NVIDIA’s New AI Trained For 10 Years! But How? 🤺

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Two Minute Papers

Two Minute Papers

День тому

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Chapters:
0:00 10 Years of training?
0:42 After 1 week
1:23 After 4 months
1:31 After 2 years
1:55 After 10 years!
2:25 How did they train for 10 years?
3:01 1. Latent spaces
3:52 2. Robust recovery
4:35 3. The controls are 👌
5:01 4. Adversaries
5:57 A great life lesson
6:15 The Third Law of Papers
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КОМЕНТАРІ: 1 900
@sunilaryan
@sunilaryan Рік тому
Well explained. Thanks 👍
@furiousvibes1
@furiousvibes1 Рік тому
​@Karl with a K ah that doesn't matter friendo.. all you need is a gun attached to a quadcopter and the ability to hack the power grid, both of which have been possible for ages. if things ever get overwhelming just remind yourself "none of this matters anyways". it sincerely helps for me :)
@masternobody1896
@masternobody1896 Рік тому
More ai is what I like
@Dr.Kay_R
@Dr.Kay_R Рік тому
Hold your papers
@daveogfans413
@daveogfans413 Рік тому
So nobody gonna talk about how we are training the robots fighting skills so they can overtake human society some day?
@daveogfans413
@daveogfans413 Рік тому
robot's*
@Mouxeware
@Mouxeware Рік тому
I'm a little upset they didnt have them fight each other. I would have loved a large scale fight.
@imveryangryitsnotbutter
@imveryangryitsnotbutter Рік тому
You have to put them in a ballroom to make them do that.
@shukrantpatil
@shukrantpatil Рік тому
maybe they kept that one for the next week lol
@FelanLP
@FelanLP Рік тому
I guess this one was just about moving around and swinging the sword in a convincing way. Have them fighting would require them to learn a sword style or even train them to invent and master their own techniques.
@Galaxia53
@Galaxia53 Рік тому
@@FelanLP Which could be the next step
@datpudding5338
@datpudding5338 Рік тому
@@Galaxia53 Which hopefully is the next step
@johnclark926
@johnclark926 Рік тому
Like Ray Kurtzweil recently said, “In the next 10 years, we will see 175 years”. This isn’t in relation to AI progress, we’re just going to shove 175 years into 10.
@Corbald
@Corbald Рік тому
Well, I think it goes deeper than that, since 175 years of training on their system is only 5.75 months!
@onpjP9238HJOhudiezuhD
@onpjP9238HJOhudiezuhD Рік тому
It sucks, everybody is unprepared. Many people might die in the process due to sync or distribution issues.
@joeygarza9550
@joeygarza9550 Рік тому
That's the best way yet to describe the confusion of the present world.
@Holypa_Ladino
@Holypa_Ladino Рік тому
Just imagine if we could do this with humans? One year of Study and Research in one day, if something like this was possible, studying the whole universe would be easy.
@AlexanderMorou
@AlexanderMorou Рік тому
At the rate they were going, they would train for 3652.425 years in ten years. Most likely more than that, since the hardware and software would likely improve during that time-frame.
@DiffYT
@DiffYT Рік тому
Imagine using this system in a gladiator simulation game where the gladiators are randomly generated with different movement and combat "styles" with a skill level that changes how smooth and refined the gladiator is. Seeing millions of unique potential combinations battle it out in various arenas with various environments in duels and team battles, different weapons and an ai that makes use of the environment well could be a next level video game for sure.
@Smokedouttasian
@Smokedouttasian Рік тому
add a dash of gambling to that and i guarantee it will be big
@not_some_random
@not_some_random Рік тому
Like TABS, but more customisable and harder to render
@morfeo3188
@morfeo3188 Рік тому
Your pc would explode like a c4
@dongo6988
@dongo6988 Рік тому
@@Smokedouttasian oh man, gambling on gladiators like the olden days.
@ruffianeo3418
@ruffianeo3418 Рік тому
Chinese "Fake Martial Arts" masters do that since thousands of years :) But... could it not be used to find the really perfect martial art? That would be interesting.
@Atrazeal
@Atrazeal Рік тому
So basically you just need to put this trained AI into the Atlus Boston Dynamics robot and the matrix is no longer a work of fiction. damn.
@cagxplays9602
@cagxplays9602 Рік тому
There are different variables to account for in a virtual simulation, compared to the real world, but that doesn't mean it's impossible.
@delmanpronto9374
@delmanpronto9374 Рік тому
the virtual space in which the AI operates will be very different and simplistic compared to the BD robot which functions in the real world. If the Virtual space can be made more realistic, your prediction may well be correct.
@nickalveberg3364
@nickalveberg3364 Рік тому
and so basically with the advancement of ai and assuming the robot can interact with the physical world as it would a simulated one, you essentially created artificial life.. ?
@delmanpronto9374
@delmanpronto9374 Рік тому
@@nickalveberg3364 yep... the last child of humanity more or less.
@-_Nuke_-
@-_Nuke_- Рік тому
Combine this with chatgpt and we are screwed...
@williamhanna3113
@williamhanna3113 Рік тому
Player animations has always been the most immersion-breaking part of 3rd person games for me, and I’m really hopeful we will see massive improvements in big games soon!
@arthurlefevre7706
@arthurlefevre7706 Рік тому
even out of the gaming realm, imagine this training applied to biped robots in real life.
