This AI Learned Some Crazy Fighting Moves! 🥊

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Two Minute Papers

Two Minute Papers

2 роки тому

❤️ Check out Perceptilabs and sign up for a free demo here: www.perceptilabs.com/papers
📝 The paper "Neural Animation Layering for Synthesizing Martial Arts Movements" is available here:
github.com/sebastianstarke/AI...
github.com/sebastianstarke/AI...
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#gamedev

КОМЕНТАРІ: 1 300
@overloader7900
@overloader7900 2 роки тому
Finally, my boston dynamics robots will test how good humans are at standing
@Woodledude
@Woodledude 2 роки тому
"I now hold the stick... *And I hold it better than you ever did."*
@dandanlec1996
@dandanlec1996 2 роки тому
Oh how the turntables
@oat1000
@oat1000 2 роки тому
Underrated comment
@imbw267
@imbw267 2 роки тому
Atlas: Who's kicking who now?!
@overloader7900
@overloader7900 2 роки тому
@@oat1000 its fine, 2nd place isnt bad at all Though i dont really care if my character's moves are realistic; cool looks matter more in games. In real life and simulations though..m
@williamhanna3113
@williamhanna3113 2 роки тому
Being able to control a realistic AI boxer in a multiplayer game would be so fun
@borchik9018
@borchik9018 2 роки тому
First 30 minutes bruh
@pupip55
@pupip55 2 роки тому
Or animation and anime fight scenes, would be amazing
@adrianflo6481
@adrianflo6481 2 роки тому
imagine being a real life thai boxer (which is what this is) and play in vr with your movements being perfectly replicated. Instead of hitting the bag in your moms stinky basement when your adhd get too much you can go into vr instead.
@anul6801
@anul6801 2 роки тому
I have dreamed a long time of making AI's copy real boxers and. From film analysis. Then have them to fight eachother. Tyson vs Ali etc..
@johndough8115
@johndough8115 2 роки тому
@@adrianflo6481 Im a martial artists of 28yrs. I also enjoy fighting games. These things are two COMPLETELY different things. For one thing, you cant get any feedback in-game, when throwing a kick in VR. This means, for example, that your attacks will easily over-shoot the VR character.. because the Physical Persons body, is not actually there to stop the movement on Impact. If you try to stop the kick mid-air yourself... it will be and react, completely different. Then you have combinations, such as kicking the low leg, to the high head. Or planting your foot on the OPs hip, to leap up to the OPs shoulders. Without "purchase" of an actual physical body... these things cant be experienced / performed in VR. But more the the Actual point: A martial artists gets a completely different level of development and satisfaction, from martial arts training, and combat practice. I worked hardcore... and in maybe 5 months time.. I went from having a clumsy weak "dough-boy" body... to being fit, coordinated, and hard as Iron. That alone, gave me a Life Changing satisfaction, that no VR game can ever give someone. Continuing: I gradually built up real physical fighting skills, that when I fully mastered, was able to be performed flawlessly and effectively, in heavy impact sparring sessions.. typically against fighters 2x my own mass and strength. Being able to defend yourself properly, under adrenalized stress... is yet another high that no VR game can give a person. Its just not even close to being the same thing. Hell... just the act of sparring itself... produces a level of thrill and adrenalin, that cant be compared. Your very bodily life is actual on the line. If you screw up... you will easily suffer great pain, and likely some mild to severe injuries. If a VR model gets hit... you cant feel it. Even with Haptics, or mild physical shocks.. its not even close to the same effect. Then there is Live Feedback. This is even more relevant to combat. In the highest level combat... we relay on heavily on TOUCH instead of the EYES. Why? Because there is a processing delay between what your eyes detect... and the visual processing center of the brain. As a result.. its easy to make the hand move quicker then the eye can detect. By extending your arms further away from your body... you can use them to not only give you more space and time.. (keeping the OP further away) but also, to protect and divide the 3d space up. Then, if the OP attacks.. you can sweep the general area of the direction they are attacking. Once your arm intercepts theirs.. you will INSTANTLY know everything about their attack, based on FEEL... and so you can react to it accordingly, and correctly. For example.. I can throw a finger strike at your eyes, and just about fully retrace it, before you even realized I threw it. However... if a small insect lands on your arm.. you know exactly when it happened down to the millisecond. You know how big it is. How heavy. How much force it came in with. And you know the vector direction it was flying. You also will know if / when it changes is actions. If my arms is attached to yours... I can tell if you are putting more vectored energy towards the center of my body... or towards the side of my shoulders. I can also tell, if you try to change levels... from high