The Real Reason Sbmm Is Everywhere Now

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Garbaj

Garbaj

День тому

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КОМЕНТАРІ: 2 800
@ShortHax
@ShortHax 2 роки тому
The pain when you know you’re about to lose from the outset but still play
@batatanna
@batatanna 2 роки тому
this is usually how improvement comes about
@GentleMannOfHats
@GentleMannOfHats 2 роки тому
@@batatanna that might be true but it's hard to tell since with sbmm the goal posts will move again. (E.g. more higher skilled players)
@OmegaF77
@OmegaF77 2 роки тому
@@batatanna Not really. It would be hard to tell what worked if you always die.
@garbaj
@garbaj 2 роки тому
overwatch in a nutshell
@Skikopl
@Skikopl 2 роки тому
@@garbaj the moment when moiras play dps only and not support
@Mokeysniper
@Mokeysniper 2 роки тому
SBMM is one thing. RBMM (Retention/Revenue based Match Making) is a whole different can of worms. Which i suspect will become a point of contention even more in the future. Where the game not only takes into account your skill to match your up "fairly" but also play and spending patterns to keep you engaged and spending more money. There are suspicions in the community that Apex uses Retention based match making. Hypothetically: It throws you an easy lobby which you win as the first match of the day to get you hooked. And then shifts the difficulty of lobbies to keep you in the sweet spot between frustrated and rewarded. Which results in longer play sessions. Than just giving you easy lobbies. And activision filed some patents for revenue based matchmaking. Where it would throw you into the lobby with players that had stronger weapon variants then you to get you to spend money on loot boxes.
@backpain8688
@backpain8688 2 роки тому
If I hot drop and die first for a few games, and then suddenly get put in a match with
@spore6050
@spore6050 2 роки тому
i can definitely tell this is more common in warzone because ive noticed how ive gone on a week hiatus, then for my first match, im destroying little malding children left and right and then all the sudden everyone skill boosts by putting TTV in their name
@sphrcl.
@sphrcl. 2 роки тому
@@backpain8688 it could be sbmm or rbmm, and we don't know which. Respawn denied they use rbmm but that might have been a lie
@meemog916
@meemog916 2 роки тому
I did not expect mokey here, but you make some good points. An argument to this is that, while dishonest, it does positively impact the experience quite a lot of casual players at the expense of more serious players playing to win. Where it becomes an issue is when it gets into candy crush levels of mind hacking, causing people to play even if they aren't having fun.
@asgth6147
@asgth6147 2 роки тому
Highly doubt this to be true, every game i play in Apex gives me shit at the begining and makes me slowly work up to better items as the match goes. The few times i have won it have been after multiple long matches where i end up hopped up on adrenaline while sweating my ass off trying to win, the game don't give me shit ever.
@superhobo412
@superhobo412 Рік тому
SBMM wasn’t particularly an issue with call of duty until the decision was made to break up lobbies after every match. Before that change, after match a few people would leave and people of similar skill could join to replace them. You could play for a while with the same lobby until someone had to leave. Regardless of if you had a particularly good or bad game you could choose to stick in the lobby or leave to find another. This meant that adjustment to the level of ELO players the game would put into your lobbies would slowly adjust better or worse as players shuffled in and out and would much more closely resemble a players skill as the grand majority of players would remain in the same lobby if they felt it was a close game. However if you get forced into a new lobby every match you lose that adjustment period, and if you happen to have a particularly good game, suddenly you’ll be facing off against extremely high skill players and getting absolutely swept. The other half of the problem is that the designers of that system foresaw people intentionally losing matches so to try and pub stomp and as a result they made it much harder to lose ELO and go to a lower SBMM level where you might be more comfortable. This ended up making the game feel like it was punishing you for doing well. I honestly believe that shifting back to consistent game lobbies would drastically improve CoD players reaction to SBMM
@rafialfaridzi8160
@rafialfaridzi8160 Рік тому
i have realised this but never think of this before, this explain why i enjoy bo2 but not realy enjoy cold war
@The_Racr1
@The_Racr1 Рік тому
The reason why they went with the changing lobbies is to prevent “boosting” which is where a team of highly skilled friends dominate a lobby and have other friends join the lobby as the others drain from it until it’s just a group of 12 friends in a match and they just grind stuff out with each other
@tmoe_ow2523
@tmoe_ow2523 Рік тому
Why r u acting as if one good game will suddenly put you in crazy lobby’s?
@marcuso7350
@marcuso7350 Рік тому
@@tmoe_ow2523 because some games definitely have done and still do this shit of "get stomped one match, next one you will be paired with fresh installs but if you stomp the next match will be a sweatfest". You can see this in action very easily with Dead By Deadlight giving you free wins after you get demolished as a Killer, although Dead By Deadlight has a very badly Implemented SBMM elo system for Killer players as its laughably easy to gain Elo but almost impossible to lose it.
@tmoe_ow2523
@tmoe_ow2523 Рік тому
@@marcuso7350 just sounds like confirmation bias unless dead by daylight is different but i guarantee you most games dont work like that
@alexvega5756
@alexvega5756 Рік тому
One guy (who I remember being formally affiliated with Activision) once said that newer players would be placed into lobbies with players who had recently bought bundles. This way, when a newer player gets killed, they will see the killcam of the player using a specific weapon variant, convincing them that buying the weapon variant/bundle will imporve their gameplay based on their placement in these specific lobbies. After purchasing such cosmerics, the player is said to be placed into newer-player lobbies, resulting in the "bot-lobby" experience and giving them the illusion that purchasing the cosmetic drastically improved their gameplay when, in reality, it was all RBMM (don't know if this is just lingo or an actuall term, but I'll give credit to MokeySniper).
@jmurray1110
@jmurray1110 Рік тому
What a scummy practise
@atlas2296
@atlas2296 Рік тому
How dumb does someone have to be to think that skins = skill?
@manatipowa
@manatipowa Рік тому
💀💀💀
@lagzerovr
@lagzerovr Рік тому
brooooo
@jevilz9858
@jevilz9858 11 місяців тому
Makes sense even though you would know if it’s a bot or player
@boba534
@boba534 2 роки тому
One of the biggest issues with skill based matchmaking is when the game cant find a match to put you in because there arent enough players at your skill level in your region so it just puts you in high ping lobbies.
@probablysomeoneimportant5755
@probablysomeoneimportant5755 2 роки тому
Ikr
@jarlathquinn2628
@jarlathquinn2628 2 роки тому
Or you can’t get a game
@dante999rey
@dante999rey 2 роки тому
Say that to me, I usually play around 120+ ping and all my friends and other players of my region play at 60 or less
@obsidianflight8065
@obsidianflight8065 2 роки тому
i was literally so bad in rocket league that it just said "no" im in us west
@ZeroDiamond
@ZeroDiamond 2 роки тому
@@obsidianflight8065 same
@doctorcoke5072
@doctorcoke5072 2 роки тому
My experience with Call of Duty's SBMM in recent years has just been "oh, I'm doing really well in this match, I can probably look forward to getting absolutely destroyed in the next few games because I just went up several levels in the SBMM" and then of course the SBMM taking precedent over the quality of the connection and landing me in many 100+ ping lobbies.
@Retro--
@Retro-- Рік тому
It's funny because Destiny 2 uses Connection Based Matchmaking, which sounds great, until you realize you're being put up against the same 6 good players over and over again with no escape just because they have the best connection with you
@clonecaptian
@clonecaptian Рік тому
@@Retro-- that must have something to do with where you live I rarely get into a match with the same people twice in destiny unless I'm playing iron banner
@wilhufftarkin8543
@wilhufftarkin8543 Рік тому
I only have this experience on the main sweat maps, like Shipment or Nuketown. Remember how everyone complained about Cold War being unplayable because of SBMM? I have the impression that most people who said that only ever played Nuketown, because on other maps, it wasn't nearly as bad. It's probably worse since Warzone dropped, because these kinds of maps are now the go to grinding maps for Warzone.
@letthebasscannon223
@letthebasscannon223 Рік тому
Yeah, pretty much, playing recent CoD games' MP has basically just been "man I've been having fun for the past few matches, so as punishment for being alright at the game I'm gonna be thrown into the fucking sweatiest lobbies ever full of tryhard FaZe wannabes for the next match or two"
@Maxshark999
@Maxshark999 Рік тому
yeah imo sbmm isnt bad at all in most cases and in most games they have sbmm. But casual sbmm needs to be toned down to a point where you dont really notice it. Most games succeed in that like r6 siege for example and sometimes you get a few people just straight better than you, other times you get people worse than you, but on average it feels fairly equal without you needing to sweat your balls off. Then Cod MW and CW come into the picture and they have their sbmm tuned super high (+ Retention based match making i think) so you get put against people worse than you and do alright or pop off even when playing casually. Then it bumps you up and put you against people way above your skill level rocking meta only loadouts and play styles and you get shit on until you drop back down to playing against people way worse than you. rinse and repeat. That shit is not fun and just infuriating, and if you got friends and they arent at your skill level its worse for them because they never have a good match. even when you're going against people worse than you they can just barely stay afloat for that one match. It's like playing ranked 24/7 but you flip flop between top 10% players and top 50% every handful of games and its not fun and doesnt feel good. All mp games should have a protected bracket for people that just bought the game, and people that cant maintain whatever metrics is used as the skill metric for the dev team. After that it should just be lightly tuned sbmm that tries to put you with people around your level but will maybe take some people above and/or below your skill level to fill out the match faster if it cant find enough at your level (like siege does).
@grrr111222111
@grrr111222111 Рік тому
The primary contention (for me at least) about how over tuned SBMM in current COD seems to be is not strictly getting matched against really sweaty players but in how rapidly you will ping pong between skill brackets. You start out playing much less skilled players and so dominate, rocket up whatever skill ladder exists getting some good game along the way, and then get matched against people who are going to demolish you and then send you down to the lower bracket starting the whole thing over again. It doesn't feel like you are naturally settling into a skill level but rather the game says every player gets a certain amount of guaranteed wins per hour so blowouts feel more common than in previous years as you are either being given a win or it's your turn to be someone else's.
@ZealothPL
@ZealothPL Рік тому
Gotta have that 50% winrate somehow...
@personperson8563
@personperson8563 Рік тому
This is do to something called EOMM. (Engagement optimized match making) it essentially puts you into 1 or 2 easy matches at first, so you start off in good mood. Then it might throw you into some relatively even games to keep you focused and competitive, as those games are the best for long term game session engagement. Then it throws you into hard games, that the system Knows your team will definitely lose. After this, to make sure you don’t rage quit, you get a few easy games and the cycle repeats. They’re not trying to make all matches even, they’re trying to make you play as long as possible. Some matches are rigged so that one team has more skill than the other.
@jakflak3767
@jakflak3767 Рік тому
Thats honestly what killed the game for me. If it were TRUE sbmm, like people on my skill level, no biggie. But its not. Its very obviously fixed. This just kind of creates a sense of why play this game. Am i doing really good? Its because the game wants me to. Doing bad? Its my turn to get shit on and someone elses turn to do good. What in the fuck is the point?
@480darkshadow
@480darkshadow Рік тому
@@jakflak3767 just get better theme everyone else and the games make you it’s designated reaper
@Surreal530_
@Surreal530_ Рік тому
Actually, matchmaking shouldn't be "random" for public matches in CoD, it should be based upon connection. Then settle the lobby via team balancing. SBMM should only be used in ranked matches. Connection should be most important.
@goon009
@goon009 Рік тому
But then how can they use psychology to minipulate you in to giving them money.
@GuyBeyondGod
@GuyBeyondGod Рік тому
Thats the old "sbmm" from CoD. The old matchmaking throwed players with the same ping into one lobby an then Teams were balanced
@Surreal530_
@Surreal530_ Рік тому
@@GuyBeyondGod I know. I used "SBMM" for familiarity for other people. It used to be SBMM, but now it's a worse system. I actually posted the following comment here at the same time as the one you replied to. "The new name of the game is player engagement and player retention. EOMM. (Engagement Optimized Matchmaking) EOMM attempts to keep players playing longer and is based on short-term performance/skill. This often can create the "roller coaster effect" on winning and losing, that is heavily noticed. EOMM is a profit driven system."
@Surreal530_
@Surreal530_ Рік тому
@@goon009 That's exactly what it is. People think they're playing a game, but actually, you're riding an algorithm and the game is playing you. Very manipulative.
@ch3ckm8
@ch3ckm8 Рік тому
@@GuyBeyondGod and more often the teams don't end up being balanced. I remember having to switch teams all the time just to balance the teams myself.
@FUNKe
@FUNKe 2 роки тому
Something you didn't address about team size (battlefield/apex), it isn't that the bellcurve averages out by some mystic natural occurance when the team size is large. The reason it generally works is because by having open ended map design, and lots of players, better players have a larger disadvantage (worse players are more likely to flank from behind, or catch them in an asymmetric postion via vehicles or cover/height). So for something like apex, the idea is you might not win against another team mechanically but you can wait for another team to weaken/pick them off, play defensively and bait the stronger team into a disadvantageous position, or initiate on them in a way that gives you a numbers advantage. Later in a game's life, average/good players figure out the meta which counteracts that stuff, which is when skill mm is needed. With a lack of skillbased matchmaking, it's often one team will only have bad/average players with one or two experienced outliers, while another team might have no great/awful players but a large amount of average/middle curve players. Those are the scenarios where team balance/matchmaking are most necessary, imo
@OrangePython117
@OrangePython117 2 роки тому
(Off-topic, sorry) Man, I think of you every time my shuffle blesses me with Weezer! You didn't introduce me to 'em, but you're like the only person I've heard even acknowledge their existence outside of my immediate family :3
@DynaDere
@DynaDere 2 роки тому
FUNKe -boi out here with the big think
@IvanX1991
@IvanX1991 2 роки тому
Hi mr funke man
@gryphonkingbros847
@gryphonkingbros847 2 роки тому
Well said. I don't have much of a stake in this, but this is probably where my mind would've ended up if I did.