@MEATHEADBooYA
@MEATHEADBooYA Рік тому
Its not that hard now days, as the suits for doing animations have come a long way.
@williamhanna3113
@williamhanna3113 Рік тому
@@MEATHEADBooYAI’m talking about janky transitions in between animations, like if you’ve ever tried wiggling back and forth quickly or jumping and landing in a run
@jasonduffy7677
@jasonduffy7677 Рік тому
Please fix Skyrim. Thanks.
@shukrantpatil
@shukrantpatil Рік тому
@@arthurlefevre7706 even the best robots that we have today can't move that fluidly , its just not possible for them to move like we do , our muscles , joints and tendons are not even remotely comparable to any robot out there in terms of ease of movement , hopefully tesla bot does prove this wrong . We could have remote controlled robot battles for fun in the future then lol
@franticsledder
@franticsledder Рік тому
I see them clipping the swords through their skulls sometimes. If the researchers added damage zones to the heads and other parts, I bet the AI would learn to be more careful how they swung those weapons.
@FriedChairs
@FriedChairs Рік тому
It depends on how they feel about those other ai’s. 😁
@haraldtopfer5732
@haraldtopfer5732 Рік тому
I don't know, maybe it's just an artifact from the visualization. The stick figure in the simulation is smaller in general and has also a smaller head.
@tsunertoo9149
@tsunertoo9149 Рік тому
A cool next step would be training the AI further, and then including the armor in the sims and giving it weight and collision. This would make the AI have to change its motion depending on how much armor it’s wearing and that would be the phenomenal to see purely from an investigative stand point.
@w.d.gaster9893
@w.d.gaster9893 Рік тому
I'd love to see learning enemies in a mmo type videogame so both players and the game would adapt to have a constant challenge
@Aiphares
@Aiphares Рік тому
that would be amazing, with some limits ofcourse. we would have to slow down learning drastically and also limit the amount of learning the enemies could do. otherwise the game would be unplayable within a few weeks because the enemies know every single possible action someone could take and be unstoppable :D
@TiSnDd
@TiSnDd Рік тому
@@Aiphares I would guess it works if the character which is played has a lot of moves to do and the AI would forgot some once in a while.
@mrmarciniak9992
@mrmarciniak9992 Рік тому
Imagine fighting one in a blade and sorcery vr game
@gamerstrice4731
@gamerstrice4731 Рік тому
I've had a similar idea couple of years ago... enemies in certain area share the same AI which learns after each fight with a player to provide more challenge over the course of months or years
@ipassingthrough
@ipassingthrough Рік тому
I remember oblivion doing something similar. Enemies would level up gears and stats as the player leveled up. Was such an annoying feature haha
@octopus8659
@octopus8659 11 місяців тому
5:55 the cursed movement on the left 😂
@OperationDarkside
@OperationDarkside Рік тому
I wish, they'd put a kind of scanning or vision element into the network, so it can evade the boxes from the researchers and after 5 more years, we'll see generated matrix style fight scenes.
@westingtyler2
@westingtyler2 Рік тому
yeah I bet that's the next step. I suspect we'll see this stuff ramp up until it's just a "human animation" character, that can do practically anything. then once there is an open source, we won't ever need to animate characters again, because the 'actor' will just act and react accordingly. that's the end point of this; being able to direct these guys with spoken words, just like directors with real actors.
@OperationDarkside
@OperationDarkside Рік тому
@@westingtyler2 And then I will edit The Mask into the Matrix movie.
@TheMostGreedyAlgorithm
@TheMostGreedyAlgorithm Рік тому
They won't do it. I mean... We won't see it. Military development isn't something for public, you know...
@peter9477
@peter9477 Рік тому
@@westingtyler2 I think the end point is at least doing that with a direct neural interface, not spoken words. But probably something beyond even that...
@IN-pr3lw
@IN-pr3lw Рік тому
@@westingtyler2 Google's general purpose deep mind may be able to be trained much quicker than these and may even produce a better result in half the real world time
@BevansDesign
@BevansDesign Рік тому
It'd be interesting to see them model things like realistic reaction times and muscle strength/fatigue, so the characters don't have perfect recoveries when they get knocked over.
@ensrceler
@ensrceler Рік тому
yeah, the most immersion breaking thing was that they were too *good* at getting up from falls or the ground. its great if you were building a robot to have it never really fall, but for a game avatar like these its gotta go down and stay down from a big hit or it wont look human at all.
@rockyroadmagic4152
@rockyroadmagic4152 Рік тому
@@ensrceler your point about building a robot is really interesting, cuz it shows theoretically how agile combat robots that don't feel pain or surprise could be. the speed and smoothness with which they recovered is super impressive
@Andimax11
@Andimax11 Рік тому
This would be amazing if you could put physically simulated characters like this into VR games like Bonelab. They would make some of the most incredible and dynamic enemies in video games
@justaguy5151
@justaguy5151 7 місяців тому
This idea underated as heck, and it would stop ford from getting up when im grabbing him
@battycrease2005
@battycrease2005 Рік тому
I think it would make an interesting game where the ai enemies learn how the player moves and how the player fights and throughout the game they learn to imitate and counter you as the game progresses and the final boss is basically like fighting against yourself.
