 200 miles an hour) Third person: Slight camera tilt with applying force onto the tires (turning, acceleration and braking counts, an example of this would be the camera movement when you hit a pool of water in Forza Horizon 5 going 165); louder turbo whine at higher speeds to show the turbocharger undergoing stress as it works harder
@wowdogeful
@wowdogeful 2 роки тому
The first person camera is something Project CARS has done really well. In addition to the regular 1st person camera, you also have a helmet camera, which is literally the driver's POV. You see the helmet on the borders of the screen, the driver's head turns when you approach an apex (and yes, it turns less on vehicles equipped with HANS device) and the corners of the screen become more blurry the faster you go.
@jBurn_
@jBurn_ 2 роки тому
The tunnel effect is total logic effect of your brain. At high speeds the brain _needs_ to focus at a far point to have time to process and react to the information. The Stuff happening right and left to you, even a few meters in front of your car, are relatively unimportant, because you could not react to them anyway. So they are faded out. We then perceive this information only very "blurred". Et voilà - the tunnel effect.
@Guerilla333
@Guerilla333 2 роки тому
adding these to fh5 would make the already insane lambo sesto even more ridiculous . I have max field of view, a 49inch curved monitor, 144fps, 0 motion blur, heck its a lot to take just need the wheel and stuff with the mixed reality
@cryptitxcgaming3019
@cryptitxcgaming3019 2 роки тому
@@wowdogeful yeah
@-LastStand-
@-LastStand- 2 роки тому
Sounds like nfs shift's sense of speed.
@theduden
@theduden 2 роки тому
This effect is experienced in real life too. You will feel that you're going a lot slower in a vehicle that is more sound proofed and has better suspension.
@michaeldaigle7207
@michaeldaigle7207 2 роки тому
100%. The size of the vehicle you're in makes a pretty big difference too. I've been in the passenger seat of a ford five hundred going 120 mph and didn't realize it until I looked up and asked how fast we were going. Once did about 100 in a kia soul on the same road and it felt like we were about to take off. Jeep patriot feels like that at about 70
@Matanumi
@Matanumi 2 роки тому
@@michaeldaigle7207 old school Cadillac
@athenian221
@athenian221 2 роки тому
Thank you! Me and my friend noticed his parents new car never feels fast but couldn't figure out why.
@cbjm4568
@cbjm4568 2 роки тому
When I cycle at 24mph I'm like whhhhaaa this is so fuckin fast, driving at 24mph it feels so slow.
@BIOSHOCKFOXX
@BIOSHOCKFOXX 2 роки тому
Actually, when you get used to driving, you have some experience, and driving at 50km/h up to 70 km/h feels slow, 70 feels normal, but 50 feels like a dragging. I've driven up to 170km/h on highway, it starts to feel dangerously fast for me, as I haven't used to those speeds, but it depends from the road type as well, but somewhere around 120 it feels really comfortable and fast enough. But 50-70 feels damn slow to mediocre.
@joshuapalomaki6970
@joshuapalomaki6970 Місяць тому
Car noises other than the engine rally games are really good at this hearing multiple subtle noises like your tires or amount of rocks you hear hitting underneath the car that intensifies relative to your speed makes a big difference
@KaarelZarlag
@KaarelZarlag 5 місяців тому
Im glad i got this video recommended, i really enjoyed it, very well put. My favourite series of arcade racers and overrall racing game series, is Burnout. My favourite is probably Burnout 3, and that game has everything, minus the camera shake, the sound of objects hitting your sound barrier, cars honking at you with their doppler effect, and the wind sound almost deafening your car engine, gives you the perfect feedback of speed and visceral action that an arcade racer packs. If anyone wants to play a fast and action packed arcade racer that feels fast and fun, try out Burnout Paradise or emulate 3 on PCX2. You won't regret it
@gk6018
@gk6018 2 роки тому
NFS Shift does this really well. Really makes you feel the speed and fragility of control a real racing driver feels while still being pretty arcadey. Awesome game
@TrolledBy
@TrolledBy 2 роки тому
That game had insane sense of speed. I remember driving a Lambo in the streets of London and I was just like: "What's road and what isn't road?" "Wait, is that a wall?" "How do I stop this thing?"
@ZBEASTG
@ZBEASTG 2 роки тому
True, too bad Shift and Shift 2 felt like ass to play if you had any other racing games
@vitzen779
@vitzen779 2 роки тому
@@ZBEASTG yes, the handling in that game doesn't feel right to me, but I still love Shift 2
@kushtalin9180
@kushtalin9180 2 роки тому
@@ZBEASTG shift 2 feels pretty laggy but the camera from the drivers perspective in the helmet is one of the most realistic features a racing game could come up with. That thing is insanely scary and cinematic.
@ZBEASTG
@ZBEASTG 2 роки тому
@@kushtalin9180 yeah that was my favourite feature from shift 2, which more games did that.
