Rust's Alien Data Types 👽 Box, Rc, Arc

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Code to the Moon

Code to the Moon

День тому

Rust's smart pointers can be a bit confusing for developers coming from garbage collected languages. Let's walk through some very simple examples to understand when and how to use the most common ones.
00:00 Intro
00:32 Box
03:34 Rc
09:08 Arc
11:42 Outro
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КОМЕНТАРІ: 274
@codetothemoon
@codetothemoon Рік тому
ERRATA: 1. I mention that stack memory has faster access time than heap memory. While *allocating* and *deallocating* stack memory is much faster than doing so on the heap, it seems like access time for both types of memory is usually roughly the same.
@ateijelo
@ateijelo Рік тому
I was just thinking about this at the beginning of the video. Heap and stack are just different areas of the same system memory. What matters here is that the stack is used to keep the "frame", i.e. all the values that are local, to the current function. This is how, after a function call returns, local variables retain their values, and this is what makes recursion possible. This stack behavior is implemented by keeping a pointer to the "top" of the stack and, on each function call, moving that pointer by an amount equal to the size of the new function's stack frame. That's why the compiler needs to know the size of the stack frame, and consequently, the size of any local variable to a function. Every other object that's dynamic in nature, or recursive, will have to live outside the stack, i.e. using Box. And like you just explained, deallocating on the stack is quite fast, since things aren't really "deallocated", the Stack Pointer is just moved back to where it was before the function call, while allocating and deallocating on the heap usually involves interacting with the Operating System to ask for available memory. Great video! Keep it up!
@oconnor663
@oconnor663 Рік тому
I think "stack is faster than heap" is a pretty reasonable starting point, especially for a talk that isn't going into nitty gritty details about allocators and caching. Stack memory is pretty much guaranteed to be in your fastest cache, but with heap memory a lot depends on access patterns. If you have a really hot Vec then sure, there's probably no performance difference compared to an array on the stack. But for example a Vec where each String has its own heap pointer into some random page, isn't going to perform as well.
@Ruhrpottpatriot
@Ruhrpottpatriot Рік тому
@@oconnor663 For most programmers that aren't going down the nitty-gritty sysprog hole the assumption that "stack is faster than heap" covers 95% of all use-cases. The msot time spent when dealing with memory is allocating and deallocating after all.
@phenanrithe
@phenanrithe Рік тому
You'd need to set another register than EBP but the type of memory is indeed exactly the same, and the cache will cover both. But there may be system calls when using the heap. "In an ideal world you'd have everything on the stack" - I disagree if that's in the absolute, bear in mind the stack is limited in size and if you cannot often control what was stacked before your function is called or what will be stacked by the code called by your function. It's not appropriate for collections either because it would complicate size management and cause more memory moves (which are very power-consuming). But I think you meant it otherwise, for small objects in simple cases where this isn't a concern. These days memories are so large that people tend to forget about those limitations and then they are surprised the first time they have to deal with embedded code. ;-)
@LtdJorge
@LtdJorge Рік тому
It makes total sense, both are in RAM. The thing is the stack is contiguous so writing to it is fast because the writes are sequential, while the heap is probably fragmented, which means random writes. Edit: without taking into account what the others have said, about frames, OS allocation, etc, everything contributes.
@miguelito0o
@miguelito0o Рік тому
Sir, your Rust tutorial are cohesive, easy to follow ( due to great examples ) and don't go overly deep into the details. Perfect combination. Keep up with the good work.
@codetothemoon
@codetothemoon Рік тому
Thanks for the kind words Miguel! It's thrilling to know that these videos can make these concepts a bit more palatable.
@ScarfFoxxy
@ScarfFoxxy 10 місяців тому
​@codetothemoon, the way you described lifetimes just clicks
@cloudsquall88
@cloudsquall88 Рік тому
Honestly, I 've read about these things 3-4 times, and I more or less understand them, but it really clicks differently when someone tells you "these are the two main uses of Box: unsized things and self-referencing structs". Thank you, this is really helpful!
@codetothemoon
@codetothemoon Рік тому
Nice, I'm so glad you found that perspective valuable!
@WilderPoo
@WilderPoo Рік тому
Stuff on Cell and RefCell would be exactly what I'm looking for, thanks for these great videos! 😄
@codetothemoon
@codetothemoon Рік тому
Nice, I've put it on the video idea list!
@edgeeffect
@edgeeffect Рік тому
As far as I can see, if your implementation requires RefCell then your implementation is probably wrong. ;)
@fightndreamr
@fightndreamr Рік тому
Thanks for the helpful video! It takes me a bit to catch everything on the first time around so I need repeat parts, but the clear examples and broken down explanation really help a lot.
