Settling a Second City in a New Region in Manor Lords! | Ep. 4

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City Planner Plays

City Planner Plays

18 днів тому

We're at a stalemate. Hildebolt has claimed half of the map, as we have claimed half of the map. And since the only way to win the game is complete domination, it's time to prepare to take Hildebolt down. To do this, we are going to need at least 8,000 influence to claim his lands, and an army big enough to beat him. However, getting influence has become quite difficult as of late.
Because all of the lands have been claimed on the map, we're not seeing any new bandit camps - the most lucrative way to earn influence. So to resolve this, we're going to tithe food for influence. But that means that we're going to have to have food to tithe - something we've struggled with. But today, we're going to take steps to solve that once and for all
So in this episode, we're going to found a brand farming village in a brand new region. But farms require a ton of workers, so we'll have to stabilize the village before we begin farming. We'll use the Pack Station for the first time and begin inter-regional trade. And by the end, we'll be ready to build huge farms all over the new region. Enjoy!
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КОМЕНТАРІ: 395
@CityPlannerPlays
@CityPlannerPlays 16 днів тому
If you're picking up Manor Lords and want to support the channel, Steam Keys are available in my Nexus Store - www.nexus.gg/cityplannerplays !
@darshandharaiya5173
@darshandharaiya5173 16 днів тому
Need magnolia county video, or anything from cpp2, its been some time now. Thanks
@CityPlannerPlays
@CityPlannerPlays 15 днів тому
@@darshandharaiya5173 Once I beat this (a couple more videos), we'll have another Magnolia County video. Already have the next few outlined, but enjoying Manor Lords right now.
@skrata173
@skrata173 16 днів тому
I think it could be really cool if once you are done with this manor lord series, you can "import" it into CS1. You can copy the road network, the positions of the markets, churches, and important buildings, and use Waldbrand as a European "old town" which you can expand into a modern city. You will probably need access to mods like move it, and also good European assets.
@dudeudontknow341
@dudeudontknow341 16 днів тому
Fucking yes! That’d be fucking cool I was just thinking the same thing 😂😂
@TheGeneralDisarray
@TheGeneralDisarray 16 днів тому
Always thought Paradox should do this with all their games. From CK2 to EUIV to Vicky3 to Hearts of Iron to Cities Skylines to Surviving Mars to Stellaris
@itsdarellcuh
@itsdarellcuh 16 днів тому
Or kingdom come deliverance lol
@spatrompete2601
@spatrompete2601 15 днів тому
🐓🐄🐂👍
@mohamedim3270
@mohamedim3270 15 днів тому
bro ur living in the dream world
@cupofjoen
@cupofjoen 16 днів тому
Already jumped out and finished this episode. I (we) want more episodes of Manor Lords in your channel, Phil. Set the priority to highest 😅
@JackFrawley101
@JackFrawley101 16 днів тому
Completely agree, I got burnt out on city skylines content tbh but I've come back religiously for the manor lords content
@ethanielfranklin9007
@ethanielfranklin9007 13 днів тому
We need episode 5 STAT ❤
@LeSadistique
@LeSadistique 16 днів тому
Hey man! Veteran Total War player here. Your Retinue is your elite. Do not put them in front! That's the job of your light infantry, to hold the enemy into place, and then after they're pinned, you can get your mercenaries around to get them from behind. You're making your best, heaviest and most expensive soldiers do the heavy lifting when that should be relegated to non-professional soldiers!
@Sp00kyAng3l
@Sp00kyAng3l 15 днів тому
I'd love to get some tips on combat if you don't mind! My cities keep failing because my armies keep dying but I am stubborn and don't want to get rid of combat altogether. Thanks in advance!
@hubertcumberdale8175
@hubertcumberdale8175 15 днів тому
While that can be a strategy, it is not standard to have light troops hold the center of your line. You risk the center of your line breaking and your forces just melting away. You do want your most elite to hold the most important part of your line. Plus lighter troops are faster and can get to the flanks faster. Just do hammer and anvil tactics and you won't fail unless severely outnumbered.
