Stellaris NEW DLC Civics & Megastructures

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Montu Plays

Montu Plays

День тому

Stellaris: The Machine Age DLC is coming soon. This new Stellaris DLC a host of new civics, two new megastructures, the dyson swarm and the arc furnace, and a new feature for species focused empires, Automodding.
Lets dive in and find out more!
Get Humble Choice and claim Victoria 3, Humankind & more now: www.humblebundle.com/membersh...
Catch up on all of the new content coming with The Machine Age in this playlist: • Stellaris: The Machine...
Chapters:
0:00 What's New?
0:46 Guided Sapience
3:32 Natural Design
7:44 Your Paperclip Empire
11:40 Diplomatic Protocols
12:55 The NEW, Best Military Civic
18:38 Augmentation Bazaars
21:48 Dyson Swarm Megastructure
25:26 Arc Furnace Megastructure
29:40 NEW Automodding Feature
Stellaris Dev Diary 339: forum.paradoxplaza.com/forum/...
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And please comment with any feedback, any ideas or if you disagree!

КОМЕНТАРІ: 361
@MontuPlays
@MontuPlays Місяць тому
Get Humble Choice and claim Victoria 3, Humankind & more now: www.humblebundle.com/membership?partner=montuplays
@henrywilson2136
@henrywilson2136 Місяць тому
I love megastructures.
@brutalikcz532
@brutalikcz532 Місяць тому
Oh boy, do i have mod for you…
@henrywilson2136
@henrywilson2136 Місяць тому
@@brutalikcz532 I know. That is also why I love megastructures.
@enzofernandes8249
@enzofernandes8249 Місяць тому
Everybody loves megastructures
@augustduplessis5862
@augustduplessis5862 Місяць тому
Love em but we wont see them anymore
@charactooling6470
@charactooling6470 Місяць тому
​@@brutalikcz532gigastructures my beloved
@antoineroca1690
@antoineroca1690 Місяць тому
Did the devs look at the balance and the meta and thought : "Nevermind, let's restart" ?
@aze94
@aze94 Місяць тому
They have done it so many times that it’s basically tradition
@MasterTheSwag
@MasterTheSwag Місяць тому
As is tradition!
@antoineroca1690
@antoineroca1690 Місяць тому
I just forgot the "again" someplace in my comment XD
@960456
@960456 Місяць тому
Maybe they had this in mind?
@delrunplays2903
@delrunplays2903 Місяць тому
@@aze94 They must be getting close to the end of that tree, then. Wonder what the completion perks are.
@captainstroon1555
@captainstroon1555 Місяць тому
I absolutely adore how much emphasis on roleplay was put into these civics. Even the potentially broken Tactical Algorithms civic has a neat warbots for hire flair. They also don't seem to be mutually exclusive, so you can go for wild combinations like a hyper-corporate machine empire selling everything from paperclips to sapient battleship computers.
@maximusharbour3463
@maximusharbour3463 Місяць тому
I don't care about locked civics because I never remove civics because it usually doesn't make sense storywise
@tbotalpha8133
@tbotalpha8133 Місяць тому
I'd like it if trying to remove "locked" civics automatically triggered a civil war, with the player fighting the chunk of their empire that wants to retain the old ways.
@peterknutsen3070
@peterknutsen3070 Місяць тому
5:54 I like how easy this Civic makes it to start with Venerable +80y lifespan while still being able to also take other good Traits.
@peterknutsen3070
@peterknutsen3070 Місяць тому
11:50 Finally! Playing as Rogue Servitors with only 2 starting Envoys is just really difficult, since you’re going for a friendly/Xenophile playstyle and trying to win more First Contacts faster.
@indrickboreale7381
@indrickboreale7381 Місяць тому
Inherent Perfection is great with Fanatic Purifiers and Pompous Purists - you're just better than others
@nathaniellowe5100
@nathaniellowe5100 Місяць тому
Could go well with clone origin? Cant edit your species anyway.
@felipegcampos6319
@felipegcampos6319 Місяць тому
​@@nathaniellowe5100 Also want to know, but i think yes
@lichwood4429
@lichwood4429 Місяць тому
6:00 Wait a second. "Does NOT have Teachers of the Shroud Origin" for a hive civic? Does this mean Hives will be able to go Psionic?
@MontuPlays
@MontuPlays Місяць тому
Oh god. That raises more questions than it answers!
@damonedrington3453
@damonedrington3453 Місяць тому
I’ve always found it weird that they’re not, considering a gestalt consciousness as described by the game sounds a LOT like something psionic
@nathanmoffitt734
@nathanmoffitt734 Місяць тому
@@damonedrington3453it’s most likely since it would make a lot of the shroud events weird like getting the chosen one admiral and stuff like that
@ratronald
@ratronald Місяць тому
Incompatibility prerequisites are sometimes redundant in Stellaris, like how trawling operations is incompatible with anglers.
@ronabitz5156
@ronabitz5156 Місяць тому
@@MontuPlays On the forum a Dev said it was a copy and paste error. Oh and the Devs understanding the stacking limit of commanders for the Tactical Algorithms​ commander is 10. So, 50% penetration.
