As a senior network services engineer and architect who handles large cloud service deployments, I would like to address why a company like Activision-Blizzard very likely won't ever release the server software for this game. Strap in, this is a DEEEEEP subject! It's the cloud integration, multiplayer service complexity, and good old greed. Even if you didn't have matchmaking issues for battle-royal to work around (and host), the infrastructure the game server is coded against is likely locked down and heavily dependent on other services that aren't easily affordable (or understandable) to average players trying to "just host a CoD server". Firstly, it's often hosted on a multiplayer network stack designed to be served by a middle-man who provides an API running on top of AWS, GCloud, or Azure. The game is coded against said API. Users looking to host their own servers will not be interested in paying the licensing fees to use this API and its hosting solutions. Secondly, even if this wasn't the case, the deployment of the servers is wrapped up in arbitrary (read: rushed out the door) cloud deployment tooling and configurations that are a bizarre pile of load balancing, kubernetes pods, auto-scaler policies, proxying, SSL certifications, region management, etc. In short, it's "da cloud" and it's far from simple to port this infrastructure off of their dedicated setup spanning multiple regional networks over to "GamerBud67's private server VM" on Vultr. Thirdly, they have no incentive to do this work, share the details, or allow others to get into this space. Have you ever noticed any time you want to add multiplayer to a game it's always locked behind some "pay us to use our multiplayer stack on Unity" or you get pushed to use "Unreal approved multiplayer services"? That's because the BIG thing in gaming is multiplayer service games. They don't want indie developers coming in and easily disrupting this gold mine. If it was easy to set up these scalable cloud services by say, an indie reverse engineering a battle royal private server software, they would have even more competition than they already do from their AAA rivals. Let me repeat that one for the folks in the back. The multiplayer server infrastructure is the sword they wield in the gaming market. If you are a blacksmith, you don't share your forging techniques, you tell them to buy your swords and keep coming back for upgrades. The last thing you want is another blacksmith setting up shop to compete with you. Lastly, why would they release the game with multiplayer support to the players? So those players can go host their own private servers and continue to keep playing the original Warzone? Nah, they WANT you all to switch to Warzone 2 so you have to start over, buy new battle passes, in-game items, etc. There is monetary incentive to ending the original and forcing you all over to the new lottery shooter palooza. The fact it also cuts costs by not running servers for the old game is just a bonus. Sufficed to say, it's going to likely be a LONG time before any of these major players seriously consider letting us host our own servers. It will be when it doesn't boost sales or hurt their IP or endanger the technical advantage they have in the market. It is far more likely some dedicated group of hacker gamers will reverse engineer the whole system, similar to how we got private version of WoW servers, but that takes a lot of time and effort and only happens for games that stick around (which is not the case with these rapidly being replaced shooter games). Source: I build these kinds of services and license them as a SaaS product as well as provide the code open source to whoever wants to use them. They're so complicated (by necessity for our scale of product) that companies pay us literally thousands of dollars a month to "just do it for them" even though the code is freely available. It's not worth even trying to manage your own infra, so they pay us. Large scale games services are the same, all modern multiplayer service-based game development uses these same technologies because it's the way it is done. If you made it down here, thanks for reading my long explanation. I wanted to share this so folks can begin to understand the herculean task it is hosting and running modern cloud hosted game services across the globe. Thank you!
@snail872010 місяців тому
In short - they use THA CLOUD. Its mysteries are forever locked after release...
@Rudacho10 місяців тому
Thanks for your time
@NanoMan73740010 місяців тому
This is an awesome explanation. It makes me wonder if it would be possible for a community-run open cloud server to provide a service for people trying to host multiplayer games. If all indie devs could access a free (or at least not proprietary) multiplayer service it could be the tipping point for all this monopolic nonsense.
@PaulSpades10 місяців тому
It's worse than that. Games that have any chance of having fair online gameplay run the headless game engine in the server - what it gets from the game client is mostly config data and inputs and what it sends is key frames and/or full game state or state changes. How a game engine implements this mess with synchronization, dropped/laggy connections and balancing how much work is done on the servers versus the client is secret sauce that pays for thousands of developers. There's no way you are getting that source code unless it's complete dog turd (and they've moved on to completely different technology two times over).