to low gate... as you are still attacking. This allows me to formulate the best response, to be able to re-direct your arm and body, with almost zero effort. All within a "Fraction of a Second" worth of time. Again... you cant do that in VR. You cant feel the vector of an OPs arm and massed paths. Also realize... that because combat movements can happen in fraction of second timeframes... that you dont have time to "Think" about what to do. If a person throws a non-telegraphed jab... especially if its a counter-strike... the OP is typically Hit before realizing that attack was even thrown. In the best situation, of a telegraphed strike.. the OP might be able to roll with a strikes impact... such as rolling the head to the side, with the sideward hook, to reduce the impact potentials. All of this boils down to your very ignorance about the depth and complexity about actual combat... and your own laziness and personal issues with having a good work ethic, to achieve good results in physical challenges. Using the musty smell of a damp basement, is a crappy excuse. Its also a very easily solvable thing... by installing a simple dehumidifier, and putting air air ionizer down there. If the smells were extremely bad.. one could seal off and blast the area with an Ozone generator for a few hours, as that bleaches away all nasty scents. Once the room clears of the ozone... it will be fresh, clean, and smell-free (its how the repair smoke damages from house fires). Most of that smell is merely mildew, mold, and moisture, that can easily be cleaned up, and eliminated. As a person that didnt initially have a place to train, I trained anywhere and everywhere, that I could. For example... I put on hard leather bottomed dress shoes on, and heel+instep kicked a tree for about 1hr, in four 15 min sets. Each set was Nonstop kicking, full speed, full impact potentials. The foot stings with each impact. Heck... even if you didnt have a thick tree around... you can perform a similar method by either flat-footing a concrete wall (Ive done this as well), to a slightly lesser skill.. but at least to get the conditioning, you can stomping the concrete ground flat footed as well. Anyway... as much as I love video games... and would like to experience VR to a level beyond the limited phone demo crap... These things will never be even close to equal, without a radical feedback system. Im talking... the actual ability to physically Stop your swinging leg. Its actually possible... but the costs of such a device, will unlikely be realistic for typical consumers.
@mushycookies6470
@mushycookies6470 2 роки тому
In 20 Years there's gonna be a Martial Art developed by an AI called Cyber-Fu which is the most effective, physically possible way to defend yourself.😅
@tuseroni6085
@tuseroni6085 2 роки тому
Then you will download them unto your central nervous system and know cyber-fu.
@mushycookies6470
@mushycookies6470 2 роки тому
@@tuseroni6085 Cool, I'll be a 62 Years old Cyber Fu Grandmaster ! 💪🧓🤜
@wafflescripter9051
@wafflescripter9051 2 роки тому
And it's just "don't go somewhere where you'll get attacked"
@mushycookies6470
@mushycookies6470 2 роки тому
@@wafflescripter9051 What do you mean ? Outside the House ? No, I'm staying Home in fear.
@wafflescripter9051
@wafflescripter9051 2 роки тому
@@mushycookies6470 I don't walk around fearing being attacked, but if I did I'd be better off walking with friends, carrying a weapon, and avoiding places I felt were dangerous than learning martial arts. Martial arts aren't useless for self defense, but they usually aren't the best option. If someone really does jump you, martial arts are unlikely to help if you're stabbed or outnumbered.
@AshT8524
@AshT8524 2 роки тому
As an Animator I'm very excited to see this, Animating with AI assistant will be soo much faster
@ChinoxBoi
@ChinoxBoi 2 роки тому
I'm sure if some One was crazy enough they could capture hundreds of hours of motion capture data of doing daily activities like making coffee and stuff and with all the physics and simulations getting real someone can make a realistic ass movie with just this AI and simulation stuff
@ChinoxBoi
@ChinoxBoi 2 роки тому
Let's say you have a boxing movie and the boxers are just two people playing this with the metahumans from unreal
@getsideways7257
@getsideways7257 2 роки тому
Faster? I don't think that's the right word here. This would finally be something worthy of actually being called "animation".
@michaelleue7594
@michaelleue7594 2 роки тому
Seems less like making it faster and more like making it the job of an AI. What is there to animate if you start with a skeleton and a skin and then apply the AI to get all the movement you need, pre-mapped to controller input?
@9308323
@9308323 2 роки тому
@@ChinoxBoi Not exactly from unreal, but I'm pretty sure there's a movie of that but with actual robots.
@toxiccan175
@toxiccan175 2 роки тому
Now let’s make physics-driven AI models with good kinematics and train them to beat the living daylights out of each other. Perfect VR boxing opponent!
@andrasbiro3007
@andrasbiro3007 2 роки тому
VR? Load it into an Atlas robot, and get a real boxing partner.