@vi6ddarkking
@vi6ddarkking Місяць тому
A possible addition that the Devs could add to The colossus. Is the ability to equip a weapon that instead of cracking the planet turns it into a Molten World. I do that with My Nicoll Dyson Beam, when I am running short on Molten Worlds for Equatorial Shipyards. It'll be a good way to get some more use from the planet killers.
@Thaumiel7274
@Thaumiel7274 Місяць тому
Modded mega structures lets you crack a world, put it back together as a molten, and do this
@vi6ddarkking
@vi6ddarkking Місяць тому
@@Thaumiel7274 I know, I love to use the G.L.U.E to reconstruct my homeworld when I play Doomsday.
@dudupintarolas5214
@dudupintarolas5214 Місяць тому
​@@vi6ddarkkingit should be an eventline when you unlock the G.L.U.E with doomsday
@IainG10
@IainG10 Місяць тому
Maybe the option to set the Cracker to 'half power'....
@indrickboreale7381
@indrickboreale7381 Місяць тому
Turning planet into Molten Worlds feels like heat laser from Spore. Killing billions by turning up the heater
@kamaha0010
@kamaha0010 Місяць тому
On the Discord, Alfray confirmed that the bonuses to the Genesis civics improve throughout gameplay.
@kamaha0010
@kamaha0010 Місяць тому
Very cautiously optimistic about Augmentation Bazaar. Automodding looks absolutely insane. 10/10; no notes.
@cobaltxiv4408
@cobaltxiv4408 Місяць тому
You too optimistic. Look at present AI work at auto-job pops - total mess. No control, no intelligence, no reasoning. You create pop castes for farms\mines\labs and so on and AI can throw some of your miners to farms or labs. Only way i can find - the mods like "New Job Manager" or "Species Job Strata Controller".
@user-zb1bh9ss2f
@user-zb1bh9ss2f Місяць тому
Arc furnace sounds useful for habitat mining. Build lvl 1 furnace in a system with a lot of planets and you'll have a habitat with a tonn of mining districts
@blam320
@blam320 Місяць тому
You’ll be limited by Habitat maximum districts.
@pickakespartan
@pickakespartan Місяць тому
Finally I can play Universal Paperclips in Stellaris
@pokemonfanmario7694
@pokemonfanmario7694 Місяць тому
Unfortunately, we have no FiO action :( No stealing organics to digitise them and then stuff into virtual bodies they'll hate, only to be gaslight into letting the ASI modify their own brains so that they'd love said bodies. Ah the potential underlying horrors... wasted in favour of spamming consumer good production.
@pokemonfanmario7694
@pokemonfanmario7694 Місяць тому
ASDADSADSA
@snakeeyes4423
@snakeeyes4423 Місяць тому
Imagine Arc Furnace buff stacked with Cybrex mining station bonus. That's +250%😮
@2MeterLP
@2MeterLP 21 день тому
+250% on a system with 8 or more 3 mineral and 2 alloy deposits!
@DarkVoid-gp6qq
@DarkVoid-gp6qq Місяць тому
27:55 Your numbers imply that the system was completely barren before the Arc Furnace, 100% is definitely weaker than any Dyson Swarm, but if you put the Arc Furnace in the right system your still gonna get some good numbers, mining stations also harvest Strategic Resources, Living Metal, and I think Nanites I might be wrong on that last one.
@fuchsmichael93
@fuchsmichael93 Місяць тому
Sounds pretty dezent in most Precurser Systems.
@vi6ddarkking
@vi6ddarkking Місяць тому
I am going to be honest here I really don't like that we're limited on the number of megastructures we can build. Is such an immersion break. Since, let's be honest here. The first thing any empire would do the moment they finished a Dyson Sphere. Is to use its energy output to build another.
@Rickus316
@Rickus316 Місяць тому
I use a mod to have unlimited mega’s
@vi6ddarkking
@vi6ddarkking Місяць тому
@@Rickus316 Same, this is one of the reasons I don't play without Gigastructural Engineering.
@Tiago-Gomes
@Tiago-Gomes Місяць тому
They are limited for balance purposes...if you could build 10 science nexus the x25 crisis would be a joke
@vi6ddarkking
@vi6ddarkking Місяць тому
@@Tiago-Gomes Add a slider with an additional dynamic difficulty for those who want it.
@Kronosfobi
@Kronosfobi Місяць тому
There is the Megastucture mod out there which allows you to pick how many you can build, including unlimited. You can just turn off the Megastructures that come with the mod and pick unlimited.
@Euklides_Diophant
@Euklides_Diophant Місяць тому
aah, the arc furnace and cybrex station mining module synergy will be mad
@ClockworkOuroborous
@ClockworkOuroborous Місяць тому
Oh dear lord, yeah that'll be nuts.
@omppusolttu5799
@omppusolttu5799 Місяць тому
Notable with Augmentation Bazaars is that Augmentors *specifically* give trade value with the civic. Implying other empires get augmentors without the extra trade value.
@cp1cupcake
@cp1cupcake Місяць тому
Tactical Algorithms also feels like a really good multiplayer fluff civic.
@lakdav
@lakdav Місяць тому
Feels like these upkeeps on the kilostructures will make them pretty pointless. Those numbers could be halved and still be balanced enough, considering that you still have a finite 5-6 limit on their number.
@Navar4477
@Navar4477 Місяць тому
natural design is my favorite so far, been wanting a "non-ascendant" thing for a while. Can't wait!