@MekaniQ
@MekaniQ 2 роки тому
YOOOOOO
@haavikwood290
@haavikwood290 2 роки тому
I think it's nice to have both options. Not 100% sure how halo infinite works but I find in casual its a good mix of people who've had halo 3 in their hands when they were born and people who just picked it up. Where as Ranked is usually accurate to skill level and is a bit of a sweat fest.
@skelter4501
@skelter4501 2 роки тому
Yeah, i really think that a game would be great if casual matches are random and ranked matches are using SBMM. Also as you said, i think that a higher nomber of players in a game needs a higher time to "creat" a lobby and random match making is a solution but in games like R6 or OW etc, we need the SBMM to have great matches
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer 2 роки тому
That’s how it’s done right
@skelter4501
@skelter4501 2 роки тому
@@Friendly_Neighborhood_Dozer for the moment yes
@garbaj
@garbaj 2 роки тому
I haven't played infinite ranked yet, but good job to 343i if they've managed to keep the sweating to the competitive modes. The casual modes feel exactly like they should: casual
@Moist_Otherworld
@Moist_Otherworld 2 роки тому
Yeah halo does it generally well, but on cod it’s like you’re playing ranked the whole time and they just need to release their games with a ranked / CDL mode with this SBMM System in it. Cod is no longer a casual game and has lost its way.
@QuartzFox
@QuartzFox Рік тому
The thing about Call of Duty is that the cost of the SBMM in the past 3 titles (MW2019, BO:CW, Vanguard) has been persistent lobbies in multiplayer, and a large degradation in connection consistency and quality. CoD has always had very simple SBMM in the past, and it allowed you to meet people with a large diversity in skill, and to make rivalries, friendships, and funny moments, which is what made CoD a staple for me growing up. The new SBMM/EOMM (Engagement Optimized Match Making) model completely removes the "community" aspect of CoD, as another youtuber, XclusiveAce, has put it in the past, and this is without even mentioning the strength of the matchmaking creating the feeling of every match being pre-decided and predictable.
@Drumple
@Drumple Рік тому
Yeah the SBMM in CoD has gotten so bad in the past 3 games that I can tell if the game wants me to win or lose the match within the first 2 minutes. That being said, the match making also seems unbalanced because when I lose, it's almost always a squashfest. Just straight up unfun
@Ecliptor.
@Ecliptor. Рік тому
Vanguard is so dead you play with the same people over and over. Unless you're in that lower bracket.
@jakflak3767
@jakflak3767 Рік тому
Drumple Guntr Two minutes? Dude i can tell based on the first engagement i get in
@randomdude8996
@randomdude8996 Рік тому
It never had SBMM in the older COD games and it was all the better for it.
@NxnjaSenpai
@NxnjaSenpai Рік тому
My Take on SBMM: In the old MW2 days I would find myself playing against people of an obviously higher skill tier and after so many games with and against them I found myself catching up to that skill by figuring out a way to counter or match their play style which would make it a highlight with these "gotcha" moments; sometimes friends were made with this rivalry. When all lobbies are randomized people who are the same then there is no special experience, there is nothing that stands out, there is no social aspect of this multiplayer game, you might as well play against similarly skilled bots. You likely wouldn't even know if they were bots unless you had an intimate knowledge of how those bots behaved and could identify them as such.
@stevespike8208
@stevespike8208 Рік тому
Facts. Best comment right here. I remember old cod being hard for the first few weeks, but you could actually get better and eventually you were on top if you kept it up. Not everywhere in the middle like it is now.
@UpVade
@UpVade Рік тому
Mw2019 is nothing like the old mw2
@7evive
@7evive Рік тому
Facts!!!! This is so true and my issue with all the new cod
@viniolie
@viniolie Рік тому
I agree 100%
@jahkelojoseph8213
@jahkelojoseph8213 Рік тому
This is EXACTLY how I learned to play cod. I was a walking free kill but sticking with the same players allowed me to learn how they play, adapt to, and even use their tactics bit by bit. It was amazing feeding someone their own medicine.
@ZybakTV
@ZybakTV 2 роки тому
I have no issues with skill based matchmaking in games like Overwatch, CSGO, and Valorant. Those games are genuinely fun to play competitively. Call of Duty however has been completely ruined by skill based matchmaking. I used to go to all the midnight releases and now I haven't even bought the last few games due to SBMM. Call of Duty is more fun when it's ENTIRELY RANDOM. Some games are competitive, some you get stomped, some you get to own everyone. Call of Duty was designed around being able to actually get killstreaks which is completely backwards when you have SBMM trying to keep everyone at a 1KD. Call of Duty as of recent has become particularly egregious with "retention based matchmaking" where they will periodically throw you into a noob lobby so you don't stop playing the game. The whole thing just feels fake and you know you're being gamed. I just want entirely random matchmaking based off purely connection. There's zero reward in actually getting better at Call of Duty because you can't even feel it. You just get put into harder lobbies. Literal pro players are below a 2 KD a lot of the time. I feel bad for anyone who never got to feel the old school skill progression in Call of Duty. I remember being a complete noob looking at the AC-130 and thinking "there's no way I'll get that many kills without dying" then slowly progressing and getting to where I had the confidence to run it....then getting my first nuke. God that personal skill progression was fantastic. Now every match of Call of Duty FEELS THE EXACT SAME! Zero variety, zero reason to get better, no visible ranks. Everything about it is utter dogshit. It's a real shame.
@riccardo1796
@riccardo1796 2 роки тому
SBMM has been in call of duty longer than the nuke has... You've just changed
@crayonsforbreakfast5152
@crayonsforbreakfast5152 2 роки тому
@@riccardo1796 I think that it has grotten way stronger where you used to be able to use enjoyable weapons and not get stomped every time now if you are not using meta weapons you are a dead man
@ZybakTV
@ZybakTV 2 роки тому
@@riccardo1796 That's realistically not true at all. Older CoDs had 2 matchmaking pools. A super low skill/noob protected bracket....and then EVERYONE ELSE. That's why you'd see people that had legit 3-5 KDs in the older games. That doesn't happen in the newer games.
@riccardo1796
@riccardo1796 2 роки тому
@@ZybakTV cod has had smash bros mash melee since cod4 lmao
@Skrenja
@Skrenja 2 роки тому
I was following you up until you said CS:GO is fun to play competitively. 🤣
@Mxsfyt
@Mxsfyt 2 роки тому
My distaste for SBMM comes from how it changes the game for my friends. Especially on call of duty. I have always been a bit of a sweat at COD, but I have many friends who are pretty average. When we team up it's a great gaming experience for me because the games are easier than what I am used to. The opposite is true for my friends. They tend to get frustrated because they are only going up against people well above their skill level. After they realize I am the cause of the problem, they game with me less and less, and eventually not at all. And playing solo in high skill sweat fests every day when all you want to do is unlock weapon camos is the absolute worst. For me this whole dilemma ruined the experience. I don't plan to play any more CODs, or invest much time in games with high SBMM.
@JasvinPaul7
@JasvinPaul7 2 роки тому
exactly how i feel, pretty sure it was my fault my friends quit mw2019
@Mxsfyt
@Mxsfyt 2 роки тому
@@JasvinPaul7😢
@mantasvalciukas5734
@mantasvalciukas5734 2 роки тому
I am on the opposite side of things, I have the higher skilled friends and playing where I feel like Im just dragging the team down is very demoralising, just feel stressed rather then enjoying leisure time
@dailytact1370
@dailytact1370 2 роки тому
I have had the exact same experience only that I'm the new random PuG player that gets put in your team to balance out the fact that you're there and I end up feeling absolutely useless and uninstalling. And you never even noticed that I was there.
@Will_Forge
@Will_Forge 2 роки тому
This happens when my wife and I play Halo Infinite. She's consistently top of her team when solo queueing, but when we team up she's the bottom. Except recently when she's been getting so much better she's often second to bottom, and one glorious time she was top of our team. She gets especially frustrated because that means it's also more difficult for her to unlock the weekly challenge rewards practically at all, and since she isn't devoted to the game enough to want to buy the Battle Pass, she relies on the free content to get any cosmetics. She does plan to get the Battle Pass once she maxes out her level in it assuming she doesn't quit before then, but that possibility is becoming more and more likely as the grind continues.
@crispycrusader146
@crispycrusader146 Рік тому
My problem with sbmm especially in cod, is that you don't see the results for getting better at the game. This wasn't a problem with random lobbies, because you could see your stats slowly get better and better. Sbmm has eliminated that feeling, to the point where I don't even care about how well I do and just end up messing around doing random stuff
@lucid9099
@lucid9099 Рік тому
SBMM is for soft people nowadays thats all it is, its taking all the raw toughness and perseverance/pleasure away and they think its great to lose these senses
@skinnytimmy1
@skinnytimmy1 Рік тому
Yup, I remember in bo4 I didn't play much, then played for 2 weeks consistently, and I could see the progress, started getting more killstreaks / wins etc. Did the Same thing with mw2 after ranked came out, my kd has gone up, but I just feel like I'm running on a hamster wheel playing the game. Might get 1 game every day where I'm allowed to have a kd higher than 1.4
@yazao8282
@yazao8282 Рік тому
So most of my experience with sbmm is with CoD. I noticed it because there's a pretty considerable skill gap between me and my brother. Whenever we played together I would absolutely stomp on the lobby while my brother struggled against the sweats. I just think strict sbmm should be reserved for competitive ranked play where you can actually see and track your skill level. Pubs should be random matchmaking with as little sbmm as possble. Does this mean that in pubs I could get absolutely stomped on by a sweat? Yes. But it's also likely that the opposite could happen the next game and imo it feels more fair. The problem with sbmm is it feels like I'm being punished for spending tons of hours learning the mechanics and getting good at the game instead of being rewarded for my effort.
@hovnocuc4551
@hovnocuc4551 Рік тому
So you want to get good at the game by being fed bots? I mean I kinda get your point, except for the last sentence. What you call reward sounds like something that would ruin the game for others.
@yazao8282
@yazao8282 Рік тому
@@hovnocuc4551 What I mean is leave strict SBMM to competitive modes ONLY. I don't want to bring my A game every time I play. Sometimes I want to play for fun and do dumb stuff. Sometimes I want to sweat like crazy. Having a strict SBMM just sucks the life out of the game. So what if it's not perfectly and exactly fair. It's not the Olympics. It's not a tournament. It's a video game designed to have fun. If I end up matching against someone that's way higher skill than I am what I'll do is just leave the match. Without SBMM my chance of encountering an easier lobby for me is way better than with strict SBMM where I'm pretty much guaranteed to find a sweat of my skill level or higher.
@itsdynamics7723
@itsdynamics7723 Рік тому
@@yazao8282 exactly. this is what all games need to implement. and i feel you on the goofing around stuff. like if i want to run a riot shield in warzone and troll i’m gonna get stomped. sbmm has sucked all the joy from apex and warzone for me. i hate that when i have a good game it’s probably an algorithm designed to keep me glued to the game by feeding me a good lobby every once and a while. every game should have a ranked mode with sbmm and a casual mode without it. no one will care if they meet a good player every once and a while, it creates incentive to get better. plus, people who are good at things should be rewarded for it. if you develop a skill and then try to show it off to people who are better at that skill than you it’s gonna be really frustrating. especially since no matter how good you get it’ll never be good enough. point is, if your good at a game, you SHOULD be able to dominate. ranked would come in for the people who want a challenge. that’s my take on the situation.
@connortremblay1259
@connortremblay1259 2 роки тому
I feel like a good deal of the hate for it comes from people around my age that grew up with games that didn't have sbmm, and we had to go through the slog of getting our assess handed to us and get better, before finally we could be the ones consistently doing well. But now with sbmm we are always doing consistently average. Also I think part of the issue with apex, is that I'm pretty sure the game takes into account survival time and what end position your team ends up in to determine "skill" when really what this leads to is players avoiding conflict out of fear of getting stomped on until they are forced into conflict as one of the four last teams and sbmm sees that and goes "oh man they lasted a while, better bump them up a tier" while completely ignoring the fact that nobody on the team got a kill, or even broke anyone's shields
@RubenTheCartographer
@RubenTheCartographer 2 роки тому
Valorant also does a real poor job at determining skill, through kills and making entry kills (first kill of the round) more valuable .. this makes no sense in a game where you REALLY need support players
@mrcaboosevg6089
@mrcaboosevg6089 2 роки тому
Apex really isn't bad, lose a few games and it'll get easier. I feel like in COD i can get stomped ten games in a row and still get put against max rank sweats, it has honestly just killed COD for me and i have bought every single one since the PS2. Cold War was the straw the broke the camels back so to speak
@vikzn1607
@vikzn1607 2 роки тому
@@RubenTheCartographer entry frag is pretty important in val especially if the enemy is bad at retakes
@RagingGamingBear
@RagingGamingBear 2 роки тому
I agree, when i played Cod1 UO and Cod 4 when they were new you would either do good or shit but it didnt really matter i felt. But now with people play to win like its life or death and throwing SBMM in (or making it a lot more strict?) makes it less fun for the better players. Like they added it because the majority of the player base is average and its them who will buy the most copies. Fair enough, kinda, but it makes the high skill players (who advertise the game on YT and twitch i guess) get burnt out of the game and getting put against a lot of hackers every 10th game. Kinda a double hit for us and isnt really fair in my eyes. They should make SBMM so its a LOT more forgiving on who you are put with (or random excluding those who clearly cant play like very low skilled and the disabled) and have ranked as casual matches are now 😂 Thats all it is, just doesnt show us our SBMM score/rank lol
@johntravoltage959
@johntravoltage959 2 роки тому
Not sure about cod1 uo, but a developer recently during the whole SBMM discussions mentioned that cod4 had SBMM. Most multiplayer games in the xbox 360 era had SBMM with matchmaking, and was even a feature advertised with xbox live etc. That said, it doesn't change that how the SBMM is implemented can massively change the user experience especially in regards to how it functions with players queued together etc. That said I think most people imagine older games as not having SBMM when most of them did, and because of that don't know what actual random matchmaking would be like and how awfully unbalanced matchups could be. A good recent example is destiny 2, where the community often had the usual complaints about sbmm. Then they removed SBMM from a multitude of modes and complaints got far worse with people complaining that they were getting completely stomped multiple games in a row without a break, or the opposite with some people saying they got so bored of it because their team would completely dominate. I think people in general are always going to blame their frustration on matchmaking when a game doesn't go how they want it.