@Aimaiai
@Aimaiai Рік тому
Dirt rally actually is a really good example of a sim that gives you these options, while youll never hit breakneck speeds on a rally stage (other than sweden ones), theres motion blur, screen shake, dynamic camera to an extent, and the tracks are usually about as wide as the car that youre driving, it checks all the boxes.
@MrRobaloAmigo
@MrRobaloAmigo Рік тому
100% agreed + play it using VR. Amazing experience.
@melody3741
@melody3741 Рік тому
I would kill for a vr dirt setup with wheel.
@FatalShotGG
@FatalShotGG Рік тому
Dirt Rally is amazing.
@FatalShotGG
@FatalShotGG Рік тому
I have an entire Dirt Rally 2.0 playlist showcasing tons of cars.
@Twinrehz
@Twinrehz Рік тому
I disagree, you just need to not let go of the throttle in order to build up proper speed
@BlackringIII
@BlackringIII 6 місяців тому
Another thing for feeling speed, crash physics! I understand there are processing limitations on these platforms, but I am certain it could be implemented to a further extent at this time. And those comments about camera movement, on-point. Those vibrations and position changes are essential to the experience. Edit: just considered this, road debris! The sound of little rocks hitting your bumper and whatnot.
@Rokabur
@Rokabur 6 місяців тому
Processing limitations? We already had racing games with car damage back on the PS1 and Dreamcast.
@anna-flora999
@anna-flora999 6 місяців тому
It's less processing limitations and more that realistic crash physics would suck
@ThorTyrker
@ThorTyrker 6 місяців тому
In Project CARS 2, when you chose the “pilot” view, you look out from a helmet while your head bobs when you turn, break or accelerate, looks into the curves and shakes when you drive fast and it’s just awesome. The best camera play I have ever seen in any racing games.
@MichaelPohoreski
@MichaelPohoreski Рік тому
I worked on the first _Need For Speed_ (PS1) and this video is an absolute gem of summarizing and showcasing the biggest issues.
@mr.johnson3889
@mr.johnson3889 11 місяців тому
I want to make a game like NFS HEAT But better
@chuckdude514
@chuckdude514 11 місяців тому
Really? I worked on the third one only!
@CODMReaper
@CODMReaper 11 місяців тому
thank you for pioneering the NFS series
@heyitzdaredevil8305
@heyitzdaredevil8305 11 місяців тому
​@@chuckdude514his name is literally listed in the credits
@undercoverspy123
@undercoverspy123 10 місяців тому
Thanks for paving the way for years and years of memories, to this day I derive so much inspiration from later entries like High Stakes, Hot Pursuit, and Underground/Most wanted.
@TimDaleDrums
@TimDaleDrums 2 роки тому
It's all just about the aggressive sensations you get from speed: The loud intrusive noise, The pinning back to your seat from hard acceleration, the movement of your body when you corner hard.. I've been on track with my own car and the feeling you get is exhilarating, the sense of danger from reaching speeds of up to 100mph with a corner fast approaching, the sensation of the tires squealing on hard corners.. But, you get home, plug your GoPro in with the recorded footage on and you watch back a video that makes GT6 look more exciting, especially with the added effect of video stabilisation. Video games have to rely on camera shakes, camera movement, controller vibrations and noise to make you feel the speed, but there's always so many limits a video game has, and the sense of danger is one that is incredibly hard to replicate.
@singularityraptor4022
@singularityraptor4022 2 роки тому
Except for the noise, you are on point.
@Kidwaizer
@Kidwaizer 2 роки тому
just make that your device catches on fire if you crash... now that is some sense of danger. _And you only need a good virus._
@yowtfputthemaskbackon9202
@yowtfputthemaskbackon9202 2 роки тому
i think you could do some camera stuff with that aswell, have the camera move backwards slightly when you accelerate, and of course the ear deafening road rumble that no game has
@mrcookies409
@mrcookies409 2 роки тому
Going at speed irl can heighten the feeling of even slight bumps as well.
@AverageAlien
@AverageAlien 2 роки тому
Which is why Tesla's are garbage. No noise or vibrations. Not a real car
@possibilityandpromise
@possibilityandpromise 5 місяців тому
Really love seeing someone highlight this. Dirt 5, Driveclub, and Need For Speed all excel at giving a sense of speed. I do wish more sim-heavy games would aim for that more. Playing Forza or GT and going like 200 MPH and not feeling anything versus going like 60-70 in driveclub and it feeling faster than that, is such a sad situation.
@corradomorgana
@corradomorgana 6 місяців тому
Top Stuff...I've been positing this same question to my game design students for at least the last 7 years. Nice vid.
@sdtok527
@sdtok527 Рік тому
2:04 FOV: Further -> Faster 2:29 Motion blur: More -> Faster 3:29 Camera: Stabilized, no lag -> Slower 4:54 Sound: Wind noise -> Faster 5:55 Road: Narrower -> Faster
@jenson9691
@jenson9691 Рік тому
you forgot 0:00 *LOUD BURP*
@rimquelsiret
@rimquelsiret Рік тому
Wow thank you so much, you deserve likes
@rotua98
@rotua98 Рік тому
7th gear on Kemmel Straight : boring, i feel sleepy 2nd gear speed on twisted turn of Nordschleife : fuck, ill kiss you wall
@SunDogGod
@SunDogGod Рік тому
Also car damage
@afromans170
@afromans170 Рік тому
@@clancywiiiggum8438 Wiiigum.
