Stellaris Machine Empire & Ascension Rework

  Переглядів 78,513

Montu Plays

Montu Plays

День тому

Stellaris: The Machine Age DLC is coming soon. This new Stellaris DLC will bring a rework to machine empires, three new machine ascension paths and a host of other changes!
Lets dive in and find out more!
Catch up on all of the new content coming with The Machine Age in this playlist: • Stellaris: The Machine...
Chapters:
0:00 What Is Changing?
0:40 NEW History Traits
3:55 Machine Leader Age Rework
9:00 Habitability Rework
15:54 Assimiliation
17:25 NEW Individualist Machine Empires
22:15 More Origins For Machines
24:49 Virtual Ascension Path
31:22 Nanite Ascension Path
34:20 Modularity Ascension
36:53 NEW Driven Assimilator Governments
38:31 NEW Machine Shipset
Dev Diary 337: forum.paradoxplaza.com/forum/...
If you enjoyed this video please leave a like & SUBSCRIBE!
Become a supporter, join my discord community or get your hands on cool merch at Montu Plays HQ: montuplays.com/
Humble Bundle Affiliate link: www.humblebundle.com/?partner...
And please comment with any feedback, any ideas or if you disagree!

КОМЕНТАРІ: 728
@TheArklyte
@TheArklyte Місяць тому
Stellaris players: okay, time for amnesia №16. Let's learn how to play this new game.
@spacemansquid
@spacemansquid Місяць тому
Honestly this is why I’ve stopped playing until they’re just done. I used to love the big changes, but now I’m kinda burnt out from it.
@Barghaest
@Barghaest Місяць тому
@@spacemansquidI just lock it on an older version until I am ready to try something new. Right now still using 3.7.4 from First Contact.
@MCDesign199
@MCDesign199 Місяць тому
@@spacemansquid Meh, doesn't bother me, keeps the game fresh. My main issue with Paradox games is that I always end up playing the same way in the end regardless to maximise how strong I'll become. Stellaris changing the way it does forces me to try new things and learn new things, also I feel it improves the game mechanics whenever they do this. I know this is a controversial thought in today's age, but change is good, better than them doing nothing and giving us nothing. As for this DLC, I've never been more excited for a Paradox game DLC or even game as much as I am for this DLC, it's everything I've wanted out of the game for years.
@benoithudson7235
@benoithudson7235 Місяць тому
Sixteenth time? *smirk* /meme
@thebarkingsnail
@thebarkingsnail Місяць тому
withered.wojak.meme
@aliski768
@aliski768 Місяць тому
stellaris traits is like >your species have the strenght to destroy concrete with your bare hands, the strenght to stand up against thanos himself and maybe take a punch of a super saiyan >bonus: +10% army strenght
@spac3fr0g
@spac3fr0g 29 днів тому
I mean, punches don't really help in space warfare
@aliski768
@aliski768 29 днів тому
@@spac3fr0g oh yeah Just try to Tell that to a guardsman fighting a astartes
@technobabb4233
@technobabb4233 29 днів тому
​@@aliski768 As even the forces of chaos can tell you, "Anyone who does not fear the humble lasgun has not run across a field of a thousand of them." The Astartes might be unstoppable one on one but in war everything evens out eventually.
@aliski768
@aliski768 29 днів тому
@@technobabb4233 a single bolter shot takes more work and resources than the lasgun you just said, and the astartes haves a LOT of them and let's just ignore the unification wars aswell, of course a lot of humies can stand a chance against astartes without simping into super heavy artillery and tanks
@N20Joe
@N20Joe 29 днів тому
Yes and war is much more than who has a bigger rifle or bigger biceps. Example 1: Russia and Ukraine with their multi million dollar tanks and hard-core veteran special forces getting popped by a kid with a Playstation 1 controller and a $200 drone.
@ChannelMiner
@ChannelMiner Місяць тому
About time we get machine ships and backgrounds, was always weird to see them using the bio empire ones.
@hacoberthejacober3345
@hacoberthejacober3345 Місяць тому
It only really made sense with the assimilators because they use the assimilated designs
@PopThatOrder66
@PopThatOrder66 Місяць тому
For non-assimilators, I used Imperial just because it felt the least unique when it came to organics, like more function over form
@darkflex91
@darkflex91 Місяць тому
Now we only need a hive zerg like ship Design with citytype to get the swarm rolling
@Mike__B
@Mike__B Місяць тому
@@hacoberthejacober3345 I mean the Borg were assimilators, their ships looked nothing like the ships of other races.
@lairoftheobsidianwolf5784
@lairoftheobsidianwolf5784 Місяць тому
Not uninstalling the machine shipset XD still i like this new one
@Moth94
@Moth94 Місяць тому
Robot group 1: we are one. We work and grow as one. Robot group 2: Hay every body my name is Bob and this is Mike. Oh and Todd, Ed, John, will, Sam, and doom bot 9000....she's new 😅
@ademile_0973
@ademile_0973 Місяць тому
The individualistic bots are the best thing that will be doing.
@littleolelonk4759
@littleolelonk4759 Місяць тому
All I can think of the droid bar from the mandalorian just chillin around
@MarlKitsune
@MarlKitsune Місяць тому
Doom bot 9000: I am GaMeR!
@AeciusthePhilosopher
@AeciusthePhilosopher 29 днів тому
Robot Group 3: Heart - Steel, We - kill!
@JPGamesF
@JPGamesF 29 днів тому
Going to be amazing playing as Bobs from Bobiverse books.
