Why Unreal Engine 5.1 is a Huge Deal

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Unreal Sensei

Unreal Sensei

День тому

Unreal Engine 5.1 launched and it finally brings the power of nanite to foliage.
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Chapters
00:00 - Intro
00:13 - Nanite Explained
1:18 - Nanite Foliage!
3:15 - Large Forest
3:38 - Leaf Scattering
4:17 - Glass and Water Reflections
6:15 - Lumen Improvements
7:05 - Path Tracing
7:25 -Gpu lightmass
7:41 -Large Worlds
8:15 - Layer Bars

КОМЕНТАРІ: 6 700
@zacharyhockett6248
@zacharyhockett6248 Рік тому
It's a testament to the skill of the engineers who built this that it's as simple as "check this box and everything looks way better"
@labrats3d
@labrats3d Рік тому
But the average player can't even play it that way, due to hardware limitations. The game developer are the ones who are doing their best to let as many as possible play their games. It's not about the tools you have, it's about how you ise them.
@Vinicius-zu3nx
@Vinicius-zu3nx Рік тому
@@labrats3d Read the comment again
@labrats3d
@labrats3d Рік тому
@@Vinicius-zu3nx You may do it instead. He meant the developers of UE5, I meant the game developers. Of they really just would "check this box" to get this and that, all games would be about 5 FPS.
@vicx05
@vicx05 Рік тому
@@labrats3d he said it actually increased performance by 5 fps.
@audizul
@audizul Рік тому
@@labrats3d wtf why do you always have to 'but' others?
@CotSwossel
@CotSwossel Рік тому
Not seeing that classic lod pop in when zooming away from trees was surreal. This looks like a fantastic step ahead in technology!
@Kanakotka
@Kanakotka Рік тому
Should i pull up an ancient Unity version like Unity 3 and do the exact same zoom away? It's not even difficult.
@MiketheNerdRanger
@MiketheNerdRanger Рік тому
Ikr?! That was amazing
@Picteon
@Picteon Рік тому
@@Kanakotka with 100 000 high quality trees and maintaining decent fps?
@yumri4
@yumri4 Рік тому
It was a good tech overview though i am interested on how will it effect environmental objects in the distance when a moving object is hitting them then going towards the camera. Still in games that is left in prerendered or prebaked animations due to how high detail the rest of the software can be in video settings.
@voidling2632
@voidling2632 Рік тому
@@Kanakotka Great, and now you have your game running at 3fps. 👍
@TannerCh
@TannerCh Рік тому
It's just insane how detailed this is. In fact, some would say it's...unreal.
@marv5078
@marv5078 Рік тому
😅👍
@sansdw7723
@sansdw7723 Рік тому
i see what u did there
@sunnythegreat9617
@sunnythegreat9617 Рік тому
ba dum tsss......
@ME-wy5uv
@ME-wy5uv Рік тому
@@sunnythegreat9617 *Applauses*
@dethnitegaming4178
@dethnitegaming4178 Рік тому
The Unreal Engine contains a certain _Unity_ of its tools, I don't think I need to worry about picking a _Game Maker_ any more. I can just start from _Scratch_ .
@alexanderbanman9288
@alexanderbanman9288 Рік тому
This is incredible, these renders are starting to look indistinguishable from reality.
@Returnality
@Returnality Рік тому
The fact that this performs even better than LOD is seriously impressive given how much better it looks.
@eyeofthetiger7
@eyeofthetiger7 Рік тому
Probably the most mind blowing part about this. I'm really interested to see how that is possible.
@DaxyGamer
@DaxyGamer Рік тому
@@victorkreig6089 who made nanite
@eternalvigilance5697
@eternalvigilance5697 Рік тому
@@victorkreig6089 Huh?
@AA-bc8nr
@AA-bc8nr Рік тому
@@victorkreig6089 what are you talking about victor
@shivanshlolayekar9668
@shivanshlolayekar9668 Рік тому
@@victorkreig6089 could you link a source? If what you say is true, it's an interesting argument
@VerityFraser
@VerityFraser Рік тому
That bit where you can now see entire rooms reflected in glass is astonishing.
@gargoyled_drake
@gargoyled_drake Рік тому
i can't wait for this to be common in games, imagine mirrors actually being helpfull in pvp shooters.
@onnastick
@onnastick Рік тому
I can imagine it being a hit with horror games
@balazstakacs6812
@balazstakacs6812 Рік тому
It's insane, as if you're watching a video
@MikeDelgadoJr
@MikeDelgadoJr Рік тому
Imagine that in VR... but I don't think Lumen works in VR yet. Hopefully soon.
@jasonreehoff4209
@jasonreehoff4209 Рік тому
I said "Jeeeeez" out loud to myself when I saw that. 🤯
@SpinDlsc
@SpinDlsc Рік тому
My hope is that other devs are actually taking note of these features and figuring out how they can recreate them, or something similar, in their own game engines. Unreal Engine is amazing enough that many companies are switching to it rather than developing their own engines in-house, which is understandable. But the last thing we should want is for Unreal to start monopolizing that space. After all, you never know how their business model will change in years to come.
@B3ASTLYPLAYZ
@B3ASTLYPLAYZ Рік тому
You are entirely right. People dont see that this could also be a bad thing.
@AsperTheDog
@AsperTheDog Рік тому
It's fine Unreal Engine's source code is open for everyone to see, and both Lumen and Nanite's technology are very well documented. I don't think it will take too much for other companies to start adopting technology like this
@orbglorb-zingalorg
@orbglorb-zingalorg Рік тому
agreed, game engines alone give games a very specific feel, mostly source tbh lol but itd be sad for everything to be on one engine
@SpinDlsc
@SpinDlsc Рік тому
@@AsperTheDog That's good to know. Thanks for the information.
@ajmalarkunnummal
@ajmalarkunnummal Рік тому
Unreal actually has lower market share than Unity so it's nowher close to a monopoly.
@jamesgoodman2931
@jamesgoodman2931 Рік тому
Just knowing about the new translucency setting and nanite on foliage has transformed a recent project…great knowledge!
@richard-davies
@richard-davies Рік тому
For a 0.1 update these changes are insane, nanite trees alone is a massive improvement. Really can't wait to see all these features being used in games.
@norbertherterich4750
@norbertherterich4750 Рік тому
I hope developers will take the extra time to activate the thing for every individual tree tho :)
@PlexusDuMenton
@PlexusDuMenton Рік тому
the 5.1 update is what the 5.0 update should have been, Those are mainly unfinished cut out feature of the 5.0.
@kwoshent0
@kwoshent0 Рік тому
@@norbertherterich4750 they can just ctrl c+v it or ctrl+d
@bugplay3042
@bugplay3042 Рік тому
And now think about that UE4 has 27. Now look at the first update of UE5 and imagine what can they do with 26 more...
@NakedAvanger
@NakedAvanger Рік тому
Nigga wtf are you talking about "for a 0.1 update" they can name is whatever the fuck they want It's not like it's set in stone how much actual changes an update must have for it to jump from one decimal to another...