@numero7mojeangering
@numero7mojeangering 2 роки тому
Wow. You have really bad problems in life. Talk to other in real life, express your fellings ! It was a great attempt here and I en courage you to do so, but man. Internet is not life. Keep that in mind. 👍🤗
@planetdesign4681
@planetdesign4681 2 роки тому
@@numero7mojeangering Wow. You have really bad problems in life, feeling the need to put people down must mean that nobody in your life likes you! Why don’t you try to talk to people, instead of picking fights on the internet. UKposts is not life! 😊
@numero7mojeangering
@numero7mojeangering 2 роки тому
@@planetdesign4681 I was not trying to pick fights ! Encourage people to not get discouraged ! Yes UKposts can be life at a certain limits ! I'm sorry if it's how you get what I write 😸
@numero7mojeangering
@numero7mojeangering 2 роки тому
Yeah my judgement is quite rude here and I'm sorry for that. Will try to not judge that much next time but was quite stressed because of the recent évènements of my life ! So your right in certain areas of the discussion ! 🤗👍
@kalahatze
@kalahatze 2 роки тому
It's probably still far off, but I can imagine something like this being used to smooth out movements of virtual reality rigs. It would mean you don't have to map every point on the body to every point on your virtual body, yet still get realistic movements. Also, it could help someone who doesn't know how to fight be able to make realistic fighting moves in virtual reality games, for example.
@GustvandeWal
@GustvandeWal 2 роки тому
Then, when we're finally able to funnel a lot of biometric data into game engines, game developers could start using your heart rate to make you faster in the moment and level of fatigue to make your character more sluggish over time.
@michaelleue7594
@michaelleue7594 2 роки тому
How are we not already past that point? This paper is about an AI that does all of what you describe, client-side, in real time, isn't it? All you need to do is program a 20-bone skeleton, a skin, and train the AI on a couple hours of relevant video footage.
@aeryfirst4189
@aeryfirst4189 2 роки тому
@@michaelleue7594 we need gamers with phd
@RagdollZombieVideos
@RagdollZombieVideos 2 роки тому
You read my mind 3 hours in advance! This would be awesome!! I can just imagine fighting an AI like this. Just think of the vr game Thrill of the Fight but even more realistic (hopefully with better graphics too lol)
@michaelleue7594
@michaelleue7594 2 роки тому
@@aeryfirst4189 We need graphic artists and programmers with the skills of a year 1 college student, plus this AI. Also we need gamers with...two thumbs. Seems doable.
@RobboSensei
@RobboSensei 2 роки тому
Potentially I can see this system being able to contribute to Martial Arts knowledge in general. Finding out new techniques never done before based upon the framework of what we already know. Weeding out what doesn't work, and potentially changing how we see martial arts. This is an amazing step in my eyes.
@user-lz2dy1uf1m
@user-lz2dy1uf1m 2 роки тому
i dont know man it dosent look vary good at all now thay would have to acount to a lot of things
@lucasfranke5161
@lucasfranke5161 2 роки тому
@@user-lz2dy1uf1m not now, but probably within our decade. The researchers will probably have to use more realistic models and physics to simulate real movements and damage, which definitely takes more processing power
@user-lz2dy1uf1m
@user-lz2dy1uf1m 2 роки тому
@@lucasfranke5161 wow you can text someon?!??😲 do you know baki the grappler? 🙂 Do u think ai will change storytelling? i dont I do boxing in the back yard, its cool
@lucasfranke5161
@lucasfranke5161 2 роки тому
@@user-lz2dy1uf1m Your name probably fucked up UKposts's formatting
@notproductiveproductions3504
@notproductiveproductions3504 2 роки тому
The writer of Kengan Ashura already pointed out a problem with advanced level immigration. It doesn’t truly capture the attributes of the person who made the tactics work for them so something will always be off
@drewby4701
@drewby4701 2 роки тому
The future of fighting games is now VERY promising!!
@numero7mojeangering
@numero7mojeangering 2 роки тому
You love fighting games like me ! 😜👍 (Literally)
@numero7mojeangering
@numero7mojeangering 2 роки тому
@protec & attac Fire in the shape of a ball 🏀🔥 realisticality created with psychic energy from you hand
@gamej7946
@gamej7946 2 роки тому
Yes and this also means some games in works would be delayed for some time to implement this.
@voidabstraction
@voidabstraction 2 роки тому
You're confusing the appearance of animations with game mechanics. They are two completely different things.
@drewby4701
@drewby4701 2 роки тому
@@voidabstraction Many video games already utilize a relatively primitive technique for physics-based, procedural animation! Data like this would not be very difficult to implement into a more efficient engine "one or two papers down the line" ;-)
@codervin4643
@codervin4643 2 роки тому
2021 : It would make fights more realistic. 20XX hold on my papers: you can feel those punches and get kicked.
@NicolaiWeitkemper
@NicolaiWeitkemper 2 роки тому
20XX is 2021, too!
