CS:GO vs CS2

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0:00 Legs
0:20 Molotov
1:01 AK47
2:10 HE Explosion
2:19 Smoke
2:59 Molotov + Smoke
4:25 Flashbang
4:40 Zeus
4:54 Blood
5:30 Death
5:40 Bullet tracers
5:58 Decals
7:02 Mesh animation
7:20 Sound
7:56 Skybox
8:15 Recoil
8:45 Grenade preview
9:18 C4 lighting
9:45 C4 Explosion
10:10 Ball
10:28 Chicken
10:43 Noclip
🎵 Music:
Ruiqi Zhao - Welcome to My New World
EpidemicSound.com/
🔍FAQ: hstop.media/faq

КОМЕНТАРІ: 2 400
@HSTop
@HSTop 7 місяців тому
Watch the full comparison between CS2 and CS:GO! ukposts.info/have/v-deo/aWBmh4CvhWyruoE.html
@nicbentulan
@nicbentulan 3 місяці тому
So far dust ii was the only T sided (defuse) map while all the others were CT sided. after 2023Oct07, now people know dust2 was apparently just like all the other maps?
@ox3870
@ox3870 Рік тому
After 12 years, now the CS2 finally looks like BF3 but without destructible buildings
@dravenmaster7859
@dravenmaster7859 Рік тому
2023 game looks like from 2011
@Future_proof203
@Future_proof203 Рік тому
Hey I mean it's improvement😅
@v5k456jh3
@v5k456jh3 Рік тому
CS is all about hight fps and most importantly, short response times
@godcipherz696
@godcipherz696 Рік тому
The opposite is true for both games net codes. What good is the graphics if the game plays like garbage...
@dravenmaster7859
@dravenmaster7859 Рік тому
@@godcipherz696 What about RB6 Siege and Apex?
@fosty.
@fosty. Рік тому
The bullets moving the smoke cloud was pretty impressive.
@The_whales
@The_whales Рік тому
People are not going to like this after having static smoke for 11 years
@fosty.
@fosty. Рік тому
@@The_whales Hasn't CS had static smoke for like 20 years?
@andyuk2010
@andyuk2010 Рік тому
It's always amazing to me as an old beta-1.5 player how smokes are used so competitively now - it's good to see. Back in my day they were so utterly useless and hopeless that they were never used; they were only ever bought to decoy a flash (post-Heaton/Element incident), by accident or as a joke. Breaking through choke points was far more difficult back then without the cover of smokes.
@Harpotos
@Harpotos Рік тому
the smoke moving with the t as he ran through looked sick
@sawwoo5362
@sawwoo5362 Рік тому
are u joking? smokes don't work like this
@joel5451
@joel5451 Рік тому
Saw everything as a great improvement! My onlyyyyy small itch is with the Bomb detonation in CS2, visually the explosion looks nice, but it doesn't feel as destructive as csgo where there's a ton of black smoke, the terrain and camera shakes. If they could add some more to it, or even have assets break or move with the explosion, it'd be amazing. But everything else was very stellar, a well needed improvement to visuals and added game features/mechanics!
@arjun_pramod
@arjun_pramod Рік тому
I agree 100%, came to the comments to find this
@benj8859
@benj8859 11 місяців тому
Same, it looks terrible in comparison
@DashenBoi
@DashenBoi Місяць тому
Well in the game you die if you're near it so I don't see much reason to add those features
@KryzysX
@KryzysX Рік тому
Fun Fact: The liquid in the Molotov is entirely an optical illusion. Valvə didn't incorporate physics or any actual liquid inside the bottle. Instead, they developed a highly sophisticated shader system for this particular bottle to achieve a shiny, realistic appearance. WOW!
@samzony
@samzony Рік тому
Yeah even GTA 5 and RDR2 did the actual thing if you look. Oh yeah they are Rockstar's games at last!
