INDIGO 2022 Aftermovie
1:51
Рік тому
INDIGO 2021 Aftermovie
1:25
2 роки тому
Aftermovie INDIGO 2020
1:28
3 роки тому
Trailers - S&T with Roy Nieterau
39:28
КОМЕНТАРІ
@GautamSingh-yn9cb
@GautamSingh-yn9cb 29 днів тому
here.. after announcement.. that he is back with 100% ownership of Vlambeer.. can't wait to see what he will launch ...
@zipzap8937
@zipzap8937 3 місяці тому
5:50 is the only part of the video you need to watch to understand the presentation. That flash animation to make it "more exciting" is literally the whole point and it probably wasn't even meant to be an intentional meta thing, he's just that good at it.
@Mackievellian
@Mackievellian 4 місяці тому
Man Cave Story got this right aaaaages ago. Love the video.
@AlexVoxel
@AlexVoxel 5 місяців тому
This is the best talk about game feel that I ever saw
@fullstackunicorn2875
@fullstackunicorn2875 6 місяців тому
Great
@gurpreetsingh793
@gurpreetsingh793 6 місяців тому
legends
@Fodi_be
@Fodi_be Рік тому
This is very much the 2D action game bible. The only thing I might add to the list are parallax backgrounds.
@fyndor
@fyndor Рік тому
I'm not convinced the sleep feature is a good one personally. But I will steal all the rest for sure. Played the demo. I love that he even polished the transition buttons to add sound and a background color and as viewport animation. I think it is just so ingrained in him to juice everything that he even juiced buttons that weren't part of gameplay.
@user-ul6bl1sv1h
@user-ul6bl1sv1h Рік тому
30个Tricks: 1、基础的动画和音效。 2、降低敌人血量。 3、增加攻击频率,因为是仅有的攻击方式。 4、放一个很多血的敌人,不如放很多血量低的敌人。 5、子弹得做大一点。 6、添加枪口动画,在开枪的第一帧。 7、子弹速度更快。 8、减少一些射击方向上的精度。 9、添加子弹撞击的特效。 10、添加敌人被攻击的特效。 11、 敌人受到攻击有被击退的效果(游戏中是偏移两个像素) 12、重要:战斗过的场景要永久保存,哪怕你已经切换了地图。这样子能告诉玩家他曾经来过这个地方(这也是为什么电影中的枪战会选择在酒吧拍摄的原因) 13、相机插值移动,轻微的滞后于角色移动。 14、因为这是一个射击游戏而非主角的的游戏,相机的移动应该随着移动提供更开阔的视野。 15、相机的射击抖动。 16、射击时角色被击退,给了玩家增加了更多的交互。 17、sleep:子弹打中敌人后会让游戏暂停20豪秒,让玩家大脑接受已经打中了的信息。 19、武器滞后于角色移动,呈现捏在手机的效果。 20、武器开枪动画。 21、开枪阶段不能进行角色翻转,未开枪阶段进行角色翻转。 22、留下弹壳。 23、更多的低音。 24、超级武器。 25、敌军死亡时,33%几率产生爆炸。 26、敌人速度更快。 27、更多的敌人。 28、相机抖动方向和射击瞄准方向成反方向。 29、更大的爆炸特效。 30、可以添加一些烟雾特效。 31、玩家需要死亡,将死亡帧数放慢来做死亡慢动作。
@arturitoproductions
@arturitoproductions Рік тому
8 years later, still actual
@CaptainWackyLaterNamedHomer
@CaptainWackyLaterNamedHomer Рік тому
And soon after they made no man's sky
@DR34M1FY
@DR34M1FY Рік тому
This is the the best game ever
@jamiemorrison1256
@jamiemorrison1256 2 роки тому
This is an excellent presentation. All of the stuff in here is stuff I will use (when i work out how to do it of course!). Juicing up games is vital. Top quality stuff. Jan seemed very nervous here, but he seemed to rise above those nerves, make everybody laugh and get across a bunch of vital information in an extremely elegant and eloquent manner. Keep up the good work. Oh, and Vlambeer stuff is wicked awesome.
