Cosmoteer Basic Guide: Prism Overview

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SarisWinterwisp

SarisWinterwisp

День тому

Fourth of what I hope will be several guides aimed at new players to help cover a lot of the lesser known, niche details that can serve as a barrier to entry.
0:00 - Introduction
0:24 - Combinations
1:46 - Redirection Prisms (are bad)
2:04 - Optimal Arrangements
3:56 - Freely Rotating Prisms
4:32 - Adaptability
5:03 - Large vs Small Shields
5:34 - Outro
Wishlist or purchase Cosmoteer on steam here: store.steampowered.com/app/79...
You can join the official discord here: / discord
You can join the competitive community's discord here: / discord
Additional resources include:
0neye's Design and Part Guide: steamcommunity.com/sharedfile...
0neye's Introduction to Power and Crew Logistics: • Cosmoteer - Power and ...
Redstone's Prism Guide: steamcommunity.com/sharedfile...

КОМЕНТАРІ: 82
@Oneye.
@Oneye. Рік тому
Impressively concise. Nice video!
@NickAndriadze
@NickAndriadze Рік тому
Finally, finally a proper video on Ion Beams and Prisms. I read Captain Redstone's entire article about all the nitty gritty of prisms, but I was confused on how to properly build the dang things to begin with, plus that article is more or less outdated as of the new game, with brand new mechanics like large shields. This video provided answers for even more confusion I had about about the prisms and went over several different tactics with them that'd be helpful, but... I still have no idea how to actually build the Ion Cores myself, so all this extensive information I have about them is practically useless. Hate to seem overly demanding, but a guide about Core-building itself, _if possible,_ would be much appreciated. Great video anyways!..
@SarisWinterwisp
@SarisWinterwisp Рік тому
Thanks, and it's planned! That'll either by my next video, or the video after my next one
@christopherrodriguez8154
@christopherrodriguez8154 Рік тому
This was an amazing guide! I'd love to see guides on things like Thruster/Engine Room placement and/or how Missile/Mine systems actually function (logistically and placement-wise)
@clynkus
@clynkus Рік тому
Beautifully explained. I look forward to your next guide 🙂.
@grimmlinn
@grimmlinn Рік тому
Nice and logically explained with no fluff
@Qawa
@Qawa Рік тому
good job condensing what took me about a month of experimenting down to 5 minutes!
@Starrywinds
@Starrywinds Рік тому
A well explained, easy to understand guide, nice 👏
@uhmwhy599
@uhmwhy599 Рік тому
Another excellent video! well done!
@ximorro5247
@ximorro5247 Рік тому
These tutorials are pretty good! Lots of useful info, I'm sure not only beginners will learn from them. Good job!
@Katzhii
@Katzhii Рік тому
This is so helpful, I can’t believe I haven’t found your channel earlier
@markpelayo
@markpelayo Рік тому
Super perfect guide! Im just starting out and I saw the formula in Cosmoteer official wiki it says it should be N to the power of 2. Now I get it in actual gameplay. Thanks so much
@12463trf
@12463trf Рік тому
Awesome info! Now I only need to get good enough at the game to make it that far.
@marcusdose9524
@marcusdose9524 Рік тому
thank you so much for explaining this one thing, i never knew (but thought was wierd) that prisms allways reduce the strogest beams damage. i never knew that.
@brevinspear3212
@brevinspear3212 Рік тому
Good video man! Keep it up!
@topbananasam1089
@topbananasam1089 Рік тому
Ty for the laser guide.
@seiten0verkehrt374
@seiten0verkehrt374 Рік тому
You can explain very well
@IpoDaDog
@IpoDaDog Рік тому
Fantastic vid man thank you subed!
@mr-king2862
@mr-king2862 Рік тому
You are more then ok at the game Good sir!
@schwent7603
@schwent7603 Рік тому
Great Video!
@TheMalT75
@TheMalT75 2 дні тому
Thanks for the nice intro to ion beams. For demonstration, the binary tree of prisms at the beginning (1:17) makes sense, but technically you don’t need half the prisms in the first column and delete the 2nd one, right? The top of two adjacent prisms can point down and the bottom one becomes a combining instead of a redirecting prism! I was just wondering, because immediately afterwards you demonstrate reducing superfluous prisms…
@aoihitori
@aoihitori Рік тому
I've been looking for Prism guide since I had trouble to make em work.
