How Game Designers Create Systemic Games | Emergence, Dynamic Narrative and Systems in Game Design

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The Game Overanalyser

The Game Overanalyser

День тому

In this video, we examine how Game Designers craft systemic games and emergent gameplay by using systems, complexity theory and dynamics. Emergence is the phenomena where the whole that is a game is more than the sum of its parts, and in this video, we examine how designers have to exercise second order thinking to create these systems. We also propose a taxonomy for different types of emergence, strategic, systemic and narrative emergence, and try to navigate our understanding of them all
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Systemics design requires an understanding of both emergence and complexity theory, and this is a skill that designers have to actively cultivate. Genres like the immersive sim, real time strategy ,turn based strategy as well as stealth games all use systemic elements, with each requiring different design subtleties. Even games like Dwarf fortress and zelda, breath of the wild use systemic design in different measure, and in this video, we try to generate a unifying framework that unite the design subtleties of all these genres under one rubric. We also examine prominent designers in this space, including Sid Meier, Will Wright, Jonathan Blow and Warren specter, and examine their unique approach to systemic design and emergent games.
Sources
-Jonathan Blow Truth in game design
• Jonathan Blow - Truth ...
-Rules of play Katie Salen Eric Zimmerman
-The Web of life Fritjof Capra
-Sid Meier Interesting decisions
• Sid Meier's Interestin...
-Will Wright dynamics for game designers
• Will Wright's Dynamics...
-Jonathan blow the main conflicts of modern game design
• Jonathan Blow: Conflic...
-Mechanics dynamics aesthetics
users.cs.northwestern.edu/~hu...
-Alessia Leidacker Systems are everywhere
• GCAP 2016: Systems Are...
-Breaking conventions with the legend of zelda
• Breaking Conventions w...
-Game Mechanics: advanced game design Ernest Adams
-Advanced Game design: A systems approach, Micheal Sellers
- Nels anderson How systems will save us all
• Video
-Steve Lee Holistic level design
• An Approach to Holisti...
-Leave enough room GDC talk
• Leave Enough Room: Des...
-Zachtronics gdc
• Open-Ended Puzzle Desi...
-Ian bogost persuasive games
-Civilization post mortem
• Classic Game Postmorte...
-Deus ex postmortem
• Classic Game Postmorte...
-Rimworld postmortem
• RimWorld: Contrarian, ...
-Hamlet on the holodeck janet murray
-The open and the closed, games of emergence and games of progression
www.jesperjuul.net/text/opena...
-Ken levine narrative legos
• Ken Levine On 'Narrati...
-Jesse schell the future of storytelling
• The Future of Storytel...
-Dwarf fortress, Eurogamer video
• Why Dwarf Fortress sta...
-The open the closed and the emergent
gamestudies.org/1902/articles/...
-Clint Hocking Dynamics
www.gdcvault.com/play/1014597...
-Frank lantz hearts and minds
www.gdcvault.com/play/1020788...
-Frank lantz This is your brain on games
www.gdcvault.com/play/1025011...
-Stuart Kauffman At home in the universe
- Complexity : a guided tour Melanie Mitchell

КОМЕНТАРІ: 53
@JokerJay1990
@JokerJay1990 4 роки тому
Dude I freaking cherish the work you are doing. I have this deep intellectual itch to better understand my favorite medium. And you are truly the only one on UKposts who is doing that for me. I think I love you dude. Please don't ever leave me.
@RemoteControlband
@RemoteControlband 4 роки тому
Have you met "Errant Signal"?
@thegameoveranalyser4835
@thegameoveranalyser4835 4 роки тому
Thanks for the kind words Jordan! Its awesome that there are people who share my passion for analyzing games, and I hope to continue making videos for the foreseeable future!
@apictureoffunction
@apictureoffunction 3 роки тому
He's not the only one on youtube making videos that give a deeper understanding and analysis on games and game design. Errant Signal, Game Maker's Toolkit, Strat Edgy, to name just a few, all have videos that examine in depth various aspects of design through the lens of many different games. Even Noclip, which makes behind the scenes documentaries about different games and developers, includes a ton of information about the reasoning used and processes chosen for designing their games. I highly suggest you look into these other youtubers
@revimfadli4666
@revimfadli4666 2 роки тому
@@apictureoffunction indeed, but do they also put academic theories into their essays? Anyway, thanks for the recommendations!
