How This 3D Software Changed Character Animation Forever | Ziva VFX

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InspirationTuts

InspirationTuts

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In today's video, we explore how Ziva VFX transforms character and creature animations by simulating realistic movements under the skin. Find out why it caused a stir as companies eagerly adopted this game-changing technology and what happened to it later!
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КОМЕНТАРІ: 107
@TheGuardianofAzarath
@TheGuardianofAzarath 19 днів тому
They should have just made it open source, rather than selling to another company, that way, everyone would have been able to use it.
@redaizo
@redaizo 18 днів тому
I think the big studios gave them a good check to shut down the software for general public
@Regis1997
@Regis1997 11 днів тому
But then they can't make a huge profit
@midlet
@midlet 19 днів тому
Unity really screwed a lot of stuff up. Next you can cover the train wreck of those Weta tools that were going to come out that Unity bought without knowing wth to do with them.
@badimagerybyjohnromine
@badimagerybyjohnromine 19 днів тому
Lmao I kind of feel bad for them, massively inorganic campaign against them, people like you eating it up then forcing to sell Ziva at a loss.
@dibaterman
@dibaterman 16 днів тому
@@badimagerybyjohnromine I think it was pretty organic since it began with them doing the whole, "I've changed the contract, pray I don't change it further." thing. What you would do well in appreciating is a lot of people had different reasons for jumping ship, and of course a lot of competitors will grab at the opportunity. But Unreal, Game Maker, RPGMaker, etc didn't force Unity to make their proposed arrangement. And the entire point of this is the journey; at a minimum people are expanding their horizons for better or worse.
@gerardopadilla2666
@gerardopadilla2666 16 днів тому
@@badimagerybyjohnromine Hopefully you're trolling, you should realize the whole "I feel bad for a multi-billion company to have a bad day because they went over the limit of how much they can F their customers" is plain stupidity. You should feel bad for yourself as a customer, never for the merchant, they're the ones doing business out of you, mind you.
@badimagerybyjohnromine
@badimagerybyjohnromine 14 днів тому
@@gerardopadilla2666 Your argument is so bad you're putting things nobody said into quotations lol
@ATCoutain
@ATCoutain 14 днів тому
​​​ Yeah, and that is the main reason why I dropped Unity as my game dev engine and moved to Unreal. I personally spent almost 3 years and bought courses to learn Unity all that knowledge is wasted because they decided to screw over its users. There is nothing you can do, say or plead on Unity behalf to make me feel otherwise. They broke my trust in them, they made me lose time and the effort I put into the game I was working on. They lost big name game titles, they made these horrible decisions we had nothing to do with it whatsoever. They screwed over Weta and never released these product for free as they said they would. It became lies after lies.
@campylooksnice
@campylooksnice 18 днів тому
Better than an Oscar. I would watch them.
@Xodroc
@Xodroc 15 днів тому
The EA Corporate management of Unity is one of the reasons I chose Unreal instead along time ago. Notice how companies that Epic bought are still usable to non Unreal Engine customers or free to use for Unreal Engine customers. I thought Unity was trying to compete with that business model, lol.
@firstborn7370
@firstborn7370 9 днів тому
Yeah I started off with unity and dropped it for unreal after they pulled that stupid change in licence.
@MissingHorizonMusic
@MissingHorizonMusic 8 днів тому
Sad, but luckily now there is Adonis by Inbibo!
@TTT_NASA
@TTT_NASA 19 днів тому
Nice video!