@ketisracingd334
@ketisracingd334 2 роки тому
I love playing with vr cuz i think it gives bit more life to it
@MuYe
@MuYe 2 роки тому
Might as well get me a headset next year
@Ferrari255GTO
@Ferrari255GTO 2 роки тому
there are some games where VR has to be absolutely WILD. Beamng yould be a legit contender for "VR Nightmare fuel"
@milkshakeman1528
@milkshakeman1528 2 роки тому
@@Ferrari255GTO 👀
@brunorosa5256
@brunorosa5256 2 роки тому
its a night to day... vr gives a way better experience
@rubeneeltink8607
@rubeneeltink8607 2 роки тому
@@MuYe then I really would recommend dirt rally 2.0 in vr. It's nothing short of epic, the game has a great sense of speed, and the sound design is second to none
@kisupantteri
@kisupantteri 6 місяців тому
Its all about the immersion, try with VR headgear which has huge fov, like pimax or something. Sound is a big thing too when you go past under bridges or things that give car vibration, pressure changes etc. it all adds up to the realism. Same with most gaming wheels, I've yet to find a one that would feel similar than in real car.
@WhatIsMatter101
@WhatIsMatter101 6 місяців тому
The design of the stage also makes a difference. The stripes, repetitive patterns, and objects along the road as you pass them can all add up to a sensation of speed.
@Loading_DLC
@Loading_DLC Рік тому
For controller, when driving I think the vibration of the controller should always be little to none when not moving and more aggressive when going fast. I find it really helps because when you drive a real car you feel everything from the friction of the road to the motor vibration through the car and steering wheel. Controller vibration would then allow you to feel like you are really behind the wheel of the car and allowing for you judgment to be far more accurate.
@nathanbaning3491
@nathanbaning3491 Рік тому
No it’s so much better when it vibrates as your sliding or you don’t have any traction like your tires are just spinning kinda like doing a burnout you feel the entire car shaking violently but when your driving at 180mph in a car that’s made to go that fast it doesn’t feel like your moving that fast at least threw the car but you do feel every bump in the road
@SEBBBBBBBBBBBBBBBBBI
@SEBBBBBBBBBBBBBBBBBI Рік тому
I have this Xbox 360 steering wheel which has an engine inside that turns, twists and rumbles it and most games didn't really took advantage of it but Dirt 2 really did and brought it to it's limits. I still get so much Adrenalin when I play it to this day. They made a really good job.
@Alphoric
@Alphoric Рік тому
Nah with current controllers the vibration is way too strong
@goon8818
@goon8818 2 роки тому
Sense of speed is soo important. I remember in NFS heat when you're going incredibly fast then hit the boost your camera would go out like 40 feet and everything is so blurry around you
@FurryWrecker911
@FurryWrecker911 2 роки тому
Remember NFS Shift when they went after the racing sim scene? It felt terrifying to go past 100 as the edges of your screen and your dashboard would blur out.
@Cyberfoxxy
@Cyberfoxxy 6 місяців тому
Racing is about being bombarded with visual information and practicing to react to them fast enough.
@strongdaddys
@strongdaddys 6 місяців тому
i played all these games,im surprised none of these videos bring up midnight club series,its the series that did this the best by far
@quillmaurer6563
@quillmaurer6563 2 роки тому
Interesting point about the road width - I've seen this talked about a lot in real road construction, how wide open roads entice drivers to go faster, while people will naturally drive slower on narrower roads. Thus why traffic engineers (in the US at least, Europe figured this out decades ago) are finally starting to figure out that neighborhood streets shouldn't be built like freeways if you don't want people going freeway speed on them.
@langitkensahaja125
@langitkensahaja125 2 роки тому
This makes a lot of sense. Whenever im driving my motorbike, i always feel like i drive a lot slower in big roads even tho it's the same speed as i would go in tighter roads.
@Nara_NorthBlue
@Nara_NorthBlue 2 роки тому
It kinda also helps that cities in Europe are generally older, thus big chunks of them have narrower streets since they weren't built for driving cars on them, and also that since Europe's population density is higher things have to be more tightly packed together. But yes, it's a fact that wider streets make you feel like you're going slower than you actually are, it may have to do with how we sense risk aswell? Who knows.
@quillmaurer6563
@quillmaurer6563 2 роки тому
@@Nara_NorthBlue The risk sense I think is a bigger factor actually, I've seen that discussed a good bit. There's direct perception of speed, but also of hazard, and people will adjust to what feels like an acceptable level of hazard. Wide neighborhood streets give a false perception of safety, being so wide one feels like they can drive faster for a given risk, but of course there's still dangers such as kids playing, bicycles, animals, cars backing out of driveways, that severely overstressed Amazon delivery guy, and so on. One psychologically feels less safe on a narrower road at a given speed, and thus will naturally slow down. Another way of looking at it would be on the same road but different vehicles - on a given moderate-width street, one would probably naturally feel more comfortable driving faster in a sporty, maneuverable, small car than they would a cumbersome, large truck, even though the perception of speed is no greater, might be less even, in the large truck. But the truck feels like it has less margin - less maneuverable, less space to work with, can't stop as quickly, and so on.