@numero7mojeangering
@numero7mojeangering 2 роки тому
@@NicolaiWeitkemper Great 👍 an optimistic person ! Continue to encourage people around you 😜
@numero7mojeangering
@numero7mojeangering 2 роки тому
Don't be jealous of what I said to Nicolais
@johmbon
@johmbon 2 роки тому
20XX: Or you can ask for a brother/sister. pretty much the same
@numero7mojeangering
@numero7mojeangering 2 роки тому
@@johmbon 😂
@TheOracleFile
@TheOracleFile 2 роки тому
I love how smooth the interaction between the characters is. That's really amazing. Now I just need to see the transformation between seperated movement and interaction
@davidn2749
@davidn2749 2 роки тому
2045: Scientists using AI have figured out a martial arts technique to cook chicken
@utof
@utof 2 роки тому
😆😆
@vgtgoat
@vgtgoat 2 роки тому
Simulate how many punches it takes to cook a chicken
@Miranox2
@Miranox2 2 роки тому
@@vgtgoat 69
@Old299dfk
@Old299dfk 2 роки тому
this has already been done... you just need to slap it. video is on youtube somewhere
@davidn2749
@davidn2749 2 роки тому
@@Old299dfk My comment is in reference to that video. It seems you need further explanation, to slap the chicken until cooked, fast enough, is not humanly possible. I was saying that ai could invent a new way of moving the human body we hadn't thought of to generate the energy required to fullfil the videos goal.
@aix83
@aix83 2 роки тому
Step 1: hold on to your papers Step 2: if step 1 performed, now squeeze I died laughing.
@Zefrem23
@Zefrem23 2 роки тому
You must be new here, if Dr Zsolnai-Feher has a well known catchphrase, that'd pretty much be it.
@LKDesign
@LKDesign 2 роки тому
A rough estimate for these things to start appearing in modern video games would be cool. We have had some oldschool attempts of dynamic motion in the past but this outstanding work would open a whole new world of immersion for all kinds of applications.
@voidabstraction
@voidabstraction 2 роки тому
A very basic version of this is already in UE5 with adaptive root motion.
@stevencastellanos8063
@stevencastellanos8063 2 роки тому
2years would be the fastest
@robertadams3925
@robertadams3925 10 місяців тому
@@voidabstraction ive used root motion to create a vault in ue5 but nothing like this sort of freeform movement, could you explain a little more or give me some keywords to look into? And what is the snake at the foot of these IK rigs I keep seeing, is there a word for that?
@paulhill4067
@paulhill4067 2 роки тому
I'd really be interested in seeing this applied to Braziliion Jiu Jitsu considering it's very similar to a chess match. Imagine if AI could invent new submissions or sweeps. Incredible!
@UserName-ii1ce
@UserName-ii1ce 2 роки тому
Honestly so many software and AI guys are into BJJ that I think this is feasible
@Chris_Preese
@Chris_Preese 2 роки тому
It’s literally human chess, imagine the possibilities
@gabrielandradeferraz386
@gabrielandradeferraz386 2 роки тому
probably not any new submissions, but definetly new setups for those and some novel strategies, as it does in actual chess
@jooot_6850
@jooot_6850 2 роки тому
@@Chris_Preese i don’t see any knights or bishops in bjj matches you are lying
@keol9920
@keol9920 Рік тому
@@jooot_6850 i personally train with a royal englishman and a horse, so you're wrong
@vectoralphaAI
@vectoralphaAI 2 роки тому
Teaching AI to more efficiently eliminate the human race is a brilliant idea lol.
@mm-rw3hi
@mm-rw3hi 2 роки тому
Tay +these skills = Armageddon
@selihter
@selihter 2 роки тому
Brilliant? They do not gaf about human unlike humans...all humanity is useless once AI controls everything
@briancunning423
@briancunning423 2 роки тому
AI gladiator games anyone? As long as we don't let it leak into a physical robot everything should be fine.
@clearmenser
@clearmenser 2 роки тому
poison gas? radiation? this is all way over engineered to kill.
@drdca8263
@drdca8263 2 роки тому
Boxing is not an effective method for doing that.
@joshm3484
@joshm3484 2 роки тому
Some day I'd like to see an AI come up with its own martial art, and see how it compares to current ones.
@LogiclessProductions
@LogiclessProductions 2 роки тому
I would love to see AI like this do gymnastics. Given some "realistic physics" it'd be interesting to see how it generates the momentum it needs. Position of arms, angle of take off, etc.
@juliandarley
@juliandarley 2 роки тому
if we can substitute various kinds of non-violent behaviour for the boxing and use the controller for those actions, that might already be good enough for background characters and a step closer for foreground characters (in films). progress on the dreaded foot-sliding looks pretty good, too.