@cptairwolf
@cptairwolf Рік тому
This game engine is so far ahead of the competition that it's absolutely insane.
@typorium9272
@typorium9272 Рік тому
And its also *free* ?? Wtf LMAOO
@owenb6499
@owenb6499 Рік тому
@@typorium9272 Free until like 1 million in sales, with megascans, metahumans, and I think the sample projects all usable in productions.
@typorium9272
@typorium9272 Рік тому
@@owenb6499 You're right, but still, its a realllly good offer I think :)
@owenb6499
@owenb6499 Рік тому
@@typorium9272 extremely good package I love unreal! It seems like they actually care about indies / making the engine as usable as possible.
@artgashi6590
@artgashi6590 Рік тому
Naughty Dog engine is incredible too
@1Chitus
@1Chitus Рік тому
I've been in web development for a few years now. Unreal Engine has inspired me to get into game development, this stuff is amazing.
@Zlittlepenguin
@Zlittlepenguin Рік тому
Dang… these renders are getting closer and closer to just being a mirror image to the real world. The foliage looks 10x better and the reflection on the glass is so unbelievable.
@nitroxylictv
@nitroxylictv Рік тому
Its almost terrifying how realistic 5.1 renders can look. 10 years ago you could obviously tell the difference between a CGI render and an actual video capture, but now you can render photo realistic scenes in amazing detail. I cant wait to see the future of this and VR tech. I think it would be amazing to walk around a photo realistic CGI world in Unreal 5.1.
@DarkSwordsman
@DarkSwordsman Рік тому
I'm even just thinking about a game like VRChat being on UE 5.1. Currently we deal with poorly optimized avatars and worlds. But with this tech, it would drastically increase the headroom and capability of people to create content for the game.
@TechyBen
@TechyBen Рік тому
*In real time* too!
@_MaxHeadroom_
@_MaxHeadroom_ Рік тому
Seeing this, I have zero doubt unreal engine renders will be completely indistinguishable from real world 10 years from now. Less than that even.
@lorenzocannizzaro6567
@lorenzocannizzaro6567 Рік тому
You can already
@lorenzocannizzaro6567
@lorenzocannizzaro6567 Рік тому
@@TechyBen there are already videos of 3090/3090 ti doing this, bet now with a 4090
@ahmadtarek7763
@ahmadtarek7763 Рік тому
The fact that this somehow also makes performance better is blowing my mind.
@fa-pm5dr
@fa-pm5dr Рік тому
that's engineering for you
@lucian6172
@lucian6172 Рік тому
It doesn't work on older hardware in SM5 mode. You need a video card that supports SM6 and they forgot to disclose that part. This is just another Crysis scam repeat. For maximum financial terrorism. Because financial terrorism was not nuked at the correct time.
@lucian6172
@lucian6172 Рік тому
@@fa-pm5dr You mean financial terrorism. Go check if it works in SM5 mode first before you get all excited about financial terrorism and illegal scams in every bedroom.
@lucian6172
@lucian6172 Рік тому
@Jack0834 Exactly. Why the fuck they don't include a cash printer and a new video card if that Crysis scam repeat only works in SM6 mode ? Explain that financial terrorism scam and that illegal engineering right here, Jack.
@SpaceDodo
@SpaceDodo Рік тому
It's memory. Swapping meshes uses texture memory bus on gpu. If you aren't swapping meshes, you don't have to wait on them to load
@MrReedmonkey
@MrReedmonkey Рік тому
I still remember playing the original game unreal and being blown away by reflective floor textures. This shit is beautiful and frightening, challenging my reality. Great vid
@lucikruxapache9034
@lucikruxapache9034 Рік тому
This is fascinating. Thank you for this video, even though I'm not super too deep into game development(I more just play support for a very small, obscure indie project, and it's just level design), it inspires me to go deeper into it eventually.
@ALBINO1D
@ALBINO1D Рік тому
I believe that the fascinated should always go deeper.
@sea_space
@sea_space Рік тому
Imagine showing this to someone 20 years ago. Incredible technology, absolutely mind-blowing levels of depth.
@japie8466
@japie8466 Рік тому
20 years ago I used to render this kind of environments with Brazil rendering and it took hours to render one image. Unreal engine really blows my mind... 🤯
@MladenMijatov
@MladenMijatov Рік тому
And they would ask "but is it fun" and you'd go "meeh, sort of for few hours". Counter Strike, Quake 3 Arena, Half-Life, etc. All looked worse than today's average game but people played those for hundreds if not thousands of hours. They have a cult status. Games today improve on visuals to get you to buy new release and story is same old with a bit of a twist and majority of it locked behind DLC.
@JET7C0
@JET7C0 Рік тому
@@japie8466 I wasn't a professional dev back then - I just messed around with things like this in high school, or even jr. high in the late 90s, and on a typical home PC, it wasn't really even possible, and took hours to render just stuff with a little glass and reflective surfaces, or any slightly complex geometry. The exponential increase in computing power has been insane, but is quickly reaching the limits imposed by real physics, due to how small the circuits are getting in terms of nanometers.
@antgarce
@antgarce Рік тому
hello ex-geometry dash youtuber SEA
@michaelneumann3695
@michaelneumann3695 Рік тому
If you show this to most people above 60 years of age you will see what showing to someone 20 years ago would look like.
@toast8855
@toast8855 Рік тому
it's crazy how advanced this techonology is getting. imagine what gaming will look like 10 years from now
@Primitive01
@Primitive01 Рік тому
People have been saying that exact line for 30+ years.. And as always we’ll see a gradual increase for next ten years and when ten years have passed you’ll say “oh, well that wasn’t as exciting as I thought it’d be”.. And then you’ll say it again
@RP-wk6ge
@RP-wk6ge Рік тому
@@Primitive01 techonolgies are advancing exponentially, so we don't really know what we'll have in 10 years
@Primitive01
@Primitive01 Рік тому
@@RP-wk6ge We don’t know but it’ll be a gradual journey, it won’t just jump out like BLAM!
@phrog849
@phrog849 Рік тому
@@Primitive01 The jump from the 2000s to 2010s was phenomenal, but since then hasnt been that amazing. My gripe with increased tech is that modern games are harder to create, so big releases are becoming more rare as production cycles become longer. Whereas a game like Fallout New Vegas took a year or two to create, yet its more fun than some modern games that took 8 years.