@Nara_NorthBlue
@Nara_NorthBlue 2 роки тому
@@quillmaurer6563 Yes, that's something I've noticed myself aswell. As long as you have less space to maneuver (or perceive it as such) you'll always tend to be more cautious and go slower.
@quillmaurer6563
@quillmaurer6563 2 роки тому
@@Nara_NorthBlue Yes, exactly.
@NazarovVv
@NazarovVv 2 роки тому
The cockpit/helmet camera of Shift 2 was a bloody masterpiece. Your eyes would focus on the apex your gages fade , your head would slowly tilt, the whole thing shakes in you blast off after the corner the whole thing clears. I swear it gave the game such raw bloody sensation of taking a corner at speed.
@smokeykudu
@smokeykudu 2 роки тому
Shift 2 is not only a masterpiece but the best NFS game I've ever played
@armandbiro2954
@armandbiro2954 2 роки тому
It's bit funny, that's actually the reason I didn't like that game. All the blurring of stuff, the head turns towards corners, it was too much for me. I never felt like I had control over the car, I never knew what it was doing. Perhaps I gave up on it too quickly, though...
@Alooy_jdm23
@Alooy_jdm23 2 роки тому
Finally someone who mentioned nfs shift 2 unleashed
@johnj4052
@johnj4052 2 роки тому
Damn good game....truly revolutionary; completely overlooked.
@UKnowWhoIM1
@UKnowWhoIM1 2 роки тому
Great Game, Amazing soundtrack
@tschichpich
@tschichpich Місяць тому
4:32 NFS really looks like speed. It really deserves credits for that. Having the camera move further away when going quicker makes it feel quick.
@punkbutcher5321
@punkbutcher5321 6 місяців тому
Related to the field of view setting is the screen size. Best setup I had was a translucent screen right behind my steering wheel with a projector shining from the back :D having the cockpit 1:1 with your wheel in it feels great
@_MrMoney
@_MrMoney 2 роки тому
One of the methods used in the old days, specifically by the F-Zero franchise was the pattern of the road and walls design. What they did was give the road a pattern with very close and horizontal lines, a very tight grid of some sort. They tried to squish as many lines possible in the smallest space possible so that you'd pass lots of them very quickly, giving you the sense of speed.
@abexuro
@abexuro 2 роки тому
I noticed this with the onboard shot on the Nürburgring, the graffiti one the road zooming past makes it feel a lot faster than the standard black mass of asphalt.
@bigbluebuttonman1137
@bigbluebuttonman1137 2 роки тому
F-Zero GX did this really well, so you always knew you were going crazy fast.
@Shendue
@Shendue 2 роки тому
Wipeout, anyone?
@Matanumi
@Matanumi 2 роки тому
Ctgp 7 does this with its one big blue level.... Then the next level is any guy beach And its jarring slow
@pixel_stream8245
@pixel_stream8245 2 роки тому
@@bigbluebuttonman1137 F-Zero GX i still the fastest feeling racer for me, even without motion blur
@teajay8650
@teajay8650 Рік тому
Dirt rally actually scared the piss out of me. Especially the section where you have to go flatout then suddenly a serries of tight hairpins come up. Really fun and thrilling to play
@brkbtjunkie
@brkbtjunkie Рік тому
Dirt 3 was my jam, slidey cars go brrrrr
@KrumpusPlunk
@KrumpusPlunk Рік тому
Rallye games are the absolute peak of racing immersion, the feeling of always being a split second away from total desaster, the car slowly falling apart, your brain glowing like a light bulb trying to keep up, and yet, somehow, you barely made it through another curve, holding on for dear life.
@rabidbasher
@rabidbasher Рік тому
I've never had a "heart racing" effect from a video game until I played this game, it's nuts
@lagg1e
@lagg1e Рік тому
I played a handful of rally games, and the most engaging ones where the ones with the narrowest tracks.
@thatcherfreeman
@thatcherfreeman 6 місяців тому
Excellent points. I think the biggest factor is road width, and not just road width, but the overall scale and distance of the nearest objects to your car. You can see this in practice, driving at 100km/h on a suburban street feels incredibly dangerous, but on the highway where the dashed lines on the ground are several meters long (take a look next time you're in traffic!) and all the signs are oversized and pretty far away, it feels way less intense than even 50km/h on a really windy road with nearby trees and stuff overhead. Of course, IRL you have a lot of other signals. Your ears can detect acceleration, you have steroscopic vision that gives you a measurement of depth, you probably drive a car that doesn't handle as tightly as a sports car. However, all these speed cues can be defeated by just driving along a large, smooth straight road without nearby reference objects.