@pupernickel
@pupernickel Рік тому
such good videos
@saibot-extreme8218
@saibot-extreme8218 Рік тому
Nice Video
@doctoronishispsychosislab1474
@doctoronishispsychosislab1474 Рік тому
good to know :)
@jacobliefeld9248
@jacobliefeld9248 4 місяці тому
All well and good... but how do you rotate them? Aside from up down left right, I have been unable to get any kind of angling on my prisms. And I don't know why.
@bradleyyang9076
@bradleyyang9076 Рік тому
nice
@kwasy7663
@kwasy7663 Рік тому
I have two channels for my ion beams and they will freely shoot and rotate to aim at a enemy as long as I don't order an attack on them, but as soon as I target a specific part of the ship (i.e. cockpit) they stop shooting immediately the beams aren't hitting my own ship and they only stop attacking when i give a specific target, any ideas as to why that's happening?
@xeref3676
@xeref3676 Рік тому
Saris Winterwisp you should try looping ion beams. I really recommend trying that.
@BalthazarB2
@BalthazarB2 Рік тому
Speaking of prisms, I have a build where I've put one last prism at the tip of my ship so it can turn and aim, but it seems to be locked in place. I was able to get it unlocked once, but then in turned weirdly. How do I get the last output prism to act nicely as a turret?
@SarisWinterwisp
@SarisWinterwisp Рік тому
Tools are planned in the future to make prisms better turrets (such as being able to limit their arcs, them not rotating into your ship and such) but currently they're somewhat janky. I myself, though it requires micromanagement, tell them to fire on specific opponent parts and if I disengage untarget them so they can rotate back to forward in their default state
@threeforthsstudios
@threeforthsstudios Рік тому
One thing I do is set the prism to only target specific parts. That way i can be more precise.
@Jeviok
@Jeviok 2 місяці тому
Driving me crazy moving the camera around constantly as I'm trying to look at the prism arrangement as you explain it.
@MrWhateva10
@MrWhateva10 20 днів тому
pause?
@dertobbe1176
@dertobbe1176 Рік тому
I cant selelct the prism to open this shooting menue. How it works?
@Nathual
@Nathual Рік тому
Good Tutorial bud, My only suggestions is don't jump the camera around so much. People want to see what you are talking about and be able to study it. For example on the first section. It would be worth your time to do 2 takes on the setup there and then splice the video when needed. One for the setup of the prisms and then another of the beam breaking through the armor. Using your mouse pointers to point out different things while you talk about them, while not moving the camera. This way you can talk about what is happening as it happens on screen with a steady view of what is taking place for your audience.
@SarisWinterwisp
@SarisWinterwisp Рік тому
Yeah this video was definitely *too* concise for its own good, and I really ought have done more takes to more properly demonstrate all that's going on. Advice is appreciated though
@Nathual
@Nathual Рік тому
@@SarisWinterwisp Concise is good, that with less camera movement is better! ;)
@1para1
@1para1 9 місяців тому
What is i just hook up a gigantic laser with 1 ion beam per prism and dont hook anything up to anything
@BonusCan
@BonusCan Рік тому
Hey, think about making some starter tips and tutorials as well?
@reverse_engineered
@reverse_engineered Рік тому
Good job on the video. I appreciate the concise descriptions and the in-game demonstrations. One suggestion for improvement is to consider carefully how some things you say might affect your audience. Talking about how some designs would "make you cry" and how you would be "disappointed" if you saw some of these things is language that may attack your audience and put them on the defensive, leading them to resist what you are saying. Keep in mind that your audience may be doing these exact things today. You don't want to attack them for making suboptimal designs. Instead, as you do in the latter half of the video, show why your designs are superior and encourage players to adopt these designs instead.