@revimfadli4666
@revimfadli4666 3 роки тому
So far the best essay on the topic, that explores it not just from a game design perspective, but maths & academic theories as well
@Farlands
@Farlands 4 роки тому
A belief that a lot of people first getting into systemic game development tend to have is that to have systemic gameplay you just need to add a bunch of systems, and then emergent gameplay will... well... emerge. But there needs to be structure to how that emergence is handled, and push towards it. The BotW example you have in the video is a good one, mainly because I have actually heard some people getting into design talking about it like it just have systems where gameplay is created on its own which is like... not true :) Just because there's a lot of possible emergent gameplay through system interactions doesn't mean that areas, puzzles and whatnot didn't have a specific design - there was specific thought put into things, and the systems that are in place allow to widen the possibility space.
@thegameoveranalyser4835
@thegameoveranalyser4835 4 роки тому
Great Points, and your comment got me thinking about another distinction worth making, that being the distinction between intentional and unintentional emergence. In Jesse schells, Ernest adams and Micheal sellers books, they talk about second order design, which is the deliberate manipulation of rules and mechanics at a lower level to alter the dynamics of play. Colloquially though, many people understand emergence as a random and haphazard process, a product of systems extending far beyond the reach of designer intentionality. Obviously no one can predict the emergence of any given system, that''s the nature of emergence, but it seems worth pointing out that the process is iterative, a process of refining and playtesting systems as they generate interesting outcomes. Maybe in the future we can examine this using examples from games and gdc talks. Thanks for the comment and feedback !
@CaptainJeoy
@CaptainJeoy 4 роки тому
@@thegameoveranalyser4835 You know, Farlands point comes from a realistic point of view of being the actual Game Designer creating a game, you have to put thought into what would and could be possible from the emergent gameplay of your systems. The idea comes from the fact that whatever would be the derived product of something, it would not stray away from the "genetic structure" of that thing e.g 2 objects that do not include a flying property can never be put together in anyway that would make an emergent object from both fly; this relates to a type of Emergence which called Weak Emergence. In fact, this is it, this is the way Game Designers think when creating those systems. The "Novel" emergent gameplay you describe is actually a high level thing, because at its core, a Methodological Reductionist approach could describe the properties of that "Novel" Gameplay via the breakdown of its systemic constituents. All these just becomes fuzzy because of the list of the unknown numbers of player's permutable actions, and that's where the high level intentional or unintentional emergence design comes, but like I said, at its core, it is within the confines of the "genetic structure" of these systems and that is the thought put in by actual Game Designers when creating.
@kodaxmax
@kodaxmax Місяць тому
Yeh, but then games like goat simulator throw that on it's head.
@Visigoth_
@Visigoth_ 4 роки тому
wow... these videos are good, I'm getting flooded with concepts and ideas... I'm gonna have to keep coming back and rewatching these. 😌
@kingnekogon
@kingnekogon 2 роки тому
"In ways that very few can even conceptualize today." Challenge accepted! ~Signed, an over ambitious new game dev that's been wanting and studying on and off how to make games for thirty years.
@Denter86
@Denter86 11 місяців тому
I picked emergence in games as a topic in an uni presentation and needed some material. I'm so glad this was the first thing I found, this is the best piece I've ever seen on the topic and the amounts of references you linked will be a massive help. Thank you!
@inthenameofji4094
@inthenameofji4094 10 місяців тому
reading rules of play and googled "emergent systems" to see if i could find some more definitions. then noticed i was already subscribed and remembered your old videos, good to see your still making videos
@dizziejoker
@dizziejoker 3 роки тому
That was condensed with knowledge! Great job on connecting the various sources. I have learned so much. Thank you!
@NickGeo25
@NickGeo25 3 роки тому
You should consider writing a book on these topics at some point.
@SarahMaeBea
@SarahMaeBea Рік тому
Currently working on my first systemic game and this video is a great resource for knowing how to approach it in the first place. I haven't heard of complexity theory or the MDA framework before. I'm excited to know I have so much to learn. Thanks for a great essay!
@devonmarr9872
@devonmarr9872 3 роки тому
Mercenaries was so immersive to me. AI fights on its own, victors in skirmishes are dynamic, attacks on bases play out differently based on tactics in approach, player choice changes faction dominance and where they populate the world.