@cj5787
@cj5787 18 днів тому
if Unity could just release a good demo with Ziva, instead of the horrendous to look at garbage they released, people would have paid more attention to it. don't know if it was a factor in any way, but the demo of the floating head girl talking, was HORRENDOUS
@colorsreflections
@colorsreflections 5 днів тому
a arte é sensacional
@muviing5427
@muviing5427 18 днів тому
I think Unity is on a bit of a misguided path, and while I understand that they need to meet the expectations of their shareholders and users, I think they're using a strategy that bypasses the essentials. As others have pointed out, they seem to be focusing more on cosmetic things rather than providing the features and conveniences that game development really needs. In the case of Ziva, I haven't tried it, but I know it was more convenient to use than Houdini for muscle simulation. If Ziva becomes difficult to use, I think I'll have to use ML Deformer, which is powered by machine learning in Unreal using Houdini. I know Houdini's muscle simulation is pretty good, but like other Houdini tools, it has a steep learning curve and very little learning resources and compact documentation. :( Good deformation, and automation of that deformation, seems to be a secondary use in console games and high quality animation, but I think the increased ease of use and applicability will help a lot in creating compelling animations and character movement.
@dibaterman
@dibaterman 16 днів тому
The problem is Unity's client base are not consumers, they are other businesses, so the typical tricks used to meet shareholder needs are far more easily responded to. Consumers are what share holders normally deal with, other businesses while they can be clients are financially tied to the Game Engine. So a Developer with millions or an established system may not care but a Developer with with a 30k budget will look at that and nope out. A consumer on the other hand will just consume, this is what investors call "market flexibility".
@muviing5427
@muviing5427 14 днів тому
@@dibaterman Yeah, The cost is very expensive for companies to transit their game engine. As no matter what the game engine (Unity) company does, they're stuck with the same game engine because of that cost. So, normally they(like Unity) easily choose bluffing and exagerrate their new tech (almost useless things like crude AI assist tools). I know it. So they focus on pretentiousness. lol. But that strategies are so myopic. We know that and see that especially by comparing Epic game's Unreal Engine Editor. They make more game developers friendly ecosystem and frame works. They don't touch the crude and almost useless AI assit tools... ;( Shareholders aren't idiot. And even if they don't have a lot of expertise in game development, as they're at least investing in game engines, They've heard of Unreal Engine, and comparing both engines are made much easier by Epic's actions. It is so easy to recognize who's lying, misleading people, and hyping things that don't have substance.
@dibaterman
@dibaterman 14 днів тому
@@muviing5427 I'd like to think Unity will survive this, I learned game development through Unity Learn and of course practice so it's sad to see it go through these motions. My guess is leadership don't see it as the ship is sinking or think they have some way to bail out the water or that there is even a shore for them to reach to fix the hole. Sentiment aside, Godot has been... tough for me in certain things but 5 months in I finally got my brain around a work flow I think. So a intermediate Unity Dev moving to GDScript and this new Engine I can say there are specific things it does way better, and some things it is oddly missing. For example, making an animation in Godot is far more light and way more intuitive. Godot also has a 2d line renderer but oddly doesn't have a 3d one. X_X.
@rodneyabrett
@rodneyabrett 9 днів тому
You can do a lot of this in Maya already using Maya Muscle, but it's much slower with more limitations. Originally written by Mike Comet(Comet Muscle) and entirely in MEL, it was bought by Autodesk years ago and rewritten in Python but conceptually it's the same. Build bones, then muscles, then use a combination of different types of skinweights, including sims. I think the heaviness of a lot of this process is why some vfx studios will chose a pose-driven morphs/blendshapes approach instead, despite it being less realistic. Unity likely made the purchase as a response to what EPIC was doing with Metahumans and the introduction of more realistic muscle simulations in Unreal. While it's all really cool tech, indie studios likely won't use it much as the time resources required to rig up a single custom creature/character would be a lot more time than what a typical rigging pipeline in games is used to.
@funsensei
@funsensei 18 днів тому
I've always thought that the best way to have a faster way of doing character modeling is a rig based modeling apptoch. you have a character worksheet, you develop the rig accourdingly, and then you model the character with the rig parts inmind. in this way, you can even have somewhat automated appraoch that can (at least in theory) speed up the modeling process.