@CityPlannerPlays
@CityPlannerPlays 15 днів тому
That's a super tip! Thank you so much! Will change that strategy and the time couldn't be better - about to record some HUGE battles!
@Thumper8544
@Thumper8544 15 днів тому
@@CityPlannerPlays so you win by putting your weak units against their strong units and your strong units against their weak units?
@NegativeOmega
@NegativeOmega 15 днів тому
@@CityPlannerPlays It's honestly easier, and better, to just create one line using your various melee troops, with your Retinue centered behind the front line. You can either keep your bows behind the main line to pepper the enemy as they approach or place them in front to bait them in and then move them behind the main line right before it's too late. Also, don't run your troops if you can help it. During your first battle during the video, your Retinue troops were exhausted and ineffective. They're heavy infantry so they tire the fastest. TLDR, one main line 3-4 rows deep of regular troops, Retinue (heavy infantry) centered behind the main line, and archers behind everyone else. Retinue smashes into the center once everyone is engaged in combat (or wherever help is needed). One more tip, once your troops are engaged in combat, move any extra troops who are not engaged in combat into the sides of the enemy. This will work as a flanking maneuver.
@DarcyAllenStrong
@DarcyAllenStrong 16 днів тому
With the infertile farmlands, if you do a season of fallow it will help increase fertility of all crops.
@sharpless
@sharpless 15 днів тому
And also, if planning on farming much, there is the development point to spend on letting sheep do their thing on the fields
@acidxburn125
@acidxburn125 15 днів тому
First i get what fallow does, and how we are supposed to use it. However on my 1st playthrough i only have a small amount of fertile land the rest is shite. Iv fallowed it for 4 years and still wont go above 43% fertile? bug or game state ? ANYONE?
@CityPlannerPlays
@CityPlannerPlays 15 днів тому
Wait, even on regions are are infertile to begin with? I can't believe I never thought to do this!
@DarcyAllenStrong
@DarcyAllenStrong 15 днів тому
@@CityPlannerPlays I find what works best for farming is to have 3 plots for 1 crop on a crop rotation of grain, fallow, fallow and then switch it up per plot so you have a crop every season. The 2 fallow seasons will help bring the fertility back up.
@dftp
@dftp 13 днів тому
​​@@CityPlannerPlaysI've tested this. It doesn't increase over max fertility actually, it just restores fertility quicker than monoculture or constant crop rotation. Though I found so far that rotating different crops, e.g. going wheat then barley then flax then wheat again, is fast enough for restoring fertility to max for the next rotation on a field so that you don't waste a season on an empty field.
@ducksi1
@ducksi1 16 днів тому
I'd really recommend making "triangular" junctions instead of T-intersections. That's what most forks looked like back then, as roads were mostly just desired paths and not masterplanned or gridded cities. Not only does this look more realistic, but it could help horses and oxen get around a little faster! I'd just recommend doing this at 90° forks, but skipping it in just the most dense parts of your settlements :)
@statelyelms
@statelyelms 15 днів тому
Additionally, fewer straight lines! Like you said, there's little to no planning, it's just desire paths, and in this age of foot and cart travel, people bend to topography. Straight-line paths are pretty uncommon. If a path feels like it should be straight, keep an eye on the topography. If there's a tree it might go around it, if there's a boulder it might divert, if a puddle forms people will make a new path around it.. go wild with the person-scale, because that's all there really is at this time.
@dahamster8646
@dahamster8646 16 днів тому
Loving this series. And the amount of different (mainly indie) city builders you adding. Would love to see more
@CityPlannerPlays
@CityPlannerPlays 16 днів тому
I've got a few more in the hopper, along with a couple of retro reviews! Glad you're enjoying them!