@funknick10 місяців тому
@@NanoMan737400 I too have wondered if it would be possible to open source such an infrastructure for everyone to use. There are two major hurdles in my opinion. One, is first solving multiple styles of multiplayer concurrency within a game session. This is the basics of multiplayer gaming. Spinning up a server, handling game state, syncing it between players, and keeping the game stable. Most of this is solved, but it's still a hard problem all in its own right. If you can't get this part right, you'll never get to part 2 which is where the "integration" happens that makes a game a "service". I bring this first part up because just having "good multiplayer" isn't enough, to really compete and get devs to consider your API, you need to have a really solid offering for multiple styles of game play. This involves lots of finicky design, implementation, and testing with fun problems like lag compensation, server side authority simulation, packet disruption, packet corruption, data compression, data interpolation, this list goes on and on. The second is solving the satellite service needs around the game itself. Before you can start a game, players need to be connected to an overall network. They need to be routed to the nearest "regional copy" of that network (this is the US, EU, Asia region options you see in many games). They also then need services for loading and storing their user profile, storing who their friends are in-game, hook into a greater user profile (think Steam Profile, EA Account, etc), this is a full web stack in and of itself. As well, you will need matchmaking services to look at their profile, the size of their party, and ultimately spin up an "instance" of a game and put several people "into" that "instance". Outside of that, you have things like a battle pass, progress ranking, player stats, game play metrics, that are all also separate tertiary services around what is a core game play experience. If you look at these two "hurdles" you'll see one is "just the game" and the other is "satellite services to the game". One key thing to remember is that those "satellite services" are often unique for a specific game and company (i.e. EA, Ubisoft, Acti-Blizz). They have all implemented a unique platform for these "satellite services" to fit into their gaming ecosystem. When you look at the incredible amount of work and investment these companies have put into these satellite services (of which each part is led by a full team of developers) you begin to see just how much work it would be to implement one yourself. When you combine the fact that each company's requirements for these satellite services is unique, you often find that no one but the company itself can properly create them since only they know their personal internal requirements. It's honestly a scale issue, only the biggest companies have the money to invest in and build this infrastructure, so they get to maintain a monopoly over this style of gaming. The longer they maintain them, the more games they release, the more they improve their "stack" and make it harder and harder to catch up and compete with them. That being said, there ARE companies starting to create infrastructure like this in the open source realm (Operation: Harsh Doorstop comes to mind). If more devs release their infrastructure stack as open source, we might see others adopt the same pattern and infrastructure resulting in conformity around an open design. That would possibly lead to more open, freely available, large scale multiplayer service structures. It's not impossible to do this, it just takes a lot of effort and people willingly putting their time and money into what is essentially a "freebie".
@TheRealTrigger200710 місяців тому
Activision going on a killstreak on their own games.
@bluecreeper984410 місяців тому
fr
@kravataf10 місяців тому
fr
@theevolutionfather10 місяців тому
fr
@Ghost_-_10 місяців тому
fr
@qjesse10 місяців тому
fr
@Jaunty_Jeff10 місяців тому
rip to all the people who spent money on this game that are losing their skins. Feels like they could have done this a lot better
@alan991110 місяців тому
i cant understand the mindset of people who bought those skins, like $20 for a character model is ridiculous. for CoD in general its always been a yearly game, and skins dont carry over, so you can expect your skins to be almost obsolete after less than a year from buying it. and now apparently also literally obsolete within 4 years.
@bottleflaskan80210 місяців тому
That's why they are shutting it down, to make people spend money on 2.0
@dedalomusic10 місяців тому
@@alan9911 That is partially not true tho. At least when I used to play cod more than a decade ago, people usually used to stick to one game. When MW3 came out, most people were still playing mw2. It took quite some years for the players to switch to MW3, which is still also played today btw. Same thing for BO2, which is still played today, and many players only played that game for years and years ignoring the other cods that came out, except for BO3. BO3 itself is still a massive cod today and ton of people play it daily. So yeah even if a new COD releases yearly a lot of people still enjoy the previous ones and stick to them. In my case, I loved MW3, BO1 and BO2, and in fact I ignored completely Ghosts, AW, IW... and lobbies were always full
@maybeiamepic226310 місяців тому
Can still use them in multiplayer. At least that’s something
@psychopiper822410 місяців тому
@@alan9911 Yeah agree, I've been playing MW2 lately and I will _only_ buy the battle pass, mostly because it gives me rewards for challenges and a grind to follow. The only stuff I buy from the shop is with CoD Points I earned in the pass. If you're dropping $20 for a tracer pack out of your own wallet, knowing damn well that ActiBlizz is going to gut the game in a couple years anyways, that's on you
@StiekemeHenk10 місяців тому
Correction, you're at the mercy of the publishers, not the developers. I'm sure the actual people that made it wouldn't want to shut down their baby after just a few years.
