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In this video, we check out Materialiq - and add-on for Blender that makes setting up and managing materials in your models significantly easier!
DEMO FILE DOWNLOAD
www.blender.org/download/demo...
Links
CHECK OUT MATERIALIQ
www.theCGEssentials.com/Materi...
Want Procedural Materials?
CHECK OUT SANCTUS LIBRARY
www.theCGEssentials.com/Sanctus
*Note these links are affiliate links, meaning if you purchase through the links I receive a commission. I was not paid to create this video.
Want to Support The CG Essentials?
/ thecgessentials
Add-On Links (Affiliate Links)
Scatter - www.thecgessentials.com/scatter
Flip Fluids - www.thecgessentials.com/flipfl...
Car and Transportation Rigged Vehicle Library - thecgessentials.com/Transport...
City Pack Cars Rigged Car Library - thecgessentials.com/CityPackCars
Curve Array Pro - thecgessentials.com/CurveArra...
Botaniqu Tree and Grass Library - thecgessentials.com/Botaniq
Open Street Map - thecgessentials.com/OSM
Curve Basher - thecgessentials.com/CurveBasher
Node Preview - thecgessentials.com/NodePreview
Tree Vegetation Library Add On - thecgessentials.com/vegetation
Decal Machine - thecgessentials.com/DecalMachine
Human Generator - thecgessentials.com/HumanGene...
Fluent Stressless Modeling Tool - thecgessentials.com/Fluent
Fluent Materializer Material Creation Tool - thecgessentials.com/FluentMat...
Materialiq - Materials Library - thecgessentials.com/Materialiq
Traffiq Vehicle Library - thecgessentials.com/Traffiq
Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
TIMESTAMPS
0:00 - Introduction
0:11 - Procedural Materials vs. PBR Materials
1:33 - Intro to Materialiq
2:49 - What is Engon
3:30 - How to install and set up Materialiq
5:08 - Adding and changing materials quickly
5:45 - Changing material size and mapping
7:09 - Adding displacement for Cycles
9:08 - Adding displacement with the displacement modifier
10:41 - Changing material properties (roughness/reflection/etc)