@Primitive01
@Primitive01 Рік тому
@@phrog849 It’s phenomenal when you look back, it wasn’t phenomenal at the time because it was a gradual improvement… Fallout New Vegas is a crusty looking game by any standards, every Fallout game is crusty, they look and feel about 15 years old… When you say 2010s what do you mean? Do you mean “around” 2010 or up until 2019? Because Red Dead 2 was released in 2018, GoW in 2018 too and they looked amazing compared to anything that had ever been released.. Then TLOU2 came in 2020 and is hands down the best looking game out, by a MILE and still is to this day… But it was gradual, I can’t really remember too much in the early 2010s but FF15 came out in 2016, best looking game ever released, then GoW and Red Dead in 2018, then TLOU2 in 2020.. As a console gets older devs get to know it better and utilise its capabilities better.. Over the next few years we’ll see games look better and better on the whole but every couple of years we should get a “wow” game where they push the limits… But still, in 10 years it won’t be THAT impressive because in 2026 or whatever random year there will be games that you’d consider mind blowing today.. It’s all gradual, you only really notice the difference when looking about over a long period, you don’t notice the leaps as we progress into them
@codbdup88
@codbdup88 Рік тому
This is literally unreal! Keeping this level of detail at 60 fps is going to be insane! It reminds me of the first time I wore polarizes sunglasses lol
@thearcadio
@thearcadio Рік тому
I learned to do game design prototying in Unity but your videos have motivated me to pursue learning Unreal too! I like how you explain stuff simply and succinctly without leaving out important details we need to understand why this upgrade is so massive. Over the coming weeks I will go over your videos and pick some of this up with my spare time, thank you so much for making these videos.
@user-tu5un8jc9v
@user-tu5un8jc9v 11 місяців тому
Can I ask you how you learned? Was it through a school or is it possible to do it alone even today?
@user-tu5un8jc9v
@user-tu5un8jc9v 11 місяців тому
Could you send me some courses please? :( please please please 🙏
@user-tu5un8jc9v
@user-tu5un8jc9v 11 місяців тому
I already learned 3D modeling in Blender but it was almost 10 years ago, a lot has changed since... My last use of Blender was maybe in 2019-2020
@well.8395
@well.8395 Рік тому
When this guy created a UKposts account, UKposts accepted his terms and conditions.
@Oscotron
@Oscotron Рік тому
Truer word have never been written!
@aleysamdasilva1198
@aleysamdasilva1198 Рік тому
The FACT
@skeletonking4119
@skeletonking4119 Рік тому
And it’s an actual blessing!
@28th_St_Air
@28th_St_Air Рік тому
When you typed your comment. Thought was conveyed to others.
@YAYAYAYAYAYAYAYAYAYAYAYAYAYA1
@YAYAYAYAYAYAYAYAYAYAYAYAYAYA1 Рік тому
That’s a nice profile pic
@Sword420
@Sword420 Рік тому
That is insane. Imagine having worlds that are this detailed, and fully destructible. That would be truly revolutionary.
@victorkreig6089
@victorkreig6089 Рік тому
Not even remotely Unreal didn't invent this
@gmee123
@gmee123 Рік тому
@@victorkreig6089Marks point is being able to do it within THIS engine IS revolutionary! There is nothing out there currently that can do that currently.
@AndreaDolcini
@AndreaDolcini Рік тому
Nanites are not deformable...
@DJL3G3ND
@DJL3G3ND Рік тому
destruction is a whole other story, things have to be made in a completely different way to work with that, though Im interested to see how much can be done with these systems in a big finished game rather than just environment renders
@0nzer0
@0nzer0 Рік тому
This is true next gen. Everyone talks about graphics being maxed out but now we need destructible environments and more physics within these new games.
@BrickCube
@BrickCube Рік тому
Such a high-quality tutorial for free. Really appreciate it, man!
@AshmakerTV
@AshmakerTV Рік тому
Epic and Unreal just keeps getting better. This stuff is crazy!
@vladpalets
@vladpalets Рік тому
the leaf scattering is definitely the most impressive part of this imo
@christophermullins7163
@christophermullins7163 Рік тому
True photorealism in the most complex scenes that nature can produce. Beautiful technology.
@GardenGuy1943
@GardenGuy1943 Рік тому
The layer bars were more difficult to do, the development team said so. You are stupid to think otherwise.
@vladpalets
@vladpalets Рік тому
@@GardenGuy1943 ok
@EXRDaBeasta
@EXRDaBeasta Рік тому
​@@vladpalets ok
@asakurayoh3909
@asakurayoh3909 Рік тому
@@EXRDaBeasta ok
@MikkoRantalainen
@MikkoRantalainen Рік тому
3:00 It's insane that you can simply enable Nanite for the foliage and get MUCH BETTER rendering result without losing any performance!
@seldoon_nemar
@seldoon_nemar Рік тому
going though that cut frame by frame is amazing, it's like watching the future of gaming load in as the trees go from what we're used to, to what we imagine
@DarthAnimal
@DarthAnimal Рік тому
Its insane that the mad lads at epic literally made the "enhance" button from CSI
@larsstougaard7097
@larsstougaard7097 Рік тому
Wow totally unreal, love it
@Fadlinification
@Fadlinification Рік тому
but still not enough triangles!
@CazzoneMagrolino
@CazzoneMagrolino Рік тому
Thank white people for this technological breakthrough, yet the 4antiwh1te diversity crew still says that white people are evil.
@uulecrocodile8437
@uulecrocodile8437 Рік тому
This is very impressive! How cool this would be for the Flight Simulators. Especially the new water effects.
@Alex_Alx
@Alex_Alx Рік тому
This is a real improvement!!! Thank you.
@Gothdir
@Gothdir Рік тому
I feel like one of the best things that came with update is that lumen and nite are now available in VR. You can create insanely good looking VR environments now!
@hutch1010
@hutch1010 Рік тому
it'd be really cool if ue5 worked with the oculus quest 2
@Gothdir
@Gothdir Рік тому
@@hutch1010 I mean you airlink the quest.
@madmanmortonyt4890
@madmanmortonyt4890 Рік тому
@@Gothdir I think you mean pcvr? Games that are streamed from the pc to your headset. The only downside is you either need a decent 5ghz router setup, or a wired connection. Either way, you also need a pc that can outmatch the Quest 2 and all of its performant, eye-tricking tomfoolery.
@andersmalmgren6528
@andersmalmgren6528 Рік тому
How is performance can you get 90 fps out of a avarage VR PC let's say a Nvidia 3070 and a previous gen AMD Ryzen 5
@nightthot7809
@nightthot7809 Рік тому
@@andersmalmgren6528 I airlink/virtual desktop from my quest 2 and play games just fine, i literally use a 1080 ti lmao, if you have a 3070 I think you will be fine.
@mysterymayhem7020
@mysterymayhem7020 Рік тому
Nanite really is a massive game changer.
@minhuang8848
@minhuang8848 Рік тому
It's wild how insane the performance gains have been for the last five or so years. We truly have bottomed out as far as requirements go... at least for production-ready projects. Sure, there are tons of edge cases destroying your framerate, this will always be a thing with 3D applications in particular - hell, fresh devs will wreck your fps with the simplest of 2D-games because of all kinds of errors you can make. Still, with a bit of effort, games look as good as they ever will, and this time it's the truth. Compare GoW 2018 with 2022. Both gorgeous, but it's all a matter of authoring now. Even VR is closing gaps quickly. Like, really, really quickly. Foveated techniques are about to crash the party, and if UE5x didn't already provide all kinds of benefits, many more are to come. Nanite is dope, but also, funnily enough, only a tiny part of the massive revolution happening in this space. It's getting easier and more convenient by the month, and I'm super hyped to get to use it.