@noalb310810 місяців тому
The publisher fully owns the developer in this instance, so there's no real difference.
@StiekemeHenk10 місяців тому
@@noalb3108you're missing the "s", referencing the people and not the studio.
@Visstnok10 місяців тому
How can you be so sure? Women shut down their babies before they're even born.
@hhhhhhhhhhhhhhh-Mikel.Montalat10 місяців тому
@@Visstnokthat's just completely unrelated. If it's supposed to be funny, it's a very uncreative joke.
@Visstnok10 місяців тому
@@hhhhhhhhhhhhhhh-Mikel.Montalat Reee! He hurt waman feelings!
@edwardvalerie528410 місяців тому
It speaks to the short life of mainstream games nowadays. As always folks support indie devs
@forecastumbrella16269 місяців тому
And DRM free
@buukman682710 місяців тому
You could play the first warzone, but since they ditched the game and apparently all three of the previous games were broken horribly, I would easily assume hackers are now just really rampant
@sandvich394310 місяців тому
As a person that still plays Warzone one quite a bit, it’s actually very hard to find hackers, however, it’s quite the opposite when it comes to modern warfare 1s standard multiplayer
@maybeiamepic226310 місяців тому
Where did you hear they were broken horribly? I play(ed) CW regularly before it was found played could steal your ip and didn’t encounter any hackers, and very rarely do I get any hackers in pubs in MW. In SnD it’s fucked beyond belief tho
@YtStaffMember10 місяців тому
@@sandvich3943only snd
@duck_entertainment9 місяців тому
Oh believe me, MW was getting railed by it’s counterpart since it’s inception
@echoes14_10 місяців тому
It would be cool if they allowed what Fortnite does. There’s multiple Fortnite projects that run live service games of the old versions of the game. Fortnite seems to endorse it and it’s a lot of fun to play. It would be cool, and this would also allow players to go and play verdansk, rebirth, 1984, etc. would be really cool for warzone
@lighttrack780610 місяців тому
Yeah but then who would play WZ2 if people could just go back? You have to understand that that goes against the reason why they're doing this - to get more people in WZ2. They're pulling an Overwatch. They don't want competition, much less from something they themselves made and isn't making money anymore.
@echoes14_10 місяців тому
@@lighttrack7806 well if they’re trying to do what overwatch did, then hopefully it turns out better. OW2 died fast
@lighttrack780610 місяців тому
@@echoes14_ It's Activision, man. Dont get your hopes up and spare yourself some pain and worry.
@echoes14_10 місяців тому
@@lighttrack7806 I mean - I don’t even play wz anymore because of the treatment to the franchise - I wasn’t getting my hopes up
@lighttrack780610 місяців тому
@@echoes14_ I don't judge you at all. Play whatever you have fun with.
@anders_x310 місяців тому
It's disgusting how they just kill games once they've made their money. In dota 2 or csgo or apex or fortnite i know my skins will last until the game actually dies when no one is playing it. but replacing the game yourself and just basically deleting all the skins the players bought... I am speechless.
@EC-VyshnavMR10 місяців тому
brings in the need for decentralizing in game goods in the form of NFT
@mechtist10 місяців тому
modern gaming proving yet again that all we ever needed was tf2
@keww_10 місяців тому
Yea tf2 never going to die
@wizarddude191710 місяців тому
@@keww_ Dude I've played tf2 for years, It's dead. It's been dead for a long time. You're beating a dead horse by playing it. Valve will NEVER update it again, despite their 'promises'.
@edwardvalerie528410 місяців тому
“Dude it’s a dead game.” 75k concurrent players doesn’t sound dead to me
@noalb310810 місяців тому
@@wizarddude1917 A game is dead when nobody or almost nobody is playing it. Not when it stops getting updates. TF2 doesn't really get updates, but it has a bigger active player base than many games that were only released a year or two ago (e.g. Battlefield 2042). It's alive and well, despite not getting substantial updates.
@epicjonny15510 місяців тому
@@noalb3108 plus the SFM video that feature them
@dandymcgee10 місяців тому
This is one of the most underrated and underappreciated reasons that Minecraft is the best-selling game in the world. Letting players host their own servers and build their own profit models on top of your game has issues, but will cause your game to live on literally forever.