@pilubolaer5886
@pilubolaer5886 Рік тому
After all, isn't everything in games just an optical illusion? i mean its just some pixels in a screen
@KryzysX
@KryzysX Рік тому
@@pilubolaer5886 dude 😭💀😂😂
@KryzysX
@KryzysX Рік тому
@@samzony yee... Rockstar? Valve? big stuff
@Complete_Stranger7050
@Complete_Stranger7050 Рік тому
Looks awesome and not performance heavy
@Pluvillion
@Pluvillion Рік тому
The more I play CS2 the more I keep thinking: “Man, I wish L4D2 was like this.” This will be revolutionary.
@3agle280
@3agle280 Рік тому
I can only just imagine how good the blood splatters and gibs would look on the zombies, given if it doesn't disrupt performance.
@bluespy377
@bluespy377 Рік тому
If only that would happen 😕
@Bos_Meong
@Bos_Meong Рік тому
L4D3AD??? (valvre count to three challenge IMPOSSIBLE)
@tecno_gamer4308
@tecno_gamer4308 Рік тому
Valve doesn't know how to count to three, so.
@Burger_addict
@Burger_addict Рік тому
​@@3agle280 RE2 does that pretty well,so maybe
@marcosdanielamaral5015
@marcosdanielamaral5015 Рік тому
6:41 Valve did the exact same thing to Portal 2, 12 years ago, with the light panels. It's basically an image that moves according to the camera position, to look like it's a 3D object, and this optimizes the game a lot.
@dicksdiggers
@dicksdiggers 10 місяців тому
parallax
@Cdrsan
@Cdrsan Рік тому
4:15 as someone who has done unity shader dev stuff, this is pretty damn cool. I think the smoke is volumetric and not just a texture, but getting it to block out the sun is cool. I'm also curious if it adds to the shadow map to cast shadows. I'd imagine that would be quite a performance hit though, maybe not if someone smart made it lol. These effects with smoke are really "easy" with raytracing rendering but not so much with rasterization.
@makandalp
@makandalp Рік тому
As someone who never developed shader type stuff, i could instantly tell that this is volumetric. The same physics is applied in, for example, red dead 2. For the clouds.
@propergordon
@propergordon Рік тому
its funny that even in cs2, the c4 explosion isnt any better than source's
@martinjugolin2087
@martinjugolin2087 Рік тому
Yeah, I expected them to destroy the place again. But maybe is subject to change?
@hunlepto2239
@hunlepto2239 Рік тому
I have a feeling it's just a placeholder considering how incredibly basic it looks. But even if it stayed, I wouldn't mind, it's something you rarely ever see or stay nearby for.
@obentoubako
@obentoubako Рік тому
@@hunlepto2239 this is my thoughts exactly. I feel like it could get an update, but even if it doesn't, it looks good enough for what it is considering its something thats rarely ever seen/appreciated in an actual match.
@counterstrike2isdead
@counterstrike2isdead Рік тому
Bro didn't know the word "BETA"
@TartarusPyro
@TartarusPyro Рік тому
@@counterstrike2isdead its not alpha its beta so
@lazyxeno9404
@lazyxeno9404 Рік тому
For me cs2 it's happier to look at and could be a huge quality improvement for esport viewers.
@Vinicantstopcrying
@Vinicantstopcrying Рік тому
Not only happier to look, It's feels much better when playing. The games feels much smoother, Much accurate Hit Register, Visibility is Amazing and Shooting feels Crisp as F....
@4bafiafzil999
@4bafiafzil999 Рік тому
It's nicely visible but somehow unnatural unlike CSGO
@KryzysX
@KryzysX Рік тому
Well, I'm not happy because I will no longer be able to play the game anymore, and CSGO is going to be eradicated for good :( (Play CSGO Through Beta Environment isn't sure)
@KryzysX
@KryzysX Рік тому
@@hellomine2849 yup.. exactly, but still Illegal
@hellomine2849
@hellomine2849 Рік тому
@@KryzysX yeah..