@konstantinmilyutin1190
@konstantinmilyutin1190 Місяць тому
I think a good way to reflect machines' digital immortality while retaining the eventual decay of their metallic bodies is adding some sort of additional leader pool for "dead" leaders, like it being their backups. The same could for example applied for necromancers (for obvious reasons), genetic-ascended (like replicating your dead heroes as clones from DNA depository or something) and psyonics (like extracting the dead soul of their beloved from Shroud like Orpheus and Eurydice)
@walnutpants3600
@walnutpants3600 Місяць тому
This is a good idea, also they could be re-added to the leader pool with the same traits but the level 1 versions for example
@HammarPwnsYourFace
@HammarPwnsYourFace Місяць тому
This!!! This needs more traction!! This is bad ass af!!!
@trutwhut6550
@trutwhut6550 Місяць тому
​@@walnutpants3600minus 2 random traits each roll could represent degradation.
@Wormy_fren
@Wormy_fren 29 днів тому
And then when resurrection protocols are happening it could be interacted with (accelerated, slowed, or even stopped depending on the opinion or the loyalty and a bunch of other stuff.) giving espionage something to do instead of "give empire small pirate infestation"
@Vox_Popul1
@Vox_Popul1 29 днів тому
@@walnutpants3600 maybe they could start at 1 with all the same traits they had when they died but they have to unlock them as they lvl up. They could also have an xp bonus, representing them relearning their jobs but still having some recollection of it, making it easier.
@travis9841
@travis9841 Місяць тому
Just wanted to mention that on the Dev Dairy the 'More Nanites for the food' is a typo and appears to have been changed to 'More Nanite for the Flood.'
@MrVidman14
@MrVidman14 Місяць тому
Dam… that’s badass
@pierreproudhon9008
@pierreproudhon9008 29 днів тому
That's what I thought of when I first saw it! It must be the flood.
@theonesithtorulethemall
@theonesithtorulethemall 29 днів тому
Oh… they culd have gone with surcharge disturbing idea… forcefeed people nanites
@LoLaSn
@LoLaSn 28 днів тому
They put nanites in our food
@dragonofdragons1720
@dragonofdragons1720 Місяць тому
Nanotech empires: "We are eating the dry walls and you can not stop us."
@gigaus0
@gigaus0 Місяць тому
"We're not eating off the floor; we are eating THE floor."
@Wr0y
@Wr0y 29 днів тому
Virtualised empires: "nice argument, one small issue, I'm in your dry walls."
@furiouskaiser9914
@furiouskaiser9914 29 днів тому
I AM THE GOO! 👾
@user-rm5dq8nt9g
@user-rm5dq8nt9g 27 днів тому
@@gigaus0 and now WE ARE FLOOR
@user-rm5dq8nt9g
@user-rm5dq8nt9g 27 днів тому
@@Wr0y LETME1N LETME1N LETME1N LETME1N LETME1N!
@Filippo11235
@Filippo11235 Місяць тому
1. The 90% housing usage reduction for Virtual pops makes sense, in that, they still need some physical machinery to interact with the physical world, eg. mining. Also 90% is the cap for every kind of reduction. 2. Individualistic machines seems a bit like lithoids with extra steps.
@2MeterLP
@2MeterLP Місяць тому
That and the servers still need to be somewhere.
@theonesithtorulethemall
@theonesithtorulethemall 29 днів тому
Wrong, you can actually reduce empire size by 100%
@Filippo11235
@Filippo11235 29 днів тому
@@theonesithtorulethemall eee… nope. First of all, there is a floor value of 50. Second of all, you can’t reduce each kind of empire size source to 0. If you refer to Montu’s zero empire size from pops, then there are still other sources, and it’s a relatively new thing, which probably will be limited in the future.
@ismayonez6865
@ismayonez6865 Місяць тому
I feel like a more immersive solution for the robotic lifespan would be to keep the current random death chance, but give you an option to repair your dead leader for alloys or unity.
@user-hb5ly5qy2o
@user-hb5ly5qy2o Місяць тому
I think this is a great idea maybe throw in some rare resources for like higher level leaders idk
@MontuPlays
@MontuPlays Місяць тому
It depends on how we view our 'robots' really. Most computer systems today won't last a hundred years
@slipknottin
@slipknottin Місяць тому
I agree. We replace computers with newer/faster versions. But it costs money/resources to do so.
@leo36874451
@leo36874451 Місяць тому
Or months of research
@tribsta1018
@tribsta1018 Місяць тому
@@MontuPlaysyes but you can download the software and use a dif robot. You do t get a new steam account to play Stellaris when you get a new pc do you haha
@eatham.
@eatham. Місяць тому
Imagine lost colony machines where they find their original creators that would be cool.
@dgvupe2
@dgvupe2 Місяць тому
Thematically the machine habitability stuff makes sense. A tomb world would likely be caustic and abrasive. A waterbourne machine might utilize the water around them for heat disipation and so on.
@walnutpants3600
@walnutpants3600 Місяць тому
Yeah it's never made sense that robots were absolutely fine everywhere. Especially on Jungle planets, the static build up from the humidity would damage any machine! They would need to modify themselves extensively to be able to disperse it or something. Also, frozen planets, robots can freeze! Haha
@FuelDropforthewin
@FuelDropforthewin Місяць тому
​@@walnutpants3600Desert planets are gonna be great for machines! Dust never fouls up components right?
@ryanstewart2289
@ryanstewart2289 Місяць тому
Speaking as someone who lives in a harsh environment I can attest to the wear and tear it has on machines.
@Osmotic
@Osmotic Місяць тому
Dust filters won't do much against water, water tight chassis would be a pain to cool in air, air cooling is susceptible to dust..
@dgvupe2
@dgvupe2 Місяць тому
@@Osmotic sounds like owning a PC. 💀
@brycedolishny4138
@brycedolishny4138 Місяць тому
I think a good idea for balancing out individualist machine leaders, which I assume is the reason for removing immortality from synthetic, is to have them undergo transference instead of death. Have it function like death with the same rules and chances, but instead of the leader being removed from the pool they instead get reset down a few levels. That way you still have "immortal" pops but leaders cannot just stack exp forever.