@SkalinVictor
@SkalinVictor 17 днів тому
That part wasnt 100% accurate though as thats not really how Ziva works. You still start by modelling you character, rig it for animation, and then after that you create another rig that includes skeleton and muscles to move and deform the mesh according to how the skeleton and muscles moves underneath the regular mesh.
@funsensei
@funsensei 17 днів тому
@@SkalinVictor Thanks for clarifying
@Argonsx
@Argonsx 19 днів тому
Now Ziva is gone, what can we do for muscle/bone/fat simulation?
@TheGuardianofAzarath
@TheGuardianofAzarath 19 днів тому
There's x-muscle system for blender, that seems pretty capable
@elconquistador3340
@elconquistador3340 19 днів тому
@@TheGuardianofAzarath 🤣
@jkartz92
@jkartz92 19 днів тому
@@TheGuardianofAzarath x-muscle is no close to ziva, but that's an option for blender users. And we can also fake a bit of muscle behaviours at some extent using cloth physics!
@dirtcreature3d
@dirtcreature3d 19 днів тому
Houdini baby
@Blue_snapdragons
@Blue_snapdragons 19 днів тому
Houdini! And possibly Adonis when it gets to Houdini.
@adalanew3132
@adalanew3132 19 днів тому
Nice
@Ulala69
@Ulala69 19 днів тому
Nice tool even though muscle simulation on cg industry is way older than ziva...
@rchuangd1n0
@rchuangd1n0 11 днів тому
Dick Walsh won an Academy Sci-Tech Award for the muscle based facial animation system on Shrek. His muscle based system was initially developed for Batman & Robin back in the early 90's
@demianpelos
@demianpelos 19 днів тому
Is a plugging for maya. Now Houdini has muscles, jiggle, chops, collision and sliding muscles Integrated so no meed for add ons
@gouravdas7557
@gouravdas7557 19 днів тому
If DNEG acquired the license for the ZIVA IP then no one else like MPC who have been already using it can no longer use it anymore?
@jkartz92
@jkartz92 19 днів тому
there's a limited time period where existing users can use
@dillo4938
@dillo4938 15 днів тому
@@jkartz92 you have 5 years to learn ziva without update of the tool, whatever licence you have ( commercial or apprentice)
@AMANEDITOR-tv7dg
@AMANEDITOR-tv7dg 8 днів тому
WOW
@miriades
@miriades 11 днів тому
Epic should’ve acquired all the Weta tools instead of Unity.
@Imhotep397
@Imhotep397 9 днів тому
It sucks what Unity did to Ziva, but most larger studio connected VFX houses already had proprietary muscle systems often built around Maya or Houdini’s in-built muscle tool kits and solvers.
@arupsan
@arupsan 18 днів тому
Good muscle system is already there with all other best studios like MPC , Framestore , many building there own So unity is just needed money .. sold one part of it … Unity don’t care about passion creation and retention etc …
@skynet847
@skynet847 19 днів тому
What about Adonis inbibo?
@RichardLucas
@RichardLucas 18 днів тому
So, a product that was good was acquired by people who imagined they could wring money out of it by locking it away, and then one day, its underlying tech was obsolete, and now it's like a hoard of bronze axes after the rise of iron. Lol. A very human story, and one from which we apparently never learn.
@EndoftheBeginning17
@EndoftheBeginning17 14 днів тому
Also the most common story when it comes to human advancement. The only way we ever got around it was monitizing knowledge via universities.
@vilchico
@vilchico 19 днів тому
Clarisse and now Ziva :(
@phir9255
@phir9255 19 днів тому
You say "we" and "our", how many people are you at InspirationTuts?
@dinoscheidt
@dinoscheidt 19 днів тому
Standard YT influencer, all imposters including, around +/- 1
@angosalvo5734
@angosalvo5734 17 днів тому
It's a majestic "we"
@UncleBurrito15
@UncleBurrito15 11 днів тому
Isn't Ziva dead for us now? Been playing around with it for the past year. Haven't built a full rig yet, but the small tests that I have done look really good.