@isothynebyron
@isothynebyron Місяць тому
"Which Ascension Path are you going to pick?" "We have already achieved our perfect form the moment our species appeared on homeworld. All improvements since then were to make our forms live long and healthy"
@fuchsmichael93
@fuchsmichael93 Місяць тому
Could be paired nicely with Healthcare or something, since the Planet Building gives a Medic Job.
@trolly4233
@trolly4233 Місяць тому
The paperclip maximizer should be a crisis ascension instead of a civic. You can start with the civic and then unlock the crisis ascension which allows you to finally utilize those consumer goods for almost everything; special ships, buildings, pops, etc etc all made out of consumer goods, for the sole purpose of making consumer goods. The repeating situation of the civic is removed and one end goal is given; make every planet in the galaxy into a goods stockpile, an uninhabitable planet that if captured by a non-maximizer empire, provides monthly consumer goods. Each one costs colossal amounts of consumer goods. Destroying ships, purging pops, anything involving matter will give you consumer goods. Effectively your economy becomes only consumer goods and energy. The downside is that the moment you take this perk you are hostile to all other empires, without the need to declare war, meaning they can destroy your ships and bombard your worlds at any time. The current one seems more like a role play tool than the actual applied concept, much like a lot of the other civics here, which is… disappointing.
@BAGELMENSK
@BAGELMENSK Місяць тому
Waiter, waiter! More Paperclips, please!
@inquisitorthomasdefinitely536
@inquisitorthomasdefinitely536 Місяць тому
Converts you into paper clips
@paulschumacher4308
@paulschumacher4308 29 днів тому
Microsoft Clippy is their leader.
@williamgilmore8801
@williamgilmore8801 Місяць тому
I think the Arc Furnace might be good with void dwellers. It might help you force build a great mining habitat later in the game.
@MontuPlays
@MontuPlays Місяць тому
That is a point I did not think of!
@fuchsmichael93
@fuchsmichael93 Місяць тому
I wonder how that would work, since you only get more Districts from big Planets. So you would have like 25 Mining Districts open but can only build 15 in total.
@douglasvan4848
@douglasvan4848 Місяць тому
I love Natural Design. I have in mind designing a quasi-Luddite civ that uses that and Agrarian Idyll.
@konstantinmilyutin1190
@konstantinmilyutin1190 Місяць тому
Or a Subversive Cult Megacorp (Megachurch+Bandits) *Luddic Path OST plays in the distance*
@douglasvan4848
@douglasvan4848 Місяць тому
@@konstantinmilyutin1190I love the flavor! But, you couldn't start with all three (Megachurch, Criminal Heritage, and Natural Design) because they're all civics, and are limited to two at start, no?
@konstantinmilyutin1190
@konstantinmilyutin1190 Місяць тому
@@douglasvan4848 oh... right. Completely forgot that we are talking civics here, not origins. My bad 😅
@letsplaysvonaja1714
@letsplaysvonaja1714 Місяць тому
6:20 Imo a civic slot is a good exchange for freeing up an tradition tree AND an ascension perk slot also personally I rarely ever switch my civics anyways, I just add a third one eventually so locked civics for me just means "it can't be your third"
@RipOffProductionsLLC
@RipOffProductionsLLC Місяць тому
Yeah, civic swapping isn't an option I use either. I think adding "advanced" civics locked behind tech, traditions, or other events/achievements could help motivate that, especially if they also made some civics that were powerful early game, but not late game. I think the only reason these sorts of civics haven't been turned into origins is because players want to mix them with other origin starts, and I think a solution to that might be making Origns something that can be mixed together, or doubled down on, sort of like Ethics, with some of course being exclusionary of others.
@noxu8296
@noxu8296 Місяць тому
​@@RipOffProductionsLLCI feel like custom origins are where we eventually end up
@joshuawittenberg8975
@joshuawittenberg8975 Місяць тому
Tactical Algorithms will either be hilariously broken (very probable) and get hit with a devestating nerf next patch, or functionally useless. The main thing I can think of is getting a few vassals and, assuming you can give multiple admirals to the same empire, just give each vassal 5 or so admirals. If they accept that automatically, since they're a vassal, that seems extremely busted.
@delrunplays2903
@delrunplays2903 Місяць тому
Sounds like it'll be OP against AI empires but more difficult to pull of in PvP if the other players know what you're trying to do. Which seems like a good balance to me.
@joshuawittenberg8975
@joshuawittenberg8975 Місяць тому
@@delrunplays2903 my main concern is that, seeing as you can now make individualistic machine empires, you'd be able to make a vassal completely surrounded by your borders (by releasing a sector) and continuously pumping your admirals into them. It won't give you a full 20 but it'll give you major headstart on that, and even 5 is 10% evasion boost empire-wide, and it let's you ignore 25% armor AND shields as soon as you can pull it off. Assuming, of course, you can send multiple admirals to each foreign empire.
@delrunplays2903
@delrunplays2903 Місяць тому
@@joshuawittenberg8975 I guess I'm just used to watching PvP games where AI empires are prohibited from intentionally being made. But yeah, if making AI empires was allowed, then it would get broken fast.
@agord7591
@agord7591 Місяць тому
​@joshuawittenberg8975 You're forgetting one thing. What if the bonuses are applied ONLY if the commander is actually employed in a actually position like governor or in the council?
