Palette Play - VGA from Scratch - Part 12

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James Sharman

James Sharman

День тому

Firstly I make good on my promise to explain the workings of the vortex demo I showcased in the last video. I also show a simpler plasma fractal demo as an example of normal palette cycling.
There was lots of discussion in the comments and on discord about what use we could make of the unused sections of the ram chips. In this video I explore a very simple circuit extension for doing that.
There is a brief bit of coding during the troubleshooting where I forgot to adjust the font size, apologies to anyone on a small screen.
0:00 Introduction
0:39 Vortex Demo Explanation
4:31 Plasma Palette cycle
5:41 Extending the Palette Hardware
10:16 Test
11:20 Image Fade Demo
12:26 Line Fade Demo
13:14 Shaded Cylinder Fail
14:14 Troubleshooting
17:19 Fixed!
17:51 Outro

КОМЕНТАРІ: 152
@weirdboyjim
@weirdboyjim Рік тому
Join us on Discord: discord.gg/jmf6M3z7XS Follow me on Twitter: twitter.com/WeirdBoyJim Support the channel on Patreon: www.patreon.com/JamesSharman
@AlexAlex-jl5dh
@AlexAlex-jl5dh Рік тому
How about to make the resolution of the video 720 to better fit all the power of wide TV
@CommodoreGreg
@CommodoreGreg Рік тому
This channel is so absurdly underrated. Great content, THANK YOU!
@weirdboyjim
@weirdboyjim Рік тому
Thanks Greg!
@immortalxgr
@immortalxgr Рік тому
I'm not only amazed by your skill-set and the awesomeness of this project, but also of how humble and polite you are. Such a rare combo these days! These and the previous part's demos are unbelievable!
@fintux
@fintux Рік тому
My thoughts exactly!
@weirdboyjim
@weirdboyjim Рік тому
Very kind words! Glad you are finding the build interesting!
@PCRetroTech
@PCRetroTech Рік тому
Two dimensional palette cycling. Very nice! It's a lot of fun to watch someone who has an interest in hardware as well as software (demo effects at that). It probably seems obvious that if you are going to build your own hardware you are going to write your own software, but quite a few people don't make it that far or have the skills themselves I'd say.
@weirdboyjim
@weirdboyjim Рік тому
Yeah, but this project was very much "learn the bits I don't know" at the start.
@FrankGevaerts
@FrankGevaerts Рік тому
Very impressive! When I thought about multiple palettes earlier I managed not to think of fade effects somehow, one of those 'obvious in hindsight' things :)
@weirdboyjim
@weirdboyjim Рік тому
Thanks Frank! There are so many things you can do with this!
@MarcGrondin
@MarcGrondin Рік тому
While I don't fully understand all the technical aspects of all this I find it absolutely amazing that you're creating all this from scratch. And your explanations are easy to understand. Wonderful videos!
@weirdboyjim
@weirdboyjim Рік тому
Good to hear you are finding it interesting!
@TheGunnarRoxen
@TheGunnarRoxen Рік тому
James, thanks for sharing the problems you run into. It makes the whole process more interesting. Also I could watch the LEDs on your computer flash for hours. They have a wonderful visual quality to them as they show what is going on at each level. It's a great visual design. Congrats on the patreon threshold. I plan to join myself, soon.
@weirdboyjim
@weirdboyjim Рік тому
Glad you like it! There are times when I get distracted and stare at the build running for far too long!
@rauljvila
@rauljvila Рік тому
I've had a busy two weeks and it's been a treat to see a new video of the series on the way back. And one of the most visual ones. I hope you are as proud of the results as you deserve to be. For me it's amazing to see such visual effects on hardware like this. Thanks as always for the great content.
@weirdboyjim
@weirdboyjim Рік тому
Very kind words thanks! Glad to hear you are enjoying the series!
@TheRealBobHickman
@TheRealBobHickman Рік тому
Fabulous stuff. Can't wait til we get to the full-on demoscene multiscroller stuff with sick late 80s-early 90s acid techno :)
@weirdboyjim
@weirdboyjim Рік тому
Thanks Bob! will you forgive me if I skip the techno?
@LeoBerardino
@LeoBerardino Рік тому
I was missing these videos, they are so cool. Thank you James
@weirdboyjim
@weirdboyjim Рік тому
Thanks Leonardo!
@GameBacardi
@GameBacardi Рік тому
These videos are one of best in UKposts to look at.