@randym86420
@randym86420 6 місяців тому
AGREED!... I remember when Need for Speed Shift came out... the big thing they was advertising was how the helmet cam looked so realistic. The cam shook and auto looked into turns. Felt amazing and I logged so many hours running it on my triple monitor setup, despite not liking the game that much. It just felt faster than anything else I was playing at the time. Now I find that the only way I can play most games is in car view with triple monitors for those fast immersive peripheral views.
@wilsonpercivalhiggsbury5900
@wilsonpercivalhiggsbury5900 2 роки тому
Not necessarily about speed, but one of the reasons why I found Forza Horizon 2 so exhilarating at points was because of the score system. If you do some insane things you get points, but a timer needs to conclude before you get said points. Hitting anything (and I mean ANYTHING) before the timer ends will result in all your hard-earned points going down the drain. Going at 260kph down a highway and weaving between the cars gaining points and holding my breath as I j u s t miss that pillar is really fun.
@hugofontes5708
@hugofontes5708 2 роки тому
Sounds like dark souls, might try that
@scottthewaterwarrior
@scottthewaterwarrior 2 роки тому
Sounds like a feature borrowed from another MS racing series: Project Gotham Racing.
@instro7081
@instro7081 2 роки тому
@@hugofontes5708 wa
@hugofontes5708
@hugofontes5708 2 роки тому
@@instro7081 you die before collecting your previously dropped souls, they are gone for good
@siliconhawk9293
@siliconhawk9293 Рік тому
@@hugofontes5708 dark souls soulds like that might try it XD
@TazerLazer05
@TazerLazer05 2 роки тому
I recently started riding a 125cc motorcycle. Even though it barely reaches speeds above 100 km/h, it fells really fast because of the aspects you mentioned. Wind, engine sounds and the feeling of air pushing against your body make a huge difference compared to sitting in a car. Overall great video. Love the content. Keep it up. :D
@justusbrk
@justusbrk 2 роки тому
I know exactly what you mean. Going 70 on a curvy road feels kinda fast on a motorcycle, but not at all in a. Even just excellerating in 1 gear to 50 feels fast, because of the sound.
@ccubeice
@ccubeice 2 роки тому
also not having a seatbelt and the possibility to yeet from the bike at any time feels liberating yet dangerous
@derLenno
@derLenno 2 роки тому
On 125 especially, you have to push the engine in every case. So you're always going full speed
@AlecWyld
@AlecWyld 2 роки тому
I love motorcycles. I found out I was a speed addict when I maxed out my Honda Magna 750. A 4-cylinder monster that thing was.
@narlynarwhals27
@narlynarwhals27 2 роки тому
@@AlecWyld you gotta hop on a modern 1000 it’s just ridiculous
@FlowerOfSloth
@FlowerOfSloth 4 місяці тому
I like how I grew up on the first Gran Turismo game and this guy on the 6th and we both got into the game for the same reasons. Way to stay in form and on brand Gran Turismo!
@BruceKarrde
@BruceKarrde 6 місяців тому
I like your style of editing :)
@mo_5e241
@mo_5e241 Рік тому
I think road texture might affect the sense of speed too. When you’re driving on a road that’s all one solid texture, it’s harder to tell your going fast. When you’re driving on a road with lines, patterns, etc that moves really fast where your camera is most focused on (the car), you can clearly tell that you’re moving fast, it’s similar to the POV thing where the more you see moving, the faster you feel. I think, I dunno
@Lem_On_Lime
@Lem_On_Lime Рік тому
Cracks, potholes, repairs, objects on the road all would do a lot for speed. More than just uniform, perfectly textured smooth roads.
@classymuffin4589
@classymuffin4589 Рік тому
I feel like a brick wall would also definitely improve your ability to detect how fast you're going. Or, more accurately, how fast you *were* going.
@cdgonepotatoes4219
@cdgonepotatoes4219 Рік тому
@@Lem_On_Lime specially if driving over them has an effect.
@patoquienloleavomg9156
@patoquienloleavomg9156 Рік тому
Joseju?
@TheInsaiyan
@TheInsaiyan Рік тому
Nurburgring Nordschleife is perfect for that. in most racing games that race track feels the fastest bc the road is narrower, has graphity on the tarmac surface etc.
@jakerthesnak
@jakerthesnak 2 роки тому
To add on to the sound portion mentioned in the video: Something that I really appreciate from Asseto Corsa Competizione is the excellent job they did with the noise of the car scraping on kerbs and low points on the track. You can bounce the car over the kerb for that extra tenth of a second in other racing games and get little to no sound feedback, but in ACC there's loud scraping noises, the interior shivers, and you might even hear reverberations from the car's suspension. All of this reminds you that you are driving a 2700lb/1200kg racing beast at high speeds and there are some intense forces involved. One side of this heavy speed demon could be lifted into the air by a kerb, and you think nothing of it, but when it goes up and comes down with a loud crash, you might stop and think if it's worth possibly damaging the car over that tenth.
