Ranking The WORST Minecraft Updates!
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КОМЕНТАРІ
@ali.___..mrlegendman
@ali.___..mrlegendman 20 годин тому
13:07 haha
@Stonehawk
@Stonehawk 20 годин тому
one could add a skill element to equipment durability mechanics. I could easily imagine several possible methods that could all work together quite well: representing optimal equipment usage through timing or precision, or allowing you to squeeze more performance out of your tools at the cost of their integrity. special moves or abilities that you must manage as a resource. Also, instead of tools being destroyed when worn out, maybe they can just be slightly less useful until they can be re-honed, reinforced, etc... or maybe as you play you can unlock smithing skills that allow you to add special capabilities to equipment which will eventually wear off until you apply them again. shit, that even sounds fun.
@LARADEKA
@LARADEKA 21 годину тому
Reality is like a force of nature that reminds you that you're not playing just a video game. You're playing with life itself. Durability mechanics is a force of nature that will remind you to watch your weaponry. Survival games, Albion Online, name any RPG game you played with durability, it will be there. It will wait until you break down naked... Durability will remind you that reality will come for you, not even the digital world will save you.
@ChosenOne41
@ChosenOne41 21 годину тому
I actually quite liked the durability system in breath of the wild. It matched well with the feeling of the game and I just simply picked my battles when I needed to.
@samanthaamburgey4128
@samanthaamburgey4128 21 годину тому
Surprised Monster Hunter's durability mechanics didn't get a mention. Melee weapons would lose sharpness over time (even the hammers, lol) and for each level of durability lost, the weapon's damage output would be decreased, and hits would begin to bounce on tougher parts of the monster. But it wouldn't destroy the weapon. Furthermore, weapon durability reset between quests, meaning every encounter started with the weapon in peak condition. You also had armor skills that affected durability loss, or prevented bouncing. There have even been some weapons that repaired themselves on dodge rolls. Genuinely one of the best durability mechanics ever, and it manages to be so because it tries to stay out of the way as much as possible. I think it says something about a mechanic when it's best implementation in gaming is one in which it's minimized as much as possible.
@AndrewTheFrank
@AndrewTheFrank 21 годину тому
The problem with durability and losing 1 tick per use and calling it realistic is that most tools in real life last for years if you're using them for their intended use. Often the only time a tool gets damaged, broken or worn down fast is when being used wrongly. And so it would be more realistic if for use everything had tons of uses with next to no degradation but when used for the wrong thing it would take 10x damage or something. But the way most games effectively "fix" durability is allowing you to get to a point where its effectively removed from the game. which begs the question, why is it even here in the first place?
@AndrewTheFrank
@AndrewTheFrank 21 годину тому
I think durability exists in places that people wouldn't expect it. One way to look at it is that something with durability is a consumable with multiple uses. In a way they are kind of like potions. A lot of games encourage you to save potions and so you beat the game and still got 95% of them unused in your backpack. Yes, you could have used them earlier in the game to make the over all gameplay quicker and smoother, but without knowing the content yet you are more inclined to save it for a rainy day. With durability I find its a better mechanic gameplay wise when you already know the game. It never really comes off as well implemented on the first playthrough. So i'm of the same opinion. It isn't so much that it is inherently a bad mechanic but rather it is poorly implemented almost every time it is implemented. There are a few games I love that I couldn't imagine the game being fun without the mechanic. But with most games I think they would be better off without them.
@CorporalCargopants1749
@CorporalCargopants1749 21 годину тому
I have subscribed for freedom conversions
@corruptedmask4911
@corruptedmask4911 21 годину тому
Personally, i think they should rework anvils for enchantment books and repairing. Its too expensive and grindy, also exp in general should be reworked a little, it shouldn't have such a huge a deminishing return when you raise in levels. Its just bad, it makes the game a grind and makes it less efficient.
