Making Ori and The Will of the Wisps' Best Level

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In the first episode of On the Level, I speak to Chris McEntee about the awesome desert world in Ori and the Will of the Wisps.
Patrons can see the full interview here - / 51170633
=== Before you watch ===
Spoilers: The Windswept Wastes is one of the later areas in Ori and the Will of the Wisps
=== Support GMTK ===
Support GMTK on Patreon - / gamemakerstoolkit
Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store
=== Games Shown ===
Rayman Legends (2013)
Ori and the Will of the Wisps (2020)
Super Mario Maker 2 (2019)
Sonic Colors (2010)
Hollow Knight (2017)
The Legend of Zelda: The Wind Waker HD (2013)
Donkey Kong Country (1994)
Dark Souls (2011)
Dorfromantik (2022)
=== Credits ===
Music provided by Uppbeat - uppbeat.io
License code: YQBBIRFKDMSNQY6Q
Music from Ori and the Will of the Wisps official soundtrack by Gareth Coker.
=== Subtitles ===
Contribute translated subtitles - amara.org/en/videos/xeWJWo3v7...

ΠšΠžΠœΠ•ΠΠ’ΠΠ Π†: 1 000
@GMTK
@GMTK 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hey! If you're a level designer with a story to tell, please get in touch! Oh, and sign up to the GMTK Game Jam here - itch.io/jam/gmtk-2021.
@snugpig
@snugpig 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Video in this series with Maddy Thorson on Celeste's chapter 9, Farewell?
@shizukousapostle1stapostle710
@shizukousapostle1stapostle710 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Celeste chapter 9 as the comment above me said
@avimoses5956
@avimoses5956 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
rain world subtarranean and filtration system!
@mondobe
@mondobe 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hopefully we get Dani on here for Karlson levels
@kestrel1804
@kestrel1804 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I hope SC:Chaos Theory level designers will participate
@razbuten
@razbuten 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Big love this series idea.
@shizukousapostle1stapostle710
@shizukousapostle1stapostle710 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Vibe check
@lintonfor4035
@lintonfor4035 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
im trying to work out if the choice of grammar is a for a reason beyond me.... love your content btw
@Abdo-vo1gb
@Abdo-vo1gb 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@Razbuten Hello verified person
@innoillust
@innoillust 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Loved you too Raz!
@jonnyp1340
@jonnyp1340 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
ra ra razbuten
@eclecticspaghetti
@eclecticspaghetti 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
What’s interesting is that, on paper, the sand burrowing ability and the water dashing ability from Luma Pools are essentially exactly the same ability, but sand is used differently from water in the level design, and there are different hazards and enemies associated with each terrain, so they feel completely different.
@Lishtenbird
@Lishtenbird 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Sand is just dense water, huh.
@OninRuns
@OninRuns 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Part of the reason we even made Water Dash is because Burrow felt so good to play with. It'd almost be weirder NOT to have a water dash at that point. But we also differentiated them by giving Water Dash a more combat focus in the level design, while Burrow was rarely needed for combat.
@karasu178
@karasu178 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@williamshakemilk2192 Haven't you considered he may have worked there?
@OninRuns
@OninRuns 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I'm in the credits under Quality Assurance :)
@danielhadida3915
@danielhadida3915 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@williamshakemilk2192 That's not a "smart player" comment right there.
@lukamagicc
@lukamagicc 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Seeing the engine without the final graphics makes me appreciate every inch of this team. Every department talented as hell for this game
@blueboytube
@blueboytube 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
How did you not appreciate them earlier?
@lukamagicc
@lukamagicc 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@blueboytube What..
@gamergurl3648
@gamergurl3648 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@blueboytube I assume Luka Magic already did appreciate the team, and seeing this just made the appreciation larger
@ThatGuyKazz
@ThatGuyKazz 2 місяці Ρ‚ΠΎΠΌΡƒ
As someone who is seriously considering trying to get into indie game development I couldn't agree more I love that this is showcasing the process and showing how you don't need to make everything perfect from the start you just need something that works and you can puzzle out how to get to the finish line later.
@Raymando
@Raymando 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is SUCH an interesting idea for a series ngl. Would be interesting to see you play It Takes Two with the game's designer. Would be great as they talk about the levels while they play through with you. That game has some of the most interesting level design I've seen in recent games.
@people9426
@people9426 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Yea that would be great do this
@Volidee
@Volidee 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I agree! It Takes Two is the best collaborative puzzle-based gameplay I have ever experience.
