Переглядів 29,506
In this video, we examine how Game Designers craft systemic games and emergent gameplay by using systems, complexity theory and dynamics. Emergence is the phenomena where the whole that is a game is more than the sum of its parts, and in this video, we examine how designers have to exercise second order thinking to create these systems. We also propose a taxonomy for different types of emergence, strategic, systemic and narrative emergence, and try to navigate our understanding of them all
Support the channel on Patreon
/ gameoveranalyser
Systemics design requires an understanding of both emergence and complexity theory, and this is a skill that designers have to actively cultivate. Genres like the immersive sim, real time strategy ,turn based strategy as well as stealth games all use systemic elements, with each requiring different design subtleties. Even games like Dwarf fortress and zelda, breath of the wild use systemic design in different measure, and in this video, we try to generate a unifying framework that unite the design subtleties of all these genres under one rubric. We also examine prominent designers in this space, including Sid Meier, Will Wright, Jonathan Blow and Warren specter, and examine their unique approach to systemic design and emergent games.
Sources
-Jonathan Blow Truth in game design
• Jonathan Blow - Truth ...
-Rules of play Katie Salen Eric Zimmerman
-The Web of life Fritjof Capra
-Sid Meier Interesting decisions
• Sid Meier's Interestin...
-Will Wright dynamics for game designers
• Will Wright's Dynamics...
-Jonathan blow the main conflicts of modern game design
• Jonathan Blow: Conflic...
-Mechanics dynamics aesthetics
users.cs.northwestern.edu/~hu...
-Alessia Leidacker Systems are everywhere
• GCAP 2016: Systems Are...
-Breaking conventions with the legend of zelda
• Breaking Conventions w...
-Game Mechanics: advanced game design Ernest Adams
-Advanced Game design: A systems approach, Micheal Sellers
- Nels anderson How systems will save us all
• Video
-Steve Lee Holistic level design
• An Approach to Holisti...
-Leave enough room GDC talk
• Leave Enough Room: Des...
-Zachtronics gdc
• Open-Ended Puzzle Desi...
-Ian bogost persuasive games
-Civilization post mortem
• Classic Game Postmorte...
-Deus ex postmortem
• Classic Game Postmorte...
-Rimworld postmortem
• RimWorld: Contrarian, ...
-Hamlet on the holodeck janet murray
-The open and the closed, games of emergence and games of progression
www.jesperjuul.net/text/opena...
-Ken levine narrative legos
• Ken Levine On 'Narrati...
-Jesse schell the future of storytelling
• The Future of Storytel...
-Dwarf fortress, Eurogamer video
• Why Dwarf Fortress sta...
-The open the closed and the emergent
gamestudies.org/1902/articles/...
-Clint Hocking Dynamics
www.gdcvault.com/play/1014597...
-Frank lantz hearts and minds
www.gdcvault.com/play/1020788...
-Frank lantz This is your brain on games
www.gdcvault.com/play/1025011...
-Stuart Kauffman At home in the universe
- Complexity : a guided tour Melanie Mitchell