@joshbassett
@joshbassett Рік тому
Love it. Such a cool effect with the shaded cylinder 😍
@weirdboyjim
@weirdboyjim Рік тому
Thanks! Very satisfactory!
@takingbytes1265
@takingbytes1265 Рік тому
I love this stuff! I appreciate you taking the time to demonstrate this stuff, so thank you!
@weirdboyjim
@weirdboyjim Рік тому
Glad you enjoy it!
@LockFarm
@LockFarm Рік тому
Lovely to see you building up the layers of functionality.
@weirdboyjim
@weirdboyjim Рік тому
Pleased you are finding it interesting!
@Sovvyy
@Sovvyy Рік тому
Great to see the project progress (I'm always in awe). Really enjoyed the image fade, it helps bring the graphics to life - I can see the potential already :)
@weirdboyjim
@weirdboyjim Рік тому
Thanks! I shall enjoy playing with this stuff more in future!
@joeysartain6056
@joeysartain6056 Рік тому
Thank you so much for this awesome series. I learned a lot and plan on rewatching many times to increase my understanding. I am subscribed and looking forward to more content from you.
@weirdboyjim
@weirdboyjim Рік тому
I'm happy to hear that you're finding it interesting! You're welcome!
@RogerBarraud
@RogerBarraud Рік тому
Kewl stuffz! Very timely, I just binged all your other videos, left me hungry for more :-) Amazed I hadn't discovered you long ago. You are Eater++ Level! :-)
@weirdboyjim
@weirdboyjim Рік тому
That's high praise thanks Roger! Apologies for my slow rate of production now you are at the coal face!
@RogerBarraud
@RogerBarraud Рік тому
@@weirdboyjim No worries, your efforts and pedagogical style are highly appreciated and worth waiting a bit for :-)
@m1geo
@m1geo Рік тому
Excellent, James! Bloody awesome!
@weirdboyjim
@weirdboyjim Рік тому
Thanks George!
@GodmanchesterGoblin
@GodmanchesterGoblin Рік тому
I know that I and others mentioned multiple pages of palettes in the comments previously, but I have to say that I am gobsmacked with what you were able to do with it. Obviously your knowledge of coding for graphics and animation is way way above anything that I would have dreamt up. Well done! And catching that error in the timing generator and the fix for it was pretty cool too - a testament to the flexibility of your design methodology.
@weirdboyjim
@weirdboyjim Рік тому
Thanks! I kicked myself when I realized that was the problem.
@johansteenkamp9214
@johansteenkamp9214 Рік тому
Always exciting to see how functionality grows.
@weirdboyjim
@weirdboyjim Рік тому
Glad you like it!
@theowinters6314
@theowinters6314 Рік тому
Yeah, exactly like that. I hadn't expect my random thought on the last video would turn out to be exactly right.
@weirdboyjim
@weirdboyjim Рік тому
Indeed! I read your other comment last night and wondered how you would react to this video.
@paladin1147
@paladin1147 Рік тому
Holy shit, this is so cool. I cannot even believe how knowledgeable and humble you are. As an EE student, I can't imagine all the hard work that went into this. Fantastic job, truly inspirational.
@weirdboyjim
@weirdboyjim Рік тому
Kind words thanks! Glad you are enjoying!
@Stabby666
@Stabby666 Рік тому
This is really impressive progress and I can't wait to see a game making full use of the new hardware! Now that single-cycle palette changes are possible I guess you can create (32*256) colour images, though limited to only changing palette every X pixels horizontally with some carefully timed code. I've been working on something similar on some retro ZX Spectrum code (similar to the Nirvana engine). I think some of the old Sega megadrive games used palette changes on scanlines for things like water effects if I remember rightly. So that everything was tinged blue under the water level etc. Can't wait to see what you come up with!
@weirdboyjim
@weirdboyjim Рік тому
The problem is that 256 colour images are actually really good already, it's general better to use this kind of functionality for more interesting effect. I already have a plan for some water demos :-)
@Derrick6162
@Derrick6162 Рік тому
Enjoyed the video, Thanks for sharing...
@weirdboyjim
@weirdboyjim Рік тому
Glad you enjoyed!
@Dave5281968
@Dave5281968 Рік тому
Spectacular results. I started programming in 1982 so I've always been a fan of creating visual effects by combining simpler code to create them. Probably why programming for the Atari 8-bit computers was so much fun for me: Very nice display effects could be created by simply changing the display list used by the ANTIC chip. Nice work getting that fade/shadow effect done in hardware. Allows for significantly more complex code to run in a game engine.