@nuxnux308
@nuxnux308 2 роки тому
I think the skill based matchmaking should be transparent. You should always know your rank, your team member's rank and the rank of the enemies
@expertionis794
@expertionis794 2 роки тому
This would go a long way in a lot of games.
@KekiKana
@KekiKana 2 роки тому
hunt showdown does this and its very nice; even seeing the projected ranking of a team including the MMR modifiers you get for playing solo/duos against trios
@triadwarfare
@triadwarfare 2 роки тому
The reason why they hid it is because the lower skilled player will always be the target for harassment.
@JustH3LL_
@JustH3LL_ 2 роки тому
Almost like, sbmm is just ranked, without telling you your rank
@ashirii8347
@ashirii8347 2 роки тому
I like the idea but realistically it would have to be really really tight sbmm for players to not be the target of harassment which some games just can't achieve without long queue times. Although games should definitely let you know that the game has sbmm
@IrishZOMBIE117
@IrishZOMBIE117 Рік тому
The SBMM in Halo 2 and Halo 3 felt really damn good. I never matched into a game where I felt like I was sweating too hard. They didn't lack competition, and some matches were breakneck, but the balance lent itself to a more casual experience where both teams were playing at a similar skill level and more importantly at a similar attitude. That's something folks seem to really forget about gaming, the intention behind it. SBMM in those games worked in such a way where I felt like I could just dork around a little, take more risks in my gameplay, and experiment with the map and sandbox available. The modern implementation of SBMM in Halo Infinite and modern COD feels far more strict which limits my ability to experiment because using anything non-meta virtually guarantees a lose. The games are evenly skilled, just like before, but now the attitude of players has shifted to be more competitive and fierce, where before you might be matched with people just trying to have a good time. From all my research it appears like SBMM is good, but it become beneficial to the overall experience when it lends itself to a more social/casual experience vs a competitive one. Now, my head-canon on why this shift has occurred is because e-sports has grown quite a lot in recent years, therefore devs are designing games to be competitive to appeal to the e-sport audience in hopes of driving revenue. Now, I don't think that's necessarily a bad thing, at least not intrinsically, but the loss of focus on the common gamer (a demographic that every day grows, and is primarily older therefore more time restricted) has evolved gaming in a way where games don't seem to be designed for fun, rather they're designed to be competitive. That shift in philosophy has made modern shooters less fun. I think a return to the older SBMM systems would be very beneficial to the health of gaming as a whole, but that's just my view on things.
@SpartanJoe193
@SpartanJoe193 5 місяців тому
Why did it work there? Is it because of the lobbies?
@devez7
@devez7 Рік тому
There was always some kind of SBMM in cod, but mw19 introduced a much different one. Previous sbmm systems appeared to be closer to ‘random’ matchmaking, while from mw19 and forward sbmm gives the impression of a much ‘stronger’ one.
@kingstaze9696
@kingstaze9696 2 роки тому
I feel like it's a good concept, but is really hard to execute in practice. When I used to play Call of Duty, I would be put into a lobby with people who are very new for a few games, which would be easy for me to do good in. But then the game decides to put me into a game where people play so well I cant do anything. It put me in a cycle that took part in me quitting the game entirely.
@TheBestcommentor
@TheBestcommentor 2 роки тому
That's because Cod doesn't just use sbmm. It uses an engagement-based matchmaking to "keep you hooked." It gives you a really easy game every once in a while to make it more fun for you, but then it goes right back to the opposite for about as long as the algorithm thinks you can take without closing the game.
@et9163
@et9163 2 роки тому
So you got your ass handed to you soo much you straight up quit the game 😂
@TheRibbonRed
@TheRibbonRed 2 роки тому
@@TheBestcommentor I stopped playing early last year, but found that it's based on your winning streak instead of "player retention". It places you in an easier match right after you boot it up for the day, then a harder match if you win that one, and even harder until you lose. And if you lose, you become "the tryhard" for the lower-skilled players that got pitted against you after that, then you'll win that match & back to the SBMM cycle. It's _very different_ to a "random" matchmaking like Halo Infinite; where it hooks you up on a lobby based on the first thing the game sees, and there's no guarantee if you'll be winning/losing every match no matter how good/bad you are.
@its_saval
@its_saval 2 роки тому
@@TheBestcommentor why would they do that though? if they want you to get hooked they should give you easy lobbies all the time, putting in hard lobbies is useless if the goal is to keep players playing
@mounlike7877
@mounlike7877 2 роки тому
@@its_saval I mean, why would you keep playing if you know you always win ? Losing makes you go "I can win again ! I already did it once !"
@bigedwerd
@bigedwerd 2 роки тому
I like the way games like rocket league seems to do it. Casual is kinda close to your skill and ranked is much closer. So in casual you get to play with a wider range of skills.
@ashirii8347
@ashirii8347 2 роки тому
I actually really like that idea. I feel like fully removing sbmm is mostly not going to happen just because devs want people hooked on their games but making it far far looser for casual players seems like a really good idea, especially since you likely could get higher kill games and improving is actually gratifying unlike regular sbmm which just makes it feel like nothing has changed
@palmtree5489
@palmtree5489 2 роки тому
yeah, thats how its suppossed to be at least for every normal thinking human, theres a reason the modes are called casual and competetive but in other game (COD) it has no meaning.
@eco.
@eco. 2 роки тому
One of the main issues is the tolerance level for skill, they’ve been tightening restrictions on skill levels per match and thats a lot of why people find ever game to be a sweat fest. In older games with SBMM like halo 2 and 3 the SBMM had tolerance levels that would allow for some skill based matching with average players in the game as well, which made games more fun and less sweaty, games weren’t about the scoreboard and perfect balance back then, it was all about having as much fun as possible each game
@ObsceneSuperMatt
@ObsceneSuperMatt Рік тому
The third option is server browser with local servers, server mods, etc. The big benefit, besides lower latency, is that you can end up with more of a community, since you are playing with and against the same people.
@xollii9593
@xollii9593 2 роки тому
I've been playing casual team fortress 2 for over a decade now, a game that predates sbmm, and the sense of casual camaraderie is unmatched in modern titles. In casual, you're allowed to do stupid stuff, you're allowed to go off meta or use meme loadouts because none of it matters. Being in the sane lobby as someone who just installed the game and a veteran player like me creates a sense of community, new players can learn from veterans, veterans van goof off with new players. I play video games in my spare time ro relax. If you want a challenge play competitive. It's good to play a game where you can just chill.
@Ultra289
@Ultra289 Рік тому
And this one of the reasons why tf2 was never appealing for most ppl in the last decade and it never will You can still create a sense of community even without that, thats not exclusive to tf2 And even on competitive you are also allowed to play off meta (csgo aug, csgo negev are pretty good examples) ,nobody cares about the meta,nobody stops from you to use whatever weapon you please, ppl only care if the gun its good ,thats it... And the same implies for tf2, in tf2 almost nobody uses garbage weapons (like sandman or gas passer for example) and most ppl use the meta , again nothing exclusive to tf2 And also that most of the considerably low amount of new players tf2 usually gets get bored from the game becuase of how they easily get rekt by veterans (that are pretty much most of the playerbase) Shame that most ppl did not want to play competitive, it could have made the game better and probably still give some valve employee the motivation to still work on tf2 but well, community decided to choose that path and well lets see how this ends, I highly doubt tf2 would get a bright future
@obama6998
@obama6998 Рік тому
Same with mw2/3 The lobbies are filled with newbies and good players. You at least get a chance to improve by killing other people that are not as good Edit: I had some "rethinking" Its definitely good to play people that are better than you for improving. However, sometimes you just want to have a casual match shooting people around without sweating
@shadeshotTV
@shadeshotTV Рік тому
​@@Ultra289 i guess you havnt played mid-tier and up csgo and dont play community servers in tf2 in csgo if you use a negev in any rank regarded as "high" you are flamed by your teammates if you dont do better with said gun, also aug isnt really "off meta" its just not considered BiS tier, only reason its not used over the m4 all the time is the price and thats it tf2 is pretty much only community servers now and the servers i play on barely have sweats, out of 100 players 10 would be considered sweats and 3-4 of them would be using meta weapons to sweat with, the rest are people either trolling, casually killing, messing with movement mechanics, or just straight up fucking around, all on the same server, and on these servers if you dont directly kill the sweats they dont kill you. also the sandman is the most common scout melee i see (even on servers that are more competitive) even the wrap assassin is up there
@Ultra289
@Ultra289 Рік тому
@@shadeshotTV Played negev on global teams against globals and supreme for years (after negev started to cost 1700) even on T rounds, even revolver and MP5 as well, and to this day no kicks and no kicks ,nobody cares what you use as long as you know how to use it and ofc you understand the economics of csgo and you coordinate with team in order to pull off the strat... Thats it Aug is not meta anymore, it wasnt meta since its last nerf, same as sg ,not even the m4a4 is meta nowadays after the m4a1 buff (I always used the silencer so no rly changes for me) As long as you prove that you do something (it doesnt need to be a carry for team) they will shut their mouths and move on, pure and simple As for tf2 community servers, yeah ,its mostly a friendlies paradise which is why most ppl dont even play there (among other reasons as well) ,nothing against it but becuase is community server, however still never saw anyone actually using a garbage weapon like the sandman, not even friendlies use the sandman ,its just not fun to use garbage weapons becuase you ll easily be defeated and losing consistently can force a a weapon switch to every individual
@matthewmiller8297
@matthewmiller8297 Рік тому
One of the reasons for TF2's success in this area is because the game gives the players the power to police their own lobbies through vote-kicking. Wish every game would do that.
@Friendly_Neighborhood_Dozer
@Friendly_Neighborhood_Dozer 2 роки тому
SBMM shouldn’t be “sensitive” (one game can entirely change the players you’re against) and instead be slowly changing. (Because there is always a learning curve). or you could have different modes, one with sbmm and one without
@jockeyfield1954
@jockeyfield1954 2 роки тому
"i won this match" "oh, you won this match against players that were all on your level?" "uh... yeah?" "so that must mean you're a master at the game!" "wait, i never said i was-" *gets thrown into a lobby with the best players in the world*
@kek8695
@kek8695 2 роки тому
@@jockeyfield1954 my cod cold war experience in a nutshell
@tpeterson9140
@tpeterson9140 2 роки тому
I mean every other game has ranks and ELO... it works decent
@carsinmars9446
@carsinmars9446 2 роки тому
@@tpeterson9140 but that tends to be in competitive game modes
@ano_nym
@ano_nym 2 роки тому
Yeah, this is probably the biggest problem with the more "modern" SBMM, it feels turned up to 11. I mostly played CoD back on MW2 and MW3 and there it felt much more casual even if there was some. Now in MW19 you could actually feel how the others you were up against were very easy, then they were MLG, then easy, then MLG. Basically that it fluctuated too much.
@tredbobek
@tredbobek 2 роки тому
I wish we had the option in games like CoD where we had two gamemodes: one using SBMM and one using random. And then we can see which is better, how it feels to play this and that, and which is more popular
@matthewreed5988
@matthewreed5988 Рік тому
Playing destiny 2 has given me an apreciation for sbmm. The "casual" playlists have very little room to have fun because there is always that one player with over 1000 hours ruining it. Competetive playlists are often more casual because the do have sbmm. (For those of you who play d2, I'm refering to the elemination playlist in particular as one with sbmm)
@kato093
@kato093 Рік тому
That's because SBMM is literally designed to help retain noobs and bad players like you. They literally have a kiddy pool ffs. It's like a class for disabled kids. But everyone else is fuckin annoyed and getting fucked by sbmm the whole time. You think it's goddamn fun being a rank 10 in cod and getting matched against Prestige 50 guys with all the unlocks and meta guns playing the sweatiest shit I've ever seen, while i have still the base premade classes and literally 0 knowledge of the maps that i play for the first time ever? All cuz in training i had a little bit too much fun for the game and my 20kills streaks say that I'm a bit too good for the noob lobbies, WHILE I AM A FUKN NOOB! Let's not forget that now i also have to wait 10 whole minutes to get matchmade in some random continent in europa. Yes, Europa, the jupiter moon. 120 ping after 10 mins of matchmaking after playing for 40 minutes, matchmade against players with 1200 hours. That is my sbmm average experience in a game that isn't brand fkn new with less than 1 week lifespan. Like in hunt: played a few matches and I'm MMR5 playing against Prestige 20 to 100 players while all i have is a fkn Winfield, no consumables, no full health syringes, no uncloks, no money, no must have traits like packmule and doctor. And that is a BR extraction game where weapons,traits and consumables are VERY important. So yeah, fuck SBMM. Should be called BSMM.