@Raymando
@Raymando 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@Volidee Portal 2 is right up there TBH, but I'd say even outside the whole coop aspect - it has more variety in terms of the mechanics it introduces than any game I've ever played, as far as I can remember.
@Volidee
@Volidee 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@Raymando exactly! It just keeps surprising you with novel new gameplay elements. Never gets stale for a moment. So much better than the β€œfind a key or place a block on this switch” mechanics you see in a lot of games. Also more cooperative than mario multiplayer experiences, which are just singleplayer levels with two people.
@adrenlo8786
@adrenlo8786 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I have a friend in common with Filip Coulianos (The lead level designer of Hazelight) So...
@ryuuseiboi950
@ryuuseiboi950 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Will of the Wisps is such a good game.
@envadeh
@envadeh 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Too short doe but they did improve a lot from the blind forest. I think their new game's gonna be the best if they make one, I didn't expect it to be so good but also I thought it was too short
@xa5785
@xa5785 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Yeeees
@Lishtenbird
@Lishtenbird 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
My only gripe was that it felt a lot more gamey than the first one. Which I don't think could be changed in any meaningful way since it's a sequel and not offering "more" would feel disappointing instead.
@boiboi7717
@boiboi7717 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Will of the Smiths
@polyvalk831
@polyvalk831 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
underappreciated gem here, and one loved by all who know it
@kwenlu
@kwenlu 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I like that this guy came to your interview prepared
@cdgonepotatoes4219
@cdgonepotatoes4219 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Properly directed interviews usually have the interviewer send in at least a draft of the questions they intend to make so the interviewed knows what they're getting into and can form their own mental script, afterall they're the ones who are gonna be talking the most.
@DumplingEquivalent
@DumplingEquivalent 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I was surprised when he commented about the mario maker video. It's always a good thing when both parties are interested enough to review the other's previous work.
@lintonfor4035
@lintonfor4035 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
"we want them to feel smart" what was left unsaid: but we know that they're not, so we have to be extra smart to make them feel smart
@celestesimulator6539
@celestesimulator6539 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Game design in a nutshell
@hkr667
@hkr667 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Also, if you want to sell your game to millions of people, how can you make them all feel smart.
@virabot4979
@virabot4979 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Maybe you could modify how much handheld the player is through the difficulty
@otrobernal
@otrobernal 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Not really. Good games help you improve. Games like Celeste, Baba is You, Slay the Spire, make you feel smart and skilled because you are actually becoming smarter and nimbler than you were before. A similar thing could be said of e-sports like Dota and Starcraft, though those are more about the community.
@jonathanlowe8755
@jonathanlowe8755 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I vaguely remember some Portal 1 & 2 commentary being to this effect. I think one point was how hard it was to get average players to just look around, or, more importantly, look up.
@thisisfyne
@thisisfyne 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
13:38 In my first playthrough I actually got there without all the requirements to proceed and it didn't feel bad at all. I was like "Oh shit! I can't wait to come back to this cool place!". It actually ended up being a motivation to keep going. The mystery of what was lurking behind that door just made it better, instead of going there and entering right away.
@Phi_Lix
@Phi_Lix 8 місяців Ρ‚ΠΎΠΌΡƒ
I actually go to Windswept Wastes first on purpose cause I like to get the burrow ability straight away since both Luma Pools and Baur’s Reach have sand you can burrow through
@ender_9486
@ender_9486 6 місяців Ρ‚ΠΎΠΌΡƒ
I was so mad I quit the game for 3 hours until I was like "waaghsbd well gotta continue n see what happens" And my favourite part after that was realising that in alot of the places they actually placed sand and stuff uou could get with the burrow ability and so after that I always played the windswept wastes first
@TWIP98
@TWIP98 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Wow, the burrow ability actually was inspired by the Drill Wisp in Sonic Colours, amazing.