@numero7mojeangering
@numero7mojeangering 2 роки тому
That's true. But I think we can already do that. The thing that was missing was active realtime self active response and it's is day passed !
@numero7mojeangering
@numero7mojeangering 2 роки тому
Yeah I invented some terms, it's my daily life
@juliandarley
@juliandarley 2 роки тому
​@@numero7mojeangering the realtime part is very interesting for making characters move differently and apparently more as they would in real life. if one had a lot of background characters in a scene it would probably still be better to have the AI work out the movements and interactions autonomously.
@numero7mojeangering
@numero7mojeangering 2 роки тому
@@juliandarley yes absolutely
@PecoraSpec
@PecoraSpec 2 роки тому
thank you for all your amazing work and inspiration. I started doing AI watching your channel, one year in the field now (even if only amateur) and perecptilabs its helping me a lot with my graphic novel! So much fresh and innovative! Love it! Thank you!!
@BrownCookieBoy
@BrownCookieBoy 2 роки тому
It would be amazing if the next GTA game implemented this into their game. If you for example wanted to kick an enemy, all kicks would be slightly different, making the fight more dynamic. Also generating combos that are true to the original move, but always behaves slightly different.
@BrownCookieBoy
@BrownCookieBoy 2 роки тому
@BigBoyPeter Haha true, the ragdoll when being hit out of balance was pretty fun in gta 4. Gta 5 was too static, both vehicles and characters.
@AlbertonBeastmaster
@AlbertonBeastmaster 2 роки тому
Given that Rockstar have about another 10-20 years of milking GTA V yet, it could happen!
@greenwizard7592
@greenwizard7592 Рік тому
@OneTech but the GTA 4 fighting sucks. People act like it’s super dynamic, but it’s really stiff
@BisexualPlagueDoctor
@BisexualPlagueDoctor 11 місяців тому
How to not only explode your computer but quadruple development time lmao
@thatguycruz9731
@thatguycruz9731 8 місяців тому
Gta 4 had it with reactive punching, kicking, dodging but San Andreas had it with the different fighting styles like boxing, kickboxing, and karate. Gta 6 should improve on the fighting mechanics and have multiple fighting styles.
@timogul
@timogul 2 роки тому
I've been waiting for something like this to be practically added to a game. I was watching a video about Dark Souls and the various attacks, and how starting an attack would "lock you in" to the full move, because it was "realistic" that you couldn't just shift one move into another like you can in many other games. But the actual realism is that if you start one move and then cancel into another, yes, it wouldn't just jump into that new animation, but you wouldn't be locked in either, it would just awkwardly shift the momentum of the first movement into the intentions of the second, which humans do many times per day, but when is hard when working with keyframed animations. But with AI animations, it can realistically smooth between one animation and another, taking, say, a heavy overhead strike, and converting it into a sideways strike, where all the weight and momentum of the first move is carried into the second, either improving it, or perhaps making it less effective, depending on when you made the change-over.
@banabachung4490
@banabachung4490 2 роки тому
after two more papers down the line implement this in a game, and I'd love to play it
@jaywray1
@jaywray1 2 роки тому
Honestly the reason why i watch this channel so often is to see the tech games will be using in 5 years lol.
@kobi2187
@kobi2187 2 роки тому
3:06 That wouldn't work, the motion to one side needs a wave to go back to the other side. attack movement cannot have force in such a situation in real life. But, the work is very promising, it's really good to have an opponent where you can test lethal moves, because sparring u don't want to hurt your opponent, plus you both are getting better and if you're hurt you can't practice and reach that point (obviously). So this has very real implication for better training, whether soldiers, police or martial arts enthusiasts.
@fighttips
@fighttips 2 роки тому
How does a human beat an android that has the exact same knowledge/skill base? I have a theory...
@anakagung7613
@anakagung7613 11 місяців тому
Unplug the grid. That is how
@kchikwete
@kchikwete 10 місяців тому
Hit harder
@RandomGuy-yf4wf
@RandomGuy-yf4wf 10 місяців тому
Pee on it.
@leonz894
@leonz894 10 місяців тому
"You just have to hit really hard"
@pactimnoob1131
@pactimnoob1131 10 місяців тому
By peeing and vomiting on it if it isnt waterproof
@Kavriel
@Kavriel 2 роки тому
This looks very good. The future of animation is looking very good !
@FuzzyDunlots
@FuzzyDunlots 2 роки тому
Just the fact that it can iterate the most efficient moves it's going to teach us how to become the perfect fighters.
@Trump_y_Gore_Won
@Trump_y_Gore_Won 2 роки тому
Thank you - beautiful. The spinning backfist (et. al.) looked pretty realistic. Amazing
@akaibake7999
@akaibake7999 2 роки тому
OMG i was waiting a fighting paper one! Thanks you!!