@Khalkara
@Khalkara Місяць тому
I don't see the problem with leaders stacking exp forever imo. Seems like a solution to a non existing problem.
@Mika-ph6ku
@Mika-ph6ku 29 днів тому
@@Khalkara Have you never taken a look at the per-level bonuses they get when assigned a job?
@Khalkara
@Khalkara 29 днів тому
@@Mika-ph6ku Yeah, and?
@dabluflcn
@dabluflcn Місяць тому
I desperately want a unique gray goo become the crisis. Instead of building the aetheric engine you get hungrier and hungrier, maybe converting entire planets into more nanites like a paper clip optimizer scenarios.
@EricLidiak
@EricLidiak Місяць тому
That's in the nanotechnology ascension path
@dabluflcn
@dabluflcn Місяць тому
@@EricLidiak delightful
@westernbody
@westernbody 29 днів тому
So the paperclip replication
@neillindgren8992
@neillindgren8992 29 днів тому
That would be cool, but hopefully the nanite path isn’t exclusively a crisis path, because being a nanite rogue servitor or driven assimilator could be interesting as well.
@cewla3348
@cewla3348 28 днів тому
@@neillindgren8992 god imagine being a pampered pop in a nanite rogue servitor
@tri99er_
@tri99er_ Місяць тому
22:07 you just established previously, that Research Assistants trait is +2% all research and is a 0 cost trait.
@MontuPlays
@MontuPlays Місяць тому
Oh was that the same trait! I thought it was a new robot trait we hadn't seen. Ignore me then
@bakedpotato7201
@bakedpotato7201 Місяць тому
I like that living metal and nanites are getting more uses and more ways to get them
@mnamka1311
@mnamka1311 Місяць тому
From the moment I understood the weakness of my flesh, it disgusted me.
@christophebedouret9813
@christophebedouret9813 Місяць тому
I crave the strength and certainty of steel, I aspire to the purety of the blessed machine.
@deeplerg7913
@deeplerg7913 29 днів тому
Your kind cling to your flesh as if it will not decay and fail you.
@cewla3348
@cewla3348 28 днів тому
One day, the crude biomass that you call a temple will wither and you will beg for my kind to save you.
@Douglas-nt7jd
@Douglas-nt7jd Місяць тому
I had a 400 year old leader once. Started a necrophage game (actual necroid portrait) the oldest I've ever had. I rarely have machine leaders last 250. Also, if we get void dwelling machines I'll accept all the nerfs with grace
@Khalkara
@Khalkara Місяць тому
How did you get a biological leader to survive for 400? That sounds impossible.
@XochiCh
@XochiCh 29 днів тому
I dont get why people are saying that their machine leaders die quickly, most of my leaders last the entire game, and I don’t have a mod or anything, they just rarely die, it is mildly annoying, because when they die, they do so at the early game. This change affects me greatly, especially now that I almost exclusively play machine empires.
@possesedfrisk6341
@possesedfrisk6341 Місяць тому
30:16 I think the Energy Credit upkeep is "0.1 per colony, per pop" so for 4 colones, it will be .4 energy per pop
@spencerruston406
@spencerruston406 Місяць тому
I also think there should be a age reset thing. Maybe one of the new accessions give you a true immortality by spending a load of resources when a leader dies, giving an event. That or we make the vault of knowledge actually good somehow. Slight XP reduction but more trait picks/level cap/output of traits.
@redvorno
@redvorno Місяць тому
Art generator machine background 💀💀💀
@mouse9831
@mouse9831 Місяць тому
Nooo not AI art here too 😂😂
@feifeili1658
@feifeili1658 Місяць тому
Fucking based lmao
@Gerlaffy
@Gerlaffy Місяць тому
@@mouse9831if you ever want a TRUE sci-game on a grand scale... You'll need to accept that generative AI is needed.
@MCDesign199
@MCDesign199 Місяць тому
@@Gerlaffy Thank you, this.
@alphajackal6648
@alphajackal6648 Місяць тому
@@Gerlaffy I disagree with this - We've already learned the lesson from procedural generation that there comes a certain point where it starts to feel like generic slop being reconfigured infinitely. Most of the time, a handcrafted product feels bigger and more diverse simply by virtue of the guiding hand behind the design making sure everything is unique and new, even if on a 'sheer numbers' level there's less there. Generative AI, despite the name, doesn't really generate new ideas or content, it's just a more advanced way to do procedural generation's work. If you want art you will always need an artist, and if AI ever gets to the point where it can be truly artistic we've reached general AI and civilization as we know it is probably about to change to the point where Stellaris will be the least of our concerns.
@peterknutsen3070
@peterknutsen3070 Місяць тому
21:08 I hope Individualist Machine Empires get their own version of Syncretic, so that it can be used to make something like The Culture, where the secondary species isn’t limited to Worker Jobs.
@jameshildebrand907
@jameshildebrand907 Місяць тому
The habitability change isn't much concern. I recently dug up an old hivemind build. Subterranean silicoid gestalt. The only planet that wasn't in the green for colonization was the Grunur tomb world, at least until the research completed. Having every single planet class available in the green at the start is quite the sight. So I don't know if this would be as great an issue for mechanical pops as well.
@OmiGundam777
@OmiGundam777 Місяць тому
38:03 uh, neural chorus is quite clearly collectivist. A chorus of minds is a way I've seen a hive mind described before (i.e. Ubral Choir from endless space 2), and the way the edict is worded gives a hive mind vibe.
@EricLidiak
@EricLidiak Місяць тому
We are the hive machines
@krieshake
@krieshake Місяць тому
Flavour text seems to indicate otherwise - greater variance in thought and emotion seems the more individualistic approach.
@OmiGundam777
@OmiGundam777 Місяць тому
@@krieshakebut the idea of merging the voices to create a single harmony or something sounds very hive mindish right?