@feifeili1658
@feifeili1658 Місяць тому
Finally, space Arasaka
@shinkicker404
@shinkicker404 Місяць тому
Been wanting to make Arasaka.
@feifeili1658
@feifeili1658 Місяць тому
@@shinkicker404Or Militech. Or Biotechnica. Or Kang Tao. Or Zetatech
@letsplaysvonaja1714
@letsplaysvonaja1714 Місяць тому
12:50 when you're actively using diplomacy you will very quickly run out of envoys you can send to people also you can do silly things like sending three each to the strongest empires to grind all those favors or sending one envoy to every empire to get trade deals, research agreements and other fancy things depending on your position on the map those two envoys will also be a godsend when you get several first contacts at once and want to finish all of them first for the free influence
@Ace-lp1rf
@Ace-lp1rf Місяць тому
I’m still hoping they add a defense platform megastructure something that only fallen empires/crisis could possibly get through
@2MeterLP
@2MeterLP Місяць тому
You can already build really strong stations. A citadel with full ion cannons and defense platforms can take on entire fleets.
@damonedrington3453
@damonedrington3453 Місяць тому
I think a megastructure (or even a kilostructure) that provides a growing bonus to amount and output of defense platforms with a scaling upkeep. Maybe the final level doubles the amount you can have and increases their damage and range, but also doubles their upkeep. It would make it a very good choice for defending a key system but you’d really have to use them sparingly and limit it at like 2-3
@Preston241
@Preston241 Місяць тому
For enthusiasts of defense platforms, I highly recommend beginning with the Void Dweller origin and transitioning your empire en masse into the L-Cluster upon its availability. Here, you can construct the pinnacle of defense stations at Terminal Egress, enabling you to protect your realm through a singular entry point. Further augment your strategic position by integrating the "Become the Crisis" feature, which empowers you with archaeo-fleets requiring no strategic resources. Embrace the psionic path and gamble on acquiring the Zroni Storm Caster. Your adversaries must navigate through a black hole system, where the black hole's gravitational pull slows them, and the storm caster devastates their shields while inflicting sustained damage. With the capability to freely equip archaeotech, your fleet is unrivaled in efficiency. Activate the 25X all-crises setting to secure an unassailable stronghold and revel in your impenetrable position. This build offers a uniquely enjoyable PvE experience for those of us who enjoy turtling. There is no war in Ba Sing Se.
@fuchsmichael93
@fuchsmichael93 Місяць тому
Fully stacked Fortress Habitat. They will sit there and bomb it until they die of old Age.
@catalyst9955
@catalyst9955 Місяць тому
natural design and determined exterminators is going to make a really wild combo
@ArschvomDienst
@ArschvomDienst Місяць тому
6:06 True. The base idea is that you can basically have *TWO* Origin bonusses. While it is not ideal that you lose a civic slot just remember that you in a sense get an origin slot for it. For instance you could have a natural design *AND* be life seeded or whatever. With that as an origin you'd have to choose.
@shinkicker404
@shinkicker404 Місяць тому
It’d work really well with clone army wouldn’t it? I’ve never played it so can’t really comment beyond what I’ve heard. Or Overtuned?
@Navar4477
@Navar4477 Місяць тому
This 100% Going to run it with VD for more production bonuses on my habitats, along with the other bonuses from Inward Perfection I should be set for pop growth speed as well!
@Aegis-_-
@Aegis-_- Місяць тому
I think overturned would be really good with it. The extra points off rip could let you grab vernable with a bunch of toxoid traits
@jimbothefuzzy
@jimbothefuzzy Місяць тому
Also, it says "Cannot be MANUALLY added or removed after the game has started." Which means it's possible for events to add/remove them. So you CAN get rid of them, it's just a lot harder and more rare, possibly to the point of requiring mods for the events to exist. Which would actually be a cool mod idea. Adding in event chains that let you add/remove those civics, even if they aren't guaranteed to show up in the game, and/or have some kind of negative effect as a balance. An example of adding a "start of game only" civic is the origin in the First Contact DLC (can't remember the name, but you have a number of your starting pops on another planet as another empire) gives you the option to add one of those traits at the end of the origin's event chain (or get +1 Civic slot on the other path, so it's a question of which way you want to go).
@ArschvomDienst
@ArschvomDienst Місяць тому
@@jimbothefuzzy #1 The "cannot be added or removed after the start of the game" is hardcoded. The few civics "only" accesses that part of the code. #2 We are talking about vanilla stellaris. Meaning without any mods.
@mezarisage6055
@mezarisage6055 Місяць тому
I think there's something people are overlooking with the arc furnace, if you then build a habitat in the same system you'll be able to build the ultimate mining base.
@damienmcgirl3577
@damienmcgirl3577 Місяць тому
So for tactical algorithms, couldn't you start as a federation, and give these commanders to your ai buddies? That would mean you could ignore all other unity projects until you have enough commanders given away right from the get go. If you make a trade fed you could be making 30 unity easily off the bat, which (assuming this doesn't increase which is unrealistic given how easy it is to increase trade value) I calculated to only be 7 years assuming a 3k end cost. That would be an insane early game bonus that would steam roll the entire galaxy. Is the new meta a virtual trade empire with tactical algorithms? Edit: this is assuming the ai can and will go over their leader cap. I have no idea if they do/would. If not, this is far less powerful (although still good)
@wrillwastaken
@wrillwastaken Місяць тому
There's clearly a lot of inspiration from mods like gigastructural engineering and stellaris evolved in the machine age. First it was ascension situations, and now kilostructures. I'm curious what mods the next updates / DLC might be influenced by.