@MrHands-ev2xo
@MrHands-ev2xo 2 роки тому
This would be outstanding for immersion in hunting games, god technology is the best.
@ImrozeAslam
@ImrozeAslam 2 роки тому
I got interested in AI 16yrs ago, after watching Street Fighter Alpha animated movie in which they made an AI learn from Street Fighter's fighting data and made a robot better than all of them. I was into martial arts, sci-fi, physics and creative stuff. I'm pursuing AI ever since and worked on similar Game AI, Vision and RL ideas too.
@0ne0fmany
@0ne0fmany Рік тому
I hope we will be able to see some new fighting games that utilize these techniques. Köszönjük Tanár úr, mint mindíg, érdekes és jó a videó prezentáció!
@thehawaiiank
@thehawaiiank 8 місяців тому
A polished version of this and I could see trainers using it for their fighters. Could you imagine breaking down all of your competition with AI and using it to come up with strategies for a fighter's competition? Has a lot of potential will become more amazing than it already is.
@acasualviewer5861
@acasualviewer5861 Рік тому
interesting.. for a video game you could use the AI but impair the fighter in certain ways. For example, make him kick less effectively with his left than his right, make him sometimes lose his balance, etc.. That way you could have different fighters. Same training but different capabilities.
@acasualviewer5861
@acasualviewer5861 Рік тому
@@dikdik969 no silly, I meant like make his left leg slower than his right. Or less flexible.. etc.. as a real person would be.
@roogle3878
@roogle3878 Рік тому
Can’t wait for AIFC, coding companies fighting with their developed AI fighters
@the_allucinator
@the_allucinator Рік тому
Then Kengan Ashura shits. (The premise of the show is that companies settle their disputes by hiring champions to fight in an underground MMA or some shit.)
@Weyk47
@Weyk47 2 роки тому
Man the implementations of all of the recent papers in future video games is gonna be next level.
@brutosmomentos7355
@brutosmomentos7355 11 місяців тому
Imagine having an AI coach as an mma fighter that analyzes your opponents' fights and trains you accordingly.
@themalmana
@themalmana 2 роки тому
I would like to see the next assassins creed using something like this in their parkour stuff.
@Powers_Aj
@Powers_Aj 2 роки тому
it looks pretty funky
@kingmo565
@kingmo565 9 місяців тому
This is not just for fighting games, I train and the moves it comes up with can help fighters in many ways!
@MrFruitslices
@MrFruitslices 2 роки тому
Learning has never been more fun with this channel.
@semajxocliw
@semajxocliw 2 роки тому
combine this with the evolutionary boxers from that other paper and then we'll have something to really deathgrip our papers for.
@kanekaiiishoyo3378
@kanekaiiishoyo3378 2 роки тому
Imagine watching an AI fight
@SirusStarTV
@SirusStarTV 2 роки тому
Watching live stream of ai fight on twitch/UKposts
@dygon7663
@dygon7663 2 роки тому
I just did?
@notproductiveproductions3504
@notproductiveproductions3504 2 роки тому
Just watch Tyron Woodley
@SFtheWolf
@SFtheWolf 2 роки тому
thrilled for the next step of this where you can instruct the AI on having stylized elements so that we can get prodecural real time wire fu and anime duels, or a fighting game where the developer can set time guarantees on certain moves for balance reasons and tweak a variable saying how much they're willing to compromise on realism to make each move happen
@superheaton
@superheaton 2 роки тому
Amazing coverage on the siggraph paper
@mastershredder2002
@mastershredder2002 2 роки тому
The foot sliding "artifacts" are a new move the AI created in MMA. It's called "moonwalking."
@SimGunther
@SimGunther 2 роки тому
Let's take a moment to hold on to our papers and revel at the amazing moves the AI strung together. Marvelous sight to be seen! What a time to be alive...
@therach7841
@therach7841 Рік тому
Yes. The last 10 years of humanity are awesome.
@snicklesnockle7263
@snicklesnockle7263 10 місяців тому
NO WAAAAAY. I've been wanting someone to do this to see the perfect mma fight.
@trulyhuman6227
@trulyhuman6227 Рік тому
Very cool. The controlling aspect is a problem with many martial arts games, as due to controller limitations it is difficult to control all the movement required. Example: controlling the upper body with analog and the lower body simultaneously, while still having access to the main face buttons. It can be done despite it being not ergonomic by those who practice or developed methods to do so. The tetris controller method is a good example. Lol
@potatowithamustache527
@potatowithamustache527 2 роки тому
Yes, teaching machines how to exterminate humans is a good idea.