@brodofraggins
@brodofraggins Рік тому
lobby balancing in D2 is worse than any other game I've ever played. And it has had sbmm and cbmm throughout the game's history.
@Jaspergurs
@Jaspergurs Рік тому
I used to be top 30 for d2 a longggggg time ago. Before the first raid. We’d Sherpa people for trials. I miss that game sometimes. Last time I had fond memories of video games
@SpartanJoe193
@SpartanJoe193 5 місяців тому
How come SBMM worked there?
@matthewreed5988
@matthewreed5988 5 місяців тому
@@SpartanJoe193 I posted this comment over a year ago. My outlook has changed
@LL-yd8zz
@LL-yd8zz 2 роки тому
I feel like SBMM brings about a huge issue that im surprised you haven't mentioned - Smurfing In random matchmaking the chances of a high skill player getting to dominate a lobby full of low skill players is...well, random, and not particularly high. In SBMM, high skill players can use the system against itself and get like a new account or purposefully derank so they can consistently terrorise new players. This is especially bad in free games like CS:GO.
@FlamespeedyAMV
@FlamespeedyAMV 2 роки тому
Most people abuse SBMM, I mean look at overwatch.
@TheFibie007
@TheFibie007 2 роки тому
Very true. I just want to add that CS:GO is not a free game when it comes to ranked prime matchmaking (how it is supposed to be played).
@kayeplaguedoc9054
@kayeplaguedoc9054 2 роки тому
My question is how does it work in games where they reset your rank after time? I went back into Modern Warfare the other day, am at level 1, and I dunno if I was being ranked with lower skill people than me or not.
@jcpoc7032
@jcpoc7032 2 роки тому
@@FlamespeedyAMV OW doesn't really have SBMM, a lot of ppl just get to a rank, know that if they keep playing they will lose, and just go on smurfs to still 'have fun'
@jcpoc7032
@jcpoc7032 2 роки тому
@Stardust Alien hmmm well its not a strong version of SBMM. When I play Apex, my first game of ranked is ez and I win it 8/10 times. However the next game is ALWAYS a sweat fest. Building campers, rats, hard W presses etc. On OW, I really don't encounter it that much. Might be the game that makes a difference idk
@Alan-fv1or
@Alan-fv1or 2 роки тому
At this point in the gaming industry, we need skill-based game developers to collaborate to actually make a game worth competing in.
@lizzzzzzzzzzzzzzzzzzzzzzzzzzzz
@lizzzzzzzzzzzzzzzzzzzzzzzzzzzz 2 роки тому
lmao
@Caesar_JP
@Caesar_JP 2 роки тому
cs
@gradyerickson9317
@gradyerickson9317 2 роки тому
good luck with that lmfao
@ukor4100
@ukor4100 Рік тому
xdd
@canadianbluepants9446
@canadianbluepants9446 Рік тому
@Bizarre isnt that the sick ass netcode that sounds insane, ik nothing else about it other than it sounded cool as fuck
@hersencell6880
@hersencell6880 Рік тому
The real problem with sbmm specifically in the new cods, it’s more of a performance based matchmaking. If you play decently well for 2 matches, you immediately get shoved into a pro lobby with people of a kd of 4. In IW I had a kd of 1,5, and I got matched with people with a KD between 0,8-2. In mw2019 I had a kd of 0,7 and I regularly got matched with people with a KD over 4! Thats the biggest problem with new cod sbmm, getting matched with people that are just way better than you.
@bryanbostwick8699
@bryanbostwick8699 Рік тому
exactly what I was thinking. In MW 2019, BOCW, and VG if I perform well in game it will match me up with insanely good players the next, where at that point I might as well be playing ranked
@doodookaka
@doodookaka Рік тому
My understanding is that the SBMM in pre-MW19 CoD games was not as strict--there was usually a protected bracket of the players at the bottom that didn't get queued with the general population, and then everyone else mingled to some degree. Obviously this is not so much the case in the post-MW19 era, where the game is constantly reevaluating your skill level after each match and (seemingly) bumping you into sweatier/harder lobbies after a few wins, and rewarding you with easier ones after a few losses, perhaps in order to hook the player into chasing the next high/win. I think the reasonable, obvious solution is just to go back to the pre-MW19 compromise of having the protected bracket for some percentage of players on the lower end, and then everyone else plays in the main pool. Obviously this is preferable for the slightly above average to great CoD players, but more importantly: variety is the spice of life in casual matchmaking. It is not just that sweating in casual matchmaking is obnoxious--and it really is, don't get me wrong, casual MM in most games should have very soft, elastic skill-based MM. But also that it is horribly boring. Very high tier players and content creators do like pubstomping, but there's certainly a sizable chunk of average and above average players like myself that simply appreciate the variety that a softer SBMM brings--lower skilled players play the game differently, play maps differently, use different weapons. --if I queue into a match of Cold War w/sweaty players, I can match their meta loadouts, pull out my tec9 or something else to counter the quickscoping meta, but it's very boring and predictable. Having a larger playerbase with more variance in skill level makes the game more interesting by being less predictable i.e. more fun. I don't recall his name, but the creator of Halo 2's ELO system for its matchmaking has some great commentary/tweets on this subject. Being very boring and predictable isn't so bad in games that are more strictly tests of skill, like CSGO--though NA MM is not particularly healthy atm/filled with smurfs at most ranks, also boring. --But being boring and predictable in a fun, silly arcade shooter like CoD is a death knell for the game's health as casual, approachable fun for most people.
@hedgeearthridge6807
@hedgeearthridge6807 2 роки тому
When I played MW my problem was how the game measured skill. Accuracy was a big one. So if you used low rate-of-fire weapons like Marksman rifle, it would send you straight to the top of the skill level. I wouldn't even get 2 kills in a TDM game, it was a sweatfest disaster. I would have to intentionally hipfire a lot to lower my skill rank down again. Also the final straw was the horrible 100+ ping I always had, which some people have said that when the game can't find a high enough skill game for you, it dumps you in with the highest ping game instead. I was rubber banding and getting killed 3 seconds into the future most of the time, watching the killcams and comparing what I saw with what they saw. I completely quit the game, I couldn't take it anymore.
@sqq3985
@sqq3985 2 роки тому
Or when an annoying trash player camps successfully with a shotgun in a corner - all the time SBMM will think they’re good 😂
@nobodyimportant7380
@nobodyimportant7380 2 роки тому
Drew the line at 100 Ping, :-) If you can't play at 100 ping you can't play, The rubber banding is packet loss, not ping, and getting killed in situations like behind walls it not ping related but, instead lag compensation. Lag compensation is the evil here not ping.
@nobodyimportant7380
@nobodyimportant7380 2 роки тому
@MelloWattz 100 ping is 1/10 of a second, no human has ever been recorded with faster reactions. I'll say it again, if you can't play at 100 ping then you can't play.
@rileybazan9747
@rileybazan9747 2 роки тому
@@nobodyimportant7380 100 ping is definitely a disadvantage in a game where guns kill in 200-300ms. I've played on 100 ping and 20 ping and you can definitely see and feel the difference.
@nobodyimportant7380
@nobodyimportant7380 2 роки тому
@@rileybazan9747 I have never said it wasn't disadvantage or that it can't be felt, I said, if you can't play on a 100 ping successfully, then you can't play. Blaming a loss in a single gun fight on ping is pathetic. It can be accepted when it comes to a single shot weapon that ping is king.
@PapaSakura
@PapaSakura 2 роки тому
My issue with very strict sbmm is that you never feel like you’re improving, or at least not as much as you should considering the time. Because your win rate has to be as close to 50% as possible you never get that feeling of just destroying the enemy team. In seige for example you may be legions better than you were a year ago, but your K/D remains the same and it feels like you plateaued when in reality you’re much better
@elu9780
@elu9780 Рік тому
You may have fun destroying the enemy team, but does the enemy team have fun being destroyed by you?
@Kay_OC
@Kay_OC Рік тому
@@elu9780 my argument for games where you're getting stomped was that nothing is stopping you from leaving the game, there is no penalty, so just leave. The issue comes in when the SBMM is so strict that even if you leave, there's no guarantee the next game won't be the same. With the older games you had a higher chance of getting a better game if you just leave.
@faninaf
@faninaf Рік тому
@@elu9780 a slight sbmm is important but when its too strong you just have to sweat constantly to even get a 1 kd which is just stupid in a casual playlist just make a ranked and casual playlist turn the sbmm in casual down, let the noobs get better and go in ranked for sweating, its not that complicated
Рік тому
@@faninaf In every match there's one death for every kill. So a k/d rating of 1 is the average. The people willing to sweat more are likely to get it. If everyone can agree not to sweat, no one needs to sweat.
@faninaf
@faninaf Рік тому
@ i hope you are aware that i meant the kd of the individual. Also the problem is that even if somehow everybody would stop sweating people would still perform differently because there's something called skill gap. If I played without sweating it would still be sweating for a noob.
@thejman3489
@thejman3489 Рік тому
I played a VR game called Onward. It is a 5v5 and the most popular game mode is basically search and destroy but with only one objective instead of 2. When you join a lobby you are not assigned a team. There are 2 helmets on the table. You choose one and put it on your head to join a team. Between each round you have the option to leave your team and choose a helmet again. This leaves it up to the players to balance the teams if they choose. Say if everyone on one team leaves they can redistribute the players. Or if some mad lad wants to prove his skills they can do a 1v5. It's interesting seeing that some people don't care about evenly distributing the skills of each player. Sometimes you get people trying to evenly distributed the skill. Some stay loyal to a team for as long as they are in that lobby. Some will switch teams every time the map changes. Sometimes you get a lobby that feels very evenly distributed and people will say that they want to keep the same teams each time for that reason. I will say the games that feel evenly matched are super fun. Every time you kill someone or die it feels like a crucial moment in whether you teams loses or wins the round.
@Psoewish
@Psoewish Рік тому
I’d be interested in what a random matchmaking based on sbmm looks like, at least for casual play. What I mean by this is a system that basically simulates that curve you get from higher player count matches, and artificially puts teams together out of everyone queued up. It probably wouldn’t work very well, but I’d still be interested in exploring that further.
@churchofthecylinder7378
@churchofthecylinder7378 2 роки тому
I personally prefer being able to simply pick from a server list, especially when there are different rulesets in some of them because you can choose for yourself what kind of lobby you want to play in and find micro-communities around gametypes that you like. it's not the most convenient option, but the sense of agency is a big help in enjoying a multiplayer game for me.
@samholdsworth420
@samholdsworth420 2 роки тому
Yeah but this is back in the day when you actually had to operate your own game servers. Those days are long gone sadly it means these games will not always be available to play
@jonahharris8789
@jonahharris8789 2 роки тому
@@samholdsworth420 Community servers increase a game's lifespan don't they? Like tf2?
@samholdsworth420
@samholdsworth420 2 роки тому
@@jonahharris8789 yeah, but that era is dead....
@jonahharris8789
@jonahharris8789 2 роки тому
@@samholdsworth420 The era of operating your own servers? Minecraft does that today I think
@samholdsworth420
@samholdsworth420 2 роки тому
@@jonahharris8789 talking shooters. And starting private lobbies isn't the same thing.
@schniemand
@schniemand 2 роки тому
Random matchmaking isn't "the other alternative". Server browsers are above all. No matchmaker needed. (I'm not saying matchmaking is useless in all cases, just that a plain old server browser is a very good [if not the best] option that has to be brought up for discussion and not simply forgotten about. It should be the 'default' in my opinion.)
@medicindisquise4271
@medicindisquise4271 2 роки тому
@Alvi Syahri The answer is that server browsers simply don't allow balance without some form of autobalance, which can backfire and piss people off. The value of a server browser is that you can join the same server/lobby consistently over and over again, and start to learn what the regulars are like and play to their strategies. But it really only works for either casual games or for games with a small enough playerbase that matchmaking would be redundant in general. If your game is even somewhat marketed to the competitive players, then some form of skill-based matchmaking or ladder system is very important imo. Of course, that's not to say that server browsers are useless. Like I said, they're perfect for casual play. You can join the same server or lobby over and over again, learn how the regulars play, and form a small community. There's a reason they're called pubs.
@shira_yone
@shira_yone 2 роки тому
It would get cluttered real fast on the big big multiplayer games with low-ish number of players per game/round (with plenty of exceptions of course). Really depends on what kind of game it is tbh on whether it should have matchmaking or lobby/server browser. Thing is player population is a hard thing to predict, so most devs just go with the safer option (which is matchmaking). Neither is the end all be all.
@nefas909
@nefas909 2 роки тому
Server browser is also a pain. Having to manually sort through lobbies to find one that is someone decent can take time and energy. As a new player in multiplayer games, it kept me out of trying to play against players in games that didn't have a ladder system (sc1, war3, UT, CS, ...) since finding a decent lobby was a long process of trial and error and getting flamed.
@stevethepocket
@stevethepocket 2 роки тому
@@nefas909 Yeah, not to mention all the servers that are technically open to the public but in practice quickly become insular to the point where most of the regulars will immediately grief and/or votekick anyone they don't recognize.
@jerseymikes3403
@jerseymikes3403 2 роки тому
@@stevethepocket And admins that kick you for killing them or some other minor thing. And server rules that ban half the guns. And the good players who stack on one team and stomp everyone else.