@v4hacker
@v4hacker 16 днів тому
Ziva means "Life" in Sanskrit, The Ancient language
@alphamineron
@alphamineron 12 днів тому
Why do they keep shoving “a” at the end of Hindi or Sanskrit words… it’s so Fing stupid
@containedhurricane
@containedhurricane 19 днів тому
I think it couldn't compete with Houdini
@michaelwsheeler
@michaelwsheeler 19 днів тому
Seems Ziva VFX is no longer being sold. As of April 4th, 2024.
@migovas1483
@migovas1483 19 днів тому
they will focus on the real time one, I have heard is pretty tricky to keep all the FEM solvers in line in a pipeline when many characters are needed..., then there is Houdini using its own Fem solver , and all the other tools to do more intense stuff..
@dillo4938
@dillo4938 15 днів тому
yes, exactly
@HalkerVeil
@HalkerVeil 11 днів тому
We did this in the 90's with early Blender plugins. But light wasn't up to par. Point is they are not the first and do not own the tech.
@DieLitSun
@DieLitSun 7 днів тому
I cant find it cracked :(
12 днів тому
For me animals in CGI is a completely no. I explain. Animals are really pure emotion. CGI, don't make me feel the same yet.
@miriades
@miriades 11 днів тому
There is always something a bit off when it comes to CG animals.
@pimplefacedprick2595
@pimplefacedprick2595 День тому
@@miriades Its because they always drag out the sequences and it ends up looking very unnatural. Animals rarely hesitate. CGI animals are made to create suspense where it doesn't belong. No matter how good the CGI animation they always botch the performance.
@shekw
@shekw 19 днів тому
Finally, things make sense.
@DomMarket
@DomMarket 12 днів тому
Oops! Ziva Product Deprecation We regret to inform you that after careful evaluation and consideration, Unity will no longer be accepting new purchases, trials or renewals of its Ziva products. Starting today, April 2, 2024, Ziva products will no longer be sold or receive technical support.
@Andrian1GB
@Andrian1GB 19 днів тому
Can i use it in Blender? l
@phoenix2gaming346
@phoenix2gaming346 19 днів тому
no only maya
@nosirve9458
@nosirve9458 19 днів тому
there's a similar addon in blender, idk the name tho
@DJMichaelWycoff
@DJMichaelWycoff 19 днів тому
No, but blender does have x-muscle which is their similar equivalent
@elconquistador3340
@elconquistador3340 19 днів тому
@@DJMichaelWycoff similar equivalent? 🤣 you guys should really wake up at some point
@DJMichaelWycoff
@DJMichaelWycoff 19 днів тому
@@elconquistador3340 calm down bro. It’s a muscle system he can use in blender. That’s a fact. Of course it isn’t going to be the power house Ziva is. But he asked a question. I tried to be helpful, while you just decided to be a smart*ss. Congratulations
@russianbear318
@russianbear318 16 днів тому
wait till the unreal team releases something similar lol
@evilbeanz1347
@evilbeanz1347 14 днів тому
meh its just an over hyped muscle sim - it doesn't actually help with the animation process - again it is just a sim ontop of existing animation - it was extremely heavy and optimized, add that to maya 2018 , working with it was hell this soft ware did nothing revolutionary , pixar already had the same thing back on the original incredible's movie and I have seen people rig better systems in blender than with this damn plug in
@Di5functi0n3l_playp3n
@Di5functi0n3l_playp3n 19 днів тому
Look at this awsome tool that some dog company acquired the right to screw everyone out of using with a big wallet. Nice. Thanks. I didn't need to know about that. This type of buy it, now let me look better then everyone practice, pisses me off. The ones who now get to deny everyone out of using it didn't even create the magic, that's worst part, bad as it is, at least, if you created it, we'll then what can we say, but this, this is toxic for everyone. The open source community will eventually match it, especially now with Ai, but this is why we need open source genius level ai in everyone's hands. To combat practices like this. Ffs. 🤦 disgusting. And screw unity. Screw unity as well. Dog company.