@anteconfig5391
@anteconfig5391 Рік тому
That might be fun, but sometimes it's more fun to fight against someone better than yourself.
@konignickerchen7265
@konignickerchen7265 Рік тому
I notice it is using flat terrain with the same variables every time, I wonder how well it generalized for different terrain, gravity and character proportions.
@haraldtopfer5732
@haraldtopfer5732 Рік тому
just a few papers down the line
@batman3698
@batman3698 Рік тому
They probably need to stumble down a very gentle incline for a few million iterations before they get the hang of that
@andrewchang7194
@andrewchang7194 Рік тому
Late comment, but any sloped or non-straight terrains, as long as they’re sufficiently smooth (not too jagged) are always able to be approximated by a flat plane in small patches (look up smooth manifolds). What developers could probably do is just piece together the whole terrain using a bunch of small little flat portions for which the model knows how to behave. This might be the easiest way to do it. Other things like character proportions/gravity, etc are likely all dependent on the actual physics engine of the game and the animators. You can’t micromanage the types of things AI does, you just hope it learns a general pattern of appropriate, realistic behaviors to “stimuli” (in quotes because there’s no real stimuli behind the scenes, it’s just a shit ton of matrices and calculus formulas that are constantly throwing out numbers).
@mackenziestorey620
@mackenziestorey620 Рік тому
The way the sword works with latent space is really interesting. Can't wait to see where this research ends up after a few more papers!
@LKDesign
@LKDesign Рік тому
I hope they implement awareness for self-collision soon because the time of unwanted intersections must end somewhere.
@bobdemtrich5162
@bobdemtrich5162 Рік тому
This would be really cool for open world games. Imagine your character starts with a set basic movements, through playing it develops it’s own unique style of combat based of your movements and style. Mixed with multiplayer to create a truly unique combat style, where everyone’s movement and combat is different and optimized to their play style.
@fulomtheavali
@fulomtheavali 8 місяців тому
This sounds extremely fun and painfully hard to program. Especially since you'd have to consider what all the player controls and what the ai controls. Not to mention all characters would need at least a base level of training to ensure they can move otherwise you'd be sitting around for hours waiting. Although seeing an ai adapt to different weapons you pick up and armour could be interesting. Especially once you start factoring in stats like strength and agility. Seeing an ai struggle to walk in heavy armour, but adapting as time goes on or as you put more points into strength. Maybe agility is the fastest an ai could move a muscle meaning high levels of agility will result in fast dodging and being extremely hard to hit as the ai adapts to the skill boosts. Also the skill points wouldn't be as instant as other games since the ai would have to adapt to the changed variables before it can get the most out of it. All in all. I really want to get my hands on whatever system they are using to train these ais and learn how to code with them.
@elliotmarks06
@elliotmarks06 Рік тому
I love how, with this video especially, you add humor to these paper demonstrations! It truly makes the field of AI research seem more fun and approachable.
@tizianonatali8209
@tizianonatali8209 Рік тому
Looking forward to see them in non-levelled terrain
@ghoulzexz5135
@ghoulzexz5135 Рік тому
😂
@vesaruntti
@vesaruntti Рік тому
Another 10 years😉
@sasscouse
@sasscouse Рік тому
Already done check a company called embark studios and what they have done with there in game AI
@erindonnelly8283
@erindonnelly8283 Рік тому
@@vesaruntti I see what you did there
@johnson1010YT
@johnson1010YT Рік тому
5:50 The from scratch simulation has so much unused potential. Imagine if you used an animation like that for Halo's Flood parasite combatants. So creepy. Just needs the right model, and environment.
@KaylonR
@KaylonR Рік тому
yo actually true
@highflix91
@highflix91 Рік тому
Yes, but only if they are in the right place at the right time which is probably pretty unlikely. Otherwise here they make me cry laughing, which is fine, too, I guess. :)
@4P5MC
@4P5MC Рік тому
It'd be great for a "realistic" version of a robot takeover! They wouldn't make the same mistakes as humans, but rather learn to move as efficiently as possible!
@last8exile
@last8exile Рік тому
​@@4P5MC Humans already moving pretty efficient. So efficient they beat at long distance every mammal on planet.
@fabienherry6690
@fabienherry6690 Рік тому
@@4P5MC I think the issue is they didn't calculate the impact force, penetration , recovery time and all sort of data that make a swing better than the creepy walk. Still can't stop laughing
@ThePersonNetwork
@ThePersonNetwork Рік тому
2:27 that one in the left corner spinning around, when he dodged and did the shield bash it actually looked so realistic like it was an actual person in the suit doing it. Crazy.
@Jojooooooo
@Jojooooooo Рік тому
Imagine if you could simulate battles with this, giving units different equipment and pitching 2 teams against each other where the ai is able to fight for itself instead of having it based off of a percentage like the total war games
@samcharles1166
@samcharles1166 Рік тому
Totally accurate battle simulator already does this
@sphygo
@sphygo Рік тому
Those recoveries were very impressive. They clearly have a lot more strength and stiffness than humans, but the time it took them to respond to the disturbance and correct their position is just.. wow
@stacia6678
@stacia6678 Рік тому
It's the result of an optimized algorithm and 100% dedication to their training ;)
@AICoffeeBreak
@AICoffeeBreak Рік тому
Does anyone know how soon this will be used in games? 😅 This is really amazing! Great work from NVIDIA, can't wait to see this technology in the next games I play! Thanks Two Minute Papers for covering this! 🙌
@AICoffeeBreak
@AICoffeeBreak Рік тому
@Martin Kryl Good point. But I do not blame the kids these days when looking at the GPU prices over the last year(s).