@Dylan-ru7lp
@Dylan-ru7lp Рік тому
This is a mw2019 game sequence used to go for me: -play a couple or maybe even 3 games with a week weapon or a goofy build -actually do good with said weapon and have fun -next few games have to play hard to at least saty positive -switch to a m4 or mp5 and play more relaxed -then again the following matches become an absolut swetty hell
@hersheysbananahd
@hersheysbananahd Рік тому
1:31 I really love your content bro it makes my day better
@victornguyen1175
@victornguyen1175 2 роки тому
At higher levels, this encourages players to maintain their skill and continue practicing, thereby naturally encouraging players to improve to keep up with their peers. This works especially well in properly balanced competitive settings and ranked modes. Players naturally become a motivator for each other, be it a positive or negative force. At mid-to-lower levels (the VAST majority of players), good SBMM only ever matches players with others who are just as ignorant as you are. People who refuse to learn, who refuse to improve, and those who spread a lot of fake nonsense amongst others who don't know any better who then take that elsewhere as "knowledge". And then when these players do well in one or a few games, they think that they've already done as well as they can and believe they deserve to keep winning. They enter the next skill bracket and start losing and think it's unfair or some kind of cheating. It is not their fault they believe this. If your skill is low enough, you'll find yourself in rooms where people will outright acknowledge a lack of interest in improving, basically making every match a tossup if a team has one of these players. SBMM is an issue in modern video games because it brings into question why skill should even matter amongst the casual audience. As we know as game designers and enthusiasts in general, the actual competitive playerbase is dwarfed by the sheer number of casual players. Those players keep games alive. It also brings into question the value of winning as opposed to improving, since the only tangible reward comes from winning your games despite your personal performance. I don't understand why everyone these days is so fixated on skill when casual players are not even part of the equation, and I do think it's the prevalence of SBMM in places it doesn't need to be. Games like TF2 and many other shooters of old didn't rely on solely matchmade games, letting players decide where they wanted to go and who they wanted to play with- whether it be with better/worse/evenly matched players. It was your choice. I do strongly believe it's one excuse (of many) for companies to avoid producing a good lobby browser and allowing players to make their own custom games that are easy to join and enjoy as well. Random matchmaking would be completely useless, I don't even know why it's a question. The issue is matchmaking in general. Basically, players should be allowed to play with whoever they want, when they want, without feeling penalized for it. Custom games in a lot of modern shooters or games in general are frowned upon with lowered rewards or no post-game rewards to speak of. Players should be allowed to jump in the deep end if they want to, and being allowed to play with players of higher skill often gives players a goal to work toward or perspective on their own skill. And sometimes you just don't want to sweat, maybe you want to help some slightly lower skilled folks out who don't mind your presence. Maybe you do want to find a game of your level, you probably can. At the end of the day, it's everyone's choice to play with the people they're with, but most games these days don't even give us this choice. On top of all this, good matchmaking is just hard to make. If your playerbase starts to dwindle, who draws the line between being able to play with similar skilled players or find a match at all?
@gandeldalf
@gandeldalf 2 роки тому
You have a good point
@Ethereal6541
@Ethereal6541 2 роки тому
Thats what its supposed to do, at higher levels you just get tired of seeing the same 5 things over and over again and just decide to quit at one point, before that you still have to suffer over the biggest sweatfest there is, while you're there trying to enjoy the game properly, but literally cant because of the amount of 12 year olds with meta weapons and no life. On random matchmaking this would slightly increase the sweat level on most levels of skill, but vastly decrease it on higher levels + the people who "lack knowledge" are going to be forced to learn by experience what better players do, how they do it, and why they do it. There is also a clear display of who's better by the player's kd/score compared to the rest of the lobby (this assumes they're playing legit and no scummy strategies), this whole thing should make it so that people playing longer have better tactics and strategies, new players can pick up on them as they see it ingame, raising the skill level of everybody involved, except for the people who are extremely ignorant and purposefully ignoring every strategy they find, but this makes it so that they either learn the new stuff and keep up with at least the average, or get stomped every game, the second alternative leads to more fun in SBMM, since you dont get to see the awful experience of high mmr
@garbaj
@garbaj 2 роки тому
I've read somewhere that sbmm improves player retention by giving players just the right number of wins and losses to keep them playing for a long time. Maybe this is true, but it does feel like a lot of game companies took the idea a little too far
@pinkoatss
@pinkoatss 2 роки тому
You have a good point but I would rather have a more fun casually with my mates, I want to play SBMM in ranked, I enjoy playing a casual game that doesn't put me in a eSports tournament with prestige masters who do nothing but play the game 24/7 while I casually play the game and try to have fun
@SCRPXXL
@SCRPXXL 2 роки тому
@@pinkoatss Ranked should rank players by their actual skill related to other players including good and bad ones.
@matt_l2003
@matt_l2003 Рік тому
So I play BO2 on the Plutonium PC client where you only join games via a server browser, so there is absolutely 100% no SBMM (except for team balancing, which some servers don't even do). Here's my experience with it (it being 'no SBMM'): It's of course still pretty sweaty, since anybody of any skill level can join, and especially since only seasoned COD pros would go back and play such an old game. But since they are community-run servers, the lobbies persist and you can even rejoin the same exact server like months later and still find the exact same people playing. It gives you a chance to improve against people and become skilled like they are. With SBMM in COD, you never improve, because you just go back and forth between these super difficult lobbies and then these super easy lobbies. Another thing with non-SBMM games is the sense of community; you can play with the same people for literally hours, and with regards to Plutonium specifically, like I said before, you can often find the exact same people playing on the same servers every day, so you'll almost always run into the same people, which allows you to easily build friendships on the servers! Getting a sweaty lobby destroyer in BO2 plutonium makes me want to stay and learn from the guy; sweaty lobby destroyers in SBMM games just makes me want to leave, since I know the game is just manipulating me and is going to throw me into an easier lobby later. Overall I prefer COD without SBMM any day of the week, even if I'm getting easier lobbies from SBMM. It feels like the game is cheesing me and just trying to keep me playing.
@dareckslava6213
@dareckslava6213 Рік тому
I used to play a game with no SBMM, the name was Phantom Forces (On Roblox anyways). In that game each player needed to learn to play the hard way, and because TTK is really short in that game, every gun is easy to use and provides enough to kill high rank players, so its a different case than with COD franchise but i honestly prefer a game without SBMM, because the learning curve is hard, but it provides a great advantage once you're on the average, you can dominate almost every lobby since the average ranks you'll find there are from 50-100 and only have tough fights against smurfs (people who start on new accounts) and higher ranks (100+) i managed to get to rank 164 before dropping the game because it felt too slow compared to COD and other games, but i still cheerish the memories i created in it as part of my gamer soul core.
@theramblingbrit4431
@theramblingbrit4431 2 роки тому
Personally I really like Overwatch's take on it with having somewhat stricter SBMM in competitive modes but then having it to a lesser level in casual, it keeps the competitive integrity in ranked modes but also means that people who aren't as good still don't get stomped by a random top 500 player when they just want to relax
@kentmasulonis4303
@kentmasulonis4303 2 роки тому
No body likes to get continously steam rolled, and everyone wants to feel like a pro player. I know that this would be difficult to work out, but I would live to see a system that enables a player to play in easy - hard lobby and offer incentives to play in the harder lobbies. That way, you could either have a more casual experience, or gain the incentives for playing against harder players. I think k that would be ideal if set up correctly.
@garbaj
@garbaj 2 роки тому
I think the main issue with this is that pretty much everyone will queue for the easy lobbies. You'll have newbies learning the game, casual players just trying to relax, and high tier players/content creators trying to get their next highlight reel, essentially turning the "easy" lobby into a random lobby. But if you try to limit a player's access to the easy lobby based on play time and skill, then you have sbmm. It's a tough problem
@rominkivela9351
@rominkivela9351 2 роки тому
love this idea. only issue i can see is at the top and bottom of the spectrum where the highest skill players can't easily get a greater than usual challenge and the lowest can't get a lesser than usual challenge, although i can also see that at higher levels, since the level of play is so high, it's always a good challenge. lower skill would be harder to match for easier lobbies though, probably becoming increasingly difficult to find easy lobbies the lower skill a player his i also had another though on this, where there are sort of "challenge lobbies" where higher skill players play against lower skill players (pretty much the higher skilled team is just outside the maximum skill difference) but the higher skilled players have handicaps chosen both by the weaker team (say like they can choose up to 3, a number i randomly chose) in the form of weapon/operator bans (weapon bans for games more like CoD and operator bans for games more like Rainbow Six Siege), gimmicks the opposing team has to deal with (like maybe no attachments, shorter grenade fuses, smaller magazine and ammo pool sizes, etc) and if the other team is feeling more confident they have the option to enable more handicaps for themselves in exchange for an increased reward for winning. would be difficult to balance, but considering that they're meant to be challenging for the better team and easier for the weaker team it may even be best to skew the balance in favor of the weaker team slightly
@billcat1592
@billcat1592 2 роки тому
Not to be an asshole, but isn't that just ranked and casual?
@TheRealHalolad
@TheRealHalolad 2 роки тому
@@garbaj this system is exactly what the game war thunder does and you find that you get into matches much quicker playing the harders mode than the eseyer mode
@rominkivela9351
@rominkivela9351 2 роки тому
@@billcat1592 casual often is simply just tossing whatever players there are in queue into whatever lobby spaces there are, regardless of skill, meaning you don't know whether you're gonna have an easy, hard or just a standard challenge. what's proposed here is having an intentionally skewed set of matchmaking options allowing players to face either worse or better players also matchmaking using these settings. i suggested a bit to expand on this where these settings loosen the matchmaking restrictions and try to make low skill vs high skill games within reason. for example, better players looking for an easy game would go against worse players looking for a challenging game, but skill is still taken into account so newer players looking for a harder game don't get literally unwinnable games because they got matched with extremely higher ranked opponents looking for an easy game.
@fatalerror4296
@fatalerror4296 Рік тому
Im glad you did a video on this... I think that skill based match making is great, but it needs to be a wide-ish range to (as you said) prevent the "sweat" of a lobby to go up- but it can't be too random... I think a really good example of what not to do is rainbow six siege, while I'm not sure how the matchmaking works~ it seems far too random, it also matches squaded up teams with randoms far too frequently, leading to very little balance in casual matches. Though that may not be relevant.
@DovahSpy
@DovahSpy Рік тому
I had the opposite example of what you're asking for, I played Destiny 2 before they removed SBMM entirely and it's basically unplayable now. New and lower-medium skill players are little more than cannon fodder for the high skill players to farm and matches are now just 1-2 people on each team racing to farm piss easy kills, it's basically a first person MOBA at this point.
@BobTheBob9
@BobTheBob9 2 роки тому
imo, sbmm is more of a benefit to low-level players than mid-high level ones: if you have new players it's very important to make sure they aren't getting destroyed immediately regardless of their skill level to retain them bots are also very common for this and are generally used alongside sbmm I believe
@wolfkermek
@wolfkermek 2 роки тому
This doesn't work either, as a new player can win games against fellow noobs, then be put into a game with max rank sweat squads, it's unironically more fair to just have luck of the draw.
@BobTheBob9
@BobTheBob9 2 роки тому
@@wolfkermek better to have a few games you can win before going against sweats, than none at all potentially I'd say
@wolfkermek
@wolfkermek 2 роки тому
@@BobTheBob9 Keyword there is potentially. Even the games against noobs are potential wins or losses, even more so in luck of the draw.
@BobTheBob9
@BobTheBob9 2 роки тому
@@wolfkermek absolutely, imo sbmm in this case should mainly about not leaving everything up to luck, with entirely random matchmaking, there's always the potential for a pro to go up against a brand new player, even if it isn't common, imo that's the main sorta thing you should be guaranteeing won't happen with sbmm, I think going too much further than that starts to be an issue
@TakadoGaming
@TakadoGaming 2 роки тому
I’d say that it’s a benefit to all except the highest skill level players. It’s hard to actually get better at a game as a mid level player if you’re either going against newbies and stomping them, or getting stomped by vets. Having some SBMM, even if more broad, helps people in the mid levels have opponents they can actually improve against
@vnctmrn
@vnctmrn 2 роки тому
i have always loved the team specific skill ranges in Battlefield 3 & Battlefield 4 lobbies. Each team has its own belle curve. Maybe one or two top fraggers are top, then the good players, and then some of the bad players. So you get the best of both worlds: sweating your balls off in some firefights, owning a couple noobs in the next one. Perfect balance.
@mssed3031
@mssed3031 Рік тому
For siege specifically, ranked playlist and unranked should be heavily influenced by sbmm. However casual should be less influenced by it as it makes quickplay less enjoyable when you're going again very highly skilled players and even teams when trying to play casual in quick match
@bapoTV
@bapoTV Рік тому
the problem with that, is that you can't learn how to play with other noobs but once you get into casual with some experiences players you just get insulted the whole match and that made me stop playing
@mssed3031
@mssed3031 Рік тому
@@bapoTV I'm not saying put people in with players who are considerably worse than x player. I am saying that you should be put in with similar ranks, but less higher ranks from your rank. So for example, if you were gold 1, you would be put into games with plat 3's and other golds. So that way it's not completely unfair. I am plat 1 and get put in with champs in casual, and it's horrid because I can't enjoy the game in a casual setting.