@vuanh4084
@vuanh4084 Рік тому
Your tutorial is very clear and easy to understand. Thank you so much. I hope you will create a video about RefCell soon.
@cameronraw5906
@cameronraw5906 Рік тому
Amazing help! Instantly subscribed.. I've been trying to figure out Dependency Injection in Rust and had no idea Rc is what I needed.
@eboatwright_
@eboatwright_ Рік тому
WOW WOW WOW! Rust is my favorite programming language, and I’ve used it for all sorts of things, but I’ve never dived into smart pointers (except box) and this was super helpful!
@codetothemoon
@codetothemoon Рік тому
Nice, glad you found it valuable!
@Mustafa-099
@Mustafa-099 10 місяців тому
This is sooo awesome!! I never understood the concept of Arc pointer until now, thank you so much :D
@codetothemoon
@codetothemoon 10 місяців тому
thanks for the kind words, really happy you got something out of the video!
@cristobaljavier
@cristobaljavier Рік тому
Great video, concise and well explained, just what I was looking for Rc. Please keep them coming.
@codetothemoon
@codetothemoon Рік тому
Nice CJ! Glad you found it valuable - more to come!
@hv1461
@hv1461 Рік тому
Your a great teacher. I would love videos where you develop small programs that illustrate various language features.
@hv1461
@hv1461 Рік тому
It was very helpful to put forward usage scenarios.
@user-tt8fv5mj5y
@user-tt8fv5mj5y Рік тому
You explained so clear for these complicated concepts~Thx!
@codetothemoon
@codetothemoon Рік тому
Glad it was helpful!
@Mirusim
@Mirusim Рік тому
I’m so glad that I found you channel. So easy to understand now
@gorudonu
@gorudonu Рік тому
you're doing amazing work doing those videos! please keep going. it would be also cool to see ffi and unsafe rust
@codetothemoon
@codetothemoon Рік тому
Thank you gorudonu! More on the way, and I've put FFI/unsafe on the video idea list.
@luxurycar8904
@luxurycar8904 3 місяці тому
I love your videos. Thanks for taking the time to make these videos.
@NikolajLepka
@NikolajLepka Рік тому
It should be noted that in the Rc example, you could just have written truck_b.clone() instead of Rc::clone(truck_b)
@apffer
@apffer 7 місяців тому
The rust book teaches like he did, Rc::clone(&an_rc), i think the reason is just to be idiomatic. Nice to know both ways are fine.
@JamesHarrisonHaribo
@JamesHarrisonHaribo Рік тому
Loved your video. There was some handy pointers in there 🥁. But absolutely would love to see a video covering RefCell
@codetothemoon
@codetothemoon Рік тому
Haha! Seems like there is a lot of desire for RefCell, I've placed it high on the video idea list.
@azzamsya
@azzamsya Рік тому
Thanks a ton for creating this! Can't wait for new rust videos.
@codetothemoon
@codetothemoon Рік тому
Thanks for watching, more to come!
@almuaz
@almuaz 3 місяці тому
I saw a lot of examples, including THE BOOK, and rust by examples, a lot of youtube videos. still didn't fully understand why how what. now i think i understood Rc finally. Thank you.
@ramkumarkb
@ramkumarkb Рік тому
Great video! I finally understood smart pointers and its appropriate usecases 🎉
@codetothemoon
@codetothemoon Рік тому
Thanks Ramkumar, so happy it helped you!
@ricardom860
@ricardom860 3 дні тому
Thanks for your great content!!
@fotisgimian4258
@fotisgimian4258 Рік тому
Absolutely love your videos! Keep up the great work. 😍
@codetothemoon
@codetothemoon Рік тому
Thanks so much for your support Fotis!
@i_am_feenster
@i_am_feenster Рік тому
These are extremely nice video's, thank you!
@codetothemoon
@codetothemoon Рік тому
Thanks and thanks for watching Jos!
@s1ck23
@s1ck23 Рік тому
Great video! I think what would have been simpler to explain the difference between Rc and Arc without mentioning reordering, is that the increment and decrement of the internal strong and weak counters are represented as AtomicUsize in Arc (i.e. thread-safe) and usize (i.e. non-thread-safe) in Rc.
@codetothemoon
@codetothemoon Рік тому
Thanks and thanks for the feedback! Touching on ordering was probably a little confusing, to your point I probably could have just mentioned the different counter types, and that one is thread safe while the other isn't
@NamasteProgramming
@NamasteProgramming Рік тому
Your tutorials are clean, comparatively fast and easy to understand
@codetothemoon
@codetothemoon Рік тому
Thanks Namaste (amazing name btw!), glad you found it valuable!