@jonblair5470
@jonblair5470 16 днів тому
Besides aesthetics (which can be important) large lots are only beneficial for gardens and orchards, not chickens, goats or other uses. As long as there’s an extension it functions 100%
@NuckElBerg
@NuckElBerg 15 днів тому
Since it seems like no one else pointed this out, you never assigned a barter partner for the second post, making it useless. This can be confirmed by looking at your resources in Immenreuth and seeing that you don’t have/aren’t receiving any yarn.
@spillredet
@spillredet 16 днів тому
I discovered yesterday that the firewood building chops down it's own trees for making firewood, it does not use the logs from the logging camp.
@seanfarrow9417
@seanfarrow9417 12 днів тому
It also seems to be my cause of constant Generic Storage full notifications. It only holds one log and as soon as it has one log for making firewood it throws up the Generic Storage full.
@piotrprogamer
@piotrprogamer 11 днів тому
That's the sawpit pretty sure​@@seanfarrow9417
@LogisticEarth
@LogisticEarth 7 днів тому
Yes I assumed it was the same as Banished, in that the woodcutter used logs. Woodcutters don't clear near as fast as Lumber Camps do though. A forester could probably keep up with it, whereas is seems to me you need to make rotational forest plots to sustain log production.
@Adrianithus
@Adrianithus 13 днів тому
Protip for everyone starting a fresh town. Build your first barrage plot gigantic, I'm talking big enough to fit 6 or 7 individual homes, then reduce it to one home, rotate for maximum back yard space, and give it a vegetable garden. 1 garden will feed your entire village and the people living there will still be able to have another job. Add a living space extension for even better veg yields.
@Princejonn
@Princejonn 15 днів тому
Loving this new series, Phil. You definitely helped me make up my mind to purchase the game. Couple of things I see that can make your experience better: Vegetable Garden extensions have yield directly correlated to plot size. So make them big for those extensions. Chickens and goats are not affected by size. At ~29m when you placed a hunting cabin you placed it too close. You can see how the red ring became more red. You’ll scare the animals away further with this. A tip I picked up from another creator: Make multiple small farms instead of one big. That way you are guaranteed to yield at least some crops. Because if they can’t finish a large field the entire field is discarded. Even if you’re 99% finished. So 10 small fields would at least give you 90% instead of 0% ❤ Keep up the wonderful work! 🙌
@Princejonn
@Princejonn 15 днів тому
Also: multiple farm houses with few employees means you can use more oxen labour. 1 farm = 8 families+1 ox 4 farms = 8 families+4 ox
@Pnaraasi94
@Pnaraasi94 15 днів тому
@@Princejonn Although doesn't that only work with the heavy plow development? So if you don't have that then having extra farm houses doesn't bring a benefit.
@understated1908
@understated1908 14 днів тому
just a little tip with the tannery: tannery workers will often grab hides from the storage building and that can be a long journey since lots of players like to place tannery away from residentials. to add to this problem tannery workers only carry one hide at a time, making this supply chain very time and distance gated. to prevent this you can go into the advanced tab of your storage warehouse and deselect hides. with no warehouse workers picking up the hides, the tannery will source them from the hunters camp (and then warehouse workers will pick up the leather). im not sure what happens to existing hides in the storage warehouse when this happens though. Edit: Also, this will probably screw up goat hides so - i dunno.
@kinagrill
@kinagrill 9 днів тому
Or make a specific-for-hides warehouse. to specialize the transport of them to that place, so the workers dun need to go source the hides from the hunters directly. unless the tannery is set up next to it.
@authorcpmonaghan
@authorcpmonaghan 16 днів тому
Bro.... 2 episodes in a row... what a blessing
@idyllicinsu
@idyllicinsu 16 днів тому
I just played Manor Lords for 8 hours.