@stasn7774
@stasn7774 2 роки тому
Привет. Простой комментарий для продвижения видео UKposts и поддержки автора. ✊👋👌😀👍 🔥🔔👉👍🔥👍🔥👍
@SamsungGalaxy00176
@SamsungGalaxy00176 2 роки тому
I maded a shooting game i also included everything he said gameplay feels amazing
@MrPrachen
@MrPrachen 2 роки тому
"D is meaning." what a powerful statement... ( ͡° ͜ʖ ͡°)
@WtbgoldBlogspot
@WtbgoldBlogspot 2 роки тому
This has to be one of the most awkward, yet beautifully quotable talks I've ever heard. My favorite: "Games should have meaning, and triple machine guns."
@user-lh7mt7zo7l
@user-lh7mt7zo7l 2 роки тому
Lmao the story about the sound around 23:00 reminds me that in one game (I think maybe day of defeat?) people said that one of the guns was more powerful than it's german counterpart or something but it turned out that they both had identical stats it was just that one of them sounded better. So the guy nerfed the audio of the gun and then everyone stopped saying it was OP and that it was balanced lol.
@nathanempty
@nathanempty Рік тому
I think you may be referencing the same game he is. Wolfenstein
@ridlr9299
@ridlr9299 3 роки тому
This whole video is just roasting Binding of Isaac
@irfannizamani6409
@irfannizamani6409 3 роки тому
Bdsujddmejxn auteBu53kflggryj
@takestuff
@takestuff 3 роки тому
does anyone have that cactus talk where finishing your game is like giving birth
@jpixelart8472
@jpixelart8472 3 роки тому
When my mom arrives with a specific perfume on my side, I remember gunbound at his best time. So, I think you can apply smells to games.
@citizengoose1342
@citizengoose1342 3 роки тому
the Michael bay of video games
@ReyBanYAHUAH
@ReyBanYAHUAH 3 роки тому
Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins! HE Loves you! Come to HIM!🙂🙂🙂
@joefamliyguy1551
@joefamliyguy1551 3 роки тому
Poor guy he sounds so awkward
@nucleartide
@nucleartide 3 роки тому
List of game feel additions mentioned by JW: 7:24 shitty platform shooter 8:28 basic animations and sound 9:03 lower enemy hp 9:28 higher rate of fire 9:45 more enemies 10:13 bigger bullets 10:39 muzzle flash 10:58 faster bullets 11:19 less accuracy 11:46 impact effects (when bullets collide, add an effect) 12:10 hit animation 12:42 enemy knockback 13:18 permanence 14:49 camera lerp 15:27 camera position 16:36 screen shake 17:15 player knockback 18:06 sleep (momentary pause when hitting enemy) 19:52 gun delay (animation) 20:01 gun kickback (animation) 20:23 strafing 20:36 little shells 21:43 more bass 23:16 super machine gun 23:54 random explosion 23:59 faster enemies 24:40 more enemies 25:09 even higher rate of fire, camera kick (move camera in opposite direction of shooting) 26:47 bigger explosions 27:54 even more permanence (smoke in explosion) 29:04 meaning (player can die), death animation 31:00 game balancing
@iannnavas
@iannnavas Рік тому
@Dutch Game Garden please pin this comment 📌 And thank you Jason Tu for commenting this. It helped a lot.
@TheZetaKai
@TheZetaKai Рік тому
You are doing the work of angels. Well done, and thank you.
@idle.observer
@idle.observer 5 місяців тому
Thank you for the timestamps!
@AlexVoxel
@AlexVoxel 5 місяців тому
Thank you for gathering the info!
@hugoandrioli3277
@hugoandrioli3277 3 роки тому
Hoi Dutch Game Garden ? Werkt JP nog bij jullie ? Ik hoop het want ik hem hem iets opgestuurd vanochtend. Groeten H
@erikm9768
@erikm9768 3 роки тому
7:19 your welcome!
