here.. after announcement.. that he is back with 100% ownership of Vlambeer.. can't wait to see what he will launch ...
@zipzap89373 місяці тому
5:50 is the only part of the video you need to watch to understand the presentation. That flash animation to make it "more exciting" is literally the whole point and it probably wasn't even meant to be an intentional meta thing, he's just that good at it.
@Mackievellian4 місяці тому
Man Cave Story got this right aaaaages ago. Love the video.
@AlexVoxel5 місяців тому
This is the best talk about game feel that I ever saw
@fullstackunicorn28756 місяців тому
Great
@gurpreetsingh7936 місяців тому
legends
@Fodi_beРік тому
This is very much the 2D action game bible. The only thing I might add to the list are parallax backgrounds.
@fyndorРік тому
I'm not convinced the sleep feature is a good one personally. But I will steal all the rest for sure. Played the demo. I love that he even polished the transition buttons to add sound and a background color and as viewport animation. I think it is just so ingrained in him to juice everything that he even juiced buttons that weren't part of gameplay.
This is an excellent presentation. All of the stuff in here is stuff I will use (when i work out how to do it of course!). Juicing up games is vital. Top quality stuff. Jan seemed very nervous here, but he seemed to rise above those nerves, make everybody laugh and get across a bunch of vital information in an extremely elegant and eloquent manner. Keep up the good work. Oh, and Vlambeer stuff is wicked awesome.
@stasn77742 роки тому
Привет. Простой комментарий для продвижения видео UKposts и поддержки автора. ✊👋👌😀👍 🔥🔔👉👍🔥👍🔥👍
@SamsungGalaxy001762 роки тому
I maded a shooting game i also included everything he said gameplay feels amazing
@MrPrachen2 роки тому
"D is meaning." what a powerful statement... ( ͡° ͜ʖ ͡°)
@WtbgoldBlogspot2 роки тому
This has to be one of the most awkward, yet beautifully quotable talks I've ever heard. My favorite: "Games should have meaning, and triple machine guns."
@user-lh7mt7zo7l2 роки тому
Lmao the story about the sound around 23:00 reminds me that in one game (I think maybe day of defeat?) people said that one of the guns was more powerful than it's german counterpart or something but it turned out that they both had identical stats it was just that one of them sounded better. So the guy nerfed the audio of the gun and then everyone stopped saying it was OP and that it was balanced lol.
@nathanemptyРік тому
I think you may be referencing the same game he is. Wolfenstein
@ridlr92993 роки тому
This whole video is just roasting Binding of Isaac
@irfannizamani64093 роки тому
Bdsujddmejxn auteBu53kflggryj
@takestuff3 роки тому
does anyone have that cactus talk where finishing your game is like giving birth
@jpixelart84723 роки тому
When my mom arrives with a specific perfume on my side, I remember gunbound at his best time. So, I think you can apply smells to games.
@citizengoose13423 роки тому
the Michael bay of video games
@ReyBanYAHUAH3 роки тому
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!🙂🙂🙂
@joefamliyguy15513 роки тому
Poor guy he sounds so awkward
@nucleartide3 роки тому
List of game feel additions mentioned by JW: 7:24 shitty platform shooter 8:28 basic animations and sound 9:03 lower enemy hp 9:28 higher rate of fire 9:45 more enemies 10:13 bigger bullets 10:39 muzzle flash 10:58 faster bullets 11:19 less accuracy 11:46 impact effects (when bullets collide, add an effect) 12:10 hit animation 12:42 enemy knockback 13:18 permanence 14:49 camera lerp 15:27 camera position 16:36 screen shake 17:15 player knockback 18:06 sleep (momentary pause when hitting enemy) 19:52 gun delay (animation) 20:01 gun kickback (animation) 20:23 strafing 20:36 little shells 21:43 more bass 23:16 super machine gun 23:54 random explosion 23:59 faster enemies 24:40 more enemies 25:09 even higher rate of fire, camera kick (move camera in opposite direction of shooting) 26:47 bigger explosions 27:54 even more permanence (smoke in explosion) 29:04 meaning (player can die), death animation 31:00 game balancing
@iannnavasРік тому
@Dutch Game Garden please pin this comment 📌 And thank you Jason Tu for commenting this. It helped a lot.