@ofAwxen10 місяців тому
This is why it makes sense to never invest emotionally and financially in these sort of AAA projects anymore, the companies have lost touch with what's important to gamers. Hopefully games such as that low-poly clone of battlefied will have the integrity to continue to serve the needs of multiplayer FPS gaming and not succumb to this greed trap. Small budget games are the only hope. And of course long-running games like Warframe.
@kissgergo520210 місяців тому
I'm fairly confident that the majority of players still playing warzone 1 instead of warzone 2 are not going to start playing warzone 2 after the warzone 1 shuts down.
@TheBestcommentor10 місяців тому
This game is pretty historic honestly. It feels wrong to just delete it. Not because of anything it did particularly brilliantly, but because of when it came out and when we all played it. My memories of life during the pandemic and Warzone are permanently linked.
@RechargingBatteries10 місяців тому
Warzone was such a nice treat in the pandemic. Hated what Activision did over the years to ignore problems and just make shitty decisions but old school 2020 WZ will always have a special place in my heart
@thechugg437210 місяців тому
Well I didnt play it because you needed not only a god computer or 200gb storage on console/pc.
@duck_entertainment9 місяців тому
Naw man Modern Warfare was the best game that year, Warzone spelled the downfall. At least they improved the gameplay significantly in the second try
@NeuesGehalt10 місяців тому
Its so sad how the game died. So many good memories and moments it created for me...
@AccountProto5X10 місяців тому
I left a comment on TheActMan's video talking about this: The problem is incentives. It always comes down to incentives. What incentive does Activision have to allow players to continue playing the game without feeding into the constant churn of players necessary for their matchmaking and ongoing microtransaction platform? The players do not have leverage, they are not sufficiently organized, and whenever dedicated fans try to make separate free modded clients, they get Cease and Desist letters in the mail. Again, it is a pet peeve of mine whenever I hear someone say anything to the effect of "Why can't they just do... ?" or in this video's case: "Is it really that hard to let people run their own community servers?" It's not that it's hard. The difficulty is irrelevant. It's that it represents a loosening of control on Activision's part, and to that greasy goblin Bobby Kotick, that's not acceptable.
@angeloandretta60810 місяців тому
I was never even really into war zone 😂
@krisloveschicken393910 місяців тому
Good job on the video, and explanation!
@Drunken_Hamster8 місяців тому
You can't stop the signal. Whoever can make it, SHOULD make it. The community will keep it going through smoke and mirrors after activision's feeble and and ball-less attempt, whatever it may be, to "shut it down"
@jestfulcompany958910 місяців тому
I haven't played Warzone 1 since 2 released, but I've heard it still had a dedicated community. Many people who didn't agree with the movement nerfs supposedly just never moved over to the new game. If Activision wouldn't have shut down every extra game mode and deleted the Warzone 1 store, it probably could have been making more than enough money to keep the servers up. But in the end, Activision doesn't want "enough money." They want all the money they can get out of their yearly game.
@trittyburd10 місяців тому
The solution, honestly, is to try and avoid any live service games that you know is run by a company who'll krump 'em after a few years. This stuff is why I now despise games like Overwatch or Quake Champions with the live service, it's yours until they just say "no".
@thechugg437210 місяців тому
Why the hate on quake champions? Its made by a passionate dev team and isnt getting shut down any time soon.
@trittyburd10 місяців тому
@@thechugg4372 Quake Champions is a great game, fun to play and I love the OST, but I fear for the day it inevitably gets shut down and we can no longer play it anymore. And besides, it's been on life support for years, no new characters for ages, only cosmetics.
@rodrigoenriquelopezriveros22110 місяців тому
This is the way I could save a game like this if I were the developer. First, allow the creation of community servers, and givin tools to mount their own servers to users. Second: make the las updated build of the game, the las officil update capable of running with these community servers. third: once that version exist, encapsulate every single profile of every single player in the game, and make it avalaible to download for each player, a few months before the official servers shutdown. These profiles will be encapsulated inside encripted files. fourth: include built within the last updated version of the game, a key that (in combination with the downloaded plarye profile) unlocks every cosmetic purchased for any specific player profile that is loaded in the game. This process could be done by the combination of the player's profile + the last updated version all in binary, and then a HASH operation. So, when a player load a player's profile, the game will check if this same operation result in the key storaged within the game, to ensure the player profile is real. That way you coul theorethycaly keep your skins that you bought, and keep playing the game on community servers. (Sorry for my bad english, I tried my best to explain my idea)
@Xalantor10 місяців тому
The developers are not allowed to nor can they save the game. They have no decision making power. The publishers alone do. And because live service makes them money they do not WANT the community to run the game.