@na3aga
@na3aga Місяць тому
Also, to mention about Box usecases. The first use cases covers it, but it's not straightforward. Imagine that we are possibly returning many structs that implement the same trait from the function. In this case, the return type can not be known at compile time, so we need to make it Box
@Incertophile
@Incertophile Рік тому
These videos are wonderful as someone new to the language. Thank you!
@codetothemoon
@codetothemoon Рік тому
Great, that's precisely what I'm aiming for! Glad you found it valuable!
@vanish3408
@vanish3408 Рік тому
Thanks for this video! These smart pointers are confusing. Could you also cover Cow in one of your next videos?
@codetothemoon
@codetothemoon Рік тому
Seems like we have a few requests for Cow, I’ve added it to the video idea list!
@vanish3408
@vanish3408 Рік тому
@@codetothemoon thanks!
@ianlogan3055
@ianlogan3055 Рік тому
This video is great, thank you for making it.
@codetothemoon
@codetothemoon Рік тому
Thanks for watching!
@gamcd
@gamcd Рік тому
The quality of these videos is great, 60fps is a nice touch
@codetothemoon
@codetothemoon Рік тому
Thanks Gavin! Impressed you noticed the 60fps ;)
@chris360kss
@chris360kss Рік тому
Very helpful thanks!
@codetothemoon
@codetothemoon Рік тому
Glad you found it valuable, thanks for watching!
@jiaqingw
@jiaqingw 7 місяців тому
best rust tutorial online, period
@codetothemoon
@codetothemoon 7 місяців тому
thank you so much!
@poketopa1234
@poketopa1234 23 дні тому
Such high quality videos. Thank you :)
@codetothemoon
@codetothemoon 15 днів тому
thanks for watching!
@eengamer158
@eengamer158 Рік тому
What about the RefCell? It is mentioned in the intro but never explained what it does
@codetothemoon
@codetothemoon Рік тому
I excluded it from this video to keep things concise, and I wasn't convinced it would be useful for the vast majority of folks. But several people have requested I cover it, so I may at some point. In the meantime there is coverage of it in one of the later chapters of the Rust book.
@pablobellidoalva9521
@pablobellidoalva9521 Рік тому
Thanks, just what I needed
@codetothemoon
@codetothemoon Рік тому
glad it was helpful!
@spinthma
@spinthma Рік тому
Very good meta informations! Thank you
@codetothemoon
@codetothemoon Рік тому
Thanks and thanks for watching!
@macaco_agiota
@macaco_agiota Рік тому
Wow. Amazing content!!!
@codetothemoon
@codetothemoon Рік тому
thank you!! 😎
@huseyinsariyev2869
@huseyinsariyev2869 Рік тому
production. Thanks again!
@codetothemoon
@codetothemoon Рік тому
Thank you too!
@ai-prendre
@ai-prendre 8 місяців тому
Sir, what extension you use to have the UI Run in the main function.
@banocean
@banocean Рік тому
Literally best place to explain Box I found
@codetothemoon
@codetothemoon Рік тому
nice, really happy that you found it valuable!
@misterkevin_rs4401
@misterkevin_rs4401 Рік тому
Thanks!
@isheanesunigelmisi8400
@isheanesunigelmisi8400 Рік тому
Welcome back
@codetothemoon
@codetothemoon Рік тому
Thanks!
@pacholoamit4408
@pacholoamit4408 Рік тому
Just the vid I needed
@codetothemoon
@codetothemoon Рік тому
nice, glad you found it valuable!
@nuElevenGG
@nuElevenGG Рік тому
i'm liking the quick vids
@codetothemoon
@codetothemoon Рік тому
glad to hear, thanks for watching!
@JDalmasca
@JDalmasca 10 місяців тому
This was a super helpful primer on why/when to use these types! Would love to see more content building on it. I'm trying to form some internal decision tree for how to decide how long a given piece of data should live for. Going to go see if you have any videos on that topic right now... 😁
@codetothemoon
@codetothemoon 10 місяців тому
great, really happy you got something out of the video! I don't have a video specifically on deciding how long a piece of data should live for, but "Rust Demystified" does cover lifetimes.
@sovrinfo
@sovrinfo Рік тому
This video is great, thank you
@codetothemoon
@codetothemoon Рік тому
Glad you found it valuable, thanks for watching!
@JannisAdmek
@JannisAdmek Рік тому
Wow that's an excellent video!
