Shooting at the booty deals the same amount of damage as a headshot
@BoildroidРік тому
Booty blast rampage
@Cheesepuff8Рік тому
It would work well for a pirate game
@conwarlock3537Рік тому
You'll definitely need some epic voice to say the title when the game starts up.
@flowerpotmadeofclayРік тому
like the Halo announcer
@gibleymanРік тому
You get a super cool trailer, showing explosions, intense gunfights and epic moments The screen then goes black to reveal the title. "Booty Blastin" That'd be the fastest pre-order in my life.
@dinkeycatРік тому
@@gibleyman same
@garbajРік тому
B-B-BOOTY BLASTED
@goriller7142Рік тому
@@flowerpotmadeofclay or the unreal tournament announcer
@maxh4102Рік тому
I think naming it “booty blastin’” is fun but I kinda feel like that name would limit its reach. The name implies that it would probably fit more into the category of meme games like “muck” or “banana shooter” that you play a few times because it’s funny but never really gains a dedicated player base. I feel it would also make it harder to spread by word of mouth because people are probably less likely to tell their friends to play booty blastin’ seriously.
@JimBobJoeB0bРік тому
To be fair, the game “Ultrakill” had a pretty generic sounding name, and look how it exploded in popularity
@theapexsurvivor9538Рік тому
@@JimBobJoeB0b to be fair, you can say you play ultrakill in public without getting too many odd looks. Just try saying you play booty blastin' out loud in public a few times...
@launchpendingРік тому
I dunno people might have friends that are into booty blastin
@D.KlWA-aGРік тому
@@JimBobJoeB0b I think the names cooler than booty blastin
@gachastorys5129Рік тому
@@launchpending im into it
@thentheric6361Рік тому
Name adheres to content. If you think it suits the content, and the content is not expected to change radically, and the name fits your target audience, feel free to use it. Anyway, Trenchbroom is an amazingly convenient editor, I love working with it, it's not overwhelming and it's very intuitive to use. Of course I'm saying this as a Quake fan.
@garbajРік тому
still getting used to trench but it's got some neat features I appreciate
@anchorlightforgeРік тому
Pretty much this. I assume it's about treasure hunting, so it does work if that remains a fundamental part of the game. I made the mistake of naming my game after story elements and themes then completely rewriting the story, but the name stuck because it had a ring to it... but at the end of the day, I guess that's what matters most. Can people remember it? Yes? Good. I know people that swear by Trenchbroom so especially in the context of a game with blockier environments it makes perfect sense. Some of the most recent games to employ it include GRAVEN and Wrath: Aeon of Ruin; it's still a capable tool worth learning, especially with QODOT making implementation less of a hassle.
@taranciucgabrielraduРік тому
I love the whole serious tone of the video and then the title hits you and it leaves you there like a deer in the headlights
@TheRunningSongsРік тому
Woah, I miss what, two episodes and there’s player models and houses! What the hell! Great progress my man!
@arthur-jb3tyРік тому
That's just the perfect, most serious name.
@voodoo5191Рік тому
1:55 holy fuck this is so fucking true, there's so many weird things that you either have to know or be careful about when animating and exporting animations in blender. I remember working on my game and it was such a pain in the ass. I also went with the procedural walking but in this game I chose a different apporach.
@T_DEMONIC101Рік тому
NO SWEARING DUMMY
@ilyvshaРік тому
I can just imagine in the future chilling with my friends and saying "yall wanna play some BB?"
@luukderuijter1332Рік тому
The walking animations in FP are fucking amazing. When strafing when the gun rolls its just perfect
@krembananowyРік тому
I think you might want to take a look at GDC lecture about animations in Overgrowth. They use like 2 keyframes for walking and then add a whole bunch of programatic extras that make it look awesome.
@TheCumulusClimberРік тому
I loved that talk, it's is very inspiring. /watch?v=LNidsMesxSE
@hirumaryueiРік тому
tbh Wolfire is probably not the best devs to emulate, he's like super ocd about procedural solutions and overgrowth was a huge example of why it didn't really work (due to enormous dev load, issues with QA, etc)
@TheWiseDuckyРік тому
I can't beleive i've been watching you for almost a year and a half now without subscribing , crazy.