@SarisWinterwisp
@SarisWinterwisp Рік тому
Heh, those were intended as jokes. I find the idea of being disappointed in how someone else plays the game ludicrous and absurd to a hilarious degree
@litheodragon1827
@litheodragon1827 Рік тому
this is very nice and well explained, and it seems balanced to an extent but the fact i can't combine everything into one beam without losing alot of power makes me partially die inside...
@arcdecibel9986
@arcdecibel9986 Рік тому
Maybe it's just the way I'm playing, but I don't see the point to combining beams like this when you can just spread like ten out over a horizontal surface and have them all shoot the same thing. That seems to do a lot more damage and isn't as vulnerable to return fire.
@paint4326
@paint4326 Рік тому
Thanks for the video. Are prisms and railguns better then deck guns?
@NB-TB
@NB-TB Рік тому
Never tried deck guns as they stun nearby crew when they fire.
@SarisWinterwisp
@SarisWinterwisp Рік тому
Weapons aren't all necessarily better or worse objectively so, they all have different niches and fulfill different purposes - Railguns are high range precision burst weapons, but suffer when you have to get through a lot of armor or heavy shielding - Ions are very strong constant damage weapons good at pressuring, but have no burst ability (making them also struggle against shields) and often require immobilizing opponents to deal damage - Deck guns are new so there's not as much solid info about them (plus they're likely prone to being changed), but their shtick as it appears thus far is being able to stack lots and lots of defenses in front of them at the cost of no projectile velocity, which makes it so hitting stuff is extremely difficult
@derkylos
@derkylos Рік тому
@@SarisWinterwisp Really long railguns can punch through nearly anything, and each tile they punch through also takes damage and fire, AND they outrange pretty much anything. The only thing that can consistently defend against them is massed flak (long railgun projectiles are very fast, tho, so you need a LOT of flak to shoot them down) or several efficient shield generators (if you can catch the entire projectile on shields, then recharge the generators before the next shot, you can effectively neuter even the longest railgun). A railgun paired with a few EMP missiles is an incredibly powerful long range weapon system, as the EMP will drop any shields while the railgun blows things up. You just neet to tack on enough reverse thrust to allow you to control the engagement range and you can punch well above your "weight class" (oh, and keep an eye on missile ranges. Your need for speed will probably result in a fairly vulnerable design, especially to the flanks and rear where missiles like to land. Also, the fact that ammo factories require mined materials can be a pain if you're not careful with your storage.) Sidenote: yes, I like railguns. Why do you ask? :P
@NickAndriadze
@NickAndriadze Рік тому
@@derkylos Incredibly long railguns are painfully cost-efficient, though, especially past 9 accelerators after which their unique ability of extending railguns' range reaches its hard limit. That's why you'll never see a competitive design that uses more than 9 accelerators, like, EVER. It is 100 times more worth it to built two 9 accelerator railguns than one 20 accelerator one, as not only they have most of the benefits like maximum range already, they also cost cheaper and do more raw damage. Most people argue that the best way to use railguns is to spam over a dozen of ones without any accelerators at all, as they are the most cost-to-damage efficient and take less energy to power per point of damage as well, but I am personally against these designs because not only they look way uglier than normal railfans do, they also expose way more of your ship that each needs defending, practically rendering their cost-efficiency useless. They also don't have any benefits of accelerators obviously, like increased projectile velocity, range and, yeah, raw damage. Plus, _Railguns don't start fires on ships!_ It might appear like that, but only because you might pierce through and destroy an explosive object while attacking a ship, or manually target it.
@derkylos
@derkylos Рік тому
@@NickAndriadze Do accelerators beyond 9 increase the penentrating power, tho? 'Coz that's really the thing I like most about them (well, when combined with the ridiculous range). You might not be blowing out the shield generator in one shot, but if you can do damage to components behind an active shield, eventually you'll destroy the generator completely...especially if they can't return fire (so you have all the time in the world to plink at them :P).
@ricks4348
@ricks4348 Рік тому
So does this game already boil down to one type of weapon is far the best and the rest just aren't worth it? I know balancing is tough in in video games but I really wanted to make a variety of types of ships
@SarisWinterwisp
@SarisWinterwisp Рік тому
No, not at all! There's certainly ways how weapons can be optimized (as shown in this video), but there isn't an objectively best strategy or weapon thus far in any way! Even some of the previously weakest options like mines and EMPs are finding effective usage these days
@1Animeculture
@1Animeculture Рік тому
prism ships have a huge drawback in the amount of crew for 1 weapon. i fear some huge economy loss from armor alone but then again, basic plate is easily salvaged. theres no point defence or missiles either, and most prism ships dont even have factories. But its really nice looking at :D my void ray dream is finally becomming real.