@GrogedUp
@GrogedUp 2 роки тому
Strictly for educational purposes : *curb not kerb
@justinwong833
@justinwong833 2 роки тому
@@GrogedUp strictly for educational purposes: they're the same. Kust American vs British spelling
@viduani
@viduani 2 роки тому
that's very true! AC is actually not the only game to have these details, but most of them fo lack refinement in this area. Racing games are truly more complex than others if you think about it
@Voltikz95
@Voltikz95 2 роки тому
@@GrogedUp kerb = british english Curb = American English 😁👍
@GrogedUp
@GrogedUp 2 роки тому
@@justinwong833 ahhh very cool
@ChannelSho
@ChannelSho Місяць тому
On a related note about the sense of risk towards the end... After I got my first motorcycle, I was still putting around regular roads and stuff for about a month to get used to it. When I decided to finally take it on the freeway, even hitting 55MPH was hair raising that first time. Which reminds me, on motorcycles it's often easier to go faster than you think you're going because you're generally sitting higher up than you would in most cars. I guess since being closer to the ground means stuff on the ground (like lane markers) appears to travel faster relative to you.
@asharak84
@asharak84 6 місяців тому
Hope your learning to drive went well. As you drive different cars and on different roads you'll notice lots of these are entirely applicable to real life driving too - swap to a car with better noise isolation and smoother suspension and you can go waaay too fast by mistake without really realising. Drive down a street with good use of furniture to make it feel tight (normally objects near the pavement edge, so the perception of road width is reduced without actually narrowing the road) and you'll slow down naturally. Rougher roads you drive slower naturally than super smooth ones and so on.
@RafaelSantana-ec9hd
@RafaelSantana-ec9hd 2 роки тому
Well, a racing game that definitively gave me one of the best speed feeling was Burnout 3: Takedown. I still remember the day I played a level with a F1 Ferrari in a sprint race that passed through a city, racing at 200 mph and the more seconds I went without crashing, the harder it was to stay on track and the more scared I was of hitting in the next corner. No other game has given me a greater sense of speed than this level since then.
@chrispearson5349
@chrispearson5349 2 роки тому
I remember that level well, utterly terrifying
@Mouad_rtx
@Mouad_rtx 2 роки тому
best Racing game in history the speed feeling is incredible
@helaidaun
@helaidaun 2 роки тому
The only racing game that I spent alot of hour play time It's my all time favorite Too bad the sequel,burnout : revenge is not the same feel
@maxenswlfr1877
@maxenswlfr1877 2 роки тому
Try F-Zero GX
@Teranova
@Teranova 2 роки тому
Dude totally, I loved ripping around the city in that game, just fly-innnn
@PolygonDonut
@PolygonDonut Рік тому
Hotwheels Unleashed does an amazing job at making you feel fast when you boost. The fov heightens, a powerful noise plays, intense motion blur at the edge of your screen, the camera lags behind and shakes... Its got everything
@ambiguousambassador
@ambiguousambassador Рік тому
@@koen___ you really gotta gatekeep cars rn? All the man said was that he liked how Hotwheels Unleashed had good sense of speed, like what the video is about lmfao
@KazumiyaEnthusiast
@KazumiyaEnthusiast Рік тому
it got the wheels and they are really hot
@koen___
@koen___ Рік тому
@@ambiguousambassador I’m very sorry. I didn’t mean for it to sound like I was gatekeeping, I was just confused at the fact that Poly posted a comment on Muye and I was about to sleep when I posted that. I just gotta do that “think before you act” thing a lot more.
@bakekok0
@bakekok0 Рік тому
yoy cars XD 🤪🤪💀🤪🤪
@thatoneguy9666
@thatoneguy9666 Рік тому
@@koen___ do you actually like cars or are you just spreading hate?
@chocolatefitzgerald5692
@chocolatefitzgerald5692 3 місяці тому
Basically, what a good racing game needs is good camera tricks that imitate how you'd feel while driving a fast car. Vibration, rumbling, motion blur if it can be done right, and the dynamic angling has to be shot well for a racing game to feel good. And the sound is important too! I love this video! I like how you do your essays.
@el_androi1203
@el_androi1203 Місяць тому
It is still unreasonable to expect circuit racing simulators and simcades to adopt that in order to appeal to a playerbase who really just wants NFS.
@chocolatefitzgerald5692
@chocolatefitzgerald5692 Місяць тому
@@el_androi1203 That is understandable, and they can still make the games they want, but such games desperately need effects to truly be able to feel the car's power. If anything it'd make these games more realistic as driving cars too fast is quite a scary experience.
@el_androi1203
@el_androi1203 Місяць тому
@@chocolatefitzgerald5692 motion blur and camera shake aren't realistic, even when in motion you can easily track a target with your eyes and stabilise your head. These games aren't about "woah dude check out the speed lol", they're about controlling the car, lapping the track perfectly and respectful racing. If that doesn't appeal to you, then there's plenty of arcade racing games.
@Fire-Manz
@Fire-Manz 6 місяців тому
I know the rocking of your car when you turn could be a factor. Maybe in 1st person could give that effect a bit as it could give motion sickness. The other I can think of is adding more sounds, hearing your wheels at top speed, hearing poles as you pass by them, or when you crash you hear more damage to not only your car but the environment.