@krieshake
@krieshake Місяць тому
Did not claim it made sense. I guess they are going for multiple individual voices in harmony vibe...
@jakobknudsen6864
@jakobknudsen6864 Місяць тому
It sounds like a hivemind because it *is* a trait for a hivemind empire. Neural chorus is just the *more* individualistic of the two options available for the driven assimilator hivemind empire. They're still a hivemind either way, and therefore extremely collectivist, but neural chorus allows a *little* individuality. Unlike the other option, which sounds like it does not allow for any individuality.
@joshreuben3058
@joshreuben3058 Місяць тому
We always enjoy your dark tangents and side stories. I demand more of them!
@damienmcgirl3577
@damienmcgirl3577 Місяць тому
Do we think that the nanite path is also a new crisis path simultaneously? Because this feels like it has to be a crisis type. Im super excited for that if thats the case.
@jhol2752
@jhol2752 Місяць тому
6:20 pantheon is such a cool, deeply interesting and unique sci-fi i watched it twice back to back
@Byzz2077
@Byzz2077 29 днів тому
11:40 so glad that part made it into the video, that genuinely had me interested keep up the great work!
@ArschvomDienst
@ArschvomDienst Місяць тому
26:00 You forgot that servers are in need of space so 90% reduction indeed seems plausible. The housing need also includes *THAT* and is not only for regular apartments/houses with kitchen, bathroom and a bed or three.
@grido1004
@grido1004 Місяць тому
For the machines where they only live for 100 years, they should do a special project an start a memory wipe like on destiny, but you start back on lvl1 and lose both negative and positive trait but if the trait higher level it would just go down a level and still keep it with including a level up but if you don't it would start increasing the chances of getting more negative traits an die
@fastjimmy6167
@fastjimmy6167 29 днів тому
I’m surprised we don’t have the ability to approach death on robot Leaders like the reformat Node option. It starts your leader at Level 1, but with an amount of XP and maybe even some traits based on their prior build. I feel like that better mirrors the idea of replicated consciousness more than “you get one backup, no more”
@ShaawKP
@ShaawKP Місяць тому
Would be nice if machines could swap/upgrade to a new body, but maybe lost 1 level from each skill in doing so to account for readjusting to the new body. Alternatively, rebodying could put a timed penalty to all level skill bonuses of like -80% to start scaling down to 0% over 10 years.
@trutwhut6550
@trutwhut6550 Місяць тому
Also this is going to make my 1k year living metal - nanite maintained God Empress Listhim D'vhakk a truly unique save and experience to have played. I truly understand the fallen empires and just wanted to "prune my garden" allowing the species I found Co-operative to bloom.
@trutwhut6550
@trutwhut6550 Місяць тому
We were a mortal empire which transferred to machines frames, in lore we kept our organs like the brain but kept it maintained, the rich upper class which could afford living metal kept their organs to generate normal emotions, eventually developing the desire for personal pleasure jobs were taken by preference, with a 100 year on/off schedule which would dictate work and personal time. Each fleet was unique to the commander, leading to battles being more like art and orchestras lead by genius artisans of war, holding 2 juggernaut, 21 titans, 1 collosus, tamed "infestation" or preythoryn scourge queens and an over 800 year old amoeba queen. The empire had maintained networks and control of information in lower technology species in attempts to stop terrors from happening, intervening forcefully when necessary and eventually being discovered after a galactic collaboration to collect historical data, the coincidences to extreme leading to spy networks being less effective than proper diplomacy.
@nicohahnel8239
@nicohahnel8239 Місяць тому
Two things i would like to see: 1. Workerbots should give a bonus to energy and food production as well as minerals 2. For RP i would like to see a new species trait for bio and synthetic granting immortality but hacecthe chance of leaders dying in an accident like the synthetic leaders until now
@galensturupcomeau1242
@galensturupcomeau1242 Місяць тому
Something interesting, they stated in the dev diary that driven assimilators could go down the cybernetic assention tree? Then gain some new traits. But dang I had no idea
@XiloTheOdd
@XiloTheOdd 29 днів тому
for the virtual ascension, be a shattered ring start, and gain access to that gaia world at the center of the galaxy (i forgot the name) that is massive. thats your colony base. everything else is to build mega structures and star bases.
@kalkun5592
@kalkun5592 23 дні тому
I'm most excited to see the wide-build opportunity that Nanites are going to delve into. Hypothesis: next expansion will be a spiritualist rework of the shroud and spiritualist ascension, then the trinity will be later completed with a biological ascension and biological hivemind reworks (and living, biological spaceship skin, please).
@dentclark5250
@dentclark5250 Місяць тому
If the content in a dlc / expansion is full and feels like a good experience - both short term and in the long run - then I have no problems paying a 'premium'. However, I'm not talking Diablo 4 $100 "premium" prices...
@DerJuvens
@DerJuvens 3 дні тому
12:15 you can shield electronic compartments against radiation. Considering the radiation in space, I'd take it as granted that machines are adapted enough to have figured out electronics shielding against radiation and such.
@locustsun
@locustsun Місяць тому
Machine empires should be immortal, but increased likelihood of developing negatives as time goes on to account for logic flaws and other technical problems. I would also like to see a more likely situation of a rogue AI being a problem, same with how there should be more biological pop internal problems. Right now, each empire is considered a perfect society and I can’t imagine that future for any manner of race/being/empire.
@2MeterLP
@2MeterLP Місяць тому
I assume you never had low stability on a planet? If you have low pop happiness, it increases crime and decreases stability. Having less than 25% stability for a year can trigger a planetary revolt that creates a new empire and steals your systems. Of course people never revolt if you take good care of them and make sure they are happy!
@accelerationquanta5816
@accelerationquanta5816 29 днів тому
You have a very limited imagination.
@jacobp.2024
@jacobp.2024 29 днів тому
You say this like I wouldn't love to have rogue machines in my empire. That's exactly what I want. Logistically? Sure, it's an issue, but I'd compensate. On principle? It's amazing.