@SubjektDelta
@SubjektDelta Рік тому
@Martin Kryl You're getting it wrong here. Currently there is a switch happening. We had the x86 processors for decades and now we are slowly switching to ARM. With those chips we will have way more power and way less energy consumption. Future prediction is: Small powerful phone always with you and at home or whatever you plug it into a dock with extra computing and more energy. So you will always have your data with you and can still experience games or whatever at maximum potential if you have the proper hardware.
@pneumonoultramicroscopicsi4065
@pneumonoultramicroscopicsi4065 Рік тому
@Martin Kryl i don't think the AAA game category will die, there are plenty every year, but i feel that ambitious projects are less frequent than before because most developers focus more on established IPs, and want to make their game available for as many ppl as possible (rare next gen only games)
@muresanandrei7565
@muresanandrei7565 Рік тому
@@pneumonoultramicroscopicsi4065 Wtf are you talking about have you seen what sony lately released and are still working on. Triple AAA games industry is bigger than the cheap ass movies that release these days.
@pneumonoultramicroscopicsi4065
@pneumonoultramicroscopicsi4065 Рік тому
@@muresanandrei7565 Sony is yet to release a next gen only game
@kriena4190
@kriena4190 Рік тому
That's cool. Learning to chain together movements and making it look realistic. I wonder how it would "feel" in a game
@servantofthelord8147
@servantofthelord8147 Рік тому
Thank you so much for delivering research in a way that is understandable to the general public. Also, I love your inspirational messages interspersed throughout your video.
@kichmadev
@kichmadev Рік тому
AI training physics characters are my favorite thing to watch. In the future it will be used by robots to move around in the real world, but for now its pretty cool for videogames. For the next paper on this I want to see gameplay implementation or I am not holding on to my papers.
@nickskywalker2568
@nickskywalker2568 Рік тому
Let's just hope we get clean governments in the meantime...
@ET-yc4wb
@ET-yc4wb Рік тому
@@nickskywalker2568 True. There is also a possibility that AI like this will be used by governments. In the future, if robots become cheap enough to mass produce, technology like this can even be used in wars.
@nickskywalker2568
@nickskywalker2568 Рік тому
@@ET-yc4wb It's a 99% chances possibility
@lingred975
@lingred975 Рік тому
@@ET-yc4wb only wars? it can be used by ANY law enforcement agency AND private companies with enough money, but I'm sure it will be ok...
@ET-yc4wb
@ET-yc4wb Рік тому
@@lingred975 ofc not only wars. I just used wars as a worst case scenario.
@venividicredi4993
@venividicredi4993 Рік тому
Brilliant! - Any chance you can do a similar simulation to make them play the bagpipes?
@Sirflyingmustache
@Sirflyingmustache Рік тому
It's terrifying to see them practicing combat in a life-like simulation.
@adamcsillag6058
@adamcsillag6058 Рік тому
Yes imagine they will get a robot body and actual weapons, with say like 1000 years of training. Terrifying.
@anhthai7005
@anhthai7005 Рік тому
@@adamcsillag6058 if it does get to that point they’ll probably simulate several millennia worth of time before putting the ai in its body
@robbieaulia6462
@robbieaulia6462 Рік тому
@@adamcsillag6058 They'll still have one major limitation, they can't tell what is an enemy and what isn't. So they'll likely to still have human commanders.
@adamcsillag6058
@adamcsillag6058 Рік тому
@@robbieaulia6462 Oh that's not a limitation rather an advantage. They will kill anyone.
@iMaxBlazer
@iMaxBlazer Рік тому
As I understood, there wasn't physics simulation of character body itself (muscles etc). You can see that looking on how they get up very quickly, almost flying.
@trevorhook5677
@trevorhook5677 Рік тому
I'd love to see the AI trained on reactions to hostiles with the characters having their own "fields of view" and reacting realistically to what is thrown at them. Rather than them just flipping back up onto their feet and getting thrown around again, I want to see them dodging, flipping, and blocking before they get hit. That would blow my mind and could lead to a world of better immersion in games.
@flinkstiff
@flinkstiff Рік тому
I agree, and thats just the start. Imagine 3 more papers down the line when we could have this AI applied to real robots, making them absolute murder machines! What a time to have been alive!
@trevorhook5677
@trevorhook5677 Рік тому
@@flinkstiff Sound like suicide with extra steps XD
@shiggermetimbers
@shiggermetimbers Рік тому
@@trevorhook5677 would be if you made them sapient
@NukNukka
@NukNukka Рік тому
@@shiggermetimbers sentient?
@Jared-e
@Jared-e Рік тому
This channel is the sole reason that I’m so interested in AI and ML. Thank you for all your hard work!