@MrHuntervad
@MrHuntervad 5 місяців тому
A gem of racing critic video, I agree even tho I don't play racing games, but I can add that in real life driving an old car at 130km/h with not so modern suspension and less outside noise isonlation is similar feeling to going with a modern car at very high speeds where car feels like failing, better adrenalin rush than going fast.
@MrAndrius12
@MrAndrius12 2 роки тому
As a game designer I can say that another effective tactic is to make the camera feel like it's just about dragging along. Yet again, Pro Street did a fantastic job of that, you will notice that when you accelerate the camera gets pushed back (almost like it's trying to catch up with the car - which is getting too fast to catch up with) and then when you shift gears there is a pause in acceleration so the camera goes almost completely back to normal, and then shortly after we, yet again, get that strong pull of the camera backwards, giving us that sensation that either (a) we're the camera, and we're being pushed back into the invisible seat by the G forces, or (b) that the car got so fast that the camera can hardly keep up. Both are valid points/theories. EDIT: My bad, I realized he said "camera lags behind" in the video, so he did mention this already.
@immurecreations
@immurecreations 2 роки тому
he said this in the video
@MrAndrius12
@MrAndrius12 2 роки тому
@@immurecreations he mentioned FOV (FOV and camera positioning are 2 different things) and camera shake, I don't recall him mentioning the camera being dragged around.
@nikhilreddy8550
@nikhilreddy8550 2 роки тому
Didn't he say the exact same thing with NFS as an example?
@MrAndrius12
@MrAndrius12 2 роки тому
@@nikhilreddy8550 can you point me to the exact time where he said that? I'm a little lazy to go back to it lol
@nikhilreddy8550
@nikhilreddy8550 2 роки тому
@@MrAndrius12 Actually same here. 😜
@OverJumpRally
@OverJumpRally 2 роки тому
I'm making a rally game and going downhill is the scariest part. Having the car speeding up even if you are not accelerating is giving you a great sense of danger. Also, having cliffs just next to the road really helps. Another elements are lights in a tunnel or lamps on a street, helping you to get that sense of speed because they are equally distanced but you get the light/darkness more and more often.
@hereticxhexen
@hereticxhexen 2 роки тому
"u have great potential" . . . i wanna play it :D
@AlessandroSchiassi
@AlessandroSchiassi 2 роки тому
@@hereticxhexen Soon!!
@AlessandroSchiassi
@AlessandroSchiassi 2 роки тому
@Will Swift I'll definitely add VR, not sure what do you mean with 3D and GTA, tho.
@prototype18
@prototype18 2 роки тому
Have you made any games previously? Btw All the best !
@AlessandroSchiassi
@AlessandroSchiassi 2 роки тому
@@prototype18 No, this is the first one but I have a background in VFX so I'm not entirely new to CG and how to make it look photorealistic.
@vinylrabbit7295
@vinylrabbit7295 6 місяців тому
instantly liked this video right at the end when he yeeted the pedestrians in GTA 5 good commentating and vey well edited video good job thanks for the video.
@TheBoysArchives
@TheBoysArchives 2 роки тому
I love the fact that you bring up the that hardcore sim racers hate any form of camera motion. Most of the forums I've seen, especially with assetto corsa when I ask about adding more movement to interior cameras for my own playstyle, the proper sim racers act like I've murdered their dog and tell me I'm stupid and I should be banished from racing games forever. But assetto corsa has an incredible modding community, and using the custom shaders patch and content manager for it, I have managed to tweak the camera settings. So much so, that the interior camera looks left and right into corners, and also, upon acceleration and braking, the camera jolts forward or gets pushed backwards, as though the characters head is getting forced about by the g forces. Even on bumps and kerbs, the camera jumps up and down accordingly and it has helped me throw better lap times Down because I can actually sense the cars movement better through the camera motions. This is made even better on the modded free roam tracks, modded cars (especially when you make your own exactly how you want with 3d modeling and knowledge on assetto modding) and paired with the right sound mods, and stereo mods that display what you're listening to on Spotify in the car radio INGAME, make for an otherworldly experience and I don't even have VR or anything crazy, just a thrustmaster wheel and some fanatec pedals. Nothing is like launching a brutal sounding 900hp r34 GTR with launch control, on the roads of the English countryside, as the camera conveys just how violently it is accelerating. It truly is an incredible experience of realism and sense of speed that no other racing game has been able to convey to me
@gravygraves5112
@gravygraves5112 2 роки тому
It makes me wonder how many of them have actually taken a car at speed on a mountain road or a track. I noticed the camera and lack of a sense of speed in Project Cars and it bugged me especially when I thought back to how driving my car at higher rates of speed irl felt.
@sugoruyo
@sugoruyo 2 роки тому
Some more to add to the list: - Road noise (rolling noise from tyres, sounds from road debris hitting underside of car, changes to the sound where driving over road markings, esp. rumble strips) - Effects on car from driving over things like lines or gusts of wind when conditions are appropriate - Additional camera/visual effects like DriveClub's water on the windshield or stains on the bumper camera like you hit a bug or something Generally speaking more realism.