@floatingrabbit3556
@floatingrabbit3556 Рік тому
It's not so much a graphical masterpiece but a physicals and lighting rework that's impressive. I just hope it runs as well.
@romanheyder9567
@romanheyder9567 Рік тому
Wow! The granates combinating and bullets-smoke combination give SO MUCH strategic game variations! Im so impressed!
@martinjugolin2087
@martinjugolin2087 Рік тому
I kinda dislike that the dead bodies and the burnt ground disappear soon after appearing in CS2. They should stay there permanently until the end of the round like destroyed doors and windows. It lets other players know there was a fight there not so long ago so they can assume an enemy is still nearby. Also makes the map look cooler. The C4 bomb should also blow up and destroy things around it like in CSS
@m.n.s.s2825
@m.n.s.s2825 Рік тому
The Burnt ground gives advantage to Darker Models and People can use It for their advantage....I am glad it's temporary
@4bafiafzil999
@4bafiafzil999 Рік тому
@@m.n.s.s2825 don't worry there's no black CT/T suit
@counterstrike2isdead
@counterstrike2isdead Рік тому
IT'S FINE IT'S CALLED OPTIMISATION
@m.n.s.s2825
@m.n.s.s2825 Рік тому
@@4bafiafzil999 There is no black but there are Blue, Dark green which goes with Dark Background. You don't need to match colours to camouflage. All it takes to make you a bit delayed to see and it's gives you the edge
@abe-kun
@abe-kun Рік тому
Because there's no r_cleardecals command anymore which is used to clear things like that in CS:GO
@vinbin4343
@vinbin4343 Рік тому
The bending of the skin when there is a bullet hole is insane
@cor.tenebrarum
@cor.tenebrarum Рік тому
IDK, Max Payne 3 did it better.
@RandomPerson-hd6wr
@RandomPerson-hd6wr Рік тому
It looks a bit exaggerated, I think the shoes did it better
@gamerdude4465
@gamerdude4465 Рік тому
This game is not a technological advancement.
@Teebeutel
@Teebeutel Рік тому
@@cor.tenebrarum big brain comment
@YingHobbies
@YingHobbies Рік тому
@GãmérDûdë better than gayorant
@zachf3788
@zachf3788 Рік тому
It's going to be interesting to see how pro's use and adapt to new interactions with things like sound design and smoke physics
@sternenschauer
@sternenschauer 10 місяців тому
They will complain and Valve will remove it, haha
@Anonymous5246
@Anonymous5246 10 місяців тому
I love the quality and how you care for nearest details like 3D bullet holes etc. But I have a question: will there be story about the maps, missions and terrorist and counter-terrorist squads?
@sczoot6285
@sczoot6285 Рік тому
Only thing you missed was the rag doll differences when you kill an enemy
@misterragger2389
@misterragger2389 Рік тому
I know it refers to the dead bodies, but why is it used rag doll for that? (sorry, not english native speaker trying to learn)
@m4dc4t
@m4dc4t Рік тому
They no longer stack, they reverted it. So it's the same as in CS GO
@ii0000
@ii0000 Рік тому
@@misterragger2389 because the corpse is just like ragdoll not a real corpse, it doesnt have a weight, a physic etc. just like a RAGDOLL
@misterragger2389
@misterragger2389 Рік тому
@@ii0000 ohh si it is just like in games. I thought it might've been of calling corpses in general. Thank you!
@sczoot6285
@sczoot6285 Рік тому
@@m4dc4t it’s not the same, it’s an entirely different physics engine so they behave entirely differently even though functionally one could say it’s the same. Same thing as the weapons so still valid to cover in the same context. They appear much more realistic in CS2 and look significantly better, especially since it appears that we won’t have the same weird interactions where someone gets one tapped and flies 5 feet into the air anymore.