@Jasonak907
@Jasonak907 Місяць тому
Just one point on the Arc Forge you didn't factor in the video, since you're not actually buying from the market, you can still buy from the market at their lower or base market values if you need even more minerals or alloys than you're producing.
@Thetechgeek2100
@Thetechgeek2100 Місяць тому
The arc furnace will definitely synergize well with the Cybrex forge for starbases, or if you find the crystilline entities' systems.
@midnightflare9879
@midnightflare9879 Місяць тому
Oh boy, my brain is working! Genesis Guides + Idyllic Bloom for the ultimate progenitor empire!
@Grothgerek
@Grothgerek Місяць тому
10:48 Its not that bad. Artisan Drones have a base output of 10 consumer goods. So 2 Drones with the Overdrivebuff already produce 3000 CG in 10 years (ignoring all other buffs like stability, leaders etc.). It will harm your economy, but on the other hand you don't need drones for unity etc.. And who knows what other buffs it provides.
@minivanmonkey
@minivanmonkey Місяць тому
I think the arc furnace, since it’s on a molten world, shouldn’t have energy upkeep. It should have mineral upkeep and produce alloys.
@ultramarine2418
@ultramarine2418 Місяць тому
Excited to try Natural Design! Thank you for the constant updates! Love your content you’re the best!
@spookyaction3236
@spookyaction3236 Місяць тому
I love that the use the paperclip icon reference.
@grandparagnar6709
@grandparagnar6709 Місяць тому
Natural Design is something I've been wanting for some time, thanks Paradox
@sharifabdelal4149
@sharifabdelal4149 Місяць тому
I’m really looking forward to playing Cybernetic Creed with Augmentation Bazaars and Gospel of the Masses. I should probably take PharmaState first and add Gospel of the Masses later, but I really enjoy playing as a MegaChurch. That’s of course if Cybernetic Creed’s priest jobs are compatible with Gospel of the Masses.
@noahhuls
@noahhuls Місяць тому
love the fact that they are adding kilo structures, but the furnace seems underwhelming sadly, would like some sort of mini ring world, that is in between the habitat and ringworld
@ben230000
@ben230000 Місяць тому
Paperclips are great at granting unity to my paper sheets so that makes sense
@Kronosfobi
@Kronosfobi Місяць тому
There is a counter to 100% armor and shield pen strategy. Either use cloaked fleets to get the drop on your enemy before they can utilize their buff, or out range them via artillery ships that spam rockets and large weapons, They MUST be equipped with reactive armor to drop the penetration.
@LordDarthHarry
@LordDarthHarry 9 днів тому
I like that these are civics instead of Origins because it lets you combine them with some origins for extra flavor. For example: Guided sapience goes well with syncretic evolution. Natural Design will fit with several, like Life Seeded or Scion Obsessional directive pairs well with Resource consolidation
@petica98
@petica98 Місяць тому
Stellaris, return of clippy
@christopherg2347
@christopherg2347 Місяць тому
- Guided Sapience gives event based unity, Unity and Biology research. So ideal for any genetic ascension build. The preserve probably vanishes on uplift - effectively making this like Calamitous Impact (extra pops, some digging required). I wonder of you could place new preserves, finding another species to uplift? Effectively printing pops with science? Rogue servitor can gain a lot of local trophies that way. - Natural Design: That building os probably a Gene Clinic Swap. Interestingly it works on Necrophages Could also combo with mechanist, for modable machines. Also works with high suitability species. - locked Civics are for things that can be combined with origins. The difference between a Interface and a Abstract class. - Paperclip AI is a still valid thought experiment for AI safety. It highlights a bunch of issues in setting up Goal driven AI. - Tactical Algorithms probably needs a cap. But keep in mind those commanders can be used against you (much bigger eneny fleets) and can still die to violence (including you conquering their empire). Paperclip and this are Machine Gestalt Mega Corp. - Augmentation Bazar sounds more like Ghost in the Shell, Shadow run and Cyberpunk to me. - Dyson Swarm seems primarily a Star Yield buff, increasing the value of those Stars. It might be very situational, only if you _really_ need that resources. - Arc furnace is a way to convert energy to minerals and alloys. I agree it seems underwhelming, given it only works on known depisites and you still pay station upkeep. Maybe a buff to special systems mostly.
@isuckatusernames4297
@isuckatusernames4297 Місяць тому
if the effect from medical worker is uncapped, I can see myself playing with it, considering how many ascensio perks I work with.
@sharifabdelal4149
@sharifabdelal4149 Місяць тому
I’m hoping Dyson Swarms and Arc Furnaces can be built more than once. They’re powerful but feel like things you should be able to pop out a few of (though for the Swarm, only one could be upgraded I’d assume)
@Starshock119
@Starshock119 Місяць тому
One thing that stands out in the Automodding section is Commercial Genius, which is a new addition to Overtuned as no such named trait exists in the current patch. From the name, it sounds like they're stealth-dropping an Overtuned Thrifty equivalent, and if so a Cybernetic Overtuned build would be something to look into in 3.12 as you could stack Thrifty, Commercial Genius, and Trading Algorithms for +75% trade output on a pop, which sounds tasty especially with the effects of the new Augmentation Bazaars civic.