@accelerationquanta5816
@accelerationquanta5816 29 днів тому
@@jacobp.2024 Gestalt consciousnesses always had crime
@SeeAndDreamify
@SeeAndDreamify Місяць тому
I wonder if you could do wide virtuality by releasing sectors as vassals and making those vassals small enough to also really benefit from virtuality. Like a distributed server network full of scholariums.
@attilatorok5767
@attilatorok5767 16 днів тому
you probably can actually.
@keithzehnder2848
@keithzehnder2848 Місяць тому
Im a machine empire main and I found your argument at ~7:40 to be very persuasive and my previous anxiety has been relieved and re-channeled into enthusiasm, thank you for doing the analysis
@Arkhs
@Arkhs 22 дні тому
Im going to enjoy seeing how the gigastructures birch world mod handles virtuality.
@justinsinke2088
@justinsinke2088 Місяць тому
Man, this looks like quite the overhaul for machines in general. Interesting though. Ironically, not counting the combination with Subterranean, the +50% minimum habitability is still weaker than a Lithoid's +50% habitability modifier, because habitability tech will still look at the base habitability first, so a tomb world will remain 50% for a machine even with habitability techs (because it'll start at 0%, and if the techs bring it up to, say, 25%, that just gets overridden by the minimum habitability), whereas a Lithoid starts at 50% with that modifier and goes up with every habitability tech. So Lithoids are actually better than machines now in the habitability department, unless I'm missing something, which is an interesting balance shift. And yeah, machine leader being immortal sort of always had a large asterisk next to it because of the random accidents that could befall them. Still, if you have a solid 90 years before they're even at risk of dying, there's a good chance you can have enough tech to make them functionally immortal like you can with biological pops. As mentioned, where a bio pop could have a leader lifespan that ends up past the game end date, a machine leader at that stage of the game could randomly have an accident whereas bio pops don't have such a risk. Substance abuser still makes sense; if biologicals can affect their minds with drugs, machines can affect their minds with specialized programming. In fact, it's even easier to mess with their mind code deliberately I think. For virtuality, 90% makes sense to me for both balance and thematics. I mean, after all, those servers have to go somewhere, and they may still be pretty beefy even with advanced tech. It is very much a "tall empire" focus route.
@ademile_0973
@ademile_0973 Місяць тому
The individualistic bots are the thing i like the most in the game. Finally no more one mind bots and can i have a good robot friendly empire that can have organics aswell.
@MostlyCaffeine
@MostlyCaffeine Місяць тому
Hmm, seems like virtualisation would synergise pretty well with megacorps - time for AWS to head to the stars, it seems!
@brimstonesulfur5013
@brimstonesulfur5013 Місяць тому
This is basically synthetic dawn part 2. I love it, can we get a Nemesis part 2 and a Distant stars part 2 as well
@SuperUnnamedplayer
@SuperUnnamedplayer 29 днів тому
Always loved doing tall plays, so I'm gonna enjoy the virtual reality stuff. Should be fun with things like ecumenopoli or mega structures. I imagine it'd also be a pretty flexible playstyle where you could react faster than usual when you need a new ressource being built or a building being manned.
@Kiwi9552
@Kiwi9552 Місяць тому
With the age I'd have liked it more if bio pops would get a random accident chance similar to the way machines sometimes die. This would stop bio pops from living longer and would also make it so that you don't just have the same leaders all game in some cases.
@klaxxon__
@klaxxon__ Місяць тому
Substance abuser machines...there was an entire Futurama episode about this!
@xyriliawhitestrake7263
@xyriliawhitestrake7263 Місяць тому
I'm so looking forward to this, I've been wanting to play individualistic machines since synthetic dawn released. The changes to habitability is actually really cool to me and I like the flavor of having to retrofit your pops for habitability. The leader lifespan thing is a bit weird but I'd say you'll probably have less problems than before, and being able to reset age with ascension means you'll probably never have a leader die to age anyway. I'm so very pleased with all this and I'm excited to once again give the ring world origin a try with virtual ascension because that sounds good.
@insertnamehere6659
@insertnamehere6659 Місяць тому
We need more portraits for machines. There have been very, very few additions to the pool of machine portraits since the beginning of DLCs for Stellaris, and I hope that we get at least one more row to our beepy lads.
@2MeterLP
@2MeterLP Місяць тому
You could always use mods if the existing portraits arent to your liking. I especially like the "SE - Humanoid Machines" mod that allows you to play as machines that look like people instead of appliances.
@archemyre7833
@archemyre7833 29 днів тому
I believe the first diary did say they're adding "synthetic" portraits as well as new portraits that have cyborg variance
@johnthecrazedsskull81
@johnthecrazedsskull81 Місяць тому
I imagine a robotic Syncratic Evolution as working like the Thals and Dalek on Skaro, but the Daleks have instead decided to enslave the Thals rather than wipe them out.
@Nomadic_Gaming
@Nomadic_Gaming 28 днів тому
so nanites are like progenitors for machines and i like that the devs are really killing it w this update and dlc
@paradachshund
@paradachshund 29 днів тому
I kind of like the idea that machines can last indefinitely, but the longer one is kept alive they become more and more expensive to maintain. Sort of like they're using legacy hardware and it's harder and harder to find replacements for it. Maybe you could even get a decision to make whenever the leaders are about to become non-functional where you decide if you want to replace their parts or not.
@cmdrpanorpa8631
@cmdrpanorpa8631 29 днів тому
I definitely get the change with machines having habitability, a machine designed to operate in a clean and regulated habitat environment certainly couldn't work underwater or in freezing ice deserts or mountains.
@Ranto294
@Ranto294 Місяць тому
I believe the moment Virtual gets to the megastructures, is the moment its growth changes from exponential, to quite literally vertical. Especially ring world.