@user-lf4es6yg9p
@user-lf4es6yg9p 2 роки тому
Best comment here bro
@crustman5982
@crustman5982 2 роки тому
I want to see someone run this type of ai on an already existing game like tekken see what kind of crazy tech it can come up with
@user-jl7xw9rc1g
@user-jl7xw9rc1g 2 роки тому
I'm glad you upload so often.
@WikiSnapper
@WikiSnapper 2 роки тому
The smoothness of that animation is mine blowing.
@monstronir
@monstronir 2 роки тому
"Everyone has a plan until they get punched in the face." Tyson
@yudoball
@yudoball 2 роки тому
I wanna see ai generated epic anime fights
@shubhamkandalgaonkar337
@shubhamkandalgaonkar337 2 роки тому
Watch Kengan, it's not AI generated. But the fight choreography is epic. I'd say the best in anime.
@dfpguitar
@dfpguitar 2 роки тому
whoever programmed these movements did an absolutely incredible job
@kanucks9
@kanucks9 2 роки тому
You just threw in the clinching at the end. WOW! That's impressive
@northernpatriot9078
@northernpatriot9078 Рік тому
khabib would beat ai
@saurophaganax_0
@saurophaganax_0 2 роки тому
this could be such a good tool for future game animators and/or developers. So interesting
@SThrillz
@SThrillz Рік тому
This is so exciting!
@Petraefasa
@Petraefasa 2 роки тому
I've only just begun my journey in gamedev using unreal engine. All this stuff is so amazing and watching this video made me think, imagine what moves the ai would invent for stealth games if you programmed a few stealth kills and actions. Would be interesting to see how ai would invent takedown methods. Could even get imaginative and see what it will come up with when adding special abilities like dodging bullets matrix style. What inventive ways will it come up with for superhero landings, wallrunning and parkour!! Damn!! I want one!!!
@inototen
@inototen 10 місяців тому
It would be amazing to have these in VR fighting simulators and test every mind of strategy and technics, imagine how good fighters could become fighting with those
@getsideways7257
@getsideways7257 2 роки тому
Finally someone is working on realistic animation and physical interaction... I thought we would have to wait until the XXIII century for that. Good job!
@-xARCHONx-
@-xARCHONx- 2 роки тому
Love these "too many peppers" video updates.
@CG_CAKE
@CG_CAKE Рік тому
the counter attack in 3:04 should be with right punch , but Amazing Video and amazing progress!
@BeHappyWithUrLife
@BeHappyWithUrLife 2 роки тому
This is truly incredible.
@qaz3433
@qaz3433 Рік тому
That foot slide was never talked about enough, makes a huge difference.
@jaxon5445
@jaxon5445 2 роки тому
id sit there and watch the whole process its just to cool
@vuththiwattanathornkosithg5625
@vuththiwattanathornkosithg5625 2 роки тому
This will soon be like the Javis analysis on Captain America fight pattern in Civil War and come up with counter measures. Holy @#$!
@Maceyee1
@Maceyee1 Рік тому
That foot sliding artifact is what real humans do. In a slippery gym or in a street fight you see this
@tom4od
@tom4od Рік тому
I think for it to be even more effective you’d have to program in characters mass, friction against the floor and give the overall goal of causing maximum g-force to the opponents body (with bias towards to the head)
@robertweekes5783
@robertweekes5783 2 роки тому
2:15 The spinning back fist ! *A UFC favorite*
@nannesoar
@nannesoar 9 місяців тому
3:17 I squeezed my papers as hard as I could and still can't handle how awesome that is
@LinuxDog
@LinuxDog 2 роки тому
I posted your Tesla ai progress video on some channels, it was so good they all deleted it to make their own video about it lmao. Thanks for your work, its so damn interesting
@DarkKash
@DarkKash 2 роки тому
Thats fookin awesome!
@matthewjohnson6886
@matthewjohnson6886 8 місяців тому
If anybody has studied the choreography in a movie called upgrade it shows that an AI wouldn't choose to move in a way that looks like any form of martial arts. It would use the most efficient method possible and being constantly aware of variables yet to occur very much like a chess master. Don't hold me to that it's just an opinion.
@bachnguyencao8801
@bachnguyencao8801 2 роки тому
wow man what a beautiful motion
@Menma_Furikake
@Menma_Furikake 2 роки тому
the potential for this in games is amazing
@SkyREX4LIF3
@SkyREX4LIF3 9 місяців тому
Ai: I know Kung Fu Two Minute Paper: * Show me *
@NickGeo25
@NickGeo25 2 роки тому
Of course more exciting papers from Starke
@aikidoshi007
@aikidoshi007 Рік тому
35 years ago I was a 3rd Dan TaeKwonDo teacher and software developer, and I was trying to use Direct 3D in C++ to develop a database of techniques and forms for students. I actually wanted to hook it up to a hardware 'trainer/sparring partner' and formed the Australian Fighting Machine Company. I didn't get far because Microsoft dropped Direct 3D, and I found Immediate mode 3D too hard. Life got in the way and now I'm 70. This paper blew my mind. It would be so easy to setup what I was dreaming up (and much more) using this methodology.