@codetothemoon
@codetothemoon Рік тому
thank you, glad you got something out of it!
@tsioryfitiavanaanhykrishna6992
@tsioryfitiavanaanhykrishna6992 Рік тому
You got a new subscriber !
@codetothemoon
@codetothemoon Рік тому
Thanks Tsiory, very happy to have you onboard!
@brandonj5557
@brandonj5557 Рік тому
Good stuff, just came across Box today
@codetothemoon
@codetothemoon Рік тому
Thanks Brandon!
@christopherprobst-ranly960
@christopherprobst-ranly960 9 днів тому
The stack is not faster than heap. Both are locations in main memory. True, stack might be partially in registers, but in general, stack is no different to heap. Heap memory involves an allocator which in turn of course causes more overhead (internal some atomics need to be swapped and free memory has to be found). But stack and heap are both located in equally fast main memory.
@codetothemoon
@codetothemoon 9 днів тому
I misspoke on this - thanks for pointing it out! I made a pinned comment about it.
@InMemoryOfNeo
@InMemoryOfNeo Рік тому
awesome video, thanks.
@codetothemoon
@codetothemoon Рік тому
thanks, glad you liked it!
@modolief
@modolief Рік тому
Omg, I _love_ your intro graphic, played at 0:30. *It's short!* Who wants to sit through 5 or ten seconds of some boring intro boilerplate every time we visit that channel, like a bad modal dialog box on some Windows 95 app, drives me nuts.
@codetothemoon
@codetothemoon Рік тому
thanks modolief! I'd thought about creating a little intro reel, but every time I consider it I conclude that it would hinder my mission to provide as much value as possible in as little time as possible
@modolief
@modolief Рік тому
@@codetothemoon The channel "PBS Eons" also has a really good intro bit. They start their video, then at around 20 or 30 seconds they give their little imprint. But what I really like about it is that even though it's more than about 3 seconds it fades out quickly, and they already start talking again before the sound is done. Very artistic, yet not intrusive.
@samwilson5544
@samwilson5544 Рік тому
It's short, which I like, but the sound is kind of jarring.
@Westernaut
@Westernaut Рік тому
I am unsure whether one should practice both safe and bad programming. At least it is safe, I suppose. Specifically, I do not understand one of these clone examples when good programming might ask the instance to remain singleton, all the way through (both literally and figuratively). You show us how to do it, and you behave as if: awesome.
@codetothemoon
@codetothemoon Рік тому
they are singletons - when we call clone on the Rc/Arc smart pointers, it's the pointer that's being cloned, not the underlying data
@Westernaut
@Westernaut Рік тому
@@codetothemoon That you can do it is not the point.
@houtamelocoding
@houtamelocoding Рік тому
As a C# developer my understanding is that Rc basically turns structs into classes
@codetothemoon
@codetothemoon Рік тому
How so? I thought C# uses garbage collection as opposed to reference counting?
@houtamelocoding
@houtamelocoding Рік тому
@@codetothemoon I didn't mean on the memory allocation part, more so of how reference types work in C#
@JulianGoddard
@JulianGoddard Рік тому
Watched a bunch of videos before this and didn't really get it at all. Now I feel like I have a pretty good idea of how to use each
@codetothemoon
@codetothemoon Рік тому
Julian - that's fantastic! It thrills me to make tough concepts more palatable.
@ThorkilKowalski
@ThorkilKowalski Рік тому
I like the pace of this video.
@codetothemoon
@codetothemoon Рік тому
Thanks Thorkil, glad you liked it!
@sc0820
@sc0820 Рік тому
help me a lot. Thx.
@v0xl
@v0xl Рік тому
btw mem::drop is in prelude so you can just use drop(...)
@codetothemoon
@codetothemoon Рік тому
ohh nice thanks for the pointer (no pun intended) !
@2Fast4Mellow
@2Fast4Mellow Місяць тому
Still fairly new to Rust. If a routine has a reference of a clones structure, can it be changed, or does it more like get a copy?
@sashimisub8536
@sashimisub8536 Рік тому
Finally a rust tutorial that clicks !
@codetothemoon
@codetothemoon Рік тому
awesome, glad you got some value out of it!
@shaurz
@shaurz Рік тому
I wouldn't say stack memory is faster to access, just that the allocation and deallocation is faster. It might be a bit faster in certain conditions since it will stay in cache most of the time.
@codetothemoon
@codetothemoon Рік тому
Got it! Yeah my understanding was that stack memory is more likely to be stored on the CPU cache - but maybe that's possible for the heap as well... Though I haven't actually benchmarked this, maybe I'll do that...