@furyn9221
@furyn9221 22 години тому
Why is the Bee update bad? (Yeah I get that's not the name? But whatever) There's been some really cool honeyblocks usage from builds to redstone machines, bees are pretty cute and adds a bit more life in the game, them stinging you when you hit them is pretty nice interaction too.Yeah it's not the best bad it's definitely not bad 🤷‍♀️
@keeganlafferty1395
@keeganlafferty1395 22 години тому
Lies of P's durability was one of the more reasonable implementation of the mechanic imo as you could use the grinder to repair your weapon from a safe distance as you wait for an opening to attack, or you could do what I did and take the upgrade that passively repairs your reserve weapon
@therranolleo468
@therranolleo468 22 години тому
I feel likw MonHun's sharpness gauge hits that balance of durability JUST right, it's kindda different than most durability which is just a scale of "when the weapon is going to break" but more of a "you deal less damage the more you use it", so it still adds the urgency of taking care of your weapon mid-battle. and unlike other games that lets u spam use multiple weapons in MonHun what you bring to a hunt IS your only weapon, soo there's no sense of "lemme use a bone weapon to take care of the mooks and lets save an Elder Dragon greatsword for the main boss"
@pwnwin
@pwnwin 22 години тому
why are all your vids like 1 hour long for no reason
@nakayoshi93
@nakayoshi93 22 години тому
Imo the botw durability is fine. I always have too many weapons on me. Minecraft though needs to ditch it
@SilverShards
@SilverShards 22 години тому
Might as well design a logic circuit diagram.
@ricardo_milos-4563
@ricardo_milos-4563 22 години тому
that why terraria is better
@tbk7114
@tbk7114 22 години тому
Bro you forgot systemshock 2.
@calebmon
@calebmon 23 години тому
I think durability is just too harsh in these games, in Zelda things just break and are permanently gone, in Minecraft the anvil absolutely sucks. So lets say in Zelda when a weapon breaks it can still be used but your swinging animation is cut in half as well as damage output, but there are blacksmiths who can repair broken weapons. Then the durability system will seem much less oppressive. In minecraft, the Anvil should be much better, how about 1 diamond ore and 1 exp level repair any diamond equipment to max, this would basically be an indirect nerf to mending because now you can easily repair anything with 1 of that armor's resource and a single level, while making the game more fun, and you still have to keep gathering resources or your armor will break so you still have to play the game as intended.
@AluRooftop
@AluRooftop 23 години тому
WhaT dO You MEan No oNE's HeArd ABouT uLTimA 3???? [laughs in game dev]
@pangare655
@pangare655 23 години тому
i like this mechanic tbh, make the game less braindead easy to "beat"
@robinthrush9672
@robinthrush9672 23 години тому
Technically, Ocarina of Time had a durability mechanic; it just only affected one weapon and conditionally, 2 shields. I really hate the durability in the newest Zelda games. Makes me avoid combat or just use bows and I don't even like using bows/guns in games.
@SafedTalwar
@SafedTalwar 23 години тому
If u want the old combat and new updates at the same time then just frickin play bedrock
@Rubycore
@Rubycore 23 години тому
These are the changes they should make: Keep the villager trades how they are now with the books, but make it so you can't refresh a villagers trades. So every villager can have every enchanted book for trade, but you will have to find one that has the one you're looking for. Also taking from one of your ideas of the other videos, if there was something like "the ultimate weapon" where you had to gather all sorts of items to craft the ultimate sword or something, they could make it so each biome specific villager had one of those items.
@SnowShork
@SnowShork 23 години тому
One way I would implement durability into a game is by giving mobs a “weak point” wherein the mobs would take increase damage as well as not consuming weapon durability when hit in these spots. Some mobs could also have armored parts, if the player decides to not aim for the weak points, hitting the armored parts would reduce the amount of damage you deal to the mob as well as having a chance to reduce the weapon’s durability. This makes it so that durability isn’t a mechanic that makes the game tedious, but a mechanic that adds skill to the gameplay as well as a punishment for players that miss these weak points or just outright ignoring them.
@lapiswolf2780
@lapiswolf2780 23 години тому
I don't have to go through the end. I tend to stick to the overworld. >:D
@Denamic
@Denamic 23 години тому
Imagine having a game mechanic you're motivated to use other game mechanics to get rid of
@niketheteach2693
@niketheteach2693 День тому
"Durability add realism!" Oh yea because when i use my axe to cut wood. It obliterate to nothingness when used exactly 66 times, without any sign of damage until then. No it goes from brand new all its life to fully destroyed in one second. YES VERY REALISTIC!
