Adding Pheromones to my Ant Game
14:02
Місяць тому
Teaching my virtual Ant People to Fight!
10:30
I Simulated a Colony of Ant People
23:06
2 місяці тому
Patch Quest - What is it?
1:47
Patch Quest - Launch News!
2:11
КОМЕНТАРІ
@GamesBySaul
@GamesBySaul День тому
Can't remember if this is a thing already, but do you reckon archers being able to pickup arrows (maybe a low percentage or an upgrade to the archer hut making arrows more sturdy) could be a thing?
@zomgjim
@zomgjim День тому
You should make specialized buildings for enemy parts. Beetles would give upgrades to the (not honey)pot ants, lasting longer, and maybe even having a chance to not use a durability on hit. Not sure for flies and slugs, but having an enemy similar to your ants that fight as a colony(probably termites, a whiter version) to get their supplies and maybe some other rarer items as well.
@harryxyz8425
@harryxyz8425 День тому
7:15 hel(d) items
@vdp_2699
@vdp_2699 2 дні тому
Amazing Video and Game, really like it. I have only one question left, is the designe of the Hub intentional or not?
@user-jb1ld7fu2y
@user-jb1ld7fu2y 3 дні тому
This was great
@benjarman9908
@benjarman9908 3 дні тому
Can you release patchquest on the nintendo switch? ❤
@justin32149
@justin32149 3 дні тому
what drawing software are you using ?
@IsaahBell-gr8bn
@IsaahBell-gr8bn 3 дні тому
Believe it or not this kinda seems important
@giuseppebonatici7169
@giuseppebonatici7169 3 дні тому
as an season wood 5 sc2 player, I will micro my heart out of this game. pheromones will not stop me from killing my units through hyper attack cancellations at melee against rocks.
@Kinosei30
@Kinosei30 3 дні тому
The pot helmet on the ants are quite similar to ants carring pottery around, got me confused for a while. Adding the horns to the helmets could help, but I think the fantasy of the pot head would fail... Hmmmm
@PumpedSmartass
@PumpedSmartass 4 дні тому
Daaamn I really like something like this on my iPad
@ethantemple8068
@ethantemple8068 4 дні тому
For victory conditions I think you could lean into the eta side of the game and have an enemy computer attack with an ant colony that you are fighting for territory. And in the future you can have multiple species of ants to choose from like fire ants, carpenter ants, weaver ants and more.
@ethantemple8068
@ethantemple8068 4 дні тому
I do like the new bow color and I think it would be good to use the clay as a building resource so when you build it the ants grab the resources and haul it to the building location. Another unit that would be good is making a worker ant that specializes in building,harvesting, and hauling.
@nablamakabama488
@nablamakabama488 4 дні тому
Those helmets should have horns and the enemies should turn into a food source after they’re defeated.
@frozenzenberry4101
@frozenzenberry4101 4 дні тому
Wasn’t a fan of the black bows so glad that’s changed. Also the pottery ants look soooo cute
@bulgebrain1
@bulgebrain1 4 дні тому
idea: you can add your own enemies for your ants, instead of a wave system, since i dont really think a slug would make it's way into the terrarium. ofc u can add wave systems in the form of enemy ants, but still, beetles dont rly just stumble their way into an ant terrerium. maybe add a potien system that boosts ant production/strength dropped only from enemies?
@benmoxon7796
@benmoxon7796 5 днів тому
You really did a great thing here. I think most people would be too stubborn to go back to the drawing board or too disheartened to start from the beginning again. It's really impressive that you persevered and ended up finishing what turned out to be a really fun and creative game
@kasturiparray3264
@kasturiparray3264 5 днів тому
Magic antttttts
@crinklyonion1410
@crinklyonion1410 5 днів тому
Something I always like to see in city building games like these is leveling up the city hall or central building, unlocking more buildings, upgrades, or resources. That might also be a good way to ease players into the mechanics of the game and scale enemy difficulty.
@Beets_Creations
@Beets_Creations 6 днів тому
The graphics are great! Love it!
@Beets_Creations
@Beets_Creations 6 днів тому
Love hearing your thoughts on the process as you work on each element. Keep up the good work!
@Warchu_WW
@Warchu_WW 6 днів тому
Quicj suggestion!!! I know it's stupid but maybe voicelines could be in the game. Idk just thought it would be cool!