@nathonion5960Рік тому
It looks like picking up and dropping items can be a bit finicky. Maybe if you wanted to streamline it, you could make the player automatically pick them up, or you could use the day z mechanic of dragging the item from a "nearby vicinity" menu to your inventory, or even just make the collider for the item larger. Of course, the struggle of picking up an item may be the point; it could be that you want picking up an item to be a risk in the heat of battle. So depending on what your intentions are, there's my opinion. Hope it helps!
@Klomster88Рік тому
I think a better solution is an outline on the object and a bit longer pickup range. Then you will see what object you will pick up, and can choose which one to pick while looking at them as they are lit up by the selection outline. One could even have a 0,5 second hold to pick up bar/circle.
@zoidsfan12Рік тому
I find it interesting the different things people get out of creating. Because I'm the type that adores animating but when I tried my hand at making a game I bounced off the highly precise and number based map making. Trenchbroom does seem more up my alley though seems much easier to work with. Best of luck though homie. Name got a snicker out of me lol. Sorry if it seems disrespectful but the first thing that popped in my head was Assblaster 9000 after hearing that and I started laughing more.
@codinplays3180Рік тому
The progress you're making here is really intriguing! Looks like your inverse kinematics are coming along really well and the gameplay loop looks like a capture the flag with loot. For the record, I've been working with Game Maker Studio making an ARPG with the most difficult thing so far being NPC movement AI.
@whiteeagleforce2.040Рік тому
Bro can't wait for full release. You will have my full support and all of my money 💰
@Average_duckrice_cult_memberРік тому
When Garbaj posts it’s a good day
@gearblue89Рік тому
so satisfying to see your game inch closer and closer to being finished. it's like watching a seed grow into a tree. great work!
@nick15684Рік тому
Man, I really feel what you said about not wanting to animate. I really don't like it either, even though I have to do it for the type of game I'm working on. It's a painstakingly finnicky process that sometimes works how you want it to, but it's fleeting when it does. Really becomes daunting when you know you're gonna need a ton of different animations for different interactions too. Most of the pain comes from trying to get it to look good enough so that it's not painful to look at.
@aussiegordon847Рік тому
That… was not along the line of what I was expecting 😂
@astropolskiРік тому
Depends on the seriousness of the game and how well the name matches the theme. If it fits the theme then its a great name.
@thegustopiaРік тому
Bro is that Nut drink wtf hahahahahah
@datpotatoes4005Рік тому
Its quite interesting.. I wonder what the idea behind it is
@EdrickIvanРік тому
trust me once you get used to the QODOT workflow and the way Trenchbroom deals with entities making maps is going to be such a easy task, I used entities to bind events and interactions together in order to other events to trigger sort of like how Hammer deals with that sort of stuff and you can just have the .map file and have all the events and triggers already done in Trenchbroom you only build and test.
@bonda4Рік тому
imagine this being your favourite game "i love booty blasting!"
@RabidTunesРік тому
Name is just perfect, there's nothing to add
@eugenenalpin6058Рік тому
"Is this some out-of-season April Fools joke?"
@cgbasic808Рік тому
Cant wait to play this w/ friends
@numero7mojeangeringРік тому
That's awesome Garbaj!
@ShadowStorm1Рік тому
what an amazing and well thought of name!
@krisloveschicken3939Рік тому
Booty Blastin' is the most serious name I have heard
@DeepFriedOreoOfflineРік тому
I agree that animating in Blender is very tedious, but there are a few tricks that really help. The main one is making sure that you lock your animations. I don't know why this is a thing, or maybe they've fixed it by now, but last time I used Blender you had to lock your animations with the little shield icon when you were done editing them or else they might just completely disappear for some reason. I prefer using Maya personally, but you can't really beat free lol. The other is setting the curves of your animation. For a looping animation, you need to set the curves properly or else it will look very linear. I don't quite remember the process for this, but if you search for a tutorial with the terms looping animation curves I bet it would be easy to find!
@AgentfirestarterРік тому
Cant wait for the finished game!
@Emrald_ScoutРік тому
This reminds me so much of the old halo games, love this
@talosgak1236Рік тому
Maybe make those „nut“ bottles have more physics when you pick them up. So you can just throw them across the map to the extract station and not have to walk all the way there
@dillpickle487Рік тому
Perfect name, I cant wait to start blastin`.