@LaughableSynonyms
@LaughableSynonyms 16 днів тому
Come outside love. You need a break 😅
@parmesan6133
@parmesan6133 16 днів тому
i've been learning game development on Unreal Engine lately... god it's difficult to fight the urge to buy this game whenever scrolling past it on the Epic launcher 😂😂
@griffinmckenzie7203
@griffinmckenzie7203 16 днів тому
18, here.
@kornelobajdin5889
@kornelobajdin5889 15 днів тому
Me as well. Literally played from 9pm to 2 30 glued to the screen. But I had to sleep.
@spamfilter32
@spamfilter32 15 днів тому
For your manors, if you build the Grand tower, you can double the size of your retinue from 12 to 24. You also can have a retinue for the second Manor, so if you disband one of your militia units, you could have 2 retinue units instead.
@Frodanzer22
@Frodanzer22 16 днів тому
I like this games balance of fighting and city building. I like how the archers hand the high ground across a river. It was a shame he pushed in stead of holding ground, but it worked out.
@JohnnyLoots
@JohnnyLoots 11 днів тому
11:40 LOL this part made me LOL. "The people are starving, but let's try to bring in some more people". (paraphrasing)
@LibaTheFish
@LibaTheFish 13 днів тому
Loving the series so far, some hopefully useful tips: Retinue units are heavily armoured - avoid making them run, same with most of the shield carrying units. Your units are heavily fatigued and their efficiency drops Brigand type mercs are perfect for bait manoeuvres and can then be re-positioned to flank or chase off enemy archers. I always leave 1 melee unit kinda 'free' to intercept anyone getting to my archers as well (and move the archers so they can fire without your troops being in line of fire). You can also hide in tree lines and enemy units seem less reactive to you, which is very useful. For food, ensuring every burgages plot has something; chickens for small and then large plots that can have extensions have Veg. Veg yields also scale with plot size; some of yours are tiny and sort of wasted.
@iain.sm.c
@iain.sm.c 16 днів тому
Glad you're enjoying non-Cities Skylines games and putting g them prominently on the channel! I hope to see more indie city builders, they've all be interesting videos so far.
@zionosphere
@zionosphere 15 днів тому
As far as taxes and tithe go, you can manually type in a number you want to fine tune taxes versus unhappiness. I also found that if you add another market near a "suburb" area, those areas get the benefit of the main market as well.
@oopswrongplanet4964
@oopswrongplanet4964 16 днів тому
Your combat strategy skills are improving.
@mattlievens3573
@mattlievens3573 12 днів тому
One really important thing with vegetable gardens is it's not enough to just have room for a backyard extension, the size of the plot effects how many vegetables you're going to get out of it. So if you want more efficient, higher yielding vegetable gardens make the plot size a lot longer. Same thing with Orchards.
@dahirou_harden
@dahirou_harden 16 днів тому
I hadn't watched a lets play in years until i found this series.. Love it, can't wait for more!
@bitmanagent67
@bitmanagent67 16 днів тому
This is so awesome Phil. The animation and aesthetics are 2nd to none.
@aidenseibert3555
@aidenseibert3555 15 днів тому
Love the videos👍Such an easy follow-along with your commentary, exactly what I was searching for to watch someone😄
@yoslo6832
@yoslo6832 13 днів тому
I just heard of this game last night from a buddy of mine. And I started playing then saw your series. And really enjoyed seeing how you built this kingdom of yours. I am excited to continue my rule tonight.
@MS-kd9fd
@MS-kd9fd 15 днів тому
This series has been a lot of fun! As usual, top notch content. Please continue with Manor Lords!
@sonjaporkka
@sonjaporkka 13 днів тому
Thank you for doing this series! I’ve always wanted to try city-builder games but they’ve always seemed too complex and big. Watching this series really made me want to try Manor Lords and so far im loving it :-)
@danielwarren7110
@danielwarren7110 16 днів тому
Hi enjoying your videos as always Have you noticed when you have sheep you can set the fallow fields to be pastures to raise fertility in the off years? I do not know how much it raises it, but as you have sheep farms it might be a way to change the low fertility in your original village.