@xdsloth5199
@xdsloth5199 6 днів тому
STOP BEING SO GOOD AT THIS!!!!!! I HAVEN'T EVEN FINISHED THE VIDEO, AN YOU KEEP SAYING "So I added" WHEN WILL THIS END!!!!!! D:<
@linelalternate
@linelalternate 6 днів тому
Awww, they can have babies now! 💖
@jannikf2504
@jannikf2504 6 днів тому
I like that the enemies are not just invulnerable to the wrong type of attack
@sonyaarnold4507
@sonyaarnold4507 6 днів тому
butterfly enemy, archers have to shoot it down for melees to hit it frfr
@cgstudiosthebaconbro
@cgstudiosthebaconbro 6 днів тому
WWWWWWWWWWWWWWWWWWWWWWWWWW
@DV_gamis
@DV_gamis 7 днів тому
I have an idea, love the new features with the flying enemies but i think if the flys were hornets it would be better than just house fly. (not trying to be rude at all)
@TheFructowallGuy
@TheFructowallGuy 7 днів тому
add a silk moth bossfight trust me
@Jayloran
@Jayloran 7 днів тому
In my opinion, you are a true Indie Game Dev, with trully unique and original ideas and projects, in the contrary of a lot of content we see these days. As a biologist and ant lover, I always dreamed about a good ant-like game, there is so much potential for those little wonders ! I planned to make it myself since I have a bachelor degree in video game devlopement but I lack the time and the coding skills, so maybe I'll share my ideas with you instead !
@AlanZucconi
@AlanZucconi 7 днів тому
I love this! 🐜
@bensears9385
@bensears9385 7 днів тому
I think you should add the little moss green guy's back but have them regrow the trees so they can help the other ants😊
@ExploreImagineDefineCreate
@ExploreImagineDefineCreate 7 днів тому
This is looking really cool! Like I'm very hyped!
@Thespectacularuser
@Thespectacularuser 7 днів тому
Make a horde of enemies spawn in after a certain amount of enemies defeated (or a certain task completed) , Or make the archers try to dodge projectiles since your gonna add ranged enemies in the future and make an enemy type that goes into the ground and then gets out at the back of the archers to combat them like a worm
@user-ry7tq6bc8c
@user-ry7tq6bc8c 7 днів тому
The beetle looks really good already
@cl4y_t33th4
@cl4y_t33th4 7 днів тому
Was so for this, and then i saw the ai art and got immediately turned off what a shame
@NoobInside12
@NoobInside12 7 днів тому
the art style of this game is very cute!!
@mesoseven1633
@mesoseven1633 7 днів тому
speaking on the fighting-building spectrum, have you ever played dwarf fortress? it has a very interesting take on this you could potentially borrow from.
@Bogrin
@Bogrin 7 днів тому
Are there still plans to bring this to switch? Have it on steam but would love to play it laying in bed haha
@whompwhomp6173
@whompwhomp6173 8 днів тому
antchemist when? No but seriously this is really awesome i look forward to seeing it fleshed out!
@NoobyMan570
@NoobyMan570 8 днів тому
oh hey, habitanks is real now
@8829patrickcox8829
@8829patrickcox8829 8 днів тому
when you are done with the base game you should think about adding sub-races(species), where they have something like being better/worst at different stuff or have different win conditions
@beanut-land
@beanut-land 8 днів тому
nice video man
@dot4735
@dot4735 8 днів тому
👍 cute!
@HAL-iv2kd
@HAL-iv2kd 8 днів тому
What about the argentinian ant? You could do something more complex and friendly if the ants fighted sparingly, but there was some sort of cooperation between nests. Even with trade with the pheromones.
@aspaghetto5355
@aspaghetto5355 8 днів тому
It might be a good idea to add some sort of UI element to keep track of how many ants you have of each type, especially since they're so small
@contentatogames
@contentatogames 8 днів тому
Loving the look and the systems you've developed so far. Looking forward to seeing how it turns out ~
@segatv2426
@segatv2426 8 днів тому
Just a funny suggestion. You should add fire as a damage type and have them throw molotov cocktails that are made from pots and oil from an olive like plant this could make managing resources more valuable as an item might have more than one use. Or for fire you could make them collect/mine coal to make torches with sticks and coal and they throw the torches. Or may just a farmable nut that explodes into shrapnel like a grenade. Basically AOE damage is on my mind, but also fire.
@segatv2426
@segatv2426 8 днів тому
Also sling is a good idea for ranged blunt damage. You could collect rocks for ammo and have them farm rubber from trees for the sling. Slings are really powerful they are sometimes better than bows.
@Ragard_x9
@Ragard_x9 8 днів тому
i think it would be cool if you generated a bigger map and you could choose where you start your colony on it, meaning you have to strategically find out what resources are nearby and with which of them you want to play the game, adding to replayability
@LycheeGameLabs
@LycheeGameLabs 8 днів тому
I'll probably do something a bit like this
@isaac_blair
@isaac_blair 9 днів тому
Make a juggernaut :). It has boots in its legs, and when it sees an enemy it runs to it, 50% critical hit