@colbyboucher6391Рік тому
Consodering the cans I was halfway expecting Nutdealer
@SentigodРік тому
My guy had a whole new voice when he said "booty blastin'"
@combatmasterplayaРік тому
I'm super proud of you fr this game will succeed I believe in you
@FireChronosРік тому
That drop zone thing reminds me of a gamemode I was working on back in the day for GM9, you would gather resources from the map and drop them off to be able to buy things in the shop. Now I recognize the death spiral there but back in the day of course I didn't.
@wirelli2425Рік тому
Really love the name, Im feeling a deep connection to the intricacies of our universe and the true meaning on mankind's exitance
@pencilwastaken8526Рік тому
I’m subbing, I’m developing a 3D engine not in a text based program so I can understand he math first (quaternions that’s why), it’s just relaxing to watch your videos of you developing your game because yes
@DavidSantosManuelРік тому
You can do ittt
@raging666Рік тому
figured it'd be silly when I first saw the cans of "NUT" scattered around the map
@PCgameandgamerРік тому
I love silly game names, one of my favorite homebrew Gameboy games is called "super jacked up tomato face Johnson" and it cracks me up every single time
@b4ph0m3tdk9Рік тому
Weapon pickup had arms on it, ha ha.
@salvadormuro7346Рік тому
Can’t wait to see how it all turns out! I only have Xbox, maybe a silly question but will I need a pc in the future to play Booty Blasters?
@Hamentsios10Рік тому
Using Call of Duty 4 Radiant Map editor (which derives from quake3) for 10+ years now, I can tell the quake style map editing, meaning designing a map using rectangular cube shaped geometry objects to shape the map, is an extremely flexible tool, and i highly recommend getting used to it and using it. It's definitely more handy than modeling everything on blender. individual models can work great on their own, but for structure design, a quake style editor is extremely useful.
@MarceloMoreira91Рік тому
Always look up online for possible websites and personas using the name you are planning, also consider things like logo and abbreviations etc
@pro_gemerРік тому
best way to make the inventory is to do 1,2,3,4,5,6,7 for all the items and have multiple items of the same type on the same keybind for healing as an example you would press 3 and to select another medical item type you press 3 again
@pasztorferenc6741Рік тому
Imagine: [Your friend name] is now playing Booty Blastin'
@mikestuckinthemiddleofnope8783Рік тому
yes to the name. all the yes.
@papa_chrlz2432Рік тому
I love the name, no further context needed
@sylvo1057Рік тому
A cool idea with the picking up items could potentially be being able to throw them, like tossing gas cans and propane tanks in left 4 dead, or something. Also, the name is great.
@onoise1262Рік тому
If you get a double kill there needs to be an epic "BOOTYLICIOUS!" voiceline
@notwaffleРік тому
coworker- "How was your weekend? Do anything fun? me- "It was good just played some video games" coworker- "Oh you like playing video games? What games have you been playing" me- *starts to sweat* "Oh uhh just this shooter game" coworker- "Oh like Call of Duty" me- "Yea yea kind like that but its a lot different" coworker- "Oh? what's it called" me- *SWEATING INTENSIFIES* "uhhhhhhhhh oh man I think I forgot the name, its a weird one....."
@Badguy292Рік тому
Honestly, looks nice so far!
@ThomasSchannelРік тому
as long as its read in a pirate accent than im all for it
@AJarOfYamsРік тому
Blastin' the enemy and plunderin' their booty!
@KhalilSacranieРік тому
Hitting the booty will be the new headshot in this game. One shot ass kills with extra points.
@God-ld6llРік тому
... You are hired. Shut up and take my blessings.
@atlas2296Рік тому
sounds like a spicy anime game
@FR4M3SharmaРік тому
Well we're gonna need some thicc characters for that name to work.
@EnderFox227Рік тому
"Hey bro wanna play booty blasters" "What" "Did i stutter"
@prod.halfnhalfРік тому
“Cyberpunk 2077 on launch day” 💀
@Wolf_AvatarРік тому
Ah, so it's a game about pirates.
@WilliamMcAdamsРік тому
Maybe pull a RoosterTeeth, but in a good way. Originally, they wanted to call their startup "Cock Bite" but thats just not a marketable name. So this switched it to "RoosterTeeth" to keep the same phrasing, but in a marketable way. As novel as Booty Blastin' is, I doubt people would vocally confess playing it to one another.