@aquicklad972
@aquicklad972 Місяць тому
I actually like natural design because itll mean you have freed up an ascension slot as well as tradition tree because you wont be ascending
@DrRipper19
@DrRipper19 Місяць тому
Addressing the permanent civis vs origins thing - I totally agree. I think that they should have two different categories of origins and let us pick two. Perhaps a "natural origin" that describes their location and the nature of their species (cataclysmic birth, necrophage, fruitful partnership, etc) and a "societal origin" that describes their cultural psychology and political situation (void dweller, broken shackles, rogue servitor, etc). I just... really want to play as a void hive terravore with cataclysmic birth, please paradox
@voidalozfr9873
@voidalozfr9873 Місяць тому
Hey Montu ! Nice vid as always can't wait for the next devlog. About this "Augmentation Bazaar" i'm a big player of megacorp and i've done some test about how to maximize trade value and Ring Worlds are not the best type of worlds... Habitats ! they are the best thing you could have for trade value, you can easily reach a 25 size habitats if you have ressource-rich system and the habitation district with the Trade Station designation is producing Crazy amount of Trade value. Yeah the Ring World is the best choice to produce trade value but when you look to how much you needed to spend to aquire one and when you look to how easy it is to have an habitats, you see that habitats are clearly better. PS: Virtuality is a bad choice for megacorp cuz you can't stack organic and Cybernetic traits which mean you wont have the +25% trade value from Thrifty and Trading Algorithm combination. Have a nice day !
@MrTLSfan
@MrTLSfan Місяць тому
Honestly I do personally like the idea of megastructures not being the obvious META answer, but as something that becomes worth it if you have an overabundance of one resource, but not necessarily others. Oh, and ofc, its fun when megastructures pay for each other, and you get some net benefit from that. Dysonsphere / Dysonswarm for energy, which then fuels the Arc Furnaces that then fuel the Dysonswarm upkeep.
@ryansmith495
@ryansmith495 Місяць тому
So happy to have more mega structures
@ElMonoFuerte
@ElMonoFuerte Місяць тому
One thing to consider about both the Dyson Swarm and the Arc Furnace: Cybrex Mining Hub presently works on current megastructures like the Dyson Sphere and the Matter Decompressor, so those bonuses from the "kilostructures" would likely *also* be affected, meaning +100% Mining Station Bonus (remember that it's still a mining structure when collecting energy deposits) and then Archaeo-Engineers adds an addition +50% mining station output. I'd be interested to know if the kilostructures have the same limitation on no more than 1 megastructure per system, because you might be able to have a Dyson Swarm and Arc Furnace in the same system, with a Cybrex Mining Hub, and rake in the basic resources that you don't have to spend drones on.
@MANoob100
@MANoob100 Місяць тому
I think you're even underrating the perfect genes one - since you can't take any ascension you get an extra acension slot and tradition tree compared to the regular ascension paths. Combined with effectively starting with 1/2 asccension or so this seems really powerful.
@Goatboy451
@Goatboy451 Місяць тому
I like the look of Adaptive Frames. 🙂
@chattychatotchannel
@chattychatotchannel Місяць тому
I LOVE that paperclip empire that's so fun
@Robul96
@Robul96 Місяць тому
That Arc Furnace could be strong with the cybrex mining hub for a nice 250% output, if it stacks ofc
@flaresn8010
@flaresn8010 Місяць тому
the arc furnace is so cool, i love being able to use ruined worlds for more than terraforming
@wmunn10
@wmunn10 Місяць тому
With the arc furnace I wonder if it is additive or overwrites existing system resources. I can see it being crazy in a resource rich system or like a dragons hoard if you get a molten planet in there.
@moffxanatos6376
@moffxanatos6376 18 днів тому
The Dyson Swarm is what Freeman Dyson originally envisioned for his Dyson Sphere concept. What we normally see in sci-fi, including Stellaris itself, is called a "Dyson Shell". Which Dyson himself says is mechanically impossible. Both are Dyson Spheres but the Swarm is more realistic, while the Shell is pure fiction/fantasy. It would be nice if Stellaris renamed the current Dyson Sphere as "Dyson Shell" to represent that distinction and had them both filed under "Dyson Sphere"
@timothypeterson4781
@timothypeterson4781 Місяць тому
The MMs (Mini-Megastructures) will be goof for some starts. Like the array will be good for Ruined Ring and Resource Consolidation. Both start with a 10 energy star.
@aapee565
@aapee565 Місяць тому
I can see Natural Design being used with an Aquatic Overtuned empire. Aquatic, because you can't modify your preferred planet, meaning that you would want to terraform, and aquatics have access to bonuses from a specific type of world and heaper terraformation. Venerable: 4 Pre-Planned Growth: 2 Elevated synapses: 2 Aquatic: 2 = 8 You start with 4 points and 7 trait poicks, we have 3 picks left and need an additional 4 points. With Aquatic giving -10% housing usage, solitary is a pretty big no brainer for a -1. Then you can pick something like Sedentary for another -1, your choice really there are multiple viable -1 traits. We do need one -2 trait, though. One thing that springs to mind is that Nonadaptive doesn't even fully negate our +10% habitability on ocean worlds bonus from Aquatic, making it viable for once. We would have a lot of trouble living on anything else until we can terraform though. Unruly is always an option, and probably the most commonly picked -2 trait, but Psychological Infertility is also a pretty free pick for simcity players like myself who don't declare war much. Seems like a very specific, but interesting option for us. Edit: Realised afterwards that you can't have this Civic and Overtuned at the same time. Seems pretty weak to me then.