@TheDude50447
@TheDude50447 Місяць тому
I run a pretty standard Machine empire build focused on research and pop production. If youre buildung simulation sites on your planets you hardly ever need maintenance drones. I use these simulation sites mainly as unity production while they give amenities as a bonus. With 2 upgrades to the simulation site giving it 6 jobs is total it takes a while until you need maintenance drones and even then there is later game stuff that can bring it down to zero again.
@limontree476
@limontree476 Місяць тому
As an avid Rogue Servitor player, I am very interested in how virtual ecuminopolis will play out
@sirgideonofnir6840
@sirgideonofnir6840 Місяць тому
I am genuinely excited, haven't been excited like this for Stellaris in awhile.
@skipperxiv9401
@skipperxiv9401 22 дні тому
Honestly, as a Machine Enjoyer ™, I like the habitability change. It actually makes your starting planets matter and gives you a reason to terraform planets beyond just clearing blockers. And, it makes sense that a machine that is designed to withstand a specific environment would struggle under different conditions. Plus, Machines get more Origins to play with which is totally worth no longer being able to blindly settle every planet in the galaxy. Not sure how I feel about the lifespan change, but if the devs are correct in saying it will actually allow the average machine leader to live longer, then I'm for it.
@MasterElements
@MasterElements Місяць тому
Does this unit have a soul? Maybe, but this unit definitely has digital cocaine! BZZZZZZZZZZZZZZZ Edit: The Titan class machine ship looks like the gauss cannon from Doom.
@ryanwinters9375
@ryanwinters9375 29 днів тому
I think it would be cool if they made a robot accession where the robots decide to become organic ( kind of like the opposition of how organic species can become machine/cybernetic)
@cmdrghost365
@cmdrghost365 29 днів тому
I believe the lifespan and habitability rework makes the machine playstyle less unique and I don't think that access to the origins can compensate for that.
@cheato1163
@cheato1163 Місяць тому
What im thinking is the virtual ascension may be vey strong ifyou can release vassals, you can just create full worlds and fill them with pops then release them. Instant full economy vassal
@TheMorninGlory23
@TheMorninGlory23 Місяць тому
Edit: NVM I relistened and you did mention it lol Montu I don't think you mentioned how virtual pops get spawned in with the creation of new buildings or districts :O It's in the finisher effect text above where all machine leaders gain virtual leader trait I didn't notice it either until sakuya pointed it out on discord lol.
@reks6000
@reks6000 Місяць тому
Me: sees screenshot of machine leader with age tooltip and hears Montu saying "this change can be controversial" Also me: starts shouting in commet section before end of explaining WE ARE ALL DOOOOOOOOOOOOOOOOOOOOMED
@TheMrSeagull
@TheMrSeagull 29 днів тому
That Nanite path is very similar to the Nanite Expansion mod. Neat.
@pieterfaes6263
@pieterfaes6263 Місяць тому
29:00 Perhaps this means there is synergy between Ocean Paradise-origin and Virtual Ascension, as planet size and the capacity to increase it might be rather useful if you can only have so many of them. ...well, until Paradox wants to add Chairman Drek to the game.
@sionfish
@sionfish Місяць тому
Nannybot - Say hello to the Doubtfire empire!
@vi6ddarkking
@vi6ddarkking Місяць тому
Well Ringworlds with Virtual pops are going to be bloody OP.
@radeksilar543
@radeksilar543 Місяць тому
I wonder, it this resource reduction per planet works also for trade value ... if no, then trade virtual reality could broke entire game.
@alphajackal6648
@alphajackal6648 Місяць тому
I'm wondering how this will look with an ecuminopolis.
@kkrg413
@kkrg413 Місяць тому
​@@radeksilar543if I remember correctly, since trade value is not a *resource* resource, it's not affected by pop modifiers, only job ones
@cristianponcea1660
@cristianponcea1660 Місяць тому
Excited excited EXCITED! I am playing mostly machine. Did i say how excited i am about this update??
@CrimsonReaper189
@CrimsonReaper189 Місяць тому
Virtual is perfect for my play style I love playing tall and tend to stick to 3 worlds so a nice 100% buff to output will be amazing
@SRMC23
@SRMC23 29 днів тому
Digital Conscience Machine Empires reminds me of The First from Star Ruler 2(pretty underrated Space RTS alongside its prequel), basically a whole empire composed of organic beings that transferred their consciences to a Matrix but after seeing the outside world is not doing well they had to step out of the virtuana and have to build their empire again using Servers and Fabricators because they dont have a physical body anymore.
@darkbeetlebot
@darkbeetlebot Місяць тому
I'd love if they could implement something similar to Endless Space 2's Riftborn: Machines that have inverted habitability modifiers. Meaning, they can inhabit barren worlds, but not "habitable" worlds. Which would mean it's impossible for other pops to exist on their planets, but they wouldn't have to worry about things like terraforming or poor planetary conditions. It could be a civic exclusive to machine empires called something like "biophobic". And maybe they would still be able to live on non-barren worlds, but would suffer large happiness penalties for the low habitability compared to their normal counterparts.
@jpritchett42
@jpritchett42 22 дні тому
It probably wouldn't be practical to implement, but I think machine leaders having a lifespan now would be more palatable if flavored as "data corruption". The idea being that, overtime, machine intelligences build up errors in their memory, eventually to the point of catastrophic failure. This would also explain why the leader can't simply be copied over, as the new copy would have the same level of corruption as the original. As technologies are researched, this problem becomes mitigated, with virtual intelligences having solved it completely.
@kenpatchiramasama1076
@kenpatchiramasama1076 25 днів тому
upkeep from jobs will scale well for ACOT
@LordTeronal
@LordTeronal Місяць тому
The thing with +50% min. Habitability could be very powerful with the Shasttered Ring Origin, since it ignores the -habitability blockers on the other ring sections
@55ironhide
@55ironhide 25 днів тому
are the background cinematics available somewhere? They look awesome!