@dancingbear1881
@dancingbear1881 Рік тому
The point is to also not scare away newer players. What is "enjoyable" for you due to beeing able to stomp the lobby is MUCH less or even not enjoyable at all for lower skilled players. I do think SBMM is a good thing. Neither stomping nor getting stomped is a good feeling in my opinion. The skill gap between people in the sub 50% of playerbase is much tighter than those from 60 up to 100. Without SBMM player of about 60% of the skill and upwards would totally dominate every lobby which consists of of a lobby more than half of people
@Lesquieshia
@Lesquieshia Рік тому
@@mssed3031 I've been quite a lot lower in rank than Plat 1 for a long time but I also do get queued with champs/diamonds every now and again (I'm usually sitting around G1 or P3). The reason they pair you with them - I presume - is because there are so few players in those high ranks that they have to queue for a considerably longer amount of time than the average player and eventually the system gives up on trying to find a similarly skilled player and just throws them in a lobby with people of far lower skill than them. In my experience, the further you deviate from the average (which is Silver 1) the longer you have to wait to get matched but this is only really true for ranked. However, in casual the system tries its hardest to achieve a similar goal but often fails to do it within a time frame that the typical player deems reasonable. No one wants to wait 10+ minutes to play one casual game that will last about that time. I agree that it's unfair for you to play champs, but it's also unfair for champs to have to wait for eternity in the main menu...
@mehyeah2931
@mehyeah2931 5 місяців тому
@@mssed3031that’s still garbage, don’t be stupid. The SBMM is trying to protect the bottom 5% of players but ruin for the rest. It should be SBMM if there is one really good player he should be on the other team and make it more fair but forget ranks, this isn’t a ranked game mode no need for that. In OW im high diamond stuck there because my team sand bag me and they suck cause they cannot compete even in QP my supports and tanks get diffed constantly. No matter how many elims and DPS I do it doesn’t matter I may out perform my team consistently but I’m still in a NET L even in casual game modes it’s just as sweaty as ranked there’s no fun in that even in QP you get pocket mercy pharahs and it’s not a skill issue because I’m in top % of players 💀
@lucasBarjas
@lucasBarjas 2 роки тому
random match making, for me, as a cod player, is the REAL experience. that curve you showed in 0:37 is why. it explains so much. you always start as a noob, someone who is not good at all. through experience, insistence and determination you achieve the impossible, you don't suck anymore. great. now you have a new goal: absolutely dominate. few people get there and that's why it's so special and rewarding when you do. this narrative -like experience, which is a long term experience, almost completely dies once skill based matchmaking is on and trying to do what it's supposed to (even if that's rare, and i'll explain why in a bit). when this moronic system was implemented, the organic random way in which people organized themselves became curated by an intrusive algorithm. it takes control out of the player. it makes the experience less rewarding and less fun. my other point is that, even when the skill based match making thing is working, the distribution of skill still follows tha same rules and proportions, but in a smaller scale. almost every match ends with two or three people out of twelve who completely destroyed everyone else. that's not just cod dude, that's life. a small amount of people dominate at sports, business, relationsihps, everything. special people are special because they push themselves through a limit most wouldn't. this always happends, and it's not "unfair". fairness has nothing to do with it, in my opinion. unfair is trying to socially engineer your players into acting in a certain matter and completely ignoring what makes playing the game in comunity (online) is all about. is about helping other people get better, showing off your cool stuff, making things that other players can't do and rising above the rest in a way or the other. i, for instance, was the editor of some sniper clans back in the day, i wan't even good at the game (not as much as my fellow sniper friends atleast), but i rose in my way, being good at what i'm good at being good (if that makes any sene) while still being part of a comunity. the randomness makes you see what can be done by people with actuall skill. if you get trickshotted at the end of a game by a much more skilled player than you, you'll most probably be embarassed, but also admired. that's what i think.
@Blaiz3d
@Blaiz3d 2 роки тому
Random matchmaking would kill reverse boosting that happens with sbmm, also if there’s a ranked mode in a game why would matchmaking during casual be the same. I think there should be a mix depending on which mode you’re playing and your level of competitiveness. Missing the days of “get good”
@gonzalodiaz9326
@gonzalodiaz9326 2 роки тому
Agree, it's stupid to give many arguments about this. Just get better at the damn game like we all did.
@zephyr6877
@zephyr6877 Рік тому
@@gonzalodiaz9326 Its not that stupid. To me if you complain too much about SBMM its because you arent good enough to win against people of your own rank
@bogo_
@bogo_ Рік тому
@@zephyr6877 maybe if there are many people complaining about SKILL BASED MATCHMAKING, the SKILL BASED MATCHMAKING isn't matchmaking the players with people of their skill level? You litteraly say "its not that stupid" and then at the same time argue that the system isn't doing its job properly lmao
@zephyr6877
@zephyr6877 Рік тому
@@bogo_ you need to read my comment before you post. I never remotely said the system isnt doing its job properly. You were the one who said that, not me
@bogo_
@bogo_ Рік тому
@@zephyr6877 "if you complain too much about SBMM its because you arent good enough to win against people of your own rank"
@corneeey
@corneeey 2 роки тому
I think this is one of the cases where asking the players for feedback can backfire very quickly. Because of the nature of the bell curve you described it's almost impossible to get even feedback from players. Even if the medium skilled players make up the biggest part of any community, the very skilled players tend to be the most vocal about the state of a game. Mostly because they spent a lot of time playing and practising the game and are therefore most likely to engage in discussion about said game. Meanwhile low skill players will rarely give feedback because they don't feel like they can or should contribute to the discussion. TLDR: Even if the perception of a game turns for the better after getting rid of sbmm that might just be because the ones suffering from the effect are those who wouldn't spread their concerns
@TheRibbonRed
@TheRibbonRed 2 роки тому
I'm a low-skilled player that played both MW19 & Halo Infinite, and I gotta say that *I enjoy Infinite's somewhat-random matchmaking more than MW19's 100% sweatfest.* The application of modern CoD's SBMM is also based on your winning streak (some say this is RBMM/Revenue Based): Once you win a match, it puts you in another lobby with equal to higher skills than you do. And if you win that one, even higher for the next match & so on. It's designed that way to guarantee you lose a match against tryhards with dozens of cosmetics, that'll burn in your memory; which incentivize an emotional association of "more cosmetics = cooler wins". Not to mention that when you're placed lower than your skills after losing in modern CoD (even if it's just one match), _you_ become the "tryhard cosmetic guy" for someone else; probably the newbie that only bought the base game. Halo Infinite's monetization suck ass, but my time playing in Southeast Asia region has been filled with a lot more "no cosmetic" players of varying skills than a guaranteed losing chance for every victory.
@user-sl6gn1ss8p
@user-sl6gn1ss8p 2 роки тому
for a game which is already running, as long as you can match the account of each player giving feedback, it should be easy to control for this (as well as other) possible bias
@SherrifOfNottingham
@SherrifOfNottingham 2 роки тому
@@TheRibbonRed CoD's matchmaking is known as a bell curve match making. It takes the naturally occurring bell curve of large lobbies and tries to give people skill ratings and to engineer that bell curve, the "win streak" is part of it's mechanism where if you were at the top of the bell curve in the previous lobby, the system should want to put you in the middle or lower part of the bell curve for the next lobby. This idea for the lower end is a good idea, you were the bottom of the curve last lobby (in other words a sacrificial pawn meant to be the easy target for everybody else) then you would get promoted to somewhere in the middle next game. Not all games make this correction and people at the top 10% of players of the game would be consistently match at the top of the bell curve, and players in the bottom 10% would consistently match to be the bottom of the curve, it's arguable about which one is better... but this system does one thing really well. Since there's always a bottom of the curve, unless you're the poor fucker in that position, you will always have SOMEBODY you're better than in a lobby so you can casually still do... "ok" this is really good for player retention in the long run. A lot of players getting matched at the bottom of matches will stick with it, either out of ignorance of how bad they're doing, or out of sheer desire to get better. The reality is for ANY system, is that players that _try_ to improve will not feel rewarded, no matter what system they run across.
@TheRibbonRed
@TheRibbonRed 2 роки тому
@@SherrifOfNottingham the only system that rewards players that try to improve, is Server Browsers. If you can find a tight-knit group that's willing to improve with you ("noobs welcome"), then they're gonna improve with you. No more unbalanced randos, no more push for MTX. Just your mates. That's how legends were made.
@sqq3985
@sqq3985 2 роки тому
@@SherrifOfNottingham any proof for this?
@mcbrincie212
@mcbrincie212 Рік тому
one good balance some games can have for skill based matchmaking is to have 2 separated modes, if example you are in random and the lobby contains few skilled players. You will be awarded less xp if you are a skilled one but vias versa if the lobby has more skilled players. But if its skillmatch you tend to get a constant xp amount although this will maybe take much more time
@Ben.g
@Ben.g Рік тому
I’m constantly put in games where a lot of players have double or triple my KD, and majority of the time theyre on PC
@IamJacksLPs
@IamJacksLPs 2 роки тому
The game I have experienced the most with SBMM is Dead by Daylight. SBMM was added about a year ago so the comparison between it not being implemented and it being introduced is still fresh. It has changed the game for the worst. The asymmetric style game is of course a whole different can of worms than your basic FPS but the affects are still the same. The majority of the matches you play ended up being almost identical. With over 90 survivor perks and 70 killer perks, you rarely see more than 7 or 8 different perks being played. Now to be clear, yes before SBMM was implemented, once you reached the "high ranks" of the old system the games would fall into the same pattern of only the strongest perks being used. Once SBMM was put in place, people started having harder times winning which would push people to the META perks faster just so they could have a chance at winning, no matter the skill level. This also had an aftershock affect of making the already more stressful side of "killer" being pushed to a whole new level of stress. It stopped being fun playing as a killer when a single mistake would mean the difference between a satisfactory conclusion to just being out right defeated. This has lead to more and more people abandoning the killer side of the game and making the survivor queue times far longer than they use to be. With a lower number of killers the search of a suitable opponent has become harsh.
@sunvieightmaster88
@sunvieightmaster88 2 роки тому
This is an interesting debate. Thank you, for bringing this up.
@iiexio773
@iiexio773 Рік тому
Cod used to have a team Ballance prior to match.. it did find 12 people according to ping and then the team ballance went on and game started.. it was way more fun and way more casual and less stressed as it started to be with mw19 where the heavy SBMM came into play
@iiexio773
@iiexio773 Рік тому
And yes it got implemented to protect the very bad bracket of players so they don't bounce off the game early.. reason it was implemented is because kids nowadays are so soft and they have to get a helping hand in everything.. in long term it's gonna bite back as players who are around average skill are getting absolutely rolled in SBMM lobbies so all theese protected soft players will eventually improve and as soon as they reach the average level they are gonna get just shit on by sweats 24/7 and leave the game eventually so in very long term players will struggle more and more the better they get.. Cod used to be a casual game of mixed skill level in every lobby.. there are other game with competitive modes to sweat in.. now it's just pretty much standard all time ranked game with no visual ranks
@michaelkinney9527
@michaelkinney9527 Рік тому
My problem was in COD as I got to a level were everyone was using SMGs or ARs and any deviation from that strategy almost always ended me at the bottom of the team for five to ten rounds until sbmm kicked in and I was back at the top with a sniper until I pulled an SMG or AR back out and instantly made the sniper impossible to get kills with again locking me into one way to play or suffer for an hour any time I wanted change.
@powergladius
@powergladius 2 роки тому
I think there should be a reward for playing in higher skilled lobbies. Its very discouraging to always have the same chance of winning because of sbmm even tho I am improving. As a rewars a badge would be suitable that multiplies your xp or currency u are getting. The different badges would also be a good indicator of improvement.
@tann_man
@tann_man 2 роки тому
That's called a ranked playlist. They already exist. strong SBMM doesn't really belong in casual lobbies
@SCRPXXL
@SCRPXXL 2 роки тому
But at that point even a player that hasn't the same skill as you have the same badge while he shouldn't (or viceversa).
@pmave6017
@pmave6017 Рік тому
One game I think that does sbmm well is rocket league, I find it crucial to have the two variations of gamemodes where there is ranked that has (and focuses on) sbmm while the unranked version does not need to have the rankings. While rocket league casual does still have sbmm it is not as strict as comp. is and makes it enjoyable, a gamemode where you are not totally sweating every match and can relax, while also giving ample opportunity to try and learn from playing opponents that are better.
@mateo1726
@mateo1726 Рік тому
“Money!” - Mr. Krabs
@WredWolf
@WredWolf 2 роки тому
I feel like another angle that's interconnected with Skill-based matchmaking is team based matchmaking. Do you try to match groups of similar sizes against each other? How do you determine the group's position in skill-based matchmaking? At first I thought that the video had missed an important factor in SBMM, but after thinking about it this concept and how it relates to SBMM is probably worth its own short(or long) video.
@jordanwardle11
@jordanwardle11 2 роки тому
In older cods, the sbmm was the average for the whole team. In the newer ones, its whoever has the highest skill is what it matchmakes for
@Lordlasagnaa
@Lordlasagnaa 2 роки тому
In older cods it would do teams based on your score in the previous game before they started switching you after every game
@haldir108
@haldir108 2 роки тому
You can have a secondary self-moderating system, by releasing server-hosting tools, and equip your game with a server browser. This allows communities to create identities for themselves, that lets players themselves chose how sweaty of an environment they want. Of course, since it takes time to find a community you like, new players should be funneled into a matchmaking system, before they decide to try to find something for themselves.
@TimBurkeu1osis
@TimBurkeu1osis Рік тому
In the CoD Community, an issue that has now been present with its matchmaking since MW2019 is that the matchmaking was changed so that it disbands player lobbies once the game ends. This is an issue, not just because it means you're going to get a new group of players, but that by doing such a thing, you're taking that choice away from players to leave the lobby. You don't get to have multiple games against anyone, its always one game and then you never see them again. It would be like if a fighting game never let you rematch people after the first match. Something like that would see major complaints with players in a fighting game. By having lobbies disband, you can never rematch a better player to learn more about how to fight against their playstyle, and you can never see that teammate that was super helpful to you again. Sure you could send a friend request and perhaps party up, but with previous SBMM, that wasn't necessary. And furthermore, its been proven that with the change to have lobbies disband, connection stability is sometimes sacrificed to get you in a more skill-matched lobby.