@cvwp2157
@cvwp2157 Місяць тому
I can see the Arc Furnace being powerful if you can get a system with 6-10 planets. And also the Cybrex mining hub in the system too🤷‍♂️
@Jallorn
@Jallorn Місяць тому
It'd be neat if there's an option down the line of the Paperclip Creator where you can replace alloy costs in ships with consumer goods costs.
@camerongrant7811
@camerongrant7811 Місяць тому
If you can find a huge system the arc furnace could be decent early boost to alloys
@FOcaseal7
@FOcaseal7 Місяць тому
If Arc Furnaces don't make systems uninhabitable like full Dyson Spheres, then they're great for Habitat resource rigging. Basically no mining district cap for your late game needs.
@d.nazaratiy
@d.nazaratiy Місяць тому
@MontuPlays, I think Arc Furnaces might be insane when paired with Cybrex Mining Hub, however it requires a bit of luck for a precursor
@nej3157
@nej3157 Місяць тому
Augmentation Bazaar sounds rad, Can't wait to roleplay Arasaka.
@xKernel_official
@xKernel_official Місяць тому
I realy enjoy paradoxes adding civics like Obsessional Directive. Even if it would be not fun to play it, it's already fun just to have it in game.
@redacted2814
@redacted2814 Місяць тому
The fact the devs are referring to these as "Kilostructures" kinda shows how influential Gigastructural Engineering and other related mods are, as it seems like, from the outset, these mods referred to the more "minor" or fully repeatable "megastructures" (gateways and hyper relays) as Kilostructures to denote that, even with vanilla rules, these things don't share the usual "1 per" cap that most other megastructures have.
@Maadhawk
@Maadhawk Місяць тому
Montu sounds like a kid on Christmas morning reading that new military stuff for robots.
@darcraven01
@darcraven01 Місяць тому
combine the arc furnace with the cybrex mining hub and archaeo-engineers and you'd get 250% minerals on every planet/astroid in the system.. (if you can get super lucky and be able to put a mining bay and/or nebula refinery, all the better) (or if you put it in the dragon's hoard system.. maybe)
@matthewedwards6025
@matthewedwards6025 Місяць тому
The Arc Furnace seems like it would be a good idea for systems with high energy districts but very few minerals. After all, there is a limit to how many minerals you can buy per turn without causing inflation.
@TheIncinerator06
@TheIncinerator06 Місяць тому
You gotta slap a cybrex mining hub in the system with the arc furnace, that would be crazy
@quantM_
@quantM_ Місяць тому
I really like the Kilostructures, i hope we get more in the future.
@OGSaltBreaker
@OGSaltBreaker Місяць тому
"Commercial genius" isn't an overtuned trait. at least not yet. sounds like overtuned's getting a few extras on the side here to me. between that, thrifty, and trade algorithms, i think we know what the new trade build is going to be...
@TheBronzeDog
@TheBronzeDog Місяць тому
Well, I'm going to be having fun coming up with new civilizations and tweaking my existing ones. Excited for Fleeting Excellence as an Overtuned main. Think that Commercial Sense trait or whatever it was called is new. I'd played as Mercantile for a while, and I would have gotten it if it was available. I will be entirely unsurprised if it's an overtuned counterpart to Thrifty. Guided Sapience might be fun to try out just for its theme. I do like the idea of Natural Design, since I have one megacorp that didn't really speak to any of the existing ascension paths. Seems one of my ideas was on the mark about Obsessive Directives: A machine empire centered around consumer goods. Now I just need to think of a silly widget and how I'm going to pressure my neighbors into buying them. If that Tactical commander trait doesn't have a cap, I expect it will not take them long to add one. When I saw Dyson Swarms increase the star's output instead of just producing energy, I immediately thought of science-producing stars. Sad to hear that Arc Furnaces don't seem that efficient, but I'll give them a whirl, anyway.
@RabbaDooDabba
@RabbaDooDabba Місяць тому
Tactical Algorithms is capped to a maximum of 10 leaders being able to rented out.
@TheMightyEpicspencer
@TheMightyEpicspencer Місяць тому
The things about the Dyson swarm is that given it increases the stars output directly, do mining/research station output bonus stack on afterwards? Because then it might still be better than market value for the alloys.
@Snoogen11
@Snoogen11 Місяць тому
okay, the automodding species traits, might be the thing that finally makes me use gene clinics.
