Can't remember if this is a thing already, but do you reckon archers being able to pickup arrows (maybe a low percentage or an upgrade to the archer hut making arrows more sturdy) could be a thing?
@zomgjimДень тому
You should make specialized buildings for enemy parts. Beetles would give upgrades to the (not honey)pot ants, lasting longer, and maybe even having a chance to not use a durability on hit. Not sure for flies and slugs, but having an enemy similar to your ants that fight as a colony(probably termites, a whiter version) to get their supplies and maybe some other rarer items as well.
@harryxyz8425День тому
7:15 hel(d) items
@vdp_26992 дні тому
Amazing Video and Game, really like it. I have only one question left, is the designe of the Hub intentional or not?
@user-jb1ld7fu2y3 дні тому
This was great
@benjarman99083 дні тому
Can you release patchquest on the nintendo switch? ❤
@justin321493 дні тому
what drawing software are you using ?
@IsaahBell-gr8bn3 дні тому
Believe it or not this kinda seems important
@giuseppebonatici71693 дні тому
as an season wood 5 sc2 player, I will micro my heart out of this game. pheromones will not stop me from killing my units through hyper attack cancellations at melee against rocks.
@Kinosei303 дні тому
The pot helmet on the ants are quite similar to ants carring pottery around, got me confused for a while. Adding the horns to the helmets could help, but I think the fantasy of the pot head would fail... Hmmmm
@PumpedSmartass4 дні тому
Daaamn I really like something like this on my iPad
@ethantemple80684 дні тому
For victory conditions I think you could lean into the eta side of the game and have an enemy computer attack with an ant colony that you are fighting for territory. And in the future you can have multiple species of ants to choose from like fire ants, carpenter ants, weaver ants and more.
@ethantemple80684 дні тому
I do like the new bow color and I think it would be good to use the clay as a building resource so when you build it the ants grab the resources and haul it to the building location. Another unit that would be good is making a worker ant that specializes in building,harvesting, and hauling.
@nablamakabama4884 дні тому
Those helmets should have horns and the enemies should turn into a food source after they’re defeated.
@frozenzenberry41014 дні тому
Wasn’t a fan of the black bows so glad that’s changed. Also the pottery ants look soooo cute
@bulgebrain14 дні тому
idea: you can add your own enemies for your ants, instead of a wave system, since i dont really think a slug would make it's way into the terrarium. ofc u can add wave systems in the form of enemy ants, but still, beetles dont rly just stumble their way into an ant terrerium. maybe add a potien system that boosts ant production/strength dropped only from enemies?
@benmoxon77965 днів тому
You really did a great thing here. I think most people would be too stubborn to go back to the drawing board or too disheartened to start from the beginning again. It's really impressive that you persevered and ended up finishing what turned out to be a really fun and creative game
@kasturiparray32645 днів тому
Magic antttttts
@crinklyonion14105 днів тому
Something I always like to see in city building games like these is leveling up the city hall or central building, unlocking more buildings, upgrades, or resources. That might also be a good way to ease players into the mechanics of the game and scale enemy difficulty.
@Beets_Creations6 днів тому
The graphics are great! Love it!
@Beets_Creations6 днів тому
Love hearing your thoughts on the process as you work on each element. Keep up the good work!
@Warchu_WW6 днів тому
Quicj suggestion!!! I know it's stupid but maybe voicelines could be in the game. Idk just thought it would be cool!
@xdsloth51996 днів тому
STOP BEING SO GOOD AT THIS!!!!!! I HAVEN'T EVEN FINISHED THE VIDEO, AN YOU KEEP SAYING "So I added" WHEN WILL THIS END!!!!!! D:<
@linelalternate6 днів тому
Awww, they can have babies now! 💖
@jannikf25046 днів тому
I like that the enemies are not just invulnerable to the wrong type of attack
@sonyaarnold45076 днів тому
butterfly enemy, archers have to shoot it down for melees to hit it frfr
@cgstudiosthebaconbro6 днів тому
WWWWWWWWWWWWWWWWWWWWWWWWWW
@DV_gamis7 днів тому
I have an idea, love the new features with the flying enemies but i think if the flys were hornets it would be better than just house fly. (not trying to be rude at all)
@TheFructowallGuy7 днів тому
add a silk moth bossfight trust me
@Jayloran7 днів тому
In my opinion, you are a true Indie Game Dev, with trully unique and original ideas and projects, in the contrary of a lot of content we see these days. As a biologist and ant lover, I always dreamed about a good ant-like game, there is so much potential for those little wonders ! I planned to make it myself since I have a bachelor degree in video game devlopement but I lack the time and the coding skills, so maybe I'll share my ideas with you instead !
@AlanZucconi7 днів тому
I love this! 🐜
@bensears93857 днів тому
I think you should add the little moss green guy's back but have them regrow the trees so they can help the other ants😊
@ExploreImagineDefineCreate7 днів тому
This is looking really cool! Like I'm very hyped!
@Thespectacularuser7 днів тому
Make a horde of enemies spawn in after a certain amount of enemies defeated (or a certain task completed) , Or make the archers try to dodge projectiles since your gonna add ranged enemies in the future and make an enemy type that goes into the ground and then gets out at the back of the archers to combat them like a worm
@user-ry7tq6bc8c7 днів тому
The beetle looks really good already
@cl4y_t33th47 днів тому
Was so for this, and then i saw the ai art and got immediately turned off what a shame
@NoobInside127 днів тому
the art style of this game is very cute!!
@mesoseven16337 днів тому
speaking on the fighting-building spectrum, have you ever played dwarf fortress? it has a very interesting take on this you could potentially borrow from.
@Bogrin7 днів тому
Are there still plans to bring this to switch? Have it on steam but would love to play it laying in bed haha
@whompwhomp61738 днів тому
antchemist when? No but seriously this is really awesome i look forward to seeing it fleshed out!
@NoobyMan5708 днів тому
oh hey, habitanks is real now
@8829patrickcox88298 днів тому
when you are done with the base game you should think about adding sub-races(species), where they have something like being better/worst at different stuff or have different win conditions
@beanut-land8 днів тому
nice video man
@dot47358 днів тому
👍 cute!
@HAL-iv2kd8 днів тому
What about the argentinian ant? You could do something more complex and friendly if the ants fighted sparingly, but there was some sort of cooperation between nests. Even with trade with the pheromones.
@aspaghetto53558 днів тому
It might be a good idea to add some sort of UI element to keep track of how many ants you have of each type, especially since they're so small
@contentatogames8 днів тому
Loving the look and the systems you've developed so far. Looking forward to seeing how it turns out ~
@segatv24268 днів тому
Just a funny suggestion. You should add fire as a damage type and have them throw molotov cocktails that are made from pots and oil from an olive like plant this could make managing resources more valuable as an item might have more than one use. Or for fire you could make them collect/mine coal to make torches with sticks and coal and they throw the torches. Or may just a farmable nut that explodes into shrapnel like a grenade. Basically AOE damage is on my mind, but also fire.
@segatv24268 днів тому
Also sling is a good idea for ranged blunt damage. You could collect rocks for ammo and have them farm rubber from trees for the sling. Slings are really powerful they are sometimes better than bows.
@Ragard_x98 днів тому
i think it would be cool if you generated a bigger map and you could choose where you start your colony on it, meaning you have to strategically find out what resources are nearby and with which of them you want to play the game, adding to replayability
@LycheeGameLabs8 днів тому
I'll probably do something a bit like this
@isaac_blair9 днів тому
Make a juggernaut :). It has boots in its legs, and when it sees an enemy it runs to it, 50% critical hit