@bpansky
@bpansky 3 роки тому
nice, that was a lot packed into this video! I'll have to check out those books.
@Raggaliamous
@Raggaliamous 3 роки тому
What a thorough video! Really went through the topic. It was great to see mention videos, I'd previously seen, and then having you interweave them! Now I just need to work out how to actually implement some of the ideas in code...
@johaneriksson7463
@johaneriksson7463 2 місяці тому
Hey, i just wanted to give you some props for doing your research. I felt strangely nostalgic looking at this because it really sums up a lot of the game design conversations I have been in since I started working as a game design teacher at gotland university (currently uppsala university campus gotland) around 2004. You have made a very thorough introduction to this field that makes it available to your viewers in a very effective way. Thank you, I might refer my future students to this specific video for a coherent summary of the various perspectives that they need in order get the most out of our systems design courses.
@AoShinden
@AoShinden 4 роки тому
This was well researched. you deserve more views and subscribers!
@thegameoveranalyser4835
@thegameoveranalyser4835 4 роки тому
Thanks Kaizen!
@tabletbrothers3477
@tabletbrothers3477 4 місяці тому
I love how you give so much further reading for after I finish the vid.
@wmka
@wmka 2 роки тому
Searched for "emergence game design" after reading Joris Dormans. Thank you and have a good one.
@lilian1812
@lilian1812 2 роки тому
Really thank you! You're putting words on things I struggled to explain for weeks
@jkRatbird
@jkRatbird Рік тому
Sometimes youre frantically searching youtube for a specific video, that you haven't seen, don't know if it exists and you just vaguely know what its about. And sometimes, like this time, some absolute hero delivers exactly what you want.
@PerniciousPecker
@PerniciousPecker Місяць тому
This was an excellent video! Best of luck with your future endeavours!
@contentdesignwizardry2458
@contentdesignwizardry2458 3 роки тому
This video was super great. Connecting many thoughts I've had for a while. Thank you.
@adventuresingamedevelopmen5708
@adventuresingamedevelopmen5708 Рік тому
Thanks for these videos. This specific topic is my focus for my current board game project. You're helping make it more clear.
@youngknight5589
@youngknight5589 4 роки тому
Its funny you made this Ive been going in depth with research in emergent gameplay and following tutorials from board to bits to make a basic system, one of the big issues I’ve been having trouble understanding is how the emergence is actually programmed like legend of Zelda chemistry engine or far-cry and red dead 2 or more impressively dwarf fortress and the sim games
@thegameoveranalyser4835
@thegameoveranalyser4835 4 роки тому
You bring up a valid point. This video and channel in general goes over design concepts and conceptual language and not the implementation of systems. Maybe in the future I'll try and incorporate programming insights into my videos if there is an audience for it. Thanks for the feedback.
@youngknight5589
@youngknight5589 4 роки тому
The Game Overanalyser oh yeah i can understand that i don’t want to tell you or you tubers to teach these kind of things but it’d be cool if unity centered channels or something can teach how to actually implement these kinds of designs if that makes sense
@magnuscritikaleak5045
@magnuscritikaleak5045 3 роки тому
@@youngknight5589 you can implement the Systems built by rules inside Godot or Unreal Engine 4.
@youngknight5589
@youngknight5589 3 роки тому
@@magnuscritikaleak5045 oh ive been studying and using unity
@godini69
@godini69 4 роки тому
Amazing video. Something also dealing with emergence in games is how metagame develops in online games. Dota is my favorite example and the one that got me interested in complexity theory.
@Friedrich713
@Friedrich713 2 місяці тому
A truly great video. Thank you, dear creator :)
@1995yuda
@1995yuda 2 роки тому
Profound video, I never considered System Thinking in games, thank you
@wissemaljazairi
@wissemaljazairi 2 роки тому
This is a glimpse into very fundamental knowledge of game design.. It completely change my view or game design.. i thought it was pure artistic subjective creativity that depends only on the imagination and experience of the game designer.. it's not.
@user-dd9is6iy9m
@user-dd9is6iy9m 2 роки тому
Great video. Thank you.
@brigandpatrolworllvideos9
@brigandpatrolworllvideos9 4 роки тому
So is there a list of systemic design terminology?