@MenkoDany
@MenkoDany Рік тому
I'm really happy John Carmack's MegaTexture/Virtual Texturing tech has a spiritual successor, it was really impressive
@dodgeman777
@dodgeman777 Рік тому
I see what you did there
@shulehr
@shulehr Рік тому
such things as nanite should be in a gpu drivers not in game engines.
@MenkoDany
@MenkoDany Рік тому
@@shulehr I'm a programmer and (former) game dev and what you just said is certifiably stupid and you should probably delete that comment
@TheRichzee428
@TheRichzee428 Рік тому
Amazing look & feel, dynamic and smooth movement is the future!
@wickeddummy
@wickeddummy Рік тому
Yes finally 👍🎉😄 In every game you play that has a big open world with a lot of trees, you would always notice the lod changes. Now this the best thing, looks amazing!
@MrMaKeMeDiNnEr
@MrMaKeMeDiNnEr Рік тому
The LOD change to nanite for trees is freaking huge. Cant wait to play a game with this feature. It looks amazing.
@presidentresident
@presidentresident Рік тому
Its hilarious how they basically snuck a complete revolution into a .1. It's such a huge leap forward it should be Unreal engine 6.
@steeleye11
@steeleye11 Рік тому
@@presidentresident right? a release level with these changes can only mean a much bigger change in 6 (at least that's what I hope for...)
@RoboWeener
@RoboWeener Рік тому
How long will it be before we can expect to see these techniques used in games?
@MrMaKeMeDiNnEr
@MrMaKeMeDiNnEr Рік тому
@@RoboWeener Well considering that this tech can be used as of right now, if a team starts working on a game today... Maybe 4-5 years until we see a finished game with this level of detail.
@RoboWeener
@RoboWeener Рік тому
@@MrMaKeMeDiNnEr Wouldn't they be able to implement this tech into games already in development currently?
@MrUbister
@MrUbister Рік тому
Visual realism like this could open up the path to so much more gameplay elements. Imagine a game where you have an accurate mirror you can use to peek around corners. Or a horror game where you see the bad guy come up to you in the cupboard reflection.
@baldr12
@baldr12 Рік тому
A greek mythology themed game where you fight medusa just by looking at your shield reflection
@tickledonions9483
@tickledonions9483 Рік тому
Could be used in more creative ways than generic fighting/battle stuff.
@benni1015
@benni1015 Рік тому
It would be like in FEAR where you see the enemy walking, by looking at the shadow cast from him, just taken way further.
@iSOBigD
@iSOBigD Рік тому
That, or simply one step closer towards realistic visuals where you're not taken out of the scene by screen space reflections that come and go. Little things like that can really add up and creative people can put them to good use
@ErikLiberty
@ErikLiberty Рік тому
I want a mirror to see what the guards are doing as I lockpick.
@svendtang5432
@svendtang5432 Рік тому
Sensei.. 🎉 thanks for the briefing.. I just started your free course on UE 5 and we’re wondering why I did not get the noisy shadows now I know .. and the nanite foliage ❤
@ejun251
@ejun251 Рік тому
I used to make my hobby games in Unity, but Unreal Engine are doing so many cool things I'm considering swapping over. This is mindblowing. The future is bright for gaming immersion.
@802Garage
@802Garage Рік тому
Honestly, Blueprints make everything so fun that I would recommend trying it for that reason anyways.
@leo8292
@leo8292 11 місяців тому
Unreal sparked joy in my game dev workflow. Unity feels so damn outdated by comparison. The complexity level for implementing basic game features in UE is so much lower, as they provide many useful abstractions in their library. No dull coding for hours, I just go anc implement the mechanics I want with blueprints.
@802Garage
@802Garage 11 місяців тому
@@leo8292 I felt the same.
@802Garage
@802Garage 11 місяців тому
@@Teddy_Graham The faster the better, but anything from the last 5-10 years WILL work it just may be painfully slow. You definitely want as much RAM as possible too.
@Archalias100
@Archalias100 Рік тому
It’s actually insane how realistic games are now.
@smb2267
@smb2267 Рік тому
this is not a videogame , this thing will take a least10 years to start show in some games
@fynkozari9271
@fynkozari9271 Рік тому
Go play NFS hot pursuit 2010.
@edwinungerer7989
@edwinungerer7989 Рік тому
We seriously haven't seen much yet. Unreal engine 5 is still very new and big games take many years. I think helblade 2 will be a good showcase to what's possible
@calvinripley9093
@calvinripley9093 Рік тому
Not realistic, not yet...
@brianmeen2158
@brianmeen2158 Рік тому
Atari 2600 games are close
@OrianIglesias
@OrianIglesias Рік тому
I have no idea why I watched this, but it was really incredible to see how much better each iteration of unreal engine is getting and this guys skills are amazing.
@HeadstudiosAu
@HeadstudiosAu Рік тому
I find this stuff more fascinating than actual games - I'm just randomly a nerd for increased graphic processing technology
@TheMatiuson
@TheMatiuson Рік тому
haha same here
@AlienApproved
@AlienApproved Рік тому
x2
@thehighguarduk4820
@thehighguarduk4820 Рік тому
Fantastic informative video as always, thanks very much.
@dirkk.6573
@dirkk.6573 Рік тому
Back in 1989 I was happy too see a simple 3D ball jump on Amiga. All the time until now I got happy a lot and I still get happy. The evolution of graphics is just so amazing to me.
@alexyowl
@alexyowl Рік тому
I messed around with reflections in 5.0, faced path-tracing decal problem just a week ago, and here are the solutions out of the box. Huge respect to all UE devs 🔥
@brettapuss
@brettapuss Рік тому
this is incredible i really hope developers take advantage of the new foliage. i hate how in games grass vanishes at a certain distance and youre laying there in a ghillie suit thinking youre hidden amongs grass, bushes and other vegetation. and then you die because all the enemy sees is a bush wookie sitting on a hill surrounded by some low poly trees and nothing else.
@TheShipMunksTV
@TheShipMunksTV Рік тому
I am studying game development, and I will make sure to do so for all my upcoming game projects with foliage!
@ivangutowski
@ivangutowski Рік тому
That reminds me of crysis back in the day - my first gaming pc in 2006 - My friends and I joked that playing on low settings was actually beneficial as there were no bushes to hide behind for people
@thunderb00m
@thunderb00m Рік тому
That's what you get for camping
@brettapuss
@brettapuss Рік тому
@@thunderb00m don’t think you quite understand the point of a ghillie suit then. You’re supposed to be remaining still using the foliage to your advantage… it’s not really camping when you’re playing a military simulator and you’re providing sniper over watch for your squad. Bloody console kiddies
@brettapuss
@brettapuss Рік тому
@@TheShipMunksTV I love you, make a game where camouflage is a huge point of the game haha. Fed up with games holding my hands with red dots above peoples heads and names giving away positions. I wanna be scared not knowing if I’m being watched haha
@GamingNewsSummary
@GamingNewsSummary Рік тому
I am impressed with the "it's real life" videos emerging. I am curious to see what game developers do with this over the next few years.