@shallex5744
@shallex5744 Рік тому
9:37 look at that right leg speaking of legs, it would have been cool to show off the IK (inverse kinematics) on legs, where they realistically adjust to standing on sloped surfaces like ramps
@EneRec
@EneRec Рік тому
Just some minor details HAHAHAHA
@Terpenesteve
@Terpenesteve Рік тому
its pretty beautiful all the changes they have made...even the small ones most people wouldn't notice that much they still puht detail in it withpout chaning the "game" as most developers would. Keeping it OG is the way to go with making updates to graphics and damage mods...amazing. As playing Counter Strike since 2002 on 1.6, and even playing the 1.5beta I can say its come a long long way, and its awesome to see how its evolved :) Always will be my # 1 in my books!!! The smoke effects for CS2 were quite pretty I do say so myself, the way the explosions cleared the smoke was awesome. As well as the bullets clearing a hole, was a great addition! The soccer ball made me laugh...I always try to get a match going In game and see how many people join in! Cant wait....Cheers my dudes and dude-ettes !
@claude5520
@claude5520 Рік тому
5:25 trypophobia lol
@user-rg1cg7xo5p
@user-rg1cg7xo5p Рік тому
6:43 the downside of parallax occlusion
@just_an_average_robloxuser
@just_an_average_robloxuser Рік тому
i love how satisfying seeing the blood splatter after getting a kill in csgo was and now its even better im so excited
@mihintai8166
@mihintai8166 Рік тому
That follow recoil feature will be the game changer
@Gooberesque
@Gooberesque Рік тому
Wow, the improvements in lighting, modeling, particle effects, and texturing are incredible! It's great to see that the CS:GO team is continuing to innovate and push the boundaries of what's possible in the game. I can't wait to try out CS:GO 2 and see all of these amazing improvements in action. Keep up the great work!
@omiddorrani9283
@omiddorrani9283 Рік тому
lol
@Gooberesque
@Gooberesque Рік тому
@@omiddorrani9283 I'm glad I could make you smile! Is there anything else I can help you with?
@jadereaper1088
@jadereaper1088 Рік тому
@@Gooberesque hi
@Gooberesque
@Gooberesque Рік тому
@@jadereaper1088 Hello! How can I assist you today?
@daemondoesthings
@daemondoesthings Рік тому
@@Gooberesque hi
@Nebojisha
@Nebojisha Рік тому
Your videos are so awesome, you put so much effort into them. Long time sub here, please keep 'em coming!
@coreytrevorson606
@coreytrevorson606 Рік тому
Looks like CS2 will be a massive improvement. I really like how the crosshair follows the recoil; that's the best way to simulate controlling a full-auto firearm in a game.
@haniffaris8917
@haniffaris8917 Рік тому
It would make the weapons a lot easier to handle, especially when shooting far away.
@n1ghtwhirl
@n1ghtwhirl Рік тому
@@haniffaris8917 there are recoil workshops right now.
@haniffaris8917
@haniffaris8917 Рік тому
@@n1ghtwhirl Recoil workshop?
@n1ghtwhirl
@n1ghtwhirl Рік тому
@@haniffaris8917 yea to learn recoil
@haniffaris8917
@haniffaris8917 Рік тому
@@n1ghtwhirl Yeah, but it's not really comparable to actually be able to see where the bullets actually hit in competitive mode.
@nemtudom5074
@nemtudom5074 7 місяців тому
The audio engine improvements in CS2 is amazing
@Andrew-on5zy
@Andrew-on5zy Рік тому
HS Top, the OG Channel. been watching since old L4d2 top 10 hunter plays when I was like 13, now watching CSGO vs CS2 and im 23. crazy
@AdrianCuyubambaDiaz
@AdrianCuyubambaDiaz Рік тому
"Follow recoil" is a game changer! especially for players who struggle to learn the patterns
@lenny7228
@lenny7228 Рік тому
No
@AdrianCuyubambaDiaz
@AdrianCuyubambaDiaz Рік тому
@@lenny7228 yes
@raystumpfy9431
@raystumpfy9431 Рік тому
@@lenny7228 i agree lenny, i think they put that in to benefit newer players, but hopefully it would be disabled in any competitive gamemodes, casual i don't really care about.