@neuromanta
@neuromanta 14 днів тому
Another excellent video, thank you! I have some minor tips regarding the gameplay, I hope it helps. The notification that generic storage is full doesn't necessarily mean you need another storehouse. It only means that in one of your buildings, the generic storage is full. Click on the notification to see which building. For example, I always get the same for my saw pit, because it can only hold one timber. Don't build another storehouse if the previous one is not full... try to allocate more workers to it instead. Regarding the battles, I would suggest you follow the most basic tactic of medieval times, which is to have a frontline. Get your melee militia units, put them in a line formation facing the enemy, and put your archers and retinue behind them. Wait for the enemy to engage your frontline first, and only then move your support units: move them around the flanks to shoot the enemy with your archers in the side (don't let them shoot from behind your frontline, friendly fire is not funny), and charge the enemy in the back with your retinue. Btw, the main use of archers in medieval times was to skirmish with them (move them in front of the frontline to shoot), but that only applies if the enemy has ranged units to skirmish with. In this game, if the enemy only has melee units, skirmishing doesn't really worth it, because you can only shoot one or two volleys before you have to move them behind the frontline.
@laurenstma
@laurenstma 12 днів тому
The editing on this is insane, great content my friend :)
@goosegoose87
@goosegoose87 15 днів тому
I love your videos. I was on the fence about buying Manor Lords but after watching you play, I couldn't wait to get in game and play for myself! Thanks so much!
@jonblair5470
@jonblair5470 16 днів тому
Market stalls ONLY stock the amount of burgage plots, so at this time, it’s detrimental to build duplex sized plots. Because if your stalls supply a duplex then another plot doesn’t get the supply
@laurengabriel3724
@laurengabriel3724 15 днів тому
I pray you do multiple series of this game. I am HEAVILY enjoying it
@jasonea95
@jasonea95 16 днів тому
Been really enjoying the series on YT and on stream. Keep up the great content!
@maldictous
@maldictous 15 днів тому
Love this series Phil! I love city building games in general, and real time strategy games (due to city building too), and this game hits right perfect in the middle! You sold me on getting it, and i have enjoyed hours of it now. Learning a lot on my own, but thankful you brought your city planning knowledge to this game to help build an economical city. These have been very good episodes! Thanks! ⚔️ 🍞
@donnieinman8049
@donnieinman8049 10 днів тому
Not sure if this has been mentioned already but that 'Generic Storage Full' is sometimes spammed by the planks workshop from what I've seen. You'll notice that it can only hold 1 lumber in it's "Generic Storage" spot, so when it gets that lumber in to turn it into planks, it trips the 'storage full' message. If you click on the actual icon for the storage full it'll take you to the planks workshop.
@tylerkupcho18
@tylerkupcho18 15 днів тому
loving the manor lords videos! my pc just broke (rip) so this is the vicarious entertainment i needed.
@dogosrobert69
@dogosrobert69 15 днів тому
You have sprinting on for your troops, which makes them fatigued quite quickly!
@RappingManualYT
@RappingManualYT 11 днів тому
Haven't witnessed someone being so happy about getting more oxen in their life, that was pure joy at 39:10
@alejandrocoto9655
@alejandrocoto9655 16 днів тому
Loving the new manor lords series❤. Also I was thinking about getting a downtown bend update now that the city is growing
@KuriusOranj
@KuriusOranj 15 днів тому
Another great episode! Thanks kindly.
@caesar_44
@caesar_44 15 днів тому
Just binged your videos in this series and I’m absolutely loving it!
@mae2599
@mae2599 15 днів тому
Incredible now I have something to watch while I do my nails! Your timing is immaculate
@jfletch6631
@jfletch6631 15 днів тому
Lord Philip Duke of Waldbrand first of his name. Granted title by King Fredrick III for his efforts in city planning. Made Marshal of the Kings armies for his prowess on the field of battle. May the Duke of Waldbrands descendants hold this name in high honor and continue his legacy expanding kingdoms into the future.