@thegameoveranalyser4835
@thegameoveranalyser4835 4 роки тому
In this video its -Emergence Phenomena where the whole has properties that the parts that comprise a system don''t have -strategic The depth afforded by the rules of a system -systemic How rules combine in a system -narrative The meaning generated by the rules of a system -System -a structure with interconnected parts -Complexity - The Number of rules and procedures a system has -Depth The density of the possibility space generated by rules. tic tac toe---chess---Go -Mechanics dynamics aesthetics A framework to broaden our understanding of the reasons we play -Vertical arrangement Will Wrights conception of layers in a system -Synergies When elements in a system work together -Feedback loops Positive or negative -Engines Being able to store or use a resource -Economies having a dynamic system where resources can be traded for one another _civilization -Ecologies Having a dynamic system that sustains itself though reinforcing loops Eve online -Sources -Mechanisms that generate resource -Sinks Mechanisms that depletes resource -Converters Mechanism that converts resources -Traders Mechanism that enable trade between resources -Intentionality Acting with foresight and deliberate strategy( non reactive) -affordances Structures in levels that communicate their purpose intrinsically -procedural rhetoric How rules and systems make arguments These terms are spread across books and talks, but the sources are in the description.
@brigandpatrolworllvideos9
@brigandpatrolworllvideos9 4 роки тому
@@thegameoveranalyser4835 Excellent! Thank you.
@EleanorDev
@EleanorDev 11 місяців тому
whats the song at 8:00
@mitu_pinju
@mitu_pinju 2 роки тому
You have no idea how much i learnt from that! How can I help you in return
@truchronoreaver
@truchronoreaver 5 місяців тому
Peeps, please, I need to know what the game at 3:26 is called. I remember it from my childhood on Flash games and have been looking for it for ages!
@truchronoreaver
@truchronoreaver 5 місяців тому
I remembered image searching is a thing, it's called fl0w
@realitynowassigned
@realitynowassigned 3 роки тому
If youre gonna be called overanalyzer ya gotta say how many combinations of go there are
@flameendcyborgguy883
@flameendcyborgguy883 3 місяці тому
Great way to show emargence? Play Go with someone who is good. Ruless can be writen on one page. Yet this game is so complex NO COMPUTER MAY WIN IT. Aka we do not have a proof by doing it that this game is turing compleate. This game is too complex for computers to comprehend but the rules are simple. All 0 players game are more or less simple but have amazing emergent properties. Heck, one game really caught my attencion as it is more or less showing that player made proper martial art/skill trea in it that is emergent... and it keeps expanding. I am talking about Rumble btw.
@neetfreek9921
@neetfreek9921 Місяць тому
? An ai beat a go champion in like 2016…
@Heeroneko
@Heeroneko 4 місяці тому
Chess bots tend to lose to amateur players cuz they CAN'T deal with emergent behaviors.
@wilkizz
@wilkizz 11 днів тому
Totally not agree with that. Chess have so many rules. Whatever I would try is forbidden, but of course the game channel you in this pipeline of a "strategy" thinking which is just a mathematic reign over everything which you are supposed to want to do. Like, everything I would try, as a kingdom, managing my peasants, making them happy, ruling them for good, preparing army for countering enemies and having epic battles... This "game" is just a series of mathematic, cold, unfunny decisions, which makes no epic, no stories, no realism, no impact on the players, etc. If there is *more* things I *can't* do in a game *than* things I *can* do, there is more and more chance of suspension of my belief. And like. My will. Eight deadly words situation. Your universe is not interesting, don't care. That is a problem I often run into when trying to enjoy a game. Why does creativity have to be destroyed by the meta? Why does rules have to trap you into the game instead of being tools for you to enjoy it? Unlike monopoly, which is worse, because in it you don't even choose where you go. (complete randomness = eight deadly words = don't care) In a game in which you can only choose how to follow its system you better have a fluid and adaptive game engine, otherwise, sooner or later, I will feel the game's wall / limits, which depending of its impact on what I like or what I wanted to do with the game, risks heavily generating the eight words. Sometimes can be negated by something in video games we call mods, some modules on board and tabletop RPGs could change how the game limits the player, but I would need to mod chess so much in the end it would be a completely different game.
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