@weirdboyjim
@weirdboyjim Рік тому
Thanks Dave! Glad you are enjoying!
@jamesrbrindle
@jamesrbrindle Рік тому
Totally fascinating.
@weirdboyjim
@weirdboyjim Рік тому
Glad you like it!
@tmbarral664
@tmbarral664 Рік тому
Absolutely Brilliant ! Sounds like it will be a spririted demo at some point ;) Ok, less cryptic: I've the feeling at some point we will have sprites ;)
@weirdboyjim
@weirdboyjim Рік тому
Thanks! Sprite hardware is indeed in the plan!
@your_utube
@your_utube Рік тому
Sheer wizardry, if you ask me. Software is complicated enough to design/figure out and debug. TO add hardware to the mix looks mor elike witchcraft, except it isn't. Never boring to watch this, even if some of it is cryptic. Very, very satisfying.
@weirdboyjim
@weirdboyjim Рік тому
Glad you like it thanks! I must admit I trust the circuit much more these days, I used to be paranoid about errors in the circuit when I was debugging code.
@AppliedCryogenics
@AppliedCryogenics Рік тому
This reminds me of some classic Jon Burton/Traveller's Tales tricks on the MegaDrive / Super Famicom / Amiga, right down to the authentic English accent! (Minus the spectacular hardware on the bench, though. ;-) )
@weirdboyjim
@weirdboyjim Рік тому
Shoulders of giants and all that! ;-)
@azayles
@azayles Рік тому
That thing does better fractal clouds than the laptop I had years ago :D I love it! I'm interested how you're gonna expand this in the future. Have you considered building a sort of "back plane" PCB with address and data lines broken out to card edge connectors that boards can slot into? I'd love to see something like that :D Maybe in a custom enclosure with guide rails that custom standardised cards can slide into, complete with edge lit LEDs
@weirdboyjim
@weirdboyjim Рік тому
I do have some slightly refined plans for the "final form" that I'll hopefully be explaining soon.
@nolan412
@nolan412 Рік тому
The 1U CPU.
@OscarSommerbo
@OscarSommerbo Рік тому
And you found a use for that fourth bit! I notice a bit of unshaded lines at the very extremes of the cylinder travel.
@weirdboyjim
@weirdboyjim Рік тому
That was a mistake, the original cylinder demo had a 64 pixel high image, but the new parrot demos used a 60 pixel high image.
@OscarSommerbo
@OscarSommerbo Рік тому
@@weirdboyjim I assumed it was a simple software bug. I bet you could offload palette cycling to the 8k palette memory. I am unsure what that would accomplish but I think it could be done.
@ianhanschen
@ianhanschen Рік тому
Fantastic.
@weirdboyjim
@weirdboyjim Рік тому
Thanks!
@c0d3w4rri0r
@c0d3w4rri0r Рік тому
of course changing the pallet between scan lines is how the megadrive did the under water sections in sonic. There was a separate under water palette for the level so the could change the water level to be what ever they wanted dynamically without redrawing sprites or tiles. (actually they did add sprites to the waters surface to simulate foam)
@weirdboyjim
@weirdboyjim Рік тому
Yeah, there are endless effects you can do with this kind of functionality. I really like the reflection demo's people used to do with a pallet switch and redrawing of the upper half of the screen in reverse.
@movax20h
@movax20h Рік тому
Amazing build. I like ability to switch pallets very quickly. There is a small issue with the RAMDAC and VGA driving. Lack of gamma / sRGB. You can see this on the intensity demo, where the bright colors do not fade at the same rate as darker colors. Not sure if this actually need to be applied to electric signal, or just the pallet entries need to be made non-linear to properly use sRGB.
@weirdboyjim
@weirdboyjim Рік тому
Non linearity in these kinds of circuit is extremely difficult. In modern hardware gamma is often done with a lookup table ahead of the dac or even shader instructions.
@garthberry
@garthberry Рік тому
Thanks
@weirdboyjim
@weirdboyjim Рік тому
Thanks Garth! I appreciate the support!
@twobob
@twobob Рік тому
YAY VIDEO
@twobob
@twobob Рік тому
@@lolguy91wastakenbyanidiot YAY RESPONSE!
@weirdboyjim
@weirdboyjim Рік тому
Yay feedback!