@KirillMavreshko
@KirillMavreshko Рік тому
Ordinary variables could also be assigned by the compiler to CPU registers, which makes them as fast as they get. This doesn't happen to the heap-allocated variables.
@chris.davidoff
@chris.davidoff Рік тому
@@codetothemoon Access is fastest when the data is "near" the recent access. Which is a part of why data oriented programming is so much faster. but I bet the methods of memory access have changed so much that what we are taught is not what is implemented in the most recent technology
@skytech2501
@skytech2501 6 місяців тому
you are awesome!!
@codetothemoon
@codetothemoon 6 місяців тому
thank you, glad you found the video valuable!
@anowerhosen9905
@anowerhosen9905 Рік тому
Nice continue
@codetothemoon
@codetothemoon Рік тому
Thanks I shall continue!
@yuvraj7214
@yuvraj7214 Рік тому
Hey man, I really like your VSCode theme, can you tell me which one are you using?
@codetothemoon
@codetothemoon Рік тому
Sure it's Dark+!
@ZhdanovArtem
@ZhdanovArtem Рік тому
@@codetothemoon Thanks! Have changed my theme.
@TheRealAfroRick
@TheRealAfroRick 7 місяців тому
Was watching your Box part and was like... yep, I know those errors 😂😂😂
@codetothemoon
@codetothemoon 7 місяців тому
they are a rite of passage every Rust developer must traverse.... 😎
@prasadsawool6670
@prasadsawool6670 Рік тому
very nice video
@codetothemoon
@codetothemoon Рік тому
thank you!
@cerulity32k
@cerulity32k 8 місяців тому
One more thing. I'm assuming that for clarity, you used the explicit Arc::clone instead of the suffixed version. You can use .clone() on an Rc/Arc and it will clone the reference instead of the data.
@codetothemoon
@codetothemoon 8 місяців тому
thanks for pointing this out - I should have mentioned this in the video if I didn't!
@FaisalAhmed-xq8xq
@FaisalAhmed-xq8xq Рік тому
Great video. What is this vscode theme?
@codetothemoon
@codetothemoon Рік тому
Thanks and thanks for watching! VSCode theme is Dark+
@ic6406
@ic6406 3 місяці тому
11:02 this what I don't rust for. Where did we pass truck_b ownership to the thread? I don't see any obvious code that tells me that truck_b moved to the thread. The variable of type Arc is cloned by readonly reference, so why it passes ownership?
@MrZiyak99
@MrZiyak99 Рік тому
So in the RC example would the memory exist until the main function gets completed since it adds to the strong count?
@codetothemoon
@codetothemoon Рік тому
that's correct! Rc doesn't really help much if you intend to hang on to one reference until the program ends - you could just use regular borrows in that case - but in this example to show the strong_count function I just kept a reference in main.
@ahuman32478
@ahuman32478 9 місяців тому
What about the Cow type? Still struggle with that, even when I have the documentation open
@codetothemoon
@codetothemoon 9 місяців тому
been meaning to make a video about it! stay tuned...
@allixender
@allixender Рік тому
Yeah, please do RefCell as well. I'd also love you looking at Axum/Hyper/Tower ecosystem, or some of the popular data parallel computing libs.
@codetothemoon
@codetothemoon Рік тому
I've added RefCell to the video idea list! I've been curious about those frameworks as well, especially Axum.
@toosafelol
@toosafelol Рік тому
Good video and One RefCell pls.
@codetothemoon
@codetothemoon Рік тому
Thanks, will do one eventually, wishing I had done it for Halloween as I think it has the appropriate level of spookiness 🎃
@bocckoka
@bocckoka Рік тому
The stack and the heap are just as fast, because they are on the same system memory. What takes time is allocation and pointer dereferencing.
@bocckoka
@bocckoka Рік тому
yeah, now I see the stickied comment
@paoloposso
@paoloposso Рік тому
Hey please create a video about refcell and cell!
@codetothemoon
@codetothemoon Рік тому
Definitely doing this at some point, given the spooky factor it would have been a good one for halloween, but unfortunately it probably won't be ready in time 🎃
@spaghettiking653
@spaghettiking653 Рік тому
I'm interested how Rc knows when data is going out of scope, or being dropped like you did. How is it aware that the memory is no longer accessible after a specific point without knowing where the objects are created in the program? How does the Rc know that there is a reference to truck_b in the main function, for example?