@chef4025
@chef4025 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
British spotted
@waytoobiased
@waytoobiased 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Content checks out
@chef4025
@chef4025 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@waytoobiased redditor spotted
@glendarjj3991
@glendarjj3991 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@chef4025 (American?) Chef spotted
@chef4025
@chef4025 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@glendarjj3991 glendar jj spotted
@itsQuilow
@itsQuilow 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
"nobody wants to die 5 times in escape sequence" - I died like 20 times :D
@AkashDasYT323
@AkashDasYT323 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Only 20? Haha
@LeFaucheur
@LeFaucheur 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
game dev : "it's too easy I did it on my first try" players : getting wrecked. I guess if the game dev doesn't do it first try, you may not be far from dark souls lol
@hkr667
@hkr667 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@NunoVenturadeSousa Was it the water level, where you had dash jump, avoid rocks, time water spouts etc. all at the same time? That level broke me. And I am not being funny here. If it wasn't for the ridiculous difficulty spikes that game would've been a 10/10 for me but it wasn't now.
@ExileTwilight
@ExileTwilight 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@hkr667 The Ginso Tree is easily the hardest escape sequence (other than maybe the worm in WotW), but once you've done it once it becomes pretty easy. At least I struggled a lot more with it than any other.. But I didn't mind too much due to the amazing music and visuals :)
@dt4236
@dt4236 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
As someone who hated the escape sequences in Ori 1 for this reason I really felt the ones in the Will of a Wisp were far more considered and readable. I never died on my first run. Escape sequences should always be about spectacle and the feeling of tension rather than complex gameplay which it nailed.
@Silver_Golden
@Silver_Golden 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
As someone who went first to the wastes: Getting to the top felt like an achievement so even though it told me to go back it was well worth it. Also loved the chase, died so often, took a two day break and got it first run then, part of what made it was teh brilliant music.
@tydshiin5783
@tydshiin5783 9 місяців Ρ‚ΠΎΠΌΡƒ
I remember being funny to try complete the whole Silent Woods for that Lupo quest before getting any of the spirits, but little did I know I would walk right into the chase sequence with Shriek, and progressed up the whole mountain to the very top with the gate lol
@NeonAGC
@NeonAGC 8 місяців Ρ‚ΠΎΠΌΡƒ
I did that too and honestly I felt the same way When I got to the gate I was immediately like "OH.. THIS IS THE LAST AREA?" and went to explore everything else, and I was happy because then I had the burrow ability to get those secrets that were hidden behind sand in other worlds.
@mrbeef3528
@mrbeef3528 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This game deserves all the praise it got and more. One of the best platformers in recent memory for sure
@777malkavian
@777malkavian 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
One of the saddest endings, as well :(
@Wylie288
@Wylie288 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It really is. The only flaw I can think of is letting people access this area from the beginning. its a dead end that requires you visit the other 3 areas first. It is extremely disappointing to head here first and realize you wasted all your time. But outside of them missing that one gating element, honestly. Its a perfect game. Its part of my 3 way tie of Doom Eternal, Alyx and WIll of the Wisps as GoT for 2020
@royolaniye6643
@royolaniye6643 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@Wylie288 Well to be fair, you do need to go here first to get the burrow ability, because that ability is needed to traverse Luma Pools and Midnight Burrows
@tydshiin5783
@tydshiin5783 9 місяців Ρ‚ΠΎΠΌΡƒ
​@@Wylie288I wouldn't call it a waste of time, but it does feel anti climactic when you just completed the climb and it says "You need 3 more spirits to enter"
@vladi3862
@vladi3862 3 місяці Ρ‚ΠΎΠΌΡƒ
​@@royolaniye6643nope you don't need burrow anywhere else
@moviepoppedcorn
@moviepoppedcorn 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
"It shouldn't be that you touch a random trigger and a thing falls on your head and you die." *10 seconds later the worm touches a random trigger and a thing fall on his head and he dies.*
@ithinkitsatiger1864
@ithinkitsatiger1864 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Maybe I'm a little off topic, but the music of sand level is just incredible
@airazure2050
@airazure2050 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Same
@gertdehond4721
@gertdehond4721 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It's so beautiful
@SoldatDuChristChannel
@SoldatDuChristChannel 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
gareth coker did a great job
@RuthwikRao
@RuthwikRao 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Gareth Coker is turning out to be a legend in the making. Ori WOTW soundtrack was phenomenal, now he's doing halo infinite of all, I wouldn't be surprised if he contributes to fable as well.
@sgbench
@sgbench 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The entire soundtrack is incredible
@microdavid7098
@microdavid7098 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Vimlark was right-- Mark is incredibly famous. When Ori developers reference Mark's old Super Mario Maker videos, you know he's super well-known Edit: the ad break at the end gave me a Masterclass level design by the sims dev, lol
@Metaphysician2
@Metaphysician2 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
If Mark Brown doesn't have a Ph.D in Game Design Theory, he should. GMTK is effectively a big series of Great Courses lectures on the topic, with Boss Keys as his dissertation.