@twobob
@twobob Рік тому
@@weirdboyjim YAY Highlighted reply
@porglezomp7235
@porglezomp7235 Рік тому
Having just binged the VGA from Scratch series in a few days and having it all in my head, I managed to figure out what your bug was before you did in this video! That was fun. Fantastic demos here! Playlist maintenance note: this video's not in the VGA playlist yet. And, another playlist thought-the hundred videos of the main CPU playlist is a bit intimidating! Do you think there are any contained sub-playlists that would make sense there, to help ease people into it? Or is it not self-contained enough like the later playlists?
@weirdboyjim
@weirdboyjim Рік тому
Glad you have enjoyed it. I had a pretty solid idea on what the problem was probably going to be as soon as I saw it not working, but I always try to check carefully rather than jump strait to a solution, you can sometimes cause big problems that way.
@weirdboyjim
@weirdboyjim Рік тому
Re Playlist maintenance: I don't add videos directly to the playlist on launch, youtube seems to react badly to it.
@porglezomp7235
@porglezomp7235 Рік тому
@@weirdboyjim interesting, thanks for the reply.
@gazehound
@gazehound Рік тому
8:48 I enjoyed "rægester data"
@weirdboyjim
@weirdboyjim Рік тому
Thanks for making me cringe at that again! 😝
@UnexpectedMaker
@UnexpectedMaker Рік тому
Awesome work mate - as usual! Maybe consider not using red->green for showing texture examples in the future (though I know you are limited) - I'm not colour blind, but I think 1 in 5 males are, and red and green are the killers!!!!
@weirdboyjim
@weirdboyjim Рік тому
Any particular bit that was a problem? I try and think about that in UX but not so much with this kind of imagery. Was something especially bad in the plasma fractal?
@ecosta
@ecosta Рік тому
Now create a time machine, bring this back to 1980 and allow game developers go nuts on this. I would love to see what kind of great games would come out of this.
@weirdboyjim
@weirdboyjim Рік тому
“Time travel from scratch” video series coming right up 🤣
@bytesandbikes
@bytesandbikes Рік тому
Would be neat if the spare memory could do a screen sized lookup texture over the display. You could do 'free' frosted glass/water caustics/heat shimmer with the tile graphics. Maybe even the feedback and offset effects that muic app were doing in the 2000's
@weirdboyjim
@weirdboyjim Рік тому
Ideally for that you would want to sample the image, then add the current x,y. That kind of effect is better suited to more recent hardware but you could do a 1.5d effect along those lines with beam racing.
@bytesandbikes
@bytesandbikes Рік тому
@@weirdboyjim Yeah, probably too much of a ram requirement. One thing that might work is a normal map with a palettes for a range of direction to do dynamic lighting effects.
@wChris_
@wChris_ Рік тому
This is really awesome! If only there was a faster way to copy data from ram or rom to the palette. I know that some old consoles did it with a special purpose DMA controller. DMA is still even used today in modern processors.
@weirdboyjim
@weirdboyjim Рік тому
I'm only really limited by the total memory bandwidth. In the startup of the new demos I'm doing a full multiply for each byte I write to the pallet which is the real time consuming bit.
@-lolus-
@-lolus- Рік тому
NICE.
@weirdboyjim
@weirdboyjim Рік тому
Thanks!
@Psychx_
@Psychx_ Рік тому
What would be a good comparison for the capabilites and performance of this hardware? Somewhere around GBC? I'd love to see a game running on this. Also, thank you very much for the interesting video. This project is amazing!
@weirdboyjim
@weirdboyjim Рік тому
It's quite hard to place like that, my cpu can outperform the GBC cpu by quite a bit now but some of it's display/sound hardware was better.
@BillySugger1965
@BillySugger1965 Рік тому
Outstanding! I notice that your schematic symbols are simple outlines of each physical chip, rather than symbols of functional gates. I guess for someone used to breadboarding this is fairly natural, but with complex logic, a symbol based schematic is far easier to read. Does EasyEDA support gate symbol schematics like other CAD packages do?
@weirdboyjim
@weirdboyjim Рік тому
I don't think EasyEDA supports symbols like that. I'd be interested to see how that works out with assigning the gates to actual chips when I give some other software a try.
@mikehibbett3301
@mikehibbett3301 Рік тому
Looking great James. Is it time to move it to an FPGA yet? :)
@weirdboyjim
@weirdboyjim Рік тому
Thanks Mike! I'm starting to firm up plans for a future cpu which will be easier to convert to fpga.
@mikehibbett3301
@mikehibbett3301 Рік тому
@@weirdboyjim Cool, I look forward to watching that video series!