@codetothemoon
@codetothemoon Рік тому
great question, in Rc's implementation of clone there is `self.inner().inc_strong();` which increments the strong reference counter. So it doesn't necessarily know where the references are, it just increments a counter each time one is created. Then in Rc's implementation of the Drop trait (which has a drop method that is invoked when the implementor goes out of scope) we have `self.inner().dec_strong();` then if `self.inner().strong() == 0 { /*code for cleaning up memory here */ }`
@spaghettiking653
@spaghettiking653 Рік тому
@@codetothemoon Ohh I see :)) Thanks very much, that makes sense!
@SenorJuancii
@SenorJuancii Рік тому
Nice
@codetothemoon
@codetothemoon Рік тому
Thanks!
@petermichaelgreen
@petermichaelgreen 6 місяців тому
If you are going to cover refcell, you should surely also cover it's siblings, Cell, UnsafeCell, Mutex and RwLock.
@codetothemoon
@codetothemoon 6 місяців тому
I have another video for all of these (except UnsafeCell) - check out “Rust Interior Mutability”
@NikolajLepka
@NikolajLepka Рік тому
My fave is Cow; Clone on Write
@noblenetdk
@noblenetdk Рік тому
Could you demonstrate or explain Yeet? Love your eplanations
@codetothemoon
@codetothemoon Рік тому
I had to look this up - is this what you're referring to? lol areweyeetyet.rs/
@noblenetdk
@noblenetdk Рік тому
Sorry I misspelled. its Yew - gui for rust
@codetothemoon
@codetothemoon Рік тому
@@noblenetdk Oh actually I already have a video about Yew - check out "Build A Rust Frontend" from earlier this year!
@bananaboye3759
@bananaboye3759 Рік тому
Why is "recursive without indirection" an error? (3:00 ish)
@totalolage
@totalolage Рік тому
Me (a frontend javascript webdev): fascinating!
@codetothemoon
@codetothemoon Рік тому
nice, it seems like many JS frontend devs are interested in Rust!
@thoriqadillah7780
@thoriqadillah7780 Рік тому
What is your vscode theme?
@codetothemoon
@codetothemoon Рік тому
Dark+!
@raconvid6521
@raconvid6521 2 місяці тому
are Rc’s safe? How do they prevent immortal reference loops?
@salihyarc7142
@salihyarc7142 Рік тому
Whenever i use the GMS and put it in the soft, it holds out the note forever! please help, i am very confused
@codetothemoon
@codetothemoon Рік тому
🔥
@mattidragon835
@mattidragon835 Рік тому
How is cyclic data handled by Rc? As we can mutate the data we can give the value of the Rc a clone, right? Thus causing the data to never be deallocated
@jadpole
@jadpole Рік тому
It isn't. You can define circular data with Rc that will never be deallocated. It's the programmer's job to handle this case correctly. This was actually at the centre of the Leakpocalypse. It was decided that, while accessing deallocated memory is `unsafe`, leaking memory isn't. You can somewhat get around this with weak references, to get circular data with deallocation, but it gets complicated pretty quickly.
@alwin5995
@alwin5995 Рік тому
Love rust 💕
@codetothemoon
@codetothemoon Рік тому
me too!
@stephenJpollei
@stephenJpollei Рік тому
For atomic, it is more than just compiler has to forgo some optimizations but it has to tell CPU to also not reorder, lock the bus, and handle cache-coherency issues. Both an INCrement and a DECrement, really have three parts load/read, compute, and store/write. Normally, both the compiler and the cpu can reorder many things and be lazy. So if you had pseudo-code: y=sin(x); if (cond) {i++}; pritnf("%d ",i); then compiler could reorder it to asm(pseudo x86): mov %eax, [i] mov %ebx, [cond] fsin x jz %ebx, prnt_label inc %eax prnt_label: push %eax push "%d" call printf mov [i],%eax We can have a lot going on between mov %eax, [i] (LOAD) and mov [i],%eax (STORE). The compiler needs combine mov %eax, [i], inc %eax, mov [i],%eax into : inc [i] .... But it also has to go further and add lock prefix . The lock prefix tells CPU that it has to make sure to hold the bus during the whole LOAD/COMPUTE/STORE phases of the instruction so another CPU doesn't do anything in the middle of all this. Also it has to make sure if other CPUs have L1, L2, etc cache that references that memory that it gets invalidated. c9x.me/x86/html/file_module_x86_id_159.html
@seannewell397
@seannewell397 Рік тому
Woah
@seannewell397
@seannewell397 Рік тому
Synchronization is expensive. Complexity in the code, complexity in the instructions, complexities in the CPU itself.