@oddpenguin8996
@oddpenguin8996 29 днів тому
I don't wanna keep having to re-learn all these systems man
@trutwhut6550
@trutwhut6550 Місяць тому
Machines do hold Singularitys and life sparks, same as flesh sapients or energy based entities, the only difference is the vessel.
@vaniellys
@vaniellys Місяць тому
I play Machine Empires like 90% of the time, so I am very very very happy to get new content like this !!!
@jakobknudsen6864
@jakobknudsen6864 Місяць тому
I always thought it was weird that robots had that massive habitability boost. I've worked on some (extremely rudimentary) robots IRL, it was a small rover meant to drive around in a desert, and we had a lot of difficulty trying to build the thing to withstand those conditions. In theory you *could* design a robot with all sorts of features that make it quite adaptive to different environments, but that would require an investment of resources... sort of like adding the adaptive trait to your species. IMHO the habitability change makes a lot of sense.
@Khalkara
@Khalkara Місяць тому
To me it made sense in that you can easily replace parts and modify robotic bodies to be more suitable to a specific environment. We already can, to some extent, make robots work optimally in specific environments like underwater or in deserts. It doesn't seem that unreasonable to me that with even more advanced levels of technology we can design a modular robot that can be modified to suit a specific environment on a larger scale and for a longer period of time.
@jakobknudsen6864
@jakobknudsen6864 29 днів тому
@@Khalkara Eh I'm not sold it'll ever be *easy* to modify robots so extensively so quickly unless the machine has been *specifically* designed to do so, and that would have an opportunity cost. I think that is pretty nicely realized by the adaptable trait, or by going subterranean machines to get that minimum 100% adaptability. Those kinds of robots clearly have been designed to work just fine everywhere, but maybe your average nanny-bot was only really designed to work well on their creators' home planet. Plus it still looks pretty easy to robo-mod robots that are suited to whatever planet you are on and then queue those up to be built instead, so robots should still feel pretty adapatble/modular. Also, I wouldn't be surprised if some of the ascention paths for robots also included some pretty substantial habitability boosts.
@oumajgad6805
@oumajgad6805 29 днів тому
Were those XXI century robots or black hole consuming, FTL capable, sentient suoer robots from the far future?
@jakobknudsen6864
@jakobknudsen6864 28 днів тому
@@oumajgad6805 Fair point XD. I would be disappointed if robots weren't able to settle just about anywhere by about midway through the game.
@kylepaz1488
@kylepaz1488 Місяць тому
Great Video!
@ObiwanNekody
@ObiwanNekody Місяць тому
I agree there extra expensive council adgenda or special project to transfer bodies of leaders, possibly at a cost of XP.
@revan22
@revan22 Місяць тому
Lifespan rules seems dumb. Give us a way to backup their memories and transfer them to another shell. Mods already can do that, so they can do it. If in game we can build fucking megastructure, there's no reason to not be able to safeguard machine leaders.
@DontKnow-hr5my
@DontKnow-hr5my Місяць тому
I honestly still think, all Robot Paths should eventually be able to get immortal leaders. I can argue that the old ones get some kind of data-deformaties, like the robot version of Alzheimer or something going wrong with their parts but once Synthetic (superior) bodies, or even becoming Nanites should be unlocked, they all should become immortal. It even says "Immortality is within our grasp!" when we currently do synthetic ascension (and i am someone that goes Psionic nearly every game).
@AliceWiding
@AliceWiding 29 днів тому
I think the mechanical leader lifespan change is a huge mistake and is nerf to Synthetic Ascension specifically, which really didn't need a nerf to begin with. The statement from the devs that the new system means mechanical leaders will live longer is entirely false, and I think there's a lot of confusion (because it isn't documented in game) on how malfunctions currently work: Looking at the event code, every 10 years, there is a 10% chance that ONE assigned leader or your Head of Research will suffer a malfunction, killing them. If you have the magic chair, this event never fires, and if you are a machine empire and have one of the synchronicity traditions, the event chance drops to 5%. In practice, this means a game should have an average of 2-3 (1-2 w/ the tradition for MEs) mechanical leader deaths, that will not affect any council position aside from your Head of Research, assuming you unassign them from their other job (planet governor, etc) before the turn of the decade. The new proposed system, in a 300 year length game, will result in far more leader deaths. It seems that a lot of options of getting around this are being provided for machine empires, but not for Synthetic Ascension empires. This puts Synthetic Ascension in a really weird position, where we have our pops scan their brains, turning them into data, and then upload them into robotic bodies that we created and fully understand, but we can't repeat this process to create backups or repair the bodies that we created? Even in real life, this isn't how things work. Data can be preserved through computer and through different parts. A CPU might burn out, but it can be replaced. A hard drive might go bad, but we have backups that we can move to a new drive. How are we more advanced in data preservation than a space age empire that has mastered the stars and synthetically ascended? From an RP perspective, this makes absolutely no sense. From a balance perspective, having truly immortal synth leaders is already something we essentially have. As I mentioned earlier, you're only going to be losing 2-3 leaders per game, and your most important leaders can easily be immortal. Despite this, Synthetic Ascension isn't OP because of this, at least not from what I've experienced, so I don't see why this shouldn't be the case moving forward, especially since Synths are also losing their habitability bonus. For machine empires, I think it makes sense to have a lifespan at the start of the game. The machine empire didn't necessary create and design themselves. They might not know how to easily replace themselves and copy their minds. And they have 3 new ascension paths which can remove this limitation. Also just a note at the end, the lifespan repeatable is called "Cell Revitalization", why would that do anything for mechanical life forms?
@ronzerker390
@ronzerker390 Місяць тому
Im a returning player. The last time i played, i was playing the Nemesis dlc, lol. I've got a lot to learn, but THIS DLC is what i was waiting for for years. I cant wait to get my hands on it.