@stevenfisher7828
@stevenfisher7828 День тому
Kanji at 1:40 says "hentai" for those who wanna know
@dragonfury1565
@dragonfury1565 День тому
I think im one of the people who tolerates durability, which is probably just because I’ve played only like 10 games in my life, one of the earliest and the one I’ve played by far the most being Minecraft, and ive been brainwashed into dealing with it. The way i deal with durability is mostly by sticking to tools that are cheap to make, which is just iron tools. I get a bunch of iron as soon as i can and get iron tools, any time a tool breaks i immediately craft a new iron one. The problem with this is simply using tools will gradually degrade my supply of iron, and i find that im almost constantly running out of iron because i dont like to spend multiple hours at a time doing nothing but mining. However ive also played Terraria which has no durability, but when i play terraria i find that i often end up with a bunch of old weapons in a chest whenever i upgrade to a new weapon, which i find rather annoying because that used up valuable storage space. Yes i could just throw old tools away, but im the kind of person who never likes to throw away things in games, I’ve got the hoarding syndrome real bad, and maybe somewhere deep in the very corners in my subconscious brain i believe that the old tools would be a fallback in case my current tools break (which honestly makes no sense in terraria, I don’t know why it’s there, probably because of minecraft). I agree with this video that playing Minecraft with no durability does seem nice as i feel like durability discourages me from crafting any tools better than iron, but i would also like something that i can do with old tools instead of just throwing them away or forever storing them in a chest. Perhaps if a game has no durability, it should also have some way to recycle old tools or put a use to them, im sure someone else could come up with a better mechanic for this than me.
@AllenNg-ni2is
@AllenNg-ni2is День тому
Take a shot when he says 'durability' with a weird accent
@neglic4118
@neglic4118 День тому
Give diamond other uses
@nickstone3195
@nickstone3195 День тому
Thank you for your freedom unit conversions! meters and Celcius scare me...
@ironheavenz
@ironheavenz День тому
Durrbilty
@lordender_kitty_official
@lordender_kitty_official День тому
i don't really have any issues with minecrafts durability, i just think that armor should get a huge durability buff. some people who pvp probably think that's a terrible idea but as a person that likes to chill on an smp with the boys, it's so stupid that, after one fight that we just did for the memes, both of our max enchanted netherite armor is almost broken. some of us have even lost armor pieces from just messing around for 5 minutes. armor should have durability more similar to their tool counterparts.
@Burbun
@Burbun День тому
You can make durability feel like a bonus if you have weapons drop in a "normal" state and then have a "well maintained" state the player can put them into that increases their stats. Now, balance around players always having "well maintained" equipment. Now durability is a temporary buff instead of a penalty
@madblaze3287
@madblaze3287 День тому
Actually, I found a minecraft mod that makes durability way more balanced: tetra. With this you can customize all your tool, wich requires more materials but can greatly increase the durability, and when durability reaches 0, the item doesn't break, it just stop working and you can repair it with a few materials (wich will be far cheaper than remaking the same tool), a special tool based on what material you're using and no experience at all. I think this is the best durability balancing I know
@usevaladgaponenka773
@usevaladgaponenka773 День тому
I hate durability system in Witcher 3. It just feels unsatisfying when after an hour of gameplay you sell full inventory of loot for 1500 coins only to spend 1000 to repair you weapons and armor, that lost thier durability during the process of collecting this loot. It feels like some unexpected tax. I know, It kinda fits the idea that the witchers are always poor, but still, I belive you can just remove durabiluty and increase prices for every item and craft instead - you are still poor, you still need to play a lot in order to be able to craft some cool armor, but you won't feel frustration every time you have to spend 2/3 of money you hust earned. And yes, completely agree with Terraria exmple. The argument "you will use the sema weapon" doesn't work here, if you use same weapon in terraria - you just don't know how to play this game. Terraria just has good game design.
@a37306
@a37306 День тому
16:50 POV: Your video is outdated and netherite templates weren't in the game yet.
@a37306
@a37306 День тому
15:30 I mean I did... ... until I got mending lmao.