@insurgentlowcash7564
@insurgentlowcash7564 2 роки тому
The tar snake noise! When you are on a motorcycle its different than when in a car. But it would be cool to have the sound effect in game.
@shira_yone
@shira_yone 2 роки тому
Maybe not realism, but immersion. You can make something unrealistic believable and your brain can't tell the difference or it won't care 90% of the time. This is what Driveclub (and shout out to those space simulators with great immersion) and some other games excel at. Imo realism is overrated; something can be as realistic as humanly possible but if my brain doesn't buy it, it can be a detriment towards the whole experience.
@RicochetForce
@RicochetForce 2 роки тому
@@shira_yone Like with movies and books the goal is to get the viewer/reader/player to utterly believe in the unreal situations being presented to them.
@mondaymurder23
@mondaymurder23 2 роки тому
all of that can be turned on in asseto corsa on PC
@Balerion_19
@Balerion_19 2 місяці тому
I think that general traffic (of course only applies for open world games) adds to the sense of tightness. Anything that keeps you from driving a straight line makes you understand just how fast 230 mph can be. So, I think that slow paced traffic helps to create that effect of a tight road without narrowing it down
@gillboy5762
@gillboy5762 6 місяців тому
Having the audio attenuate and become more tinny sounding can convey a sense of extreme speed.
@maltesers1239
@maltesers1239 2 роки тому
Dirt Rally does a fantastic job of conveying a sense of speed, and I think that game dabbles a little in all 5 of these topics. I'd say primarily, however, the narrow roads and the sense of danger have the biggest impact. I always drive slower during the second half of a stage because I'm scared of resetting and doing the first half all over again.
@wolfmannn2008
@wolfmannn2008 2 роки тому
But then you spin out right after second half, max attack the rest of the stage and nail it. Best freedom feeling. A way to get around this for me was to turn all hud off and focus only on co-driver calls. The only corners i’ll be careful is when the co-driver says don’t cut, caution, deceptive, turns with numbers 4 and lower over crest jump maybe(will always result in jump and crash). and says the final turn to finish.
@Hjortur95
@Hjortur95 2 роки тому
i played the first dirt rally. your co driver would have a more anxious voice the faster you went. "tight hairpin right" ☠️
@sockrabbtt
@sockrabbtt 2 роки тому
@Maltesers123 and the controller vibration was amazingly detailed and for me, one of the best things that most other racing games neglect.
@Reragi
@Reragi 2 роки тому
@@Hjortur95 the fact he has a pacenote (specifically germany) that is literally "5 left dont cut *be brave* " says a lot about how this game really makes you scared to go above third gear
@Aggression0to100
@Aggression0to100 2 роки тому
Don`t forget that VR also makes the game feel more real, because the only thing you see is the cockpit and when you miss a note and go over a cliff...
@SimplisticBeing
@SimplisticBeing Рік тому
Object reference helps a lot in my opinion. Having things close to you and moving against your direction helps this as well. Buildings, traffic, trees. Another reason Circuit Racing can be boring is because there are very little reference objects. Everything on a track is clean and straight forward. No sense of scare there knowing every corner and what it looks and feels like. This is also why Street Racing is vastly more exciting than the highest degree of F1. To me, to me.
@davorzdralo8000
@davorzdralo8000 Рік тому
Real world street racing is one of the most retarded things in the world.
@jessiemoore3094
@jessiemoore3094 10 місяців тому
You heard it here. We need fuckin bobble heads in our cars lol
@LotusCarsBoi
@LotusCarsBoi 9 місяців тому
That's one of the best tricks used in Burnout. Everything moves so fast and some tracks give some borderline claustrophobic feeling. And even some parts of the open world in Paradise have things getting close to you and a high traffic density
@Pascaffa
@Pascaffa 8 місяців тому
so go with an GT3 car around the nordschleife. Trust me, you will get exited
@LotusCarsBoi
@LotusCarsBoi 8 місяців тому
@@Pascaffa the track is so narrow compared to other ones like Laguna Seca or Infinneon, it really feels fast. I only avoid racing there in most games because it is too damn big. The fastest cars to ever make a lap there had a time of around 6 minutes so...
@FortuneHunters
@FortuneHunters 5 місяців тому
You should check out Shift 2: unleashed. The sense of speed in that game is just insane. Especially using the "helmet cam" (not dashboard). To the point that gets scary like in real life when you are going 200+km/h. Beside Drive club, no other racing game could replicate that kind of sense of speed.
@LotusCarsBoi
@LotusCarsBoi 5 місяців тому
A factor that i consider good in this aspect is light, for example, how Midnight Club 3 uses light trails for the scenery, or how NFS Unbound does it for the car. Or how Blur uses mostly light in its artstyle to convey an amazing sense of speed, wich is also explored similarly by NFS Carbon, but in the latter case, it's not as intense
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