@obamination1Рік тому
ah yes, my favorite soda. NUT JUICE
@phee3DРік тому
a true philosopher of our time
@JustSomeOtakuРік тому
Booty blastin' sounds like a spin off Halo arcade game staring Sargent Johnson as the MC. Ps: He knows what the lady's like
@voidstrider4187Рік тому
someone add a loud reverb effect on that 💀
@superkrusher19Рік тому
Re-downloaded cyberpunk 2077 a week ago. Can confirm I saw characters t-posing within 20 minutes of playing lol
@maickelvieira1014Рік тому
the name has a lot of culture to it, very refined my gentleman :D
@angelsfallfirst7348Рік тому
Booty Blastin' is an incredible name. It refers to the two main objectives directly and in entertaining fashion.
@Yes-os6tvРік тому
i think the trailer of booty blastin' should be as jokey as possible
@thatgaycatРік тому
I just realized the cans say "nut" lmao
@happyfungoodhappyРік тому
i cant wait to play this
@devtx649Рік тому
Trenchbroom is actually great. I'm also using it rn for the 3D Adaptation of my 2D Game! The Workflow is a bit weird tho
@jaffa999Рік тому
Trenchbroom is great for working with brushes, and creating this bsp-like / old-school looking maps, but thats about it. For me it brings more work to do later than just doing it in the game engine to begin with. Usually stick to blocking out maps in trenchbroom then porting it over and redoing it properly in-engine when i feel the map layout is good enough. Its a good program though!
@SmallStormFinaticРік тому
I can’t wait to play this game!
@simonsonlyfan8600Рік тому
I mean there's a can with the word "NUT" on it. So... checks out
@vulpinitemplar5036Рік тому
If you ever get around to improving the walk cycles and such it would real interesting to see if you can figure out how to make them goofy while using the improved state, with a name like that it's what I'd expect at the very least, or I guess something like those weird mobile game ads, you know the ones.
@snake_eater1963Рік тому
i cant believe i've been waiting so long for a game named booty blastin
@codykovatchРік тому
that name makes me happy
@cola98765Рік тому
I'll once again mention the system used in Overgrowth video called "Animation Bootcamp: An Indie Approach to Procedural Animation" instead of doing everything in code or everything as animation in eg Blender, you make make about a dozen keyframes and use a lot of clever interpolation and inverse kinematics.
@ofrikirshen3071Рік тому
its blastin time
@agamjotsbРік тому
about the procedural animation, you can put a max limit or something till which the leg goes behind the hip because thats the only thing which is making it look a little wonky according to me
@TRMrStoneРік тому
Now you have my attention with this name idea 😂
@TheBaitosРік тому
I mean the name makes sense to me. The loot is the booty. The guns do the blastin'
@unfusionghostРік тому
When it comes down to it, it’s your game, make its name whatever you want it to be, that being said 10/10 name
@rock9203Рік тому
I like the way the viewmodel moves. I'm a sucker for a nice feeling gun to hold lol
@saptarishiРік тому
The name is perfect
@lowenevvan8619Рік тому
I don't blame anyone who finds Blender and animating too much effort, not all of us are crazy enough to put up with it and have an eye for making it look nice. Still though, I'll point out that most of the time people use IKs and other types of fancy controls/drivers while animating. In my experience it's entirely possible to animate without them, but if you lose track of what parts are doing what it can be a real mess.
@XeoginРік тому
Truly a garbaj name...
@jesonsilva5756Рік тому
That title will bring you fame, my son
@cola98765Рік тому
Garbaj: shows his own game, and says hw is usign Quake map editor YT: "ah yes, Unreal (1998)"
@imamnotaneggРік тому
Just created a UKposts account so I can finally get to comment how much I love your content and I wish you have a nice time making your game.
@tighlia3375Рік тому
There better be pirate themes later on in development if the name stays as such. But looks more and more promising every upload.
@shawermusРік тому
I think you should add "The" So it will sound more epic and ridiculous. Also some epic ultrakill style intro would make it even better "The booty blastin™"
@AutistRapperРік тому
this is truly one of the video game names of all time.