@FlyBlueHippo
@FlyBlueHippo 16 днів тому
I love your American city planning influence lol. I'm American, too, but you have such love for straight roads and rigid geometry. There's nothing wrong with it! Just love seeing your city skylines planning come over.
@zacharysieber3224
@zacharysieber3224 16 днів тому
This series is a delight
@oliphaunt9369
@oliphaunt9369 12 днів тому
I just noticed the tower in your first town is not constructed. it's useful because it adds 12 more retinue to your army:)
@AdhdShift
@AdhdShift 16 днів тому
Loving this series. Keep up the great work
@CardStash23
@CardStash23 16 днів тому
🎌 i’m loving this new game. Hopefully as time progresses, I’ll start to understand what you are doing.👍🏽
@skodengaming2477
@skodengaming2477 14 днів тому
I've enjoyed watching all 4 episodes. I've watched many of your city skyline videos, and figured you would both enjoy this game and be good at it
@yelibam257
@yelibam257 11 днів тому
You referred to having a manor house in each region. In Europe, a manor is actually an area of land which were parcelled out by the aristocracy and leased to worthy individuals for their service. These were minor lords such as Barons and not part of the higher aristocracy. Each region of the map in Manor Lords correspondents to one manor. Each manor has its own Manor House, and one Lord can own several manors. A manor house can be fortified, but it is not strictly a castle.
@gabrielwindham9280
@gabrielwindham9280 13 днів тому
Hey Phil! I can't tell if this is something you're already doing, but something I recently learned while playing is you can squeeze out a few more residences for families by reducing the count of burgage plots. You can play a little min/max game where each burgage plot can have an additional family, and most times, this will allow more families to live in the same area. Also, this will reduce the upfront cost of the burgage plots because you can go back later and add the expansion in for the second family.
@EternalGamingNet
@EternalGamingNet 13 днів тому
I'm really enjoying this series. Thank you for the entertainment while I plot my own demise in Manor Lords 😂
@PrinceJance
@PrinceJance 14 днів тому
Such a good series. Looking forward to the next one!
@JonathanLSuwaratana
@JonathanLSuwaratana 14 днів тому
Awesome play through!
@nunu8257
@nunu8257 16 днів тому
I love watching you play this game. I tried to watch others play it, but i prefer your playthrough. Can't wait for the next one!
@thatsweird7668
@thatsweird7668 14 днів тому
for the main village, you can reconsider the trading system little more. instead of importing charcoal, import firewood and then make more kiln, then import flax instead of importing linen, same for yarn and wool. you can just import wheat, and then just keep 1 family to make flour. in that way your import cost will be a lot less, and will be able to produce a lot of processed goods. import raw materials and then create the supply chains, then keep some of them and sell some of them
@stupified007
@stupified007 12 днів тому
Hey Phil. Loving the content. Hopefully you'll be in the mood to get back to and finish out New Cycle after you complete this game of Manor Lords.
@sinanturgut4279
@sinanturgut4279 8 днів тому
Hey Lad I truly enjoy the Manor Lords - please keep it coming
@marcellamaragno
@marcellamaragno 16 днів тому
I'm loving this series!
@spamfilter32
@spamfilter32 15 днів тому
@4:55 The multiple stacks of coins symbol means it is your personal treasury, which you can spend anywhere. The money pouch with a single stack of coins symbol is for the regional wealth. That is why you could choose the plentiful starting camp when you expanded to the new region. You spent that from your personal wealth, just like you do when you recruit new men-at-arms or mercenaries.
@grven4287
@grven4287 14 днів тому
Loving this gameplay so much! Its so relaxing
@JeanLucasHeinsen
@JeanLucasHeinsen 16 днів тому
CPP, thanks for this experience. This game seems AWESOME! Omg Reminds me a bit of Pharaoh
@corntaco
@corntaco 15 днів тому
I’ve found it helpful to upgrade the settlers camp immediately because while the occupants will still technically be homeless, they won’t contribute to disapproval. Loving the Manor Lords episodes!