@andrewmurphy5403
@andrewmurphy5403 Рік тому
I've gotta say I love how enthusiastic you are, it's contagious
@faithnfire4769
@faithnfire4769 Рік тому
Seems like a wonderful first application would be for generating background animations for NPCs. If nvidia made several trained sets available, or if large companies had the tools to train more, trading compute for art is a no brainer. I like the idea of every random training NPC at the first encampment in a game having an individualized and generated animation set. Or even a single very high quality one that didn't need to be hand animated or mocapped. Could be very good for indies someday
@nicreven
@nicreven Рік тому
it looks like it'd be amazing for Swords and Sorcery lol
@OrcinusDrake
@OrcinusDrake Рік тому
Or crowd simulation in movies/tv
@cossiomusic
@cossiomusic Рік тому
Can't wait to play video games with this model trained on stunt actors and martial arts masters. Just imagine what it'd look like on a game like Yakuza
@Vaeldarg
@Vaeldarg Рік тому
There's is a game, "Absolver" I think was the name, that was all about fighting using martial arts styles. This could reduce the time needed to develop the styles and instead put that time toward fleshing out the game surrounding the combat (the issue Absolver had, too focused on the combat and not enough content to do it among).
@rubyy.7374
@rubyy.7374 Рік тому
I do hope they keep the funni ragdolling though.
@cossiomusic
@cossiomusic Рік тому
​@@rubyy.7374 The weakness of these games is the combat system which, despite of being really fun at start, tends to be repetitive and not very challenging. My point is by merging real martial arts with motion-captured supid heat actions, it could turn into a game which is both challenging and fun to play. Every knocked out punk should switch to a ragdoll algorithm tho, I fully agree.
@sebbasbaoz8314
@sebbasbaoz8314 Рік тому
at 4:00 the second from the right in the bottom standing up is really cool!
@kevinswords7248
@kevinswords7248 Рік тому
This would be an amazing way to provide player commands ie. movements/abilities/attacks. Let's say you're a low-level character, your movements are going to be standard albeit clumsy/slow. The more you train at things, the better and more advanced you get, and depending on the type of training, can make your character animations faster/stronger/weird depending on the training
@chewycornell
@chewycornell Рік тому
It would be awesome to put a bunch of these agents in a fight, with them losing health after a hit, the damage scaling with how hard the hit was. It would be interesting to see how they use the shield, and if they develop their own fighting strategies. Maybe eventually this could be used to make a game like TABS.
@michaelbarret4610
@michaelbarret4610 Рік тому
I want see these guys fighting a boss with Skull reaper or gleam eyes texture from sword art online
@Likemea
@Likemea Рік тому
im glad someone knows tabs
@maoy149
@maoy149 Рік тому
TABS that is actually a TABS
@crwelch12
@crwelch12 Рік тому
to much data is bad for ai training, doubt it would yield the quality of results you are hoping for
@Likemea
@Likemea Рік тому
@@crwelch12 oh
@ItsWarFilms
@ItsWarFilms Рік тому
This reminds me of messing around in Natural Motion's Endorphin back in the day. Incredible that this is now possible in real time while being more flexible as well. I really hope we get an interactive demo of some sort.
@2k7u
@2k7u Рік тому
I always wanted to use euphoria but now the technology is so outdated XD
@ItsWarFilms
@ItsWarFilms Рік тому
@@2k7u the program is still really fun to play with actually.
@2k7u
@2k7u Рік тому
@@ItsWarFilms hm yes, i had endorphin, but naturalmotion also featured a lot their Euphoria ragdoll engine at the time that worked very well with GTA 4, that however required special access along with Morpheme ukposts.info/have/v-deo/aICeZHmtpGarxX0.html
@Wright00000
@Wright00000 Рік тому
Careful what you wish for...
@empdisaster10
@empdisaster10 Рік тому
This would be really cool to start incorporating, especially if you can add scripted Ai and modify their movements and skill sets. Once you know what you want you could set up the program at the start of whatever project you're on and then let it run until you're close to finishing it so maybe even like 2 irl years or so
@stevenm7538
@stevenm7538 Рік тому
I'm afraid training an ai for 2 irl years would violate the first law of papers.
@xabelardusx5330
@xabelardusx5330 Рік тому
I could listen to you say and all day. besides that I love your research and thankyou for these studies. Awesome!
@Grymyrk
@Grymyrk Рік тому
Holy crap the output looks so realistic. They must have had all the anatomy and physics of the subject correct before they started the simulation. Like the stance and the way it moves its weight around when performing an attack looks as if it was mocapped from a pro athlete. And exactly how I was trained in Muay Thai IRL.
@Paulo_Dirac
@Paulo_Dirac Рік тому
Can't wait for games to have your character with a learning curve (based on XP) for their movements. And actually see a difference not only in hitpoint but in technic and movement also.
@brennanperry8001
@brennanperry8001 Рік тому
4:15 this is my favorite section, because they hold up their sword like they're ready to go right after getting up. I know I'm anthropomorphising them, and it's probably just easier to gain balance that way, but it's still cool how ai can still have a warrior's spirit.
@sam0621
@sam0621 Рік тому
Probably noy, they are trained to move like real warrior. So this move was probably in the dataset.
@helopilotr
@helopilotr 8 місяців тому
Damn, I wish to see video games that use this in the future. Actual dynamic movements and fights with no preset motions, but actual procedurally generated movements, attacks and defences ^^
@cameronhunt5967
@cameronhunt5967 Рік тому
I also liked the way they encouraged the AI to explore different movements in the latent space while training.