@n1ghtwhirl
@n1ghtwhirl Рік тому
@@raystumpfy9431 it wont be game changing, they are recoil controll workshops right now. You still need to move the mouse a certain way. If your aim sucks nothings gonna change.
@JonasTisell
@JonasTisell Рік тому
Excited for the new physics engine. Its actually refreshing to see props and ragdolls move differently than I’ve gotten used to.
@Zamfyel
@Zamfyel 7 місяців тому
Last seconds: hippyty stabby stab
@yomamagaming6736
@yomamagaming6736 7 місяців тому
I'm going to use this video as a template to follow. I'm making an FPS game and this is a great reference video.
@evilwalter1038
@evilwalter1038 Рік тому
Please valve, tf2 exist too. Just love us the way you love this game.
@Benzitczo
@Benzitczo Рік тому
creo futuro
@Believe086
@Believe086 Рік тому
What Valve Thinks we want in cs2 Mechanism,Gameplay What we want Oo water on Molotov and legs
@IAm-zo1bo
@IAm-zo1bo Рік тому
What mechanism or gameplay do you want?
@titovich2153
@titovich2153 Рік тому
Water💀💀
@user-is2mj2ig4v
@user-is2mj2ig4v Рік тому
@@titovich2153 be patient with him. He has autism
@Believe086
@Believe086 Рік тому
@@user-is2mj2ig4v Yep i definitely have 1 one of them
@jordanmntungwa3311
@jordanmntungwa3311 Рік тому
5:13 the zombies in and headcrabs in HL2 had this jiggle physics
@OnefinityAnimationsTSF101
@OnefinityAnimationsTSF101 Рік тому
The way how smoke works in CS2 looks so interesting! Shooting and using grenades to fan away the smoke could change how we play CS.
@SeazonHDx
@SeazonHDx Рік тому
2:16 visual bugs on HE explosion?
@dracko158
@dracko158 Рік тому
Y'know, the first L4D Game did the "seeing your feet" thing first, and that game was from *2008.* But hey, nice to see you are able to do it in the recent CS2.
@HSTop
@HSTop Рік тому
Yes, but in the L4D2, the legs were removed, because they limited visibility i think
@dracko158
@dracko158 Рік тому
@@HSTop I'm pretty sure they added that back in the 2020 update.
@Penguinsfishing
@Penguinsfishing Рік тому
Parallax bullet holes and unique wound decals. I like this a lot
@greeniebb5191
@greeniebb5191 Рік тому
That's kinda cool to see that you can actually end up spreading the fire by being in the molotov and running out of it
@roblox_talon_gaming1309
@roblox_talon_gaming1309 Рік тому
10:56 my favorite part of the whole video is this
@vatmilsak
@vatmilsak Рік тому
0:12 Foot was also in l4d but for some reason l4d2 was also removed.
@slimshady6728
@slimshady6728 Рік тому
9 years for something that can be done in one update 😭😭
@ZtereoHYPE
@ZtereoHYPE Рік тому
You have no idea how hard iit is to inplement some of these features
@actuallyarnav
@actuallyarnav Рік тому
its not just one update, they used a completely different engine for this, source 2. the engine's development took so long, not cs2 itself.
@LineOfThy
@LineOfThy 7 місяців тому
this is in a completely dif engine btw
@Michael12111983
@Michael12111983 Рік тому
0:50 When your cocktail turns into bud light 😄
@WDElvisAlencar
@WDElvisAlencar Рік тому
Sensacional. Pensaram em todos os detalhes. Incrível ver essa evolução que tivemos desde da época do 1.6 onde eu vivia na Lan-house jogando fy_snow, poolday, de_inferno, assault, de_dust2 com a galera kkkkk'
@RednieYT
@RednieYT Рік тому
we should get skins for molotovs (bottle skin to be exact), like real life counterparts, rare wine/tequila/whiskey bottles etc
@l0sts0ul89
@l0sts0ul89 Рік тому
Soda
@skautskautov9566
@skautskautov9566 Рік тому
Dark bear was changed light bear, bro
@pyroparagon8945
@pyroparagon8945 Рік тому
How about a molotov that's made correctly? With a cork and the cloth tied around the neck
@HabiburRahman-lx9vj
@HabiburRahman-lx9vj Рік тому
Red Bulls, Kratingdaeng
@legalman-tf7qv
@legalman-tf7qv Рік тому
that will be the "improvement" in the CS3 in 20 years.