@Fipsh10 місяців тому
Dammit... My little comrade gun setup is going away.
@AleksandrK51228ruswi10 місяців тому
the cycle: frontier is shutting down also
@noalb310810 місяців тому
tbf, that game was dying rapidly. it doesn't pull the same player numbers warzone 1 does.
@AleksandrK51228ruswi10 місяців тому
@@noalb3108sure, but it was good, better than tarkov in some aspects
@noid357110 місяців тому
I swear there should be a law that makes these companies either care and *PROVIDE* their product (I'm looking at you NINTENDO) or if they don't want to support their products it should be able to have community ran servers or patches/mods
@solidsnakesasscheeks.10 місяців тому
Fission Mailed we'll get them next time
@tinguspingus69769 місяців тому
the same thing has happened to one of my favourite games called Echo VR, meta shutting it down while it still had years to grow, and not letting community members host servers
@JasperTedVidalTale10 місяців тому
Activision has hit a low
@TheBestcommentor10 місяців тому
They're going to remaster it in like 5 years and cash in on the wave of nostalgia for something that never really had to go away in the first place.
@albatroshd794510 місяців тому
Man the fun time I had with my friends
@Mrozek939 місяців тому
MW2 was first and my last COD i bought. They're going to release MW3 this year or so and one year from now they will close MW2 servers... also they lied about not releasing new cod and changed their mind.
@krauterfrischkase893910 місяців тому
I think making a 3rd Party Client with custom servers would be a good option. Certainly not easy to do, but when done right there is nothing Activision can do against that.
@JustYourAverageBronyaEnjoyer10 місяців тому
Xlabs and SM2 Cease and Desists would like to have a word with you.
@thechugg437210 місяців тому
Yeah we had that for years... Until they shut it down.
@Legion84910 місяців тому
Xlabs got a cease and desist letter from Activision. I don't think so and that was for the standard multiplayer of the older CoD games.
@eduardoizquierdo30910 місяців тому
It could also work on peer to peer network and skip having servers
@SurvivalRino10 місяців тому
This game got 3 years updatethey said. Meanwhile, this year, was announced a "new"cod
@BloodyBulletShellz10 місяців тому
They're assuming those players will play warzone 2 but if they were willing to play a 4 year old game that was no longer being updated just because it offered an experience they enjoyed more, I doubt they'll go play warzone 2 suddenly because it plays very differently and doesn't offer what they like about war zone 1. I wonder why they think this decision will make them more money then just continuing to support warzone one and two when engagement is such an important metric to consider these days.
@uglyface018310 місяців тому
I think that the same thing goes for CSGO but nobody noticed, I'm pretty sure that they'll replace the game with cs 2 in steam and you can't get access to it unless you run it outside of it, but at least CSGO has community servers, also new players couldn't download it unless it became uploaded to some website
@PaladinHD10 місяців тому
For something called "live service" it sure does kill a lot of games
@func_e10 місяців тому
absolutely tragic, honestly
@MrMonny10 місяців тому
Oh my god, it's been four years.
@Xalantor10 місяців тому
This is the exact reason I do not play live service games. Publishers are beholden to their shareholders / quarterly earnings reports and thus will never do what is best for the community or the game and people should think about whether they want to support this with their money.
@moritzpollich825210 місяців тому
And this is why I we’ll never spend money on cod again because it’ll be gone half a year after the next game launches
@rageagainstthehygiene235710 місяців тому
This crap is directly fueling the rise of so many indie studios. These live service things make a lot of money when they dominate the market but by nature they require people to spend a LOT of time playing them and being really invested. What this means is that people can't be "into" 5 of them at once, or get "into" a new one every month. To justify the ongoing costs the studios need to snag a consumer base with years-long (decades long if you're GTA) periods of regular playtime commitments. Anything else is quickly abandoned since microtransactions only make money when you have a large enough base, and the games almost invariably rely on user-interaction for their content in one way or another. Basically, if the game isnt a huge success immediately, it will fade very quickly and be abandoned. This is also why the studios and publishers are pushed into quickly culling anything that isn't a megahit - they need those users to move to their next game to have another shot at making the megahit. There aren't enough hours in their customers' days for the industry to sustain a large ecosystem, so there can only be a handful of successful live service games at any given time. This obviously leaves a huge number (I'm gonna say a majority) of the customer base completely unserved. If you're not into a game of the type that is currently of the few megahits, you're out of luck. Major studios and publishers all chase the big money all the time, and have completely abandoned every niche market. That has given completely free reign for small indie developers to fill 90% of the market with quality niche titles. Awesome.