@sbef
@sbef Рік тому
2:11 Why accessing the heap would be slower? It's still RAM like the stack, and can be cached by the CPU like any other memory. The only drawback of the heap is that it can suffer from fragmentation during allocation and deallocation. But it's incorrect to say it has slower access time.
@spaghettiking653
@spaghettiking653 Рік тому
Allocation and deallocation themselves are slower for the heap. Moreover, (just reading this from StackOverflow), the heap often needs to be thread-safe, meaning it cannot benefit from some of the same optimisations as the stack can.
@sbef
@sbef Рік тому
@@spaghettiking653 yes fragmentation can make allocation slower, but memory access isn't slower, which is what the video implied. Having an object on the heap is exactly as fast as anywhere else, and fragmentation issues only occur in rare cases. We're talking literal nanoseconds slower to find free space on the heap instead of putting it on the stack. Unless we're talking about a very hot loop on performance critical software, it doesn't matter, and you shouldn't allocate in a hot loop anyway.
@spaghettiking653
@spaghettiking653 Рік тому
@@sbef Yes, fair point. What about the problems with thread safety? I really have no clue whether that's a real concern or whether it is a problem at all, as I literally read it minutes ago-what do you think/know?
@codetothemoon
@codetothemoon Рік тому
Yeah I may have misspoken a bit here - stack memory is faster to allocate / deallocate than heap memory. Would patch this if I could :/ I'll pin a comment.
@sbef
@sbef Рік тому
@@spaghettiking653 not sure how thread-safe the Rust default allocator is to be honest, but I would expect to be pretty much lock-free even in heavily concurrent applications. It's not my area of expertise, but allocator technology has been refined over the past 3 decades.
@thomashaller4876
@thomashaller4876 Рік тому
Would be great to understand ownership and the stack. "The stack it's much faster than the heap" - i assume that if you pass variables by ref, the CPU Knows "Hey - i am going to use this storage, so i keep it in the cache", but what happens if F1() passes ownership to F2(), passes to F3()... F999() - is the data still on bottom Stack Frame and the storage is still in the cache ?? AFAIK the size of a stack frame cannot be changed. So is it save to always say "Stack is faster than Heap!!!". What comes to some crazy ideas like allocating a huge array for data that acts as "Database" with a fixed huge size in the most bottom stack frame, and then pass it through - or do i get something like "Stack frame to big" ? I can't believe that using the Stack is better than the Heap in this case. Maybe someone has a link that explains it in depth ?
@simonfarre4907
@simonfarre4907 Рік тому
Technically a stack frame can't be too big, the error that can occur is that the stack runs out of memory / stack overflow. A stack overflow could be achieved either by one mega stack frame or a multitude of small ones. Never the less, the error is that the stack memory is depleted (stack size varies from platform to platform and OS to OS) the size of any individual frame doesn't matter, it's the total memory that matters, either 1 large or N smaller ones, going over the stack size. He completely unnecessarily confuse ownership, lifetimes and stack vs heap, for these examples. The heap is generally "farther away" in memory than what the stack is. In computers we have cache, often multiple levels, these are extremely fast, pre fetched from main memory, and so, using data that is either A: close in space or close in time (temporal locality). The cpu will fetch this memory. So he also confuses what is fast about stack, because technically, operating on a large "database" as you refer to it, is also fast, because its temporal and spatial locality are both close- the cpu will understand that you want to do N things to that large array of data, so if you are operating on each element in a loop, the CPU will read that heap memory and pre fetch the data as your loop executes. When this happens, the heap is _exactly_ as fast as the stack, as, your large data blob is being operated on in a sequential manner, one element after the other (just like how the stack is laid out, close in space and close in time). This is the main reason why you want data elements close in memory to each other, because that will make it so that the CPU can "see" what you are trying to do and fetch the memory ahead of time and place some of it in the cache. There is another benefit of the stack, and that is that the clean up of stack memory involves just subtracting N bytes from the stack pointer. If all your data on the stack is "trivial" no involved destructors are run, compare this with the heap, where some clean up must happen to free the memory - and sometimes this could involve a system call which is much slower than normal functions, but even without system calls, there will be some overhead.
@thomashaller4876
@thomashaller4876 Рік тому
@@simonfarre4907 thanks a lot for this detailed answer. ah yeah i tested it out and the largest amount of data on my system was about 8 MB - what is even less then the cache size of the CPU. (Ubuntu 18, ryzen) Probably there are good reasons why to do so.
@codetothemoon
@codetothemoon Рік тому
Thanks Thomas and Simon for pointing all of this out. I can definitely appreciate that "Stack vs Heap" is more nuanced than my brief portrayal of it in the video would lead you to believe.