@theflame45
@theflame45 10 місяців тому
the ending comparison was a nice touch lol
@DeaFX
@DeaFX 5 місяців тому
I absolutely love that they keep the 1.6 voice prompts still ❤👍
@Loterrach
@Loterrach Рік тому
5:35 Looks like a death scene from 2012-2017 CS:GO. I think they tried to make CS2 kind of rhyme with other Counter-Strike games.
@manaus1775
@manaus1775 Рік тому
😂😂😂😂😂
@Loterrach
@Loterrach Рік тому
@@manaus1775 ?
@manaus1775
@manaus1775 Рік тому
@@Loterrach Nevermind...
@ii7ussieN
@ii7ussieN Рік тому
High quality content as always, keep it up ❤!!
@joe564338
@joe564338 10 місяців тому
the nade cam thing is hella awesome
@juzzwAA003
@juzzwAA003 8 місяців тому
0:15 T-BAG is realistic now
@mcducklin
@mcducklin Рік тому
9:37 his right foot is dying
Рік тому
5:30 this sh!t is cursed
@markbeaver4806
@markbeaver4806 Рік тому
They just took Barbie-dolls a player model
@HeHeh0
@HeHeh0 8 місяців тому
0:11 i love that gabe said that
@carbonunit69
@carbonunit69 Рік тому
Ladies and gentlemen, the game has leveled up.
@xXYannuschXx
@xXYannuschXx Рік тому
The Follow Recoil option looks fun! I remember seeing this system in Blacklight Retribution and wondering why no other FPS employs it.
@stickmun5267
@stickmun5267 Рік тому
8:32 I've been wating this feature for ages
@monke6075
@monke6075 Рік тому
1:13 Advertisment jumpscare
@64fishbones85
@64fishbones85 11 місяців тому
IMO, the way the right foot bends when planting is the best part about CS2 (9:37)
@capnmoby9295
@capnmoby9295 Рік тому
I hope overtime they beef up the weapon animations, it doesn't have to be super detailed like tarkov and mw2 but a nice glowup would be awesome while keeping it familiar
@generalironside8610
@generalironside8610 Рік тому
8:38 I'm thinking that this follow recoil mechanic will really do something...
@lightswitch2622
@lightswitch2622 Рік тому
I think it will
@bigboyanimation3799
@bigboyanimation3799 Рік тому
the explosions must be like battlefield games
@erikm9768
@erikm9768 Рік тому
8:49 Bullets leaving a trail is pretty big, that means that players exiting the tunnel from the left here can see the trails and attack the sniper on the right rather than getting ambushed
@blastmole299
@blastmole299 10 місяців тому
That means I can show to everyone how terrible I am as a sniper too
@thealandude9146
@thealandude9146 Рік тому
6:48 Oh wow I remember seeing that in HL2 Beta, didn't know it was used on CSGO
@brah007
@brah007 Рік тому
the pros are complaining about the flash noise in cs2 and that's for a good reason, leave it like in csgo
@s4shrish
@s4shrish Рік тому
It seems that whilst the Bullet decals are much improved, that's not actually new geometry. As seen from the corner shot, it's Parallax Mapping. A good example of parallax mapping are the interiors in Spiderman PS4, whilst they are not actually modelled, they appear so.
@jtisbucketingtheboat
@jtisbucketingtheboat Рік тому
Finally after all these years, the trees and mesh move in the wind for the first time in a valve game.