@Hawtload
@Hawtload Рік тому
I've played online multiplayer games since Half-Life, TFC, and CS beta 1.1 Back then we had to find different servers based on the best connection. By the time MW2 was around, it was connection based lobbies. In current year, it seems we are sacrificing connection speed for SBMM. When you had a regular server or a lobby that doesn't get disbanded after every match, it helps you make friends with the regulars, get competitive, talk trash, and just have a better time. If the server sucked or had hackers, you could leave. Also lots of servers had votekick options when admins weren't there, so you could kick hackers and trouble makers by popular vote
@anicepineapple9067
@anicepineapple9067 2 роки тому
I think the way it's implemented has a way bigger effect than its inherent good or badness. The only downside for me with skill-based match-making is that you almost don't feel like you are getting better even if you are because you are always going up against people who are close to or as good as you.
@GentleMannOfHats
@GentleMannOfHats 2 роки тому
Yeah! This is exactly my gripe with it too.
@bhx6252
@bhx6252 2 роки тому
I agree that the implementation is incredibly important, but I disagree that you don't feel a sense of improvement when playing against similarly skilled opponents. I've recently gotten into fighting games, and I have to say you definitely notice that you have improved when you start playing against people who actually block. You get the sense that your skillset has gotten you to a point where you need to learn new things to keep progressing, which I think is an incredible feeling of getting better, at least for me.
@davidburke4101
@davidburke4101 2 роки тому
@@bhx6252 But fighting games are a genre in which your skill (or lack therof) is constantly on display with no barriers. If you're bad, that's going to show, whereas in a shooter you can have positional, first sight, map knowlege, and game knowlege to aid you rather than being a contest of raw aim. Aside from your character, no player has an inherent advantage in a fighting game. Which means that nearly all of the advantage comes from skill. Controlling the character better is a visible improvement. If your aim gets better, but you still die 50% of the time, you can't really tell you've much improved unless you land that sick shot. Fighting games don't hide player skill, so improvement is easy to see. FPS games can hide skill, so improvment is harder to see as well.
@bhx6252
@bhx6252 2 роки тому
@@davidburke4101 I disagree, I think that seeing your aim improve is a noticeable improvement event if you still die most of the time. I experience this exact thing in Hunt Showdown. I'm still ass at the game but I'm starting to get better at hitting my shots, which feels great to see. I also don't think you're looking at the bigger picture of fighting games in the comparison you're making. You can have good combos, but if you don't have good frame data knowledge, neutral control, defense, mixups, and more, you're going to struggle to succeed. This is the same scenario as having good map awareness in an FPS but having bad aim, positioning, etc. The same thing you said about your aim getting better but still dying 50% of the time can be applied to fighting games in so many ways. If your anti-airs get better but you still lose most of the time, I'd argue you will still see/feel the improvement despite the fact that your win rate hasn't increased at all. In Tekken, if you're a god at breaking throws, you can still lose very often if you don't practice your other skills. All of the things you talked about with FPS games as separate factors (positioning, map knowledge, etc.) can be factored into as a player's skill, much like how all of the individual aspects of fighting games (spacing, neutral game, anti-airs, frame data, combos etc.) can all be seen as components of that player's skill. It's the same thing in both genres.
@davidburke4101
@davidburke4101 2 роки тому
@@bhx6252 I think you missed my point entirely. Lets take scenario A. Some player with a hypothetical skill rating of say 10 goes up against a player of 40. However, 10 guy gets the drop and/or a positional advantage over the 40 guy. 10 guy wins this engagment. Lets take scenario B. Same players different genre. Player A picks a character that B is unfamilair with. Player A still get bodied. Even with a lack of knowlege on how A's character works, it isn't enough to overcome B's greater skill. In an FPS there are many factors outside of the players skill that determines who wins an engagement. Enemy team players, position, first sight advantage etc. Map and game knowlege also play an important factor, but those just allow you to stack positional and first sight advantage more often in your favor. But no matter how good at an fps I am, I won't always get first sight or positional advantage, especially if there is an objective besides kills. The skill gap between two players can be overcome with other factors in an fps. In a fighting game you cant stack any advantage other than your character provides. The point being here is that because the only possible factor in a fg is player skill and character, its much easier to see an improvement. In a shooter, you can end up with a bunch of bad/good engagements regardless of player skill, and this can hide whether or not you've improved. This last paragraph was really the point.
@randomperson01
@randomperson01 2 роки тому
It really just depends on how good the SBM is. Constantly losing a luck draw and having bad players on your team, (or being a bad player put against high level teams) is always going to feel bad. To talk about CSGO for a sec, in early CS days, there was no SBM, just random people put up against each other with the highest skill player on each team essentially 1 v 5ing the whole match. With a bad SBM, its very similar, people who are *supposed* to be the same skill level turn out to be smurfs and people literally having no hours of experience, so the same 1 v 5ing happens again. A good SBM would allow the lower level players to actually have fun, while the higher level players could continually improve (as its much more difficult to improve when you are playing against low skill opponents). Quick aside to talk about non-shooter games with SBM. Smash Bros Ultimate has a SBM and I really love it, not because its particularly good, but because of the design of the game. Outplaying your opponent isnt a mechanical skill that would need hours of out of match practice to improve, but instead, just how well you understand your opponent and how well you can counteract them, inside the match. Meaning, even when you're matched up with someone slightly better than you, you can still pull over the win if you actually put your mind to it.
@Pinhead64
@Pinhead64 Рік тому
My biggest gripe with SBMM having such a heavy influence on matchmaking in games like Battle Royales is that its so easily exploited by simply making a new account and making it so that the system does not have enough info about that player to determine where they lie in the skill curve and will lean more towards the lower end allowing that person to stomp on the lobby making everyone elses experience worse and driving them away
@mehyeah2931
@mehyeah2931 5 місяців тому
Good hope the game dies because of smurfing because SBMM is literal dog shit
@mynameisearl6083
@mynameisearl6083 Рік тому
Split it into two genres. Random and ranked, that way if you want to play casually you can still find a lobby that isn't sucking the fun out of you. And if you want to get better you can go to the ranked area where there is a much smaller curve and improve that way
@SirGsusFreak
@SirGsusFreak 2 роки тому
SBMM does help me enjoy a game at my skill level as I’m generally a more casual player, but I don’t like how it is at the expense of higher skilled players. I would like to see more discussions on how SBMM can improve to fix this issue, or how a new system could be implemented. Maybe part of it is how close to your skill level it puts you with. Maybe still having SBMM, but loosening it up, so it puts you in lobbies that is kind of close to your skill, and not forcing you to be in a lobby with everyone right at your skill level.
@RagingGamingBear
@RagingGamingBear 2 роки тому
Thats the issue though, im a causal player, but a better player than most. So after a few weeks of playing a new game, it gets to a point where i get burnt out because my SBMM score peaks and the game is bassicaly FORCING me to play like its a life or death situation. When i played Cod1 UO and Cod 4 when they were new you would either do good or shit but it didnt really matter i felt. But now with people play to win like its life or death and throwing SBMM in (or making it a lot more strict?) makes it less fun for the better players. Like they added it because the majority of the player base is average and its them who will buy the most copies. Fair enough, kinda, but it makes the high skill players (who advertise the game on YT and twitch i guess) get burnt out of the game and getting put against a lot of hackers every 10th game. Kinda a double hit for us and isnt really fair in my eyes. They should make SBMM so its a LOT more forgiving on who you are put with (or random excluding those who clearly cant play like very low skilled and the disabled) and have ranked as casual matches are now 😂 Thats all it is, just doesnt show us our SBMM score/rank lol
@arczix999
@arczix999 2 роки тому
I remember when I started playing COD 4. I forced myself to not punch my screen because I was obliterated almost everywhere. The ratio of good and bad players was really random and when you joined the private servers, the people there were usually playing at the server every day and the skill ceiling was over the roof. Yet, I was persistent and joined the same 3 or 4 places every day spending a fuckton of time there. I grinded, and I grinded, and I grinded... Until I was good enough to compete with the top 5 of those servers. The skills I acquired (mouse placement and movement, in-game movement, and usage of cover, etc.) translated to other fast-paced multiplayer games which I play until today. I felt real satisfaction from playing. No one (or almost no one) complained about the top guys shredding noobs like me to pieces, we just continued to play and acquire a new set of skills, often watching the most skilled ones to pick up techniques and little things that helped to upgrade your own playstyle. I do understand that nowadays when a game is being developed, the companies are aiming at accessibility and reach of those games so that they hit as many recipients as possible. I also understand that there are people that are genuinely playing for fun and they want to relax while playing. My point is, back then, in times when SBMM wasn't a thing (or it wasn't as visible as it is right now) people just tried their best to improve themselves at the game of their choice. I remember those times as the times I improved as a player the most. Maybe it isn't so good to put players into categories and gratify them or punish them for being good or bad at the game? I'm no specialist when it comes to marketing, game design or sales management, I am just a simple gamer who enjoys both the joy of winning and the lessons given by losing. I am sorry for my terrible English. Also, if you disagree with anything I've written here feel free to comment and put your perspective of how you see the issue, I didn't want to offend anyone. Have a great day.
@my600_lblife
@my600_lblife 2 роки тому
I completely agree and your English was great
@crazyvideogames101
@crazyvideogames101 2 роки тому
Ya great point
@BearPig
@BearPig Рік тому
The reason SBMM exsists is because in older cod games a large majority of lesser skilled players would quit within a few months of the new game because they were constantly getting destroyed. Considering lesser skilled players are a majority in any game, companies realized keeping them playing the game as long as possible will increase sales of MTX’s ..
@TheEngineeringToolboxChannel
@TheEngineeringToolboxChannel Рік тому
If I’m good at a game, I should FEEL like I’m good at the game. That’s the problem with SBMM…You never know how good you are now matter how good you actually are.
@parrotboi9084
@parrotboi9084 2 роки тому
SBMM is a gift that comes with a curse
@tomrichter7979
@tomrichter7979 2 роки тому
Sbmm is a curse that comes with a curse
@TheMikirog
@TheMikirog 2 роки тому
I guess SBMM comes from a desire to better control or "design" what kind of experience the players will get. With random matchmaking it's up in the air whatever or not everyone is going to have fun, because ultimately every player plays the game differently for different reasons and exert different amounts of effort. When you want your game to be about personal achievement and skill, it makes sense why you would gravitate towards implementing SBMM. In theory it makes the games more fair. Except, it's dynamic difficulty from Resident Evil 4 put into a multiplayer game and when people are aware of its existence, it opens up a lot of ways for exploitation. People already do it with things like AFKing and smurfing to get the desired rank. I wonder what would happen if we flipped SBMM on its head. What would happen if in a team game it wasn't about each team's average player skill levels, but rather about each team's individual players? Current systems have some kind of "average skill level" for every team and SBMM tries to match them as closely as possible. This means stuff like 6 people with rank 4 going against 1 player with rank 1 and 5 players with rank 5-6. Balanced game? Only by the average. What I think could be more interesting is having three average and three pro players go against another team of three average and three pro players. I don't know how many games employ this, but it's worth a shot. Of course if your game has no ambitions for competitive fairness just make it random or design the game so no matter how skilled you are there's still a chance you can win (Mario Kart FPS anyone?). Also worth noting is that SBMM makes very little sense for indie games, since they require large player numbers for it to work. If your game is 1v1 it's a bit better, but for indies it's better if they stick with random matchmaking or even community servers. Imagine if there was a game where you could combine the two and have some kind of system like TF2's Quickplay where it just picks a random community server with players on it. Oh wait.
@TheRibbonRed
@TheRibbonRed 2 роки тому
What you described is the SBMM modern CoD uses, and it's a frustrating experience for the lower-skilled player. Every match is a sweatfest, even on "non-hardcore" matches. CoD pits you against higher skills based on every win you got, and thinks you're a "high skilled player" the moment you win your first match of the day. And if you lose? You're temporarily "lower skilled" and becomes the higher skilled player for your weak opponents. Win that match, and it's back again. *Just have a server browser for complete Casual play.* Or if you want an SBMM for Casual, you can have a more lenient range that doesn't pit you against players with +/- 5 KD from you. One lower skilled player shouldn't be used to average-out a team's or lobby's average skill; they'll be the deadweight. Less so a team, you're just guaranteeing a wipe & more disappointed players.
@Dante901
@Dante901 2 роки тому
You really had to put salt on the wound with that TF2 comment huh??? I completely agree with you tho!
@aryajpegasus
@aryajpegasus Рік тому
I would like an offset option, where if I wanna improve I can choose to sbmm with slightly higher skilled players and slightly lower if I wanna take it easy
@CutiePi
@CutiePi Рік тому
Not only SBMM but once you get into a lobby the team balancing is so strict. I have very decent stats and because of that I can manage to lose games where I absolutely dumpster the enemy team, but my team mates are so bad compared to the enemies that I end up losing or wining by a margin of 1-2 points. This is very frustrating because it makes every match feel like it's pre determined. I noticed for some reason game modes lke drop zone and what objective seem to have no or very little SBMM/team balancing in them. I can consistently play with random non meta guns and drop 50:(4-8). While If I go and queue in hardpoint I can drop 70 kils with 2 mins on the point and still lose. Combining all my team together doesn't match half of my contribution. On the long run, it made me stop playing alone. I only play when I have 2-4 good team mates I know I can party with, other wise I just can't with this bs.