@goranstojanov1160
@goranstojanov1160 Рік тому
heard that UE 5.2 is official out.Cant wait to see your video covering all the new features alongside improvements of old ones.
@StylizedStation
@StylizedStation Рік тому
working with reflections in 5.0 has been driving me insane lately, I'm so happy to see these improvements. thanks for the vid
@GamingGrenade1
@GamingGrenade1 Рік тому
UE5 continues to blow my mind. Love these updates, and your Masterclass is incredible. I highly recommend it to anyone wanting to learn Unreal Engine
@Snoozy96
@Snoozy96 Рік тому
What does the master class cover?
@GamingGrenade1
@GamingGrenade1 Рік тому
@Snoozy Pretty much everything. Programming, environment creation, materials, lighting, 3D Modeling, animation, and particle effects. There are also advanced chapters on landscapes and lighting, as well as a course showing how to create a game step by step
@Davogre
@Davogre Рік тому
@@GamingGrenade1 What is the minimum required Computer hardware one needs in order to learn UE 5.
@hgsupertramp
@hgsupertramp Рік тому
Hey man, love your videos. It would be awesome if you make some lessons on the Niagara system too🤙
@mayakovski
@mayakovski Рік тому
Wow, what a great explanation. Thank you
@JUNGLY108
@JUNGLY108 Рік тому
Getting this far is such an achievement. You gotta appreciate that the closer you get to reality the harder it gets to replicate.
@taranhase4396
@taranhase4396 Рік тому
What do u mean harder it gets to replicate
@JUNGLY108
@JUNGLY108 Рік тому
@@taranhase4396 It's very difficult to create a copy of reality because of the fact that there are so many infinite variables. For example, if you see a leaf fall on the ground in real life, there's literally infinite possibilities to how that can happen and what influences that. Now imagine recreating that in a game...
@taranhase4396
@taranhase4396 Рік тому
@@JUNGLY108 arrh now I understand yes they would have to code all possibilities which in our generation is probably not possible, maybe in 2050 though ??
@julius43461
@julius43461 Рік тому
@@taranhase4396 Sooner, just ask Ray Kurzweil. Seriously, technology advances in a somewhat chaotic, but exponential fashion. Like how nanites replacing the LOD's is just a total game changer, and is totally game breaking. Rarely in life you get something better, at a lower cost(GPU wise). Now, consider how this will work in other fields. If we hit a point where AI can improve itself in 2031, by 2035 we will have kids creating their own digital worlds the size of the observable universe.
@redhunnid5142
@redhunnid5142 Рік тому
@@taranhase4396 It’s definitely possible and way closer than 2050
@JoshChristiane
@JoshChristiane Рік тому
People outside of the game industry (and even many in it) still don't realize just how big of a deal Unreal's nanite tech is. It will go down as the single biggest "leap" in quality and development optimization in the industry's history. As an artist you used to have to go through a tremendous amount of trouble to keep poly count low and make LOD's which is extremely time consuming, nanite gives you the possibility to eliminate all of those steps. I've been working in the game industry almost 10 years now, and I wish I had this 10 years ago. On another topic they also eliminated the importance of draw calls in Unreal 5, which is often ignored and not talked about, but that alone is another huge factor in game performance and development.
@mintw4241
@mintw4241 Рік тому
On the other hand, expect to see game storage size skyrocket again as every item in the game gets the 48k hyperreal treatment since it doesnt affect frame rates as much
@khomatech6428
@khomatech6428 Рік тому
everyone in any industry wishes they had ten years ago what they have now.
@_Refurbished_
@_Refurbished_ Рік тому
Combine this and neural learning systems like DLSS 3 and FSR 3 means next-gen worlds are on the horizon running on current hardware. We didn’t really see a visual jump from last gen to this gen. I have a feeling we’ll see a large jump in the next few years, but it will be software leading the charge.
@schrodingerscat1863
@schrodingerscat1863 Рік тому
I worked on a similar technique back in the 90s, we called it dynamic mesh sampling but it is essentially the same concept, we used it to simplify models for ray traced rendering. Back then it was just research as the processing power required was beyond reasonable back then. Good to see the concept has now become mainstream, they have done some great work here to get this kind of thing working so smoothly and seamlessly.
@JoshChristiane
@JoshChristiane Рік тому
@@_Refurbished_ I'm not sure we'll see a HUGE jump in how realistic stuff is on its own (just because things can only get so realistic), but what we will see a huge jump in is file sizes, world sizes, how good worlds look from far away, rendering techniques, and animations. The real thing that visually needs to be improved is physics and animation triggers, that's where games have a long way to go.
@N3RGLY
@N3RGLY Рік тому
Future games are going to look incredible!
@tecnologiaoficial
@tecnologiaoficial Рік тому
This is absolutely incredible. At some points I was questioning whether you were using real-life footage, like the foliage subsurface scattering. We're getting to a point where AI and GFX converge to put humanity into the Matrix. So many instances of movies "predicting" the future exist out there.
@richiedeadsix
@richiedeadsix Рік тому
Holyshit that zoomout on trees was mind blowing. Someone who doesn't understand how this has been done all these years will not be able to appreciate how incredible this is.
@AlexSchwartzATV
@AlexSchwartzATV Рік тому
That's what i was thinking. It's crazy at all to even see another solution for this, especially one that increases fps while looking even better and also saving time?? Jesus
@dive2drive314
@dive2drive314 Рік тому
Prety much my biggest issue with games has been the awful pop-in textures of trees.
@Mrcobble479
@Mrcobble479 Рік тому
@@AlexSchwartzATV Yeah it's counter intuitive as fuck
@jcm2606
@jcm2606 Рік тому
It actually makes sense though, to be fair. Nanite is essentially dynamically selecting the most optimal LOD as far as having polygons map to pixels is concerned (ie it tries to have 1 polygon _roughly_ map to a few pixels), so it's able to optimise the poly count on-the-fly to a significantly better degree than traditional LODs. Essentially imagine if you had an unlimited amount of LODs for your mesh, so that the engine is able to select the best LOD and _only_ the best LOD. That's effectively what Nanite is doing, except on-the-fly.
@terrellcole7633
@terrellcole7633 Рік тому
The lod and lighting are impressive beyond words, but expanding from 22km to 88,000,000 is just next level insane!
@ArchReverend
@ArchReverend Рік тому
I nearly choked on my coffee when i saw that. In a single line thats like going from a drive to a friends house in the next city, to half the distance to the sun.
@mercior
@mercior Рік тому
While it seems a huge change in reality it is just a doubling of the precision, eg change the datatype from float to double. Good change but also very easy to do :)
@_sky_3123
@_sky_3123 Рік тому
@@mercior I understand what you are saying. But I am not sure term "doubling" is a right choice of word here. Yeah, the presicion went from 7 to 15 decimal places but that is 8 orders of magnitude. Calling that a double because (double the numbers) is interesting way of explaining it. And I kinda like your approach here, nice way of simplifying it in a simple way without going into much detail.
@MyMattinthehat
@MyMattinthehat Рік тому
@@_sky_3123 right, if it was a literal string "doubling" makes sense lol.