@InstanRamen
@InstanRamen Рік тому
0:51 I hope they give a bit animation when holding like moving their hand a bit the weapon or hand, i mean human always moving.
@aziztahir1024
@aziztahir1024 Рік тому
Very well explained comparison 🙌🏻
@wmv8996
@wmv8996 Рік тому
Being able to disapate smoke with bullets and grenades is really cool.
@mercedesamgpetronas2439
@mercedesamgpetronas2439 Рік тому
Is the follow recoil option good? Difficult spraying was an appeal to me
@marianofuentes8994
@marianofuentes8994 Рік тому
It would be nice if there was an animation when the c4 is deactivating, that you can see that he is holding the deactivator with one hand, and the other on the weapon.
@dancio142
@dancio142 Рік тому
Source 2 games will never escape the glory of the HL:A bottle shader
@qChronos1
@qChronos1 8 місяців тому
"game of the year" It's litterally the same thing bro 😭
@drewl4890
@drewl4890 10 місяців тому
having a "follow recoil" option is game changing
@ZeRo-tn9td
@ZeRo-tn9td Рік тому
I swear, as much as Valve improves CS2.... HS also keeps on improving these type of quality content videos. Kudos!
@_MaZTeR_
@_MaZTeR_ Рік тому
Funny how most of this looks better than even in Siege
@clurtzy
@clurtzy 2 місяці тому
@R_ Siege hasn't had such a massive graphics overhaul yet
@Nirwanaa
@Nirwanaa Рік тому
Are you using an old update? The smokes looks weird just like on release of the limited test, I believe they look as intended now, without those random huge dark parts in the smoke.
@VikingDudee
@VikingDudee 7 місяців тому
As someone who don't play CS, and though CS2 was just a new engine and thats it, Im impressed with the smoke effects!
@tristanbryann8252
@tristanbryann8252 Рік тому
but you gotta love how "bomb has been planted" hasnt been changed. and i think its iconic
@GrimVanHalter
@GrimVanHalter Рік тому
One thing worries me, the smoke. Yes, yes I know that this depends on the situation and playstyle, but with this update, they have effectively killed the ninja defuse.
@alpha-tomahawk532
@alpha-tomahawk532 Рік тому
2:55 i guess this is some balancing reason, but why return dissipated smoke back? I'd at least imagine it'd "come back" from the smoke grenade, the center of it, not just accumilate as if some dark force gathering from outside source... they need to change that, either completely gone, like how smoke clears fire, so would grenade "destroy" smoke grenade, or so that smoke actually comes out of the grenade after this, and not just coming back out of the oblivion.
@KhaosInductionCreator
@KhaosInductionCreator Рік тому
You could always have everyone save their nades for smoke clearance and render smokes useless completely, it’s reasonable why they did it
@alpha-tomahawk532
@alpha-tomahawk532 Рік тому
@@KhaosInductionCreator And everyone would have smoke for blocking view AND clearing molotovs without them coming back, which is basically twice as useful as a nade, but also doesn't make molotovs come back. That's stupid reasoning, "We have someting twice as useful? Then let's have this thing twice as useless", buffing something op and nerfing something barely used. Nothing reasonable about that.
@haywoodjblome4768
@haywoodjblome4768 9 місяців тому
​@@alpha-tomahawk532Having bullets and grenades clear the smoke is a bigger nerf than having it clear molotovs is a buff. It's balanced, Valve know what they're doing
@mrowoofers101
@mrowoofers101 Рік тому
I'm not even a CS fan, but those smoke effects and interactions are fucking awesome. I can also see new tactics being used with this new system.
@heiltecn9ne
@heiltecn9ne Рік тому
Used to play cs1.5 and 1.6 back in the day amazes me it’s still going.