@yifenifen5709
@yifenifen5709 Місяць тому
It may not have been shown but hoping you can pair Natural Design with Pharma State for the ultimate hospitals
@Roooiboooi
@Roooiboooi 28 днів тому
from what i can tell there doesn't seem to be a megacorp version of it which is sad cause that would actually be so fun :(
@aapee565
@aapee565 Місяць тому
If you need to build mining stations on the deposits made by an Arc Furnace, you can get +200% or so in the lategame, with even more from the minerals side of the furnace. We can say you have 3x the deposits in income. so 9 minerals and 6 alloys per deposit. It wouldn't be that difficult to get 60 minerals and 40 alloys out of this. They need to be careful with this to make sure that these won't be just plopped into every system in the game. It can also synergize insanely well with the cybrex starbase building and the ice mining building for obvious reasons. With absolutely perfect luck this possibly give you around 100 alloys for 100 energy credits and an insane amount of minerals on top of it.
@domehammer
@domehammer Місяць тому
That deposit spawning relic is going to be insanely good with this new megastructures.
@kimjhin3362
@kimjhin3362 Місяць тому
Hello Montu, greetings from South Korea. Thank you for your dedication to this game and quality of the contents!
@ceraphidlivefield2585
@ceraphidlivefield2585 Місяць тому
Augmentation bazard + Overtuned Add the automod trait and it's basically playing cyberpunk in stellaris, I'm loving this
@daniellundberg9225
@daniellundberg9225 Місяць тому
Augmentation Bazaar + Pharma State + Overtuned. One of the reasons I rarely play Megacorps is Pharma State is the only civic I even want, everything else is outright terrible. IMO. So this could be huge, especially since cybernetic ascension is already the best option for Overtuned origins.
@pieterfaes6263
@pieterfaes6263 Місяць тому
Montu, if it helps as a comparison, Gigastructural Engineering has the Neutronium Gigaforge, granting you 750 alloys for 1250 energy upkeep (investment total is 20k alloys). It is, in my experience, rather busted (for Gigastructures; there are stronger ones but they don't come that cheap nor as early as only needing Galactic Wonders AP). Increasing alloy output without the need for increasing pops can be surprisingly powerful. Especially with the new tech-sprawl effects. If you compare the output of about 12 Arc Welders (to have similar upkeep), _only taking into account the megastructure's output buff,_ you'd need about 12-ish deposits on average per structure (system) to have a comparable alloy output. Which is a lot, but you'd also get a crap ton of minerals too. If one assume the value of an alloy equates to that of 2 minerals, you'd need on average 9 deposits per structure (high but fairly common). All to compare to a structure from an OP mod's busted megastructure you'd need Galactic Wonders for. And any additional mining station output buffs tilt this even further in the Welders' favour. Given that you can only build five unless you indefinitely borrow more, there is a limit on totals but the input/output comparison still stands. Therefore I think the deciding factor for the Arc Furnace being strong will be what the actual cost and build speed are. If it is prohibitively expensive to build that would be unfortunate. If it takes long to build, then it depends. If you run a planet count-restricted strategy (and a filthy tech rusher like myself) whether by choice or poor neighbours, this thing allows you to divert pops for resource production towards Tech, Trade and/or Unity. Now we wait if the devs take over the research-producing kilostructures of Gigas for those who focus purely on resources instead.
@absolutepineapple4115
@absolutepineapple4115 Місяць тому
And more importantly not needing pops means less lag from large pop count.
@StarboyXL9
@StarboyXL9 Місяць тому
Elon must be very pleased to finally get the representation in Stellaris that he and Neuralink deserves. Definitely not dystopian!
@JaerOneAsb
@JaerOneAsb Місяць тому
13:29 Just get a Dyson Sphere or two and the energy cost gets entirely offset, I usually get these for free from other empires
@joshraymond979
@joshraymond979 Місяць тому
well it will make playing semi isolationist pureifies alot easier with the arc furnaces and dynson stuff
@J4MM1E2
@J4MM1E2 Місяць тому
I got very excited for a moment when i saw the auto-modding but sadly it isnt what I thought. It looks ok, ill reserve full judgement for once I see it in action. As a player who loves to play overtuned and optimise all my pops, im crying out for a better way to manage traits and the jobs my sub-species are allowed to do. They should also give an option to link which species grow based on the available job slots they are asigned to. They would be so practical and thematic, especially for highly ordered overtuned societies or hive minds! Paradox plz!!
@bigbenhgy
@bigbenhgy Місяць тому
That automodding looks really nice, finally you don't have to micromanage this.
@daniellundberg9225
@daniellundberg9225 Місяць тому
Hell, I'd rather they'd actually give us the option to micromanage individual pops - as the AI is terrible at assigning pops to jobs based on traits, strata and so on as it is. I doubt this actually fixes that, or prevents the AI from auto-modding in beneficial traits and then promptly moving the newly modded over to another job as soon as it's available.
@Nikolai301000
@Nikolai301000 Місяць тому
So with Augmentation Bazaar, I can finally roleplay as a dystopian cyberpunk megacorp? The future's lookin' bright choom
@2MeterLP
@2MeterLP Місяць тому
Dyson swarms can easily do 120 or even 150 on the right star. I just started a new galaxy, went observer mode and saw plenty of 4 or even 5 energy stars. With a bit of luck you might even get a good deposit from an anomaly. I wonder if the space amoeba mind if I build a dyson swarm on that 8 energy sun in Amor Alveo?
@PaulthePhilosopher2
@PaulthePhilosopher2 Місяць тому
Clone Army & Natural Design lets goooo!
@kneeyul
@kneeyul Місяць тому
Great stuff, thanks Montu!
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