@tobyk5091
@tobyk5091 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Vimlark reference 😳
@norasyikinali6283
@norasyikinali6283 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It's not just this one level designer. I remembered IO Interactive game designers mentioning Mark's old video on their previous Hitman games. I think since not many UKposts channel out there actually went in depth on game designs like Mark's that they just naturally follow him.
@amateraceon5202
@amateraceon5202 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The sand worm escape sequence is still the most stressful thing I've done in a video game in a long time
@Lishtenbird
@Lishtenbird 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I feel like that would be the tree escape from the first game for me. I still remember it vividly...
@Phi_Lix
@Phi_Lix 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Ooh yeah, that was scary the entire chase
@praveenmarkandu
@praveenmarkandu 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Ginso tree was very very much harder in Ori and the Blind Forest
@hesh1491
@hesh1491 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
So you haven’t played Celeste....
@hesh1491
@hesh1491 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@praveenmarkandu no not really
@samanthanorthover2681
@samanthanorthover2681 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hearing you actually mention that there's an ad break coming up was something I really appreciated. Great video, great channel.
@Jake28
@Jake28 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I didn't even know you could DO that!
@farrela3620
@farrela3620 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
As things should be. Like an old bbc ad break warning
@William_Sk
@William_Sk 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
That escape sequence gave me arthritis! Probably took me about 20 tries. Felt soooo good when I passed it, after cursing and yelling at my screen for 40 minutes.
@jcwljs1246
@jcwljs1246 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Same lol
@jeniffer7799
@jeniffer7799 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I've never played a more beautiful and heartwrenching game than Ori and the Will of the Wisps. And I am BEYOND mad that the game hasn't win at least one award at the E3 2020
@taxevader674
@taxevader674 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is such a nice spin on the regular GMTK formula. It's really nice to hear the designer themself talk about their own work.
@jcw5611
@jcw5611 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hearing Game Devs talk about their games that they worked, is one of my favorite things. EDIT: Thanks for many likes, first time I have a lot of them! I hope you keep learning GameDev things n.n
@carson123987
@carson123987 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Same. These people are so insanely smart. Go watch the NoClip documentary on Dishonored and listen to them talk about the 2 levels at the end of the video. It's so fascinating.
@xantishayde-walker4593
@xantishayde-walker4593 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love it because it shows how they focus on mechanics first, rather than making it look pretty. They're being efficient, giving me good ideas for working on my games. Takes the pressure off knowing it doesn't have to be beautiful, in the words of Todd Howard, I just has to work. ;)
@jcw5611
@jcw5611 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@carson123987 I'll watch it!
@jcw5611
@jcw5611 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@xantishayde-walker4593 Indeed, I too focus on mechanics first. For me gameplay is the most valuable thing of a videogame because is their unique language as art
@carson123987
@carson123987 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@xantishayde-walker4593 Yep, that's what's so interesting about it. They just come up with tight mechanics and then build around them. All that prototype footage was great.
@pif-pof
@pif-pof 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
"it shouldn't be a rock that falls into your head and you die" Literally every escape sequence in Ori and The Blind Forest
@megaman161
@megaman161 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The giant ice chunk in the Wind Element escape comes immediately to mind.
@colecube8251
@colecube8251 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Yeah. I think they learned a lot from that game!
@videoket
@videoket 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@megaman161 oh my gosh, thank you for bringing back that repressed trauma, but also letting me know I'm not alone!
@affanalam6123
@affanalam6123 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
A breakdown of the dishonored series will be awesome.
@arturochaves8240
@arturochaves8240 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I think that the bank job would be awesome, nonclip already covered clockwore mantion and crank in a slab
@renukapallege5970
@renukapallege5970 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
No cllip has a video about the making of both games
@salty_3k506
@salty_3k506 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
A video on Doom Eternal in this series would be very interesting to me, like how the level design interacts with the different demons and how it forces the player to play in a certain way
@JamieThelin
@JamieThelin 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Also Hugo Martin would absolutely be up for it
@salty_3k506
@salty_3k506 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@JamieThelin Yeah I hope so, I think the Doom team in general is very open to things like this
@NFMorley
@NFMorley 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Especially given the switched emphasis on movement, varying weapon choice and exploiting different enemy weaknesses versus Doom 2016 (due to ammo being relatively more scarce), making it a more tactical game. It's still the carnage of Doom at its core, but it has more systems in level/weapon design forcing active choices as you play through and feels a lot 'quicker' in the action (although personally I think it does maybe over-emphasises the glory kills as they're so beneficial and can feel a little repetitive seeking them out!)