@gega6969
@gega6969 Рік тому
cs2 explosions make me want to puke
@cheberlo
@cheberlo Рік тому
0:33 that sounds like Minecraft ngl😂
@KINGPANTHERZ
@KINGPANTHERZ Рік тому
😂😂😂😂😂
@Gorbypass
@Gorbypass Рік тому
that smoke grenade with bullet holes is gonna be a game changer
@ascension6699
@ascension6699 Рік тому
how are the hitboxes? does my bullets hit the intended target or is it still random?
@TheFreshmakre
@TheFreshmakre Рік тому
It looks great but with the Zeus electric effect and the fireball from the HE grenade I’m worried this will lead to the game becoming super cartoony in the future. GO, Source and 1.6 had a very gritty feel to them that looks to be most likely on the way out.
@Majorwindy
@Majorwindy Рік тому
8:34 follow recoil will be a bit of a game changer for managing recoil
@victorgasparoni
@victorgasparoni Рік тому
maybe I'll try CS now that I can track my shots like other games
@NotLikethisComrade
@NotLikethisComrade 7 місяців тому
9:33 Ich bin froh das Valve die alte Voice von CS 1.6 in Counter Strike 2 drin gelassen hat. Ich mag die Spielereihe, ich spiele das Spiel nun schon seit Anfang 2018, spiele sowohl Counter Strike 1.6, Counter Strike Condition Zero, Counter Strike Source als auch Counter Strike Global Offensive....und icv liebe all diese spiele. Ich muss mich unbedingt an Counter Strike 2 hera wagen. Klasse! Danke für das Video! 9:33 I'm glad that Valve left the old voice from CS 1.6 in Counter Strike 2. I like the game series, I've been playing the game since the beginning of 2018, playing Counter Strike 1.6, Counter Strike Condition Zero, Counter Strike Source and Counter Strike Global Offensive... and I love all of these games. I definitely have to try Counter Strike 2. Class! Thanks for the video!
@ChrisOnvo
@ChrisOnvo 8 місяців тому
the more realistic blood in cs2 is lowkey scary 😭
@vilomaxus2463
@vilomaxus2463 Рік тому
Фейковые углубления от пуль прямо из фиара 2005 года, вот это эволюция
Рік тому
Counter strike Source already had fake bullet hole effect. It’s downgrade in CSGO.
@lastzlo637
@lastzlo637 Рік тому
А минусы будут? Тут и кровь буквально динамичекая.
@vilomaxus2463
@vilomaxus2463 Рік тому
@@lastzlo637 Минусы в видео, когда он в угол стрелял, а эта малиновая жижа далека от крови
@DayiNaseri
@DayiNaseri Рік тому
Very good
@IndiKot
@IndiKot Рік тому
PayDay2 Diesel engine
@WilsonBatista1
@WilsonBatista1 Рік тому
I don't even play CS:GO or CS2 but it was fun to see the improvements!
@coops1992
@coops1992 Рік тому
CS2 isn't even out yet u can't play it
@WilsonBatista1
@WilsonBatista1 Рік тому
@@coops1992 as I said, I don't know anything about CS. So, yeah
@dx_diag
@dx_diag Рік тому
Wow this game bring back my momories, CS is my first computer game
@sweet_amir
@sweet_amir 10 місяців тому
When the bomb explodes it should have a blast wave :D Maybe some shuttered windows and the sign in A should blow off or something 😄
@-_kz_-5554
@-_kz_-5554 Рік тому
I liked more of the CS-GO's c4 explosion... And also the ball sound was better.
@MANUSIAA19
@MANUSIAA19 Рік тому
Beta version
@Zackeryz07
@Zackeryz07 Рік тому
fun fact about molotov’s detail: you can see there’s gas oli water moving
@pigmentpeddler5811
@pigmentpeddler5811 10 місяців тому
lighting on that bottle is so realistic it triggered my alcoholic urges
@gamingcookie3837
@gamingcookie3837 10 місяців тому
Fun fact : For half-life Alex, there was a dude dedicated to making the water physics for bottles/cups, that code is probably reproduced/reused in cs2
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