@Razarexx
@Razarexx 12 днів тому
Families move in 2x faster if you get to 75% happiness
@doctoronboard7542
@doctoronboard7542 16 днів тому
We should take inventory of what we done with a city tour
@CityPlannerPlays
@CityPlannerPlays 16 днів тому
You're not wrong!
@sweatydoggy3848
@sweatydoggy3848 16 днів тому
Good lord, another great episode, been watching since Verde Beach , can't wait to watch another forest fire 😂 Here is the "engagement" ⚔
@InochinoMichi
@InochinoMichi 15 днів тому
My favourite series! Can’t wait for the next video! I think it would be great if you got acquainted with medieval urban planning, that way you could provide more historical information :)
@doglog5748
@doglog5748 10 годин тому
Your city building is outstanding. your tactical battles? Not so much. Great videos!
@mirizedkapadia4699
@mirizedkapadia4699 14 днів тому
Hi CPP. Enjoying this 'Manor Lords' series. Just wondering if you are going to continue with the 'New Cycle' series as well. The 2 episodes of New Cycle you did were great and left me wanting more.
@aboriani
@aboriani 16 днів тому
Thanks for the video!! The game is out but I am traveling for work and this quenched my thirst (just a bit)
@patrickws98
@patrickws98 16 днів тому
Just finished watching your last episode when this was posted! Love it!
@patrikhjorth3291
@patrikhjorth3291 16 днів тому
Splitting the market like you did looks pretty good. I think you can probably mark out several smaller market plots around, say, a well and make it look pretty realistic. I got curious and looked it up, and Immenreuth is apparently a real municipality in Bavaria, Germany. It seems like the "-reuth" part of the name (the "eu" rhymes with "toy") means that the original settlement was built on ground that was cleared from forest. If I understand that correctly, it's the same word as "ryd/red" in swedish place names, and "rød" in danish. I could not find any reliable interpretation of the "immen" part of the name, unfortunately. It is pronounced like "women", but without the "w". Most likely "immen" refers to some landscape feature that set the area apart from other cleared areas, but it could also refer to the person or family who started the clearing. Anyone with more knowledge on the subject should feel free to fill in.
@jt5765
@jt5765 15 днів тому
You should make massive plots for the houses you want to have veg gardens. They, along with the orchards produce veg & apples equivalent to the size of garden.
@judiehavard4903
@judiehavard4903 13 днів тому
Archer need to be out front..separated left and right of the raiders. But at a distance to give them room to shoot their arrows. Then send mercenaries...if you have them. To the front of the raiders. Then send your spearmen and last the footmen.😊
@spamfilter32
@spamfilter32 15 днів тому
For Immenruth, you could ship them iron in exchange for food (or leather or cloths or something), and then build a couple of the weapon smith and armor smith extensions go all the way down the armor development tree to the highest level armor. This armor can be worn by your retinue, but only if you make it or buy it from the trade post. So if you make it, you can upgrade your retinue. Same with the weapons. If you make them, you can equip the weapons you make on your retinue with out paying to upgrade them.
@renzlenardpuga735
@renzlenardpuga735 15 днів тому
I CANNOT GET ENOUGH OF MANORLORDS UGHHHH
@memphissander3512
@memphissander3512 16 днів тому
in a real scenario it would be extremely important to set out across the river, as cities is what actually spreads your influence.
@anxiouspeanut3965
@anxiouspeanut3965 14 днів тому
been loving this series! 👍🏻
@GKitson
@GKitson 15 днів тому
Hey Phil! I noticed at 24:00 that you never selected a bartering partner for the second pack station in Waldbrand, so that might be why there weren't any clothing stalls at the marketplace until the tannery was built.