@maynardburger
@maynardburger 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hugo has basically already been doing this kind of thing with their regular livestreams.
@crestwood2618
@crestwood2618 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is one of my favorite series off all time. Will of the wisps is absolutely incredible! They both are! After hearing how they design these levels though. These developers are incredibly talented individuals. Masters of their craft!
@PabloGamedev
@PabloGamedev 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This kind of videos ARE EXTREMELY VALUABLE! Thanks so much GMTK & Chris for the talk.
@shaishavpathak
@shaishavpathak 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Ori needs way more recognition
@matheuszache7943
@matheuszache7943 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Criminally underrated game.
@PseudOni_
@PseudOni_ 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@matheuszache7943 Yeah, though it's honestly expected, thing came out right beside doom eternal and ff7 remake
@matheuszache7943
@matheuszache7943 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@PseudOni_ Ikr. Such a shame, despite me loving Doom btw. Maybe in a couple of years more people give this game a shot and realize just how good it is. One can only hope.
@bara555
@bara555 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@PseudOni_ And is just soo much better than both
@PseudOni_
@PseudOni_ 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@bara555 I wouldn't say that, they're all fantastic games in their own right, but Ori holds a special place in my heart and it sucks to see it go largely underappreciated
@thereadypunk757
@thereadypunk757 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
My favorite things about the levels is about how many props and how alive it is. The scene has a life in this game. The volume stuff the team added looks so cool.
@Zenith07
@Zenith07 11 місяців Ρ‚ΠΎΠΌΡƒ
16:39 This would’ve actually been a fun mechanic that im sad wasn’t implemented in the game, can see alot of potential for it
@TheBoringDeveloper
@TheBoringDeveloper 22 Π΄Π½Ρ– Ρ‚ΠΎΠΌΡƒ
So much to learn, my key takeaways are:- 1. Think about what players would love or find frustrating( basically player experience first) 2. Think about all unique level ideas with all elements on paper and then find out what works best(experimentation)
@edocor8081
@edocor8081 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Well... I suppose you know you’ll now have to play through deepnest with Team Cherry, right?
@jackhogan6630
@jackhogan6630 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Or path of pain?
@trevorx7872
@trevorx7872 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
​@@jackhogan6630 or flower quest
@palico004
@palico004 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Good luck catching them with free time.
@dotanarad5892
@dotanarad5892 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Yesss, ughhh the nightmares I've had after falling there without the lantern, and the idiot I am, sitting on a bench condemning myself to misery
@cleoknight4788
@cleoknight4788 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It would be so cool to see a video like this of somewhere in Silksong in one hundred years.
@JJGamezMC
@JJGamezMC 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I also love how the games level design shows you where you can use these abilities before you actually get them. Seeing the sand and all these collectibles and not being able to get them naturally motivated me to keep playing and find the ability, so when I eventually do find the ability, it was like finding a whole new area to explore.
@ashers.5856
@ashers.5856 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Do Effect and Cause on the Titanfall 2 Campaign Next! Some of the best design I’ve ever seen. Thanks for all of these videos. You have Sparked my love for game design with all of your great videos.
@argfasdfgadfgasdfgsdfgsdfg6351
@argfasdfgadfgasdfgsdfgsdfg6351 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
15:45 'It shouldn't be that you touch a random trigger and a thing falls on your head and you die.' Oh, the irony. That is exactly what happens in almost each dungeon in the first Ori game.
@SpoopyChicken
@SpoopyChicken 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
"It still has to be react-able, it shouldn't be that you touch a random trigger and a thing falls on your head and you die because that's just not fun." *Ori 1 Forlorn ruins escape PTSD flashbacks*
@edvingjervaldsaeter3659
@edvingjervaldsaeter3659 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I don't think I have ever clicked on a video faster, Ori and the Will of the Wisps is one of the games closest to my heart. And even though I have compleated the game twice, I cried like a kid at the end both times and to hear an interview with the level designer was amazing! Thank you for giving us this video!!!