@mercior
@mercior Рік тому
@@_sky_3123 I refer to doubling the precision of the datatype, ie going from 4 bytes to 8 bytes, which yes will increase the actual decimal numbers you can store with those bytes by many orders of magnitude. In the actual code you are just swapping that datatype.
@moosewild4239
@moosewild4239 Рік тому
That is amazing. What a huge step forward.
@MegaHighmax
@MegaHighmax Рік тому
It's amazing to see that Epic is really working to bring the new innovations in software research to their engine, I remember seeing papers about those techniques and technology some years ago but no game engine was implementing them, and now Epic is doing exactly that! We entered a phase were hardware won't get better exponentially anymore, but software is still in the that phase, better software is fundamental
@ZephrusPrime
@ZephrusPrime Рік тому
Nanite Foliage is a huge game changer.
@deluxo2901
@deluxo2901 Рік тому
Omg this is so cool so now buildings, floiage won't tax the engine as hard as traditional methods have for all these years. Nanite is the biggest gaming tech we have seen in 20 years
@HieronymousLex
@HieronymousLex Рік тому
@@deluxo2901 they’ve been saying these things about the ue5 for a couple years now and I’m not seeing it. Their demos always look incredible but this stuff hasn’t actually made it into real games yet
@Skylartk
@Skylartk Рік тому
@@HieronymousLex Games can take years to develop and UE5 has only been out for around a year IIRC. Along with that , many large game studios use their own engine (Frostbite for Battlefield, RED for CP2077, etc.) and switching to a new engine is a time consuming and labor intensive process that prevents them from working on games and therefore making money.
@drthbn
@drthbn Рік тому
Literally
@fugitive6549
@fugitive6549 Рік тому
@@HieronymousLex Do you not know how long AAA games take to develop? And we don't take Ubishit and Activision games as AAA because they are just copy paste of their previous games.
@ealanosborne
@ealanosborne Рік тому
I do appreciate that they went with the name Unreal from the start, since they’re continuing to make aspects that were previously thought unreal…real. 🤯
@X3R0D3D
@X3R0D3D Рік тому
i appreciate it as well. i was a gamer kid in the early 90s and i played unreal games from the very start aboard the Vortex Rikers... right up to the latest tournaments, and now my favorite games are built on the platform they developed! Unreal is ironically the most real contributor to good games for us to play!
@mephisto2348
@mephisto2348 Рік тому
I remember picking up my first copy of Unreal, playing a game, and almost immediately diving into the engine. I almost failed CS because I spent an entire year building and testing levels instead of learning autocad, but I was finally able to convince the admins that just as much, if not more, work went into building good levels. It really sparked a lifelong passion, and as you said, they have continued to impress.
@metawolf987
@metawolf987 Рік тому
This is an excellent, easy-to-understand explanation.
@CrispyGFX
@CrispyGFX Рік тому
This is so impressive it's actually hard to believe.
@Potatinized
@Potatinized Рік тому
Just FYI for anyone who reads this, Bulk Edit feature can be used to turn on nanite for multiple assets at once. So no need to do it one by one.
@pedrohpf1990
@pedrohpf1990 Рік тому
That helped thanks! If someone needs extra steps: select all -> right click -> asset actions -> bulk edit via property matrix
@stampolaoc
@stampolaoc Рік тому
If I was a game dev, im sure this would bring a tear in my eye. this is absolutely incredible.
@DJL3G3ND
@DJL3G3ND Рік тому
that tear may also be for another reason. I learned the hard way that its way too easy to get sucked into game development with high expectations and keep trying to make games that are way beyond your ability. though yes, its really impressive and I wanna see these things used to their full potential
@TwistedSisler
@TwistedSisler Рік тому
While it looks amazing, yes, it's Unreal so implementation will be super convoluted and likely incompatible with other things that are either already implemented into an existing game, or with certain features or details that you deem more important for your game. Unreal Engine is by far the most Unuser-friendly of the public game engines out there which is why a lot of developers, especially indie developers prefer Unity. Plus Unity uses C# scripting which is much more game development-friendly.
@TwistedSisler
@TwistedSisler Рік тому
@@leeroyjenkins0 C# was pushed by Microsoft a couple decades ago to be the go to language for indie game development; so much that Unity adopted it as their scripting language as did several other engines. The language has evolved over time with some updates to the framework specifically having game development in mind. As such, there is so much more support, community help, online courses, references, code snippets, etc for game dev in C# than in C++. C++ is technically faster, but not to any degree noticeable by a human or to any degree that would make any significant difference in your game (if it does then more than what language being used should be considered as to why your performance is bad).
@MrWuffels
@MrWuffels Рік тому
​@@TwistedSisler Microsofts decision to create C# did not have anything to do with game development. Microsoft created C# because Java creators didn't want Microsoft to make their own version out of it to fit their needs. The main reason for C# is Web development. While C# can be and is used by some engines, it is NOT the primary use for it. Actually, there is no primary use. C# is just an high level language with potential to program nearly everything in a short timespan. Microsoft did never push any update where game development was a specific focus. While engines like unity are using the language as a script language, the Framework behind it (.Net) isn't even used. I'll be more precise later. C# does not have more community help and online courses than C++. Even tho C# has a really large community, C++ is around a much longer time and still has a large community especially in game development. Most game engines still are working with C++ directly or underneath, like Unreal Engine, Frostbite, Cryengine and even Unity engine itself. C++ is faster than C# when both are in their supposed environment. C++ compiles to native code, while C# is compiled to an assembler like language (IL-Code) and is then run in a framework (.NET) to be just-in-time-compiled to native code while runtime. Also C# uses a system called "Garbage Collector", which manages the memory, more specific the object lifetime, of your application. This way the programmer doesn't have to care about memory management most of the time on his own, which leads to less programming errors and easier programming. The performance comparison between C# and C++ is immense. In some cases C# takes the doubled time of C++ for the same task. In most software application this is not noticable for the user, which is true, BUT it would be noticable in performance relying programs like games. HOWEVER, for an engine like Unity this performance comparison isn't necessary true. Unity has two compilers. Mono and IL2CPP. With Mono it also runs with JIT-Compiler and comes with the performance overhead. In this case it runs in a similar environment like .NET from Microsoft. With IL2CPP C# gets transpiled to C++, and then fully compiled to native code, which cut's out the performance overhead, but can reduce compatibility with 3rd party C# libraries. But no matter which one you use, the C# part only matters for backend scripts, which most of the time aren't the performance relevant ones, even tho it's possible to mess it up there. The tricky and technical part is how the engine works, how it renders different things and how it manages the data it get's provided by the backend. And this part of the engine is written in C++.
@MrWuffels
@MrWuffels Рік тому
@@leeroyjenkins0 C# isn't necessary more "game-development-friendly", it's generally more "developer-friendly". It's easier to learn for programmers, and it generally is considered less error-prone, because technical pitfalls are hidden or abstracted away from the developer.
@sword0115
@sword0115 Рік тому
Unreal engine is way ahead of it's competition, Epic never fails to amaze me.