@jacobjones5716
@jacobjones5716 Рік тому
10 years into 10 days!??!? Imagine what Ai could do if 10 centuries was compressed into one year!?!?!😵‍💫😵‍💫
@ben-hn2ek
@ben-hn2ek Рік тому
Imagine the speed of AI when quantum computers are being made 😫🥶
@sorinswonderland
@sorinswonderland Рік тому
This just gave me a dope idea. Someone should make a game where each time you unlock an upgrade, your character gains a new move. Every core upgrade [make hard to get and only a few], the core upgrades dramatically improves chracter fluidity and movement with no change to the UI. That would be dope to start off with a clunky character but by the end game you have a super mobile, agile, powerhouse.
@ArmaanSuhail
@ArmaanSuhail Рік тому
Can’t wait for the sort immersion this opens in interactive media. Being able to give voice commands to AI squads would be so amazing
@DragongeekAndCo
@DragongeekAndCo Рік тому
AI: "While you were taking a five-minute coffee break, I spent decades mastering the blade"
@TehNetherlands
@TehNetherlands 9 місяців тому
5:50 When the mosquito gets inside your helmet.
@kingeling
@kingeling 9 місяців тому
kek
@RiverReeves23
@RiverReeves23 Рік тому
Enjoying your sense of humour man. Really made the intro funny! Cheers.
@killermartian_3923
@killermartian_3923 Рік тому
the falling and the get back up animation looks so cool. really feels like a trained warrior recovering from an unexpected blow.
@ShibbyRL
@ShibbyRL Рік тому
for a scifi version yes, i feel like if the recovery wasnt as fast it would be truly realistic. But super cool none the less
@vrpnblstr3441
@vrpnblstr3441 Рік тому
@@ShibbyRL yes the physics for the recovery doesnt look humane, when a human gets up the motion involves momentum balance and muscular tension throughout the body, here it looks like they can get up only using the strenght of only the part of their body that is in contact with the ground, negating momentum, which implies super human strenght
@PSiOO2
@PSiOO2 Рік тому
@@vrpnblstr3441 considering the programm doesn't render millions of muscle fibres, but like 10 bones instead, yeah
@deadplthebadass21
@deadplthebadass21 Рік тому
@@vrpnblstr3441 for video game standards I don't think that matters
@TheMuffsmum
@TheMuffsmum Рік тому
It's interesting to note how often they cross their legs as they step, this is something you work very hard to avoid in combat sports. I wonder if they would change when you introduce opponents or an artificial cost to falling.
@michaelwerkov3438
@michaelwerkov3438 Рік тому
Oh... duh... thats why all these sword fight videos look kind of goofy to me. I just thought the people were unathletic nerds, and probably alot are... but that explains a lot
@kahvaimuri2824
@kahvaimuri2824 Рік тому
@@michaelwerkov3438 It's not an easy concept but keep digging, you might eventually understand why it looks goofy and why everyone is so exited.
@MrLoneGames
@MrLoneGames 8 місяців тому
At this rate employers are actually gonna get the 18-25 year olds with 50 years qualified work experience that they want so badly
@Pleplerhep
@Pleplerhep Рік тому
@5:51 No dude that is legit AF! Imagine going in a ring with a competent fighter and he attacks you like that. xD
@Syuvinya
@Syuvinya Рік тому
I feel like this would be great in VR games, either as NPC's or player-controlled characters.
@SimonTheDankOne
@SimonTheDankOne Рік тому
I do not have the words to be able to fully express how absolutely amazing this paper is.
@TyrannosaurusSex
@TyrannosaurusSex Рік тому
Seeing them recover so efficiently from the thrown boxes gave me a glimpse into the future of our robotic usurpers.
@chrisranson2619
@chrisranson2619 Рік тому
Exactly my thought.
@NorwegianKnifeDude
@NorwegianKnifeDude Рік тому
The ways they get up are insanely cool! Like the best break dance moves I've seen in my life
@kin98100
@kin98100 8 місяців тому
at 4:26 he even tried to kick away the incoming box. not sure if it was intentional or if we was doing the move anyway regardless of the box but it looked cool.
@MrBoubource
@MrBoubource Рік тому
For a lot of AI papers it would be great to mention what is the input of the AI, what it controls (its output), and what is its objective. We would better understand why some of these papers are such game changers.
@noiseworks
@noiseworks Рік тому
i believe the input is mocap data provided by reallusion
@juliandarley
@juliandarley Рік тому
another exciting step on the road to realistic animated characters. in the paper abstract, this sentence stands out: "Our system also allows users to specify tasks through simple reward functions, and the skill embedding then enables the character to automatically synthesize complex and naturalistic strategies in order to achieve the task objectives." hopefully nvidia will soon allow ordinary users to specify those simple reward functions - perhaps including some less pugilistic moves!
@mackenziestorey620
@mackenziestorey620 Рік тому
How did you comment 3 days ago, when this video was posted like 1 minute ago?