@IronMindMedia
@IronMindMedia 11 місяців тому
As a fighter myself, I have to say, the AI’s form on some of those punches where better than my own!
@rozenlith
@rozenlith 9 місяців тому
Some movements/actions are good only in theory but in most cases, regarding defenses and counter-attacks (2:45), keeping the other side of your body rigid will result in a reduction of the torsion of your body and the potential force you can generate by it, making the attack feel more like a friendly jab then an actual full-force attack. Some of these are better revised to fit more realistic elements of biomechanics. Another way to put it into words is quoting the first principle of Wing Chun "Free yourself from your onw force" (which in this case would be the aforementioned "tension").
@the_allucinator
@the_allucinator Рік тому
The narrator sounds like a cool uncle presenting a cool toy to his nieces and nephews. Also, the voice is hypnotising.
@electronresonator8882
@electronresonator8882 2 роки тому
I hope this moment mark the birth of the Future of AI athletes, where we can see sport events only for AI, they all have same physical attributes but each trained with different paper, may the best paper win
@gimlysadasda
@gimlysadasda 2 роки тому
thatd be sick
@yomyomcam
@yomyomcam 10 місяців тому
It is getting closer indeed, one step at a time
@siyolisemahonga8924
@siyolisemahonga8924 2 роки тому
I love this guys videos
@zackula1
@zackula1 2 роки тому
This would be very interesting to see in videogames. E.g. if the antagonist that you face time-and-time again learns how to fight based on your moves, and adapts them on top of being programed to know new things throughout the timeline of the game. Therefore, every player will have a different difficulty antagonist evolve through the game based on how each player plays
@princetchalla2441
@princetchalla2441 11 місяців тому
It can’t just be copied and pasted though, otherwise it’ll get repetitive!
@JoeyChiba
@JoeyChiba Рік тому
Amazing!!! Didn't see that AI check a single kick lol Pretty awesome of course but all I saw was his lead legs as Food once I saw it knew how to effectively guard while striking
@WrathOfPhropet
@WrathOfPhropet 2 роки тому
If I slipped and countered like that, my trainer would laugh at me. Still some way to go but man, most impressive.
@notproductiveproductions3504
@notproductiveproductions3504 2 роки тому
Thank you. All these armchair “martial artists” in the comments don’t know the difference between theory and practice
@jimreily7538
@jimreily7538 Рік тому
You'd get a smack in the head if you slipped a cross and had your right hand down. Plus the AI figure throws his left hook, after the slip, but without any momentum. It's basically a flick. He's not using any power. It looks cool but it's very far from real combat.
@helsontaveras7961
@helsontaveras7961 2 роки тому
the most mind blowing part was how the egyptian guy walked through that gap at the end. so fluid
@angel_0f_heaven
@angel_0f_heaven 2 роки тому
Imagine this being used in a future UFC game- cant wait
@JaSon-wc4pn
@JaSon-wc4pn Рік тому
Would love to see a BJJ simulation. To see if A.I. Can come up with a Crank or Hyper Extension that isn't used or has been forgotten. Old school ninja Vs Samurai, had a lot of holds and stress positions that have been lost through time.
@ArunNairOne
@ArunNairOne 2 роки тому
Amazing! In the future, expect Robot Boxers (perhaps a version of Boston Dynamics) trained using an AI model that will compete against humans! Mike Tyson VS Mike T-AI-son
@donovan8530
@donovan8530 2 роки тому
Yesss I love the combat videos!!!!
@ritiktyagi1926
@ritiktyagi1926 2 роки тому
The possibilities are endless!!
@Wuzdarap
@Wuzdarap 2 роки тому
Can we get a video of evolved fighting (beyond professional human knowledge base) from AI models??? I would LOVE to see that!
@Darksoulshin
@Darksoulshin 2 роки тому
all of this could be used in a VR game where you fight hand to hand or with a hand to hand weapon (swords, axes, spears, etc.). The AI would perform moves and counter moves with original patterns and with the aim of regulating the difficulty of the game itself.
@Wavemaninawe
@Wavemaninawe Рік тому
I want to see more of Anubis decorating his flat.
@Demongordon
@Demongordon 2 роки тому
I wonder if we can build upon that to try to improve more efficent human close-quarter combate if is provided with enough material of a variety of martial arts moves, reactions and counters.
@tailssexe
@tailssexe Рік тому
I love martial arts and I love your voice I am now subbed
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