@Nico-by1qv
@Nico-by1qv 2 роки тому
i've never really liked sbmm, the way i feel is that there should always be a ranked mode with sbmm and a casual mode without sbmm. adding a newcomer mode can also be useful, but then you can run into issues like smurfing.
@marcelprivate4531
@marcelprivate4531 2 роки тому
What if I wanna play casually with players at my skill level
@keiskay
@keiskay 2 роки тому
There was a game I played on PC back in the day. I can't remember it's name but you were kept in noobie servers until a certain level, and after that level, if your kd was below one you stayed in them. If it was above 1 you had to play in the regular servers. Was a pretty good system.
@jamesflames6987
@jamesflames6987 2 роки тому
I can imagine a system where as well as the game estimating your skill level, you can also choose your "desired opponent skill level" at will. Then the servers could match pro players who want to take it easy with newer players that want to be challenged, as well as allowing for serious pro players to compete together in high level matches or casual low skill players to find each other.
@pax1217
@pax1217 2 роки тому
I bet you sweaty players will allways use Easy no matter what, it should be a system that is difficult to manipulate
@jamesflames6987
@jamesflames6987 2 роки тому
@@pax1217 If you choose "Easy opponents" and are winning every time, you get put in servers with people who have asked for "Hard opponents" and want a challenge trying to take you down. No incentive for manipulation because you get to choose your level of opponents anyway.
@oneocgossiptreecreek
@oneocgossiptreecreek Рік тому
@@jamesflames6987 Very few people (I would guess less than ~5%) would ask for hard opponents. Your suggestion just wouldn't work.
@jamesflames6987
@jamesflames6987 Рік тому
@@oneocgossiptreecreek Anyone serious about getting better at the game would. And that number only has to be comparable with the number who ask for easier opponents.
@oneocgossiptreecreek
@oneocgossiptreecreek Рік тому
@@jamesflames6987 I absolutely disagree. People dont wanna get better in COD, they wanna have fun and getting bodied by COD pros isn't fun.
@CR0WYT
@CR0WYT 8 місяців тому
I think it comes down to 2 things. 1. Gamers shaming good players. 2. Unrealistic expectations. 10 years ago, it was cool being good at a game. Now being good at a game makes you the scum of the earth simply because you're either naturally skilled or are able to put the time into a game which makes it hard for the average Joe to chill after work. Some people are also conditioned that they can only have fun when they're doing well dropping 1.5KDs without even trying. Because of this trend, SBMM is cranked up to stupidly high levels to cater to people that can't accept that they're not as good as they think they are, and now no one gets to chill.
@PickleManDylBoy
@PickleManDylBoy Рік тому
Every single gamer who has played shooters before 2020 played before skill based matchmaking and got fell in love with shooters wile being the awful guy on the team. I remember slowly getting better at bo2 when I was 10 and I loved to try new things and see my improvement. It was awesome and I miss it a lot.
@RazzleTheRed1
@RazzleTheRed1 2 роки тому
I'm torn on the whole SBMM thing tbh I think it mostly depends on the game like competitive shooters should probably have it in some form or another at least in the competitive modes. But at the very least should probably have some sort of beginner friendly mode for new players to learn the game. Although that wouldn't really work in some of the more hardcore games like EFT which uses the uncertainty of who your going to come across as a major part of it's charm. I also heavily agree with the issues of SBMM as it can either be not very accurate or make every match a sweat fest if it's too accurate. But at the same time I remember a few years back I tried to play TF2 and that's a game with no SBMM at all, having never really gotten into it in the past. I could only really participate in the PVE modes as everyone in all the lobbies were so much better than me having hundreds or thousands of hours in the game I didn't stand a chance and pretty quickly moved on to something else instead. Also you briefly mentioned auto team balancing and I don't think it should be used to shuffle the players on existing teams as it can suddenly make you on the opposite team as your friends who you were trying to play with (looking at you again TF2)
@iseceepcool2
@iseceepcool2 2 роки тому
I personally think that TF2 when you've reached past the point of just finding out how the game works being put against more skilled and experienced players helps you develop since TF2 has such a big difference between a good player and an average one. Having experienced players put you in situations that you have to learn and fundamentally get used to the mechanics instead of just knowing them.
@sqq3985
@sqq3985 2 роки тому
TF2 doesnt even have an AR or SMG.. so boring
@zelareon3442
@zelareon3442 2 роки тому
Fair, sure, but casual? heck no
@haelioe2895
@haelioe2895 Рік тому
I’ve noticed that in apex there’s RBMM which is meant to keep you playing instead of keep you going against fair opponents. I’m mid gold every season I play but I’ve noticed in casual games the first game of the day the jump trails have zero masters or predator players with a few diamond trails. Then, after me and my friends win one, the game generally begins to put us in full masters/pred lobbies as three players who peaked in plat 4. The game is very fun when we play against opponents who are our skill level, but it has actually gotten so bad that I only play ranked nowadays because the opposition is easier.
@dmoneyonair
@dmoneyonair Рік тому
i mainly play destiny 2 and when i started playing pvp it was mainly in connection based matchmaking. most games would boil down to one or two god level players fighting each other for 1st place, a couple low level weenies that were new to pvp, and everyone else. sometimes you would match in such a way that a mid tier player could be the top player in a lobby and feel great about it. bungie switched matchmaking to skill based a year or two ago and what happened is that for every single game you face people of the exact same skill level, with the rare golden god joining to fill the lobby, and then the team balancing just drops the ball. most games feel like one team has a clear advantage either in connection or skill or both, and end with a massive gap between the scores or just end early because of a mercy rule. or every single person in the lobby is so incompetent that the game runs out the clock connection based multiplayer at least had the chance to give mid tier players a chance to shine against other mid to low tier players
@happy-gq2kw
@happy-gq2kw 2 роки тому
one of the problems of sbmm is that when you increase your level of play, you don't really feel it, because the better you play, more skillful the enemies
@uryenatienza4093
@uryenatienza4093 2 роки тому
SBMM is overall a good thing, but I feel as though the algorithms we use to calculate skill are too simple. Their just digging up K/D data most of the time, not including how people play on average, how METAs shift, and how players do on average on casual or competitive fields. I feel like big companies should probably start putting some research and development into perfecting how SBMM should work. Obviously it shouldn't be their main concern, but making their algorithms smarter would probably make SBMM less of a pain for us players and make gathering data for devs easier.
@gobrrrr2375
@gobrrrr2375 2 роки тому
I agree but sbmm sucks in cod cw
@uryenatienza4093
@uryenatienza4093 2 роки тому
@@gobrrrr2375 exactly! That's why they should start putting in some effort into SBMM.
@waffuxx2770
@waffuxx2770 2 роки тому
Completley agree. I think you should have the ability to switch SBMM on and off as you like (diffrent from ranked / unranked) and when playing without it you could use a much more widespread shadowrank (similar to RocketLeagues unranked mode). This way you still keep people that are new to the game away from the very experienced who just wanna casually wipe lobbys.
@gobrrrr2375
@gobrrrr2375 2 роки тому
@@uryenatienza4093 yeah like I totally agree with sbmm, but in cw is like you get in a verry easy loby then you get in 3 extremely sweaty and with much better people then me, I mean cw is almost dead anyways, vanguard is much better then cw but it still needs work, as you said if you want to have a fair, but fun experience the sbmm needs to be worked on
@gotworc
@gotworc 2 роки тому
@@gobrrrr2375 y'all just be calling every game dead. I just played that game the other day for the first time in a few months at 2am and got into a lobby instantly
@flagrantbunny5172
@flagrantbunny5172 Рік тому
I'd like to add that as a R6 Siege player, I'm against SBMM. Situationally. What I mean is, we have a ranked and unranked game mode for people to sweat in, and then we have casual. Why bring it to casual? My casual mmr tends to be higher than my ranked mmr, where my ranked mmr is low-mid plat, my casual lobbies tend to be filled with diamonds, champions, and the very occasional e-sports player/team. That isn't even the only problem. I've grown so used to seeing the same names in my lobbies, I've even come to know what operators they would pick, and they vice versa to me. SBMM makes casual feel like a competition, with casual games being ironically far far sweatier than ranked.
@27fatal
@27fatal Рік тому
Would be interesting to give players the option to queue sbmm and no sbmm and see how the matches play out on both
@norton660
@norton660 2 роки тому
Every game should have a casual mode without sbmm and a competitive mode with sbmm, so players looking for a more relaxed experience and players who want to compete both get what they want
@JustH3LL_
@JustH3LL_ 2 роки тому
You just described pubs/casual, and arena/ranked. What most sbmm-wielding games have. Excepted now, we just have ranked. Except now you can either know your rank, or have no clue
@Alan157
@Alan157 2 роки тому
Should be a separate ranked mode. Sometimes I just want to chill and sometimes I want to play for a rank.
@josephmontanaro2350
@josephmontanaro2350 Рік тому
I think the idea of why people are against it is that even though you will get matches with way better people who will destroy you in most cases you will also get more layed back games as well, the only people who really would suffer in these cases would be the worst of the worst players, it sucks for them but the idea I've heard people explain would be the skill levels would be all over the place but the team balance would be skill based, I was an airsoft referee pre pandemic and found that some of the best ways to balence teams was to try and evenly split the really good, the intermediate and the green players as close as possible down the middle, asymmetric balancing is possible as well but at least manually it takes more time, with an algorithm it would be faster but overall asymptomatic team balancing is overall harder to do as there are more variables IE: you have 2 teams of 6, one has a really good player and 5 green ones and the other has 2 intermediate players and 4 green ones, if by chance that one skilled player gets clapped early on it's going to be a very tough match for that team, again there are way too many variables to exactly get it down to a science, I used to say it's half art, half science and even with 10 years under my belt I'd still be surprised in some matches and admit at times when there was a crunch and in a rush to get people ready for the match you might not have teams perfect, that's just kind of how it is though, most people would rather play a slightly or even heavenly unbalanced match then wait for people screwing around to get ready to play
@quintencarr1775
@quintencarr1775 Рік тому
Garbaj is one of the best UKpostsrs now a days, a real teacher about topics that you wouldn’t think need teaching, and engages his audience quite well. Keep up the good work and content
@RADkate
@RADkate 2 роки тому
the only people i saw whining about sbmm were cod youtubers that could no longer stomp 11 year olds
@GodfallArt
@GodfallArt 2 роки тому
thats not true, lets say i play a game mostly to relax after work, and im just naturally good at positioning and aiming. Games might start putting me in lobbies with absolute tryhards crouch spamming, prone shooting or camping... Which will then change my experience quite a bit. I like soft sbmm with good skillbased tam balancing. put sweats against me in the lobby, but id rather not have ALL the lobby be sweaty. Its not like average players cant kill me if they get the jump on me
@sovadova9702
@sovadova9702 Рік тому
I’ve largely shifted away from games with heavily tuned SBMM (and also crossplay but that’s off topic). I would prefer completely random matchmaking because as it stands now, I feel like the outcome is decided before the match starts in games like COD and Overwatch. A few minutes into a match and 99% of the time I’ll know the outcome which just takes the fun out of it I don’t feel like I won when I win and losing feels like it’s even more out of my hands than in the old days when I’d get bad teammates because now I’m assigned bad teammates. Matches are no longer drastically different and makes games feel more repetitive To me
@franckvazquez8204
@franckvazquez8204 Рік тому
i have the same opinion, cod and bf42 of today are very repetitive and boaring coz there are no more fun gameplay on each match. And this force me to play another type of games, except FPS.
@clairemichelle4583
@clairemichelle4583 Рік тому
Consider the accessibility aspect
@FlakManiak
@FlakManiak Рік тому
Coming from a fighting game background... Well, in 1v1 games it is entirely standard to match by skill, and not to do so would be weird, but... Specifically in fighting games, I like to have "barely skill-sorted" matchmaking. What I find more important than matching by skill, is getting to play a long set against a given player. There's a very broad range of player skills where it's worthwhile to face them, and I'll learn important things by facing them. The games don't have to be very close. But the average "casual" online fighting gamer probably has a totally different perspective, and wants close/winnable games all the time. For me though, online play is practice, and offline tournaments are the "real" game. So if a certain netplay structure helps me get better at the game, then it's doing its job.
@Surreal530_
@Surreal530_ Рік тому
The new name of the game is player engagement and player retention. EOMM. (Engagement Optimized Matchmaking) EOMM attempts to keep players playing longer and is based on short-term performance/skill. This often can create the "roller coaster effect" on winning and losing, that is heavily noticed. EOMM is a profit driven system.
@Tektow
@Tektow 2 роки тому
I feel like an important thing to mention about SBMM is that each game does it differently, so, one game of CS will be matched differently then say Overwatch with varying degrees of effectiveness. Another perspective is how long the game has been "alive" (or how long the game has had this style of SBMM), age determines a lot I think (unless it has seasons like Overwatch, it's less weighted). If you are playing a game that's been out for say 15 years you will probably have a much harder time getting ranked either by being matched with pro's or people who have no clue what they are doing. In SBMM there can also be greifers, who throw games on purpose, or smurfs who just want to have easier games, and of course there can be cheaters who get sick of MM. All are terrible aspects of SBMM, but I feel like you are hard pressed to not encounter one of them in any skill based game. I feel like SBMM is a good thing, but there are numerous problems with how some games handle their ranking, and/or how they queue players (and cheat detection). But, overall I think it is a good thing to have in games, it encourages people to want to get better and work towards something, and it gives players a challenge when it works well. When it works, it works really well.
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