@GORF_EMPIRE
@GORF_EMPIRE Рік тому
Really good work.... perhaps you should exchange that ROM socket with a ZIF socket to make it easier?
@OscarSommerbo
@OscarSommerbo Рік тому
The rom is used for the sync generation, it will very rarely change. What James fixed was a missing directive, and that should have been there. So it was a bug fix rather than a feature/enhancement. I think the code in that rom is more or less fixed.
@weirdboyjim
@weirdboyjim Рік тому
Pretty much what Oscar said. I have a zif socket in main memory where I planned to swap rom's lots but the sync and the pipelines it would have been a pain to have the bigger socket on the board.
@m1geo
@m1geo Рік тому
James, could you do a video on/point me to how you've got C compilers working?
@weirdboyjim
@weirdboyjim Рік тому
I haven’t, what you see in the debugging section is the pc code that generates the sync rom. Sorry to disappoint.
@m1geo
@m1geo Рік тому
@@weirdboyjim Of course! Sorry, brainfart! 😁 Would be amazing!
@johnholt5634
@johnholt5634 Рік тому
Hi James, superb series, I gained an interest by originally following Ben Eaters series, I built and modified his breadboard computer. I'm now currently part way through building the pipeline cpu from your board schematics on EasyAda, I would lik to get a copy of your assembler and coding for the Roms. Is this posible? thanks
@weirdboyjim
@weirdboyjim Рік тому
Replied to another of your comments that there is file share on the discord. You should remember that the build is not yet complete so nothing is guaranteed to be set in stone until I'm "done".
@angeldude101
@angeldude101 Рік тому
So you basically have 32 palettes of 255 colors each. That seems unheard of for an 8-bit micro computer, but surprisingly in spirit. The technology of the time was limited by what the developers could get their hands on, so they made sure to use everything of what ended up in the system. You simply used what was available for the palette RAM, and then applied "waste not; want not." How much color depth was in the original parrot image? If it originally used more than 256 colors, could you have it so that it uses a different palette every few lines to display even more colors on screen at once? Alternatively, what about sprites? Sprites often used separate palettes from tiles, so the larger palette sélection could let some be reserved for sprites rather than tiles. That said, they might need to be accessed stimulant with the tile palettes like why you used separate RAMs for each color channel. If you end up with another 32 palettes for the sprites, that would just be even more insane.
@weirdboyjim
@weirdboyjim Рік тому
The biggest difference between designing this build and what someone would have done in the 70's is the cost and availability of memory chips!
@tux1968
@tux1968 Рік тому
Could you hide the visual noise of preloading the palette data, by loading them only during the vertical blank? After loading the first one of course, and displaying a static image with it.
@weirdboyjim
@weirdboyjim Рік тому
Indeed you could. My simple code was uploading each value as it was done, to hide it you would be better of calculating each palette in a temporary buffer and then uploading it.
@OriginalJetForMe
@OriginalJetForMe Рік тому
You’ve mentioned a simulator a couple of times now, but I don’t remember a video talking about it. Did I miss a video somewhere?
@weirdboyjim
@weirdboyjim Рік тому
No but I probably should at some point, I'm distributing it on the discord at the moment.
@alexloktionoff6833
@alexloktionoff6833 Рік тому
I think additional palette bits could be connected to address lines so more colors image can be achieved.
@weirdboyjim
@weirdboyjim Рік тому
Not 100% sure what you mean by that? You mean having more bits coming out of the frame buffer? That would only work with more memory down stream.
@alexloktionoff6833
@alexloktionoff6833 Рік тому
@@weirdboyjim more address bits for large RAMDAC you have, could be taken from pixels' addresses lines, in this case video card could have different palettes for different pixel lines. And so letting to display more colors per one frame, even every pixel still having only 8bits/pixel.
@alexloktionoff6833
@alexloktionoff6833 Рік тому
@@weirdboyjim no, idea is simple. Now you have large RAMDAC which can store more than 256 colors. 8 bits are used from framebuffer RAM, and few bits are spare. Instead of adding addressable register for these 'spare' bits to switch palette per frame. You could just take these bits from let's say lowest scan line address and have different palettes for different scanlines. No need to extend framebuffer memory or add additional registers, but you could use more colors in picture than just 256.
@MissNorington
@MissNorington Рік тому
Why can't IBM PC VGA have horizontal blank interrupts to play with ☹ *looks at **12:51* 😮
@weirdboyjim
@weirdboyjim Рік тому
It can't configure a horizontal blanking interrupt, but you poll the horizontal blanking status in the same way as I do here. At least you could on early dos based pc's where you didn't have an operating system in the way.