@galaxolotl810 місяців тому
I don’t know much about this stuff, but would it be possible to duplicate the game’s files and then release it on a browser or a game engine so people could download it from an old player?(if it wasn’t for copyright)
@pacosninjatacoteam288410 місяців тому
Ladies and gentlemen brace yourselves as I present to you: Modern Gaming
@neotron649010 місяців тому
The companies always had right to closed the server of any older games mainly to "save money and budget" from my thought of this in general. Which was understandable inducing for those who too rejecting to moved on, but because we also living under the rock of Chinese media market standard even in video game as well, it can't be help but to keep seeing in sorrow over the older titles (and declined titles as well) getting pull into the unwanted storage while the companies' group keep forcing us to sticking our glues into the current titles instead
@Remynistik10 місяців тому
Blackout sitting around like 😈
@Diegopie00710 місяців тому
i didn't even know warzone 1 was still playable
@TrulySoviet243610 місяців тому
Yeah I’ve tried but I can’t get into a warzone one match. It’s scary how big some games are for years but how they can just transform into a ghost town in a matter of weeks.
@thoren307910 місяців тому
hopefully someone will put it on the internet archive and someone else can crack it and make a server
@lighthouse.447110 місяців тому
i just thought warzone 2 was an update i didnt know it was a new game
@JuanGamer02028 місяців тому
Big F for those who spent money on it
@RiasatSalminSami7 місяців тому
This is why I never bother buying live service games anymore. There is no point in investing on temporary games.
@33up2410 місяців тому
Notice the trend of owning nothing. In entertainment you dont own the music you pay for, the games you pay for, the movies you pay for... In life you dont (and prolly never will) own the roof you pay for, you wont own the car you pay for if something unexpected happen and you can no longer afford to pay for said car payments. You dont own the fruits of your education, at best youll get an entry level job that pays depressing wages compared to the years you put to educate yourself for said jobs. You dont own the fruits of your labor either, that belongs to your paperpusher of a boss and you'll like it that way cuz god forbid having workplace democracy. Boi i sure do love capitalism
@410_Gone10 місяців тому
People can avoid the games of publishers/developers that take anti-user actions. Which is actually, the best way to fix these games in the first place, because if their player base declines for this reason, it would force them to imporve the user experience. But alas, not all players are this invested in keeping the industry health.
@MrBarabos10 місяців тому
I hope they port Verdansk to Warzone 2.0 someday. DMZ on Verdansk would be fantastic
@rhaulsharma185210 місяців тому
I future I will make my own free to play warzone like game that pormots fast movement
@no.notfromRDR10 місяців тому
And I thought companies would learn from Sega's mistake with phantasy Star online 2.
@NafenX10 місяців тому
Didn't even know there was a 2 lol
@monaxia252410 місяців тому
I quit wz2 to play og warzone, and i straight up couldn't go back to wz2, i am saddened to see this go
@magosd0minus10 місяців тому
This is what I called. I knew when they said that skins wouldn't transfer to Warzone 2 that they'd gut Warzone 1 as quick as they could. They only kept it playable for the PR.
@ronstarbuck34787 місяців тому
I played Warzone 1. I did not play Warzone 2. Knowing that my cosmetics and time grinding weapons and attachments makes me want to play the new one even less. For what? To do it all over again when WZ3 comes out? No thanks.
@thechugg437210 місяців тому
If this means I can finally play modern warfare without downloading a 120gb update I'll be really fucking happy.
@ParkAir3310 місяців тому
It's amazing to me how the gaming industry is now full of tyrannical companies that are so obsessed with profits compared to even just ten years ago where the space was way more about developer passion and a bigger focus on creating enjoyable games over extorting gamers for money
@iicustodianlaw10 місяців тому
Big L Activision
@orionriftclan27279 місяців тому
Game studio version of apple basically making sure their old Iphones stop working
@amydoesart372410 місяців тому
History is going to be lost with this
@scavtoons10 місяців тому
never played it but while it hurts to lose time invested it's just part of life, shut down or not, there was a lot of people that was never going to come back and play, like many games in my past, even without ingame purchases, you just forget about them.
@sollybrown821710 місяців тому
This seems like smtg that will be in Congress sometime soon.