@alexanderosinubi5154
@alexanderosinubi5154 Рік тому
@@mackenziestorey620 channel member
@Bo-kq8tn
@Bo-kq8tn Рік тому
imagine putting one of those little goal targets on the model's mouth and giving them a mug, we could FINALLY have NPCs that can actually drink things properly instead of clipping cups through their chins 😂 the possibility for other realistic little idle movements is really exciting though! I desperately want to get my hands on more of this new AI tech and play with it, I hope it will have good interfaces that are accessible to people that don't code much
@juliandarley
@juliandarley Рік тому
​@@Bo-kq8tn i think there is a reasonable chance of good interfaces. most things have a python API and a lot of 3D people know python. you may one day be able to able to instruct the AI in who drinks what without having to put targets on things. same will go for much else. then we shall be able to direct the avatars as if they were actors. i am hoping that we shall be able to use actors and AI together and increase speed of production, reduce cost and thus allow for much better, more interesting, more intelligent and more unusual stories - which the market otherwise filters out of existence on the grounds of cost for too small an audience. it is even possible - and certainly desirable - that there would be more work for actors not less, and more interesting work too. perhaps fewer megstars, but maybe that would be no bad thing for ordinary, talented but generally unknown actors and performers.
@TomHarrisP
@TomHarrisP Рік тому
This is what I imagined the game Clumsy Ninja to be like before I actually played it
@HasanBabasi
@HasanBabasi Рік тому
The steering gave me a lot of hype. I remember watching the E3 when the PS3 was being shown. When they were showing NBA 2k steering demo, I thought "wow the movement is so natural" and seeing this brings back those same thoughts.
@stacia6678
@stacia6678 Рік тому
Very interesting! As always, thank you for your time and effort into shortening these lengthy documents into bite-size chunks even a normal person can understand. This is called "time acceleration", which would have been the work of science fiction, but here we see it actually put into place. Although for training purposes here, imagine if we created a similar simulation of sorts, combined with an extensive language model, possibly even more advanced than the LamDA model, we could create our own AI city! it's just a thought, one can only imagine the implications this will have on training these AI. With such a simulation, however, we cannot emulate the "consciousness" of a human, as that's not the point of language models. So i can only hope for the day when the final piece of the puzzle locks into place, the "emotion" part, then we will have a true AGI that can walk like a normal human, talk like a normal human, yet do so much more. Thank you for reading - a bored 15 year old kid
@emiliak439
@emiliak439 Рік тому
hi there visveee. this is not called time acceleration, this is just a clickbait title discussing computational times. this is as much time acceleration as a computer computing 55*111 takes only a tiny fraction of the time a human would take to compute it - in essence, if this physics simulation would be run at 30 fps to make something visually comprehensible to a human viewer, they're instead running it at 10,950fps. impressive, but the only neat technology at work here is optimizations made to the engine when not visually rendering anything and taking shortcuts with an allotment of imprecision. best of luck
@BrownCookieBoy
@BrownCookieBoy Рік тому
Would love to see such movements in games such as Sifu and Absolver.
@ophelia6044
@ophelia6044 Рік тому
4:00 This is truly interesting! It teaches us moves that weren't even thought before! This is were I fall in love with AI.
@Scyth3z
@Scyth3z Рік тому
Did you give it accurate weight? Like the weight of different pieces of armor and the weapon? It might make their movement less floaty and give it a real vibe, maybe change it as a whole.
@dhonantarogundul1737
@dhonantarogundul1737 Рік тому
Apply the model to a humanoid robot with the same DoF. That would be crazy!
@jonnie_tyler
@jonnie_tyler Рік тому
it would be really cool to have an open world RPG with different types of Ai, all learning to do combat with players. Over time, the developers can write in goals and ambitions for the Ai, making them good or evil. The idea would be to have a community based RPG where the story basically writes itself and is constantly changing based on super powerful Ai combatants that can fight with you, for you, betray you, or be loyal to you based onb how the community treats them. A neat twist might be to station these Ai in static locations for a little while they are in weaker phases. If a player kills them, they get a bit of loot. But if they die, the Ai gets the loot and can only be reclaimed once the player defeats the constantly evolving Ai combatant. Imagine going on a full scale raid to reclaim the loot that an Ai literally stole from you--with hundreds of players struggling against this mega powerful, world bending presence.
@frankwhite1816
@frankwhite1816 Рік тому
Love it . . . . . and I learned something . . . . and it was entertaining . . . . . and AI is amazing . . . . and conjunctions should be used judiciously, especially in a technical presentation. ;-) Seriously though, I really enjoyed this video . . . . . and thanks for taking the time to create it and . . . . dang it!!
@Jon-jt9fy
@Jon-jt9fy Рік тому
Clearly this would be a great way to scale the combat difficulty in video games. instead of pumping up the amount of health/dmg an enemy does..you scale the enemy to have more "experience" so to speak. Put it on super easy..and its like "1 week of training" difficulty Put it on very hard and it's like "25 years of training" difficulty. You plug the AI into the type of enemy..and they learn to use the locomotive parts to create a "smart" A.I. for video game npcs.
@strafeeto
@strafeeto Рік тому
This could be really good for background characters in movies, and anime when you have a lot of fighters in the scene. For example, this could be used to animate an army, making the animated soldiers perform differing movements.
@nicholas6186
@nicholas6186 Рік тому
The falling characters remind me of another paper where the AI learned that falling over and doing nothing was the surest way to win.
@bbbbbbb51
@bbbbbbb51 Рік тому
That's why you don't use French AIs smh
@jorocinak1238
@jorocinak1238 Рік тому
I want to see them battle each other! It would be interesting to see the different techniques the ai could come up with. Also it would be realy interesting o see how they line up against real life sword techniques.
@I_am_evil.
@I_am_evil. Рік тому
4:02 the one on the bottom left had possibly the coolest recovery of all time.