@tedweird
@tedweird 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
4:25 We just gonna....alright then
@YURMOMSBOIFREND02
@YURMOMSBOIFREND02 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Been watching for 2 years and GMTK is like my safe place where I go to get new ideas for my game and listen to Mark's soothing voice thanks for everything Mr.Brown
@userpersonwhoisahuman
@userpersonwhoisahuman 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This has to be my favorite area in the will of the wisps.
@SaltPlusF4
@SaltPlusF4 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Same. I kinda thought the movement in this game couldn't get any better but the burrow ability is just so smooth
@michaelr1225
@michaelr1225 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
luma pools for me, it feels more atmospheric. Especially once the music changes when you enter the area
@colecube8251
@colecube8251 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@michaelr1225 Yes! I think that luma pools ahs the best atmosphere and music, while the sand area has the best enemies and platforming!
@thusadragon
@thusadragon 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I didn't think it was possible for me to love Ori and the Will of the Wisps even more, but you just proved me wrong, sir!
@boogaloojenkins2646
@boogaloojenkins2646 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This was SUCH a clean video! I loved it. If you could get in touch with some Enter the Gungeon devs. I would love to hear how they went about constructing their game, especially how they considered making the DLC
@johnsmith-fh5fc
@johnsmith-fh5fc 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Really good idea
@Rhyzal_
@Rhyzal_ 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love that Chris McEntee was able to show the sketches and the prototypes! First time I've seen how a game can be designed before the code or tested before the graphics. β™ͺ
@RuthwikRao
@RuthwikRao 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
If you want a similar deep dive behind the curtains of this particular game, check out how moon did the switch port for this on digital foundry, it's very comprehensive and well made
@yagamilightooo
@yagamilightooo 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
please do more of this type of video! I could watch this for hours hearing the designer explain his thought process and all the intricate details that went into the development. Great questions also, I like your structured approach to your videos: keep it up, man!
@anb1142
@anb1142 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love how he kindly asked us to watch the ad
@polyvalk831
@polyvalk831 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I absolutely love ori and the will of the wisps, everything from its music to its characters to its stunning visuals. but this is probably my favourite area in the game
@Evenmoresteven
@Evenmoresteven 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is my second favorite Metroidvania behind Hollow Knight. Such a cool discussion on one of my favorite areas in the game.
@waffles8144
@waffles8144 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I agree. This and hollow Knight are in my opinion the best the genre has to offer.
@lexalot8337
@lexalot8337 ΠœΡ–ΡΡΡ†ΡŒ Ρ‚ΠΎΠΌΡƒ
Even four years after playing the game I still instantly recognized the sketches and could place them. Really goes to show just how memorable Ori's level design is.
@0wen226
@0wen226 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It would be cool to see one of these videos on celeste.
@literallymaciek3688
@literallymaciek3688 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
YES a new GMTK video and it's about Ori! even better!
@NeonAGC
@NeonAGC 8 місяців Ρ‚ΠΎΠΌΡƒ
The funny thing is, I'm that person who took the windswept wastes path first, then was met with a dead end LOL I was immediately like "OH.. THIS IS THE LAST AREA?" and went to explore everything else, and I was happy because then I had the burrow ability to get those secrets that were hidden behind sand in other worlds.
@shadowofcat
@shadowofcat 8 місяців Ρ‚ΠΎΠΌΡƒ
that happened to me too! LOL
@NeonAGC
@NeonAGC 8 місяців Ρ‚ΠΎΠΌΡƒ
@@shadowofcat It was actually one of the most satisfying turn of events because I was like "WOOO I CAN DIG THROUGH THE SAND HERE WHEN I WOULD'VE HAD TO GO BACK FOR IT" πŸ˜‚
@1sdgg5as499
@1sdgg5as499 9 місяців Ρ‚ΠΎΠΌΡƒ
I love how "for a metroidvania to block the path behind" and then you show hollow Knight footage, a game that traps you in the City of Tears
@night1952
@night1952 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It still feels rewarding because you can feel the difficulty spike in that area, so being gated off at the end tells you that you definetly got there too early and being able to do a late game area while underpowered makes you feel like a badass, like the catacombs in Dark Souls 1 for example.
@Ayoul
@Ayoul 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
You're not at all underpowered though. There's nothing different difficulty or mechanically wise between doing it early or later. You might be more comfortable with the game, but that's it.
@TURBOCOW9000
@TURBOCOW9000 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Does anybody else know about the hammer + triple jump = super high jump tech? As soon as you get these, you can cheese nearly all of the secrets and even reach the roof on most maps.