@Nat-ri3ip
@Nat-ri3ip 29 днів тому
virtuality is awesome. It finally allow bio-tropy with budding. (and I guess it has some other minor bonus too)
@themather1
@themather1 26 днів тому
Virtual Ascension seems like it could be VERY exploitable by splitting off a vassal whenever you have too many worlds. Granted I'm not too familiar with the mechanics around vassal loyalty in Stellaris, but I would assume out of any liege-vassal relation, same-species machine intelligence-to-machine intelligence would have the highest base. Hell, if not, I'd argue a Subnet vassal type would be in place.
@jonathanwetherbee1790
@jonathanwetherbee1790 Місяць тому
That is probably how long the individualistic have before they go insane
@fluffly3606
@fluffly3606 4 дні тому
Individualistic machines could have the same Ship of Theseus-based objections to mind uploading/transfer (or just a general belief in a soul) that many of us humans do so at least an option for normal aging rules could still be thematic
@GreaterD
@GreaterD Місяць тому
to the Habitability, it could also make sense, that Machines would have Problems living on Artificial Worlds like Habitats, since of the Heighten doses of Radiation that come from there being no Strong Magnetic Field to shield them
@jimbothefuzzy
@jimbothefuzzy 29 днів тому
Just some thoughts I had, watching this video, on how I'd implement some of these things that are currently unknown. Though I don't know if the engine could support this. Also, I'm not an expert on how to balance Stellaris, so any numbers I supply probably need changing. For the Virtual Leader trait, I think I would change how the leader pool generates leaders. Every year, you have a percentage chance to add a leader to the pool, starting at 100% and decreasing by 5% for every leader already in the pool. If a leader dies, they would be returned to the pool and lose all their progress to the next experience level (to represent restoring a backup). Dismissing leaders from your empire would also send them back to the pool (just like killing them). You would also have the ability to kick leaders out of your leader pool, which would free up slots for new leaders to be generated. That feels like a flavorful way to represent keeping unneccesary leader programs in deep storage until you need them, then loading them up long enough to complete what they need to do, then turning them off again until the next time you need them. With the nano-drone ships, make them faster and more evasive than corvettes and use less fleet capacity (say 2 or more nano-drones for one fleet capacity, rounded up so that 3 drones costs 2 fleet capacity). But this is at the cost of them only having one S-slot weapon slot and one S-slot component, with no A slots at all. They would also get an innate trait that prevents them from being targeted by L-slot and larger weapons, but they also take double damage from S-slot weapons, and more from P-slot weapons. (I've been playing Sins of a Solar Empire recently, and messing around with the Corvettes in that game. If you wanted a more faithful copying, that innate trait would instead give them immunity to any hostile auras and system effects, such as from Titans and Starbase buildings. And complete immunity to the Zroni Storm Caster sounded a bit powerful.)
@madtissue3893
@madtissue3893 29 днів тому
Thinking about the new things, there is an origin i would really like to see, a rogue world origin, i think it would be a pretty challenging idea and that would be cool as hell too
@grayrook8637
@grayrook8637 Місяць тому
Awwwww ya, let Gray Goo it up. The resource monkey in me loves this new path. Though it does make me wonder if the L-gate is gonna be different for this path given they are the same thing as the Gray tempest.
@ImpendingApotheosis
@ImpendingApotheosis Місяць тому
Honestly, I'm really excited about this, aside from the more egregious habitability and lifespan changes. That's not too big of a deal though, as mods will easily fix those bouts of stupidity soon enough
@majdavlk649
@majdavlk649 Місяць тому
i wonder how the new traits will interact with xeno compatibility also wonder if they are gonna change if empire with machine dominant species is still gonna retain higher energy production and lover food production
@user-tr8ur4fc7b
@user-tr8ur4fc7b Місяць тому
perhaps after many digital consciousness transfer from one body to another causes the original experience, skill and personality to totally fade away, making it a totally new robot after the transfer
@TheBronzeDog
@TheBronzeDog Місяць тому
Okay, now with virtual pops, I want to try out a single planet challenge. Edit: Think I'll go with a AU synthetic fertility version of my Overtuned species, where their genetic research went bad before they could fix it.
Stellaris NEW DLC Civics & Megastructures
34:24
Montu Plays
Переглядів 63 тис.
Stellaris 3.10 Origins Tier List
51:59
Montu Plays
Переглядів 166 тис.
Кровосток - разговор с легендами / вДудь
2:12:57
«Що ви тут лазите?». День з військовими ТЦК Києва + ENG SUB
24:04
Слідство.Інфо | Розслідування, репортажі, викриття
Переглядів 287 тис.
A MAJOR FLAW IN 40K | Warhammer 40,000 Lore/History/Opinion
54:09
Luetin09
Переглядів 262 тис.
Can Modern Drone Swarms Be Shot Down Cost Effectively? | DCS
22:25
Grim Reapers
Переглядів 7 тис.
The Only Good Bug Is A Dead Bug
0:41
CheesesteakForMe
Переглядів 1,6 тис.
It took 3 Years to make this Warhammer army & now I can't use it?
22:31
52 Miniatures
Переглядів 93 тис.
Stellaris Fortress Worlds
8:23
Montu Plays
Переглядів 291 тис.
Let Shai-Hulud FEAST | Dune Spice Wars 16 Player Tournament
3:54:26
Can I Beat Spore as the ANGRIEST Species?
11:51
ambiguousamphibian
Переглядів 1 млн
Stellaris Research Rework
43:04
Montu Plays
Переглядів 138 тис.
Stellaris 3.9 Defenses Tier List
47:20
Montu Plays
Переглядів 140 тис.
BRAWLER MUTATIONS WILL BREAK THE GAME! - Brawl Talk
9:34
Brawl Stars
Переглядів 24 млн