@laurdy
@laurdy Рік тому
The into the screen chase in mickey mania was done using palette swaps
@weirdboyjim
@weirdboyjim Рік тому
Indeed, there is a massive array of effects that can be done with this.
@AlexAlex-jl5dh
@AlexAlex-jl5dh Рік тому
How about to make the resolution of the video 720 to better fit all the power of wide TV.
@weirdboyjim
@weirdboyjim Рік тому
I was keen to target this build towards classic hardware standards, I have plans for future builds which will definitely use widescreen standards for simplicity.
@RingingResonance
@RingingResonance Рік тому
with this new hardware you could display even more colors on the screen by cycling through different pallets per each line. In theory you could do 8,192 colors at once.
@weirdboyjim
@weirdboyjim Рік тому
Well with the shaded cylinder (and the banded demo) I AM displaying close to that, There is probably some colour replication. If you mean as a static image then yes, but at 80x60 it won't look much different that something with an optimized pallet.
@RingingResonance
@RingingResonance Рік тому
@@weirdboyjim >80x60 We gotta bump those numbers up! Maybe in addition an 80 or 132 col text mode in color with some other fancy features such as smooth scrolling, blinking text, color inversion, text over graphics, graphics over text, etc.
@NuttySwiss
@NuttySwiss Рік тому
Does your simulator include sound emulation?
@weirdboyjim
@weirdboyjim Рік тому
It does, but some of the discord regulars will not forgive me if I don't add I don't add a volume control soon.
@Psychx_
@Psychx_ Рік тому
How often do you need new EEPROMs?
@weirdboyjim
@weirdboyjim Рік тому
What do you mean? I've not had any fail on me so I'm mostly reusing the some ones repeatedly.
@Psychx_
@Psychx_ Рік тому
@@weirdboyjim Oh I just figured that reprogramming EEPROMs often would wear them out quite quickly. - at least if I were using them xD
@DAVIDGREGORYKERR
@DAVIDGREGORYKERR Рік тому
I hope that someday this VGA system is converted into a final VGA Graphics card.
@weirdboyjim
@weirdboyjim Рік тому
I do plan on converting all the breadboard to pcb.
@luz_reyes_676
@luz_reyes_676 Рік тому
@@weirdboyjim That would be interesting. Making the VGA generation its own module/car that can be interfaced to anything!
@nolan412
@nolan412 Рік тому
Read about NBA Jam's use of palettes: 512 colors, 16 bits of color, per sprite.
@nolan412
@nolan412 Рік тому
Alright. 32 palettes!
@nolan412
@nolan412 Рік тому
Bravo! No hair pulled.
@weirdboyjim
@weirdboyjim Рік тому
It's all about making best use of what you have!
@nolan412
@nolan412 Рік тому
@@weirdboyjim Good advice in a time of chip shortages.
@IANREDEA
@IANREDEA Рік тому
do you have the files for the simulator, i dont have the money to make my own
@weirdboyjim
@weirdboyjim Рік тому
You can get the simulator from the #toolchain channel on the discord. I'll be updating it in a few days with support for the latest vga update.
@mikehibbett3301
@mikehibbett3301 Рік тому
Can you remind us what clock rate you are running at currently?
@weirdboyjim
@weirdboyjim Рік тому
VGA circuit is clocked at 25.175mhz, the cpu is currently 4mhz
@mikehibbett3301
@mikehibbett3301 Рік тому
@@weirdboyjim Very impressive for 4MHz
@igrewold
@igrewold Рік тому
Good work man, thanks Can you explain an intel arc a380? it's a bit of a mysterious gpu It's harware seems to be ok but its not performing well, and this is too weird
@weirdboyjim
@weirdboyjim Рік тому
Thanks!
@RogerBarraud
@RogerBarraud Рік тому
Goal achieved: 100K/(2 * pi) subs? :-)
@weirdboyjim
@weirdboyjim Рік тому
I was quite pleased to pass 2 to the power of 14 subs!
@AlexAlex-jl5dh
@AlexAlex-jl5dh Рік тому
Thumbs up if you want the resolution of the video 720 to better fit all the power of wide TV.
@weirdboyjim
@weirdboyjim Рік тому
Widescreen isn't difficult but 4:3 displays are far more appropriate for exploring the 8-bit era.
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