@thomashaller4876
@thomashaller4876 Рік тому
Thanks, yeah I digged a little deeper. As far as I understand now: allocating and deallocating is faster on the stack. But for data that lives long it doesn't make meaningfull difference. I have not tried it out, but I can tell the linker to allow larger stacks. Therefore it could be possible to provoke a cache miss even on the stack? Or the OS panics if the stack exceeds the cpu cache size, because it always want to have the whole stack at least in L2 or L3. Would be a good reasoning for the default only allowing tiny stacks. If so, it might be faster in some scenarios to keep the stacks small, so the cpu has enough cache for the heap, instead of storing barely accessed data on the stack.
@kranfix
@kranfix Рік тому
God video!
@codetothemoon
@codetothemoon Рік тому
Haha thanks!
@peterthecoderd.1210
@peterthecoderd.1210 Рік тому
This is timely for me. I ran into Rc and cell last night while trying to learn rust with GTK. I find it all very confusing. Anything you can provide including RefCell is greatly appreciated. Thanks.
@strangeWaters
@strangeWaters Рік тому
It's a single-threaded mutex (well, read/write lock.) This might seem useless, but it can be used to create shared references that can still be modified: make an Rc, which you can clone freely, but you can still lock it for mutable writing. (if you try to take multiple write locks at the same time, the thread will panic.) it's sort of like a pointer to an object in a regular OO language. You can also use it to make mutable thread-local data. Keep in mind anything containing a refcell can't be sent across threads. They're also a pain to serialize.
@strangeWaters
@strangeWaters Рік тому
sorry-- RefCells can be sent but references to them can't be sent, and Rcs / references to rcs can't be sent.
@codetothemoon
@codetothemoon Рік тому
RefCell seems to be frequently requested, I'll probably make a video about it! In the meantime it looks like like strangeWaters has a good description, and there is also an explanation in chapter 15 of the Rust book.
@nurmohammed9642
@nurmohammed9642 Рік тому
Hmm... Interesting, Maybe there would no cost for accessing variable that stored on heap, But rather there is a cost for allocation.
@codetothemoon
@codetothemoon Рік тому
Yeah, I definitely appreciate that stack vs heap is much more nuanced than I made it out to be in this video...
@pup4301
@pup4301 Рік тому
Less goooooooooooooo!!!!!!
@codetothemoon
@codetothemoon Рік тому
🚀🌕
@yato3335
@yato3335 Рік тому
Why do you write Rc::clone() explicitely, instead of truck.clone() ?
@Cookie_Wookie_7
@Cookie_Wookie_7 8 місяців тому
Why don't you use the RC functions as methods
@fdwr
@fdwr Рік тому
🤔 I would understand them more intuitively if they were named more intuitively and consistently. One is a single ownership pointer, uniquely owned. One is a shared ownership pointer, implemented via reference counting. Another is the same as the previous, just with interlocked atomic increment/decrement. Names like "Box" and "Arc" though feel pulled out of a hat. A box has height, width, and depth, but there is nothing volumetric in Rust's "Box" (and loosely co-opting the concept of "boxing" from C# feels weird here).
@lycanthoss
@lycanthoss Рік тому
Rc stands for reference counter and Arc stands for atomic reference counter, they are just abbreviations which is good because they are frequently used and imagine writing ReferenceCounter every time, especially when you have to wrap many things with them. For box it could be named better maybe, but there is no type that is going to be called a "box". If it is a math library it would call it cuboid, cube, rectangular prism or something else. For types that are frequently used short names are good.
@codetothemoon
@codetothemoon Рік тому
Totally understand your frustration - to add to the other response, I believe "Box" and "Boxing" are terms that have histories that extend well prior to the inception of Rust, but are usually hidden from the developer by developer-facing language abstractions. I think Rust is just one of the first to actually expose the term directly to the developer.
@0LoneTech
@0LoneTech 7 місяців тому
​​@@codetothemoon Example dated usage: X.Leroy. Unboxed objects and polymorphic typing, 1992. The terms have been used in libraries also, at least since 2007 in Haskell and 2000 in Steel Bank Common Lisp. I suspect it could be traced back several decades more.
@OliverUnderTheMoon
@OliverUnderTheMoon Рік тому
4:10 Truck structure... struckture
@codetothemoon
@codetothemoon Рік тому
lol nice!
@murugarajuperumalla5508
@murugarajuperumalla5508 Рік тому
Awesome, would like to see video on RefCell
@codetothemoon
@codetothemoon Рік тому
I've put it on the video idea list!
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