@noway718
@noway718 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Love is being willing to sit through a 2.5-minute ad break because you appreciate a content creator that much.
@mydogsfacelookslikeastockp8275
@mydogsfacelookslikeastockp8275 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Good time for a water break(both ways).
@christophermedeiros2971
@christophermedeiros2971 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This was absolutely amazing! I hope you're able to do more of this!
@aidenmclaughlin1076
@aidenmclaughlin1076 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Amazing idea for a new series! I can’t wait so see what this brings in the future!
@RedTheMan
@RedTheMan 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hit play faster than the speed of sound
@zyansheep
@zyansheep 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Thas pretty fast
@gettingshotsomeonesgonnapa8635
@gettingshotsomeonesgonnapa8635 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Like beggar.
@claxvii177th6
@claxvii177th6 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
In a perfect vacuum the speed of sound is 0
@ironsfamily6
@ironsfamily6 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This was wonderful! So much knowledge and insight in this interview. Can't wait for the next one!
@diagonalathan2314
@diagonalathan2314 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Very cool interview! Would love to see more like this, hope the series can continue.
@ftwesley
@ftwesley 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I'm simple. I see Ori,I click.
@WhoEvenIsAndr
@WhoEvenIsAndr 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I’d love to see an episode on any level from Titanfall 2. β€œEffect and Cause” is the obvious one to choose but most of them would be great to talk about!
@lucho_manucho2318
@lucho_manucho2318 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This interview is pure gold, thank you so much for sharing this!
@jaidens.g.1920
@jaidens.g.1920 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I absolutely loved this episode, hope this series is able to continue!
@Leftistattheparty
@Leftistattheparty 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Really enjoyed Ori. A game that really "feels" good to play.
@claxvii177th6
@claxvii177th6 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Ori is so cuute i miss playing the game. Best feeling i got out of a 2d platform ever. BY FAR. Ori controls so well.
@davisbrink1288
@davisbrink1288 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
yes
@oliver.n278
@oliver.n278 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
True, the Controls are so tight, it's a joy (same goes for Shantae IMHO)
@hrafa8887
@hrafa8887 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This interview was amazing. Thanks for this knowledge
@xicufwm
@xicufwm 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
What a great idea for a series! Everything was well prepared and executed. Having the prototypes and everything else shared and shown on screen makes it so much easier for the viewers. I understand not all of the interviewed will be able to share all this information, but I am already looking forward for the next episode of On The Level!
@WhoEvenIsAndr
@WhoEvenIsAndr 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Ori and the will of the wisps is one of my favourite games of all time. The gameplay had been greatly improved from the first game (with some hollow knight inspiration:) with great movement and feeling of flow, aswell as a much needed overhaul of Ori’s combat. The locations are much more unique and memorable than the first game (my favourite is the luma pools) the story is excellent with way more characters and things that happen and change compared to the first game. The boss fights and enemy variety are both creative and bring a change of gameplay and it is really fun rapidly switching abilities to tackle them and bring them down. And finally soundtrack is really, really something special. If you haven’t played this game, do it. You will have a blast from start to end.
@rex5895
@rex5895 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love game design, I feel I'm learning all the secrets! jeje.
@xantishayde-walker4593
@xantishayde-walker4593 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love how they went thru the process and I love how you gave us this video to show it. Keep up the good work, man!
@royataylor7797
@royataylor7797 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
amazing interview! i love the ori games and this was super insightful. can't wait for more in the series!!
@shamkraffl6050
@shamkraffl6050 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
The saddest thing is that you either can't play it twice or the 2nd time doesn't feel like the first time.
@ZamiyonnGaming
@ZamiyonnGaming 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
True, but Hard mode and achievements at least give some replay value
@futhamucka
@futhamucka 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I feel like some studios (looking at you, the entire AAA industry) should make your videos required watching for all designers. Thanks Mark for such great content
@pinaz993
@pinaz993 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Honestly, we all should be voting with our feet when it comes to the AAA industry.
@cynshie7620
@cynshie7620 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
One of the most entertaining and insightful videos I've seen in a long time, big props
@adepressedavacado
@adepressedavacado 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Definitely an inspiring interview :) Love the vids as always, can't wait to see more of them
@randomhuman731
@randomhuman731 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I would love to see some stuff on Hollow Knight, this was epic! I loved this video.