@shmelie
@shmelie Рік тому
im in il start here with your course thank you i needed this
@LikwidatorPL
@LikwidatorPL Рік тому
When I got myself a new rig with an RTX card I was surprised how modern games still struggle with HORRIBLE Lod pop-in issues. There is nothing more annoying than objects literally appearing before your eyes. This feature is simply mind blowing. Generating all these objects with dynamic level of detail without any performance drop. WOW. Future games will look amazing.
@julius43461
@julius43461 Рік тому
Yeah, it's so surprising and just unreal. Usually something must give when you increase to that level of detail, but this thing even increases performance.
@Atixtasy
@Atixtasy Рік тому
Don't forget it will use less install space for textures, now that it's only 1 texture rather than like 5+ LOD textures used. I can see a space savings of at least a good few gigs up to about 10+ given the game.
@0xsergy
@0xsergy Рік тому
@@Atixtasy i dunno if you have tried to download any of these but that desert landscape is like 130gbs or something crazy. this detail isn't free.
@KindNine
@KindNine Рік тому
@@0xsergy Jesus...why so big?
@0xsergy
@0xsergy Рік тому
@@KindNine maybe its a big map? i didn't download it yet, gotta make room on my full C drive because epic games is installed there... even if the maps are saved on another drive.
@TheEffence
@TheEffence Рік тому
This is insane.. It's hard to comprehend that it runs so smoothly in real time with this amount of detail. I'm a huge fan of the Mafia series and recently I found out that the next game is being made using UE5 so seeing this makes me really excited for how good it's gonna look. Let's hope the gameplay will be as good as the visuals.
@eye776
@eye776 Рік тому
Complex mathematics mixed with powerful hardware. To get this kind of performance out of Unreal Engine 5 it needs at least a GTX 1080 / RX Vega 64. That is for low details with upscaling. Not looking as sharp as this video. Meanwhile, almost half of steam users still own GPUs less powerful than a GTX 1070 / RX 590.
@MoxFreakinFulder
@MoxFreakinFulder Рік тому
@@eye776 doesn't sound like that's a new problem though... i've never upgraded my GPU until the games started to require it.
@eye776
@eye776 Рік тому
@@MoxFreakinFulder No it's not a new problem, just pointing it out.
@AppeltjeEitje34
@AppeltjeEitje34 Рік тому
You need a 3K pc to run this in real time
@AXELVISSERS
@AXELVISSERS Рік тому
@@eye776 my 3060 is hopefully enough
@melll_omen
@melll_omen Рік тому
love the skill , no time to master it. good job sensei
@GaMeOvErRules
@GaMeOvErRules Рік тому
wow that is crazy.. and to think it can only get better from here.. I think one day we really will have VR games that are so realistic at last visually you won't be able to tell the difference between the real world and a game.
@jafizzle95
@jafizzle95 Рік тому
It's always the smaller details that make the most drastic leap towards photorealism. Can't wait to see some games that harness 5.1 to it's absolute fullest.
@user-ir6to3dp1l
@user-ir6to3dp1l Рік тому
从阿凡达视频复制黏贴是吧
@jafizzle95
@jafizzle95 Рік тому
@@user-ir6to3dp1l No, this was my own original comment. Must've been a coincidence.
@Soothingvibes101
@Soothingvibes101 Рік тому
Not until next 10 years
@joaolucassantosviegas3334
@joaolucassantosviegas3334 Рік тому
can't wait to 5.2, 5.3, 5.5 and 6.0. If they still in 5.0 and can get all this, think about the next ones. They will get more realistic than my life lol.
@gerghghherb880
@gerghghherb880 Рік тому
See you in like 6 years
@thatguyyoudontknow
@thatguyyoudontknow Рік тому
This is insane. As someone that was flabbergasted by 8-bit as a kid, this looks better than real-life. Unbelievable.
@thothheartmaat2833
@thothheartmaat2833 Рік тому
Now you never need to go outside to get great graphics ever again...
@thatguyyoudontknow
@thatguyyoudontknow Рік тому
@@thothheartmaat2833 screw reality
@dddripz
@dddripz Рік тому
@@thatguyyoudontknow You should have said Unreal lol
@thatguyyoudontknow
@thatguyyoudontknow Рік тому
@@dddripz I failed you all. Hah
@spence6195
@spence6195 Рік тому
VR games are about to be too realistic
@sakracliche
@sakracliche Рік тому
I remembered this video now that 5.2 came out. I thought this might be like a year old or more, but damn, just 6 months? Unreal engine is developing quickly
@itsmesandman
@itsmesandman Рік тому
I still remember playing "Unreal Tournament" game by epic Games back in early 2000s, it was an epic game & they've come a long way.. damn i feel old.
@DatGuyGLK
@DatGuyGLK Рік тому
Oh man thank you so much for showing direct comparisons, everyone showcases the new features but does not compare the before and after
@MattSimon1
@MattSimon1 Рік тому
Taking the time to jump into different versions of the engine and loading up scenes is awesome. I logged in just to upvote this video. And I don't even use Unreal (yet).
@SafNine
@SafNine Рік тому
Reflections and lumen noise were my biggest gripes with 5.0 This update is insane!
@HujaleDaBoss
@HujaleDaBoss Рік тому
Yo.. Keep going! I love your crazy opinions!
@Leosalvaje_
@Leosalvaje_ 2 місяці тому
3:38 this blows my head, this is the 5.1 version, but leaf scattering is aweasome!
@Xperto_
@Xperto_ Рік тому
Gotta love when someone talks about performance and "gained 5 fps" without showing the fps anywhere on screen or mentioning the overkill hardware they're using.
@MMoer
@MMoer Рік тому
This. Dude is probably using a 3090 or 4090. It remains to be seen how performance will be on console
@SubrosaRose
@SubrosaRose Рік тому
I love your channel you are the BEST please keep up this great content
@ImMohammedAli
@ImMohammedAli Рік тому
Just made it so easy to understand.
@xAnonXoXmysTx
@xAnonXoXmysTx Рік тому
Any time i see any unreal updates these days, my jaw just drops, its all just so stunning.
@andrewheavenridge7955
@andrewheavenridge7955 Рік тому
5:22 The reflection of the room when you look in the glass cupboard is amazing.
@alepouna
@alepouna Рік тому
Can not wait for a reaction/follow up video to the latest tech demo (5.2)
@sem8973
@sem8973 Рік тому
It actually boggles my mind how this hasn't been done before. I mean, you'd want to see everything in your viewport to get a coherent scenery. Everything far away should just use less polygons, much like how movies use miniatures for some scenes where detail isn't important. Hope this technology will catch on, because it definitely opens some doors for creative world building
@pictzone
@pictzone Рік тому
It's inevitable. Unreal is the leader so it has already "catched up"
@m31288smilise
@m31288smilise Рік тому
The screen space reflections where the state of the art for such a long time in the most games, with the problems that come with it. And now it is a side improvement of UE5.1 to get rid of ALL problems about reflection. This really blows my mind.
@7kortos7
@7kortos7 Рік тому
the LOD and lighting calculation distance are so game changing. could you imagine playing No Man's Sky raytraced and the light is actually coming from a planetary sun??? that's so cool. sub surface refraction is also insane. so important and subtle.