@TheZetaKaiРік тому
You are doing the work of angels. Well done, and thank you.
@idle.observer5 місяців тому
Thank you for the timestamps!
@AlexVoxel5 місяців тому
Thank you for gathering the info!
@hugoandrioli32773 роки тому
Hoi Dutch Game Garden ? Werkt JP nog bij jullie ? Ik hoop het want ik hem hem iets opgestuurd vanochtend. Groeten H
@erikm97683 роки тому
7:19 your welcome!
@yapayzeka3 роки тому
fuck this guy
@joefamliyguy15513 роки тому
What?
@tokyowwww3 роки тому
nah
@OfTheiAm3 роки тому
Wait... So he's *NOT* Pewdiepie?
@SeanNoonan3 роки тому
22:15 to see JW's phone password 👀
@metaDeWeta3 роки тому
erg inspirerend
@PPLorux3 роки тому
Hi, it would be great to have the links to the resources and images shown, some of them are hard to read. Thank you!
@figgeldorpe10534 роки тому
This video is gold
@refaatelhajj3414 роки тому
i think Shaun's platformer shooter was inspired by this?
@louisgreenland44464 роки тому
I re-watch this video religiously when I need to beef my game up
@louisgreenland44463 роки тому
@TheGameUniverse yes
@ksteenkamp24664 роки тому
There's some good tips there on aesthetics and "juice", delivered by someone who seems to be under the influence of some substance or the other. They made some successful games, sure. I just value humility above arrogance so the video did not appeal to me that much and I felt I was wincing more than feeling enlightened by it.
@thetastefultoastie60774 роки тому
Jan: _I put a sleep(20) when every enemy dies_ Also Jan: _Put more enemies and more bullets because it's more fun_ Me playing Nuclear Throne: _Why does it freeze when lots of enemies dies at once? wtf This is a powerful computer_
@shakeelanshakeelan26574 роки тому
Lllĺllò788
@Yuuzhan4 роки тому
I think with regards to screenshakes (related to one of the questions at 32:30) most of the recent games have them as configurable and even can be disabled. Adding details with game feel is great, but allowing the player to customize his game feel is even better. If screenshake or any other visual detail is part of your wanted game feel, have it less (or not) customizable.
@supersathanas46422 роки тому
I've just been browsing through game math and concept videos for about a month as I work on a top down shooter in good ol VB6 (because making the game is just for relaxation and VB6 being my first IDE back in the day is my go-to comfort zone). I had been adding in more and more forms of feedback to the player, such as screen shake, adjusting brightness around muzzle flashes with alpha blending, moving the player sprite based on the "weight" or recoil of individual weapons, finding ways to move it change the sprite to indicate the amount of "sway" or inaccuracy you'll have due to recoil or walking/running, variable blood spray based on damage received, shading the screen red when receiving damage, etc... and then I realized that even if I'm probably the only person who is going to play this, all of this output could be jarring or distracting to someone and there should be an option to limit or disabled things within reason. The game as it is now, is fast and chaotic and requires that you try to plan ahead for the most likely scenario as well as possibly contingencies, and my thinking was that all of this feedback would be useful to send you messages about specific things without necessarily needing to track everything on the screen. But without all the feedback, is it still playable, like can you still understand and keep up with what's going on? That's where I'm not now, deciding if all the feedback is necessary or a distraction. And if it's a distraction, is that bad, or does the overwhelming amount tell you that you fucked up and need to get out of the situation?
@tulsipaik40164 роки тому
Chocolate game
@tulsipaik40164 роки тому
Sundar Sundar phool game
@sartipekcs4 роки тому
wow thats quite complex
@1MantisPhoenix4 роки тому
30 tiny tricks that will make your action games better haahaha