@ReviewNerdLegitChannel
@ReviewNerdLegitChannel 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This is going to be a great series
@mikeohc
@mikeohc 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I love how you always ask the important questions! Such a great video
@rajitpimpale5611
@rajitpimpale5611 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This series is brilliant, and couldn't have had a better start to it than with Ori! As a designer I'd kinda gotten away from paper prototyping, but seeing it being used to effectively reaffirms its brilliance for me after long. GMTK is no less than a university!
@gotd4m
@gotd4m 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I can't help but think there was some giggling going on by the devs when they made the level shown at 4:26. Or maybe I'm just still a pubescent boy in a grown man's body.
@whatthewhatthe9117
@whatthewhatthe9117 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
It’s awesome until you realize you actually need to FINISH the sand worm chase
@pexilated1638
@pexilated1638 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Hell yeah! New GMTK mini series. I love your ideas for these little offshoot series
@LuizBandieira
@LuizBandieira 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Amazing video, really. I love how it started with simple sketches of areas, then simple animations + simple graphics (the spikes started out as red lights showing the hitboxes, I just love that) and then the style was added, but we can see it was all thought since the beggining too, nothing felt out of place and the level plays out just like it was thought in paper. Beautiful!
@arturochaves8240
@arturochaves8240 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I cant belive this, a level design series, im so f**ing happy
@masterspongebat2387
@masterspongebat2387 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
14:21 when you successfully make it to the ovaries but don’t wanna be born.
@whatthewhatthe9117
@whatthewhatthe9117 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
A power move
@kseromore
@kseromore 2 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
fantastic interview. And the answers were so well thought out and shared with detail. really great stuff
@lucaspoli6109
@lucaspoli6109 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
DUDE, this idea of series is SOOOO AWESOME!! Great idea and great video!!
@asifthatwouldeverhappen
@asifthatwouldeverhappen 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I Seriously Love Sand Levels In Video Games. What's Your Favorite Sand Level?
@jcw5611
@jcw5611 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Journey xD
@ggpt9641
@ggpt9641 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This took some time to dig up. Sonic's Pyramid cave stage in Sonic Adventure 2 has some good mix of quick puzzle solving, timed puzzles, really long rush moments (a personal favorite was dodging a swarm of ghosts down a long, winding tunnel going down.) and awesome music that has some ominous beats mixed with an electric guitar. Also a boss immediately afterwards.
@legrandliseurtri7495
@legrandliseurtri7495 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Chozo ruins in Metroid Prime, probably. Or maybe that sand slide level in galaxy 2, I forgot it's name.
@ggpt9641
@ggpt9641 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
@@legrandliseurtri7495 Chozo Ruins came to mind, but I thought there was something better to me and there was. Chozo Ruins is good especially in a thematic sense. Spoilers for Metroid Prime 1: Considering Samus has just lost nearly all her equipment and navigates the Chozo Ruins, healing its wounds and her gear is a very special occasion (she gets her normal early game items, missiles, morph ball, charge beam, MB bombs, and the Varia Suit.)
@octaviosilva5808
@octaviosilva5808 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
4:20 πŸ˜‚ do you see what I see
@VBall1295
@VBall1295 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Please do more of this series, Mark! My biggest struggle right now is developing my process for level design so getting to hear and see how other designers have thought through levels is a phenomenal help.
@doomguy6435
@doomguy6435 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Already loving this series. I can't wait to see more level design discussions!
@deflexify
@deflexify 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
When notification are faster than recommendations
@ayushbhardwas
@ayushbhardwas 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
Who else agrees that the way Mark talks in these interviews is seductive πŸ˜‚
@AaronMartinProfessional
@AaronMartinProfessional 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This was absolutely amazing! Love the format!
@MattLohkamp
@MattLohkamp 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I really REALLY like videos like this, I'd love to see more - hearing creators talk about their process, and knowing how to draw them out in an interview, super good stuff.
@simpleduckman
@simpleduckman 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
First 😎 I like this new series!
@AntoneII
@AntoneII 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I will love this series, Ori as a startoff is just amazing. Looking forward for more!
@JGrantUK
@JGrantUK 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
This was a phenomenal video! I really hope this series continues ❀
@NorthErrant
@NorthErrant 3 Ρ€ΠΎΠΊΠΈ Ρ‚ΠΎΠΌΡƒ
I am HYPED for this video series. These videos are what I think about as I go to sleep.
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