@CUfkes
@CUfkes 8 днів тому
Starting a new settlement in the winter, smart move ;)
@FitzoPlays
@FitzoPlays 15 днів тому
The outstanding goofy laugh makes me happy
@zakalwe2240
@zakalwe2240 День тому
Always respect the topography!
@whizzverb
@whizzverb 15 днів тому
I just wanted to give you a tip, buildings garrison towers in your manor will increase rhe number of soldiers in your retinue, from what I heard.
@michaelpease2103
@michaelpease2103 9 днів тому
"Generic storage full" is a bug with the sawpit. At least that's one reason it triggers. The moment the log is taken into the sawpit to be cut into planks it fills up the 1/1 slot in the sawpit. That triggers the notification. Click the notification and it will take you to the building that is triggering the notification.
@gabrielr7511
@gabrielr7511 16 днів тому
I think the Apple Orchard Development point would be a good pick. Im interested in how it works, and it'd tie into the new village's identity as a farm. Though it looks like it wont fully pay off for a few years
@EnderRob109
@EnderRob109 13 днів тому
The generic storage full indicator is likely caused by a bug with the saw pit. Every time a log is delivered it causes the warning. You can actualy click the notification and see where the issue is.
@energyrepublic
@energyrepublic 15 днів тому
Good to see the war tactics improving . The first couple videos were pretty cray cray ya know what I mean ?
@Skunkunit
@Skunkunit 15 днів тому
Not sure if anyone knows, you can hold CTRL and right mouse button and draw a plotted course for your military. Helps to keep thugs chasing your week troops while your do other things.
@Sp00kyAng3l
@Sp00kyAng3l 15 днів тому
I just started a new city because I am having issues keeping up with combat, this helped me out a lot! Would you be willing to give me other tips? This is my first time playing a game with this style of fighting so I am kind of out of my comfort zone but I'd like to learn.
@Xenon0000000000001
@Xenon0000000000001 15 днів тому
After watching your latest battle tactics, we need to see you try out one of the classic Total War games (Medieval II maybe?), just so that we can enjoy watching the chaos.
@luukas2660
@luukas2660 14 днів тому
Just as a heads up markets fill with stalls in the order in which you built them. This can be frustrating if you have one massive market and have to wait for it to fill up before you can establish smaller ones around the edges of town.
@schubi42
@schubi42 16 днів тому
Immenreuth ... looks eerily like Upper Palatine ;-)
@TheTaxxor
@TheTaxxor 15 днів тому
That "generic storage full" doesn't refer to a storehouse but to the internal generic storage of a specific building. If you clock on that message, the game will jump to the building. I constantly have that message whenever my sawpit brings in timber because it has 1 slot available for it. Then I immediately get the message that the generic storage is full.
@jacopodasoller
@jacopodasoller 15 днів тому
Loving this series, keep it upppp!!🎉❤
@freehashbrowns2594
@freehashbrowns2594 14 днів тому
Hey just thought I'd comment about a couple issues I ran into with the game that it seems you did to. With the pack mule not assigning, apparently if you try to assign livestock before you actually have it, that spinning icon will show making you think it will automatically fill in but it doesn't. All you need to do is unassign the livestock and then reassign and it'll fix it. Then, with the chicken coops, both the chicken and the goats are passive and don't require anyone to work the farm. I've actually prebuilt homes and built chicken coops and generated eggs from it with no residents there the whole time. Only the vegetable garden requires labor from the residents, so I try to make sure I only have people that have downtime in their normal jobs (like farmers) have vegetable gardens.
@Clemijn
@Clemijn 15 днів тому
I definitely want you to eventually start a new game with everything you learned and make amazing towns
@AxeMurderer2222
@AxeMurderer2222 9 днів тому
"Accessory use". Funny how times change sometimes. We always just used to call that a back yard.
@girltoastergaming989
@girltoastergaming989 14 днів тому
these video are not long enough XD please more!
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