@yapayzeka
@yapayzeka 3 роки тому
fuck this guy
@joefamliyguy1551
@joefamliyguy1551 3 роки тому
What?
@tokyowwww
@tokyowwww 3 роки тому
nah
@OfTheiAm
@OfTheiAm 3 роки тому
Wait... So he's *NOT* Pewdiepie?
@SeanNoonan
@SeanNoonan 3 роки тому
22:15 to see JW's phone password 👀
@metaDeWeta
@metaDeWeta 3 роки тому
erg inspirerend
@PPLorux
@PPLorux 3 роки тому
Hi, it would be great to have the links to the resources and images shown, some of them are hard to read. Thank you!
@figgeldorpe1053
@figgeldorpe1053 4 роки тому
This video is gold
@refaatelhajj341
@refaatelhajj341 4 роки тому
i think Shaun's platformer shooter was inspired by this?
@louisgreenland4446
@louisgreenland4446 4 роки тому
I re-watch this video religiously when I need to beef my game up
@louisgreenland4446
@louisgreenland4446 3 роки тому
@TheGameUniverse yes
@ksteenkamp2466
@ksteenkamp2466 4 роки тому
There's some good tips there on aesthetics and "juice", delivered by someone who seems to be under the influence of some substance or the other. They made some successful games, sure. I just value humility above arrogance so the video did not appeal to me that much and I felt I was wincing more than feeling enlightened by it.
@thetastefultoastie6077
@thetastefultoastie6077 4 роки тому
Jan: _I put a sleep(20) when every enemy dies_ Also Jan: _Put more enemies and more bullets because it's more fun_ Me playing Nuclear Throne: _Why does it freeze when lots of enemies dies at once? wtf This is a powerful computer_
@shakeelanshakeelan2657
@shakeelanshakeelan2657 4 роки тому
Lllĺllò788
@Yuuzhan
@Yuuzhan 4 роки тому
I think with regards to screenshakes (related to one of the questions at 32:30) most of the recent games have them as configurable and even can be disabled. Adding details with game feel is great, but allowing the player to customize his game feel is even better. If screenshake or any other visual detail is part of your wanted game feel, have it less (or not) customizable.
@supersathanas4642
@supersathanas4642 2 роки тому
I've just been browsing through game math and concept videos for about a month as I work on a top down shooter in good ol VB6 (because making the game is just for relaxation and VB6 being my first IDE back in the day is my go-to comfort zone). I had been adding in more and more forms of feedback to the player, such as screen shake, adjusting brightness around muzzle flashes with alpha blending, moving the player sprite based on the "weight" or recoil of individual weapons, finding ways to move it change the sprite to indicate the amount of "sway" or inaccuracy you'll have due to recoil or walking/running, variable blood spray based on damage received, shading the screen red when receiving damage, etc... and then I realized that even if I'm probably the only person who is going to play this, all of this output could be jarring or distracting to someone and there should be an option to limit or disabled things within reason. The game as it is now, is fast and chaotic and requires that you try to plan ahead for the most likely scenario as well as possibly contingencies, and my thinking was that all of this feedback would be useful to send you messages about specific things without necessarily needing to track everything on the screen. But without all the feedback, is it still playable, like can you still understand and keep up with what's going on? That's where I'm not now, deciding if all the feedback is necessary or a distraction. And if it's a distraction, is that bad, or does the overwhelming amount tell you that you fucked up and need to get out of the situation?
@tulsipaik4016
@tulsipaik4016 4 роки тому
Chocolate game
@tulsipaik4016
@tulsipaik4016 4 роки тому
Sundar Sundar phool game
@sartipekcs
@sartipekcs 4 роки тому
wow thats quite complex
@1MantisPhoenix
@1MantisPhoenix 4 роки тому
30 tiny tricks that will make your action games better haahaha
@limageur
@limageur 4 роки тому
Skip The Intro : 7:22
@loli42
@loli42 4 роки тому
this guy fucking sucks at writing compilers...