@thomaswakefield6889
@thomaswakefield6889 17 днів тому
it's to bad that Zeva is no longer available. Unity really screwed a lot of artists and studios
@EndoftheBeginning17
@EndoftheBeginning17 14 днів тому
That was probably their intent. A lot of companies, particularly older ones that don't normally innovate, tend to inhibit innovatio in order to attempt to stay on top, they tend to lose their position by simply falling behind an open source system or something like that
@Grom84
@Grom84 4 дні тому
ahaha it's so funny) it's like somebody doesn't want to give nice things to peasants)
@anth5189
@anth5189 19 днів тому
Teaming up with UNITY? May as well have thrown it in the trash. People never learn. Do all that great work and then throw it away by getting greedy and selling out to a corrupt corporation.
@Imhotep397
@Imhotep397 9 днів тому
Another video with a bunch of erroneous inclusions. Muscle Systems have been around for YEARS before Ziva in Maya and Houdini and I think even Max (and Xsi before Autodesk killed it). Ziva just fine tunes to process to reduce the amount of tweaking/time needed to implement it.
@Culky
@Culky 15 днів тому
Classic Double Negative, buy someone else's tech rather than develop their own, prevent everyone else from using it, and then act as if they've achieved something special. Existing users will have an option to continue using it, but presumably they won't get updates to support future versions of, for example, Maya.
@milax89milax89
@milax89milax89 10 днів тому
Blablabla
@BozBundalo
@BozBundalo 17 днів тому
another nail in the coffin of Unity. This company has become beyond greedy and just keeps on destroying every ounce of respect they've had before. You couldn't pay me money to use Unity.
@YapmayaBasla
@YapmayaBasla 19 днів тому
Deprecation of Ziva...
@abhishekverma3512
@abhishekverma3512 18 днів тому
Any alternative of Ziva dynamics for bone,muscle,skin ?🥲 If anyone know pls tell me
@miriades
@miriades 11 днів тому
Houdini muscle and simulation systems
@joseeduardobolisfortes
@joseeduardobolisfortes 17 днів тому
In other words: Unity being an a**h**e again.
@dirtcreature3d
@dirtcreature3d 19 днів тому
IMO houdinis fem solver is better… matter of fact Houdini everything is better lol why use anything else?!
@honaleri
@honaleri 19 днів тому
Not a chance you said this in earnest.
@dirtcreature3d
@dirtcreature3d 18 днів тому
@@honaleri i mean for the most part I am but yeah some stuff it can’t do lol, I have used its fem solver and it’s awesome tho and pretty performant. To be completely honest I haven’t used Ziva myself but it seems to be a bit slower and of course you can’t really access it anymore
@honaleri
@honaleri 18 днів тому
@@dirtcreature3d More so the part where you said "Why would anyone use anything else" gets me. I don't know, I don't wanna sell my legs for software. That's all.
@morpheus20220
@morpheus20220 12 днів тому
Ziva is DEAD! R.I.P!
@simonmeszaros2770
@simonmeszaros2770 4 дні тому
this is so booring and always was. Movies trying to suspend disbelief with hyperrealism only enforces it. Please enough of this weird hard to watch animations. There are better approaches which humans can easily accept. Being honest with audience is much more applealing. Humans have this beautiful gift they understand role play so anything moving can be perceived as living. It works well in modern theatre and in general in non-realistic animation. Check out more on this topic which is not new under the term uncanny valley.
@alphamineron
@alphamineron 12 днів тому
Unity ruining everything it touches…
@Connect2Nexus
@Connect2Nexus 18 днів тому
and every body hate autodesk for some reason
@smallnuts2
@smallnuts2 18 днів тому
I'm confused on how this muscle is added on. Does the muscle need to be shaped to what you want? Or is it a add-on for what ever animal or person your doing?