@hiker64
@hiker64 Рік тому
Old enough to remember when earliest graphics were rendered in CGA in either red and green, or cyan and magenta. Future applications for this will be mind-blowing.
@fatih8053
@fatih8053 Рік тому
Waiting for the ue 5.2 video😁
@LevySkulk
@LevySkulk Рік тому
Also, with 5.1 Nanite and Lumen are being brought to forward rendering. The features are not fully implemented yet, but there's already sample projects and videos all over youtube of people using these amazing net-gen features in VR. Nanite is a massive step in the quality of VR games!
@DarthHunter5
@DarthHunter5 Рік тому
Not worked with Unreal for a looong time. Does deferred have too much overhead for VR or is it like in Unity, where you can use deferred in VR, but the lack of MSAA just makes it look miserable?
@jc_dogen
@jc_dogen Рік тому
@@DarthHunter5 latter i believe
@pirojfmifhghek566
@pirojfmifhghek566 Рік тому
The only thing that I worry about is that file sizes for lush, immersive games are going to EXPLODE soon. It's absolutely fantastic and a huge step forward that the game engine allows our processors to at least handle the load, but the data needed for all these high-poly meshes has to be kept somewhere. However, I think that a solution may be right under our noses: AI algorithms and dedicated AI hardware. I think that we could shrink the overall game size tremendously by incorporating single-purpose analog AI chips into our computer setups. The game developer could create a high-poly design in the game engine, then reduce a large amount of the poly count to a "seed" for the algorithm to reconstruct in-game. They could use this for fleshing out polygons _and_ textures. And the tech is already there. There are a couple companies out there that already manufacture AI accelerator chips on little M.2 cards. We'd just be waiting for a game studio to bridge that gap and utilize it, to showcase the massive potential.
@christophervanzetta
@christophervanzetta Рік тому
@@pirojfmifhghek566 Either AI or game textures have to undergo a better compression method…
@pirojfmifhghek566
@pirojfmifhghek566 Рік тому
@@christophervanzetta From what I've seen, they're already compressed to hell and back. That's always going to be step #1 in the process, but I think they're getting seriously diminishing returns at this point.
@Protagnst
@Protagnst Рік тому
I don't do anything related to game development, but this is EPIC. Even as a game consumer, this is so exciting to see. I can't wait to play on UE 5.1 developed games
@MrSaquibk1
@MrSaquibk1 Рік тому
EPIC is the name of a company made an unreal engine.
@parkerwinton5661
@parkerwinton5661 Рік тому
yeah what sucks is huge companies take years to switch to new versions of software. AAA games will still be a few years off from using this as they still need to finish projects they're working on.
@DavidKnowles0
@DavidKnowles0 Рік тому
@@parkerwinton5661 One thing that will encourage them will be the amount of money that could be saved. Of cause many companies will need to develope their own version of this technology in house and apply it to their own game engines.
@loneeagle689
@loneeagle689 Рік тому
i am sooo sincerely waiting for a well made game that utilizes the best of these UE updates. cant wait for the witcher 1 ue5 remake, hopefully they'll incorporate everything UE is adding to their new engine. thanks for ur effort and expertise, kind sir. god bless
@kroanosm617
@kroanosm617 Рік тому
It's impressive to see how far computer graphics have come since the 90s.
@crypticTV
@crypticTV Рік тому
1:44 Polygons on polygons 2:50 Eg 2 4:00 Foliage 5:00 lighting and reflections 8:10 Bigger worlds 8:20 Sequencer 9:35 Future of gaming
@wit1952
@wit1952 Рік тому
He already has time stamps
@crypticTV
@crypticTV Рік тому
@@wit1952 yeah but these are for my personal use....
@Utik0ne
@Utik0ne Рік тому
This improvement is amazing, there is still a bit of lod-like degradation in the first scene, like a sudden drop in shadow calculation, but the effect is still great
@lethalsl4pper1
@lethalsl4pper1 Рік тому
I think that’s the AO range, since it seems to affect the shadowing intensity from a distance. I’m sure that would hardly be noticeable in game, but I did notice that as well
@jarekkam81
@jarekkam81 Рік тому
Yep, I saw that too. The transition is smoother but you can still see how at a distance, all the trees start to look bright green. Still good progress though
@JustQzen
@JustQzen Рік тому
The fact that computer graphics relies on old tech can sometimes hold us back. If we wiped everyones memory of how we did 3D graphics and just built 3D graphics engine from scratch with todays technology I think it would look amazing and run fairly smooth. We rarely reinvent the wheel because we are comfortable. But in this case the Unreal developers said "Fuck it! Lets reinvent the wheel and do it right" and boy did it turn out great...
@shawndejong6699
@shawndejong6699 Рік тому
Wow, when I first started gaming on my NES I was 6 ish... maybe 7. I'm 38 now and it's absolutely insane to see how things have progressed over the years. 5.1 is movie quality graphics running real time.
@actuallynotsteve
@actuallynotsteve Рік тому
This is basically what I dreamed of as a kid, I'm the same age as you.
@shawndejong6699
@shawndejong6699 Рік тому
@@actuallynotsteve right? I remember watching the original toy story in theaters, dreaming if games would ever look that good. Well we've passed that, infact I'd say 5.1 has many movies made in the last 3-5 years looking pretty piss poor lol.
@6884
@6884 Рік тому
yeah I was thinking of how shocked I was when I first saw Tomb Raider... and now, this
@capitalb5889
@capitalb5889 Рік тому
Just think of those of us to started in the 80s on 8-bit machines
@shawndejong6699
@shawndejong6699 Рік тому
@@capitalb5889 I was born in the 80's and started gaming on an NES... which happens to be an 8 bit machine.
@schrodingerscat1863
@schrodingerscat1863 Рік тому
I can remember working on dynamic mesh sampling algorithms back in the 90s but back then it was very much just research, good to see the concept is finally hitting mainstream with nanites.
@Droidzi
@Droidzi 11 місяців тому
loving the animation key frame enhancements 🏆
@PioneerPauly
@PioneerPauly Рік тому
I remember playing first-person shooters where you could always see the snipers in the distance because they stood out amongst the billboards. I'd love to play a game where you can stay hidden no matter the distance 🤔
@Outworlder
@Outworlder Рік тому
Many years ago I did all the computer graphics classes available in my Computer Science curriculum, most were optional. Got a homegrown raytracer out of the deal. I was impressed when I figured out shadows by myself (it wasn't part of the course literature, the renders just looked wrong). Had a hard time trying to make it work with translucent objects and gave up. Still kept a healthy interest in improvements in global illumination. Watching this video... this is alien technology. If you came back in time and told me that in a matter of years all this would be possible in real time I'd have laughed you out of the room. Also, the way Unreal engineers designed features to work together is phenomenal. I guess it's time to learn this thing properly.
@jhbk5
@jhbk5 Рік тому
The changes to foliage have been on my wishlist since UE5 was first released, and even more so when Quixel started making trees. I'm very excited for this new version
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