@Stezell10 місяців тому
protests online don't do anything. because it doesn't affect their money flow or their day-to-day. This is Activision after all. I would say a proper in-person protest at Activision HQ would have the most likely to succeed but that requires a lot of dedication from the fan-base that I don't think enough people could follow through with. So, Warzone 1 is just kinda just doomed and that makes me realize that I should never ever buy skins for COD games again. That's where I drew the line, taking things away from me that I paid for. I strongly advise everyone to do the same and stop buying skins for COD games indefinitely.
@Babbages10 місяців тому
first, they took out rebirth island and Fortunes Keep then the item shop, and only left Caldera they purposely were trying to kill the game when Warzone 2.0 came out with that move I figured it was only a short time til this happened on a plus note if you own mw 2019 the skins and stuff will still work in its normal multiplayer its still stupid they couldn't figure out a way to keep the br up tho.
@istdaslol10 місяців тому
I really want regulators to step in. With the influx of Allways-Online Games there need some sort of mechanism. Warzone1 maybe a lost cause, but there are other - Singleplayer - Games that are unplayable because of server shutoffs. And i do believe that Activision should get a fine because the term "buy" is heavely misleadeng when you dont buy it, more rent it.
@Cloakergaming8610 місяців тому
if the game lasted like 15 years it would make sense to shut it off, 3 years? yeah thats disgusting
@istdaslol10 місяців тому
@@Cloakergaming86 even 15 years they still shouldnt just be able to turn it off without user compensation. VW doesnt take my car away just because they dont want to support it nomore - yet.
@emmanuelferguson10 місяців тому
Usually I'm up in arms over publishers/studios closing servers down even rather small games, but this one I'm pretty neutral about. Same as you I just assumed that they moved on to Warzone 2.0 and in the process shut down the first one then, similar to Overwatch "2". This time though I find it much more justified because it really is more of a update that necessitated a new game for sake of the graphics and whatnot so having both up would be redundant. That and the fact that Warzone had been getting stale long before Warzone 2.0 which I believe it to be a superior product anyway. Or at least those were my initial thoughts before thinking about the fact skins don't transfer and the like has me rather upset again as it further reinforces this toxic behavior that befalls live service games.
@superbotc10 місяців тому
What does this mean for the MW client? Will this effectively shut down MW19 servers as well? Or will they remove the Warzone files from MW (finally)?
@MordredSimp10 місяців тому
The Latter
@Cryptic0III9 місяців тому
they're following Destiny 2 and just straight up removing entire parts of a game
@noah_smw10 місяців тому
i would try to reinvent it
@Slinkywheel10 місяців тому
It's important to recognize that condensing players into one game makes matchmaking and finding games in general way better, which is the most important thing for a multiplayer game.
@zwerne4210 місяців тому
And then! You can kill the game and launch a fresh one so they can spend more money!
@BlueJDev10 місяців тому
Exactly why I stopped playing call of duty games after bo3 & the "space one"! And I've been playing since the very first call of duty!! Was a loyal fan, with all the titles and map packs up til then but Activision became all about money, microtransactions, and broken mechanics / gameplay etc! They showed they just don't care about the game or gamers, corporate greed took over, no point in wasting my time or money on them anymore!
@ItsJoMi5 місяців тому
I would just expand what they already have. I have noticed that they have named warzone 2.0 just Call of Duty. So what I would do is just integrate that map from wz1 to wz2, as well as let all skins that people had in mw1 in mw3. Also I would make multiplayer free, so every body like search and destroy, dm, tdm, etc. completely free. Only thing that I would make not free is campaign. There is no reason to pay 70$ and also have battlepass...That is the whole reason why BF and COD are failling. They are money hungry. Make MP free, make that in MP you have every skin that you aquired in previous games and make new MW franchise fully connected. Basically same as new Hitman franchise. Like we all know that difference between MW1 and MW3 is in shading... I wholeheartedly prefer MW1 over both MW2 and MW3
@srjnm10 місяців тому
i just hope this doesn't happen with csgo when cs2 comes out
@ncascini0110 місяців тому
Bobby Kotick is a concerning individual.
@theevolutionfather10 місяців тому
Rip cod 2003 - 2023
@qjesse10 місяців тому
I understand they're migrating to a new engine, but in that same regard, CSGO just did a major engine switch. Same items, same game, same service, players have trust because they didn't just have CSGO around for 4 years, move on to CS2, and say "forget it" to aspects of the previous game. If COD series could stop for a moment and make something worth sticking around for a really long time as a live-service game, I'd say they'd only see more benefit.