@warbrain1053
@warbrain1053 Рік тому
Once i got to 4-6 i can easily get 1000 plates if needed. The bigger problem in singleplayer is enemy speed so i have two prisms, one per wing
@jkutyna
@jkutyna Рік тому
how can there be a competitive community for a game that came out on October 24th? That's barely 2 weeks.
@SarisWinterwisp
@SarisWinterwisp Рік тому
The game has had an inferior version called 'classic' for some time. There was also a closed beta for testing. In both of those tactics were developed and kept and carried over into the latest version of the game
@gorplemorple27
@gorplemorple27 Рік тому
Cosmoteer has existed for way longer than that
@paulcosteines5556
@paulcosteines5556 Рік тому
Yah nice video.
@majortwitched
@majortwitched Рік тому
Still confused on something. You said that bad designs have redirecting prisms. Is the only draw back that they add cost and weight? Or does going one to one still lose you damage as well? At least to me the there is some value in redirects because you bury the ion beams behind more defense and depending on the layout allow the weapon to keep firing with a reduced arc if the main is knocked out.
@SarisWinterwisp
@SarisWinterwisp Рік тому
Yes, it's only that it costs more. But it's a hefty price, and if it's destroyed then your ship can't fire anyway because it was relying on that to shoot
@MemphisMG86
@MemphisMG86 Рік тому
how do I set the prism? that they also make these small angles ? I can only rotate the 90 ° :(
@SarisWinterwisp
@SarisWinterwisp Рік тому
Hold Ctrl while setting said prism
@allways28
@allways28 Рік тому
help I cant get my prisms to move at a 45 degree angle like they apear to be in the vid D:
@SarisWinterwisp
@SarisWinterwisp Рік тому
Hold ctrl while aiming
@allways28
@allways28 Рік тому
@@SarisWinterwisp thanks king
@theexpatguide
@theexpatguide Рік тому
yeah same problem everyone says hold ctrl, I want to turn the prism at a 45 while placing it in construction mode. I hold CTRL all day click on everything no dice
@jepasdenom7643
@jepasdenom7643 Рік тому
Wheres the link below Nice vdo
@xzardas541
@xzardas541 Рік тому
A lot has changed since ol good cerberus. And yet principles are the same
@PsychoticEwok
@PsychoticEwok Рік тому
I just built a ship with 6 ion beams with one prism each and it absolutely destroys everything
@nox_luna
@nox_luna Рік тому
youre probably in the lower level zones, once you start fighting the bigger ships its not gonna work that well.
@PsychoticEwok
@PsychoticEwok Рік тому
@@nox_luna yeah fighting level 6 for the most part I keep starting over trying different stuff loving the game so much, favourite weapons so far are the deck cannons 🙂 total have ADHD playing the game want to try everything and everything is so cool I can't stick to just one 😂 think I need a ship with every weapon type to be satisfied tbh 😂
@nox_luna
@nox_luna Рік тому
@@PsychoticEwok theres a high level ship called anzu that i killed and took over, it has one hell of a laser attack, drills right through enemy ships like butter.
@PsychoticEwok
@PsychoticEwok Рік тому
@@nox_luna I'll need to keep an eye out for that one
@nox_luna
@nox_luna Рік тому
@@PsychoticEwok its like a 2 pronged fork, kinda reminds me of a lightsaber when it fires. it also has rockets but i took those off for more armor and some disruptors, theres another ship called apotheosis thats pretty tanky, terrible frontal speed, but hauls ass backwards, great laser but not as strong as anzus.
@gccore26
@gccore26 Рік тому
Podrías colocar subtítulos en español? Gracias y muy buenos videos.
@skeetlejuice522
@skeetlejuice522 Рік тому
WTF ARE U TALKING ABOUT BRO
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