@jarls5890
@jarls5890 15 днів тому
Yes - you need to model/shape the muscles. It is a bit like building a machine of gears, pistons, etc. - except here it is organic "components" that then are simulated to behave accurately. it is a LOT of work to get a realistic character/animal!
@justinmonroe8683
@justinmonroe8683 19 днів тому
You mean you can manipulate the model in realtime down to minute details, as every other 3D program? Who knew this was a feature to be excited about in this particular program, when literally all of them do this? Simulation is only good for certain medias, the extra detail isn't even necessary, being most wont notice the flash of a single frame looking good or bad. This would be useful only for movies, 3D animated movies, but not much else, it would be redundant, and a waste of time. Plenty of sucess stories and bragged art without this software, of which the owners must stink at advertising, because have never heard of it, and probably never use. Because it's a program, and not the only, and because it's obscure not very useful to any artist already established without using this program. Can anyone else name one artists that was made, after using this, but the names of artists who've used everything else and did just as quality, without all the file bloat. Being Simulation is far more taxing on computers than emulation. Why computers even emulate math, because it's not practical to implement actual math into the computer's programming. Humans count by factors of 10, computers emulate this by factors of 2, being binary. Sure if you want to invest in loads of memory, and make one two projects, before your memory is garbage, and can't handle any more. Most companies that use software like this utilize many computers, and decks of memory to do these simulations. Not the same as rendering in footage for a youtube video. I seriously doubt the practical use for any individual 🙄, better off emulating it, and saving the headache of learning yet another software. Lol, besides A.I. is the real artist here, not those who slavev to get A.I. the resources, and you clamp some values 😂, doesn't make you an artists, makes you a wannabe. The market is bored with this crap anyway, the only other place where this would be useful (because frankly most VR games suck) is VR. Lack of artists here too. Too dumb to know you can optimize and get convincing results that have sold since computer graphics was a thing, without this assisted garbage. It's one thing to supplement workflow, it's another to allow your workflow to be dictated by an A.I. based on how well or badly it interpreted your instruction. This isn't an issue, but otional in most other 3D API's, which is the professional route. Reliance on A.I. doesn't scream talented at me, and just like you don't need to learn the nuances of 3D software, the companies that utilize sich don't need you. As if ghey couldn't use the same A.I. This hurts actual artists, and sells an unrealistic standard on 3D, that literally cuts the artists out. As if a stidio would hire someone when they could fart around on this API, and get exactly what they want, and not even bring on an artists for consultation, ehich is always a mistake. Last thing is most A.I. has built in data collection, so have fun owning nothing you create, not yhat you did anything besides punch in values, and most just straight up rip off other artists, just like A.I. does, no wonder the talentless are going nuts over this. No worries you won't get any further than your monitor, being promoting this crap, cuts you out too, even as a fake artists, and thinking those companies won't collect forvghe use of such. Nothing is free, but some ofvyou yhknk I'm talking money. Jesus the file system alone lokks like garbage. That's the main reason I don't use a majority of API's. File bloat, and most of it unnecessary 🙄, if the free software that doesn't use A.I. as a standard can do it, what's the issue with this API. That alone convinced me to stay far away. Have fun with yhose updates too, because no program, especially as obscur as yjis just gets implemented fully functional. So you'll be waiting for stable versions that won't break your earlier projects.
@justinmonroe8683
@justinmonroe8683 19 днів тому
Lol, whatever, some humans have eyes to spot things. Most do not, how else do garbage media, and unrealistic renders get famous? Case and point the recent Disney movie got bad reviews, because they used more accurate and realistic styles in Wish. People didn't like it, being ghey wrre used to animation out of Disney being exaggerated, which they saw as more realistic. So no most humans cannot tell. Why lie?
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