@Rubycore
@Rubycore День тому
Way back when things took longer, items in Minecraft also took longer to break and everything was sort of balanced back then and durability didn't feel like a chore. These days it does, because mining speed has increased by such a high amount that tools will break way faster if you don't have the necessary enchantments, and even then they still break very fast. I think the games that did durability best was BOTW and RDR2. BOTW, like you said made me think about combat scenarios more often, like "should I engage these enemies or should I wait until later". Fighting every Bokoblin you saw was unnecessary, unless you needed their items for upgrades. That gave incentive to fight them and also go looking for new weapons. Also the way the environment was set up gave the player different ways to defeat the enemies, not only hacking away at them with every melee weapon you have. As for RDR2, the durability mechanic was almost unnoticeable and only added to the immersion. I feel it did a very good job and fit into the game perfectly. Making your weapons more dirty over time instead of breaking them, but having the same down side effects like the weapon jamming, having less accuracy etc. My point is, games can do durability and the mechanic isn't bad in of itself. What makes it bad is when it's inserted into a game when it either doesn't feel necessary or when they don't have a good plan for how to balance it.
@Ggggggggggggggggg185
@Ggggggggggggggggg185 День тому
16:48 Umm… you forgetting jute boxes.
@kineticrib
@kineticrib День тому
I agree it sucks and is pointless in Animal Crossing, but Minecraft and Zelda are a cope.
@deadghost7052
@deadghost7052 День тому
Horizon zero dawn doesn't have durability. If you play it on ULTRA Hard to get an extreme challenge it adds durability but on all other difficulty levels (Story, Easy, Normal, Hard, Very Hard) there is no such mechanics
@redrighthand2
@redrighthand2 День тому
Grrrr I hate the elytra!!! 🤬🤬🤬 I want to spend days running to a place instead of spending a few minutes flying like some loser‼️‼️‼️
@novomiracle988
@novomiracle988 День тому
II belive durability can be used very well in a game where you have very little resources and you have to manage them. It can definitely add some strategy
@dragonmaster1360
@dragonmaster1360 День тому
Durability, in anything but a resource management game (Minecraft qualifies), is a deal breaker. I won't touch that trash fire that is Breath of the Wild because of it (well, it and many other reasons). It only works as a niche, and ONLY as a niche. It "worked" in Ocarina of Time because the Biggoron Sword was an EXTRA item. It wasn't necessary. Ironically, the main argument you showed "people will just use the same weapon the whole game" only exists in games where the game is balanced around the player, NOT the weapons. Dark Souls games, for example. Your build is more important than the weapon, really. Sure, there are some that are better and some that are worse. But ALL weapons are viable, because the game is balanced around that. Most games can't get away with it, because the progression fosters equipment changes to match the increasing difficulty curve. Instead, Souls games let you UPGRADE the weapon.
@cathygrandstaff1957
@cathygrandstaff1957 День тому
I just think items made with the rarest materials shouldn’t wear down. So you can either use common and easily replaced materials that result in tools that break or rare materials that give immortal tools. Because as anyone who has ever played a game with durability knows the thing everyone works toward is the tools that don’t suffer from durability. Minecraft still forces you to drop all your items when you die so there’s still incentive to use cheap tools when you’re in unfamiliar or risky territory. Which is another game mechanic I hate.
@Ryanisthere
@Ryanisthere День тому
1:44 what i find ironic about this is that there is now a gamerule to turn them specifically off
@Christopher_Gibbons
@Christopher_Gibbons День тому
Durability is perfectly fine in a game like Minecraft. It make sense there because nothing should ever become a solved issue in a survival game. It isn’t a grind, because mining is not a grind in Minecraft, it is the game. Nobody would ever say the same about an RPG, that is just dumb.
@ForestX77
@ForestX77 День тому
I absolutely hate durability mechanics cause my experience with them is one of two ends. One end being a game has durability mechanics but the weapon/armor degrades so little to the point why have it to begin with honestly dark souls 1 is a good example IMHO. While the other end the durability is so low the weapon breaks after a few hits Zelda BotW/TotK is a prime example of that (and dark souls 2). Like there is no in between it’s either they degrade super slow or break after a few hits. Edit: After watching the entire video now guess what I think about it durability is how a lot of people do. And I feel the same way about the different ways of encouraging different use of weapons. Have enemies have various defenses to other weapons encouraging different weapons to be used.