@miklosurmos56510 місяців тому
I understand that they can push you to sign an EULA that gives you no rights over the digital assets that you unlock, however it won't make me happy. Yes they took my money, but they lost my trust in them as decent developers. I don't care how much time they spent on making CoD 2 I am not going to play it. To me og Warzone was not just a random battleroyal, I made lots of memories there and I want to play on that map specifically. It is not a question of money or subscirptions and if giga companies won't understand this, they will eventually see people stride away from their games. Devs can't force me to play a game and enjoy it. However they do have the right to cancel their digital assets at will. I have the right to not pay them a single penny too. I will adhere to this.
@cabbage24759 місяців тому
This is as expected. The developers would love keep their games up but in end of the day it all hangs on the publishers. But nonetheless Warzone was an absolute blast and made most fond memories on it.
@diogoduarte409710 місяців тому
The only solution to this would be if the source code and assets got leaked. Then a mod team could disable the live service shenanigans and add P2P servers. Of course this is illegal, complicated to do and might change the experience for players, but has been done before with success.
@IllusionTheCoffeeAddict9 місяців тому
Never cared about Warzone and Battle Royale in general, but i am quite anxious about MW2019 multiplayer, it's still quite fun.
@ElSelcho7710 місяців тому
I think publishers should allow for 3rd parties to host their own servers after the official ones shut down. As long as the guys running those servers don't take money for it. I can absolutely understand, why publishers don't want random people profiting from their work. My guess is the devs themselves would love to see their work live on.
@joaolucassantosviegas333410 місяців тому
Activision is speedrunning bankrupt, same as Bud light and Disney were trying to do. There no reason to shut warzone 1, meanwhile both cod1, cod2 and cod4 multiplayer still alive by the community.
@noalb310810 місяців тому
Both Disney and Bud Light (Anheuser-Busch) have a steady yearly profit growth, they are not even nearing bankruptcy. And saying a company is speedrunning bankruptcy because they refuse to adhere to idiotic, bigoted people's worldviews is quite a pathetic thing.
@problemletstalknoletschat228810 місяців тому
Can you carry over WZ1 stuff to WZ2?
@combatking998510 місяців тому
I will always have good memories of wz, but I knew for a fact that it wouldn’t last a long while. As soon as that I iw8ship “glitch” had ran its course and the “new” mw2 had been announced I was sure I’d lose access to those cosmetics. I am having fun it DMZ, though Activision and those associated with them seem to be going in a downward spiral so to say.
@SamuelGamingYT-ce8fx9 місяців тому
This whole thing has me feeling mixed, during the whole WZ1 period (MW2019, CW, Vanguard) i keep hearing people booing the game, complaining about it, making a plethora of negative reviews, wishing the game is dead and then make the next game. Now the game is being shut down and everyone misses it. XDefiant had this issue as well, when it was reveal everyone hated it, then on gameplay reveal everyone loved it, are people really just unable to make up their minds?
@nickNcar10 місяців тому
Just another reason live service games are rarely ever worth paying for.
@sumbuddy408810 місяців тому
I thought we were talking about some game from like 2010 getting the plug pulled but this game was released only 4 years ago!? I’ve bought milk that lasts longer than some of these games.
@sethsalisbury854710 місяців тому
if they bring verdansk back to wz2 i might play
@Chris-rl2ff10 місяців тому
took too long to cue before w2 so idrc (Australia Servers)
@billkammermeier10 місяців тому
I still play Day of Defeat which came out in 2000 and was retail released in 2003. I couldn't imagine how mad I would be if Valve forcibly killed it. I know there is still a large Counter-Strike 1.6 community as well.
@DOORDemon10 місяців тому
2 words: Games as a Service.
@NicCrimson10 місяців тому
I still don't get why they just didn't make 2.0 and update of Warzone 1
@TesseraktGaming10 місяців тому
What Activision and other companies don't realize is that by doing this, they're not *forcing* everyone to go play the latest installment of their game. If anything, they're turning away people who would otherwise continue supporting the product and spending money on it, and also pissing away the goodwill of players who will now wonder when Warzone 2 is going to be shut down. I wish gamers would not just sit down and let companies do this to them and instead find alternatives in the indie scene or whathaveyou. BattleBit Remastered is a great example of a very fun alternative to Warzone and I think it deserves more attention than anything that Activision is going to crap out at this point.
@chizilow10 місяців тому
we got to save the original warzone, my idea is a boycot
@icydec334610 місяців тому
I really hope this means they remove it from MW. But knowing Activision they're going to still force us to have a 100gb game installed to play another game.