@onedeadsaint
@onedeadsaint Рік тому
the closest I've seen to real looking ai movement was The Last of Us II, and with that they spent years honing the movement system. that is until now. this looks incredible! can't wait to see this be implemented in games and movies. slowly getting rid of key framing.
@syzore2
@syzore2 Рік тому
Can't wait to fight these after the AI uprising
@gameseveryday908
@gameseveryday908 Рік тому
This video is very informative 👌👏👍, it deserves 10k +.. Good job bro
@mmorenopampin
@mmorenopampin 8 місяців тому
I'd love to see something like this but with an adjustable skeleton rig that scales and adapts to different planet atmospheres, gravity, radiation etc and see how the humanoid characters adapt and evolve to the different settings. An alien creature generator that evolves would be fun too!
@jon1913
@jon1913 Рік тому
I would love to see them train the data for 100 days (years) and see how the maneuvers advance.
@theaveragepro1749
@theaveragepro1749 Рік тому
Probably not much better, AI training tends to level off after a while, and they're already matching the dataset moves so there's no more improvement to go really.
@ET-yc4wb
@ET-yc4wb Рік тому
@@theaveragepro1749 They have gone beyond the dataset, as all AI do. But I do agree that skills such as this do tend to cap at some point in time.
@metalmanexetreme
@metalmanexetreme Рік тому
So does this mean in the future games will have combatants that act independently and adapt to the conditions their put in? This seems like it would really benefit VR where the players actions are basically unlimited,
@jimsmith8434
@jimsmith8434 Рік тому
Bugger all gamers.
@freshtowels3917
@freshtowels3917 Рік тому
They look like more modern versions of storm troopers. I love those illuminated shields and swords. They look so cool.
@shashankgaikwad1043
@shashankgaikwad1043 Рік тому
5:00 Yeah, I have never seen a more evil Pillar😮
@jessiejanson1528
@jessiejanson1528 Рік тому
its interesting, but its still only transitioning between a few animations, so while it looks really really good, its motions are limited. Id really like to see some combat where it picks moves based on the opponents moves, like an actual fight. But seeing nvidia choose combat robots is a bit scary, are they planning to make police bots based on these with shields and swords?
@stuff3862
@stuff3862 Рік тому
Does anyone realize how insane this is going to be for VR games? Imagine a game where you are just a greek soldier and you get dropped into a battle with 1000 of these guys.
@MikePouch
@MikePouch Рік тому
4:26 - I love his kick and then BAM!
@Jazzy--
@Jazzy-- Рік тому
Imagine this used in game productions, where you can make realistic animations and interactions with the environment which will look realistic and work properly! (Obviously to make it look almost human like there has to be some tweaking, but damn this is so good!)
@richard_d_bird
@richard_d_bird Рік тому
i hope these layabout scientists are *finally* working on improving video games, the only field of study that matters
@malikhallsmith
@malikhallsmith Рік тому
really cool but i wanna see damage and degradation values on joints to see more realistic robust recovery
@Phoenix2.5D
@Phoenix2.5D 8 місяців тому
blade and sorcery NEEDS this 🙏
@SpiritSlayer1
@SpiritSlayer1 Рік тому
Amazing explanation!!
@serta5727
@serta5727 Рік тому
I just bought a RTX 3090 GPU. Looking forward to try these mind blowing things out :)
@DiselSun
@DiselSun Рік тому
How much
@ZoofyZoof
@ZoofyZoof Рік тому
@@DiselSun at least a dollar
@anywallsocket
@anywallsocket Рік тому
Can anyone elaborate on the 10 years part? The paper only says "The low-level policy is trained with over 10 billion samples, which is approximately 10 years in simulated time, requiring about 10 days on a single GPU" By which they mean how long it would take if it weren't parallelized ?? I have no idea where they got 10 years and am curious to find out
@SeventhSolar
@SeventhSolar Рік тому
I think it just means they ran the physics at about 400x speed.
@HeadShoht
@HeadShoht Рік тому
The physics looks like what’s been done years ago in euphoria engine in gta 4
@JoeFec
@JoeFec Рік тому
I love your videos! So entertaining ! Thank you!
@BadccVoid
@BadccVoid Рік тому
This will be huge for gaming!
@cooleddie0017
@cooleddie0017 Рік тому
Oh hey it’s badcc
@tomshepard9050
@tomshepard9050 Рік тому
So it is quite possible after all, to build such a life like T-800 cyborg, and it can actually act like a wise old man given a lifetime living among human. Amazing.
@vladdyslavut
@vladdyslavut Рік тому
And two papers down the line it could transform himself to T-1000 🤣
@zyanidwarfare5634
@zyanidwarfare5634 Рік тому
It took a bit for it to click in my head, but this is a infant combat AI If you simulate it in a realistic environment those AI could be put into a robotic chassis similar to their simulated one and they would continue to learn Badass but also kinda scary considering 10 days makes them somewhat competent, imagine one learning for a whole year while having a physical body for half of it
@couththememer
@couththememer Рік тому
I hate how addicting this channel can be. I mean like, I've watched his videos for the past 3 hours and still aren't tired yet
@_4M
@_4M Рік тому
It would be so SICK! to fight with this AI in a game
@ferdinandkasangati5089
@ferdinandkasangati5089 Рік тому
Alrready since Decades *Player vs Computer*
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